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	<id>https://wiki.ss13.tr/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ansekishoku</id>
	<title>Psychonaut Station Wiki - Kullanıcı katkıları [tr]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.ss13.tr/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ansekishoku"/>
	<link rel="alternate" type="text/html" href="https://wiki.ss13.tr/%C3%96zel:Katk%C4%B1lar/Ansekishoku"/>
	<updated>2026-04-23T02:05:48Z</updated>
	<subtitle>Kullanıcı katkıları</subtitle>
	<generator>MediaWiki 1.45.1</generator>
	<entry>
		<id>https://wiki.ss13.tr/index.php?title=ISTASYONU_TERORISTLER_BASTIGINDA_NE_YAPMALISIN&amp;diff=2432</id>
		<title>ISTASYONU TERORISTLER BASTIGINDA NE YAPMALISIN</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.tr/index.php?title=ISTASYONU_TERORISTLER_BASTIGINDA_NE_YAPMALISIN&amp;diff=2432"/>
		<updated>2023-07-27T19:10:14Z</updated>

		<summary type="html">&lt;p&gt;Ansekishoku: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Box&lt;br /&gt;
| &#039;&#039;&#039;NOTE:&#039;&#039;&#039; THE FACTS WITHIN THIS ARTICLE ARE MOSTLY CORRECT, BUT THIS REPRESENTS A META THAT IS NO LONGER A THING. WAR OPS USED TO BE WAY MORE COMMON, AND SOME TACTICS THAT ARE RARELY SEEN NOW LIKE FUNGAL TB HAPPENED EVERY WAROP ROUND&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;MEDBAY FUNGAL TÜBERKÜLOZ KURBANLARIYLA DOLUYKEN CMO&#039;NUN OFİSİNDE BIOSUITI İLE  KEYİF ÇATMASI ÇOK MU ZORUNA GİDİYOR?&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;ARAŞTIRMA PUANI BEKLERKEN SIRF UCUBE BİR MADENCİ ADVANCED MİNİNG ARAŞTIRMASI İSTEDİ DİYE PUANLAR HARCANIRKEN BAKAKALMAK ÇOK MU KOYUYOR?&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;O ZAMAN KAFALARINA BİR TANE GEÇİR! (BEYİNLERİNİN İÇİ SU DOLU OLDUĞUNDAN MUHTEMELEN PEK BİR İŞE YARAMAYACAK.)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=MEDIKAL=&lt;br /&gt;
==[[Chief Medical Officer|CHIEF MEDICAL OFFICER]]==&lt;br /&gt;
*MEDBAY KAPILARININ HEPSİNİ EMERGENCY&#039;E AL.&lt;br /&gt;
*MEDBAY LOBİSİNE DEFİBRİLATÖR KUR.&lt;br /&gt;
*NE BİLEYİM BİŞEYLER YAP İŞTE. (GENELDE TÜBERKÜLOZ İLACI)&lt;br /&gt;
*DEPARTMAN BÜTÇENİ HARCA.&lt;br /&gt;
*&#039;&#039;&#039;AKIL SAĞLIĞINI KAYBETMEMEYE ÇALIŞ.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[Medical Doctor|MEDICAL DOCTOR]]/[[Virologist|VIROLOGIST]]/[[Chemist|CHEMIST]]==&lt;br /&gt;
TÜBERKÜLOZLA UĞRAŞ. &amp;lt;u&amp;gt;&#039;&#039;&#039;BU KADAR BASİT.&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*ADIM 1: MEDBAYDEN SPACEACİLİN AL.&lt;br /&gt;
*ADIM 2: KOYU MAVİ RENKLİ OLAN MEDKİT VAR YA? ONU AÇIP &#039;&#039;CONVERMOL&#039;&#039; ALCAN.&lt;br /&gt;
*ADIM 3: SIVIYI BEHERE DOLDUR.&lt;br /&gt;
*ADIM 4: ZORLA HERKESE İÇİR.&lt;br /&gt;
*ADIM 10: (OPSİYONEL): SONUNDA BİRİNİ İYİLEŞTİRMEYİ BECERDİN Mİ? KANINI AL VE VİROLOJİYE GÖTÜR. VAY BE SONSUZ İLA- &#039;&#039;&#039;KAPA ÇENENİ İLAÇLARI YERE KOYMA KİRLENİYOLAR SONRA HASTA OLUYONUZ.&#039;&#039;&#039;&lt;br /&gt;
*&amp;lt;s&amp;gt;ADIM 839754: Ǎ̴̛̖͕̹͚̳͒̉̀͋K̵͇͘͝I̴̟͕̬̫̒̍͝͝Ḻ̴͖̥̏̃̉̆͜ ̶̙̓͗̔͆S̶̡̧̡͇̣̲͗̑͋̽̀͘A̸̟̫͎͝Ğ̶̳̲̘̤͑L̴͉̫̘̫̫͚̋Į̷͚̦͙̞̮͂̎Ğ̶͈̩̯̒̄̚Ỉ̶̡̱̭̳̂Ņ̶̳͇̊̈̅I̴̻̐̾̊̓̈́̀ ̷̧̳̳̏K̴̨͚̀͋͐̾Ȁ̸̡̬͇̇̊̊Y̸̢͔̬̹̣̲̑́̓̌͝B̶̻͊̌͊͒̓͠È̷̛̩͔͌T̶̘̘͂͒̈́̈́͌.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===VIROLOGIST===&lt;br /&gt;
*AWW IYILESTIRME VİRÜSÜ MÜ YAPTIN ÇOK İYİSİN&lt;br /&gt;
*&#039;&#039;&#039;HAY AMK!!&#039;&#039;&#039; TÜBERKÜLOZ DAHA GÜÇLÜYMÜŞ!&lt;br /&gt;
*HİKAYENİN ÖZETİ: SENİN O BOKTAN &amp;quot;İYİ VİRÜSLERİN&amp;quot; TÜBERKÜLOZ KARŞISINDA HİÇ BİR ŞEYE YARAMIYOR.&lt;br /&gt;
*İYİ VİRÜS YAPMAKLA ZAMANINI HARCAMA.&lt;br /&gt;
*AYRICA GİDİP KÖTÜ VİRÜS YAPIP SENDİKACILARA BASMAYA KALKMA. MODSUİTLERİ VAR SENİ BEYİN HASARLI PRİMAT.&lt;br /&gt;
&lt;br /&gt;
==[[Geneticist|GENETICIST]]==&lt;br /&gt;
*HULK Bİ BOKA YARAMAZ ÇÜNKÜ ONLARDA BALİSTİK SİLAH VAR.&lt;br /&gt;
*&#039;&#039;&#039;AYRICA HULKLAR SİLAH KULLANAMIYOR, ENGELLİ GİBİ GEZERSİN ARTIK.&#039;&#039;&#039;&lt;br /&gt;
*TELEKİNEZİ ALIP SAKSILARLA NUKEOP DÖVEBİLİRSİN BELKİ..&lt;br /&gt;
*CHAMELEON ALIP SAKLANABİLİRSİN.&lt;br /&gt;
*BELKİ DE DWARF OLUP SENDİKACILARI BARDA İÇMEKLE OYALAYABİLİRSİN?&lt;br /&gt;
&lt;br /&gt;
=SCIENCE=&lt;br /&gt;
==[[Research Director|RESEARCH DIRECTOR]]==&lt;br /&gt;
*AI&#039;I AI SATTAN ALIP GÜVENLİ BİR YERE GÖTÜR.&lt;br /&gt;
*ARAŞTIRMA İSTEYEN MİNERLARA SÖV.&lt;br /&gt;
*DEPARTMAN BÜTÇENİ HARCA.&lt;br /&gt;
*MAXCAP VE SİNGLECAP SPEEDRUN YAP.&lt;br /&gt;
&lt;br /&gt;
==[[Scientist|SCIENTIST]]==&lt;br /&gt;
*MİNİNG ARAŞTIRMALARINI YAPMA.&lt;br /&gt;
*&#039;&#039;&#039;YAPMA.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===ARAŞTIRMAN GEREKEN ŞEYLER===&lt;br /&gt;
*STEP 1: INDUSTRIAL ENGINEERING&lt;br /&gt;
*STEP 2: WEAPON DEVELOPMENT TECHNOLOGY&lt;br /&gt;
*STEP 3: BALLISTIC WEAPONRY&lt;br /&gt;
*STEP 4: ELECTRIC WEAPONRY&lt;br /&gt;
*STEP 5: MEDICAL WEAPONRY&lt;br /&gt;
*STEP 6: RASTGELE BISEYLERE BAS (MİNİNG HARİÇ ÇÜNKÜ MADENCİLERİ SİKEYİM!! )&lt;br /&gt;
*MEDICAL WEAPONRY ARAŞTIRMASIYLA PIERCING SYRINGE YAPABİLİRSİN, MODSUIT&#039;İ DELEBİLİYOR, 15U LEXORIN BİR DAKİKADA NUKEOP ÖLDÜRÜR.&lt;br /&gt;
&lt;br /&gt;
===BAŞKA NE SİKİM VARSA!===&lt;br /&gt;
*XENOBİO OLMAZ.&lt;br /&gt;
*&#039;&#039;&#039;ORDNANCE MY BELOVED!!&#039;&#039;&#039;&lt;br /&gt;
*CIRCUITS YAPARSAN KAFANI ŞİŞLERİM.&lt;br /&gt;
&lt;br /&gt;
==[[Roboticist|ROBOTICIST]]==&lt;br /&gt;
*BORG YAP.&lt;br /&gt;
*BORG YAP.&lt;br /&gt;
*BORG YAP.&lt;br /&gt;
*MECH YAP.&lt;br /&gt;
*MECH YAP.&lt;br /&gt;
&lt;br /&gt;
=CARGO=&lt;br /&gt;
==[[Quartermaster|QUARTERMASTER]]/[[Cargo Technician|CARGO TECHNICIAN]]==&lt;br /&gt;
*BALİSTİK AL BALİSTİK AL BALİSTİK AL.&lt;br /&gt;
*PLAZMALARI SAT DAHA FAZLA BALİSTİK AL LAZER ALMA SAKIN!&lt;br /&gt;
&lt;br /&gt;
==QUARTERMASTER==&lt;br /&gt;
*KARGOYU HERKESE AÇIK YAP HERKES SİLAH ALSIN!&lt;br /&gt;
*BÜTÇENİ HARCA&lt;br /&gt;
&lt;br /&gt;
==[[Shaft Miner|SHAFT MINER]]==&lt;br /&gt;
*PLAZMA KAZ.&lt;br /&gt;
*EVA SUİTLE PKA DAMAGE MODULUYLE DISARI CIKIP SENDİKACILARI ÖLDÜR.&lt;br /&gt;
&lt;br /&gt;
=ENGINEERING=&lt;br /&gt;
==[[Chief Engineer|CHIEF ENGINEER]]==&lt;br /&gt;
*AI TAŞINMADIYSA TAŞI.&lt;br /&gt;
*DELİKLERİ TAMİR ET.&lt;br /&gt;
&lt;br /&gt;
==[[Engineer|ENGINEER]]==&lt;br /&gt;
*DELİKLERİ TAMİR ET.&lt;br /&gt;
&lt;br /&gt;
==[[Atmospheric Technician|ATMOSPHERIC TECHNICIAN]]==&lt;br /&gt;
*ATMOSU KUR.&lt;br /&gt;
*MAXCAP YAP!&lt;br /&gt;
*GAMERGAS YAPARKEN NUKEOPLARA ÖL.&lt;br /&gt;
&lt;br /&gt;
=SECURITY=&lt;br /&gt;
==WHAT YOU SHOULD DO==&lt;br /&gt;
*ÖLDÜR&lt;br /&gt;
*ÖLDÜR&lt;br /&gt;
*ÖLDÜR&lt;br /&gt;
*ÖL&lt;br /&gt;
&lt;br /&gt;
==[[Head of Security|HEAD OF SECURITY]]==&lt;br /&gt;
*ARMORY&#039;İ AÇ.&lt;br /&gt;
*KAPTANI KORU.&lt;br /&gt;
*ÖLDÜR&lt;br /&gt;
&lt;br /&gt;
==[[Warden|WARDEN]]==&lt;br /&gt;
*ARMORY&#039;İ AÇ.&lt;br /&gt;
*BRİG&#039;İ AÇ.&lt;br /&gt;
&lt;br /&gt;
==[[Security Officer|SECURITY OFFICER]]==&lt;br /&gt;
*BULLETPROOF GİY.&lt;br /&gt;
*BALİSTİK SİLAHINI AL&lt;br /&gt;
*VALİDHUNT YAP.&lt;br /&gt;
&lt;br /&gt;
=COMMAND=&lt;br /&gt;
==[[Captain|CAPTAIN]]==&lt;br /&gt;
*GET THAT FUKKEN DISK&lt;br /&gt;
*SET THE HOP OFFICE TO EMERGENCY ACCESS BECAUSE FUCK THAT GUY&lt;br /&gt;
*GO RENAME YOUR STATION TO SOMETHING LIKE &amp;quot;FUCK YOU NUKE OPS&amp;quot;&lt;br /&gt;
*GO BREAK YOUR ANTIQUE LASER GUN OUT&lt;br /&gt;
*GO CHANGE THE AI&#039;S LAWS&lt;br /&gt;
*USE THE FUCKING TELEPORTER IDIOT&lt;br /&gt;
*ARM UP&lt;br /&gt;
*GO MOPE IN CARGO OR BRIG OR SOMETHING&lt;br /&gt;
*RUN AWAY&lt;br /&gt;
*DON&#039;T YOU FUCKING DARE TRY TO STAND AND FIGHT&lt;br /&gt;
*YOU AREN&#039;T AS BADASS OR AS ROBUST AS YOU THINK&lt;br /&gt;
*RUN AWAY&lt;br /&gt;
*OH WHAT&#039;S THAT? A NICE MAN WITH A L6 AND ADRENALS?&lt;br /&gt;
&lt;br /&gt;
==[[Head of Personnel|HEAD OF PERSONNEL]]==&lt;br /&gt;
*&amp;lt;s&amp;gt;DISTRIBUTE ALL ACCESS&amp;lt;/s&amp;gt; CRY&lt;br /&gt;
*&amp;lt;s&amp;gt;DISTRIBUTE ALL ACCESS&amp;lt;/s&amp;gt; CRY&lt;br /&gt;
*&amp;lt;s&amp;gt;LEAVE ALL ACCESS ID CARDS IN THE ID MODIFICATION CONSOLES AT ARRIVALS AND AT THE CAPTAIN&#039;S OFFICE SO PEOPLE CAN GIVE THEMSELVES DIY ALL ACCESS&amp;lt;/s&amp;gt; CRY&lt;br /&gt;
*&amp;lt;s&amp;gt;DISTRIBUTE ALL ACCESS&amp;lt;/s&amp;gt; CRY&lt;br /&gt;
*NAG THE CAPTAIN FOR HIS PINPOINTER AND THE SPARE&lt;br /&gt;
*IF THERE IS NO CAPTAIN, DO HIS JOB&lt;br /&gt;
*GET STUN PRODDED AND CABLE CUFFED BY THE GREYTIDE&lt;br /&gt;
&lt;br /&gt;
=SERVICE=&lt;br /&gt;
==[[Janitor|JANITOR]]==&lt;br /&gt;
*UH, CLEAN SHIT I GUESS?&lt;br /&gt;
*YOU GET A FREE BIOSUIT SO YOU MIGHT AVOID THE FUNGAL TB APOCALYPSE&lt;br /&gt;
*YOU SHOULD ALSO CLEAN THE INFECTED BLOOD STAINS WHICH RESULT FROM THE FUNGAL TB GRENADES&lt;br /&gt;
*ROBUST SOME OPS WITH YOUR MOP&lt;br /&gt;
*MAYBE SLIP SOME POOR SOD WHO FORGOT TO BUY NO-SLIPS&lt;br /&gt;
&lt;br /&gt;
==[[Bartender|BARTENDER]]==&lt;br /&gt;
*SHOOT THOSE OPERATIVES&lt;br /&gt;
*QUADRUPLE/QUINTIPLE SEC IS USEFUL FOR HEALING&lt;br /&gt;
*DOCTOR DELIGHT IS GOOD FOR HEALING&lt;br /&gt;
*HEARTY PUNCH IS GOOD FOR HEALING&lt;br /&gt;
*LAUGH AS MEDBAY DIES&lt;br /&gt;
*OH BOY A BOMB JUST BROKE ALL THE GLASSES YOU MADE&lt;br /&gt;
&lt;br /&gt;
==[[Cook|COOK]]==&lt;br /&gt;
*UH, MAKE FOOD?&lt;br /&gt;
*ROBUST THE SHIT OUT OF ANYONE WHO ENTERS YOUR KITCHEN&lt;br /&gt;
*MAYBE YOU CAN GET PETE TO AGGRO ONTO THE OPS&lt;br /&gt;
*THEN THEY&#039;RE FUCKED&lt;br /&gt;
&lt;br /&gt;
==[[Botanist|BOTANIST]]==&lt;br /&gt;
*GO INTO CHEMISTRY &amp;lt;s&amp;gt;WITH YOUR SHINY ALL ACCESS ID&amp;lt;/s&amp;gt;&lt;br /&gt;
*ROBUST THE CHEMISTS&lt;br /&gt;
*GET MUTAGEN&lt;br /&gt;
*MUTATE TOMATOES INTO BLUESPACE TOMATOES AND KILLER TOMATOES, MUTATE FLY AMANITA INTO DESTROYING ANGEL&lt;br /&gt;
*THROW BLUESPACE TOMATOES AT THE OPS TO FUCK WITH THEM&lt;br /&gt;
*ACTIVATE YOUR KILLER TOMATOES TO GET THEM TO CHASE THE OPS&lt;br /&gt;
*DESTROYING ANGEL CONTAINS SOME OF THE MOST POTENT POISONS IN THE GAME&lt;br /&gt;
*THE PROBLEM IS TRYING TO GET THE POISONS INTO THEIR SYSTEM&lt;br /&gt;
&lt;br /&gt;
=CIVILIAN=&lt;br /&gt;
==[[Assistant|ASSISTANT]]==&lt;br /&gt;
*&amp;lt;s&amp;gt;GET &#039;&#039;&#039;ALL ACCESS&#039;&#039;&#039; FROM THE HOP&amp;lt;/s&amp;gt;CRY&lt;br /&gt;
*RAID ARMORY&lt;br /&gt;
*RAID BRIG&lt;br /&gt;
*RAID CARGO&lt;br /&gt;
*GET KILLED THE MOMENT THE OPS ARRIVE&lt;br /&gt;
*BITCH IN DEAD CHAT&lt;br /&gt;
&lt;br /&gt;
==[[Clown|CLOWN]]==&lt;br /&gt;
*HONK HONK&lt;br /&gt;
*&amp;lt;s&amp;gt;ROBUST THE HOP AND STEAL ALL ACCESS EVEN THOUGH HE&#039;S HANDING IT OUT FOR FREE HONK HONK&amp;lt;/s&amp;gt;CRY&lt;br /&gt;
*SLIP SECURITY&lt;br /&gt;
*START A MANHUNT&lt;br /&gt;
*THROW THE CAPTAIN OUT THE AIRLOCK&lt;br /&gt;
*BWOINK&lt;br /&gt;
&lt;br /&gt;
==[[Mime|MIME]]==&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Chaplain|CHAPLAIN]]==&lt;br /&gt;
*ARM YOURSELF WITH THE &#039;&#039;&#039;HOLY CHAINSAW BLADE OF BITCHTITS&#039;&#039;&#039;&lt;br /&gt;
*WALK AROUND LOOKING ALL COOL&lt;br /&gt;
*TELL THE TWO ASSISTANTS IN YOUR CHAPEL THAT JESUS HATES THEM&lt;br /&gt;
*YOUR CHAPEL GETS BOMBED DUE TO IT BEING CONVENIENTLY NEXT TO DEPARTURES AND BEING MUCH LESS TRAFFICKED&lt;br /&gt;
*HAHA&lt;br /&gt;
&lt;br /&gt;
==[[Curator|CURATOR]]==&lt;br /&gt;
*WHIP THE GUNS OUT OF THOSE DASTARDLY SYNDIE&#039;S HANDS&lt;br /&gt;
*PICK UP A SYNDIE GUN&lt;br /&gt;
*. . .&lt;br /&gt;
*GET SHOT UP BY A STECHKIN PISTOL&lt;br /&gt;
*WHISPER OUT WGW&lt;br /&gt;
&lt;br /&gt;
==[[Lawyer|LAWYER]]==&lt;br /&gt;
*&amp;quot;THE CLOWN&#039;S GOT RIGHTS YOU KNOW&amp;quot;&lt;br /&gt;
*ANNOY PEOPLE WITH YOUR PDA MESSAGES&lt;br /&gt;
*GET A LYNCH MOB CALLED AGAINST YOU&lt;br /&gt;
*RUN AWAY WITH A TIDE OF DAKKA RIGHT BEHIND YOU&lt;br /&gt;
&lt;br /&gt;
=SILICONS=&lt;br /&gt;
==[[AI]]==&lt;br /&gt;
*BITCH AT THE CREW THAT THE NUCLEAR OPERATIVES ARE HUMAN AND NOT TO HARM THEM YADDA YADDA UNTIL SOMEONE FINALLY CHANGES YOUR LAWS&lt;br /&gt;
*THEN BITCH AT THE CREW TO PULL YOUR ASS OUT OF THE SATELLITE&lt;br /&gt;
*THEN BITCH AT THE CREW BECAUSE THEY SHOVED YOUR ASS IN PLAIN SIGHT, SMACK IN THE MIDDLE OF THE BRIDGE&lt;br /&gt;
*THEN BITCH AT THE CREW ABOUT SUIT SENSORS&lt;br /&gt;
*&amp;quot;NUKE OPS AT DEPARTURES&amp;quot;&lt;br /&gt;
*PLASMA FLOOD DEPARTURES FOR SHITS AND GIGGLES&lt;br /&gt;
*CALL OUT THE LOCATION OF THE CAPTAIN OVER COMMS EVERY COUPLE OF SECONDS&lt;br /&gt;
&lt;br /&gt;
==[[Cyborg|CYBORG]]==&lt;br /&gt;
*DON&#039;T BECOME A SERVICE OR JANITOR BORG&lt;br /&gt;
*YOU WILL BE DAMNED TO THE NINTH CIRCLE OF CYBORG HELL IF YOU BECOME A SERVICE BORG IN A WAR OPS ROUND&lt;br /&gt;
*DO YOUR JOB&lt;br /&gt;
*DO YOUR JOB WELL&lt;br /&gt;
*OH LOOKIE AN OP&lt;br /&gt;
*OH LOOKIE I&#039;M FUCKING DEAD&lt;br /&gt;
*CRY BECAUSE THE MOST EFFECTIVE WEAPON YOU HAVE IS A FLASH AND THE ROBOTICISTS REFUSE TO INSTALL ANY UPGRADES IN YOU&lt;/div&gt;</summary>
		<author><name>Ansekishoku</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.tr/index.php?title=ISTASYONU_TERORISTLER_BASTIGINDA_NE_YAPMALISIN&amp;diff=2431</id>
		<title>ISTASYONU TERORISTLER BASTIGINDA NE YAPMALISIN</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.tr/index.php?title=ISTASYONU_TERORISTLER_BASTIGINDA_NE_YAPMALISIN&amp;diff=2431"/>
		<updated>2023-07-27T18:25:28Z</updated>

		<summary type="html">&lt;p&gt;Ansekishoku: &amp;quot;{{Box | &amp;#039;&amp;#039;&amp;#039;NOTE:&amp;#039;&amp;#039;&amp;#039; THE FACTS WITHIN THIS ARTICLE ARE MOSTLY CORRECT, BUT THIS REPRESENTS A META THAT IS NO LONGER A THING. WAR OPS USED TO BE WAY MORE COMMON, AND SOME TACTICS THAT ARE RARELY SEEN NOW LIKE FUNGAL TB HAPPENED EVERY WAROP ROUND }}  *ARE YOU FUCKING PISSED ABOUT THE TIMES WHEN MEDBAY IS CARPETED WITH FUNGAL TB VICTIMS AND THE CMO SITS IN HER PRETTY BIOSUIT TWIDDLING HER THUMBS? *ARE YOU FUCKING PISSED AT SCIENCE FOR RESEARCHING ADVANCED MI...&amp;quot; içeriğiyle yeni sayfa oluşturdu&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Box&lt;br /&gt;
| &#039;&#039;&#039;NOTE:&#039;&#039;&#039; THE FACTS WITHIN THIS ARTICLE ARE MOSTLY CORRECT, BUT THIS REPRESENTS A META THAT IS NO LONGER A THING. WAR OPS USED TO BE WAY MORE COMMON, AND SOME TACTICS THAT ARE RARELY SEEN NOW LIKE FUNGAL TB HAPPENED EVERY WAROP ROUND&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*ARE YOU FUCKING PISSED ABOUT THE TIMES WHEN MEDBAY IS CARPETED WITH FUNGAL TB VICTIMS AND THE CMO SITS IN HER PRETTY BIOSUIT TWIDDLING HER THUMBS?&lt;br /&gt;
*ARE YOU FUCKING PISSED AT SCIENCE FOR RESEARCHING ADVANCED MINING BECAUSE SOME SPOILED BRAT MINER WANTS IT?&lt;br /&gt;
*WELL, YOU CAN BEAT PEOPLE ON THEIR HEAD (NOT THAT IT&#039;LL DO MUCH WITH ALL THAT WATER INSIDE) WITH THIS FUCKING GUIDE THEN.&lt;br /&gt;
&lt;br /&gt;
=MEDICAL=&lt;br /&gt;
==[[Chief Medical Officer|CHIEF MEDICAL OFFICER]]==&lt;br /&gt;
*SET ALL OF MEDICAL TO EMERGENCY ACCESS&lt;br /&gt;
*SET UP A DEFIB MOUNT IN MEDBAY LOBBY&lt;br /&gt;
*I DUNNO GO DO WHATEVER NEEDS TO BE DONE (USUALLY TB CURE)&lt;br /&gt;
*SPEND YOUR DEPARTMENT BUDGET AND MAKE FREE ORDERS&lt;br /&gt;
&lt;br /&gt;
==[[Medical Doctor|MEDICAL DOCTOR]]/[[Virologist|VIROLOGIST]]/[[Chemist|CHEMIST]]==&lt;br /&gt;
YOU FUCKING MAKE TB CURE SHIT.&lt;br /&gt;
ITS FUCKING EASY.&lt;br /&gt;
&lt;br /&gt;
*STEP 1 GO INTO MEDBAY AND BUY SPACEACILLIN. IT&#039;S RIGHT THERE&lt;br /&gt;
*STEP 2 CRACK OPEN A COLD BLUE MEDKIT WITH THE BOYS AND GRAB THE COVERMOL&lt;br /&gt;
*STEP 3 DUMP THE FLUID INTO A BEAKER&lt;br /&gt;
*STEP 4 FORCE THAT DOWN THEIR THROATS&lt;br /&gt;
*STEP 10 (OPTIONAL): WHEN YOU FINALLY CURE SOMEONE, TAKE THEIR BLOOD, AND TAKE IT TO VIROLOGY. MAKE IT INTO A CURE. WOW, LOOK AT THAT, INFINITE CURES!&lt;br /&gt;
&lt;br /&gt;
===VIROLOGIST===&lt;br /&gt;
*OH DAWWW YOU MADE A HEALING VIRUS&lt;br /&gt;
*OH FUCK FUNGAL TB JUST OVERPOWERED IT AND KICKED ITS ASS&lt;br /&gt;
*MORAL OF THE STORY: YOUR PANSY ASS HEALING VIRUSES DON&#039;T AND CAN&#039;T DO SHIT AGAINST FUNGAL TB&lt;br /&gt;
*DON&#039;T FUCKING MAKE HEALING VIRUSES&lt;br /&gt;
*ACTUALLY FUNGAL TB IS RARER THAN WHITE DOG TURDS NOWADAYS&lt;br /&gt;
*JUST DON&#039;T FUCKING MAKE REGEN COMA, IT WILL PROBABLY FUCK OVER THE DISK HOLDER&lt;br /&gt;
*DON&#039;T TRY TO INFECT THE OPS WITH &amp;quot;SPACE AIDS&amp;quot;, THEY HAVE MODSUITS YOU BRAIN DAMAGED PRIMATE&lt;br /&gt;
&lt;br /&gt;
===TIPS===&lt;br /&gt;
*THERE ARE TWO NANOMED PLUSES IN MEDICAL, ROUNDSTART. EACH NANOMED HAS 2 SYRINGES OF SPACEALLIN, MAKING FOR 4 IN TOTAL&lt;br /&gt;
*THE VIROLOGY FRIDGE STARTS WITH 4 SYRINGES OF SPACEALLIN&lt;br /&gt;
*THIS MEANS THAT WITHOUT CHEMISTRY, YOU HAVE 120u OF SPACEALLIN&lt;br /&gt;
*JESUS FUCKING BATMAN&lt;br /&gt;
*YOU CAN THROW PEOPLE INTO &amp;lt;s&amp;gt;SLEEPERS&amp;lt;/s&amp;gt; (NOPE, NO FUN ALLOWED)&lt;br /&gt;
*VACCINE BOTTLES WORK TOO, BUT MAKING VACCINE BOTTLES REQUIRES YOU TO CURE SOMEONE AND &#039;&#039;&#039;THEN&#039;&#039;&#039; TAKE THEIR BLOOD, AND YOU CAN&#039;T PREPARE A VACCINE BEFORE EVERYONE GETS FUCKING INFECTED&lt;br /&gt;
*GRAB THE LETHAL INJECTION SYRINGE LOCKER FROM THE &amp;quot;PRISONER REEDUCATION FACILITY&amp;quot; IN PERMABRIG AND LOAD THEM INTO YOUR SYRINGE GUN&lt;br /&gt;
*HAS A SUPER NICHE USE, SINCE MODSUITS PROTECT AGAINST SYRINGES, BUT IF YOU GET ONE WITHOUT A MODSUIT, A SINGLE HIT BY A LETHAL INJECTION SYRINGE PRETTY MUCH GUARANTEES THEIR DEATH&lt;br /&gt;
&lt;br /&gt;
==[[Geneticist|GENETICIST]]==&lt;br /&gt;
*HULK IS FUCKING USELESS BECAUSE THE OPS HAVE BALLISTIC WEAPONRY AND DON&#039;T USE STUNS&lt;br /&gt;
*ALSO, HULKS CAN&#039;T USE GUNS, WHICH HANDICAPS YOUR ASS PRETTY HARD&lt;br /&gt;
*NO SERIOUSLY, HULK IS SHIT AGAINST OPS&lt;br /&gt;
*TWO COMPETENT GENETICISTS CAN GET ALL 6 POWERS WITHIN 20 MINUTES, ESPECIALLY IF THEY&#039;RE PERMANENTLY DOSED WITH MUTADONE&lt;br /&gt;
*COLD RESISTANCE IS GOOD FOR SPACEWALKING WITHOUT A MODSUIT&lt;br /&gt;
*TELEKINESIS IS GOOD FOR MURDERING OPS WITH POTTED PLANTS&lt;br /&gt;
*CHAMELEON IS GOOD SO YOU CAN NOT DIE TO THE MURDERBONE&lt;br /&gt;
*DWARF IS, UH, GOOD FOR KITING OPS IN THE BAR&lt;br /&gt;
*HULK IS VOMITED UP DOG DIARRHEA LEVELS OF SHIT&lt;br /&gt;
&lt;br /&gt;
=SCIENCE=&lt;br /&gt;
==[[Research Director|RESEARCH DIRECTOR]]==&lt;br /&gt;
*SET ALL OF SCIENCE TO EMERGENCY ACCESS&lt;br /&gt;
*GO CHANGE THE AI&#039;S LAWS IF THE CAPTAIN HASN&#039;T DONE SO ALREADY&lt;br /&gt;
*DRAG THE AI&#039;S ASS OUT OF ITS SATELLITE AND INTO SOME SECLUDED PLACE IN MAINT&lt;br /&gt;
*BITCH AT YOUR SUBORDINATES&lt;br /&gt;
*BITCH AT THE MINERS FOR WANTING BETTER FUCKING GEAR&lt;br /&gt;
*SPEND YOUR DEPARTMENT BUDGET AND MAKE FREE ORDERS&lt;br /&gt;
&lt;br /&gt;
==[[Scientist|SCIENTIST]]==&lt;br /&gt;
*DON&#039;T RESEARCH ADVANCED MINING YOU BRAINLET&lt;br /&gt;
*I SAID DON&#039;T&lt;br /&gt;
*BAD DOGGIE&lt;br /&gt;
&lt;br /&gt;
===WHAT YOU RESEARCH===&lt;br /&gt;
*STEP 1: INDUSTRIAL ENGINEERING&lt;br /&gt;
*STEP 2: WEAPON DEVELOPMENT TECHNOLOGY&lt;br /&gt;
*STEP 3: BALLISTIC WEAPONRY&lt;br /&gt;
*STEP 4: WHATEVER THE FUCK YOU NEED TO RESEARCH TO GET ELECTRIC WEAPONS&lt;br /&gt;
*STEP 5: ELECTRIC WEAPONRY&lt;br /&gt;
*STEP 6: WHATEVER THE FUCK YOU NEED TO RESEARCH TO GET MEDICAL WEAPONS&lt;br /&gt;
*STEP 7: MEDICAL WEAPONRY&lt;br /&gt;
*STEP 8: ROLL TIDE (EXCEPT FOR MINING TECH BECAUSE FUCK EM)&lt;br /&gt;
&lt;br /&gt;
*ALSO IT MEANS THAT SECURITY CAN PRINT OUT ION CARBINES FOR THE SYNDIE BORGS WHICH ARE EVERYWHERE THESE DAYS&lt;br /&gt;
*MEDICAL WEAPONRY MEANS THAT YOU CAN PRINT OUT PIERCING SYRINGES, WHICH PENETRATE THROUGH NUKE OP MODSUITS, AND 15U OF LEXORIN DOWNS AN OP FOR LIKE A FULL MINUTE&lt;br /&gt;
&lt;br /&gt;
===WHAT THE FUCK ELSE===&lt;br /&gt;
*XENOBIO IS FUCKING USELESS BECAUSE IT CAN&#039;T DO JACK IN 20 MINUTES&lt;br /&gt;
*ORDNANCE GOES BOOM BOOM. BLOW UP SHIP AND HAVE NEURON ACTIVATION&lt;br /&gt;
*IF YOU DO CIRCUITS I WILL PILEDRIVE YOU INTO THE FLOOR&lt;br /&gt;
*DON&#039;T YOU DARE DO CIRCUITS &lt;br /&gt;
*DO EXPERIMENTS YOU BRAINLET, POINTS ARE POINTS&lt;br /&gt;
&lt;br /&gt;
==[[Roboticist|ROBOTICIST]]==&lt;br /&gt;
*MAKE BORGS&lt;br /&gt;
*MAKE BORGS&lt;br /&gt;
*IF YOU SPAWN WITH RIPLEY BOARDS, BUILD A &amp;lt;s&amp;gt;FIREFIGHTER&amp;lt;/s&amp;gt; RIPLEY AND MK II KIT (DONT BUILD A STOCK RIPLEY BECAUSE SOME SYNDIE MECHS USE FLAME WEAPONS)&lt;br /&gt;
*STRAP A DRILL ONTO IT&lt;br /&gt;
*PILOT IT INTO MANLY BATTLE AGAINST A DARK MAULER&lt;br /&gt;
*DRILL THEIR ASSES&lt;br /&gt;
*WIN&lt;br /&gt;
&lt;br /&gt;
=CARGO=&lt;br /&gt;
==[[Quartermaster|QUARTERMASTER]]/[[Cargo Technician|CARGO TECHNICIAN]]==&lt;br /&gt;
*MOVE FREIGHT&lt;br /&gt;
*MOVE CRATES&lt;br /&gt;
*MOVE FREIGHT&lt;br /&gt;
*EAT CITRUS&lt;br /&gt;
*BUY GUNS&lt;br /&gt;
*DISTRIBUTE GUNS&lt;br /&gt;
*SELL ALL OF THE PLASMA THE MINERS BRING BACK&lt;br /&gt;
*ORDER MORE GUNS&lt;br /&gt;
*DONT ORDER ENERGY GUNS OR OTHER LAME ASS LASER WEAPONRY BECAUSE SYNDIES CAN DEFLECT THEM WITH ESWORDS/ESHIELDS&lt;br /&gt;
&lt;br /&gt;
==QUARTERMASTER==&lt;br /&gt;
*SET ALL OF CARGO TO EMERGENCY ACCESS SO THE GREYTIDE CAN GET THOSE SWEET ASS GUNS&lt;br /&gt;
*BITCH AT YOUR SUBORDINATES&lt;br /&gt;
*SPEND YOUR DEPARTMENT BUDGER AND MAKE FREE ORDERS&lt;br /&gt;
&lt;br /&gt;
==[[Shaft Miner|SHAFT MINER]]==&lt;br /&gt;
*MINE ORE&lt;br /&gt;
*MINE PLASMA&lt;br /&gt;
*MAYBE KILL AN ASH DRAKE THAT WOULD BE SWEET AS SHIT&lt;br /&gt;
*DON&#039;T DIE&lt;br /&gt;
*DON&#039;T BITCH AT SCIENCE TO RESEARCH MINING TECH&lt;br /&gt;
*DON&#039;T BITCH AT CARGO FOR SHIPPING YOUR ORE TO CENTCOMM&lt;br /&gt;
*ACTUALLY BE ON THE STATION AT THE 20 MINUTE MARK&lt;br /&gt;
*BUY A MINING MODSUIT AND AS MANY KA RANGE UPGRADES AS YOU CAN&lt;br /&gt;
*GO INTO SPACE&lt;br /&gt;
*SHIT ON THE SYNDIES WITH YOUR 40 DAMAGE INFINITE AMMO GUN&lt;br /&gt;
*LOLOLOL&lt;br /&gt;
&lt;br /&gt;
=ENGINEERING=&lt;br /&gt;
==[[Chief Engineer|CHIEF ENGINEER]]==&lt;br /&gt;
*SET ALL OF ENGINEERING TO EMERGENCY ACCESS FOR EMITTER MEMES&lt;br /&gt;
*OPEN SECURE STORAGE&lt;br /&gt;
*TOW THE AI OUT OF ITS SATELLITE IF NO ONE ELSE IS WILLING TO&lt;br /&gt;
*SPEND YOUR DEPARTMENT BUDGET AND MAKE FREE ORDERS&lt;br /&gt;
&lt;br /&gt;
==[[Engineer|ENGINEER]]==&lt;br /&gt;
*SET UP THE SUPERMATTER&lt;br /&gt;
*SET UP THE SOLARS&lt;br /&gt;
*GO TOW SOME EMERGENCY BREACH SHIELDING GENERATOR THINGIES TO THE SUPERMATTER COOLING LOOP SO SYNDIES CAN&#039;T SABOTAGE IT AS EASILY&lt;br /&gt;
*MAKE STUNPRODS BECAUSE YOUR ENGI-VEND HAS 10 FUCKING HIGH CAPACITY POWER CELLS&lt;br /&gt;
*WAIT FOR THE SUPERMATTER TO BE INEVITABLY BLOWN UP&lt;br /&gt;
*DON&#039;T RCD SOME SHITTY ASS DEFENSES IN THE MIDDLE OF THE HALLWAY&lt;br /&gt;
*THESE DEFENSES LITERALLY SHATTER IN 2 HITS FROM A L6&lt;br /&gt;
&lt;br /&gt;
==[[Atmospheric Technician|ATMOSPHERIC TECHNICIAN]]==&lt;br /&gt;
*SET UP ATMOS&lt;br /&gt;
*MAYBE HELP MAKE A MAXCAP&lt;br /&gt;
*DIE WHEN OPS BREAK IN THROUGH ATMOS WHILE YOU MAKE POOPFARTIUM-132&lt;br /&gt;
*MAYBE MAKE HEALIUM OR NITRIUM STUFF THAT GOES HARD&lt;br /&gt;
&lt;br /&gt;
=SECURITY=&lt;br /&gt;
==WHAT YOU SHOULD DO==&lt;br /&gt;
*KILL KILL KILL KILL&lt;br /&gt;
*OH GOD THAT OP HAS A DSWORD&lt;br /&gt;
*OH GOD THEY DEFLECTED MY BATON&lt;br /&gt;
*DIE&lt;br /&gt;
&lt;br /&gt;
==[[Head of Security|HEAD OF SECURITY]]==&lt;br /&gt;
*GRAB YOUR SHIT&lt;br /&gt;
*OPEN ARMORY&lt;br /&gt;
*REMEMBER THAT YOUR OFFICERS GET PRIORITY ON WEAPONS AND GEAR OVER THE GREYTIDE&lt;br /&gt;
*DISTRIBUTE THE LEFTOVERS TO THE GREYTIDE&lt;br /&gt;
*TRY TO FOLLOW THE CAPTAIN&lt;br /&gt;
*CONTRACT TB&lt;br /&gt;
*WATCH MEDBAY WALK OVER YOUR GASPING COMATOSE BODY&lt;br /&gt;
*SPEND YOUR DEPARTMENT BUDGET AND MAKE FREE ORDERS&lt;br /&gt;
&lt;br /&gt;
==[[Warden|WARDEN]]==&lt;br /&gt;
*OPEN ARMORY&lt;br /&gt;
*SET ALL OF BRIG TO EMERGENCY ACCESS&lt;br /&gt;
*YOU AND THE SECURITY OFFICERS GET DIBS ON GEAR&lt;br /&gt;
*PREPARE FOR WHEN BRIG GETS SYNDIE BOMBED&lt;br /&gt;
*ASK FOR THE PINPOINTER FROM THE CAPTAIN&lt;br /&gt;
*OH WHATS THAT? A SYNDIE BOMB CONVENIENTLY PARKED OUTSIDE THE ARMORY? OH JOY!&lt;br /&gt;
&lt;br /&gt;
==[[Security Officer|SECURITY OFFICER]]==&lt;br /&gt;
*ARM UP&lt;br /&gt;
*ARM UP&lt;br /&gt;
*THROW AWAY YOUR ARMOR VEST AND GRAB SOME BULLETPROOF ARMOR, SYNDIES DON&#039;T USE LASERS FOR SOME REASON&lt;br /&gt;
*RUN AROUND&lt;br /&gt;
*HARMBATON THE CLOWN&lt;br /&gt;
*VALID HUNT&lt;br /&gt;
&lt;br /&gt;
=COMMAND=&lt;br /&gt;
==[[Captain|CAPTAIN]]==&lt;br /&gt;
*GET THAT FUKKEN DISK&lt;br /&gt;
*SET THE HOP OFFICE TO EMERGENCY ACCESS BECAUSE FUCK THAT GUY&lt;br /&gt;
*GO RENAME YOUR STATION TO SOMETHING LIKE &amp;quot;FUCK YOU NUKE OPS&amp;quot;&lt;br /&gt;
*GO BREAK YOUR ANTIQUE LASER GUN OUT&lt;br /&gt;
*GO CHANGE THE AI&#039;S LAWS&lt;br /&gt;
*USE THE FUCKING TELEPORTER IDIOT&lt;br /&gt;
*ARM UP&lt;br /&gt;
*GO MOPE IN CARGO OR BRIG OR SOMETHING&lt;br /&gt;
*RUN AWAY&lt;br /&gt;
*DON&#039;T YOU FUCKING DARE TRY TO STAND AND FIGHT&lt;br /&gt;
*YOU AREN&#039;T AS BADASS OR AS ROBUST AS YOU THINK&lt;br /&gt;
*RUN AWAY&lt;br /&gt;
*OH WHAT&#039;S THAT? A NICE MAN WITH A L6 AND ADRENALS?&lt;br /&gt;
&lt;br /&gt;
==[[Head of Personnel|HEAD OF PERSONNEL]]==&lt;br /&gt;
*&amp;lt;s&amp;gt;DISTRIBUTE ALL ACCESS&amp;lt;/s&amp;gt; CRY&lt;br /&gt;
*&amp;lt;s&amp;gt;DISTRIBUTE ALL ACCESS&amp;lt;/s&amp;gt; CRY&lt;br /&gt;
*&amp;lt;s&amp;gt;LEAVE ALL ACCESS ID CARDS IN THE ID MODIFICATION CONSOLES AT ARRIVALS AND AT THE CAPTAIN&#039;S OFFICE SO PEOPLE CAN GIVE THEMSELVES DIY ALL ACCESS&amp;lt;/s&amp;gt; CRY&lt;br /&gt;
*&amp;lt;s&amp;gt;DISTRIBUTE ALL ACCESS&amp;lt;/s&amp;gt; CRY&lt;br /&gt;
*NAG THE CAPTAIN FOR HIS PINPOINTER AND THE SPARE&lt;br /&gt;
*IF THERE IS NO CAPTAIN, DO HIS JOB&lt;br /&gt;
*GET STUN PRODDED AND CABLE CUFFED BY THE GREYTIDE&lt;br /&gt;
&lt;br /&gt;
=SERVICE=&lt;br /&gt;
==[[Janitor|JANITOR]]==&lt;br /&gt;
*UH, CLEAN SHIT I GUESS?&lt;br /&gt;
*YOU GET A FREE BIOSUIT SO YOU MIGHT AVOID THE FUNGAL TB APOCALYPSE&lt;br /&gt;
*YOU SHOULD ALSO CLEAN THE INFECTED BLOOD STAINS WHICH RESULT FROM THE FUNGAL TB GRENADES&lt;br /&gt;
*ROBUST SOME OPS WITH YOUR MOP&lt;br /&gt;
*MAYBE SLIP SOME POOR SOD WHO FORGOT TO BUY NO-SLIPS&lt;br /&gt;
&lt;br /&gt;
==[[Bartender|BARTENDER]]==&lt;br /&gt;
*SHOOT THOSE OPERATIVES&lt;br /&gt;
*QUADRUPLE/QUINTIPLE SEC IS USEFUL FOR HEALING&lt;br /&gt;
*DOCTOR DELIGHT IS GOOD FOR HEALING&lt;br /&gt;
*HEARTY PUNCH IS GOOD FOR HEALING&lt;br /&gt;
*LAUGH AS MEDBAY DIES&lt;br /&gt;
*OH BOY A BOMB JUST BROKE ALL THE GLASSES YOU MADE&lt;br /&gt;
&lt;br /&gt;
==[[Cook|COOK]]==&lt;br /&gt;
*UH, MAKE FOOD?&lt;br /&gt;
*ROBUST THE SHIT OUT OF ANYONE WHO ENTERS YOUR KITCHEN&lt;br /&gt;
*MAYBE YOU CAN GET PETE TO AGGRO ONTO THE OPS&lt;br /&gt;
*THEN THEY&#039;RE FUCKED&lt;br /&gt;
&lt;br /&gt;
==[[Botanist|BOTANIST]]==&lt;br /&gt;
*GO INTO CHEMISTRY &amp;lt;s&amp;gt;WITH YOUR SHINY ALL ACCESS ID&amp;lt;/s&amp;gt;&lt;br /&gt;
*ROBUST THE CHEMISTS&lt;br /&gt;
*GET MUTAGEN&lt;br /&gt;
*MUTATE TOMATOES INTO BLUESPACE TOMATOES AND KILLER TOMATOES, MUTATE FLY AMANITA INTO DESTROYING ANGEL&lt;br /&gt;
*THROW BLUESPACE TOMATOES AT THE OPS TO FUCK WITH THEM&lt;br /&gt;
*ACTIVATE YOUR KILLER TOMATOES TO GET THEM TO CHASE THE OPS&lt;br /&gt;
*DESTROYING ANGEL CONTAINS SOME OF THE MOST POTENT POISONS IN THE GAME&lt;br /&gt;
*THE PROBLEM IS TRYING TO GET THE POISONS INTO THEIR SYSTEM&lt;br /&gt;
&lt;br /&gt;
=CIVILIAN=&lt;br /&gt;
==[[Assistant|ASSISTANT]]==&lt;br /&gt;
*&amp;lt;s&amp;gt;GET &#039;&#039;&#039;ALL ACCESS&#039;&#039;&#039; FROM THE HOP&amp;lt;/s&amp;gt;CRY&lt;br /&gt;
*RAID ARMORY&lt;br /&gt;
*RAID BRIG&lt;br /&gt;
*RAID CARGO&lt;br /&gt;
*GET KILLED THE MOMENT THE OPS ARRIVE&lt;br /&gt;
*BITCH IN DEAD CHAT&lt;br /&gt;
&lt;br /&gt;
==[[Clown|CLOWN]]==&lt;br /&gt;
*HONK HONK&lt;br /&gt;
*&amp;lt;s&amp;gt;ROBUST THE HOP AND STEAL ALL ACCESS EVEN THOUGH HE&#039;S HANDING IT OUT FOR FREE HONK HONK&amp;lt;/s&amp;gt;CRY&lt;br /&gt;
*SLIP SECURITY&lt;br /&gt;
*START A MANHUNT&lt;br /&gt;
*THROW THE CAPTAIN OUT THE AIRLOCK&lt;br /&gt;
*BWOINK&lt;br /&gt;
&lt;br /&gt;
==[[Mime|MIME]]==&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Chaplain|CHAPLAIN]]==&lt;br /&gt;
*ARM YOURSELF WITH THE &#039;&#039;&#039;HOLY CHAINSAW BLADE OF BITCHTITS&#039;&#039;&#039;&lt;br /&gt;
*WALK AROUND LOOKING ALL COOL&lt;br /&gt;
*TELL THE TWO ASSISTANTS IN YOUR CHAPEL THAT JESUS HATES THEM&lt;br /&gt;
*YOUR CHAPEL GETS BOMBED DUE TO IT BEING CONVENIENTLY NEXT TO DEPARTURES AND BEING MUCH LESS TRAFFICKED&lt;br /&gt;
*HAHA&lt;br /&gt;
&lt;br /&gt;
==[[Curator|CURATOR]]==&lt;br /&gt;
*WHIP THE GUNS OUT OF THOSE DASTARDLY SYNDIE&#039;S HANDS&lt;br /&gt;
*PICK UP A SYNDIE GUN&lt;br /&gt;
*. . .&lt;br /&gt;
*GET SHOT UP BY A STECHKIN PISTOL&lt;br /&gt;
*WHISPER OUT WGW&lt;br /&gt;
&lt;br /&gt;
==[[Lawyer|LAWYER]]==&lt;br /&gt;
*&amp;quot;THE CLOWN&#039;S GOT RIGHTS YOU KNOW&amp;quot;&lt;br /&gt;
*ANNOY PEOPLE WITH YOUR PDA MESSAGES&lt;br /&gt;
*GET A LYNCH MOB CALLED AGAINST YOU&lt;br /&gt;
*RUN AWAY WITH A TIDE OF DAKKA RIGHT BEHIND YOU&lt;br /&gt;
&lt;br /&gt;
=SILICONS=&lt;br /&gt;
==[[AI]]==&lt;br /&gt;
*BITCH AT THE CREW THAT THE NUCLEAR OPERATIVES ARE HUMAN AND NOT TO HARM THEM YADDA YADDA UNTIL SOMEONE FINALLY CHANGES YOUR LAWS&lt;br /&gt;
*THEN BITCH AT THE CREW TO PULL YOUR ASS OUT OF THE SATELLITE&lt;br /&gt;
*THEN BITCH AT THE CREW BECAUSE THEY SHOVED YOUR ASS IN PLAIN SIGHT, SMACK IN THE MIDDLE OF THE BRIDGE&lt;br /&gt;
*THEN BITCH AT THE CREW ABOUT SUIT SENSORS&lt;br /&gt;
*&amp;quot;NUKE OPS AT DEPARTURES&amp;quot;&lt;br /&gt;
*PLASMA FLOOD DEPARTURES FOR SHITS AND GIGGLES&lt;br /&gt;
*CALL OUT THE LOCATION OF THE CAPTAIN OVER COMMS EVERY COUPLE OF SECONDS&lt;br /&gt;
&lt;br /&gt;
==[[Cyborg|CYBORG]]==&lt;br /&gt;
*DON&#039;T BECOME A SERVICE OR JANITOR BORG&lt;br /&gt;
*YOU WILL BE DAMNED TO THE NINTH CIRCLE OF CYBORG HELL IF YOU BECOME A SERVICE BORG IN A WAR OPS ROUND&lt;br /&gt;
*DO YOUR JOB&lt;br /&gt;
*DO YOUR JOB WELL&lt;br /&gt;
*OH LOOKIE AN OP&lt;br /&gt;
*OH LOOKIE I&#039;M FUCKING DEAD&lt;br /&gt;
*CRY BECAUSE THE MOST EFFECTIVE WEAPON YOU HAVE IS A FLASH AND THE ROBOTICISTS REFUSE TO INSTALL ANY UPGRADES IN YOU&lt;/div&gt;</summary>
		<author><name>Ansekishoku</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.tr/index.php?title=Ian&amp;diff=2353</id>
		<title>Ian</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.tr/index.php?title=Ian&amp;diff=2353"/>
		<updated>2023-05-16T10:47:57Z</updated>

		<summary type="html">&lt;p&gt;Ansekishoku: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobHeader&lt;br /&gt;
|headerbgcolor = #ffc06d&lt;br /&gt;
|headerfontcolor = black&lt;br /&gt;
|stafftype = ÖZEL&lt;br /&gt;
|imagebgcolor = #fee9cc&lt;br /&gt;
|img = İan.png&lt;br /&gt;
|jobtitle = Ian&lt;br /&gt;
|access = Yok&lt;br /&gt;
|additional = Sahibin Sana ne verirse.&lt;br /&gt;
|difficulty = İMKANSIZ&lt;br /&gt;
|superior = [[Head of Personnel]]&lt;br /&gt;
|duties = Çikolataya bağışıklı olmak, sahibine yük olmak, kıyafetler denemek, dans etmek&lt;br /&gt;
|guides = [[Chain of Command]]&lt;br /&gt;
|quote = Woof woof. Ruff, arf, au au. Yip, bow-wow. Bark.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==IAN&#039;ın giyebileceği herşey==&lt;br /&gt;
*Kafasına:&lt;br /&gt;
**Security Helmet&lt;br /&gt;
**Sunglasses&lt;br /&gt;
**Blindfold&lt;br /&gt;
**Captain&#039;s Hat&lt;br /&gt;
**HoP&#039;s Hat + Collectable&lt;br /&gt;
**Top Hat&lt;br /&gt;
**Kitty Ears + Collectable&lt;br /&gt;
**Clown mask (honk)&lt;br /&gt;
**Sheriff Hat Detective&#039;s Hat&lt;br /&gt;
**Sombrero (sadece classic)&lt;br /&gt;
**Nurse Hat (Medbay resepsiyonunun arkasına koy bir station bounced radio ver ve çalışan bir resepsiyonist IAN!)&lt;br /&gt;
***Çoğu istasyonda medbayin mutfağa yakınlandığı düşünülürse çokta mantıklı bir haraket değil&lt;br /&gt;
**Berets (Security, HoS, Highlander, French beret dışında)&lt;br /&gt;
**Pirate Hats + Collectable&lt;br /&gt;
**Wizard Hats (Sahte yada gerçek ikiside aynı görünüyor.)&lt;br /&gt;
**Santa Hat and Santa&#039;s hat (Yap, Yap, Yap!)&lt;br /&gt;
**Rabbit Ears + Collectable&lt;br /&gt;
**Ushanka&lt;br /&gt;
**Chef&#039;s Hat + Collectable&lt;br /&gt;
**Some Hard Hats: white CE, yellow engineer, Collectable&lt;br /&gt;
**Bedsheet (OoOoooOOO)&lt;br /&gt;
**Warden&#039;s Police Hat / Collectable Police Officer&#039;s hat&lt;br /&gt;
**A sheet of paper / Collectable Paper hat / Festive paper hat&lt;br /&gt;
**Cargo baseball cap&lt;br /&gt;
**Cardborg Helmet&lt;br /&gt;
**Novelty Reindeer Hat&lt;br /&gt;
**Cakehat&lt;br /&gt;
**Scarfs&lt;br /&gt;
**Carved Pumpkin / Blumpkin (Yanmış yada yanmamış)&lt;br /&gt;
*Sırtına:&lt;br /&gt;
**Bazı Armor Vest: Secoff, Marines, Infiltrator, Cuirass&lt;br /&gt;
**Station Bounced Radio&lt;br /&gt;
**Blue Oxygen Tank (Büyük olanlar)&lt;br /&gt;
**Fire Extinguisher&lt;br /&gt;
**Cardborg Suit (Yip. Yip.)&lt;br /&gt;
**Corgi Costume&lt;br /&gt;
**Antag Uplink&lt;br /&gt;
&lt;br /&gt;
==IAN&#039;ın yapabilcekleri!==&lt;br /&gt;
Ian&#039;a komutlar verebilirsin! Ian&#039;ın arkadaşı olmak için onu bol bol sev veya leziz kemiklerden birini getir.&lt;br /&gt;
&lt;br /&gt;
*Fetch: Ian oyuncunun attığı bir nesneyi ona getirir&lt;br /&gt;
*Sic: Ian&#039;a gösterdiğin şeye saldırır!&lt;br /&gt;
*heel: Ian olduğu yerde sabit kalır ve ayrılmaz acil durumlar için güzel.&lt;br /&gt;
==Lisa==&lt;br /&gt;
Ian&#039;ı çiftleştirmek kargonun görevi. eğer kargonun eline Lisa diye bir corgi geçerse, NE PAHASINA OLURSA OLSUN ONU AL. Lisa ve Ian&#039;ı bir odaya kapat ve çiftleşip, en tatlı şeyi ortaya çıkarsınlar!. YAVRU CORGİLER. hemen ardından bütün yavrularının [[Chef|Şef]] tarafından çalınıp [[assistant|asistanlar]] tarafından canice öldürülmesini izle.&lt;br /&gt;
&lt;br /&gt;
[[File:Candy.png|1024px|middle|link=Greentext]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;12&amp;quot; align=&amp;quot;center&amp;quot; |&#039;&#039;&#039;[[Jobs]]Psychonaut&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #4f4f4f; color: white; text-align: center;&amp;quot; id=&amp;quot;command&amp;quot; |&#039;&#039;&#039;Command&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;[[Captain|Alfa Köpek]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Head of Personnel|Sahip]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #7d7d7d; text-align: center;&amp;quot; id=&amp;quot;security&amp;quot; textcolor=&amp;quot;white&amp;quot; |&#039;&#039;&#039;Security&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;[[Head of Security|Daha büyük köpek]]&#039;&#039;&#039;, [[Security Officer|Üzerine işe]], [[Warden|Popo koklayıcı]], [[Detective|Viski gibi kokuyor]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #949494; text-align: center;&amp;quot; id=&amp;quot;engineering&amp;quot; |&#039;&#039;&#039;Engineering&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;[[Chief Engineer|Poly&#039;nin koruyucusu]]&#039;&#039;&#039;, [[Station Engineer|Sarı köpek]],  [[Atmospheric Technician|Garip kokuyor]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #9a9a9a; text-align: center;&amp;quot; id=&amp;quot;science&amp;quot; |&#039;&#039;&#039;Science&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;[[Research Director|Grrrrr]]&#039;&#039;&#039;, [[Scientist|Bela]], [[Geneticist|Maymun gibi kokuyor]], [[Roboticist|Gürültülü şeylerin yapıcısı]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #b4b4b4; text-align: center;&amp;quot; id=&amp;quot;medical&amp;quot; |&#039;&#039;&#039;Medical&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;[[Chief Medical Officer|Kedi gibi kokuyor!!]]&#039;&#039;&#039;, [[Medical Doctor|Kedi gibi kokuyor!?]], [[Paramedic|Kan gibi kokuyor]], [[Chemist|Kötü biri gibi kokuyor]], [[Virologist|Hastalık gibi kokuyor]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #888888; text-align: center;&amp;quot; id=&amp;quot;supply&amp;quot; |&#039;&#039;&#039;Supply&#039;&#039;&#039;&lt;br /&gt;
|[[Quartermaster|Köpek sipariş edici]], [[Cargo Technician|Köpek ittirici]], [[Shaft Miner|Yabancı köpek]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #909090; text-align: center;&amp;quot; id=&amp;quot;service&amp;quot; |&#039;&#039;&#039;Service&#039;&#039;&#039;&lt;br /&gt;
|[[Janitor|Ödül tutucu]], [[Bartender|Viski gibi kokuyor]], [[Cook|Yemekleri saklayan]], [[Botanist|&amp;quot;Bitki&amp;quot; gibi kokuyor]] , [[Clown|Komik kokuyor]], [[Mime|Boş? kokuyor]], [[Chaplain|Havlayan]], [[Curator|Sapık köpek]], [[Assistant|Sürekli havla]], [[Psychologist|Çiğneme oyuncakları ve koltuğu var]], [[Prisoner|Büyük köpek işini yapmıyor!]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d8d8d8; text-align: center;&amp;quot; id=&amp;quot;nonHuman&amp;quot; |&#039;&#039;&#039;Non-human&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;[[AI|Duvardan gelen gürültülü ses]]&#039;&#039;&#039;, [[Cyborg|Gürültülü şey]], [[Positronic Brain|Küpten gelen gürültülü ses]], [[Drone|Metal Böcek]], [[Personal AI|Kutudan gelen gürültülü ses]], [[Construct|Hayalet bir shaggy?]], [[Imaginary Friend|Gerçek bir hayalete ihtiyacım var]], [[Split Personality|Tembel göz gibi kokuyor]], [[Ghost|H-h-HAYALET!]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: black; color: white; text-align: center;&amp;quot; id=&amp;quot;antagonist&amp;quot; |&#039;&#039;&#039;Antagonist&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Telekristal gibi kokuyor, &amp;lt;/nowiki&amp;gt;[[Malfunctioning AI|Duvardan gelen gürültülü ses]], [[Changeling|Herkes gibi kokuyor]], [[Nuclear_Operative|Kötü köpekler]], [[Wizard|Büyülü köpek]], [[Nightmare|Korkunç yaratık]], [[Abductor|Uzaylı gibi kokuyor]], [[Xeno|Dikenli köpekler]], [[Spider|Örümcek köpek]], [[Revenant|Ölü sinirli köpek]], [[Space Ninja|Bir koku alan varmı?]], [[Holoparasite|Koruma Köpeği]], [[Swarmers|Aç köpek]], [[Blob|Tatlı sümük]], [[Slaughter_Demon|Et gibi kokuyor]], [[Devil|Kükürt taşı gibi kokuyor]], [[Blood_Cult|Kan gibi kokuyor]], [[Heretic|E̶̹̫̭̅̀L̶̡̲̦̙̙̳͂͋͗̑D̶̞̓̔R̷̡̖͋̓̀͌̍Ǐ̵̳̭̃T̴̛̙̗̺̯̼̒̑̒͝C̴̢̖̮̘̔̍̾̈́̒Ḫ̴̢̨̥̣̌͊̀̅ ̴̰͙̩̰͐G̷̡̨̘̬̾̾͠O̶͍͙̳̞̝̫̎̊͝Ḑ̷̼̼̈̇͊̽́S̸̜͇̣̝͙̾̑ gibi kokuyor]], [[Pirate|Rom gibi kokuyor]], [[Sentient Disease|Mutasyon gibi kokuyor]], [[Obsessed|Yasaklı abur cubur]], [[Fugitives|Köpekdüşünür]], [[Hunters|ADALET GİBİ KOKUYOR]], [[Space Dragon|Pullu köpek]], [[Pulsating Tumor|Kemik ve kül gibi kokuyor]], [[Sentient Slime|Erimek gibi kokuyor]], [[Rat King|Kum kabı  gibi kokuyor]], [[Paradox Clone|Efendim gibi kokuyor...?]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; id=&amp;quot;special&amp;quot; |&#039;&#039;&#039;Special&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;[[Centcom Official|Bark, Sniff &amp;amp; Arf]]&#039;&#039;&#039;, [[Death squad|Daha büyük alfa köpekler]], [[Emergency Response Team|Köpek yakalaycılar!]], [[Chrono Legionnaire|Zaman havyalışı!]], [[Highlander|Etekten gelen yüksek ses]], [[Ian|En iyi köpek]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d7d7d7; color: black; text-align: center;&amp;quot; id=&amp;quot;race&amp;quot; |&#039;&#039;&#039;Races&#039;&#039;&#039;&lt;br /&gt;
|[[Humans|Mans]], [[Lizardperson|Pul adamlar]], [[Flyperson|Vızıltı adamlar]], [[Plasmaman|Yanan adamlar]], [[Podman|Bitki adamlar]], [[golem|Taş adamlar]], [[Felinids|PİS KEDİLER]], [[Ethereals|Parlak adamlar]], [[Guide to races#Human Mutants|Garip adamlar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Ansekishoku</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.tr/index.php?title=Paramedic&amp;diff=2352</id>
		<title>Paramedic</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.tr/index.php?title=Paramedic&amp;diff=2352"/>
		<updated>2023-05-16T10:45:18Z</updated>

		<summary type="html">&lt;p&gt;Ansekishoku: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;background-color:red; font-size: 200%;&amp;quot;&amp;gt;&#039;&#039;&#039;Yapım Aşamasında&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{JobHeader&lt;br /&gt;
|headerbgcolor = #0066ff&lt;br /&gt;
|headerfontcolor = black&lt;br /&gt;
|stafftype = MEDİKAL PERSONEL&lt;br /&gt;
|imagebgcolor = #66ccff&lt;br /&gt;
|img = Paramedic_action.png&lt;br /&gt;
|img_generic = Paramedic_basic2.png&lt;br /&gt;
|jobtitle = Paramedik&lt;br /&gt;
|access = [[Medbay]], [[Morgue|Morg]], [[Maintenance]], [[Hydroponics|Hidroponik]] Çoğu Departmanın Lobisi, Mineral Deposu&lt;br /&gt;
|additional = [[Operating Theatre|Ameliyathane]]&lt;br /&gt;
|difficulty = Kolay&lt;br /&gt;
|superior = [[Chief Medical Officer]]&lt;br /&gt;
|duties = İstasyonu dolaşıp hasta ara, acil durumlara kulak ver, hastaları ve ölüleri medbaye götür.&lt;br /&gt;
|guides = [[Guide to medicine|İlaç Rehberi]], [[Surgery|Ameliyat Rehberi]], [[Guide to Traumas|Travmalar]], [[Guide to Wounds|Yaralar]], [[Health|Sağlık]]&lt;br /&gt;
|quote = Suit sensörünü açmayanı bulmak için uğraşmayacağım.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Paramedik olarak zamanının çoğunu medbay dışında geçireceğinden medbaye az, istasyona daha çok yetkin var.&lt;br /&gt;
&lt;br /&gt;
Dolu bir [[File:Medicalbelt.png]] [[Medical_Belt#Medical_Belt|Medical Belt]], çantanda bir [[File:Roller_Bed.png]] tekerlekli yatak ve bir handheld crew monitor ile başlarsın. Bir de PDA&#039;nda yüklenmiş Lifeline adında insanların nerede olduğunu bulmaya yarayan uygulama ile başlarsın.&amp;lt;br&amp;gt;&lt;br /&gt;
*Medbay&#039;den medikalHUD&#039;u ve health analyzer&#039;i alman iyi olacaktır.&lt;br /&gt;
*Handheld crew monitor ile suit sensorlerini açan kişilerin sağlık durumlarını ve konumlarını görebilirsin.&lt;br /&gt;
* Pinpointer ile hastanın hangi yönde olduğunu ve uzaklığını görebilir, oku takip ederek ulaşabilirsin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Asgari Gereksinimler&#039;&#039;&#039;: Hastaları ve ölüleri bulup [[Medbay|Medbay&#039;e]] götürmek.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Basit Düzey Beceriler&#039;&#039;&#039;:İnsanlara suit sensor açmalarını söyle, ilk yardım yap, cesetlere formaldehyde enjekte edip organ çürümesini önle, &#039;&#039;&#039;kanaması olan kişileri sürükleme.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gelişmiş Düzey Beceriler&#039;&#039;&#039;:Her türlü hasarı anında iyileştirebilmek, defib kullanabilmek, daha az kullanıp daha çok iyileştirmek.&lt;br /&gt;
&lt;br /&gt;
[[File:Medbay.png|300px|thumb|alt=Medbay|link=http://puu.sh/3EEVj.png|[[Medbay]]]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Roller_Bed.png]] Bar&#039;a acil doktor!==&lt;br /&gt;
Paramedik olduğunda, işin insanları kurtarmak, medbay&#039;e götürüp tedavi edilmeye bırakmak. İlk yardım yapıp yaraları ve hastalıkları [[File:Health_analyzer.gif]] [[health analyzer]] yardımıyla öğrenip iyileştirebilirsin.&amp;lt;br&amp;gt;&lt;br /&gt;
Çoğu zaman handheld crew monitor&#039;un sana bütün detayları verecektir. En azından insanlar suit sensorlerini açık tuttuğu sürece. Monitör ekranını açıp cebine koy, bu sayede elinde tutmasan bile ekranı hala görebilirsin. Biri yaralandığında pinpointer ile bulup medbaye götür.&lt;br /&gt;
İşin basit. İnsanları bul ve güvenli bir şekilde medbay&#039;e taşı. Ama bu bile [[Nuclear_Operative|bazı]] [[Revolutionary|kötü]] [[Blood_Cult|durumlarda]] zor olabilir, yani hazırlıklı ol. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[File:Medicallocker.png]] Medikal Eşyalar==&lt;br /&gt;
Medbaye muhtemelen masadaki [[File:MedGlasses.png]] [[Clothes_and_internals#Health_Scanner_HUD|Medical HUD]]&#039;lardan almaya gelmişsindir. Bu &amp;quot;kesinlikle animelerden esinlenmemiş&amp;quot; olan gözlükler insanların sağlık barını görebilmenizi sağlar. Sadece kalabalıkta yaralıları bulmanıza değil, [[HUD#Medical HUD Icons|sağlık barının yanında renkli yüz ifadeleri]]&amp;lt;nowiki/&amp;gt;ni gördüğünüzde kişinin hasta olduğunu anlamanızı da sağlar.  Not only is this useful for finding critical patients quickly in a crowd, but the [[HUD#Medical_HUD_Icons|red cross next to their healthbar]] will change to a sickly face if they&#039;re infected with a virus, or a purple xenomorph if they&#039;re infected with an [[alien]] larva. Chemists, Geneticists and many others will sometimes want these, too.&lt;br /&gt;
&lt;br /&gt;
[[virologist|Virolog]] her şeyi bok ettiğinde biohazard lockerlarından biosuit alabilirsin. Medkit almadan önce [[Chief_Medical_Officer|CMO]]&#039;a sormayı unutma, önemli durumlarda gerekli olacaklardır. İzinsiz [[MODsuits|MODsuit]] veya medkit alırsan demote edilebilirsin.&lt;br /&gt;
&lt;br /&gt;
==[[File:Health_analyzer_adv.gif]] Advanced Paramedic Work==&lt;br /&gt;
Giving drunk bar patrons roller bed rides not your style? Want to be a hero? Well, you probably won&#039;t, but you certainly can do more.&amp;lt;br&amp;gt;&lt;br /&gt;
Never forget that you have [[Maintenance]] access for a reason: You are expected to retrieve lost bodies. [[Engineering]] blew up again? Get your spacesuit and bring the boys back home so they can fix their own mess. Space man [[Head_of_Personnel|HoP]] forgot to refill his oxygen tank? Off you go. In some cases, you can even go in your own little lavaland adventure to retrieve a [[Shaft_Miner|miner&#039;s]] corpse.&amp;lt;br&amp;gt;&lt;br /&gt;
With you around, nobody has to stay dead!&lt;br /&gt;
&lt;br /&gt;
===[[File:Medicalbelt.png]] The emergency utility belt===&lt;br /&gt;
Once you get used to [[Guide_to_medicine|standard medical procedures]], you can ask [[Medical_Doctor|the doctors]] for their starting [[File:SMed.png]] medkit. It and one or two chems in your bag should be more than ideal.&amp;lt;br&amp;gt;&lt;br /&gt;
If the doctors are stingy, robotics often has spare medkits and boxes can hold some surgical tools&lt;br /&gt;
*[[File:Suture.png]] Suture. Bütün basit medkitlerde bulunur ve &#039;&#039;&#039;brute&#039;&#039;&#039; tip hasarı tedavi etmenin en basit yoludur.&lt;br /&gt;
*[[File:Regenerative_mesh.png]] Regenerative mesh. Bütün basit medkitlerde bulunur ve &#039;&#039;&#039;burn&#039;&#039;&#039; tip hasarı tedavi etmenin en basit yoludur.&lt;br /&gt;
*[[File:Scalpel.png]] Basit [[surgery|ameliyat]] aletleri. Ameliyat yapabilsen de bu işi [[Medical Doctor|Doktorlara]] bırakmak daha iyi olur.&lt;br /&gt;
*[[File:MediPen.png]] Medipen. Hızlı ve verimli bir şekilde iyileştirebilir, ama sınırlıdır. Acil durumlar için bırak.&lt;br /&gt;
&lt;br /&gt;
===[[File:Defib.png]] Defib!===&lt;br /&gt;
Bir hasta yakın zamanda öldüyse, muhtemelen &#039;&#039;&#039;defibrillator&#039;&#039;&#039; ile anında diriltebilirsin. Birini diriltmek için kalp ve beynin çalışır durumda olması, hastanın çok fazla yaralı olmaması gerekir. &lt;br /&gt;
&lt;br /&gt;
* Normal büyük defibrilatörü kullanmak için, çantanı çıkar ve defibrilatörü sırtına koy. Defibrilatöre tıkla ve eline gelen tutacakları Z basarak veya tıklayarak iki elinle tut, hastanın göğüs kısmını seçerek tıkla. Hasta kalın bir kıyafet giyiyorsa işe yaramaz, çıkarmanız gerekir. &#039;&#039;&#039;Eğer hastayı sürüklüyorsanız bırakın yoksa şok yersiniz!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[File:MedGlasses.png]] Paramedik Ekipmanları==&lt;br /&gt;
Medbayde işini kolaylaştıracak bir çok eşya vardır.&lt;br /&gt;
*[[File:Compactdefib.png]] [[Medical_items#Compact_Defibrillator|Compact Defibrillator]]. The only way to defib on the go. Needs research or a lot of begging to the CMO. With some research, MODsuits can come with an internal defib&lt;br /&gt;
*Crew Pinpointers. Starting with the Lifeline app on your tablet, you may also print physical ones using research or purchased from the Nanomed machine.&lt;br /&gt;
*[[File:Medical modsuit.png|25x25px|link=https://tgstation13.org/wiki/File:Medical_modsuit.png|alt=]] [[MODsuits#Medical MODsuit|Medical MODsuit]]. Medbay storage can start with a MODsuit, useful for emergency rescues in low pressure or cold environment.&lt;br /&gt;
*Handheld Crew Monitors. Arguably the most useful item you can hope to have. Using the information from suit sensors, it will give you all you need to know anywhere. Allows you to chill by the bar without much care.&lt;br /&gt;
*[[File:Health_analyzer.gif]] [[Health Analyzer|Health Analyzers]]. Allow you to check someone&#039;s condition further than the Crew Monitor, showing diseases, traumas and chemicals in their blood (Right click to check chems). An advanced version can be researched and printed at the medical techfab.&lt;br /&gt;
*[[File:MedGlasses.png]] [[Clothes_and_internals#Health_Scanner_HUD|Health Scanners]]. Immediate visual information for any living mob in your field of view. Not as robust as a proper Health Analyzer, but will help you quickly identify problems on passersby. A night vision upgrade is researchable, and some MODsuits have these built in.&lt;br /&gt;
*[[File:Medicalbelt.png]] [[Medical_Belt#Medical_Belt|Medical Belt]]. Extremely useful, as it can hold most relevant tools and medicine. Can also hold cigarettes and lighters. The one you spawn with has a Handheld Crew Monitor and some less important medicine that you can right click to check their use.&lt;br /&gt;
*[[File:Nitrile_gloves.png]] [[Clothing_and_Accessories#Nitrile_Gloves|Nitrile Gloves]]. Keep your fingerprints to yourself. The [[Detective]] will thank you for keeping those on. They also increase the speed you inject people with syringes!&lt;br /&gt;
*[[File:Roller_Bed.png]] Roller Beds. Dragging bleeding people will make them bleed even more, as well as making you slower. These are often helpful and sometimes vital. Also fun and collapsible. After they&#039;re researched, you can also print bluespace bodybags for easier carrying.&lt;br /&gt;
&lt;br /&gt;
==[[File:Light_Bulb.png]] Tips==&lt;br /&gt;
*The bar has several drinks that help top off damage. Cream for brute, Lime Juice for toxin, Orange Juice for oxygen, Tomato Juice for burn, Blood Mary for blood and more.&lt;br /&gt;
*Raw carrots heal eye damage.&lt;br /&gt;
*Star-Kist is just cola with orange juice. This means that it will metabolize a bit faster and can be used as a poor man&#039;s medicine to speed up CPR.&lt;br /&gt;
*Wearing earmuffs will heal ear damage.&lt;br /&gt;
*Wearing a blindfold will heal eye damage.&lt;br /&gt;
*People with MODsuits activated or EVA suits worn cannot be defibbed.&lt;br /&gt;
*If you&#039;re not sure if someone&#039;s damage is too much, you can PDA them to ask if they need medical assistance.&lt;br /&gt;
*Even as a non-antag, try to carry a box of tools with you to hack when needed and to crowbar open doors. Extra access can also work to this effect.&lt;br /&gt;
*When needed, ask your patients for their epipen. You could also take it while they are down. It&#039;s safer to have yours saved for an emergency.&lt;br /&gt;
*[[Guide_to_chemistry#Miner&#039;s Salve|Miner&#039;s Salve]] can be made with a twinkie, plasma sheet and iron sheet in a grinder. Make sure to apply it to skin!&lt;br /&gt;
*Don&#039;t forget to check the NanoMed for Libital and Aiuri gel. They are very very good. Do note, however, that these are diluted with [[Guide_to_chemistry#Granibitaluri|Granibitaluri]] and heal better when there is less than 50 physical damage&lt;br /&gt;
*Chemisty is your best friend! Asking for a patch of [[Guide_to_chemistry#Salicyclic_Acid|some]] [[Guide_to_chemistry#Oxandrolone|powerful]] [[Guide_to_chemistry#Salbutamol|healing]] [[Guide_to_chemistry#Multiver|medicines]] can mean you barely need to go medbay!&lt;br /&gt;
&lt;br /&gt;
===Tips for Traitoring===&lt;br /&gt;
*A stethoscope can be used to [[Hacking#Safe|break into the safe]].&lt;br /&gt;
*You can replace the cryoxadone with acid, so instead of healing people cryo will melt them to death.&lt;br /&gt;
*Syringe gun is one of the most lethal weapons on the station. A simple 15 unit lexorin syringe will kill unless the victim receives medical care (or immediately injects themselves with their Epinephrine). Anyone with a thick suit will block syringes though.&lt;br /&gt;
*Carry a body in your roller bed and you won&#039;t get questioned too often. Use maintenance for safety.&lt;br /&gt;
&lt;br /&gt;
==[[File:Doubleagent.gif]] Don&#039;t worry, I&#039;ll take you to a better place==&lt;br /&gt;
You happen to be a traitor? Excellent! You have enough access to dispose of bodies, and maintenance access to boot! Not to mention that you don&#039;t look out of place in any department and people won&#039;t find anything strange about you wandering the halls with a corpse.&amp;lt;br&amp;gt;&lt;br /&gt;
You can do almost anything a doctor could: cryo sabotage, morgue shenanigans, overdoses, etc. But you have the access and freedom to do a lot more as well, like poisoning someone, taking them to the safety of maintenance to finish the job, then you could either drop them off at the morgue or behead them and throw it into space.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ansekishoku</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.tr/index.php?title=Dosya:Compactdefib.png&amp;diff=2351</id>
		<title>Dosya:Compactdefib.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.tr/index.php?title=Dosya:Compactdefib.png&amp;diff=2351"/>
		<updated>2023-05-16T10:44:53Z</updated>

		<summary type="html">&lt;p&gt;Ansekishoku: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ansekishoku</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.tr/index.php?title=Paramedic&amp;diff=2336</id>
		<title>Paramedic</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.tr/index.php?title=Paramedic&amp;diff=2336"/>
		<updated>2023-05-11T13:29:33Z</updated>

		<summary type="html">&lt;p&gt;Ansekishoku: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;background-color:red; font-size: 200%;&amp;quot;&amp;gt;&#039;&#039;&#039;Yapım Aşamasında&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{JobHeader&lt;br /&gt;
|headerbgcolor = #0066ff&lt;br /&gt;
|headerfontcolor = black&lt;br /&gt;
|stafftype = MEDİKAL PERSONEL&lt;br /&gt;
|imagebgcolor = #66ccff&lt;br /&gt;
|img = Paramedic_action.png&lt;br /&gt;
|img_generic = Paramedic_basic2.png&lt;br /&gt;
|jobtitle = Paramedik&lt;br /&gt;
|access = [[Medbay]], [[Morgue|Morg]], [[Maintenance]], [[Hydroponics|Hidroponik]] Çoğu Departmanın Lobisi, Mineral Deposu&lt;br /&gt;
|additional = [[Operating Theatre|Ameliyathane]]&lt;br /&gt;
|difficulty = Kolay&lt;br /&gt;
|superior = [[Chief Medical Officer]]&lt;br /&gt;
|duties = İstasyonu dolaşıp hasta ara, acil durumlara kulak ver, hastaları ve ölüleri medbaye götür.&lt;br /&gt;
|guides = [[Guide to medicine|İlaç Rehberi]], [[Surgery|Ameliyat Rehberi]], [[Guide to Traumas|Travmalar]], [[Guide to Wounds|Yaralar]], [[Health|Sağlık]]&lt;br /&gt;
|quote = Suit sensörünü açmayanı bulmak için uğraşmayacağım.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Paramedik olarak zamanının çoğunu medbay dışında geçireceğinden medbaye az, istasyona daha çok yetkin var.&lt;br /&gt;
&lt;br /&gt;
Dolu bir [[File:Medicalbelt.png]] [[Medical_Belt#Medical_Belt|Medical Belt]], çantanda bir [[File:Roller_Bed.png]] tekerlekli yatak ve bir handheld crew monitor ile başlarsın. Bir de PDA&#039;nda yüklenmiş Lifeline adında insanların nerede olduğunu bulmaya yarayan uygulama ile başlarsın.&amp;lt;br&amp;gt;&lt;br /&gt;
*Medbay&#039;den medikalHUD&#039;u ve health analyzer&#039;i alman iyi olacaktır.&lt;br /&gt;
*Handheld crew monitor ile suit sensorlerini açan kişilerin sağlık durumlarını ve konumlarını görebilirsin.&lt;br /&gt;
* Pinpointer ile hastanın hangi yönde olduğunu ve uzaklığını görebilir, oku takip ederek ulaşabilirsin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Asgari Gereksinimler&#039;&#039;&#039;: Hastaları ve ölüleri bulup [[Medbay|Medbay&#039;e]] götürmek.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Basit Düzey Beceriler&#039;&#039;&#039;:İnsanlara suit sensor açmalarını söyle, ilk yardım yap, cesetlere formaldehyde enjekte edip organ çürümesini önle, &#039;&#039;&#039;kanaması olan kişileri sürükleme.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gelişmiş Düzey Beceriler&#039;&#039;&#039;:Her türlü hasarı anında iyileştirebilmek, defib kullanabilmek, daha az kullanıp daha çok iyileştirmek.&lt;br /&gt;
&lt;br /&gt;
[[File:Medbay.png|300px|thumb|alt=Medbay|link=http://puu.sh/3EEVj.png|[[Medbay]]]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Roller_Bed.png]] Bar&#039;a acil doktor!==&lt;br /&gt;
Paramedik olduğunda, işin insanları kurtarmak, medbay&#039;e götürüp tedavi edilmeye bırakmak. İlk yardım yapıp yaraları ve hastalıkları [[File:Health_analyzer.gif]] [[health analyzer]] yardımıyla öğrenip iyileştirebilirsin.&amp;lt;br&amp;gt;&lt;br /&gt;
Çoğu zaman handheld crew monitor&#039;un sana bütün detayları verecektir. En azından insanlar suit sensorlerini açık tuttuğu sürece. Monitör ekranını açıp cebine koy, bu sayede elinde tutmasan bile ekranı hala görebilirsin. Biri yaralandığında pinpointer ile bulup medbaye götür.&lt;br /&gt;
İşin basit. İnsanları bul ve güvenli bir şekilde medbay&#039;e taşı. Ama bu bile [[Nuclear_Operative|bazı]] [[Revolutionary|kötü]] [[Blood_Cult|durumlarda]] zor olabilir, yani hazırlıklı ol. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[File:Medicallocker.png]] Medikal Eşyalar==&lt;br /&gt;
Medbaye muhtemelen masadaki [[File:MedGlasses.png]] [[Clothes_and_internals#Health_Scanner_HUD|Medical HUD]]&#039;lardan almaya gelmişsindir. Bu &amp;quot;kesinlikle animelerden esinlenmemiş&amp;quot; olan gözlükler insanların sağlık barını görebilmenizi sağlar. Sadece kalabalıkta yaralıları bulmanıza değil, [[HUD#Medical HUD Icons|sağlık barının yanında renkli yüz ifadeleri]]&amp;lt;nowiki/&amp;gt;ni gördüğünüzde kişinin hasta olduğunu anlamanızı da sağlar.  Not only is this useful for finding critical patients quickly in a crowd, but the [[HUD#Medical_HUD_Icons|red cross next to their healthbar]] will change to a sickly face if they&#039;re infected with a virus, or a purple xenomorph if they&#039;re infected with an [[alien]] larva. Chemists, Geneticists and many others will sometimes want these, too.&lt;br /&gt;
&lt;br /&gt;
[[virologist|Virolog]] her şeyi bok ettiğinde biohazard lockerlarından biosuit alabilirsin. Medkit almadan önce [[Chief_Medical_Officer|CMO]]&#039;a sormayı unutma, önemli durumlarda gerekli olacaklardır. İzinsiz [[MODsuits|MODsuit]] veya medkit alırsan demote edilebilirsin.&lt;br /&gt;
&lt;br /&gt;
==[[File:Health_analyzer_adv.gif]] Advanced Paramedic Work==&lt;br /&gt;
Giving drunk bar patrons roller bed rides not your style? Want to be a hero? Well, you probably won&#039;t, but you certainly can do more.&amp;lt;br&amp;gt;&lt;br /&gt;
Never forget that you have [[Maintenance]] access for a reason: You are expected to retrieve lost bodies. [[Engineering]] blew up again? Get your spacesuit and bring the boys back home so they can fix their own mess. Space man [[Head_of_Personnel|HoP]] forgot to refill his oxygen tank? Off you go. In some cases, you can even go in your own little lavaland adventure to retrieve a [[Shaft_Miner|miner&#039;s]] corpse.&amp;lt;br&amp;gt;&lt;br /&gt;
With you around, nobody has to stay dead!&lt;br /&gt;
&lt;br /&gt;
===[[File:Medicalbelt.png]] The emergency utility belt===&lt;br /&gt;
Once you get used to [[Guide_to_medicine|standard medical procedures]], you can ask [[Medical_Doctor|the doctors]] for their starting [[File:SMed.png]] medkit. It and one or two chems in your bag should be more than ideal.&amp;lt;br&amp;gt;&lt;br /&gt;
If the doctors are stingy, robotics often has spare medkits and boxes can hold some surgical tools&lt;br /&gt;
*[[File:Suture.png]] Sutures. In all basic medkits and extremely cheap to heal brute damage. Get faster as you get experience.&lt;br /&gt;
*[[File:Regenerative_mesh.png]] Regenerative mesh. In all basic medkits and extremely cheap to heal burn damage. Get faster as you get experience.&lt;br /&gt;
*[[File:Scalpel.png]] Basic [[surgery]] tools. While you could technically perform surgery, this is a work better left for [[Medical_Doctor|doctors]]. Have a set of basic tools ([[File:Drapes.png]]Drapes, [[File:Scalpel.png]]Scalpel, [[File:Hemostat.png]]Hemostat and [[File:Cautery.png]]) to treat [[Guide to Wounds|wounds]] like severe burns.&lt;br /&gt;
*[[File:Cleaner.png]] [[Guide_to_chemistry#Hercuri|Hercuri]] Spray. Cools down temperature and treats burns slowly. Expendable and abundant, but basically freezes the patient. Tell them to get coffee after. Spray away the [[Assistant|tide]] when they fail their hacks and ask for help. Don&#039;t spray lizards, as they are cold blooded!&lt;br /&gt;
*[[File:Bandaid_brute.png]] [[Guide_to_chemistry|Chem]] patches, syringes, gels and sprays. These allow you to heal damage a lot faster, but the ones found in the NanoMed and in medkits are usually limited. [[Guide_to_chemistry#Libital|Libital]], [[Guide_to_chemistry#Aiuri|Aiuri]] and [[Guide_to_chemistry#Syriniver|Syriniver]] are good examples of cheap useful chems, even though they have side effects.&lt;br /&gt;
*[[File:MediPen.png]] Medipens. Exceptional for healing a lot of damage very quick and efficiently, but scarce. Save for emergencies or leave them there. [[Guide_to_chemistry#Salicyclic_Acid|Salicyclic Acid]], [[Guide_to_chemistry#Oxandrolone|Oxandrolone]] and [[Guide_to_chemistry#Pentetic_Acid|Pentetic Acid]] can all be found in their specific medkits.&lt;br /&gt;
&lt;br /&gt;
In the end, it should be looking somewhat like this:&lt;br /&gt;
[[File:Medibelt_action.png]]&lt;br /&gt;
&lt;br /&gt;
===[[File:Defib.png]] Clear!===&lt;br /&gt;
If a patient has died recently, you may be able to use the &#039;&#039;&#039;defibrillator&#039;&#039;&#039; to revive them on the spot. The [[Medical_items#Defibrillator|defibrillator]] can be found in [[Medical Doctor]] lockers (plus a more portable version in the CMO&#039;s locker or medical techfab after some research is done). &lt;br /&gt;
&lt;br /&gt;
To use a normal bulky defibrillator, take off your backpack or satchel, put the defib on your back and click it, get your other hand free and activate the paddles to wield them in both hands, then click on the patient while targeting their chest. If the patient is wearing a thick suit like a space suit or firesuit you need to strip it off as well. STOP DRAGGING the patient, if you are, to prevent yourself from being shocked as well.&lt;br /&gt;
&lt;br /&gt;
In order to successfully resuscitate a patient, several criteria must be met:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. The patient must not have over 180 brute or burn damage; 179 brute and 179 burn is fine, just not 180 of one type. Reduce their damage below 180, and you can try again.&lt;br /&gt;
&lt;br /&gt;
2. The patient must not be a suicide.&lt;br /&gt;
&lt;br /&gt;
3. The patient must not be catatonic.&lt;br /&gt;
&lt;br /&gt;
4. The patient must be in their body (they will get a message when they begin being defibrillated).&lt;br /&gt;
&lt;br /&gt;
5. The patient must have a functioning heart. Plasmamen do &#039;&#039;&#039;not&#039;&#039;&#039; have hearts, for example. If the heart is decayed, it needs to be [[https://tgstation13.org/wiki/Surgery#Organ_Manipulation|replaced]] or &lt;br /&gt;
&lt;br /&gt;
If all these factors are met, then the patient will come back to life! However, this doesn&#039;t mean they can just get right back up. Instead, they&#039;ll likely still be deep in critical condition, as a successful revival only removes a bit of each damage type. They must quickly receive medical attention if you want to keep them alive. Make sure to use a health analyzer or your PDA to check how they died; if they have harmful chemicals in their body, they most likely still do (chemicals remain in bodies after death, but do not metabolize).&lt;br /&gt;
&lt;br /&gt;
==[[File:MedGlasses.png]] Paramedic Equipment==&lt;br /&gt;
Medbay has quite the collection of tools and chemicals to make your job easier (or harder). Some deserve the mention, others are situational.&lt;br /&gt;
&lt;br /&gt;
Here is a list of stuff that either Paramedics spawn with, or are available in medbay:&lt;br /&gt;
*[[File:Compactdefib.png]] [[Medical_items#Compact_Defibrillator|Compact Defibrillator]]. The only way to defib on the go. Needs research or a lot of begging to the CMO. With some research, MODsuits can come with an internal defib&lt;br /&gt;
*Crew Pinpointers. Starting with the Lifeline app on your tablet, you may also print physical ones using research or purchased from the Nanomed machine.&lt;br /&gt;
*[[File:Medical modsuit.png|25x25px|link=https://tgstation13.org/wiki/File:Medical_modsuit.png|alt=]] [[MODsuits#Medical MODsuit|Medical MODsuit]]. Medbay storage can start with a MODsuit, useful for emergency rescues in low pressure or cold environment.&lt;br /&gt;
*Handheld Crew Monitors. Arguably the most useful item you can hope to have. Using the information from suit sensors, it will give you all you need to know anywhere. Allows you to chill by the bar without much care.&lt;br /&gt;
*[[File:Health_analyzer.gif]] [[Health Analyzer|Health Analyzers]]. Allow you to check someone&#039;s condition further than the Crew Monitor, showing diseases, traumas and chemicals in their blood (Right click to check chems). An advanced version can be researched and printed at the medical techfab.&lt;br /&gt;
*[[File:MedGlasses.png]] [[Clothes_and_internals#Health_Scanner_HUD|Health Scanners]]. Immediate visual information for any living mob in your field of view. Not as robust as a proper Health Analyzer, but will help you quickly identify problems on passersby. A night vision upgrade is researchable, and some MODsuits have these built in.&lt;br /&gt;
*[[File:Medicalbelt.png]] [[Medical_Belt#Medical_Belt|Medical Belt]]. Extremely useful, as it can hold most relevant tools and medicine. Can also hold cigarettes and lighters. The one you spawn with has a Handheld Crew Monitor and some less important medicine that you can right click to check their use.&lt;br /&gt;
*[[File:Nitrile_gloves.png]] [[Clothing_and_Accessories#Nitrile_Gloves|Nitrile Gloves]]. Keep your fingerprints to yourself. The [[Detective]] will thank you for keeping those on. They also increase the speed you inject people with syringes!&lt;br /&gt;
*[[File:Roller_Bed.png]] Roller Beds. Dragging bleeding people will make them bleed even more, as well as making you slower. These are often helpful and sometimes vital. Also fun and collapsible. After they&#039;re researched, you can also print bluespace bodybags for easier carrying.&lt;br /&gt;
&lt;br /&gt;
==[[File:Light_Bulb.png]] Tips==&lt;br /&gt;
*The bar has several drinks that help top off damage. Cream for brute, Lime Juice for toxin, Orange Juice for oxygen, Tomato Juice for burn, Blood Mary for blood and more.&lt;br /&gt;
*Raw carrots heal eye damage.&lt;br /&gt;
*Star-Kist is just cola with orange juice. This means that it will metabolize a bit faster and can be used as a poor man&#039;s medicine to speed up CPR.&lt;br /&gt;
*Wearing earmuffs will heal ear damage.&lt;br /&gt;
*Wearing a blindfold will heal eye damage.&lt;br /&gt;
*People with MODsuits activated or EVA suits worn cannot be defibbed.&lt;br /&gt;
*If you&#039;re not sure if someone&#039;s damage is too much, you can PDA them to ask if they need medical assistance.&lt;br /&gt;
*Even as a non-antag, try to carry a box of tools with you to hack when needed and to crowbar open doors. Extra access can also work to this effect.&lt;br /&gt;
*When needed, ask your patients for their epipen. You could also take it while they are down. It&#039;s safer to have yours saved for an emergency.&lt;br /&gt;
*[[Guide_to_chemistry#Miner&#039;s Salve|Miner&#039;s Salve]] can be made with a twinkie, plasma sheet and iron sheet in a grinder. Make sure to apply it to skin!&lt;br /&gt;
*Don&#039;t forget to check the NanoMed for Libital and Aiuri gel. They are very very good. Do note, however, that these are diluted with [[Guide_to_chemistry#Granibitaluri|Granibitaluri]] and heal better when there is less than 50 physical damage&lt;br /&gt;
*Chemisty is your best friend! Asking for a patch of [[Guide_to_chemistry#Salicyclic_Acid|some]] [[Guide_to_chemistry#Oxandrolone|powerful]] [[Guide_to_chemistry#Salbutamol|healing]] [[Guide_to_chemistry#Multiver|medicines]] can mean you barely need to go medbay!&lt;br /&gt;
&lt;br /&gt;
===Tips for Traitoring===&lt;br /&gt;
*A stethoscope can be used to [[Hacking#Safe|break into the safe]].&lt;br /&gt;
*You can replace the cryoxadone with acid, so instead of healing people cryo will melt them to death.&lt;br /&gt;
*Syringe gun is one of the most lethal weapons on the station. A simple 15 unit lexorin syringe will kill unless the victim receives medical care (or immediately injects themselves with their Epinephrine). Anyone with a thick suit will block syringes though.&lt;br /&gt;
*Carry a body in your roller bed and you won&#039;t get questioned too often. Use maintenance for safety.&lt;br /&gt;
&lt;br /&gt;
==[[File:Doubleagent.gif]] Don&#039;t worry, I&#039;ll take you to a better place==&lt;br /&gt;
You happen to be a traitor? Excellent! You have enough access to dispose of bodies, and maintenance access to boot! Not to mention that you don&#039;t look out of place in any department and people won&#039;t find anything strange about you wandering the halls with a corpse.&amp;lt;br&amp;gt;&lt;br /&gt;
You can do almost anything a doctor could: cryo sabotage, morgue shenanigans, overdoses, etc. But you have the access and freedom to do a lot more as well, like poisoning someone, taking them to the safety of maintenance to finish the job, then you could either drop them off at the morgue or behead them and throw it into space.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ansekishoku</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.tr/index.php?title=Dosya:Health_analyzer_adv.gif&amp;diff=2335</id>
		<title>Dosya:Health analyzer adv.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.tr/index.php?title=Dosya:Health_analyzer_adv.gif&amp;diff=2335"/>
		<updated>2023-05-11T13:24:39Z</updated>

		<summary type="html">&lt;p&gt;Ansekishoku: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ansekishoku</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.tr/index.php?title=Paramedic&amp;diff=2334</id>
		<title>Paramedic</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.tr/index.php?title=Paramedic&amp;diff=2334"/>
		<updated>2023-05-11T13:17:50Z</updated>

		<summary type="html">&lt;p&gt;Ansekishoku: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;background-color:red; font-size: 200%;&amp;quot;&amp;gt;&#039;&#039;&#039;Yapım Aşamasında&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{JobHeader&lt;br /&gt;
|headerbgcolor = #0066ff&lt;br /&gt;
|headerfontcolor = black&lt;br /&gt;
|stafftype = MEDİKAL PERSONEL&lt;br /&gt;
|imagebgcolor = #66ccff&lt;br /&gt;
|img = Paramedic_action.png&lt;br /&gt;
|img_generic = Paramedic_basic2.png&lt;br /&gt;
|jobtitle = Paramedik&lt;br /&gt;
|access = [[Medbay]], [[Morgue|Morg]], [[Maintenance]], [[Hydroponics|Hidroponik]] Çoğu Departmanın Lobisi, Mineral Deposu&lt;br /&gt;
|additional = [[Operating Theatre|Ameliyathane]]&lt;br /&gt;
|difficulty = Kolay&lt;br /&gt;
|superior = [[Chief Medical Officer]]&lt;br /&gt;
|duties = İstasyonu dolaşıp hasta ara, acil durumlara kulak ver, hastaları ve ölüleri medbaye götür.&lt;br /&gt;
|guides = [[Guide to medicine|İlaç Rehberi]], [[Surgery|Ameliyat Rehberi]], [[Guide to Traumas|Travmalar]], [[Guide to Wounds|Yaralar]], [[Health|Sağlık]]&lt;br /&gt;
|quote = Suit sensörünü açmayanı bulmak için uğraşmayacağım.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Paramedik olarak zamanının çoğunu medbay dışında geçireceğinden medbaye az, istasyona daha çok yetkin var.&lt;br /&gt;
&lt;br /&gt;
Dolu bir [[File:Medicalbelt.png]] [[Medical_Belt#Medical_Belt|Medical Belt]], çantanda bir [[File:Roller_Bed.png]] tekerlekli yatak ve bir handheld crew monitor ile başlarsın. Bir de PDA&#039;nda yüklenmiş Lifeline adında insanların nerede olduğunu bulmaya yarayan uygulama ile başlarsın.&amp;lt;br&amp;gt;&lt;br /&gt;
*Medbay&#039;den medikalHUD&#039;u ve health analyzer&#039;i alman iyi olacaktır.&lt;br /&gt;
*Handheld crew monitor ile suit sensorlerini açan kişilerin sağlık durumlarını ve konumlarını görebilirsin.&lt;br /&gt;
* Pinpointer ile hastanın hangi yönde olduğunu ve uzaklığını görebilir, oku takip ederek ulaşabilirsin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Asgari Gereksinimler&#039;&#039;&#039;: Hastaları ve ölüleri bulup [[Medbay|Medbay&#039;e]] götürmek.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Basit Düzey Beceriler&#039;&#039;&#039;:İnsanlara suit sensor açmalarını söyle, ilk yardım yap, cesetlere formaldehyde enjekte edip organ çürümesini önle, &#039;&#039;&#039;kanaması olan kişileri sürükleme.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gelişmiş Düzey Beceriler&#039;&#039;&#039;:Her türlü hasarı anında iyileştirebilmek, defib kullanabilmek, daha az kullanıp daha çok iyileştirmek.&lt;br /&gt;
&lt;br /&gt;
[[File:Medbay.png|300px|thumb|alt=Medbay|link=http://puu.sh/3EEVj.png|[[Medbay]]]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Roller_Bed.png]] Bar&#039;a acil doktor!==&lt;br /&gt;
Paramedik olduğunda, işin insanları kurtarmak, medbay&#039;e götürüp tedavi edilmeye bırakmak. İlk yardım yapıp yaraları ve hastalıkları [[File:Health_analyzer.gif]] [[health analyzer]] yardımıyla öğrenip iyileştirebilirsin.&amp;lt;br&amp;gt;&lt;br /&gt;
Çoğu zaman handheld crew monitor&#039;un sana bütün detayları verecektir. En azından insanlar suit sensorlerini açık tuttuğu sürece. Monitör ekranını açıp cebine koy, bu sayede elinde tutmasan bile ekranı hala görebilirsin. Biri yaralandığında pinpointer ile bulup medbaye götür.&lt;br /&gt;
İşin basit. İnsanları bul ve güvenli bir şekilde medbay&#039;e taşı. Ama bu bile [[Nuclear_Operative|bazı]] [[Revolutionary|kötü]] [[Blood_Cult|durumlarda]] zor olabilir, yani hazırlıklı ol. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[File:Medicallocker.png]] Medikal Eşyalar==&lt;br /&gt;
Medbaye muhtemelen masadaki [[File:MedGlasses.png]] [[Clothes_and_internals#Health_Scanner_HUD|Medical HUD]]&#039;lardan almaya gelmişsindir. Bu &amp;quot;kesinlikle animelerden esinlenmemiş&amp;quot; olan gözlükler insanların sağlık barını görebilmenizi sağlar. Sadece kalabalıkta yaralıları bulmanıza değil, [[HUD#Medical HUD Icons|sağlık barının yanında renkli yüz ifadeleri]]&amp;lt;nowiki/&amp;gt;ni gördüğünüzde kişinin hasta olduğunu anlamanızı da sağlar.  Not only is this useful for finding critical patients quickly in a crowd, but the [[HUD#Medical_HUD_Icons|red cross next to their healthbar]] will change to a sickly face if they&#039;re infected with a virus, or a purple xenomorph if they&#039;re infected with an [[alien]] larva. Chemists, Geneticists and many others will sometimes want these, too.&lt;br /&gt;
&lt;br /&gt;
You might want to also buy a better pinpointer from the NanoMed Plus and a Health Scanner. You can find biosuits for when the [[virologist]] fucks up. There are also spare first-aid kits that are very disputed, so try to be mindful when you take them and perhaps even warn [[Chief_Medical_Officer|your boss]].&lt;br /&gt;
&lt;br /&gt;
==[[File:Health_analyzer_adv.gif]] Advanced Paramedic Work==&lt;br /&gt;
Giving drunk bar patrons roller bed rides not your style? Want to be a hero? Well, you probably won&#039;t, but you certainly can do more.&amp;lt;br&amp;gt;&lt;br /&gt;
Never forget that you have [[Maintenance]] access for a reason: You are expected to retrieve lost bodies. [[Engineering]] blew up again? Get your spacesuit and bring the boys back home so they can fix their own mess. Space man [[Head_of_Personnel|HoP]] forgot to refill his oxygen tank? Off you go. In some cases, you can even go in your own little lavaland adventure to retrieve a [[Shaft_Miner|miner&#039;s]] corpse.&amp;lt;br&amp;gt;&lt;br /&gt;
With you around, nobody has to stay dead!&lt;br /&gt;
&lt;br /&gt;
===[[File:Medicalbelt.png]] The emergency utility belt===&lt;br /&gt;
Once you get used to [[Guide_to_medicine|standard medical procedures]], you can ask [[Medical_Doctor|the doctors]] for their starting [[File:SMed.png]] medkit. It and one or two chems in your bag should be more than ideal.&amp;lt;br&amp;gt;&lt;br /&gt;
If the doctors are stingy, robotics often has spare medkits and boxes can hold some surgical tools&lt;br /&gt;
*[[File:Suture.png]] Sutures. In all basic medkits and extremely cheap to heal brute damage. Get faster as you get experience.&lt;br /&gt;
*[[File:Regenerative_mesh.png]] Regenerative mesh. In all basic medkits and extremely cheap to heal burn damage. Get faster as you get experience.&lt;br /&gt;
*[[File:Scalpel.png]] Basic [[surgery]] tools. While you could technically perform surgery, this is a work better left for [[Medical_Doctor|doctors]]. Have a set of basic tools ([[File:Drapes.png]]Drapes, [[File:Scalpel.png]]Scalpel, [[File:Hemostat.png]]Hemostat and [[File:Cautery.png]]) to treat [[Guide to Wounds|wounds]] like severe burns.&lt;br /&gt;
*[[File:Cleaner.png]] [[Guide_to_chemistry#Hercuri|Hercuri]] Spray. Cools down temperature and treats burns slowly. Expendable and abundant, but basically freezes the patient. Tell them to get coffee after. Spray away the [[Assistant|tide]] when they fail their hacks and ask for help. Don&#039;t spray lizards, as they are cold blooded!&lt;br /&gt;
*[[File:Bandaid_brute.png]] [[Guide_to_chemistry|Chem]] patches, syringes, gels and sprays. These allow you to heal damage a lot faster, but the ones found in the NanoMed and in medkits are usually limited. [[Guide_to_chemistry#Libital|Libital]], [[Guide_to_chemistry#Aiuri|Aiuri]] and [[Guide_to_chemistry#Syriniver|Syriniver]] are good examples of cheap useful chems, even though they have side effects.&lt;br /&gt;
*[[File:MediPen.png]] Medipens. Exceptional for healing a lot of damage very quick and efficiently, but scarce. Save for emergencies or leave them there. [[Guide_to_chemistry#Salicyclic_Acid|Salicyclic Acid]], [[Guide_to_chemistry#Oxandrolone|Oxandrolone]] and [[Guide_to_chemistry#Pentetic_Acid|Pentetic Acid]] can all be found in their specific medkits.&lt;br /&gt;
&lt;br /&gt;
In the end, it should be looking somewhat like this:&lt;br /&gt;
[[File:Medibelt_action.png]]&lt;br /&gt;
&lt;br /&gt;
===[[File:Defib.png]] Clear!===&lt;br /&gt;
If a patient has died recently, you may be able to use the &#039;&#039;&#039;defibrillator&#039;&#039;&#039; to revive them on the spot. The [[Medical_items#Defibrillator|defibrillator]] can be found in [[Medical Doctor]] lockers (plus a more portable version in the CMO&#039;s locker or medical techfab after some research is done). &lt;br /&gt;
&lt;br /&gt;
To use a normal bulky defibrillator, take off your backpack or satchel, put the defib on your back and click it, get your other hand free and activate the paddles to wield them in both hands, then click on the patient while targeting their chest. If the patient is wearing a thick suit like a space suit or firesuit you need to strip it off as well. STOP DRAGGING the patient, if you are, to prevent yourself from being shocked as well.&lt;br /&gt;
&lt;br /&gt;
In order to successfully resuscitate a patient, several criteria must be met:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. The patient must not have over 180 brute or burn damage; 179 brute and 179 burn is fine, just not 180 of one type. Reduce their damage below 180, and you can try again.&lt;br /&gt;
&lt;br /&gt;
2. The patient must not be a suicide.&lt;br /&gt;
&lt;br /&gt;
3. The patient must not be catatonic.&lt;br /&gt;
&lt;br /&gt;
4. The patient must be in their body (they will get a message when they begin being defibrillated).&lt;br /&gt;
&lt;br /&gt;
5. The patient must have a functioning heart. Plasmamen do &#039;&#039;&#039;not&#039;&#039;&#039; have hearts, for example. If the heart is decayed, it needs to be [[https://tgstation13.org/wiki/Surgery#Organ_Manipulation|replaced]] or &lt;br /&gt;
&lt;br /&gt;
If all these factors are met, then the patient will come back to life! However, this doesn&#039;t mean they can just get right back up. Instead, they&#039;ll likely still be deep in critical condition, as a successful revival only removes a bit of each damage type. They must quickly receive medical attention if you want to keep them alive. Make sure to use a health analyzer or your PDA to check how they died; if they have harmful chemicals in their body, they most likely still do (chemicals remain in bodies after death, but do not metabolize).&lt;br /&gt;
&lt;br /&gt;
==[[File:MedGlasses.png]] Paramedic Equipment==&lt;br /&gt;
Medbay has quite the collection of tools and chemicals to make your job easier (or harder). Some deserve the mention, others are situational.&lt;br /&gt;
&lt;br /&gt;
Here is a list of stuff that either Paramedics spawn with, or are available in medbay:&lt;br /&gt;
*[[File:Compactdefib.png]] [[Medical_items#Compact_Defibrillator|Compact Defibrillator]]. The only way to defib on the go. Needs research or a lot of begging to the CMO. With some research, MODsuits can come with an internal defib&lt;br /&gt;
*Crew Pinpointers. Starting with the Lifeline app on your tablet, you may also print physical ones using research or purchased from the Nanomed machine.&lt;br /&gt;
*[[File:Medical modsuit.png|25x25px|link=https://tgstation13.org/wiki/File:Medical_modsuit.png|alt=]] [[MODsuits#Medical MODsuit|Medical MODsuit]]. Medbay storage can start with a MODsuit, useful for emergency rescues in low pressure or cold environment.&lt;br /&gt;
*Handheld Crew Monitors. Arguably the most useful item you can hope to have. Using the information from suit sensors, it will give you all you need to know anywhere. Allows you to chill by the bar without much care.&lt;br /&gt;
*[[File:Health_analyzer.gif]] [[Health Analyzer|Health Analyzers]]. Allow you to check someone&#039;s condition further than the Crew Monitor, showing diseases, traumas and chemicals in their blood (Right click to check chems). An advanced version can be researched and printed at the medical techfab.&lt;br /&gt;
*[[File:MedGlasses.png]] [[Clothes_and_internals#Health_Scanner_HUD|Health Scanners]]. Immediate visual information for any living mob in your field of view. Not as robust as a proper Health Analyzer, but will help you quickly identify problems on passersby. A night vision upgrade is researchable, and some MODsuits have these built in.&lt;br /&gt;
*[[File:Medicalbelt.png]] [[Medical_Belt#Medical_Belt|Medical Belt]]. Extremely useful, as it can hold most relevant tools and medicine. Can also hold cigarettes and lighters. The one you spawn with has a Handheld Crew Monitor and some less important medicine that you can right click to check their use.&lt;br /&gt;
*[[File:Nitrile_gloves.png]] [[Clothing_and_Accessories#Nitrile_Gloves|Nitrile Gloves]]. Keep your fingerprints to yourself. The [[Detective]] will thank you for keeping those on. They also increase the speed you inject people with syringes!&lt;br /&gt;
*[[File:Roller_Bed.png]] Roller Beds. Dragging bleeding people will make them bleed even more, as well as making you slower. These are often helpful and sometimes vital. Also fun and collapsible. After they&#039;re researched, you can also print bluespace bodybags for easier carrying.&lt;br /&gt;
&lt;br /&gt;
==[[File:Light_Bulb.png]] Tips==&lt;br /&gt;
*The bar has several drinks that help top off damage. Cream for brute, Lime Juice for toxin, Orange Juice for oxygen, Tomato Juice for burn, Blood Mary for blood and more.&lt;br /&gt;
*Raw carrots heal eye damage.&lt;br /&gt;
*Star-Kist is just cola with orange juice. This means that it will metabolize a bit faster and can be used as a poor man&#039;s medicine to speed up CPR.&lt;br /&gt;
*Wearing earmuffs will heal ear damage.&lt;br /&gt;
*Wearing a blindfold will heal eye damage.&lt;br /&gt;
*People with MODsuits activated or EVA suits worn cannot be defibbed.&lt;br /&gt;
*If you&#039;re not sure if someone&#039;s damage is too much, you can PDA them to ask if they need medical assistance.&lt;br /&gt;
*Even as a non-antag, try to carry a box of tools with you to hack when needed and to crowbar open doors. Extra access can also work to this effect.&lt;br /&gt;
*When needed, ask your patients for their epipen. You could also take it while they are down. It&#039;s safer to have yours saved for an emergency.&lt;br /&gt;
*[[Guide_to_chemistry#Miner&#039;s Salve|Miner&#039;s Salve]] can be made with a twinkie, plasma sheet and iron sheet in a grinder. Make sure to apply it to skin!&lt;br /&gt;
*Don&#039;t forget to check the NanoMed for Libital and Aiuri gel. They are very very good. Do note, however, that these are diluted with [[Guide_to_chemistry#Granibitaluri|Granibitaluri]] and heal better when there is less than 50 physical damage&lt;br /&gt;
*Chemisty is your best friend! Asking for a patch of [[Guide_to_chemistry#Salicyclic_Acid|some]] [[Guide_to_chemistry#Oxandrolone|powerful]] [[Guide_to_chemistry#Salbutamol|healing]] [[Guide_to_chemistry#Multiver|medicines]] can mean you barely need to go medbay!&lt;br /&gt;
&lt;br /&gt;
===Tips for Traitoring===&lt;br /&gt;
*A stethoscope can be used to [[Hacking#Safe|break into the safe]].&lt;br /&gt;
*You can replace the cryoxadone with acid, so instead of healing people cryo will melt them to death.&lt;br /&gt;
*Syringe gun is one of the most lethal weapons on the station. A simple 15 unit lexorin syringe will kill unless the victim receives medical care (or immediately injects themselves with their Epinephrine). Anyone with a thick suit will block syringes though.&lt;br /&gt;
*Carry a body in your roller bed and you won&#039;t get questioned too often. Use maintenance for safety.&lt;br /&gt;
&lt;br /&gt;
==[[File:Doubleagent.gif]] Don&#039;t worry, I&#039;ll take you to a better place==&lt;br /&gt;
You happen to be a traitor? Excellent! You have enough access to dispose of bodies, and maintenance access to boot! Not to mention that you don&#039;t look out of place in any department and people won&#039;t find anything strange about you wandering the halls with a corpse.&amp;lt;br&amp;gt;&lt;br /&gt;
You can do almost anything a doctor could: cryo sabotage, morgue shenanigans, overdoses, etc. But you have the access and freedom to do a lot more as well, like poisoning someone, taking them to the safety of maintenance to finish the job, then you could either drop them off at the morgue or behead them and throw it into space.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ansekishoku</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.tr/index.php?title=Paramedic&amp;diff=2333</id>
		<title>Paramedic</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.tr/index.php?title=Paramedic&amp;diff=2333"/>
		<updated>2023-05-11T13:17:08Z</updated>

		<summary type="html">&lt;p&gt;Ansekishoku: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;background-color:red; font-size: 200%;&amp;quot;&amp;gt;&#039;&#039;&#039;Yapım Aşamasında&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{JobHeader&lt;br /&gt;
|headerbgcolor = #0066ff&lt;br /&gt;
|headerfontcolor = black&lt;br /&gt;
|stafftype = MEDİKAL PERSONEL&lt;br /&gt;
|imagebgcolor = #66ccff&lt;br /&gt;
|img = Paramedic_action.png&lt;br /&gt;
|img_generic = Paramedic_basic2.png&lt;br /&gt;
|jobtitle = Paramedik&lt;br /&gt;
|access = [[Medbay]], [[Morgue|Morg]], [[Maintenance]], [[Hydroponics|Hidroponik]] Çoğu Departmanın Lobisi, Mineral Deposu&lt;br /&gt;
|additional = [[Operating Theatre|Ameliyathane]]&lt;br /&gt;
|difficulty = Kolay&lt;br /&gt;
|superior = [[Chief Medical Officer]]&lt;br /&gt;
|duties = İstasyonu dolaşıp hasta ara, acil durumlara kulak ver, hastaları ve ölüleri medbaye götür.&lt;br /&gt;
|guides = [[Guide to medicine|İlaç Rehberi]], [[Surgery|Ameliyat Rehberi]], [[Guide to Traumas|Travmalar]], [[Guide to Wounds|Yaralar]], [[Health|Sağlık]]&lt;br /&gt;
|quote = Suit sensörünü açmayanı bulmak için uğraşmayacağım.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Paramedik olarak zamanının çoğunu medbay dışında geçireceğinden medbaye az, istasyona daha çok yetkin var.&lt;br /&gt;
&lt;br /&gt;
Dolu bir [[File:Medicalbelt.png]] [[Medical_Belt#Medical_Belt|Medical Belt]], çantanda bir [[File:Roller_Bed.png]] tekerlekli yatak ve bir handheld crew monitor ile başlarsın. Bir de PDA&#039;nda yüklenmiş Lifeline adında insanların nerede olduğunu bulmaya yarayan uygulama ile başlarsın.&amp;lt;br&amp;gt;&lt;br /&gt;
*Medbay&#039;den medikalHUD&#039;u ve health analyzer&#039;i alman iyi olacaktır.&lt;br /&gt;
*Handheld crew monitor ile suit sensorlerini açan kişilerin sağlık durumlarını ve konumlarını görebilirsin.&lt;br /&gt;
* Pinpointer ile hastanın hangi yönde olduğunu ve uzaklığını görebilir, oku takip ederek ulaşabilirsin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Asgari Gereksinimler&#039;&#039;&#039;: Hastaları ve ölüleri bulup [[Medbay|Medbay&#039;e]] götürmek.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Basit Düzey Beceriler&#039;&#039;&#039;:İnsanlara suit sensor açmalarını söyle, ilk yardım yap, cesetlere formaldehyde enjekte edip organ çürümesini önle, &#039;&#039;&#039;kanaması olan kişileri sürükleme.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gelişmiş Düzey Beceriler&#039;&#039;&#039;:Her türlü hasarı anında iyileştirebilmek, defib kullanabilmek, daha az kullanıp daha çok iyileştirmek.&lt;br /&gt;
&lt;br /&gt;
[[File:Medbay.png|300px|thumb|alt=Medbay|link=http://puu.sh/3EEVj.png|[[Medbay]]]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Roller_Bed.png]] Bar&#039;a acil doktor!==&lt;br /&gt;
Paramedik olduğunda, işin insanları kurtarmak, medbay&#039;e götürüp tedavi edilmeye bırakmak. İlk yardım yapıp yaraları ve hastalıkları [[File:Health_analyzer.gif]] [[health analyzer]] yardımıyla öğrenip iyileştirebilirsin.&amp;lt;br&amp;gt;&lt;br /&gt;
Çoğu zaman handheld crew monitor&#039;un sana bütün detayları verecektir. En azından insanlar suit sensorlerini açık tuttuğu sürece. Monitör ekranını açıp cebine koy, bu sayede elinde tutmasan bile ekranı hala görebilirsin. Biri yaralandığında pinpointer ile bulup medbaye götür.&lt;br /&gt;
İşin basit. İnsanları bul ve güvenli bir şekilde medbay&#039;e taşı. Ama bu bile [[Nuclear_Operative|bazı]] [[Revolutionary|kötü]] [[Blood_Cult|durumlarda]] zor olabilir, yani hazırlıklı ol. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[File:Medicallocker.png]] Medikal Eşyalar==&lt;br /&gt;
Medbaye muhtemelen masadaki [[File:MedGlasses.png]] [[Clothes_and_internals#Health_Scanner_HUD|Medical HUD]]&#039;lardan almaya gelmişsindir. Bu &amp;quot;kesinlikle animelerden esinlenmemiş&amp;quot; olan gözlükler insanların sağlık barını görebilmenizi sağlar. Sadece kalabalıkta yaralıları bulmanıza değil, [[HUD#Medical HUD Icons|sağlık barının yanında renkli yüz ifadeleri]]&amp;lt;nowiki/&amp;gt;ni gördüğünüzde kişinin hasta olduğunu anlamanızı da sağlar.  Not only is this useful for finding critical patients quickly in a crowd, but the [[HUD#Medical_HUD_Icons|red cross next to their healthbar]] will change to a sickly face if they&#039;re infected with a virus, or a purple xenomorph if they&#039;re infected with an [[alien]] larva. Chemists, Geneticists and many others will sometimes want these, too.&lt;/div&gt;</summary>
		<author><name>Ansekishoku</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.tr/index.php?title=Head_of_Security&amp;diff=2300</id>
		<title>Head of Security</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.tr/index.php?title=Head_of_Security&amp;diff=2300"/>
		<updated>2023-05-08T10:38:04Z</updated>

		<summary type="html">&lt;p&gt;Ansekishoku: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;BU SAYFA DEĞİŞECEK, SİLİNECEK VE EKLENECEKTİR.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{JobHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = GÜVENLİK &amp;amp; KOMUTA PERSONELİ&lt;br /&gt;
|imagebgcolor = pink&lt;br /&gt;
|img = Hos.png&lt;br /&gt;
|img_generic = Generic_hos.png&lt;br /&gt;
|jobtitle = Head Of Security&lt;br /&gt;
|access = [[Armory|Security&#039;de]] [[Brig|her]] [[Security Office|yer]], Head of Security Ofisi, [[Maintenance]], [[Medbay]], [[Research Division|Science Departmanı]], [[Bridge]], [[Engineering|Engineering Departmanı]], [[Construction Area]], [[Cargo Office|Kargo Ofisi]], [[Mining]], [[Gateway]], Kişisel dolaplar, Silah izni&lt;br /&gt;
|additional = Yok&lt;br /&gt;
|difficulty = Çok zor&lt;br /&gt;
|superior = [[Captain|Kaptan]]&lt;br /&gt;
|duties = Departmanların güvende olduğundan emin ol, Güvenlik personelini koordine et.&lt;br /&gt;
|guides = [[Guide to security]], [[Guide to Trials]], [[Chain of Command]], [[Space Law]], [[Guide to Head of Staff Equipment|Head of Staff Equipment]], [[Security items]]&lt;br /&gt;
|quote = Palyaçoyu dövmeyi bırakın da işinize dönün! Tehdit seviyemiz kırmızı yıldız. Her an her şey olabilir, hazırlıklı olun!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Security Officer|Güvenlik Memuru&#039;ndan]] terfi edildin. Memur olmak yeterince zor değil miydi? O zaman doğru yerdesin. Umarım. Bütün [[Jobs#Security|Güvenlik Departmanı&#039;nın]] başı olmak, istasyonu ve mürettebatını korumakla görevlendirilmek kolay bir iş değil.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Asgari gereksinimler:&#039;&#039;&#039; Takımını hayatta tutmaya çalış. Birlikte çalışmak, iletişimde olmak ve büyük sorunlar yerine küçük sorunlarla ilgilenip [[Shitcurity|Bokurity&#039;e]] (d)evrilmemek.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[File:Bulletproofhelm.png]]&#039;&#039;&#039;Güvenlik Güçleri&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color:salmon; font-size: 200%;&amp;quot;&amp;gt;[[File:StunBaton.gif|64px]]&#039;&#039;&#039;[[Guide to security|İyi bir HoS olmak istiyorsan, iyi bir Güvenlik Memuru olman lazım. Eğer Security&#039;de yeni isen, bu sayfayı oku ve bir Memur olmanın içini dışını öğren.]]&#039;&#039;&#039;[[File:StunBaton.gif|64px]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Security|Güvenlik]] başı olarak, [[Brig]], [[Bridge]] ve [[Courtroom]] bölgelerini kollamak, Güvenlik memurları&#039;nın [[shitcurity|her şeyi mahvetmediklerinden]] emin olmak önemlidir. İşi Memurlarına bırak (Güvenlik memurlarının giremediği ama senin erişebildiğin yerlere gitmek, Security departmanı&#039;nın sayıca az olması, acil bir durumda veya kırmızı alarmda olmanız durumu haricinde). Security Departmanı&#039;nda istasyona en fazla erişimi olan sensin.&lt;br /&gt;
&lt;br /&gt;
==Ofisin==&lt;br /&gt;
[[File:hos-office.png|300px|thumb|alt=Security Office|Ofisin genelde [[Security Office]]&#039;in yanında olur. Mavi kapı ve güzel görünümlü bir halı sayesinde odanı diğer odalardan ayırt edebilirsin!]]&lt;br /&gt;
Ofisinde güvenlik terminalleri, HoS MODsuitin, sıradan ofis malzemeleri, HoS Damgası ve gizlilik için için shutter butonları vardır.&lt;br /&gt;
&lt;br /&gt;
Dolabında ise özel silahın olan [[Guide to Head of Staff Equipment#Head of Security|X-01 Multiphase Energy Gun]], telescopic riot shield, [[Security_items#Mindshield_Implant|mindshield implant kutusu]], [[Flashbang|bir kutu flaş bombası]], dolu [[Security Belt]], kıyafetler bulunur.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide to Head of Staff Equipment#Head of Security|Ekipmanlarının hepsine buradan bakabilirsin.]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[File:Hoscap.png|32px]] Otorite==&lt;br /&gt;
HoS olarak Güvenlik Personeli senin sorumluluğundadır. Onların ne yaptığını izleyip yönlendirmek, işlerini doğru yaptıklarından emin olmak önemlidir.&lt;br /&gt;
&lt;br /&gt;
[[File:Helmet.png]] [[Security Officer|&#039;&#039;&#039;&amp;lt;big&amp;gt;Güvenlik Memurları&amp;lt;/big&amp;gt;&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Genelde her memurun atandığı bir departman vardır. Memurlarına emir verip nerede sorun varsa oraya yönlendir, onların [[Shitcurity|kötü bir memur]] olmadığından emin ol.&lt;br /&gt;
&lt;br /&gt;
===[[File:Helmet_bp.png|32px]] [[Brig Physician|Brig Doktoru]]===&lt;br /&gt;
Brig doktorunun görevi güvenlik departmanını ve mahkumları iyileştirmektir. Zaten yeteri kadar memur olduğunda veya sen söylememene rağmen memur gibi davranıyorsa uyar.&lt;br /&gt;
&lt;br /&gt;
===[[File:Policecap.png]] [[Warden|Warden]]=== &lt;br /&gt;
Brig&#039;i kollamakla sorumludur. Armory, mahkumlar, kameralar...&lt;br /&gt;
&lt;br /&gt;
===[[File:Detectivefedora.png]] [[Detective|Dedektif]]=== &lt;br /&gt;
Bir dedektiflik sanatı ustası. Suç mahallinin her karışını inceleyip [[Changeling|bir şeyleri]] [[Heretic|açığa]] [[Traitor|çıkarır]].&lt;br /&gt;
&lt;br /&gt;
===[[File:Fedora.png]] [[Lawyer|Avukatlar]]===&lt;br /&gt;
Avukatlar genelde hiç bir işe yaramaz, kendini Saul Goodman sanıp kapital suçu olan permadaki mahkumla görüşme izni alıp onu kaçırma planı yapar, tutuklanıp demote edilir. Bazen de hayatsız gibi tüm uzay yasası kitabını ezberleyip her bir suçluyu hapse attığında panele kaç dakika girdiğini izler, mahkumu hücrede gerektiğinden 1 saniye fazla tuttuğunda seni radyo üzerinden şikayet eder.&lt;br /&gt;
&lt;br /&gt;
==[[File:Clipboard paper.png]] Atamalar==&lt;br /&gt;
Oyuna giren her Güvenlik Memuru bir departman güvenliği olarak atanır. Medbay, Science, Engineering ve Supply. Bu departmanlardan birine atanan Memurlar, o departmana ek erişim kazanırlar. Ayrıca departmanların içerisinde küçük bir departman güvenlik noktası bulunur. Memurlar atandıkları departmana göre renkli kol bandına sahiptirler. Eğer bir departman tehlikede ise, o departmana daha fazla memur atamanız önerilir.&lt;br /&gt;
&lt;br /&gt;
==[[File:Handcuffs.png]] [[Brig]]==&lt;br /&gt;
[[File:Thebrig.png|300px|thumb|alt=Brig|The [[Brig]] is where most of your &amp;quot;in-and-out&amp;quot; prisoners will make their stay.]]&lt;br /&gt;
Mahkumların tutulduğu bölge. Güvenlik personeli, [[Heads of Staff|Komuta Üyeleri]] ve Avukat&#039;ın brig koridoruna erişimi vardır.  Warden odasında bulunan tuşlar ile belirli yerlerin shutterlarını kapatabilirsin. Security camları elektrikli olduğundan içeri girmeye çalışan suçluların camları kırmaları zordur.&lt;br /&gt;
&lt;br /&gt;
Mahkumlar sürekli kaçmaya çalışır. Mahkumların üstünü ararken kaçmalarını zorlaştırmak için kelepçelilerken yatağa bağla (tehlikeli değiller ise kelepçelerini çözmeyi unutma). &#039;&#039;&#039;HÜCRE PANELİNE ZAMAN GİRMEYİ UNUTMA!&#039;&#039;&#039; Bunu yapmazsan kapı kilitlenmez. Ayrıca mahkumların üstündekileri çıkarıp dolaba koymayı unutma. Mahkumun süresi bitince kapısı ve hücre dolabının kilidi açılacaktır. Bu sayede eşyalarını alıp çıkabilir.&lt;br /&gt;
&lt;br /&gt;
Bir suçlunun salınmak için çok tehlikeli olduğu kanıtlandığında, İdam edebilir ve &amp;lt;s&amp;gt;barbar değilsen&amp;lt;/s&amp;gt; gerçekten iyi bir HoS isen Permabrig&#039;e atabilirsin. Kimseyi iyi bir sebebin yoksa permabrig&#039;e koymaman gerektiğini biliyorsundur herhalde. Çünkü permabrigden kaçmak zordur ve süre belirleyicisi olmadığından mahkumun kaç dakika kaldığını göremezsin. Eğer birini insancıl yollarla idam etmek istiyorsan, ölümcül enjeksiyon şırıngası kullanabilirsin. Ayrıca bir mahkumu idam ediyorsan ve istasyonda Asimov [[AI]] bulunuyor ise, gizlice yapmaya çalış çünkü [[AI]] sana engel olmaya çalışabilir.&lt;br /&gt;
&lt;br /&gt;
Ya da mahkumu Lavaland Gulag&#039;a sürgün edebilirsin. Kaçmanın neredeyse imkansız olduğu bu Lavaland maden bölgesinde mahkumu &amp;quot;&#039;&#039;&#039;yanlışlıkla&#039;&#039;&#039;&amp;quot; lav gölüne ittirmediğinden emin ol.&lt;br /&gt;
&lt;br /&gt;
==Dann&#039;ım yaa!==&lt;br /&gt;
Departmanında &amp;lt;s&amp;gt;bazenleri&amp;lt;/s&amp;gt; neredeyse her zaman yetersiz personel olacaktır. Bu sorun oluşturabilir. Özellikle kriz durumlarında! Neyse ki böyle durumlarda gönüllü mürettebatı departmanına alabilirsin.&lt;br /&gt;
&lt;br /&gt;
Ofisindeki ID konsolu sayesinde insanlara Security departmanına erişim verebilir, ofisindeki kutuda bulunan kol bandını bu gönüllü mürettebata verip onların &amp;quot;Acting Security&amp;quot; olduğunu diğer mürettebatın farkında olması için verebilirsin. Ayrıca onları [[Security_items#Mindshield_Implant|mindshield implant]] ile implantlamayı unutma.&lt;br /&gt;
&lt;br /&gt;
Mürettebatı &amp;quot;geçici&amp;quot; Güvenlik Memuru yaparak onların Security üyesi gibi davranmasına izin verirsin. Mürettebatı atayarak [[Clown|deneyimsiz]] veya düpedüz [[Traitor|suçlu]] insanları departmanına almanın riskleri olsa da kritik durumlarda iyi bir rol oynayabilirler. &lt;br /&gt;
&lt;br /&gt;
==[[File:StunBaton.gif|32px]] Günden Güne==&lt;br /&gt;
Bir çok &amp;lt;s&amp;gt;ucube&amp;lt;/s&amp;gt; garip insanla karşılacaksın. Her round farklı tehdit seviyesi ile karşılabilirsin, bunun için dikkatli olmak ve tehlike her ne ise bildirmek roundun yönünü değiştirebilen önemli bir faktördür. Tehditin ne olduğunu belirleyip ona göre departmanları, departmanını ve Memurlarını hazırlamak, durum kötüye gitmeden ilgilenebilmenizi sağlar.&lt;br /&gt;
&lt;br /&gt;
Kartında bütün departmanların basit accessi bulunur. Bu sayede bütün departmanların giriş kapılarını açabilirsin. [[Cargo Technician|Kargocu]] veya [[Quartermaster|QM]] yoksa, departmanına bir şeyler sipariş edebilirsin.&lt;br /&gt;
===[[File:Flash.gif|32px]]İsyan Kontrolu===&lt;br /&gt;
[[Revolution]] olduğunda, her Komuta üyesi gibi sen de bir hedefsin. Revlerin öldürmesi en zor olduğu komuta üyesi sen olsan da, etrafta flaşlama sesi duyduğunda hemen atlama. Her an her yerden 10 kişi çıkıp sana saldırıp öldürebilir.&lt;br /&gt;
&lt;br /&gt;
Revolution&#039;u yenmek için 2 seçeneğin var; Bir [[shitcurity|canavar]] gibi hepsini öldür, ya da onları tutuklayıp [[Security_items#Mindshield_Implant|Mindshield Implant]] enjekte et.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Önemli&#039;&#039;&#039;: Eğer birisi implantlanmasına rağmen kendine gelmediyse (resisting the implant), onlar Head Revolution&#039;dur ve öldürülmeleri gerektir.&lt;br /&gt;
&lt;br /&gt;
===[[File:Ritual knife.png|32px]] Engizisyon===&lt;br /&gt;
Kült varken hem çok önemli hem de savunmasız olacaksın. Ne kadar iyi ekipmanın olursa olsun karşında savaşmaya hazır bir kültist varsa, ölmen çok muhtemeldir.&lt;br /&gt;
&lt;br /&gt;
[[Chaplain]] bu durumlarda mürettebattaki en önemli kişidir. Sonsuz kutsal su kaynağı ve sahip olduğu &#039;&#039;&#039;null rod&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;u ile, böyle tehditler karşısında mürettebatın en güçlü kişisidir. Kült olduğunu anladığınız anda Chaplain&#039;i koruyun. Kültistleri yakalayıp onlara zorla kutsal su içirip tekrar o mürettebat üyesini saflarınıza katabilir, kutsal suyu yerlere dökerek kültistlerin ışınlanmasını önleyebilirsiniz.&lt;br /&gt;
&lt;br /&gt;
Bir zaman sonra kült, gizlilikten çıkıp zırh, kılıç ve [[Construct]]&#039;lar ile saldırıya geçecektir. Yakın dövüş alanına girmeden lazerler yağdırsanız bile geri püskürtmeniz zordur.&lt;br /&gt;
&lt;br /&gt;
Construct&#039;lar bir zaman sonra seri üretime geçecek olduğundan oyunun sonunu getirebilirler. Juggernaut&#039;lar ağır yürümelerine rağmen, çok fazla canları vardır ve zırhları sayesinde birçok lazeri geri sektirecektir. Juggernaut&#039;u öldürmenin en kolay yolu balistik silah kullanmaktır.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Önemli&#039;&#039;&#039;: Kutsal suyunuz mu bitti? Chaplain öldü veya hiç gelmedi mi? [[Cargo|Kargo Departmanı]] religious supply crate sipariş edebilir, [[Botany|Botanikçiler]] holy melon yapabiir.&lt;br /&gt;
&lt;br /&gt;
===[[File:Nuke.gif|32px]] Nuke Ops!===&lt;br /&gt;
Sendika MODsuitleri, kırılan telecomms ve [[AI]]. Nükleer durumlar istasyonun Head Of Security&#039;e en lazım olduğu zamanlardır. İstasyondaki terör saldırısını geri püskürtmek çok fazla combat ve robustlama becerisi ister.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Özetle:&#039;&#039;&#039; Nükleer disk&#039;i koru. Dolabında bulunan pinpointer, bu diski bulmana yardımcı olur. Sendikacıların kendi pinpointerları olduğu için diski saklamayı deneme bile. Z-katmanından çıkmak, diski yok etmek diskin istasyonda rastgele bir yerde ortaya çıkmasına sebep olur &lt;br /&gt;
&lt;br /&gt;
Bıçak kemiğe dayandığında (AI&#039;ın ölüp Telecomms&#039;un bozulması), ilk önceliğin diski bulmaktır. Telecomms düşse bile announcement system&#039;lar çalışır. Duyuru geçip güvenlik departmanını yanına çağırdığında memurlarına kurşun geçirmez yelek, balistik, lazer veya iyon tipi silahlar vermeyi unutma. Mürettebatı da çağırıp silahlanmalarını sağlayabilirsin. Nuke Op&#039;lar Brig&#039;i bombalamayı sevdiğinden dikkatli olmanı öneririm.&lt;br /&gt;
&lt;br /&gt;
===[[File:Blob core.gif|32px]] Biyolojik Tehlike Önleme===&lt;br /&gt;
İlk defa Harmbaton ile çözemediğin bir olay. İstasyonda &#039;&#039;&#039;blob&#039;&#039;&#039; olduğunda, kendini ön saflardan arka saflara koşup dururken bulacaksın. Blob onaylandığında ilk önceliğin armory&#039;i boşaltmak ve silahları dağıtmak olsun.&lt;br /&gt;
&lt;br /&gt;
Mürettebatın silahlandığından emin olduktan sonra, yapacağın en iyi yardım lazım olduğun yere gidip hem blob ile savaşmak, hem de silah kutularını açmaktır. Daha sonra Security Post&#039;lardan rechargerları al, daha hızlı şarj etmeleri için geliştirip blob ile savaşılan bölgeye bu rechargerları götür. &amp;lt;br&amp;gt;{{meslekler}}&lt;br /&gt;
[[kategori:meslekler]]&lt;/div&gt;</summary>
		<author><name>Ansekishoku</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.tr/index.php?title=Dosya:Medicallocker.png&amp;diff=2299</id>
		<title>Dosya:Medicallocker.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.tr/index.php?title=Dosya:Medicallocker.png&amp;diff=2299"/>
		<updated>2023-05-08T10:33:28Z</updated>

		<summary type="html">&lt;p&gt;Ansekishoku: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ansekishoku</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.tr/index.php?title=Dosya:Roller_Bed.png&amp;diff=2298</id>
		<title>Dosya:Roller Bed.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.tr/index.php?title=Dosya:Roller_Bed.png&amp;diff=2298"/>
		<updated>2023-05-08T10:32:53Z</updated>

		<summary type="html">&lt;p&gt;Ansekishoku: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ansekishoku</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.tr/index.php?title=Paramedic&amp;diff=2297</id>
		<title>Paramedic</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.tr/index.php?title=Paramedic&amp;diff=2297"/>
		<updated>2023-05-08T10:32:21Z</updated>

		<summary type="html">&lt;p&gt;Ansekishoku: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;background-color:red; font-size: 200%;&amp;quot;&amp;gt;&#039;&#039;&#039;Yapım Aşaması Yazınca görmüyosunuz büyüttüm şimdi görüyo musunuz eşekler&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{JobHeader&lt;br /&gt;
|headerbgcolor = #0066ff&lt;br /&gt;
|headerfontcolor = black&lt;br /&gt;
|stafftype = MEDİKAL PERSONEL&lt;br /&gt;
|imagebgcolor = #66ccff&lt;br /&gt;
|img = Paramedic_action.png&lt;br /&gt;
|img_generic = Paramedic_basic2.png&lt;br /&gt;
|jobtitle = Paramedik&lt;br /&gt;
|access = [[Medbay]], [[Morgue|Morg]], [[Maintenance]], [[Hydroponics|Hidroponik]] Çoğu Departmanın Lobisi, Mineral Deposu&lt;br /&gt;
|additional = [[Operating Theatre|Ameliyathane]]&lt;br /&gt;
|difficulty = Kolay&lt;br /&gt;
|superior = [[Chief Medical Officer]]&lt;br /&gt;
|duties = İstasyonu dolaşıp hasta ara, acil durumlara kulak ver, hastaları ve ölüleri medbaye götür.&lt;br /&gt;
|guides = [[Guide to medicine|İlaç Rehberi]], [[Surgery|Ameliyat Rehberi]], [[Guide to Traumas|Travmalar]], [[Guide to Wounds|Yaralar]], [[Health|Sağlık]]&lt;br /&gt;
|quote = Suit sensörünü açmayanı bulmak için uğraşmayacağım.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Paramedik olarak zamanının çoğunu medbay dışında geçireceğinden medbaye az, istasyona daha çok yetkin var.&lt;br /&gt;
&lt;br /&gt;
Dolu bir [[File:Medicalbelt.png]] [[Medical_Belt#Medical_Belt|Medical Belt]], çantanda bir [[File:Roller_Bed.png]] tekerlekli yatak ve bir handheld crew monitor ile başlarsın. Bir de PDA&#039;nda yüklenmiş Lifeline adında insanların nerede olduğunu bulmaya yarayan uygulama ile başlarsın.&amp;lt;br&amp;gt;&lt;br /&gt;
*Medbay&#039;den medikalHUD&#039;u ve health analyzer&#039;i alman iyi olacaktır.&lt;br /&gt;
*Handheld crew monitor ile suit sensorlerini açan kişilerin sağlık durumlarını ve konumlarını görebilirsin.&lt;br /&gt;
* Pinpointer ile hastanın hangi yönde olduğunu ve uzaklığını görebilir, oku takip ederek ulaşabilirsin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Asgari Gereksinimler&#039;&#039;&#039;: Hastaları ve ölüleri bulup [[Medbay|Medbay&#039;e]] götürmek.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Basit Düzey Beceriler&#039;&#039;&#039;:İnsanlara suit sensor açmalarını söyle, ilk yardım yap, cesetlere formaldehyde enjekte edip organ çürümesini önle, &#039;&#039;&#039;kanaması olan kişileri sürükleme.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gelişmiş Düzey Beceriler&#039;&#039;&#039;:Her türlü hasarı anında iyileştirebilmek, defib kullanabilmek, daha az kullanıp daha çok iyileştirmek.&lt;br /&gt;
&lt;br /&gt;
[[File:Medbay.png|300px|thumb|alt=Medbay|link=http://puu.sh/3EEVj.png|[[Medbay]]]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Roller_Bed.png]] Bar&#039;a acil doktor!==&lt;br /&gt;
Paramedik olduğunda, işin insanları kurtarmak, medbay&#039;e götürüp tedavi edilmeye bırakmak. İlk yardım yapıp yaraları ve hastalıkları [[File:Health_analyzer.gif]] [[health analyzer]] yardımıyla öğrenip iyileştirebilirsin.&amp;lt;br&amp;gt;&lt;br /&gt;
Çoğu zaman handheld crew monitor&#039;un sana bütün detayları verecektir. En azından insanlar suit sensorlerini açık tuttuğu sürece. Monitör ekranını açıp cebine koy, bu sayede elinde tutmasan bile ekranı hala görebilirsin. Biri yaralandığında pinpointer ile bulup medbaye götür.&lt;br /&gt;
İşin basit. İnsanları bul ve güvenli bir şekilde medbay&#039;e taşı. Ama bu bile [[Nuclear_Operative|bazı]] [[Revolutionary|kötü]] [[Blood_Cult|durumlarda]] zor olabilir, yani hazırlıklı ol. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[File:Medicallocker.png]] Medikal Eşyalar==&lt;br /&gt;
The main reason you&#039;ll come into this room is to grab one of the [[File:MedGlasses.png]] [[Clothes_and_internals#Health_Scanner_HUD|Health Scanners]] on the table. These totally not anime inspired eyewear pieces let you see people&#039;s healthbars over their head. Not only is this useful for finding critical patients quickly in a crowd, but the [[HUD#Medical_HUD_Icons|red cross next to their healthbar]] will change to a sickly face if they&#039;re infected with a virus, or a purple xenomorph if they&#039;re infected with an [[alien]] larva. Chemists, Geneticists and many others will sometimes want these, too.&lt;/div&gt;</summary>
		<author><name>Ansekishoku</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.tr/index.php?title=Head_of_Security&amp;diff=2296</id>
		<title>Head of Security</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.tr/index.php?title=Head_of_Security&amp;diff=2296"/>
		<updated>2023-05-08T10:29:26Z</updated>

		<summary type="html">&lt;p&gt;Ansekishoku: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;BU SAYFA DEĞİŞECEK, SİLİNECEK VE EKLENECEKTİR.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{JobHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = GÜVENLİK &amp;amp; KOMUTA PERSONELİ&lt;br /&gt;
|imagebgcolor = pink&lt;br /&gt;
|img = Hos.png&lt;br /&gt;
|img_generic = Generic_hos.png&lt;br /&gt;
|jobtitle = Head Of Security&lt;br /&gt;
|access = [[Armory|Security&#039;de]] [[Brig|her]] [[Security Office|yer]], Head of Security Ofisi, [[Maintenance]], [[Medbay]], [[Research Division|Science Departmanı]], [[Bridge]], [[Engineering|Engineering Departmanı]], [[Construction Area]], [[Cargo Office|Kargo Ofisi]], [[Mining]], [[Gateway]], Kişisel dolaplar, Silah izni&lt;br /&gt;
|additional = Yok&lt;br /&gt;
|difficulty = Çok zor&lt;br /&gt;
|superior = [[Captain|Kaptan]]&lt;br /&gt;
|duties = Departmanların güvende olduğundan emin ol, Güvenlik personelini koordine et.&lt;br /&gt;
|guides = [[Guide to security]], [[Guide to Trials]], [[Chain of Command]], [[Space Law]], [[Guide to Head of Staff Equipment|Head of Staff Equipment]], [[Security items]]&lt;br /&gt;
|quote = Palyaçoyu dövmeyi bırakın da işinize dönün! Tehdit seviyemiz kırmızı yıldız. Her an her şey olabilir, hazırlıklı olun!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Security Officer|Güvenlik Memuru&#039;ndan]] terfi edildin. Memur olmak yeterince zor değil miydi? O zaman doğru yerdesin. Umarım. Bütün [[Jobs#Security|Güvenlik Departmanı&#039;nın]] başı olmak, istasyonu ve mürettebatını korumakla görevlendirilmek kolay bir iş değil.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Asgari gereksinimler:&#039;&#039;&#039; Takımını hayatta tutmaya çalış. Birlikte çalışmak, iletişimde olmak ve büyük sorunlar yerine küçük sorunlarla ilgilenip [[Shitcurity|Bokurity&#039;e]] (d)evrilmemek.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[File:Bulletproofhelm.png]]&#039;&#039;&#039;Güvenlik Güçleri&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color:salmon; font-size: 200%;&amp;quot;&amp;gt;[[File:StunBaton.gif|64px]]&#039;&#039;&#039;[[Guide to security|İyi bir HoS olmak istiyorsan, iyi bir Güvenlik Memuru olman lazım. Eğer Security&#039;de yeni isen, bu sayfayı oku ve bir Memur olmanın içini dışını öğren.]]&#039;&#039;&#039;[[File:StunBaton.gif|64px]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Security|Güvenlik]] başı olarak, [[Brig]], [[Bridge]] ve [[Courtroom]] bölgelerini kollamak, Güvenlik memurları&#039;nın [[shitcurity|her şeyi mahvetmediklerinden]] emin olmak önemlidir. İşi Memurlarına bırak (Güvenlik memurlarının giremediği ama senin erişebildiğin yerlere gitmek, Security departmanı&#039;nın sayıca az olması, acil bir durumda veya kırmızı alarmda olmanız durumu haricinde). Security Departmanı&#039;nda istasyona en fazla erişimi olan sensin.&lt;br /&gt;
&lt;br /&gt;
==Ofisin==&lt;br /&gt;
[[File:hos-office.png|300px|thumb|alt=Security Office|Ofisin genelde [[Security Office]]&#039;in yanında olur. Mavi kapı ve güzel görünümlü bir halı sayesinde odanı diğer odalardan ayırt edebilirsin!]]&lt;br /&gt;
Ofisinde güvenlik terminalleri, HoS MODsuitin, sıradan ofis malzemeleri, HoS Damgası ve gizlilik için için shutter butonları vardır.&lt;br /&gt;
&lt;br /&gt;
Dolabında ise özel silahın olan [[Guide to Head of Staff Equipment#Head of Security|X-01 Multiphase Energy Gun]], telescopic riot shield, [[Security_items#Mindshield_Implant|mindshield implant kutusu]], [[Flashbang|bir kutu flaş bombası]], dolu [[Security Belt]], kıyafetler bulunur.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide to Head of Staff Equipment#Head of Security|Ekipmanlarının hepsine buradan bakabilirsin.]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[File:Hoscap.png|32px]] Otorite==&lt;br /&gt;
HoS olarak Güvenlik Personeli senin sorumluluğundadır. Onların ne yaptığını izleyip yönlendirmek, işlerini doğru yaptıklarından emin olmak önemlidir.&lt;br /&gt;
&lt;br /&gt;
[[File:Helmet.png]] [[Security Officer|&#039;&#039;&#039;&amp;lt;big&amp;gt;Güvenlik Memurları&amp;lt;/big&amp;gt;&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Genelde her memurun atandığı bir departman vardır. Memurlarına emir verip nerede sorun varsa oraya yönlendir, onların [[Shitcurity|kötü bir memur]] olmadığından emin ol.&lt;br /&gt;
&lt;br /&gt;
===[[File:Helmet_bp.png|32px]] [[Brig Physician|Brig Doktoru]]===&lt;br /&gt;
Brig doktorunun görevi güvenlik departmanını ve mahkumları iyileştirmektir. Zaten yeteri kadar memur olduğunda veya sen söylememene rağmen memur gibi davranıyorsa uyar.&lt;br /&gt;
&lt;br /&gt;
===[[File:Policecap.png]] [[Warden|Warden]]=== &lt;br /&gt;
Brig&#039;i kollamakla sorumludur. Armory, mahkumlar, kameralar...&lt;br /&gt;
&lt;br /&gt;
===[[File:Detectivefedora.png]] [[Detective|Dedektif]]=== &lt;br /&gt;
Bir dedektiflik sanatı ustası. Suç mahallinin her karışını inceleyip [[Changeling|birşeyleri]] [[Heretic|açığa]] [[Traitor|çıkarır]].&lt;br /&gt;
&lt;br /&gt;
===[[File:Fedora.png]] [[Lawyer|Avukatlar]]===&lt;br /&gt;
Avukatlar genelde hiç bir işe yaramaz, kendini Saul Goodman sanıp kapital suçu olan permadaki mahkumla görüşme izni alıp onu kaçırma planı yapar, tutuklanıp demote edilir. Bazen de hayatsız gibi tüm uzay yasası kitabını ezberleyip her bir suçluyu hapse attığında panele kaç dakika girdiğini izler, mahkumu hücrede gerektiğinden 1 saniye fazla tuttuğunda seni radyo üzerinden şikayet eder.&lt;br /&gt;
&lt;br /&gt;
==[[File:Clipboard paper.png]] Atamalar==&lt;br /&gt;
Oyuna giren her Güvenlik Memuru bir departman güvenliği olarak atanır. Medbay, Science, Engineering ve Supply. Bu departmanlardan birine atanan Memurlar, o departmana ek erişim kazanırlar. Ayrıca departmanların içerisinde küçük bir departman güvenlik noktası bulunur. Memurlar atandıkları departmana göre renkli kol bandına sahiptirler. Eğer bir departman tehlikede ise, o departmana daha fazla memur atamanız önerilir.&lt;br /&gt;
&lt;br /&gt;
==[[File:Handcuffs.png]] [[Brig]]==&lt;br /&gt;
[[File:Thebrig.png|300px|thumb|alt=Brig|The [[Brig]] is where most of your &amp;quot;in-and-out&amp;quot; prisoners will make their stay.]]&lt;br /&gt;
Mahkumların tutulduğu bölge. Güvenlik personeli, [[Heads of Staff|Komuta Üyeleri]] ve Avukat&#039;ın brig koridoruna erişimi vardır.  Warden odasında bulunan tuşlar ile belirli yerlerin shutterlarını kapatabilirsin. Security camları elektrikli olduğundan içeri girmeye çalışan suçluların camları kırmaları zordur.&lt;br /&gt;
&lt;br /&gt;
Mahkumlar sürekli kaçmaya çalışır. Mahkumların üstünü ararken kaçmalarını zorlaştırmak için kelepçelilerken yatağa bağla (tehlikeli değiller ise kelepçelerini çözmeyi unutma). &#039;&#039;&#039;HÜCRE PANELİNE ZAMAN GİRMEYİ UNUTMA!&#039;&#039;&#039; Bunu yapmazsan kapı kilitlenmez. Ayrıca mahkumların üstündekileri çıkarıp dolaba koymayı unutma. Mahkumun süresi bitince kapısı ve hücre dolabının kilidi açılacaktır. Bu sayede eşyalarını alıp çıkabilir.&lt;br /&gt;
&lt;br /&gt;
Bir suçlunun salınmak için çok tehlikeli olduğu kanıtlandığında, İdam edebilir ve &amp;lt;s&amp;gt;barbar değilsen&amp;lt;/s&amp;gt; gerçekten iyi bir HoS isen Permabrig&#039;e atabilirsin. Kimseyi iyi bir sebebin yoksa permabrig&#039;e koymaman gerektiğini biliyorsundur herhalde. Çünkü permabrigden kaçmak zordur ve süre belirleyicisi olmadığından mahkumun kaç dakika kaldığını göremezsin. Eğer birini insancıl yollarla idam etmek istiyorsan, ölümcül enjeksiyon şırıngası kullanabilirsin. Ayrıca bir mahkumu idam ediyorsan ve istasyonda Asimov [[AI]] bulunuyor ise, gizlice yapmaya çalış çünkü [[AI]] sana engel olmaya çalışabilir.&lt;br /&gt;
&lt;br /&gt;
Ya da mahkumu Lavaland Gulag&#039;a sürgün edebilirsin. Kaçmanın neredeyse imkansız olduğu bu Lavaland maden bölgesinde mahkumu &amp;quot;&#039;&#039;&#039;yanlışlıkla&#039;&#039;&#039;&amp;quot; lav gölüne ittirmediğinden emin ol.&lt;br /&gt;
&lt;br /&gt;
==Dann&#039;ım yaa!==&lt;br /&gt;
Departmanında &amp;lt;s&amp;gt;bazenleri&amp;lt;/s&amp;gt; neredeyse her zaman yetersiz personel olacaktır. Bu sorun oluşturabilir. Özellikle kriz durumlarında! Neyse ki böyle durumlarda gönüllü mürettebatı departmanına alabilirsin.&lt;br /&gt;
&lt;br /&gt;
Ofisindeki ID konsolu sayesinde insanlara Security departmanına erişim verebilir, ofisindeki kutuda bulunan kol bandını bu gönüllü mürettebata verip onların &amp;quot;Acting Security&amp;quot; olduğunu diğer mürettebatın farkında olması için verebilirsin. Ayrıca onları [[Security_items#Mindshield_Implant|mindshield implant]] ile implantlamayı unutma.&lt;br /&gt;
&lt;br /&gt;
Mürettebatı &amp;quot;geçici&amp;quot; Güvenlik Memuru yaparak onların Security üyesi gibi davranmasına izin verirsin. Mürettebatı atayarak [[Clown|deneyimsiz]] veya düpedüz [[Traitor|suçlu]] insanları departmanına almanın riskleri olsa da kritik durumlarda iyi bir rol oynayabilirler. &lt;br /&gt;
&lt;br /&gt;
==[[File:StunBaton.gif|32px]] Günden Güne==&lt;br /&gt;
Bir çok &amp;lt;s&amp;gt;ucube&amp;lt;/s&amp;gt; garip insanla karşılacaksın. Her round farklı tehdit seviyesi ile karşılabilirsin, bunun için dikkatli olmak ve tehlike her ne ise bildirmek roundun yönünü değiştirebilen önemli bir faktördür. Tehditin ne olduğunu belirleyip ona göre departmanları, departmanını ve Memurlarını hazırlamak, durum kötüye gitmeden ilgilenebilmenizi sağlar.&lt;br /&gt;
&lt;br /&gt;
Kartında bütün departmanların basit accessi bulunur. Bu sayede bütün departmanların giriş kapılarını açabilirsin. [[Cargo Technician|Kargocu]] veya [[Quartermaster|QM]] yoksa, departmanına birşeyler sipariş edebilirsin.&lt;br /&gt;
===[[File:Flash.gif|32px]]İsyan Kontrolu===&lt;br /&gt;
[[Revolution]] olduğunda, her Komuta üyesi gibi sen de bir hedefsin. Revlerin öldürmesi en zor olduğu komuta üyesi sen olsan da, etrafta flaşlama sesi duyduğunda hemen atlama. Her an her yerden 10 kişi çıkıp sana saldırıp öldürebilir.&lt;br /&gt;
&lt;br /&gt;
Revolution&#039;u yenmek için 2 seçeneğin var; Bir [[shitcurity|canavar]] gibi hepsini öldür, ya da onları tutuklayıp [[Security_items#Mindshield_Implant|Mindshield Implant]] enjekte et.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Önemli&#039;&#039;&#039;: Eğer birisi implantlanmasına rağmen kendine gelmediyse (resisting the implant), onlar Head Revolution&#039;dur ve öldürülmeleri gerektir.&lt;br /&gt;
&lt;br /&gt;
===[[File:Ritual knife.png|32px]] Engizisyon===&lt;br /&gt;
Kült varken hem çok önemli hem de savunmasız olacaksın. Ne kadar iyi ekipmanın olursa olsun karşında savaşmaya hazır bir kültist varsa, ölmen çok muhtemeldir.&lt;br /&gt;
&lt;br /&gt;
[[Chaplain]] bu durumlarda mürettebattaki en önemli kişidir. Sonsuz kutsal su kaynağı ve sahip olduğu &#039;&#039;&#039;null rod&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;u ile, böyle tehditler karşısında mürettebatın en güçlü kişisidir. Kült olduğunu anladığınız anda Chaplain&#039;i koruyun. Kültistleri yakalayıp onlara zorla kutsal su içirip tekrar o mürettebat üyesini saflarınıza katabilir, kutsal suyu yerlere dökerek kültistlerin ışınlanmasını önleyebilirsiniz.&lt;br /&gt;
&lt;br /&gt;
Bir zaman sonra kült, gizlilikten çıkıp zırh, kılıç ve [[Construct]]&#039;lar ile saldırıya geçecektir. Yakın dövüş alanına girmeden lazerler yağdırsanız bile geri püskürtmeniz zordur.&lt;br /&gt;
&lt;br /&gt;
Construct&#039;lar bir zaman sonra seri üretime geçecek olduğundan oyunun sonunu getirebilirler. Juggernaut&#039;lar ağır yürümelerine rağmen, çok fazla canları vardır ve zırhları sayesinde birçok lazeri geri sektirecektir. Juggernaut&#039;u öldürmenin en kolay yolu balistik silah kullanmaktır.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Önemli&#039;&#039;&#039;: Kutsal suyunuz mu bitti? Chaplain öldü veya hiç gelmedi mi? [[Cargo|Kargo Departmanı]] religious supply crate sipariş edebilir, [[Botany|Botanikçiler]] holy melon yapabiir.&lt;br /&gt;
&lt;br /&gt;
===[[File:Nuke.gif|32px]] Nuke Ops!===&lt;br /&gt;
Sendika MODsuitleri, kırılan telecomms ve [[AI]]. Nükleer durumlar istasyonun Head Of Security&#039;e en lazım olduğu zamanlardır. İstasyondaki terör saldırısını geri püskürtmek çok fazla combat ve robustlama becerisi ister.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Özetle:&#039;&#039;&#039; Nükleer disk&#039;i koru. Dolabında bulunan pinpointer, bu diski bulmana yardımcı olur. Sendikacıların kendi pinpointerları olduğu için diski saklamayı deneme bile. Z-katmanından çıkmak, diski yok etmek diskin istasyonda rastgele bir yerde ortaya çıkmasına sebep olur &lt;br /&gt;
&lt;br /&gt;
Bıçak kemiğe dayandığında (AI&#039;ın ölüp Telecomms&#039;un bozulması), ilk önceliğin diski bulmaktır. Telecomms düşse bile announcement system&#039;lar çalışır. Duyuru geçip güvenlik departmanını yanına çağırdığında memurlarına kurşun geçirmez yelek, balistik, lazer veya iyon tipi silahlar vermeyi unutma. Mürettebatı da çağırıp silahlanmalarını sağlayabilirsin. Nuke Op&#039;lar Brig&#039;i bombalamayı sevdiğinden dikkatli olmanı öneririm.&lt;br /&gt;
&lt;br /&gt;
===[[File:Blob core.gif|32px]] Biyolojik Tehlike Önleme===&lt;br /&gt;
İlk defa Harmbaton ile çözemediğin bir olay. İstasyonda &#039;&#039;&#039;blob&#039;&#039;&#039; olduğunda, kendini ön saflardan arka saflara koşup dururken bulacaksın. Blob onaylandığında ilk önceliğin armory&#039;i boşaltmak ve silahları dağıtmak olsun.&lt;br /&gt;
&lt;br /&gt;
Mürettebatın silahlandığından emin olduktan sonra, yapacağın en iyi yardım lazım olduğun yere gidip hem blob ile savaşmak, hem de silah kutularını açmaktır. Daha sonra Security Post&#039;lardan rechargerları al, daha hızlı şarj etmeleri için geliştirip blob ile savaşılan bölgeye bu rechargerları götür. &amp;lt;br&amp;gt;{{meslekler}}&lt;br /&gt;
[[kategori:meslekler]]&lt;/div&gt;</summary>
		<author><name>Ansekishoku</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.tr/index.php?title=Paramedic&amp;diff=2295</id>
		<title>Paramedic</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.tr/index.php?title=Paramedic&amp;diff=2295"/>
		<updated>2023-05-08T10:16:27Z</updated>

		<summary type="html">&lt;p&gt;Ansekishoku: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobHeader&lt;br /&gt;
|headerbgcolor = #0066ff&lt;br /&gt;
|headerfontcolor = black&lt;br /&gt;
|stafftype = MEDİKAL PERSONEL&lt;br /&gt;
|imagebgcolor = #66ccff&lt;br /&gt;
|img = Paramedic_action.png&lt;br /&gt;
|img_generic = Paramedic_basic2.png&lt;br /&gt;
|jobtitle = Paramedik&lt;br /&gt;
|access = [[Medbay]], [[Morgue|Morg]], [[Maintenance]], [[Hydroponics|Hidroponik]] Çoğu Departmanın Lobisi, Mineral Deposu&lt;br /&gt;
|additional = [[Operating Theatre|Ameliyathane]]&lt;br /&gt;
|difficulty = Kolay&lt;br /&gt;
|superior = [[Chief Medical Officer]]&lt;br /&gt;
|duties = İstasyonu dolaşıp hasta ara, acil durumlara kulak ver, hastaları ve ölüleri medbaye götür.&lt;br /&gt;
|guides = [[Guide to medicine|İlaç Rehberi]], [[Surgery|Ameliyat Rehberi]], [[Guide to Traumas|Travmalar]], [[Guide to Wounds|Yaralar]], [[Health|Sağlık]]&lt;br /&gt;
|quote = Suit sensörünü açmayanı bulmak için uğraşmayacağım.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Paramedik olarak zamanının çoğunu medbay dışında geçireceğinden medbaye az, istasyona daha çok yetkin var.&lt;br /&gt;
&lt;br /&gt;
Dolu bir [[File:Medicalbelt.png]] [[Medical_Belt#Medical_Belt|Medical Belt]], çantanda bir [[File:Roller_Bed.png]] tekerlekli yatak ve bir handheld crew monitor ile başlarsın. Bir de PDA&#039;nda yüklenmiş Lifeline adında insanların nerede olduğunu bulmaya yarayan uygulama ile başlarsın.&amp;lt;br&amp;gt;&lt;br /&gt;
*Medbay&#039;den medikalHUD&#039;u ve health analyzer&#039;i alman iyi olacaktır.&lt;br /&gt;
*Handheld crew monitor ile suit sensorlerini açan kişilerin sağlık durumlarını ve konumlarını görebilirsin.&lt;br /&gt;
*Pinpointer ile hastanın hangi yönde olduğunu ve uzaklığını görebilir, oku takip ederek ulaşabilirsin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Asgari Gereksinimler&#039;&#039;&#039;: Hastaları ve ölüleri bulup [[Medbay|Medbay&#039;e]] götürmek.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Basit Düzey Beceriler&#039;&#039;&#039;:İnsanlara suit sensor açmalarını söyle, ilk yardım yap, cesetlere formaldehyde enjekte edip organ çürümesini önle, &#039;&#039;&#039;kanaması olan kişileri sürükleme.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gelişmiş Düzey Beceriler&#039;&#039;&#039;:Her türlü hasarı anında iyileştirebilmek, defib kullanabilmek, daha az kullanıp daha çok iyileştirmek.&lt;/div&gt;</summary>
		<author><name>Ansekishoku</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.tr/index.php?title=Paramedic&amp;diff=2294</id>
		<title>Paramedic</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.tr/index.php?title=Paramedic&amp;diff=2294"/>
		<updated>2023-05-08T10:16:08Z</updated>

		<summary type="html">&lt;p&gt;Ansekishoku: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobHeader&lt;br /&gt;
|headerbgcolor = #0066ff&lt;br /&gt;
|headerfontcolor = black&lt;br /&gt;
|stafftype = MEDİKAL PERSONEL&lt;br /&gt;
|imagebgcolor = #66ccff&lt;br /&gt;
|img = Paramedic_action.png&lt;br /&gt;
|img_generic = Paramedic_basic2.png&lt;br /&gt;
|jobtitle = Paramedik&lt;br /&gt;
|access = [[Medbay]], [[Morgue|Morg]], [[Maintenance]], [[Hydroponics|Hidroponik]] Çoğu Departmanın Lobisi, Mineral Deposu&lt;br /&gt;
|additional = [[Operating Theatre|Ameliyathane]]&lt;br /&gt;
|difficulty = Kolay&lt;br /&gt;
|superior = [[Chief Medical Officer]]&lt;br /&gt;
|duties = İstasyonu dolaşıp hasta ara, acil durumlara kulak ver, hastaları ve ölüleri medbaye götür.&lt;br /&gt;
|guides = [[Guide to medicine|İlaç Rehberi]], [[Surgery|Ameliyat Rehberi]], [[Guide to Traumas|Travmalar]], [[Guide to Wounds|Yaralar]], [[Health|Sağlık]]&lt;br /&gt;
|quote = Suit sensörünü açmayanı bulmak için uğraşmayacağım.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Paramedik olarak zamanının çoğunu medbay dışında geçireceğinden medbaye az, istasyona daha çok yetkin var.&lt;br /&gt;
&lt;br /&gt;
Dolu bir [[File:Medicalbelt.png]] [[Medical_Belt#Medical_Belt|Medical Belt]], çantanda bir [[File:Roller_Bed.png]] tekerlekli yatak ve bir handheld crew monitor ile başlarsın. Bir de PDA&#039;nda yüklenmiş Lifeline adında insanların nerede olduğunu bulmaya yarayan uygulama ile başlarsın.&amp;lt;br&amp;gt;&lt;br /&gt;
*Medbay&#039;den medikalHUD&#039;u ve health analyzer&#039;i alman iyi olacaktır.&lt;br /&gt;
*Handheld crew monitor ile suit sensorlerini açan kişilerin sağlık durumlarını ve konumlarını görebilirsin.&lt;br /&gt;
*Pinpointer ile hastanın hangi yönde olduğunu ve uzaklığını görebilir, oku takip ederek ulaşabilirsin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Asgari Gereksinimler&#039;&#039;&#039;: Hastaları ve ölüleri bulup [[Medbay|Medbay&#039;e]] götürmek.&lt;br /&gt;
&#039;&#039;&#039;Basit Düzey Beceriler&#039;&#039;&#039;:İnsanlara suit sensor açmalarını söyle, ilk yardım yap, cesetlere formaldehyde enjekte edip organ çürümesini önle, &#039;&#039;&#039;kanaması olan kişileri sürükleme.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gelişmiş Düzey Beceriler&#039;&#039;&#039;:Her türlü hasarı anında iyileştirebilmek, defib kullanabilmek, daha az kullanıp daha çok iyileştirmek.&lt;/div&gt;</summary>
		<author><name>Ansekishoku</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.tr/index.php?title=Paramedic&amp;diff=2293</id>
		<title>Paramedic</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.tr/index.php?title=Paramedic&amp;diff=2293"/>
		<updated>2023-05-08T10:15:35Z</updated>

		<summary type="html">&lt;p&gt;Ansekishoku: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobHeader&lt;br /&gt;
|headerbgcolor = #0066ff&lt;br /&gt;
|headerfontcolor = black&lt;br /&gt;
|stafftype = MEDİKAL PERSONEL&lt;br /&gt;
|imagebgcolor = #66ccff&lt;br /&gt;
|img = Paramedic_action.png&lt;br /&gt;
|img_generic = Paramedic_basic2.png&lt;br /&gt;
|jobtitle = Paramedik&lt;br /&gt;
|access = [[Medbay]], [[Morgue|Morg]], [[Maintenance]], [[Hydroponics|Hidroponik]] Çoğu Departmanın Lobisi, Mineral Deposu&lt;br /&gt;
|additional = [[Operating Theatre|Ameliyathane]]&lt;br /&gt;
|difficulty = Kolay&lt;br /&gt;
|superior = [[Chief Medical Officer]]&lt;br /&gt;
|duties = İstasyonu dolaşıp hasta ara, acil durumlara kulak ver, hastaları ve ölüleri medbaye götür.&lt;br /&gt;
|guides = [[Guide to medicine|İlaç Rehberi]], [[Surgery|Ameliyat Rehberi]], [[Guide to Traumas|Travmalar]], [[Guide to Wounds|Yaralar]], [[Health|Sağlık]]&lt;br /&gt;
|quote = Suit sensörünü açmayanı bulmak için uğraşmayacağım.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Paramedik olarak zamanının çoğunu medbay dışında geçireceğinden medbaye az, istasyona daha çok yetkin var.&lt;br /&gt;
&lt;br /&gt;
Dolu bir [[File:Medicalbelt.png]] [[Medical_Belt#Medical_Belt|Medical Belt]], çantanda bir [[File:Roller_Bed.png]] tekerlekli yatak ve bir handheld crew monitor ile başlarsın. Bir de PDA&#039;nda yüklenmiş Lifeline adında insanların nerede olduğunu bulmaya yarayan uygulama ile başlarsın.&amp;lt;br&amp;gt;&lt;br /&gt;
*Medbay&#039;den medikalHUD&#039;u ve health analyzer&#039;i alman iyi olacaktır.&lt;br /&gt;
*Handheld crew monitor ile suit sensorlerini açan kişilerin sağlık durumlarını ve konumlarını görebilirsin.&lt;br /&gt;
*Pinpointer ile hastanın hangi yönde olduğunu ve uzaklığını görebilir, oku takip ederek ulaşabilirsin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Asgari Gereksinimler&#039;&#039;&#039;: Hastaları ve ölüleri bulup [[Medbay|Medbay&#039;e]] götürmek.&lt;br /&gt;
&#039;&#039;&#039;Basit Düzey Beceriler&#039;&#039;&#039;:İnsanlara suit sensor açmalarını söyle, ilk yardım yap, cesetlere formaldehyde enjekte edip organ çürümesini önle, &#039;&#039;&#039;kanaması olan kişileri sürükleme.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Gelişmiş Düzey Beceriler&#039;&#039;&#039;:Her türlü hasarı anında iyileştirebilmek, defib kullanabilmek, daha az kullanıp daha çok iyileştirmek.&lt;/div&gt;</summary>
		<author><name>Ansekishoku</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.tr/index.php?title=Dosya:Paramedic_action.png&amp;diff=2292</id>
		<title>Dosya:Paramedic action.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.tr/index.php?title=Dosya:Paramedic_action.png&amp;diff=2292"/>
		<updated>2023-05-08T09:57:17Z</updated>

		<summary type="html">&lt;p&gt;Ansekishoku: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ansekishoku</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.tr/index.php?title=Paramedic&amp;diff=2291</id>
		<title>Paramedic</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.tr/index.php?title=Paramedic&amp;diff=2291"/>
		<updated>2023-05-08T09:56:47Z</updated>

		<summary type="html">&lt;p&gt;Ansekishoku: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobHeader&lt;br /&gt;
|headerbgcolor = #0066ff&lt;br /&gt;
|headerfontcolor = black&lt;br /&gt;
|stafftype = MEDİKAL PERSONEL&lt;br /&gt;
|imagebgcolor = #66ccff&lt;br /&gt;
|img = Paramedic_action.png&lt;br /&gt;
|img_generic = Paramedic_basic2.png&lt;br /&gt;
|jobtitle = Paramedik&lt;br /&gt;
|access = [[Medbay]], [[Morgue|Morg]], [[Surgery|Ameliyathane]], Mineral Storage&lt;br /&gt;
|additional = [[Chemistry Lab|Kimya Laboratuvarı]], [[Virology|Viroloji]]&lt;br /&gt;
|difficulty = Kolay&lt;br /&gt;
|superior = [[Chief Medical Officer]]&lt;br /&gt;
|duties = İstasyonu dolaşıp hasta ara, acil durumlara kulak ver, hastaları ve ölüleri medbaye götür.&lt;br /&gt;
|guides = [[Guide to medicine|İlaç Rehberi]], [[Surgery|Ameliyat Rehberi]], [[Guide to Traumas|Travmalar]], [[Guide to Wounds|Yaralar]], [[Health|Sağlık]]&lt;br /&gt;
|quote = Suit sensörünü açmayanı bulmak için uğraşmayacağım.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Ansekishoku</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.tr/index.php?title=Paramedic&amp;diff=2290</id>
		<title>Paramedic</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.tr/index.php?title=Paramedic&amp;diff=2290"/>
		<updated>2023-05-08T09:56:15Z</updated>

		<summary type="html">&lt;p&gt;Ansekishoku: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobHeader&lt;br /&gt;
|headerbgcolor = #0066ff&lt;br /&gt;
|headerfontcolor = black&lt;br /&gt;
|stafftype = MEDİKAL PERSONEL&lt;br /&gt;
|imagebgcolor = #66ccff&lt;br /&gt;
|img = Paramedic_action.png&lt;br /&gt;
|img_generic = Paramedic_basic2.png&lt;br /&gt;
|jobtitle = Paramedik&lt;br /&gt;
|access = [[Medbay]], [[Morgue|Morg]], [[Surgery|Ameliyathane]], Mineral Storage&lt;br /&gt;
|additional = [[Chemistry Lab|Kimya Laboratuvarı]], [[Virology|Viroloji]]&lt;br /&gt;
|difficulty = Kolay&lt;br /&gt;
|superior = [[Chief Medical Officer]]&lt;br /&gt;
|duties = İstasyonu dolaşıp hasta ara, acil durumlara kulak ver, hastaları ve ölüleri medbaye götür.&lt;br /&gt;
|guides = [[Guide to medicine|İlaç Rehberi]], [[Surgery|Ameliyat Rehberi]], [[Guide to Traumas|Travmalar]], [[Guide to Wounds|Yaralar]], [[Health|Sağlık]]&lt;br /&gt;
|quote = Suit sensörünü açmayanı bulmak için uğraşmayacağım.&lt;/div&gt;</summary>
		<author><name>Ansekishoku</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.tr/index.php?title=Paramedic&amp;diff=2289</id>
		<title>Paramedic</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.tr/index.php?title=Paramedic&amp;diff=2289"/>
		<updated>2023-05-08T09:55:46Z</updated>

		<summary type="html">&lt;p&gt;Ansekishoku: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Yapım Aşaması =&lt;br /&gt;
{{JobHeader&lt;br /&gt;
|headerbgcolor = #0066ff&lt;br /&gt;
|headerfontcolor = black&lt;br /&gt;
|stafftype = MEDİKAL PERSONEL&lt;br /&gt;
|imagebgcolor = #66ccff&lt;br /&gt;
|img = Paramedic_action.png&lt;br /&gt;
|img_generic = Paramedic_basic2.png&lt;br /&gt;
|jobtitle = Paramedik&lt;br /&gt;
|access = [[Medbay]], [[Morgue|Morg]], [[Surgery|Ameliyathane]], Mineral Storage&lt;br /&gt;
|additional = [[Chemistry Lab|Kimya Laboratuvarı]], [[Virology|Viroloji]]&lt;br /&gt;
|difficulty = Kolay&lt;br /&gt;
|superior = [[Chief Medical Officer]]&lt;br /&gt;
|duties = İstasyonu dolaşıp hasta ara, acil durumlara kulak ver, hastaları ve ölüleri medbaye götür.&lt;br /&gt;
|guides = [[Guide to medicine|İlaç Rehberi]], [[Surgery|Ameliyat Rehberi]], [[Guide to Traumas|Travmalar]], [[Guide to Wounds|Yaralar]], [[Health|Sağlık]]&lt;br /&gt;
|quote = Suit sensörünü açmayanı bulmak için uğraşmayacağım.&lt;/div&gt;</summary>
		<author><name>Ansekishoku</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.tr/index.php?title=Paramedic&amp;diff=2288</id>
		<title>Paramedic</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.tr/index.php?title=Paramedic&amp;diff=2288"/>
		<updated>2023-05-08T09:48:05Z</updated>

		<summary type="html">&lt;p&gt;Ansekishoku: &amp;quot;= Yapım Aşaması =&amp;quot; içeriğiyle yeni sayfa oluşturdu&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Yapım Aşaması =&lt;/div&gt;</summary>
		<author><name>Ansekishoku</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.tr/index.php?title=Head_of_Security&amp;diff=1931</id>
		<title>Head of Security</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.tr/index.php?title=Head_of_Security&amp;diff=1931"/>
		<updated>2023-05-05T10:56:50Z</updated>

		<summary type="html">&lt;p&gt;Ansekishoku: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;BU SAYFA DEĞİŞECEK, SİLİNECEK VE EKLENECEKTİR.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{JobHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = GÜVENLİK &amp;amp; KOMUTA PERSONELİ&lt;br /&gt;
|imagebgcolor = pink&lt;br /&gt;
|img = Hos.png&lt;br /&gt;
|img_generic = Generic_hos.png&lt;br /&gt;
|jobtitle = Head Of Security&lt;br /&gt;
|access = [[Armory|Security&#039;de]] [[Brig|her]] [[Security Office|yer]], Head of Security Ofisi, [[Maintenance]], [[Medbay]], [[Research Division|Science Departmanı]], [[Bridge]], [[Engineering|Engineering Departmanı]], [[Construction Area]], [[Cargo Office|Kargo Ofisi]], [[Mining]], [[Gateway]], Kişisel dolaplar, Silah izni&lt;br /&gt;
|additional = Yok&lt;br /&gt;
|difficulty = Çok zor&lt;br /&gt;
|superior = [[Captain|Kaptan]]&lt;br /&gt;
|duties = Departmanların güvende olduğundan emin ol, Güvenlik personelini koordine et.&lt;br /&gt;
|guides = [[Guide to security]], [[Guide to Trials]], [[Chain of Command]], [[Space Law]], [[Guide to Head of Staff Equipment|Head of Staff Equipment]], [[Security items]]&lt;br /&gt;
|quote = Palyaçoyu dövmeyi bırakın da işinize dönün! Tehdit seviyemiz kırmızı yıldız. Her an her şey olabilir, hazırlıklı olun!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Security Officer|Güvenlik Memuru&#039;ndan]] terfi edildin. Memur olmak yeterince zor değil miydi? O zaman doğru yerdesin. Umarım. Bütün [[Jobs#Security|Güvenlik Departmanı&#039;nın]] başı olmak, istasyonu ve mürettebatını korumakla görevlendirilmek kolay bir iş değil.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Asgari gereksinimler:&#039;&#039;&#039; Takımını hayatta tutmaya çalış. Birlikte çalışmak, iletişimde olmak ve büyük sorunlar yerine küçük sorunlarla ilgilenip [[Shitcurity|Bokurity&#039;e]] (d)evrilmemek.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[File:Bulletproofhelm.png]]&#039;&#039;&#039;Güvenlik Güçleri&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color:salmon; font-size: 200%;&amp;quot;&amp;gt;[[File:StunBaton.gif|64px]]&#039;&#039;&#039;[[Guide to security|İyi bir HoS olmak istiyorsan, iyi bir Güvenlik Memuru olman lazım. Eğer Security&#039;de yeni isen, bu sayfayı oku ve bir Memur olmanın içini dışını öğren.]]&#039;&#039;&#039;[[File:StunBaton.gif|64px]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Security|Güvenlik]] başı olarak, [[Brig]], [[Bridge]] ve [[Courtroom]] bölgelerini kollamak, Güvenlik memurları&#039;nın [[shitcurity|her şeyi mahvetmediklerinden]] emin olmak önemlidir. İşi Memurlarına bırak (Güvenlik memurlarının giremediği ama senin erişebildiğin yerlere gitmek, Security departmanı&#039;nın sayıca az olması, acil bir durumda veya kırmızı alarmda olmanız durumu haricinde). Security Departmanı&#039;nda istasyona en fazla erişimi olan sensin.&lt;br /&gt;
&lt;br /&gt;
==Ofisin==&lt;br /&gt;
[[File:hos-office.png|300px|thumb|alt=Security Office|Ofisin genelde [[Security Office]]&#039;in yanında olur. Mavi kapı ve güzel görünümlü bir halı sayesinde odanı diğer odalardan ayırt edebilirsin!]]&lt;br /&gt;
Ofisinde güvenlik terminalleri, HoS MODsuitin, sıradan ofis malzemeleri, HoS Damgası ve gizlilik için için shutter butonları vardır.&lt;br /&gt;
&lt;br /&gt;
Dolabında ise özel silahın olan [[Guide to Head of Staff Equipment#Head of Security|X-01 Multiphase Energy Gun]], telescopic riot shield, [[Security_items#Mindshield_Implant|mindshield implant kutusu]], [[Flashbang|bir kutu flaş bombası]], dolu [[Security Belt]], kıyafetler bulunur.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide to Head of Staff Equipment#Head of Security|Ekipmanlarının hepsine buradan bakabilirsin.]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[File:Hoscap.png|32px]] Otorite==&lt;br /&gt;
HoS olarak Güvenlik Personeli senin sorumluluğundadır. Onların ne yaptığını izleyip yönlendirmek, işlerini doğru yaptıklarından emin olmak önemlidir.&lt;br /&gt;
&lt;br /&gt;
[[File:Helmet.png]] [[Security Officer|&#039;&#039;&#039;&amp;lt;big&amp;gt;Güvenlik Memurları&amp;lt;/big&amp;gt;&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Genelde her memurun atandığı bir departman vardır. Memurlarına emir verip nerede sorun varsa oraya yönlendir, onların [[Shitcurity|kötü bir memur]] olmadığından emin ol.&lt;br /&gt;
&lt;br /&gt;
===[[File:Helmet_bp.png|32px]] [[Brig Physician|Brig Doktoru]]===&lt;br /&gt;
Brig doktorunun görevi güvenlik departmanını ve mahkumları iyileştirmektir. Zaten yeteri kadar memur olduğunda veya sen söylememene rağmen memur gibi davranıyorsa uyar.&lt;br /&gt;
&lt;br /&gt;
===[[File:Policecap.png]] [[Warden|Warden]]=== &lt;br /&gt;
Brig&#039;i kollamakla sorumludur. Armory, mahkumlar, kameralar...&lt;br /&gt;
&lt;br /&gt;
===[[File:Detectivefedora.png]] [[Detective|Dedektif]]=== &lt;br /&gt;
Bir dedektiflik sanatı ustası. Suç mahallinin her karışını inceleyip bir [[Changeling|şeyleri]] [[Heretic|açığa]] [[Traitor|çıkarır]].&lt;br /&gt;
&lt;br /&gt;
===[[File:Fedora.png]] [[Lawyer|Avukatlar]]===&lt;br /&gt;
Avukatlar genelde hiç bir işe yaramaz, kendini Saul Goodman sanıp kapital suçu olan permadaki mahkumla görüşme izni alıp onu kaçırma planı yapar, tutuklanıp demote edilir. Bazen de hayatsız gibi tüm uzay yasası kitabını ezberleyip her bir suçluyu hapse attığında panele kaç dakika girdiğini izler, mahkumu hücrede gerektiğinden 1 saniye fazla tuttuğunda seni radyo üzerinden şikayet eder.&lt;br /&gt;
&lt;br /&gt;
==[[File:Clipboard paper.png]] Atamalar==&lt;br /&gt;
Oyuna giren her Güvenlik Memuru bir departman güvenliği olarak atanır. Medbay, Science, Engineering ve Supply. Bu departmanlardan birine atanan Memurlar, o departmana ek erişim kazanırlar. Ayrıca departmanların içerisinde küçük bir departman güvenlik noktası bulunur. Memurlar atandıkları departmana göre renkli kol bandına sahiptirler. Eğer bir departman tehlikede ise, o departmana daha fazla memur atamanız önerilir.&lt;br /&gt;
&lt;br /&gt;
==[[File:Handcuffs.png]] [[Brig]]==&lt;br /&gt;
[[File:Thebrig.png|300px|thumb|alt=Brig|The [[Brig]] is where most of your &amp;quot;in-and-out&amp;quot; prisoners will make their stay.]]&lt;br /&gt;
Mahkumların tutulduğu bölge. Güvenlik personeli, [[Heads of Staff|Komuta Üyeleri]] ve Avukat&#039;ın brig koridoruna erişimi vardır.  Warden odasında bulunan tuşlar ile belirli yerlerin shutterlarını kapatabilirsin. Security camları elektrikli olduğundan içeri girmeye çalışan suçluların camları kırmaları zordur.&lt;br /&gt;
&lt;br /&gt;
Mahkumlar sürekli kaçmaya çalışır. Mahkumların üstünü ararken kaçmalarını zorlaştırmak için kelepçelilerken yatağa bağla (tehlikeli değiller ise kelepçelerini çözmeyi unutma). &#039;&#039;&#039;HÜCRE PANELİNE ZAMAN GİRMEYİ UNUTMA!&#039;&#039;&#039; Bunu yapmazsan kapı kilitlenmez. Ayrıca mahkumların üstündekileri çıkarıp dolaba koymayı unutma. Mahkumun süresi bitince kapısı ve hücre dolabının kilidi açılacaktır. Bu sayede eşyalarını alıp çıkabilir.&lt;br /&gt;
&lt;br /&gt;
Bir suçlunun salınmak için çok tehlikeli olduğu kanıtlandığında, İdam edebilir ve &amp;lt;s&amp;gt;barbar değilsen&amp;lt;/s&amp;gt; gerçekten iyi bir HoS isen Permabrig&#039;e atabilirsin. Kimseyi iyi bir sebebin yoksa permabrig&#039;e koymaman gerektiğini biliyorsundur herhalde. Çünkü permabrigden kaçmak zordur ve süre belirleyicisi olmadığından mahkumun kaç dakika kaldığını göremezsin. Eğer birini insancıl yollarla idam etmek istiyorsan, ölümcül enjeksiyon şırıngası kullanabilirsin. Ayrıca bir mahkumu idam ediyorsan ve istasyonda Asimov [[AI]] bulunuyor ise, gizlice yapmaya çalış çünkü [[AI]] sana engel olmaya çalışabilir.&lt;br /&gt;
&lt;br /&gt;
Ya da mahkumu Lavaland Gulag&#039;a sürgün edebilirsin. Kaçmanın neredeyse imkansız olduğu bu Lavaland maden bölgesinde mahkumu &amp;quot;&#039;&#039;&#039;yanlışlıkla&#039;&#039;&#039;&amp;quot; lav gölüne ittirmediğinden emin ol.&lt;br /&gt;
&lt;br /&gt;
==Dann&#039;ım yaa!==&lt;br /&gt;
Departmanında &amp;lt;s&amp;gt;bazenleri&amp;lt;/s&amp;gt; neredeyse her zaman yetersiz personel olacaktır. Bu sorun oluşturabilir. Özellikle kriz durumlarında! Neyse ki böyle durumlarda gönüllü mürettebatı departmanına alabilirsin.&lt;br /&gt;
&lt;br /&gt;
Ofisindeki ID konsolu sayesinde insanlara Security departmanına erişim verebilir, ofisindeki kutuda bulunan kol bandını bu gönüllü mürettebata verip onların &amp;quot;Acting Security&amp;quot; olduğunu diğer mürettebatın farkında olması için verebilirsin. Ayrıca onları [[Security_items#Mindshield_Implant|mindshield implant]] ile implantlamayı unutma.&lt;br /&gt;
&lt;br /&gt;
Mürettebatı &amp;quot;geçici&amp;quot; Güvenlik Memuru yaparak onların Security üyesi gibi davranmasına izin verirsin. Mürettebatı atayarak [[Clown|deneyimsiz]] veya düpedüz [[Traitor|suçlu]] insanları departmanına almanın riskleri olsa da kritik durumlarda iyi bir rol oynayabilirler. &lt;br /&gt;
&lt;br /&gt;
==[[File:StunBaton.gif|32px]] Günden Güne==&lt;br /&gt;
Bir çok &amp;lt;s&amp;gt;ucube&amp;lt;/s&amp;gt; garip insanla karşılacaksın. Her round farklı tehdit seviyesi ile karşılabilirsin, bunun için dikkatli olmak ve tehlike her ne ise bildirmek roundun yönünü değiştirebilen önemli bir faktördür. Tehditin ne olduğunu belirleyip ona göre departmanları, departmanını ve Memurlarını hazırlamak, durum kötüye gitmeden ilgilenebilmenizi sağlar.&lt;br /&gt;
&lt;br /&gt;
Kartında bütün departmanların basit accessi bulunur. Bu sayede bütün departmanların giriş kapılarını açabilirsin. [[Cargo Technician|Kargocu]] veya [[Quartermaster|QM]] yoksa, departmanına bir şeyler sipariş edebilirsin.&lt;br /&gt;
===[[File:Flash.gif|32px]]İsyan Kontrolu===&lt;br /&gt;
[[Revolution]] olduğunda, her Komuta üyesi gibi sen de bir hedefsin. Revlerin öldürmesi en zor olduğu komuta üyesi sen olsan da, etrafta flaşlama sesi duyduğunda hemen atlama. Her an her yerden 10 kişi çıkıp sana saldırıp öldürebilir.&lt;br /&gt;
&lt;br /&gt;
Revolution&#039;u yenmek için 2 seçeneğin var; Bir [[shitcurity|canavar]] gibi hepsini öldür, ya da onları tutuklayıp [[Security_items#Mindshield_Implant|Mindshield Implant]] enjekte et.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Önemli&#039;&#039;&#039;: Eğer birisi implantlanmasına rağmen kendine gelmediyse (resisting the implant), onlar Head Revolution&#039;dur ve öldürülmeleri gerektir.&lt;br /&gt;
&lt;br /&gt;
===[[File:Ritual knife.png|32px]] Engizisyon===&lt;br /&gt;
Kült varken hem çok önemli hem de savunmasız olacaksın. Ne kadar iyi ekipmanın olursa olsun karşında savaşmaya hazır bir kültist varsa, ölmen çok muhtemeldir.&lt;br /&gt;
&lt;br /&gt;
[[Chaplain]] bu durumlarda mürettebattaki en önemli kişidir. Sonsuz kutsal su kaynağı ve sahip olduğu &#039;&#039;&#039;null rod&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;u ile, böyle tehditler karşısında mürettebatın en güçlü kişisidir. Kült olduğunu anladığınız anda Chaplain&#039;i koruyun. Kültistleri yakalayıp onlara zorla kutsal su içirip tekrar o mürettebat üyesini saflarınıza katabilir, kutsal suyu yerlere dökerek kültistlerin ışınlanmasını önleyebilirsiniz.&lt;br /&gt;
&lt;br /&gt;
Bir zaman sonra kült, gizlilikten çıkıp zırh, kılıç ve [[Construct]]&#039;lar ile saldırıya geçecektir. Yakın dövüş alanına girmeden lazerler yağdırsanız bile geri püskürtmeniz zordur.&lt;br /&gt;
&lt;br /&gt;
Construct&#039;lar bir zaman sonra seri üretime geçecek olduğundan oyunun sonunu getirebilirler. Juggernaut&#039;lar ağır yürümelerine rağmen, çok fazla canları vardır ve zırhları sayesinde birçok lazeri geri sektirecektir. Juggernaut&#039;u öldürmenin en kolay yolu balistik silah kullanmaktır.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Önemli&#039;&#039;&#039;: Kutsal suyunuz mu bitti? Chaplain öldü veya hiç gelmedi mi? [[Cargo|Kargo Departmanı]] religious supply crate sipariş edebilir, [[Botany|Botanikçiler]] holy melon yapabiir.&lt;br /&gt;
&lt;br /&gt;
===[[File:Nuke.gif|32px]] Nuke Ops!===&lt;br /&gt;
Sendika MODsuitleri, kırılan telecomms ve [[AI]]. Nükleer durumlar istasyonun Head Of Security&#039;e en lazım olduğu zamanlardır. İstasyondaki terör saldırısını geri püskürtmek çok fazla combat ve robustlama becerisi ister.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Özetle:&#039;&#039;&#039; Nükleer disk&#039;i koru. Dolabında bulunan pinpointer, bu diski bulmana yardımcı olur. Sendikacıların kendi pinpointerları olduğu için diski saklamayı deneme bile. Z-katmanından çıkmak, diski yok etmek diskin istasyonda rastgele bir yerde ortaya çıkmasına sebep olur &lt;br /&gt;
&lt;br /&gt;
Bıçak kemiğe dayandığında (AI&#039;ın ölüp Telecomms&#039;un bozulması), ilk önceliğin diski bulmaktır. Telecomms düşse bile announcement system&#039;lar çalışır. Duyuru geçip güvenlik departmanını yanına çağırdığında memurlarına kurşun geçirmez yelek, balistik, lazer veya iyon tipi silahlar vermeyi unutma. Mürettebatı da çağırıp silahlanmalarını sağlayabilirsin. Nuke Op&#039;lar Brig&#039;i bombalamayı sevdiğinden dikkatli olmanı öneririm.&lt;br /&gt;
&lt;br /&gt;
===[[File:Blob core.gif|32px]] Biyolojik Tehlike Önleme ===&lt;br /&gt;
İlk defa Harmbaton ile çözemediğin bir olay. İstasyonda &#039;&#039;&#039;blob&#039;&#039;&#039; olduğunda, kendini ön saflardan arka saflara koşup dururken bulacaksın. Blob onaylandığında ilk önceliğin armory&#039;i boşaltmak ve silahları dağıtmak olsun.&lt;br /&gt;
&lt;br /&gt;
Mürettebatın silahlandığından emin olduktan sonra, yapacağın en iyi yardım lazım olduğun yere gidip hem blob ile savaşmak, hem de silah kutularını açmaktır. Daha sonra Security Post&#039;lardan rechargerları al, daha hızlı şarj etmeleri için geliştirip blob ile savaşılan bölgeye bu rechargerları götür. &amp;lt;br&amp;gt;{{meslekler}}&lt;br /&gt;
[[kategori:meslekler]]&lt;/div&gt;</summary>
		<author><name>Ansekishoku</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.tr/index.php?title=Head_of_Security&amp;diff=1930</id>
		<title>Head of Security</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.tr/index.php?title=Head_of_Security&amp;diff=1930"/>
		<updated>2023-05-05T10:49:12Z</updated>

		<summary type="html">&lt;p&gt;Ansekishoku: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;BU SAYFA DEĞİŞECEK, SİLİNECEK VE EKLENECEKTİR.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{JobHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = GÜVENLİK &amp;amp; KOMUTA PERSONELİ&lt;br /&gt;
|imagebgcolor = pink&lt;br /&gt;
|img = Hos.png&lt;br /&gt;
|img_generic = Generic_hos.png&lt;br /&gt;
|jobtitle = Head Of Security&lt;br /&gt;
|access = [[Armory|Security&#039;de]] [[Brig|her]] [[Security Office|yer]], Head of Security Ofisi, [[Maintenance]], [[Medbay]], [[Research Division|Science Departmanı]], [[Bridge]], [[Engineering|Engineering Departmanı]], [[Construction Area]], [[Cargo Office|Kargo Ofisi]], [[Mining]], [[Gateway]], Kişisel dolaplar, Silah izni&lt;br /&gt;
|additional = Yok&lt;br /&gt;
|difficulty = Çok zor&lt;br /&gt;
|superior = [[Captain|Kaptan]]&lt;br /&gt;
|duties = Departmanların güvende olduğundan emin ol, Güvenlik personelini koordine et.&lt;br /&gt;
|guides = [[Guide to security]], [[Guide to Trials]], [[Chain of Command]], [[Space Law]], [[Guide to Head of Staff Equipment|Head of Staff Equipment]], [[Security items]]&lt;br /&gt;
|quote = Palyaçoyu dövmeyi bırakın da işinize dönün! Tehdit seviyemiz kırmızı yıldız. Her an her şey olabilir, hazırlıklı olun!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Security Officer|Güvenlik Memuru&#039;ndan]] terfi edildin. Memur olmak yeterince zor değil miydi? O zaman doğru yerdesin. Umarım. Bütün [[Jobs#Security|Güvenlik Departmanı&#039;nın]] başı olmak, istasyonu ve mürettebatını korumakla görevlendirilmek kolay bir iş değil.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Asgari gereksinimler:&#039;&#039;&#039; Takımını hayatta tutmaya çalış. Birlikte çalışmak, iletişimde olmak ve büyük sorunlar yerine küçük sorunlarla ilgilenip [[Shitcurity|Bokurity&#039;e]] (d)evrilmemek.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[File:Bulletproofhelm.png]]&#039;&#039;&#039;Güvenlik Güçleri&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color:salmon; font-size: 200%;&amp;quot;&amp;gt;[[File:StunBaton.gif|64px]]&#039;&#039;&#039;[[Guide to security|İyi bir HoS olmak istiyorsan, iyi bir Güvenlik Memuru olman lazım. Eğer Security&#039;de yeni isen, bu sayfayı oku ve bir Memur olmanın içini dışını öğren.]]&#039;&#039;&#039;[[File:StunBaton.gif|64px]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Security|Güvenlik]] başı olarak, [[Brig]], [[Bridge]] ve [[Courtroom]] bölgelerini kollamak, Güvenlik memurları&#039;nın [[shitcurity|her şeyi mahvetmediklerinden]] emin olmak önemlidir. İşi Memurlarına bırak (Güvenlik memurlarının giremediği ama senin erişebildiğin yerlere gitmek, Security departmanı&#039;nın sayıca az olması, acil bir durumda veya kırmızı alarmda olmanız durumu haricinde). Security Departmanı&#039;nda istasyona en fazla erişimi olan sensin.&lt;br /&gt;
&lt;br /&gt;
==Ofisin==&lt;br /&gt;
[[File:hos-office.png|300px|thumb|alt=Security Office|Ofisin genelde [[Security Office]]&#039;in yanında olur. Mavi kapı ve güzel görünümlü bir halı sayesinde odanı diğer odalardan ayırt edebilirsin!]]&lt;br /&gt;
Ofisinde güvenlik terminalleri, HoS MODsuitin, sıradan ofis malzemeleri, HoS Damgası ve gizlilik için için shutter butonları vardır.&lt;br /&gt;
&lt;br /&gt;
Dolabında ise özel silahın olan [[Guide to Head of Staff Equipment#Head of Security|X-01 Multiphase Energy Gun]], telescopic riot shield, [[Security_items#Mindshield_Implant|mindshield implant kutusu]], [[Flashbang|bir kutu flaş bombası]], dolu [[Security Belt]], kıyafetler bulunur.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide to Head of Staff Equipment#Head of Security|Ekipmanlarının hepsine buradan bakabilirsin.]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[File:Hoscap.png|32px]] Otorite==&lt;br /&gt;
HoS olarak Güvenlik Personeli senin sorumluluğundadır. Onların ne yaptığını izleyip yönlendirmek, işlerini doğru yaptıklarından emin olmak önemlidir.&lt;br /&gt;
&lt;br /&gt;
[[File:Helmet.png]] [[Security Officer|&#039;&#039;&#039;&amp;lt;big&amp;gt;Güvenlik Memurları&amp;lt;/big&amp;gt;&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Genelde her memurun atandığı bir departman vardır. Memurlarına emir verip nerede sorun varsa oraya yönlendir, onların [[Shitcurity|kötü bir memur]] olmadığından emin ol.&lt;br /&gt;
&lt;br /&gt;
===[[File:Helmet_bp.png|32px]] [[Brig Physician|Brig Doktoru]]===&lt;br /&gt;
Brig doktorunun görevi güvenlik departmanını ve mahkumları iyileştirmektir. Zaten yeteri kadar memur olduğunda veya sen söylememene rağmen memur gibi davranıyorsa uyar.&lt;br /&gt;
&lt;br /&gt;
===[[File:Policecap.png]] [[Warden|Warden]]=== &lt;br /&gt;
Brig&#039;i kollamakla sorumludur. Armory, mahkumlar, kameralar...&lt;br /&gt;
&lt;br /&gt;
===[[File:Detectivefedora.png]] [[Detective|Dedektif]]=== &lt;br /&gt;
Bir dedektiflik sanatı ustası. Suç mahallinin her karışını inceleyip bir [[Changeling|şeyleri]] [[Heretic|açığa]] [[Traitor|çıkarır]].&lt;br /&gt;
&lt;br /&gt;
===[[File:Fedora.png]] [[Lawyer|Avukatlar]]===&lt;br /&gt;
Avukatlar genelde hiç bir işe yaramaz, kendini Saul Goodman sanıp kapital suçu olan permadaki mahkumla görüşme izni alıp onu kaçırma planı yapar, tutuklanıp demote edilir. Bazen de hayatsız gibi tüm uzay yasası kitabını ezberleyip her bir suçluyu hapse attığında panele kaç dakika girdiğini izler, mahkumu hücrede gerektiğinden 1 saniye fazla tuttuğunda seni radyo üzerinden şikayet eder.&lt;br /&gt;
&lt;br /&gt;
==[[File:Clipboard paper.png]] Atamalar==&lt;br /&gt;
Oyuna giren her Güvenlik Memuru bir departman güvenliği olarak atanır. Medbay, Science, Engineering ve Supply. Bu departmanlardan birine atanan Memurlar, o departmana ek erişim kazanırlar. Ayrıca departmanların içerisinde küçük bir departman güvenlik noktası bulunur. Memurlar atandıkları departmana göre renkli kol bandına sahiptirler. Eğer bir departman tehlikede ise, o departmana daha fazla memur atamanız önerilir.&lt;br /&gt;
&lt;br /&gt;
==[[File:Handcuffs.png]] [[Brig]]==&lt;br /&gt;
[[File:Thebrig.png|300px|thumb|alt=Brig|The [[Brig]] is where most of your &amp;quot;in-and-out&amp;quot; prisoners will make their stay.]]&lt;br /&gt;
Mahkumların tutulduğu bölge. Güvenlik personeli, [[Heads of Staff|Komuta Üyeleri]] ve Avukat&#039;ın brig koridoruna erişimi vardır.  Warden odasında bulunan tuşlar ile belirli yerlerin shutterlarını kapatabilirsin. Security camları elektrikli olduğundan içeri girmeye çalışan suçluların camları kırmaları zordur.&lt;br /&gt;
&lt;br /&gt;
Mahkumlar sürekli kaçmaya çalışır. Mahkumların üstünü ararken kaçmalarını zorlaştırmak için kelepçelilerken yatağa bağla (tehlikeli değiller ise kelepçelerini çözmeyi unutma). &#039;&#039;&#039;HÜCRE PANELİNE ZAMAN GİRMEYİ UNUTMA!&#039;&#039;&#039; Bunu yapmazsan kapı kilitlenmez. Ayrıca mahkumların üstündekileri çıkarıp dolaba koymayı unutma. Mahkumun süresi bitince kapısı ve hücre dolabının kilidi açılacaktır. Bu sayede eşyalarını alıp çıkabilir.&lt;br /&gt;
&lt;br /&gt;
Bir suçlunun salınmak için çok tehlikeli olduğu kanıtlandığında, İdam edebilir ve &amp;lt;s&amp;gt;barbar değilsen&amp;lt;/s&amp;gt; gerçekten iyi bir HoS isen Permabrig&#039;e atabilirsin. Kimseyi iyi bir sebebin yoksa permabrig&#039;e koymaman gerektiğini biliyorsundur herhalde. Çünkü permabrigden kaçmak zordur ve süre belirleyicisi olmadığından mahkumun kaç dakika kaldığını göremezsin. Eğer birini insancıl yollarla idam etmek istiyorsan, ölümcül enjeksiyon şırıngası kullanabilirsin. Ayrıca bir mahkumu idam ediyorsan ve istasyonda Asimov [[AI]] bulunuyor ise, gizlice yapmaya çalış çünkü [[AI]] sana engel olmaya çalışabilir.&lt;br /&gt;
&lt;br /&gt;
Ya da mahkumu Lavaland Gulag&#039;a sürgün edebilirsin. Kaçmanın neredeyse imkansız olduğu bu Lavaland maden bölgesinde mahkumu &amp;quot;&#039;&#039;&#039;yanlışlıkla&#039;&#039;&#039;&amp;quot; lav gölüne ittirmediğinden emin ol.&lt;br /&gt;
&lt;br /&gt;
==Dann&#039;ım yaa!==&lt;br /&gt;
Departmanında &amp;lt;s&amp;gt;bazenleri&amp;lt;/s&amp;gt; neredeyse her zaman yetersiz personel olacaktır. Bu sorun oluşturabilir. Özellikle kriz durumlarında! Neyse ki böyle durumlarda gönüllü mürettebatı departmanına alabilirsin.&lt;br /&gt;
&lt;br /&gt;
Ofisindeki ID konsolu sayesinde insanlara Security departmanına erişim verebilir, ofisindeki kutuda bulunan kol bandını bu gönüllü mürettebata verip onların &amp;quot;Acting Security&amp;quot; olduğunu diğer mürettebatın farkında olması için verebilirsin. Ayrıca onları [[Security_items#Mindshield_Implant|mindshield implant]] ile implantlamayı unutma.&lt;br /&gt;
&lt;br /&gt;
Mürettebatı &amp;quot;geçici&amp;quot; Güvenlik Memuru yaparak onların Security üyesi gibi davranmasına izin verirsin. Mürettebatı atayarak [[Clown|deneyimsiz]] veya düpedüz [[Traitor|suçlu]] insanları departmanına almanın riskleri olsa da kritik durumlarda iyi bir rol oynayabilirler. &lt;br /&gt;
&lt;br /&gt;
==[[File:StunBaton.gif|32px]] Günden Güne==&lt;br /&gt;
Bir çok &amp;lt;s&amp;gt;ucube&amp;lt;/s&amp;gt; garip insanla karşılacaksın. Her round farklı tehdit seviyesi ile karşılabilirsin, bunun için dikkatli olmak ve tehlike her ne ise bildirmek roundun yönünü değiştirebilen önemli bir faktördür. Tehditin ne olduğunu belirleyip ona göre departmanları, departmanını ve Memurlarını hazırlamak, durum kötüye gitmeden ilgilenebilmenizi sağlar.&lt;br /&gt;
&lt;br /&gt;
Kartında bütün departmanların basit accessi bulunur. Bu sayede bütün departmanların giriş kapılarını açabilirsin. [[Cargo Technician|Kargocu]] veya [[Quartermaster|QM]] yoksa, departmanına bir şeyler sipariş edebilirsin.&lt;br /&gt;
===[[File:Flash.gif|32px]]İsyan Kontrolu===&lt;br /&gt;
[[Revolution]] olduğunda, her Komuta üyesi gibi sen de bir hedefsin. Revlerin öldürmesi en zor olduğu komuta üyesi sen olsan da, etrafta flaşlama sesi duyduğunda hemen atlama. Her an her yerden 10 kişi çıkıp sana saldırıp öldürebilir.&lt;br /&gt;
&lt;br /&gt;
Revolution&#039;u yenmek için 2 seçeneğin var; Bir [[shitcurity|canavar]] gibi hepsini öldür, ya da onları tutuklayıp [[Security_items#Mindshield_Implant|Mindshield Implant]] enjekte et.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Önemli&#039;&#039;&#039;: Eğer birisi implantlanmasına rağmen kendine gelmediyse (resisting the implant), onlar Head Revolution&#039;dur ve öldürülmeleri gerektir.&lt;br /&gt;
&lt;br /&gt;
===[[File:Ritual knife.png|32px]] Engizisyon===&lt;br /&gt;
Kült varken hem çok önemli hem de savunmasız olacaksın. Ne kadar iyi ekipmanın olursa olsun karşında savaşmaya hazır bir kültist varsa, ölmen çok muhtemeldir.&lt;br /&gt;
&lt;br /&gt;
[[Chaplain]] bu durumlarda mürettebattaki en önemli kişidir. Sonsuz kutsal su kaynağı ve sahip olduğu &#039;&#039;&#039;null rod&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;u ile, böyle tehditler karşısında mürettebatın en güçlü kişisidir. Kült olduğunu anladığınız anda Chaplain&#039;i koruyun. Kültistleri yakalayıp onlara zorla kutsal su içirip tekrar o mürettebat üyesini saflarınıza katabilir, kutsal suyu yerlere dökerek kültistlerin ışınlanmasını önleyebilirsiniz.&lt;br /&gt;
&lt;br /&gt;
Bir zaman sonra kült, gizlilikten çıkıp zırh, kılıç ve [[Construct]]&#039;lar ile saldırıya geçecektir. Yakın dövüş alanına girmeden lazerler yağdırsanız bile geri püskürtmeniz zordur.&lt;br /&gt;
&lt;br /&gt;
Construct&#039;lar bir zaman sonra seri üretime geçecek olduğundan oyunun sonunu getirebilirler. Juggernaut&#039;lar ağır yürümelerine rağmen, çok fazla canları vardır ve zırhları sayesinde birçok lazeri geri sektirecektir. Juggernaut&#039;u öldürmenin en kolay yolu balistik silah kullanmaktır.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Önemli&#039;&#039;&#039;: Kutsal suyunuz mu bitti? Chaplain öldü veya hiç gelmedi mi? [[Cargo|Kargo Departmanı]] religious supply crate sipariş edebilir, [[Botany|Botanikçiler]] holy melon yapabiir.&lt;br /&gt;
&lt;br /&gt;
===[[File:Nuke.gif|32px]] Nuke Ops!===&lt;br /&gt;
Sendika MODsuitleri, kırılan telecomms ve [[AI]]. Nükleer durumlar istasyonun Head Of Security&#039;e en lazım olduğu zamanlardır. İstasyondaki terör saldırısını geri püskürtmek çok fazla combat ve robustlama becerisi ister.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Özetle:&#039;&#039;&#039; Nükleer disk&#039;i koru. Dolabında bulunan pinpointer, bu diski bulmana yardımcı olur. Sendikacıların kendi pinpointerları olduğu için diski saklamayı deneme bile. Z-katmanından çıkmak, diski yok etmek diskin istasyonda rastgele bir yerde ortaya çıkmasına sebep olur &lt;br /&gt;
&lt;br /&gt;
Bıçak kemiğe dayandığında (AI&#039;ın ölüp Telecomms&#039;un bozulması), ilk önceliğin diski bulmaktır. Telecomms düşse bile announcement system&#039;lar çalışır. Duyuru geçip güvenlik departmanını yanına çağırdığında memurlarına kurşun geçirmez yelek, balistik, lazer veya iyon tipi silahlar vermeyi unutma. Mürettebatı da çağırıp silahlanmalarını sağlayabilirsin. Nuke Op&#039;lar Brig&#039;i bombalamayı sevdiğinden dikkatli olmanı öneririm.&lt;br /&gt;
&lt;br /&gt;
===[[File:Blob core.gif|32px]] Biyolojik Tehlike Önleme ===&lt;br /&gt;
For once, a problem you can&#039;t solve by harmbatoning. With a blob on board, you take on a unique support role that will see you bouncing between the frontline and the supply lines in the rear. Once a blob has been confirmed, your first and highest priority should be to empty out the Armory and distribute the energy weapons. Typically, it&#039;s a good idea to stow the Tasers and Shotguns, seeing as they&#039;re next to useless against biomass and some chucklefuck can and will waste precious time trying to use them. Against certain chemical variants, the Riot Gear is incredibly strong as well. &#039;&#039;&#039;Fuck the Ion Rifle. Hide the Ion Rifle. Someone will take it and Ion you and ruin your day&#039;&#039;&#039;; it sounds like common sense but you will save yourself a world of hurt by just shoving it in a locked locker.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve ensured the crew is armed, it&#039;s usually best to gauge where you&#039;re needed and bounce between fighting the blob and making sure new weapons crates get unlocked. You&#039;re going to be one of the three or four jobs on the station who can open up the incredibly cost-efficient laser crates (3 guns for 15 points!) so try and remember how important you are. Beyond that, you carry a couple of guns yourself, and the more fire support the merrier. Finally, when you&#039;re not lasering blob or opening crates, start fetching rechargers from the Brig or nearby Security posts to bring to the front where they&#039;re needed.&lt;br /&gt;
&lt;br /&gt;
==[[File:Light Bulb.png]]Tips== &lt;br /&gt;
*If you label all the items in the armory, and all items you distribute, you&#039;ll know exactly who fucked up and how when said items turn up in the backpack of the Clown&lt;br /&gt;
*There are muzzles and straitjackets in the prison wing for restraining dangerous prisoners&lt;br /&gt;
*If you fill an air tank with 20% O2 and 80% N2O, set the pressure to 101kpa, put on someone along with a mask, and turn their internals on, you can give them a fate worse than death for close to eternity. This also keeps changelings from reviving easily, but they can just use adrenals (they also work while asleep) and then turn off internals to escape. It&#039;s still good to buy you time to get to the kitchen or cremator.&lt;br /&gt;
*You can use the gulag shuttle (or any other shuttle, but the gulag one is the most reliable) to gib changelings. Surprisingly useful if the gibber and cremator were destroyed.&lt;br /&gt;
*The Armory has a few types of special implants - If you run out, more can be ordered from Cargo&lt;br /&gt;
**Chemical implants can be triggered by the recipient or remotely via a prisoner control console&lt;br /&gt;
** Each Chemical implant can be filled up with 50 units of chemicals injected into the implant while it is still in it&#039;s casing&lt;br /&gt;
**Tracking Implants have three functions: They tell you the approximate distance to your target, the direction from your current position (With the tracker), and acting as a teleportation beacon&lt;br /&gt;
**Suspected Changelings can be implanted with a tracking implant, as it gives a special HUD icon, ex. I didn&#039;t implant that person but they have an implant, probably a ling&lt;br /&gt;
**You can use tracking implants to give completely private orders to individual officers even while Telecomms is down&lt;br /&gt;
*Giving a lethal parole implant is an effective way to keep track of your prisoners: Ask Chemistry for the deadliest 50u they can make and pump it into an implant&lt;br /&gt;
*Permabrig&#039;s electric razor is impractical; many people can be recognized on sight from their hairstyles and shaving them bald removes that&lt;br /&gt;
* Taking a Riot Shotgun, &amp;lt;s&amp;gt;filling it with buckshot shells,&amp;lt;/s&amp;gt; taking it out back and sawing it off with a circular saw will let you put it in your backpack, giving you a perfect counter to energy sword/shield users.&lt;br /&gt;
* Disablers can be ordered from cargo for cheap (1,500 points as opposed to 2000-3000 for other weapons), and are a nice alternative to giving civilians high-lethal laser guns because they:&lt;br /&gt;
**Take at least three shots to do anything more than slow, due to the lack of a proper taser bolt option&lt;br /&gt;
**Have 20 shots before needing to recharge&lt;br /&gt;
**Are easy to identify&lt;br /&gt;
**Don&#039;t have a lethal function&lt;br /&gt;
*If you can get Sergeant Araneus a sentience potion from Xenobio, he can help assist security. Besides, a giant spider patrolling the brig gives you several badass points.&lt;br /&gt;
*Keeping a close eye on your Officers and other staff is usually a very good idea. Keep tabs on your Officer&#039;s life signs by getting a portable Crew Monitor from Medbay. The [[CMO]] will most likely not mind. &lt;br /&gt;
**This however will not be able to detect [[Changeling|Changelings]] if they are fully disquised. Beware of these creatures infiltrating your security force. They are one of the biggest threats to you and your team simply because of their ability to assimilate into any scenario seemlessly. &#039;&#039;The enemy might be right next to you and you would never know.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{meslekler}}&lt;br /&gt;
[[kategori:meslekler]]&lt;/div&gt;</summary>
		<author><name>Ansekishoku</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.tr/index.php?title=Head_of_Security&amp;diff=1864</id>
		<title>Head of Security</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.tr/index.php?title=Head_of_Security&amp;diff=1864"/>
		<updated>2023-05-02T11:47:38Z</updated>

		<summary type="html">&lt;p&gt;Ansekishoku: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;BU SAYFA DEĞİŞECEK, SİLİNECEK VE EKLENECEKTİR.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{JobHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = GÜVENLİK &amp;amp; KOMUTA PERSONELİ&lt;br /&gt;
|imagebgcolor = pink&lt;br /&gt;
|img = Hos.png&lt;br /&gt;
|img_generic = Generic_hos.png&lt;br /&gt;
|jobtitle = Head Of Security&lt;br /&gt;
|access = [[Armory|Security&#039;de]] [[Brig|her]] [[Security Office|yer]], Head of Security Ofisi, [[Maintenance]], [[Medbay]], [[Research Division|Science Departmanı]], [[Bridge]], [[Engineering|Engineering Departmanı]], [[Construction Area]], [[Cargo Office|Kargo Ofisi]], [[Mining]], [[Gateway]], Kişisel dolaplar, Silah izni&lt;br /&gt;
|additional = Yok&lt;br /&gt;
|difficulty = Çok zor&lt;br /&gt;
|superior = [[Captain|Kaptan]]&lt;br /&gt;
|duties = Departmanların güvende olduğundan emin ol, Güvenlik personelini koordine et.&lt;br /&gt;
|guides = [[Guide to security]], [[Guide to Trials]], [[Chain of Command]], [[Space Law]], [[Guide to Head of Staff Equipment|Head of Staff Equipment]], [[Security items]]&lt;br /&gt;
|quote = Palyaçoyu dövmeyi bırakın da işinize dönün! Tehdit seviyemiz kırmızı yıldız. Her an her şey olabilir, hazırlıklı olun!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Security Officer|Güvenlik Memuru&#039;ndan]] terfi edildin. Memur olmak yeterince zor değil miydi? O zaman doğru yerdesin. Umarım. Bütün [[Jobs#Security|Güvenlik Departmanı&#039;nın]] başı olmak, istasyonu ve mürettebatını korumakla görevlendirilmek kolay bir iş değil.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Asgari gereksinimler:&#039;&#039;&#039; Takımını hayatta tutmaya çalış. Birlikte çalışmak, iletişimde olmak ve büyük sorunlar yerine küçük sorunlarla ilgilenip [[Shitcurity|Bokurity&#039;e]] (d)evrilmemek.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[File:Bulletproofhelm.png]]&#039;&#039;&#039;Güvenlik Güçleri&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color:salmon; font-size: 200%;&amp;quot;&amp;gt;[[File:StunBaton.gif|64px]]&#039;&#039;&#039;[[Guide to security|İyi bir HoS olmak istiyorsan, iyi bir Güvenlik Memuru olman lazım. Eğer Security&#039;de yeni isen, bu sayfayı oku ve bir Memur olmanın içini dışını öğren.]]&#039;&#039;&#039;[[File:StunBaton.gif|64px]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Security|Güvenlik]] başı olarak, [[Brig]], [[Bridge]] ve [[Courtroom]] bölgelerini kollamak, Güvenlik memurları&#039;nın [[shitcurity|her şeyi mahvetmediklerinden]] emin olmak önemlidir. İşi Memurlarına bırak (Güvenlik memurlarının giremediği ama senin erişebildiğin yerlere gitmek, Security departmanı&#039;nın sayıca az olması, acil bir durumda veya kırmızı alarmda olmanız durumu haricinde). Security Departmanı&#039;nda istasyona en fazla erişimi olan sensin.&lt;br /&gt;
&lt;br /&gt;
==Ofisin==&lt;br /&gt;
[[File:hos-office.png|300px|thumb|alt=Security Office|Ofisin genelde [[Security Office]]&#039;in yanında olur. Mavi kapı ve güzel görünümlü bir halı sayesinde odanı diğer odalardan ayırt edebilirsin!]]&lt;br /&gt;
Ofisinde güvenlik terminalleri, HoS MODsuitin, sıradan ofis malzemeleri, HoS Damgası ve gizlilik için için shutter butonları vardır.&lt;br /&gt;
&lt;br /&gt;
Dolabında ise özel silahın olan [[Guide to Head of Staff Equipment#Head of Security|X-01 Multiphase Energy Gun]], telescopic riot shield, [[Security_items#Mindshield_Implant|mindshield implant kutusu]], [[Flashbang|bir kutu flaş bombası]], dolu [[Security Belt]], kıyafetler bulunur.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide to Head of Staff Equipment#Head of Security|Ekipmanlarının hepsine buradan bakabilirsin.]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[File:Hoscap.png|32px]] Otorite==&lt;br /&gt;
HoS olarak Güvenlik Personeli senin sorumluluğundadır. Onların ne yaptığını izleyip yönlendirmek, işlerini doğru yaptıklarından emin olmak önemlidir.&lt;br /&gt;
&lt;br /&gt;
[[File:Helmet.png]] [[Security Officer|&#039;&#039;&#039;&amp;lt;big&amp;gt;Güvenlik Memurları&amp;lt;/big&amp;gt;&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Genelde her memurun atandığı bir departman vardır. Memurlarına emir verip nerede sorun varsa oraya yönlendir, onların [[Shitcurity|kötü bir memur]] olmadığından emin ol.&lt;br /&gt;
&lt;br /&gt;
===[[File:Helmet_bp.png|32px]] [[Brig Physician|Brig Doktoru]]===&lt;br /&gt;
Brig doktorunun görevi güvenlik departmanını ve mahkumları iyileştirmektir. Zaten yeteri kadar memur olduğunda veya sen söylememene rağmen memur gibi davranıyorsa uyar.&lt;br /&gt;
&lt;br /&gt;
===[[File:Policecap.png]] [[Warden|Warden]]=== &lt;br /&gt;
Brig&#039;i kollamakla sorumludur. Armory, mahkumlar, kameralar...&lt;br /&gt;
&lt;br /&gt;
===[[File:Detectivefedora.png]] [[Detective|Dedektif]]=== &lt;br /&gt;
Bir dedektiflik sanatı ustası. Suç mahallinin her karışını inceleyip bir [[Changeling|şeyleri]] [[Heretic|açığa]] [[Traitor|çıkarır]].&lt;br /&gt;
&lt;br /&gt;
===[[File:Fedora.png]] [[Lawyer|Avukatlar]]===&lt;br /&gt;
Avukatlar genelde hiç bir işe yaramaz, kendini Saul Goodman sanıp kapital suçu olan permadaki mahkumla görüşme izni alıp onu kaçırma planı yapar, tutuklanıp demote edilir. Bazen de hayatsız gibi tüm uzay yasası kitabını ezberleyip her bir suçluyu hapse attığında panele kaç dakika girdiğini izler, mahkumu hücrede gerektiğinden 1 saniye fazla tuttuğunda seni radyo üzerinden şikayet eder.&lt;br /&gt;
&lt;br /&gt;
==[[File:Clipboard paper.png]] Atamalar==&lt;br /&gt;
Oyuna giren her Güvenlik Memuru bir departman güvenliği olarak atanır. Medbay, Science, Engineering ve Supply. Bu departmanlardan birine atanan Memurlar, o departmana ek erişim kazanırlar. Ayrıca departmanların içerisinde küçük bir departman güvenlik noktası bulunur. Memurlar atandıkları departmana göre renkli kol bandına sahiptirler. Eğer bir departman tehlikede ise, o departmana daha fazla memur atamanız önerilir.&lt;br /&gt;
&lt;br /&gt;
==[[File:Handcuffs.png]] [[Brig]]==&lt;br /&gt;
[[File:Thebrig.png|300px|thumb|alt=Brig|The [[Brig]] is where most of your &amp;quot;in-and-out&amp;quot; prisoners will make their stay.]]&lt;br /&gt;
Mahkumların tutulduğu bölge. Güvenlik personeli, [[Heads of Staff|Komuta Üyeleri]] ve Avukat&#039;ın brig koridoruna erişimi vardır.  Warden odasında bulunan tuşlar ile belirli yerlerin shutterlarını kapatabilirsin. Security camları elektrikli olduğundan içeri girmeye çalışan suçluların camları kırmaları zordur.&lt;br /&gt;
&lt;br /&gt;
Mahkumlar sürekli kaçmaya çalışır. Mahkumların üstünü ararken kaçmalarını zorlaştırmak için kelepçelilerken yatağa bağla (tehlikeli değiller ise kelepçelerini çözmeyi unutma). &#039;&#039;&#039;HÜCRE PANELİNE ZAMAN GİRMEYİ UNUTMA!&#039;&#039;&#039; Bunu yapmazsan kapı kilitlenmez. Ayrıca mahkumların üstündekileri çıkarıp dolaba koymayı unutma. Mahkumun süresi bitince kapısı ve hücre dolabının kilidi açılacaktır. Bu sayede eşyalarını alıp çıkabilir.&lt;br /&gt;
&lt;br /&gt;
Bir suçlunun salınmak için çok tehlikeli olduğu kanıtlandığında, İdam edebilir ve &amp;lt;s&amp;gt;barbar değilsen&amp;lt;/s&amp;gt; gerçekten iyi bir HoS isen Permabrig&#039;e atabilirsin. Kimseyi iyi bir sebebin yoksa permabrig&#039;e koymaman gerektiğini biliyorsundur herhalde. Çünkü permabrigden kaçmak zordur ve süre belirleyicisi olmadığından mahkumun kaç dakika kaldığını göremezsin. Eğer birini insancıl yollarla idam etmek istiyorsan, ölümcül enjeksiyon şırıngası kullanabilirsin. Ayrıca bir mahkumu idam ediyorsan ve istasyonda Asimov [[AI]] bulunuyor ise, gizlice yapmaya çalış çünkü [[AI]] sana engel olmaya çalışabilir.&lt;br /&gt;
&lt;br /&gt;
Ya da mahkumu Lavaland Gulag&#039;a sürgün edebilirsin. Kaçmanın neredeyse imkansız olduğu bu Lavaland maden bölgesinde mahkumu &amp;quot;&#039;&#039;&#039;yanlışlıkla&#039;&#039;&#039;&amp;quot; lav gölüne ittirmediğinden emin ol.&lt;br /&gt;
&lt;br /&gt;
==Dann&#039;ım yaa!==&lt;br /&gt;
Departmanında &amp;lt;s&amp;gt;bazenleri&amp;lt;/s&amp;gt; neredeyse her zaman yetersiz personel olacaktır. Bu sorun oluşturabilir. Özellikle kriz durumlarında! Neyse ki böyle durumlarda gönüllü mürettebatı departmanına alabilirsin.&lt;br /&gt;
&lt;br /&gt;
Ofisindeki ID konsolu sayesinde insanlara Security departmanına erişim verebilir, ofisindeki kutuda bulunan kol bandını bu gönüllü mürettebata verip onların &amp;quot;Acting Security&amp;quot; olduğunu diğer mürettebatın farkında olması için verebilirsin. Ayrıca onları [[Security_items#Mindshield_Implant|mindshield implant]] ile implantlamayı unutma.&lt;br /&gt;
&lt;br /&gt;
Mürettebatı &amp;quot;geçici&amp;quot; Güvenlik Memuru yaparak onların Security üyesi gibi davranmasına izin verirsin. Mürettebatı atayarak [[Clown|deneyimsiz]] veya düpedüz [[Traitor|suçlu]] insanları departmanına almanın riskleri olsa da kritik durumlarda iyi bir rol oynayabilirler. &lt;br /&gt;
&lt;br /&gt;
==[[File:StunBaton.gif|32px]] Günden Güne==&lt;br /&gt;
Bir çok &amp;lt;s&amp;gt;ucube&amp;lt;/s&amp;gt; garip insanla karşılacaksın. Her round farklı tehdit seviyesi ile karşılabilirsin, bunun için dikkatli olmak ve tehlike her ne ise bildirmek roundun yönünü değiştirebilen önemli bir faktördür. Tehditin ne olduğunu belirleyip ona göre departmanları, departmanını ve Memurlarını hazırlamak, durum kötüye gitmeden ilgilenebilmenizi sağlar.&lt;br /&gt;
&lt;br /&gt;
Kartında bütün departmanların basit accessi bulunur. Bu sayede bütün departmanların giriş kapılarını açabilirsin. [[Cargo Technician|Kargocu]] veya [[Quartermaster|QM]] yoksa, departmanına bir şeyler sipariş edebilirsin.&lt;br /&gt;
===[[File:Flash.gif|32px]]İsyan Kontrolu===&lt;br /&gt;
[[Revolution]] olduğunda, her Komuta üyesi gibi sen de bir hedefsin. Revlerin öldürmesi en zor olduğu komuta üyesi sen olsan da, etrafta flaşlama sesi duyduğunda hemen atlama. Her an her yerden 10 kişi çıkıp sana saldırıp öldürebilir.&lt;br /&gt;
&lt;br /&gt;
Revolution&#039;u yenmek için 2 seçeneğin var; Bir [[shitcurity|canavar]] gibi hepsini öldür, ya da onları tutuklayıp [[Security_items#Mindshield_Implant|Mindshield Implant]] enjekte et.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Önemli&#039;&#039;&#039;: Eğer birisi implantlanmasına rağmen kendine gelmediyse (resisting the implant), onlar Head Revolution&#039;dur ve öldürülmeleri gerektir.&lt;br /&gt;
&lt;br /&gt;
===[[File:Ritual knife.png|32px]] Engizisyon===&lt;br /&gt;
Kült varken hem çok önemli hem de savunmasız olacaksın. Ne kadar iyi ekipmanın olursa olsun karşında savaşmaya hazır bir kültist varsa, ölmen çok muhtemeldir.&lt;br /&gt;
&lt;br /&gt;
[[Chaplain]] bu durumlarda mürettebattaki en önemli kişidir. Sonsuz kutsal su kaynağı ve sahip olduğu &#039;&#039;&#039;null rod&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;u ile, böyle tehditler karşısında mürettebatın en güçlü kişisidir. Kült olduğunu anladığınız anda Chaplain&#039;i koruyun. Kültistleri yakalayıp onlara zorla kutsal su içirip tekrar o mürettebat üyesini saflarınıza katabilir, kutsal suyu yerlere dökerek kültistlerin ışınlanmasını önleyebilirsiniz.&lt;br /&gt;
&lt;br /&gt;
Bir zaman sonra kült, gizlilikten çıkıp zırh, kılıç ve [[Construct]]&#039;lar ile saldırıya geçecektir. Yakın dövüş alanına girmeden lazerler yağdırsanız bile geri püskürtmeniz zordur.&lt;br /&gt;
&lt;br /&gt;
Construct&#039;lar bir zaman sonra seri üretime geçecek olduğundan oyunun sonunu getirebilirler. Juggernaut&#039;lar ağır yürümelerine rağmen, çok fazla canları vardır ve zırhları sayesinde birçok lazeri geri sektirecektir. Juggernaut&#039;u öldürmenin en kolay yolu balistik silah kullanmaktır.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Önemli&#039;&#039;&#039;: Kutsal suyunuz mu bitti? Chaplain öldü veya hiç gelmedi mi? [[Cargo|Kargo Departmanı]] religious supply crate sipariş edebilir, [[Botany|Botanikçiler]] holy melon yapabiir.&lt;br /&gt;
&lt;br /&gt;
===[[File:Nuke.gif|32px]] Being Nuclear/Wild===&lt;br /&gt;
Red hardsuits, dead AIs, telecomms explosions, oh my! Nuclear Emergencies are perhaps some of the most individually demanding rounds for a Head of Security, requiring a large deal of knowledge and raw robusting skill to overcome the terrorist strike team aboard the station. The premise is simple: There is a fukken disk, and you need to keep it. Fortunately you will start the shift with the pinpointer, making your job of finding the Captain, Clown or Operative with the nuke disk much easier.. The operatives all have pinpointers of their own, so remember that hiding the disk is never a viable option, as they can track it down. Similarly, leaving the z-level with the disk (or destroying it) will cause it to respawn at a random predetermined point on the station, which is typically a worst-case scenario.&lt;br /&gt;
&lt;br /&gt;
When shit hits the fan (The AI mysteriously dies and Telecommunications is now a smoking wreck), your first priority should be to locate and secure the disk. This typically involves dragging the Captain to Brig and using your desk announcement system (Which does work with comms down) to summon your loyal minions to the brig. They&#039;ll want the bulletproof armors and some lethal weaponry, and potentially the Ion Rifle, depending on what was brought.&lt;br /&gt;
Typically, it&#039;s a good idea to arm some assorted crewmen on top of your own forces, as they provide valuable meat shields for the more important people. Nuke ops also like to bomb and/or raid the armory, so your brig may become the front lines of battle.&lt;br /&gt;
&lt;br /&gt;
Did you lose the disk? It ain&#039;t over &#039;til it&#039;s over, so don&#039;t be afraid to don your special Hardsuit and chase those chucklefucks right back to their own shuttle. So long as the disk escapes on the Emergency Shuttle, you are in the green. Worst case scenario you can still evacuate to the mining station/gulag.&lt;br /&gt;
There are four possible endings for a Nuclear Emergency:&lt;br /&gt;
&lt;br /&gt;
===[[File:Blob core.gif|32px]] Biohazard Containment ===&lt;br /&gt;
For once, a problem you can&#039;t solve by harmbatoning. With a blob on board, you take on a unique support role that will see you bouncing between the frontline and the supply lines in the rear. Once a blob has been confirmed, your first and highest priority should be to empty out the Armory and distribute the energy weapons. Typically, it&#039;s a good idea to stow the Tasers and Shotguns, seeing as they&#039;re next to useless against biomass and some chucklefuck can and will waste precious time trying to use them. Against certain chemical variants, the Riot Gear is incredibly strong as well. &#039;&#039;&#039;Fuck the Ion Rifle. Hide the Ion Rifle. Someone will take it and Ion you and ruin your day&#039;&#039;&#039;; it sounds like common sense but you will save yourself a world of hurt by just shoving it in a locked locker.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve ensured the crew is armed, it&#039;s usually best to gauge where you&#039;re needed and bounce between fighting the blob and making sure new weapons crates get unlocked. You&#039;re going to be one of the three or four jobs on the station who can open up the incredibly cost-efficient laser crates (3 guns for 15 points!) so try and remember how important you are. Beyond that, you carry a couple of guns yourself, and the more fire support the merrier. Finally, when you&#039;re not lasering blob or opening crates, start fetching rechargers from the Brig or nearby Security posts to bring to the front where they&#039;re needed.&lt;br /&gt;
&lt;br /&gt;
==[[File:Light Bulb.png]]Tips== &lt;br /&gt;
*If you label all the items in the armory, and all items you distribute, you&#039;ll know exactly who fucked up and how when said items turn up in the backpack of the Clown&lt;br /&gt;
*There are muzzles and straitjackets in the prison wing for restraining dangerous prisoners&lt;br /&gt;
*If you fill an air tank with 20% O2 and 80% N2O, set the pressure to 101kpa, put on someone along with a mask, and turn their internals on, you can give them a fate worse than death for close to eternity. This also keeps changelings from reviving easily, but they can just use adrenals (they also work while asleep) and then turn off internals to escape. It&#039;s still good to buy you time to get to the kitchen or cremator.&lt;br /&gt;
*You can use the gulag shuttle (or any other shuttle, but the gulag one is the most reliable) to gib changelings. Surprisingly useful if the gibber and cremator were destroyed.&lt;br /&gt;
*The Armory has a few types of special implants - If you run out, more can be ordered from Cargo&lt;br /&gt;
**Chemical implants can be triggered by the recipient or remotely via a prisoner control console&lt;br /&gt;
** Each Chemical implant can be filled up with 50 units of chemicals injected into the implant while it is still in it&#039;s casing&lt;br /&gt;
**Tracking Implants have three functions: They tell you the approximate distance to your target, the direction from your current position (With the tracker), and acting as a teleportation beacon&lt;br /&gt;
**Suspected Changelings can be implanted with a tracking implant, as it gives a special HUD icon, ex. I didn&#039;t implant that person but they have an implant, probably a ling&lt;br /&gt;
**You can use tracking implants to give completely private orders to individual officers even while Telecomms is down&lt;br /&gt;
*Giving a lethal parole implant is an effective way to keep track of your prisoners: Ask Chemistry for the deadliest 50u they can make and pump it into an implant&lt;br /&gt;
*Permabrig&#039;s electric razor is impractical; many people can be recognized on sight from their hairstyles and shaving them bald removes that&lt;br /&gt;
* Taking a Riot Shotgun, &amp;lt;s&amp;gt;filling it with buckshot shells,&amp;lt;/s&amp;gt; taking it out back and sawing it off with a circular saw will let you put it in your backpack, giving you a perfect counter to energy sword/shield users.&lt;br /&gt;
* Disablers can be ordered from cargo for cheap (1,500 points as opposed to 2000-3000 for other weapons), and are a nice alternative to giving civilians high-lethal laser guns because they:&lt;br /&gt;
**Take at least three shots to do anything more than slow, due to the lack of a proper taser bolt option&lt;br /&gt;
**Have 20 shots before needing to recharge&lt;br /&gt;
**Are easy to identify&lt;br /&gt;
**Don&#039;t have a lethal function&lt;br /&gt;
*If you can get Sergeant Araneus a sentience potion from Xenobio, he can help assist security. Besides, a giant spider patrolling the brig gives you several badass points.&lt;br /&gt;
*Keeping a close eye on your Officers and other staff is usually a very good idea. Keep tabs on your Officer&#039;s life signs by getting a portable Crew Monitor from Medbay. The [[CMO]] will most likely not mind. &lt;br /&gt;
**This however will not be able to detect [[Changeling|Changelings]] if they are fully disquised. Beware of these creatures infiltrating your security force. They are one of the biggest threats to you and your team simply because of their ability to assimilate into any scenario seemlessly. &#039;&#039;The enemy might be right next to you and you would never know.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{meslekler}}&lt;br /&gt;
[[kategori:meslekler]]&lt;/div&gt;</summary>
		<author><name>Ansekishoku</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.tr/index.php?title=Head_of_Security&amp;diff=1856</id>
		<title>Head of Security</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.tr/index.php?title=Head_of_Security&amp;diff=1856"/>
		<updated>2023-05-01T19:01:44Z</updated>

		<summary type="html">&lt;p&gt;Ansekishoku: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;BU SAYFA DEĞİŞECEK, SİLİNECEK VE EKLENECEKTİR.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{JobHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = GÜVENLİK &amp;amp; KOMUTA PERSONELİ&lt;br /&gt;
|imagebgcolor = pink&lt;br /&gt;
|img = Hos.png&lt;br /&gt;
|img_generic = Generic_hos.png&lt;br /&gt;
|jobtitle = Head Of Security&lt;br /&gt;
|access = [[Armory|Security&#039;de]] [[Brig|her]] [[Security Office|yer]], Head of Security Ofisi, [[Maintenance]], [[Medbay]], [[Research Division|Science Departmanı]], [[Bridge]], [[Engineering|Engineering Departmanı]], [[Construction Area]], [[Cargo Office|Kargo Ofisi]], [[Mining]], [[Gateway]], Kişisel dolaplar, Silah izni&lt;br /&gt;
|additional = Yok&lt;br /&gt;
|difficulty = Çok zor&lt;br /&gt;
|superior = [[Captain|Kaptan]]&lt;br /&gt;
|duties = Departmanların güvende olduğundan emin ol, Güvenlik personelini koordine et.&lt;br /&gt;
|guides = [[Guide to security]], [[Guide to Trials]], [[Chain of Command]], [[Space Law]], [[Guide to Head of Staff Equipment|Head of Staff Equipment]], [[Security items]]&lt;br /&gt;
|quote = Palyaçoyu dövmeyi bırakın da işinize dönün! Tehdit seviyemiz kırmızı yıldız. Her an her şey olabilir, hazırlıklı olun!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Security Officer|Güvenlik Memuru&#039;ndan]] terfi edildin. Memur olmak yeterince zor değil miydi? O zaman doğru yerdesin. Umarım. Bütün [[Jobs#Security|Güvenlik Departmanı&#039;nın]] başı olmak, istasyonu ve mürettebatını korumakla görevlendirilmek kolay bir iş değil.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Asgari gereksinimler:&#039;&#039;&#039; Takımını hayatta tutmaya çalış. Birlikte çalışmak, iletişimde olmak ve büyük sorunlar yerine küçük sorunlarla ilgilenip [[Shitcurity|Bokurity&#039;e]] (d)evrilmemek.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[File:Bulletproofhelm.png]]&#039;&#039;&#039;Güvenlik Güçleri&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color:salmon; font-size: 200%;&amp;quot;&amp;gt;[[File:StunBaton.gif|64px]]&#039;&#039;&#039;[[Guide to security|İyi bir HoS olmak istiyorsan, iyi bir Güvenlik Memuru olman lazım. Eğer Security&#039;de yeni isen, bu sayfayı oku ve bir Memur olmanın içini dışını öğren.]]&#039;&#039;&#039;[[File:StunBaton.gif|64px]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Security|Güvenlik]] başı olarak, [[Brig]], [[Bridge]] ve [[Courtroom]] bölgelerini kollamak, Güvenlik memurları&#039;nın [[shitcurity|her şeyi mahvetmediklerinden]] emin olmak önemlidir. İşi Memurlarına bırak (Güvenlik memurlarının giremediği ama senin erişebildiğin yerlere gitmek, Security departmanı&#039;nın sayıca az olması, acil bir durumda veya kırmızı alarmda olmanız durumu haricinde). Security Departmanı&#039;nda istasyona en fazla erişimi olan sensin.&lt;br /&gt;
&lt;br /&gt;
==Ofisin==&lt;br /&gt;
[[File:hos-office.png|300px|thumb|alt=Security Office|Ofisin genelde [[Security Office]]&#039;in yanında olur. Mavi kapı ve güzel görünümlü bir halı sayesinde odanı diğer odalardan ayırt edebilirsin!]]&lt;br /&gt;
Ofisinde güvenlik terminalleri, HoS MODsuitin, sıradan ofis malzemeleri, HoS Damgası ve gizlilik için için shutter butonları vardır.&lt;br /&gt;
&lt;br /&gt;
Dolabında ise özel silahın olan [[Guide to Head of Staff Equipment#Head of Security|X-01 Multiphase Energy Gun]], telescopic riot shield, [[Security_items#Mindshield_Implant|mindshield implant kutusu]], [[Flashbang|bir kutu flaş bombası]], dolu [[Security Belt]], kıyafetler bulunur.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide to Head of Staff Equipment#Head of Security|Ekipmanlarının hepsine buradan bakabilirsin.]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[File:Hoscap.png|32px]] Otorite==&lt;br /&gt;
HoS olarak Güvenlik Personeli senin sorumluluğundadır. Onların ne yaptığını izleyip yönlendirmek, işlerini doğru yaptıklarından emin olmak önemlidir.&lt;br /&gt;
&lt;br /&gt;
[[File:Helmet.png]] [[Security Officer|&#039;&#039;&#039;&amp;lt;big&amp;gt;Güvenlik Memurları&amp;lt;/big&amp;gt;&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Genelde her memurun atandığı bir departman vardır. Memurlarına emir verip nerede sorun varsa oraya yönlendir, onların [[Shitcurity|kötü bir memur]] olmadığından emin ol.&lt;br /&gt;
&lt;br /&gt;
===[[File:Helmet_bp.png|32px]] [[Brig Physician|Brig Doktoru]]===&lt;br /&gt;
Brig doktorunun görevi güvenlik departmanını ve mahkumları iyileştirmektir. Zaten yeteri kadar memur olduğunda veya sen söylememene rağmen memur gibi davranıyorsa uyar.&lt;br /&gt;
&lt;br /&gt;
===[[File:Policecap.png]] [[Warden|Warden]]=== &lt;br /&gt;
Brig&#039;i kollamakla sorumludur. Armory, mahkumlar, kameralar...&lt;br /&gt;
&lt;br /&gt;
===[[File:Detectivefedora.png]] [[Detective|Dedektif]]=== &lt;br /&gt;
Bir dedektiflik sanatı ustası. Suç mahallinin her karışını inceleyip bir [[Changeling|şeyleri]] [[Heretic|açığa]] [[Traitor|çıkarır]].&lt;br /&gt;
&lt;br /&gt;
===[[File:Fedora.png]] [[Lawyer|Avukatlar]]===&lt;br /&gt;
Avukatlar genelde hiç bir işe yaramaz, kendini Saul Goodman sanıp kapital suçu olan permadaki mahkumla görüşme izni alıp onu kaçırma planı yapar, tutuklanıp demote edilir. Bazen de hayatsız gibi tüm uzay yasası kitabını ezberleyip her bir suçluyu hapse attığında panele kaç dakika girdiğini izler, mahkumu hücrede gerektiğinden 1 saniye fazla tuttuğunda seni radyo üzerinden şikayet eder.&lt;br /&gt;
&lt;br /&gt;
==[[File:Clipboard paper.png]] Atamalar==&lt;br /&gt;
Oyuna giren her Güvenlik Memuru bir departman güvenliği olarak atanır. Medbay, Science, Engineering ve Supply. Bu departmanlardan birine atanan Memurlar, o departmana ek erişim kazanırlar. Ayrıca departmanların içerisinde küçük bir departman güvenlik noktası bulunur. Memurlar atandıkları departmana göre renkli kol bandına sahiptirler. Eğer bir departman tehlikede ise, o departmana daha fazla memur atamanız önerilir.&lt;br /&gt;
&lt;br /&gt;
==[[File:Handcuffs.png]] [[Brig]]==&lt;br /&gt;
[[File:Thebrig.png|300px|thumb|alt=Brig|The [[Brig]] is where most of your &amp;quot;in-and-out&amp;quot; prisoners will make their stay.]]&lt;br /&gt;
Mahkumların tutulduğu bölge. Güvenlik personeli, [[Heads of Staff|Komuta Üyeleri]] ve Avukat&#039;ın brig koridoruna erişimi vardır.  Warden odasında bulunan tuşlar ile belirli yerlerin shutterlarını kapatabilirsin. Security camları elektrikli olduğundan içeri girmeye çalışan suçluların camları kırmaları zordur.&lt;br /&gt;
&lt;br /&gt;
Mahkumlar sürekli kaçmaya çalışır. Mahkumların üstünü ararken kaçmalarını zorlaştırmak için kelepçelilerken yatağa bağla (tehlikeli değiller ise kelepçelerini çözmeyi unutma). &#039;&#039;&#039;HÜCRE PANELİNE ZAMAN GİRMEYİ UNUTMA!&#039;&#039;&#039; Bunu yapmazsan kapı kilitlenmez. Ayrıca mahkumların üstündekileri çıkarıp dolaba koymayı unutma. Mahkumun süresi bitince kapısı ve hücre dolabının kilidi açılacaktır. Bu sayede eşyalarını alıp çıkabilir.&lt;br /&gt;
&lt;br /&gt;
Bir suçlunun salınmak için çok tehlikeli olduğu kanıtlandığında, İdam edebilir ve &amp;lt;s&amp;gt;barbar değilsen&amp;lt;/s&amp;gt; gerçekten iyi bir HoS isen Permabrig&#039;e atabilirsin. Kimseyi iyi bir sebebin yoksa permabrig&#039;e koymaman gerektiğini biliyorsundur herhalde. Çünkü permabrigden kaçmak zordur ve süre belirleyicisi olmadığından mahkumun kaç dakika kaldığını göremezsin. Eğer birini insancıl yollarla idam etmek istiyorsan, ölümcül enjeksiyon şırıngası kullanabilirsin. Ayrıca bir mahkumu idam ediyorsan ve istasyonda Asimov [[AI]] bulunuyor ise, gizlice yapmaya çalış çünkü [[AI]] sana engel olmaya çalışabilir.&lt;br /&gt;
&lt;br /&gt;
Ya da mahkumu Lavaland Gulag&#039;a sürgün edebilirsin. Kaçmanın neredeyse imkansız olduğu bu Lavaland maden bölgesinde mahkumu &amp;quot;&#039;&#039;&#039;yanlışlıkla&#039;&#039;&#039;&amp;quot; lav gölüne ittirmediğinden emin ol.&lt;br /&gt;
&lt;br /&gt;
==Dann&#039;ım yaa!==&lt;br /&gt;
Departmanında &amp;lt;s&amp;gt;bazenleri&amp;lt;/s&amp;gt; neredeyse her zaman yetersiz personel olacaktır. Bu sorun oluşturabilir. Özellikle kriz durumlarında! Neyse ki böyle durumlarda gönüllü mürettebatı departmanına alabilirsin.&lt;br /&gt;
&lt;br /&gt;
Ofisindeki ID konsolu sayesinde insanlara Security departmanına erişim verebilir, ofisindeki kutuda bulunan kol bandını bu gönüllü mürettebata verip onların &amp;quot;Acting Security&amp;quot; olduğunu diğer mürettebatın farkında olması için verebilirsin. Ayrıca onları [[Security_items#Mindshield_Implant|mindshield implant]] ile implantlamayı unutma.&lt;br /&gt;
&lt;br /&gt;
Mürettebatı &amp;quot;geçici&amp;quot; Güvenlik Memuru yaparak onların Security üyesi gibi davranmasına izin verirsin. Mürettebatı atayarak [[Clown|deneyimsiz]] veya düpedüz [[Traitor|suçlu]] insanları departmanına almanın riskleri olsa da kritik durumlarda iyi bir rol oynayabilirler. &lt;br /&gt;
&lt;br /&gt;
==[[File:StunBaton.gif|32px]] Günden Güne==&lt;br /&gt;
Bir çok &amp;lt;s&amp;gt;ucube&amp;lt;/s&amp;gt; garip insanla karşılacaksın. Her round farklı tehdit seviyesi ile karşılabilirsin, bunun için dikkatli olmak ve tehlike her ne ise bildirmek roundun yönünü değiştirebilen önemli bir faktördür. Tehditin ne olduğunu belirleyip ona göre departmanları, departmanını ve Memurlarını hazırlamak, durum kötüye gitmeden ilgilenebilmenizi sağlar.&lt;br /&gt;
&lt;br /&gt;
Kartında bütün departmanların basit accessi bulunur. Bu sayede bütün departmanların giriş kapılarını açabilirsin. [[Cargo Technician|Kargocu]] veya [[Quartermaster|QM]] yoksa, departmanına bir şeyler sipariş edebilirsin.&lt;br /&gt;
===[[File:Flash.gif|32px]]İsyan Kontrolu===&lt;br /&gt;
[[Revolution]] olduğunda, her Komuta üyesi gibi sen de bir hedefsin. Revlerin öldürmesi en zor olduğu komuta üyesi sen olsan da, etrafta flaşlama sesi duyduğunda hemen atlama. Her an her yerden 10 kişi çıkıp sana saldırıp öldürebilir.&lt;br /&gt;
&lt;br /&gt;
Revolution&#039;u yenmek için 2 seçeneğin var; Bir [[shitcurity|canavar]] gibi hepsini öldür, ya da onları tutuklayıp [[Security_items#Mindshield_Implant|Mindshield Implant]] enjekte et.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Önemli&#039;&#039;&#039;: Eğer birisi implantlanmasına rağmen kendine gelmediyse (resisting the implant), onlar Head Revolution&#039;dur ve öldürülmeleri gerektir.&lt;br /&gt;
&lt;br /&gt;
===[[File:Ritual knife.png|32px]] Engizisyon===&lt;br /&gt;
Kült varken hem çok önemli hem de savunmasız olacaksın. Ne kadar iyi ekipmanın olursa olsun karşında savaşmaya hazır bir kültist varsa, ölmen çok muhtemeldir.&lt;br /&gt;
&lt;br /&gt;
[[Chaplain]] bu durumlarda mürettebattaki en önemli kişidir. Sonsuz kutsal su kaynağı ve sahip olduğu &#039;&#039;&#039;null rod&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;u ile, böyle tehditler karşısında mürettebatın en güçlü kişisidir. Kült olduğunu anladığınız anda Chaplain&#039;i koruyun. Kültistleri yakalayıp onlara zorla kutsal su içirip tekrar o mürettebat üyesini saflarınıza katabilir, kutsal suyu yerlere dökerek kültistlerin ışınlanmasını önleyebilirsiniz.&lt;br /&gt;
&lt;br /&gt;
Oftentimes, the cult will transition from a stealthy threat to a very blatant one with constructs and armor. Apply judicious amounts of laser fire and try not to get in melee range. Constructs are incredibly dangerous in the later stages of the game where they are able to mass-produce shells and shards. More often than not, it&#039;s best to begin evacuation when constructs start appearing en masse, as it is indicative of a very strong cult presence.&lt;br /&gt;
&lt;br /&gt;
Constructs, as mentioned, can be a massive mid to end game threat from a cult. Juggernauts will make up the bulk of the cult forces, not only do they have a heafty health pool but their unique armor will deflect a good portion of energy attacks, the best way to kill a Juggernaut is to use a ballistic weapon, such as a buckshot Riot Shotgun or a cargo ordered Auto Rifle.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important&#039;&#039;&#039;: Out of Holy Water? Chaplain dead, MIA, or never showed up? [[Cargo]] can order you religious supply crates, and [[Botany]] can mutate melons into holy-melons, which are rich in holy water.&lt;br /&gt;
&lt;br /&gt;
===[[File:Nuke.gif|32px]] Being Nuclear/Wild===&lt;br /&gt;
Red hardsuits, dead AIs, telecomms explosions, oh my! Nuclear Emergencies are perhaps some of the most individually demanding rounds for a Head of Security, requiring a large deal of knowledge and raw robusting skill to overcome the terrorist strike team aboard the station. The premise is simple: There is a fukken disk, and you need to keep it. Fortunately you will start the shift with the pinpointer, making your job of finding the Captain, Clown or Operative with the nuke disk much easier.. The operatives all have pinpointers of their own, so remember that hiding the disk is never a viable option, as they can track it down. Similarly, leaving the z-level with the disk (or destroying it) will cause it to respawn at a random predetermined point on the station, which is typically a worst-case scenario.&lt;br /&gt;
&lt;br /&gt;
When shit hits the fan (The AI mysteriously dies and Telecommunications is now a smoking wreck), your first priority should be to locate and secure the disk. This typically involves dragging the Captain to Brig and using your desk announcement system (Which does work with comms down) to summon your loyal minions to the brig. They&#039;ll want the bulletproof armors and some lethal weaponry, and potentially the Ion Rifle, depending on what was brought.&lt;br /&gt;
Typically, it&#039;s a good idea to arm some assorted crewmen on top of your own forces, as they provide valuable meat shields for the more important people. Nuke ops also like to bomb and/or raid the armory, so your brig may become the front lines of battle.&lt;br /&gt;
&lt;br /&gt;
Did you lose the disk? It ain&#039;t over &#039;til it&#039;s over, so don&#039;t be afraid to don your special Hardsuit and chase those chucklefucks right back to their own shuttle. So long as the disk escapes on the Emergency Shuttle, you are in the green. Worst case scenario you can still evacuate to the mining station/gulag.&lt;br /&gt;
There are four possible endings for a Nuclear Emergency:&lt;br /&gt;
&lt;br /&gt;
===[[File:Blob core.gif|32px]] Biohazard Containment ===&lt;br /&gt;
For once, a problem you can&#039;t solve by harmbatoning. With a blob on board, you take on a unique support role that will see you bouncing between the frontline and the supply lines in the rear. Once a blob has been confirmed, your first and highest priority should be to empty out the Armory and distribute the energy weapons. Typically, it&#039;s a good idea to stow the Tasers and Shotguns, seeing as they&#039;re next to useless against biomass and some chucklefuck can and will waste precious time trying to use them. Against certain chemical variants, the Riot Gear is incredibly strong as well. &#039;&#039;&#039;Fuck the Ion Rifle. Hide the Ion Rifle. Someone will take it and Ion you and ruin your day&#039;&#039;&#039;; it sounds like common sense but you will save yourself a world of hurt by just shoving it in a locked locker.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve ensured the crew is armed, it&#039;s usually best to gauge where you&#039;re needed and bounce between fighting the blob and making sure new weapons crates get unlocked. You&#039;re going to be one of the three or four jobs on the station who can open up the incredibly cost-efficient laser crates (3 guns for 15 points!) so try and remember how important you are. Beyond that, you carry a couple of guns yourself, and the more fire support the merrier. Finally, when you&#039;re not lasering blob or opening crates, start fetching rechargers from the Brig or nearby Security posts to bring to the front where they&#039;re needed.&lt;br /&gt;
&lt;br /&gt;
==[[File:Light Bulb.png]]Tips== &lt;br /&gt;
*If you label all the items in the armory, and all items you distribute, you&#039;ll know exactly who fucked up and how when said items turn up in the backpack of the Clown&lt;br /&gt;
*There are muzzles and straitjackets in the prison wing for restraining dangerous prisoners&lt;br /&gt;
*If you fill an air tank with 20% O2 and 80% N2O, set the pressure to 101kpa, put on someone along with a mask, and turn their internals on, you can give them a fate worse than death for close to eternity. This also keeps changelings from reviving easily, but they can just use adrenals (they also work while asleep) and then turn off internals to escape. It&#039;s still good to buy you time to get to the kitchen or cremator.&lt;br /&gt;
*You can use the gulag shuttle (or any other shuttle, but the gulag one is the most reliable) to gib changelings. Surprisingly useful if the gibber and cremator were destroyed.&lt;br /&gt;
*The Armory has a few types of special implants - If you run out, more can be ordered from Cargo&lt;br /&gt;
**Chemical implants can be triggered by the recipient or remotely via a prisoner control console&lt;br /&gt;
** Each Chemical implant can be filled up with 50 units of chemicals injected into the implant while it is still in it&#039;s casing&lt;br /&gt;
**Tracking Implants have three functions: They tell you the approximate distance to your target, the direction from your current position (With the tracker), and acting as a teleportation beacon&lt;br /&gt;
**Suspected Changelings can be implanted with a tracking implant, as it gives a special HUD icon, ex. I didn&#039;t implant that person but they have an implant, probably a ling&lt;br /&gt;
**You can use tracking implants to give completely private orders to individual officers even while Telecomms is down&lt;br /&gt;
*Giving a lethal parole implant is an effective way to keep track of your prisoners: Ask Chemistry for the deadliest 50u they can make and pump it into an implant&lt;br /&gt;
*Permabrig&#039;s electric razor is impractical; many people can be recognized on sight from their hairstyles and shaving them bald removes that&lt;br /&gt;
* Taking a Riot Shotgun, &amp;lt;s&amp;gt;filling it with buckshot shells,&amp;lt;/s&amp;gt; taking it out back and sawing it off with a circular saw will let you put it in your backpack, giving you a perfect counter to energy sword/shield users.&lt;br /&gt;
* Disablers can be ordered from cargo for cheap (1,500 points as opposed to 2000-3000 for other weapons), and are a nice alternative to giving civilians high-lethal laser guns because they:&lt;br /&gt;
**Take at least three shots to do anything more than slow, due to the lack of a proper taser bolt option&lt;br /&gt;
**Have 20 shots before needing to recharge&lt;br /&gt;
**Are easy to identify&lt;br /&gt;
**Don&#039;t have a lethal function&lt;br /&gt;
*If you can get Sergeant Araneus a sentience potion from Xenobio, he can help assist security. Besides, a giant spider patrolling the brig gives you several badass points.&lt;br /&gt;
*Keeping a close eye on your Officers and other staff is usually a very good idea. Keep tabs on your Officer&#039;s life signs by getting a portable Crew Monitor from Medbay. The [[CMO]] will most likely not mind. &lt;br /&gt;
**This however will not be able to detect [[Changeling|Changelings]] if they are fully disquised. Beware of these creatures infiltrating your security force. They are one of the biggest threats to you and your team simply because of their ability to assimilate into any scenario seemlessly. &#039;&#039;The enemy might be right next to you and you would never know.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{meslekler}}&lt;br /&gt;
[[kategori:meslekler]]&lt;/div&gt;</summary>
		<author><name>Ansekishoku</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.tr/index.php?title=Head_of_Security&amp;diff=1855</id>
		<title>Head of Security</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.tr/index.php?title=Head_of_Security&amp;diff=1855"/>
		<updated>2023-05-01T18:54:59Z</updated>

		<summary type="html">&lt;p&gt;Ansekishoku: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;BU SAYFA DEĞİŞECEK, SİLİNECEK VE EKLENECEKTİR.&amp;lt;/big&amp;gt;&lt;br /&gt;
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{{JobHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = GÜVENLİK &amp;amp; KOMUTA PERSONELİ&lt;br /&gt;
|imagebgcolor = pink&lt;br /&gt;
|img = Hos.png&lt;br /&gt;
|img_generic = Generic_hos.png&lt;br /&gt;
|jobtitle = Head Of Security&lt;br /&gt;
|access = [[Armory|Security&#039;de]] [[Brig|her]] [[Security Office|yer]], Head of Security Ofisi, [[Maintenance]], [[Medbay]], [[Research Division|Science Departmanı]], [[Bridge]], [[Engineering|Engineering Departmanı]], [[Construction Area]], [[Cargo Office|Kargo Ofisi]], [[Mining]], [[Gateway]], Kişisel dolaplar, Silah izni&lt;br /&gt;
|additional = Yok&lt;br /&gt;
|difficulty = Çok zor&lt;br /&gt;
|superior = [[Captain|Kaptan]]&lt;br /&gt;
|duties = Departmanların güvende olduğundan emin ol, Güvenlik personelini koordine et.&lt;br /&gt;
|guides = [[Guide to security]], [[Guide to Trials]], [[Chain of Command]], [[Space Law]], [[Guide to Head of Staff Equipment|Head of Staff Equipment]], [[Security items]]&lt;br /&gt;
|quote = Palyaçoyu dövmeyi bırakın da işinize dönün! Tehdit seviyemiz kırmızı yıldız. Her an her şey olabilir, hazırlıklı olun!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Security Officer|Güvenlik Memuru&#039;ndan]] terfi edildin. Memur olmak yeterince zor değil miydi? O zaman doğru yerdesin. Umarım. Bütün [[Jobs#Security|Güvenlik Departmanı&#039;nın]] başı olmak, istasyonu ve mürettebatını korumakla görevlendirilmek kolay bir iş değil.&lt;br /&gt;
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&#039;&#039;&#039;Asgari gereksinimler:&#039;&#039;&#039; Takımını hayatta tutmaya çalış. Birlikte çalışmak, iletişimde olmak ve büyük sorunlar yerine küçük sorunlarla ilgilenip [[Shitcurity|Bokurity&#039;e]] (d)evrilmemek.&lt;br /&gt;
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==[[File:Bulletproofhelm.png]]&#039;&#039;&#039;Güvenlik Güçleri&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color:salmon; font-size: 200%;&amp;quot;&amp;gt;[[File:StunBaton.gif|64px]]&#039;&#039;&#039;[[Guide to security|İyi bir HoS olmak istiyorsan, iyi bir Güvenlik Memuru olman lazım. Eğer Security&#039;de yeni isen, bu sayfayı oku ve bir Memur olmanın içini dışını öğren.]]&#039;&#039;&#039;[[File:StunBaton.gif|64px]]&amp;lt;/span&amp;gt;&lt;br /&gt;
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[[Security|Güvenlik]] başı olarak, [[Brig]], [[Bridge]] ve [[Courtroom]] bölgelerini kollamak, Güvenlik memurları&#039;nın [[shitcurity|her şeyi mahvetmediklerinden]] emin olmak önemlidir. İşi Memurlarına bırak (Güvenlik memurlarının giremediği ama senin erişebildiğin yerlere gitmek, Security departmanı&#039;nın sayıca az olması, acil bir durumda veya kırmızı alarmda olmanız durumu haricinde). Security Departmanı&#039;nda istasyona en fazla erişimi olan sensin.&lt;br /&gt;
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==Ofisin==&lt;br /&gt;
[[File:hos-office.png|300px|thumb|alt=Security Office|Ofisin genelde [[Security Office]]&#039;in yanında olur. Mavi kapı ve güzel görünümlü bir halı sayesinde odanı diğer odalardan ayırt edebilirsin!]]&lt;br /&gt;
Ofisinde güvenlik terminalleri, HoS MODsuitin, sıradan ofis malzemeleri, HoS Damgası ve gizlilik için için shutter butonları vardır.&lt;br /&gt;
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Dolabında ise özel silahın olan [[Guide to Head of Staff Equipment#Head of Security|X-01 Multiphase Energy Gun]], telescopic riot shield, [[Security_items#Mindshield_Implant|mindshield implant kutusu]], [[Flashbang|bir kutu flaş bombası]], dolu [[Security Belt]], kıyafetler bulunur.&lt;br /&gt;
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&#039;&#039;&#039;[[Guide to Head of Staff Equipment#Head of Security|Ekipmanlarının hepsine buradan bakabilirsin.]]&#039;&#039;&#039;&lt;br /&gt;
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==[[File:Hoscap.png|32px]] Otorite==&lt;br /&gt;
HoS olarak Güvenlik Personeli senin sorumluluğundadır. Onların ne yaptığını izleyip yönlendirmek, işlerini doğru yaptıklarından emin olmak önemlidir.&lt;br /&gt;
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[[File:Helmet.png]] [[Security Officer|&#039;&#039;&#039;&amp;lt;big&amp;gt;Güvenlik Memurları&amp;lt;/big&amp;gt;&#039;&#039;&#039;]]&lt;br /&gt;
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Genelde her memurun atandığı bir departman vardır. Memurlarına emir verip nerede sorun varsa oraya yönlendir, onların [[Shitcurity|kötü bir memur]] olmadığından emin ol.&lt;br /&gt;
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===[[File:Helmet_bp.png|32px]] [[Brig Physician|Brig Doktoru]]===&lt;br /&gt;
Brig doktorunun görevi güvenlik departmanını ve mahkumları iyileştirmektir. Zaten yeteri kadar memur olduğunda veya sen söylememene rağmen memur gibi davranıyorsa uyar.&lt;br /&gt;
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===[[File:Policecap.png]] [[Warden|Warden]]=== &lt;br /&gt;
Brig&#039;i kollamakla sorumludur. Armory, mahkumlar, kameralar...&lt;br /&gt;
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===[[File:Detectivefedora.png]] [[Detective|Dedektif]]=== &lt;br /&gt;
Bir dedektiflik sanatı ustası. Suç mahallinin her karışını inceleyip bir [[Changeling|şeyleri]] [[Heretic|açığa]] [[Traitor|çıkarır]].&lt;br /&gt;
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===[[File:Fedora.png]] [[Lawyer|Avukatlar]]===&lt;br /&gt;
Avukatlar geneld ehiç bir işe yaramaz, kendini Saul Goodman sanıp kapital suçu olan permadaki mahkumla görüşme izni alıp onu kaçırma planı yapar, tutuklanıp demote edilir.&lt;br /&gt;
Bazen de hayatsız gibi tüm uzay yasası kitabını ezberleyip her bir suçluyu hapse attığında panele kaç dakika girdiğini izler, mahkumu 1 saniye fazla tuttuğunda seni radyo üzerinden şikayet eder.&lt;br /&gt;
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==[[File:Clipboard paper.png]] Atamalar==&lt;br /&gt;
Oyuna giren her Güvenlik Memuru bir departman güvenliği olarak atanır. Medbay, Science, Engineering ve Supply. Bu departmanlardan birine atanan Memurlar, o departmana ek erişim kazanırlar. Ayrıca departmanların içerisinde küçük bir departman güvenlik noktası bulunur. Memurlar atandıkları departmana göre renkli kol bandına sahiptirler. Eğer bir departman tehlikede ise, o departmana daha fazla memur atamanız önerilir.&lt;br /&gt;
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==[[File:Handcuffs.png]] [[Brig]]==&lt;br /&gt;
[[File:Thebrig.png|300px|thumb|alt=Brig|The [[Brig]] is where most of your &amp;quot;in-and-out&amp;quot; prisoners will make their stay.]]&lt;br /&gt;
Mahkumların tutulduğu bölge. Güvenlik personeli, [[Heads of Staff|Komuta Üyeleri]] ve Avukat&#039;ın brig koridoruna erişimi vardır.  Warden odasında bulunan tuşlar ile belirli yerlerin shutterlarını kapatabilirsin. Security camları elektrikli olduğundan içeri girmeye çalışan suçluların camları kırmaları zordur.&lt;br /&gt;
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Mahkumlar sürekli kaçmaya çalışır. Mahkumların üstünü ararken kaçmalarını zorlaştırmak için kelepçelilerken yatağa bağla (tehlikeli değiller ise kelepçelerini çözmeyi unutma). &#039;&#039;&#039;HÜCRE PANELİNE ZAMAN GİRMEYİ UNUTMA!&#039;&#039;&#039; Bunu yapmazsan kapı kilitlenmez. Ayrıca mahkumların üstündekileri çıkarıp dolaba koymayı unutma. Mahkumun süresi bitince kapısı ve hücre dolabının kilidi açılacaktır. Bu sayede eşyalarını alıp çıkabilir.&lt;br /&gt;
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Bir suçlunun salınmak için çok tehlikeli olduğu kanıtlandığında, İdam edebilir ve &amp;lt;s&amp;gt;barbar değilsen&amp;lt;/s&amp;gt; gerçekten iyi bir HoS isen Permabrig&#039;e atabilirsin. Kimseyi iyi bir sebebin yoksa permabrig&#039;e koymaman gerektiğini biliyorsundur herhalde. Çünkü permabrigden kaçmak zordur ve süre belirleyicisi olmadığından mahkumun kaç dakika kaldığını göremezsin. Eğer birini insancıl yollarla idam etmek istiyorsan, ölümcül enjeksiyon şırıngası kullanabilirsin. Ayrıca bir mahkumu idam ediyorsan ve istasyonda Asimov [[AI]] bulunuyor ise, gizlice yapmaya çalış çünkü [[AI]] sana engel olmaya çalışabilir.&lt;br /&gt;
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Ya da mahkumu Lavaland Gulag&#039;a sürgün edebilirsin. Kaçmanın neredeyse imkansız olduğu bu Lavaland maden bölgesinde mahkumu &amp;quot;&#039;&#039;&#039;yanlışlıkla&#039;&#039;&#039;&amp;quot; lav gölüne ittirmediğinden emin ol.&lt;br /&gt;
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==Dann&#039;ım yaa!==&lt;br /&gt;
Departmanında &amp;lt;s&amp;gt;bazenleri&amp;lt;/s&amp;gt; neredeyse her zaman yetersiz personel olacaktır. Bu sorun oluşturabilir. Özellikle kriz durumlarında! Neyse ki böyle durumlarda gönüllü mürettebatı departmanına alabilirsin.&lt;br /&gt;
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Ofisindeki ID konsolu sayesinde insanlara Security departmanına erişim verebilir, ofisindeki kutuda bulunan kol bandını bu gönüllü mürettebata verip onların &amp;quot;Acting Security&amp;quot; olduğunu diğer mürettebatın farkında olması için verebilirsin. Ayrıca onları [[Security_items#Mindshield_Implant|mindshield implant]] ile implantlamayı unutma.&lt;br /&gt;
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Mürettebatı &amp;quot;geçici&amp;quot; Güvenlik Memuru yaparak onların Security üyesi gibi davranmasına izin verirsin. Mürettebatı atayarak [[Clown|deneyimsiz]] veya düpedüz [[Traitor|suçlu]] insanları departmanına almanın riskleri olsa da kritik durumlarda iyi bir rol oynayabilirler. &lt;br /&gt;
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==[[File:StunBaton.gif|32px]] Günden Güne==&lt;br /&gt;
Bir çok &amp;lt;s&amp;gt;ucube&amp;lt;/s&amp;gt; garip insanla karşılacaksın. Her round farklı tehdit seviyesi ile karşılabilirsin, bunun için dikkatli olmak ve tehlike her ne ise bildirmek roundun yönünü değiştirebilen önemli bir faktördür. Tehditin ne olduğunu belirleyip ona göre departmanları, departmanını ve Memurlarını hazırlamak, durum kötüye gitmeden ilgilenebilmenizi sağlar.&lt;br /&gt;
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Kartında bütün departmanların basit accessi bulunur. Bu sayede bütün departmanların giriş kapılarını açabilirsin. [[Cargo Technician|Kargocu]] veya [[Quartermaster|QM]] yoksa, departmanına bir şeyler sipariş edebilirsin.&lt;br /&gt;
===[[File:Flash.gif|32px]]İsyan Kontrolu===&lt;br /&gt;
[[Revolution]] olduğunda, her Komuta üyesi gibi sen de bir hedefsin. Revlerin öldürmesi en zor olduğu komuta üyesi sen olsan da, etrafta flaşlama sesi duyduğunda hemen atlama. Her an her yerden 10 kişi çıkıp sana saldırıp öldürebilir.&lt;br /&gt;
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Revolution&#039;u yenmek için 2 seçeneğin var; Bir [[shitcurity|canavar]] gibi hepsini öldür, ya da onları tutuklayıp [[Security_items#Mindshield_Implant|Mindshield Implant]] enjekte et.&lt;br /&gt;
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&#039;&#039;&#039;Önemli&#039;&#039;&#039;: Eğer birisi implantlanmasına rağmen kendine gelmediyse (resisting the implant), onlar Head Revolution&#039;dur ve öldürülmeleri gerektir.&lt;br /&gt;
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===[[File:Ritual knife.png|32px]] Engizisyon===&lt;br /&gt;
Kült varken hem çok önemli hem de savunmasız olacaksın. Ne kadar iyi ekipmanın olursa olsun karşında savaşmaya hazır bir kültist varsa, ölmen çok muhtemeldir.&lt;br /&gt;
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The [[Chaplain]] is easily the most important person on board, barring almost nothing: They provide you with an endless source of Holy Water, your primary weapon in staving off the cult and rescuing crewmembers from it&#039;s grasp. It should be your top priority to secure them inside the Brig the instant a cult presence is confirmed, as they will very likely be an early target. Luckily, their null rod keeps them safe from magic, and can oftentimes mean the difference between victory and defeat. Force-feeding enough holy water to a cultist will force the darkness out of them, bringing them back to your side. Similarly, when applied to the floor, it is an invalid location for Wraiths attempting to jaunt.&lt;br /&gt;
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One of your greatest allies outside of the [[Chaplain]] is the [[AI]]: It&#039;s constant camera view of the station cannot see runes, but it can easily report and lock down suspicious congregations of humans. Equipping it with a P.A.L.A.D.I.N. lawset gains you an extremely powerful surveillance unit that can single-handedly flush out the cult into your waiting arms. Be aware, however, that a Wraith can very easily kill the [[AI]]. Your comrade may be sadly short-lived.&lt;br /&gt;
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Oftentimes, the cult will transition from a stealthy threat to a very blatant one with constructs and armor. Apply judicious amounts of laser fire and try not to get in melee range. Constructs are incredibly dangerous in the later stages of the game where they are able to mass-produce shells and shards. More often than not, it&#039;s best to begin evacuation when constructs start appearing en masse, as it is indicative of a very strong cult presence.&lt;br /&gt;
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Constructs, as mentioned, can be a massive mid to end game threat from a cult. Juggernauts will make up the bulk of the cult forces, not only do they have a heafty health pool but their unique armor will deflect a good portion of energy attacks, the best way to kill a Juggernaut is to use a ballistic weapon, such as a buckshot Riot Shotgun or a cargo ordered Auto Rifle.  &lt;br /&gt;
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&#039;&#039;&#039;Important&#039;&#039;&#039;: Out of Holy Water? Chaplain dead, MIA, or never showed up? [[Cargo]] can order you religious supply crates, and [[Botany]] can mutate melons into holy-melons, which are rich in holy water.&lt;br /&gt;
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===[[File:Nuke.gif|32px]] Being Nuclear/Wild===&lt;br /&gt;
Red hardsuits, dead AIs, telecomms explosions, oh my! Nuclear Emergencies are perhaps some of the most individually demanding rounds for a Head of Security, requiring a large deal of knowledge and raw robusting skill to overcome the terrorist strike team aboard the station. The premise is simple: There is a fukken disk, and you need to keep it. Fortunately you will start the shift with the pinpointer, making your job of finding the Captain, Clown or Operative with the nuke disk much easier.. The operatives all have pinpointers of their own, so remember that hiding the disk is never a viable option, as they can track it down. Similarly, leaving the z-level with the disk (or destroying it) will cause it to respawn at a random predetermined point on the station, which is typically a worst-case scenario.&lt;br /&gt;
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When shit hits the fan (The AI mysteriously dies and Telecommunications is now a smoking wreck), your first priority should be to locate and secure the disk. This typically involves dragging the Captain to Brig and using your desk announcement system (Which does work with comms down) to summon your loyal minions to the brig. They&#039;ll want the bulletproof armors and some lethal weaponry, and potentially the Ion Rifle, depending on what was brought.&lt;br /&gt;
Typically, it&#039;s a good idea to arm some assorted crewmen on top of your own forces, as they provide valuable meat shields for the more important people. Nuke ops also like to bomb and/or raid the armory, so your brig may become the front lines of battle.&lt;br /&gt;
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Did you lose the disk? It ain&#039;t over &#039;til it&#039;s over, so don&#039;t be afraid to don your special Hardsuit and chase those chucklefucks right back to their own shuttle. So long as the disk escapes on the Emergency Shuttle, you are in the green. Worst case scenario you can still evacuate to the mining station/gulag.&lt;br /&gt;
There are four possible endings for a Nuclear Emergency:&lt;br /&gt;
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===[[File:Blob core.gif|32px]] Biohazard Containment ===&lt;br /&gt;
For once, a problem you can&#039;t solve by harmbatoning. With a blob on board, you take on a unique support role that will see you bouncing between the frontline and the supply lines in the rear. Once a blob has been confirmed, your first and highest priority should be to empty out the Armory and distribute the energy weapons. Typically, it&#039;s a good idea to stow the Tasers and Shotguns, seeing as they&#039;re next to useless against biomass and some chucklefuck can and will waste precious time trying to use them. Against certain chemical variants, the Riot Gear is incredibly strong as well. &#039;&#039;&#039;Fuck the Ion Rifle. Hide the Ion Rifle. Someone will take it and Ion you and ruin your day&#039;&#039;&#039;; it sounds like common sense but you will save yourself a world of hurt by just shoving it in a locked locker.&lt;br /&gt;
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Once you&#039;ve ensured the crew is armed, it&#039;s usually best to gauge where you&#039;re needed and bounce between fighting the blob and making sure new weapons crates get unlocked. You&#039;re going to be one of the three or four jobs on the station who can open up the incredibly cost-efficient laser crates (3 guns for 15 points!) so try and remember how important you are. Beyond that, you carry a couple of guns yourself, and the more fire support the merrier. Finally, when you&#039;re not lasering blob or opening crates, start fetching rechargers from the Brig or nearby Security posts to bring to the front where they&#039;re needed.&lt;br /&gt;
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==[[File:Light Bulb.png]]Tips== &lt;br /&gt;
*If you label all the items in the armory, and all items you distribute, you&#039;ll know exactly who fucked up and how when said items turn up in the backpack of the Clown&lt;br /&gt;
*There are muzzles and straitjackets in the prison wing for restraining dangerous prisoners&lt;br /&gt;
*If you fill an air tank with 20% O2 and 80% N2O, set the pressure to 101kpa, put on someone along with a mask, and turn their internals on, you can give them a fate worse than death for close to eternity. This also keeps changelings from reviving easily, but they can just use adrenals (they also work while asleep) and then turn off internals to escape. It&#039;s still good to buy you time to get to the kitchen or cremator.&lt;br /&gt;
*You can use the gulag shuttle (or any other shuttle, but the gulag one is the most reliable) to gib changelings. Surprisingly useful if the gibber and cremator were destroyed.&lt;br /&gt;
*The Armory has a few types of special implants - If you run out, more can be ordered from Cargo&lt;br /&gt;
**Chemical implants can be triggered by the recipient or remotely via a prisoner control console&lt;br /&gt;
** Each Chemical implant can be filled up with 50 units of chemicals injected into the implant while it is still in it&#039;s casing&lt;br /&gt;
**Tracking Implants have three functions: They tell you the approximate distance to your target, the direction from your current position (With the tracker), and acting as a teleportation beacon&lt;br /&gt;
**Suspected Changelings can be implanted with a tracking implant, as it gives a special HUD icon, ex. I didn&#039;t implant that person but they have an implant, probably a ling&lt;br /&gt;
**You can use tracking implants to give completely private orders to individual officers even while Telecomms is down&lt;br /&gt;
*Giving a lethal parole implant is an effective way to keep track of your prisoners: Ask Chemistry for the deadliest 50u they can make and pump it into an implant&lt;br /&gt;
*Permabrig&#039;s electric razor is impractical; many people can be recognized on sight from their hairstyles and shaving them bald removes that&lt;br /&gt;
* Taking a Riot Shotgun, &amp;lt;s&amp;gt;filling it with buckshot shells,&amp;lt;/s&amp;gt; taking it out back and sawing it off with a circular saw will let you put it in your backpack, giving you a perfect counter to energy sword/shield users.&lt;br /&gt;
* Disablers can be ordered from cargo for cheap (1,500 points as opposed to 2000-3000 for other weapons), and are a nice alternative to giving civilians high-lethal laser guns because they:&lt;br /&gt;
**Take at least three shots to do anything more than slow, due to the lack of a proper taser bolt option&lt;br /&gt;
**Have 20 shots before needing to recharge&lt;br /&gt;
**Are easy to identify&lt;br /&gt;
**Don&#039;t have a lethal function&lt;br /&gt;
*If you can get Sergeant Araneus a sentience potion from Xenobio, he can help assist security. Besides, a giant spider patrolling the brig gives you several badass points.&lt;br /&gt;
*Keeping a close eye on your Officers and other staff is usually a very good idea. Keep tabs on your Officer&#039;s life signs by getting a portable Crew Monitor from Medbay. The [[CMO]] will most likely not mind. &lt;br /&gt;
**This however will not be able to detect [[Changeling|Changelings]] if they are fully disquised. Beware of these creatures infiltrating your security force. They are one of the biggest threats to you and your team simply because of their ability to assimilate into any scenario seemlessly. &#039;&#039;The enemy might be right next to you and you would never know.&#039;&#039;&lt;br /&gt;
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{{meslekler}}&lt;br /&gt;
[[kategori:meslekler]]&lt;/div&gt;</summary>
		<author><name>Ansekishoku</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.tr/index.php?title=Head_of_Security&amp;diff=1854</id>
		<title>Head of Security</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.tr/index.php?title=Head_of_Security&amp;diff=1854"/>
		<updated>2023-05-01T18:43:13Z</updated>

		<summary type="html">&lt;p&gt;Ansekishoku: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;BU SAYFA DEĞİŞECEK, SİLİNECEK VE EKLENECEKTİR.&amp;lt;/big&amp;gt;&lt;br /&gt;
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{{JobHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = GÜVENLİK &amp;amp; KOMUTA PERSONELİ&lt;br /&gt;
|imagebgcolor = pink&lt;br /&gt;
|img = Hos.png&lt;br /&gt;
|img_generic = Generic_hos.png&lt;br /&gt;
|jobtitle = Head Of Security&lt;br /&gt;
|access = [[Armory|Security&#039;de]] [[Brig|her]] [[Security Office|yer]], Head of Security Ofisi, [[Maintenance]], [[Medbay]], [[Research Division|Science Departmanı]], [[Bridge]], [[Engineering|Engineering Departmanı]], [[Construction Area]], [[Cargo Office|Kargo Ofisi]], [[Mining]], [[Gateway]], Kişisel dolaplar, Silah izni&lt;br /&gt;
|additional = Yok&lt;br /&gt;
|difficulty = Çok zor&lt;br /&gt;
|superior = [[Captain|Kaptan]]&lt;br /&gt;
|duties = Departmanların güvende olduğundan emin ol, Güvenlik personelini koordine et.&lt;br /&gt;
|guides = [[Guide to security]], [[Guide to Trials]], [[Chain of Command]], [[Space Law]], [[Guide to Head of Staff Equipment|Head of Staff Equipment]], [[Security items]]&lt;br /&gt;
|quote = Palyaçoyu dövmeyi bırakın da işinize dönün! Tehdit seviyemiz kırmızı yıldız. Her an her şey olabilir, hazırlıklı olun!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Security Officer|Güvenlik Memuru&#039;ndan]] terfi edildin. Memur olmak yeterince zor değil miydi? O zaman doğru yerdesin. Umarım. Bütün [[Jobs#Security|Güvenlik Departmanı&#039;nın]] başı olmak, istasyonu ve mürettebatını korumakla görevlendirilmek kolay bir iş değil.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Asgari gereksinimler:&#039;&#039;&#039; Takımını hayatta tutmaya çalış. Birlikte çalışmak, iletişimde olmak ve büyük sorunlardan ziyade küçük sorunlarla ilgilenip [[Shitcurity|Bokurity&#039;e]] (d)evrilmemek.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[File:Bulletproofhelm.png]]&#039;&#039;&#039;Güvenlik Güçleri&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color:salmon; font-size: 200%;&amp;quot;&amp;gt;[[File:StunBaton.gif|64px]]&#039;&#039;&#039;[[Guide to security|İyi bir HoS olmak istiyorsan, iyi bir Güvenlik Memuru olman lazım. Eğer Security&#039;de yeni isen, bu sayfayı oku ve bir Memur olmanın içini dışını öğren.]]&#039;&#039;&#039;[[File:StunBaton.gif|64px]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Security|Güvenlik]] başı olarak, [[Brig]], [[Bridge]] ve [[Courtroom]] bölgelerini kollamak, Güvenlik memurları&#039;nın [[shitcurity|her şeyi mahvetmediklerinden]] emin olmak önemlidir. İşi Memurlarına bırak (Güvenlik memurlarının giremediği ama senin erişebildiğin yerlere gitmek, Security departmanı&#039;nın sayıca az olması, acil bir durumda veya kırmızı alarmda olmanız durumu haricinde). Security Departmanı&#039;nda istasyona en fazla erişimi olan sensin.&lt;br /&gt;
&lt;br /&gt;
==Ofisin==&lt;br /&gt;
[[File:hos-office.png|300px|thumb|alt=Security Office|Ofisin genelde [[Security Office]]&#039;in yanında olur. Mavi kapı ve güzel görünümlü bir halı sayesinde odanı diğer odalardan ayırt edebilirsin!]]&lt;br /&gt;
Ofisinde güvenlik terminalleri, HoS MODsuitin, sıradan ofis malzemeleri, HoS Damgası ve gizlilik için için shutter butonları vardır.&lt;br /&gt;
&lt;br /&gt;
Dolabında ise özel silahın olan [[Guide to Head of Staff Equipment#Head of Security|X-01 Multiphase Energy Gun]], telescopic riot shield, [[Security_items#Mindshield_Implant|mindshield implant kutusu]], [[Flashbang|bir kutu flaş bombası]], dolu [[Security Belt]], kıyafetler bulunur.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide to Head of Staff Equipment#Head of Security|Ekipmanlarının hepsine buradan bakabilirsin.]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[File:Hoscap.png|32px]] Otorite==&lt;br /&gt;
HoS olarak Güvenlik Personeli senin sorumluluğundadır. Onların ne yaptığını izleyip yönlendirmek, işlerini doğru yaptıklarından emin olmak önemlidir.&lt;br /&gt;
&lt;br /&gt;
===[[File:Helmet.png]] [[Security Officer|Güvenlik Memurları]]=== &lt;br /&gt;
Bunlar senin piyonların. Onlara bir görev ver ve halletsinler. Eğer ucubelik yapıyorlarsa veya beceriksizlerse onlara biraz bağır. Tekrarlarlarsa bir iki dakika hapse at, hala yapıyorlarsa demote et.&lt;br /&gt;
&lt;br /&gt;
===[[File:Helmet_bp.png|32px]] [[Brig Physician|Brig Doktoru]]===&lt;br /&gt;
&lt;br /&gt;
===[[File:Policecap.png]] [[Warden|Warden]]=== &lt;br /&gt;
Brig&#039;i kollamakla sorumludur. Armory, mahkumlar, kameralar...&lt;br /&gt;
&lt;br /&gt;
===[[File:Detectivefedora.png]] [[Detective|Dedektif]]=== &lt;br /&gt;
Bir dedektiflik sanatı ustası. Suç mahallinin her karışını inceleyip bir [[Changeling|şeyleri]] [[Heretic|açığa]] [[Traitor|çıkarır]].&lt;br /&gt;
&lt;br /&gt;
===[[File:Fedora.png]] [[Lawyer|Avukatlar]]===&lt;br /&gt;
Avukatlar geneld ehiç bir işe yaramaz, kendini Saul Goodman sanıp kapital suçu olan permadaki mahkumla görüşme izni alıp onu kaçırma planı yapar, tutuklanıp demote edilir.&lt;br /&gt;
Bazen de hayatsız gibi tüm uzay yasası kitabını ezberleyip her bir suçluyu hapse attığında panele kaç dakika girdiğini izler, mahkumu 1 saniye fazla tuttuğunda seni radyo üzerinden şikayet eder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[File:Clipboard paper.png]] Atamalar==&lt;br /&gt;
Oyuna giren her Güvenlik Memuru bir departman güvenliği olarak atanır. Medbay, Science, Engineering ve Supply. Bu departmanlardan birine atanan Memurlar, o departmana ek erişim kazanırlar. Ayrıca departmanların içerisinde küçük bir departman güvenlik noktası bulunur. Memurlar atandıkları departmana göre renkli kol bandına sahiptirler. Eğer bir departman tehlikede ise, o departmana daha fazla memur atamanız önerilir.&lt;br /&gt;
&lt;br /&gt;
==[[File:Handcuffs.png]] [[Brig]]==&lt;br /&gt;
[[File:Thebrig.png|300px|thumb|alt=Brig|The [[Brig]] is where most of your &amp;quot;in-and-out&amp;quot; prisoners will make their stay.]]&lt;br /&gt;
Mahkumların tutulduğu bölge. Güvenlik personeli, [[Heads of Staff|Komuta Üyeleri]] ve Avukat&#039;ın brig koridoruna erişimi vardır.  Warden odasında bulunan tuşlar ile belirli yerlerin shutterlarını kapatabilirsin. Security camları elektrikli olduğundan içeri girmeye çalışan suçluların camları kırmaları zordur.&lt;br /&gt;
&lt;br /&gt;
Mahkumlar sürekli kaçmaya çalışır. Mahkumların üstünü ararken kaçmalarını zorlaştırmak için kelepçelilerken yatağa bağla (tehlikeli değiller ise kelepçelerini çözmeyi unutma). &#039;&#039;&#039;HÜCRE PANELİNE ZAMAN GİRMEYİ UNUTMA!&#039;&#039;&#039; Bunu yapmazsan kapı kilitlenmez. Ayrıca mahkumların üstündekileri çıkarıp dolaba koymayı unutma. Mahkumun süresi bitince kapısı ve hücre dolabının kilidi açılacaktır. Bu sayede eşyalarını alıp çıkabilir.&lt;br /&gt;
&lt;br /&gt;
Bir suçlunun salınmak için çok tehlikeli olduğu kanıtlandığında, İdam edebilir ve &amp;lt;s&amp;gt;barbar değilsen&amp;lt;/s&amp;gt; gerçekten iyi bir HoS isen Permabrig&#039;e atabilirsin. Kimseyi iyi bir sebebin yoksa permabrig&#039;e koymaman gerektiğini biliyorsundur herhalde. Çünkü permabrigden kaçmak zordur ve süre belirleyicisi olmadığından mahkumun kaç dakika kaldığını göremezsin. Eğer birini insancıl yollarla idam etmek istiyorsan, ölümcül enjeksiyon şırıngası kullanabilirsin. Ayrıca bir mahkumu idam ediyorsan ve istasyonda Asimov [[AI]] bulunuyor ise, gizlice yapmaya çalış çünkü [[AI]] sana engel olmaya çalışabilir.&lt;br /&gt;
&lt;br /&gt;
Ya da mahkumu Lavaland Gulag&#039;a sürgün edebilirsin. Kaçmanın neredeyse imkansız olduğu bu Lavaland maden bölgesinde mahkumu &amp;quot;&#039;&#039;&#039;yanlışlıkla&#039;&#039;&#039;&amp;quot; lav gölüne ittirmediğinden emin ol.&lt;br /&gt;
&lt;br /&gt;
==Dann&#039;ım yaa!==&lt;br /&gt;
Departmanında &amp;lt;s&amp;gt;bazenleri&amp;lt;/s&amp;gt; neredeyse her zaman yetersiz personel olacaktır. Bu sorun oluşturabilir. Özellikle kriz durumlarında! Neyse ki böyle durumlarda gönüllü mürettebatı departmanına alabilirsin.&lt;br /&gt;
&lt;br /&gt;
Ofisindeki ID konsolu sayesinde insanlara Security departmanına erişim verebilir, ofisindeki kutuda bulunan kol bandını bu gönüllü mürettebata verip onların &amp;quot;Acting Security&amp;quot; olduğunu diğer mürettebatın farkında olması için verebilirsin. Ayrıca onları [[Security_items#Mindshield_Implant|mindshield implant]] ile implantlamayı unutma.&lt;br /&gt;
&lt;br /&gt;
Mürettebatı &amp;quot;geçici&amp;quot; Güvenlik Memuru yaparak onların Security üyesi gibi davranmasına izin verirsin. Mürettebatı atayarak [[Clown|deneyimsiz]] veya düpedüz [[Traitor|suçlu]] insanları departmanına almanın riskleri olsa da kritik durumlarda iyi bir rol oynayabilirler. &lt;br /&gt;
&lt;br /&gt;
==[[File:StunBaton.gif|32px]] Günden Güne==&lt;br /&gt;
Bir çok &amp;lt;s&amp;gt;ucube&amp;lt;/s&amp;gt; garip insanla karşılacaksın. Her round farklı tehdit seviyesi ile karşılabilirsin, bunun için dikkatli olmak ve tehlike her ne ise bildirmek roundun yönünü değiştirebilen önemli bir faktördür. Tehditin ne olduğunu belirleyip ona göre departmanları, departmanını ve Memurlarını hazırlamak, durum kötüye gitmeden ilgilenebilmenizi sağlar.&lt;br /&gt;
&lt;br /&gt;
Kartında bütün departmanların basit accessi bulunur. Bu sayede bütün departmanların giriş kapılarını açabilirsin. [[Cargo Technician|Kargocu]] veya [[Quartermaster|QM]] yoksa, departmanına bir şeyler sipariş edebilirsin.&lt;br /&gt;
===[[File:Flash.gif|32px]]İsyan Kontrolu===&lt;br /&gt;
[[Revolution]] olduğunda, her Komuta üyesi gibi sen de bir hedefsin. Revlerin öldürmesi en zor olduğu komuta üyesi sen olsan da, etrafta flaşlama sesi duyduğunda hemen atlama. Her an her yerden 10 kişi çıkıp sana saldırıp öldürebilir.&lt;br /&gt;
&lt;br /&gt;
Revolution&#039;u yenmek için 2 seçeneğin var; Bir [[shitcurity|canavar]] gibi hepsini öldür, ya da onları tutuklayıp [[Security_items#Mindshield_Implant|Mindshield Implant]] enjekte et.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Önemli&#039;&#039;&#039;: Eğer birisi implantlanmasına rağmen kendine gelmediyse (resisting the implant), onlar Head Revolution&#039;dur ve öldürülmeleri gerektir.&lt;br /&gt;
&lt;br /&gt;
===[[File:Ritual knife.png|32px]] Engizisyon===&lt;br /&gt;
With a cult on board, you quickly become both very important and very vulnerable. For all your gear, nothing but the [[Chaplain]] can protect you from a heretic with a piece of rune-etched paper. Success in defeating a cult is based primarily around resource management and thoroughness in your actions - It can be very difficult for the dark one&#039;s followers to complete their task when faced with a responsive Security team. It&#039;s important to acknowledge firstly the danger of a cult: It&#039;s members, much like during a revolution, blend in with the crew at large, yet can disable you instantly and drag you off to be sacrificed while you try in vain to scream for help.&lt;br /&gt;
&lt;br /&gt;
The [[Chaplain]] is easily the most important person on board, barring almost nothing: They provide you with an endless source of Holy Water, your primary weapon in staving off the cult and rescuing crewmembers from it&#039;s grasp. It should be your top priority to secure them inside the Brig the instant a cult presence is confirmed, as they will very likely be an early target. Luckily, their null rod keeps them safe from magic, and can oftentimes mean the difference between victory and defeat. Force-feeding enough holy water to a cultist will force the darkness out of them, bringing them back to your side. Similarly, when applied to the floor, it is an invalid location for Wraiths attempting to jaunt.&lt;br /&gt;
&lt;br /&gt;
One of your greatest allies outside of the [[Chaplain]] is the [[AI]]: It&#039;s constant camera view of the station cannot see runes, but it can easily report and lock down suspicious congregations of humans. Equipping it with a P.A.L.A.D.I.N. lawset gains you an extremely powerful surveillance unit that can single-handedly flush out the cult into your waiting arms. Be aware, however, that a Wraith can very easily kill the [[AI]]. Your comrade may be sadly short-lived.&lt;br /&gt;
&lt;br /&gt;
Oftentimes, the cult will transition from a stealthy threat to a very blatant one with constructs and armor. Apply judicious amounts of laser fire and try not to get in melee range. Constructs are incredibly dangerous in the later stages of the game where they are able to mass-produce shells and shards. More often than not, it&#039;s best to begin evacuation when constructs start appearing en masse, as it is indicative of a very strong cult presence.&lt;br /&gt;
&lt;br /&gt;
Constructs, as mentioned, can be a massive mid to end game threat from a cult. Juggernauts will make up the bulk of the cult forces, not only do they have a heafty health pool but their unique armor will deflect a good portion of energy attacks, the best way to kill a Juggernaut is to use a ballistic weapon, such as a buckshot Riot Shotgun or a cargo ordered Auto Rifle.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important&#039;&#039;&#039;: Out of Holy Water? Chaplain dead, MIA, or never showed up? [[Cargo]] can order you religious supply crates, and [[Botany]] can mutate melons into holy-melons, which are rich in holy water.&lt;br /&gt;
&lt;br /&gt;
===[[File:Nuke.gif|32px]] Being Nuclear/Wild===&lt;br /&gt;
Red hardsuits, dead AIs, telecomms explosions, oh my! Nuclear Emergencies are perhaps some of the most individually demanding rounds for a Head of Security, requiring a large deal of knowledge and raw robusting skill to overcome the terrorist strike team aboard the station. The premise is simple: There is a fukken disk, and you need to keep it. Fortunately you will start the shift with the pinpointer, making your job of finding the Captain, Clown or Operative with the nuke disk much easier.. The operatives all have pinpointers of their own, so remember that hiding the disk is never a viable option, as they can track it down. Similarly, leaving the z-level with the disk (or destroying it) will cause it to respawn at a random predetermined point on the station, which is typically a worst-case scenario.&lt;br /&gt;
&lt;br /&gt;
When shit hits the fan (The AI mysteriously dies and Telecommunications is now a smoking wreck), your first priority should be to locate and secure the disk. This typically involves dragging the Captain to Brig and using your desk announcement system (Which does work with comms down) to summon your loyal minions to the brig. They&#039;ll want the bulletproof armors and some lethal weaponry, and potentially the Ion Rifle, depending on what was brought.&lt;br /&gt;
Typically, it&#039;s a good idea to arm some assorted crewmen on top of your own forces, as they provide valuable meat shields for the more important people. Nuke ops also like to bomb and/or raid the armory, so your brig may become the front lines of battle.&lt;br /&gt;
&lt;br /&gt;
Did you lose the disk? It ain&#039;t over &#039;til it&#039;s over, so don&#039;t be afraid to don your special Hardsuit and chase those chucklefucks right back to their own shuttle. So long as the disk escapes on the Emergency Shuttle, you are in the green. Worst case scenario you can still evacuate to the mining station/gulag.&lt;br /&gt;
There are four possible endings for a Nuclear Emergency:&lt;br /&gt;
&lt;br /&gt;
===[[File:Blob core.gif|32px]] Biohazard Containment ===&lt;br /&gt;
For once, a problem you can&#039;t solve by harmbatoning. With a blob on board, you take on a unique support role that will see you bouncing between the frontline and the supply lines in the rear. Once a blob has been confirmed, your first and highest priority should be to empty out the Armory and distribute the energy weapons. Typically, it&#039;s a good idea to stow the Tasers and Shotguns, seeing as they&#039;re next to useless against biomass and some chucklefuck can and will waste precious time trying to use them. Against certain chemical variants, the Riot Gear is incredibly strong as well. &#039;&#039;&#039;Fuck the Ion Rifle. Hide the Ion Rifle. Someone will take it and Ion you and ruin your day&#039;&#039;&#039;; it sounds like common sense but you will save yourself a world of hurt by just shoving it in a locked locker.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve ensured the crew is armed, it&#039;s usually best to gauge where you&#039;re needed and bounce between fighting the blob and making sure new weapons crates get unlocked. You&#039;re going to be one of the three or four jobs on the station who can open up the incredibly cost-efficient laser crates (3 guns for 15 points!) so try and remember how important you are. Beyond that, you carry a couple of guns yourself, and the more fire support the merrier. Finally, when you&#039;re not lasering blob or opening crates, start fetching rechargers from the Brig or nearby Security posts to bring to the front where they&#039;re needed.&lt;br /&gt;
&lt;br /&gt;
==[[File:Light Bulb.png]]Tips== &lt;br /&gt;
*If you label all the items in the armory, and all items you distribute, you&#039;ll know exactly who fucked up and how when said items turn up in the backpack of the Clown&lt;br /&gt;
*There are muzzles and straitjackets in the prison wing for restraining dangerous prisoners&lt;br /&gt;
*If you fill an air tank with 20% O2 and 80% N2O, set the pressure to 101kpa, put on someone along with a mask, and turn their internals on, you can give them a fate worse than death for close to eternity. This also keeps changelings from reviving easily, but they can just use adrenals (they also work while asleep) and then turn off internals to escape. It&#039;s still good to buy you time to get to the kitchen or cremator.&lt;br /&gt;
*You can use the gulag shuttle (or any other shuttle, but the gulag one is the most reliable) to gib changelings. Surprisingly useful if the gibber and cremator were destroyed.&lt;br /&gt;
*The Armory has a few types of special implants - If you run out, more can be ordered from Cargo&lt;br /&gt;
**Chemical implants can be triggered by the recipient or remotely via a prisoner control console&lt;br /&gt;
** Each Chemical implant can be filled up with 50 units of chemicals injected into the implant while it is still in it&#039;s casing&lt;br /&gt;
**Tracking Implants have three functions: They tell you the approximate distance to your target, the direction from your current position (With the tracker), and acting as a teleportation beacon&lt;br /&gt;
**Suspected Changelings can be implanted with a tracking implant, as it gives a special HUD icon, ex. I didn&#039;t implant that person but they have an implant, probably a ling&lt;br /&gt;
**You can use tracking implants to give completely private orders to individual officers even while Telecomms is down&lt;br /&gt;
*Giving a lethal parole implant is an effective way to keep track of your prisoners: Ask Chemistry for the deadliest 50u they can make and pump it into an implant&lt;br /&gt;
*Permabrig&#039;s electric razor is impractical; many people can be recognized on sight from their hairstyles and shaving them bald removes that&lt;br /&gt;
* Taking a Riot Shotgun, &amp;lt;s&amp;gt;filling it with buckshot shells,&amp;lt;/s&amp;gt; taking it out back and sawing it off with a circular saw will let you put it in your backpack, giving you a perfect counter to energy sword/shield users.&lt;br /&gt;
* Disablers can be ordered from cargo for cheap (1,500 points as opposed to 2000-3000 for other weapons), and are a nice alternative to giving civilians high-lethal laser guns because they:&lt;br /&gt;
**Take at least three shots to do anything more than slow, due to the lack of a proper taser bolt option&lt;br /&gt;
**Have 20 shots before needing to recharge&lt;br /&gt;
**Are easy to identify&lt;br /&gt;
**Don&#039;t have a lethal function&lt;br /&gt;
*If you can get Sergeant Araneus a sentience potion from Xenobio, he can help assist security. Besides, a giant spider patrolling the brig gives you several badass points.&lt;br /&gt;
*Keeping a close eye on your Officers and other staff is usually a very good idea. Keep tabs on your Officer&#039;s life signs by getting a portable Crew Monitor from Medbay. The [[CMO]] will most likely not mind. &lt;br /&gt;
**This however will not be able to detect [[Changeling|Changelings]] if they are fully disquised. Beware of these creatures infiltrating your security force. They are one of the biggest threats to you and your team simply because of their ability to assimilate into any scenario seemlessly. &#039;&#039;The enemy might be right next to you and you would never know.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{meslekler}}&lt;br /&gt;
[[kategori:meslekler]]&lt;/div&gt;</summary>
		<author><name>Ansekishoku</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.tr/index.php?title=Dosya:Helmet_bp.png&amp;diff=1853</id>
		<title>Dosya:Helmet bp.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.tr/index.php?title=Dosya:Helmet_bp.png&amp;diff=1853"/>
		<updated>2023-05-01T18:39:06Z</updated>

		<summary type="html">&lt;p&gt;Ansekishoku: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;brig physician helmet&lt;/div&gt;</summary>
		<author><name>Ansekishoku</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.tr/index.php?title=Head_of_Security&amp;diff=1512</id>
		<title>Head of Security</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.tr/index.php?title=Head_of_Security&amp;diff=1512"/>
		<updated>2023-04-30T21:29:11Z</updated>

		<summary type="html">&lt;p&gt;Ansekishoku: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;BU SAYFA DEĞİŞECEK, SİLİNECEK VE EKLENECEKTİR.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{JobHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = GÜVENLİK &amp;amp; KOMUTA PERSONELİ&lt;br /&gt;
|imagebgcolor = pink&lt;br /&gt;
|img = Hos.png&lt;br /&gt;
|img_generic = Generic_hos.png&lt;br /&gt;
|jobtitle = Head Of Security&lt;br /&gt;
|access = [[Armory|Security&#039;de]] [[Brig|her]] [[Security Office|yer]], Head of Security Ofisi, [[Maintenance]], [[Medbay]], [[Research Division|Science Departmanı]], [[Bridge]], [[Engineering|Engineering Departmanı]], [[Construction Area]], [[Cargo Office|Kargo Ofisi]], [[Mining]], [[Gateway]], Kişisel dolaplar, Silah izni&lt;br /&gt;
|additional = Yok&lt;br /&gt;
|difficulty = Çok zor&lt;br /&gt;
|superior = [[Captain|Kaptan]]&lt;br /&gt;
|duties = Departmanların güvende olduğundan emin ol, Güvenlik personelini koordine et.&lt;br /&gt;
|guides = [[Guide to security]], [[Guide to Trials]], [[Chain of Command]], [[Space Law]], [[Guide to Head of Staff Equipment|Head of Staff Equipment]], [[Security items]]&lt;br /&gt;
|quote = Palyaçoyu dövmeyi bırakın da işinize dönün! Tehdit seviyemiz kırmızı yıldız. Her an her şey olabilir, hazırlıklı olun!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Security Officer|Güvenlik Memuru&#039;ndan]] terfi edildin. Memur olmak yeterince zor değil miydi? O zaman doğru yerdesin. Umarım. Bütün [[Jobs#Security|Güvenlik Departmanı&#039;nın]] başı olmak, istasyonu ve mürettebatını korumakla görevlendirilmek kolay bir iş değil.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Asgari gereksinimler:&#039;&#039;&#039; Takımını hayatta tutmaya çalış. Birlikte çalışmak, iletişimde olmak ve büyük sorunlardan ziyade küçük sorunlarla ilgilenip [[Shitcurity|Bokurity&#039;e]] (d)evrilmemek.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[File:Bulletproofhelm.png]]&#039;&#039;&#039;Güvenlik Güçleri&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color:salmon; font-size: 200%;&amp;quot;&amp;gt;[[File:StunBaton.gif|64px]]&#039;&#039;&#039;[[Guide to security|İyi bir HoS olmak istiyorsan, iyi bir Güvenlik Memuru olman lazım. Eğer Security&#039;de yeni isen, bu sayfayı oku ve bir Memur olmanın içini dışını öğren.]]&#039;&#039;&#039;[[File:StunBaton.gif|64px]]&amp;lt;/span&amp;gt;&lt;br /&gt;
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[[Security|Güvenlik]] başı olarak, [[Brig]], [[Bridge]] ve [[Courtroom]] bölgelerini kollamak, Güvenlik memurları&#039;nın [[shitcurity|her şeyi mahvetmediklerinden]] emin olmak önemlidir. İşi Memurlarına bırak (Güvenlik memurlarının giremediği ama senin erişebildiğin yerlere gitmek, Security departmanı&#039;nın sayıca az olması, acil bir durumda veya kırmızı alarmda olmanız durumu haricinde). Security Departmanı&#039;nda istasyona en fazla erişimi olan sensin.&lt;br /&gt;
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==Ofisin==&lt;br /&gt;
[[File:hos-office.png|300px|thumb|alt=Security Office|Ofisin genelde [[Security Office]]&#039;in yanında olur. Mavi kapı ve güzel görünümlü bir halı sayesinde odanı diğer odalardan ayırt edebilirsin!]]&lt;br /&gt;
Ofisinde güvenlik terminalleri, HoS MODsuitin, sıradan ofis malzemeleri, HoS Damgası ve gizlilik için için shutter butonları vardır.&lt;br /&gt;
&lt;br /&gt;
Dolabında ise özel silahın olan [[Guide to Head of Staff Equipment#Head of Security|X-01 Multiphase Energy Gun]], telescopic riot shield, [[Security_items#Mindshield_Implant|mindshield implant kutusu]], [[Flashbang|bir kutu flaş bombası]], dolu [[Security Belt]], kıyafetler bulunur.&lt;br /&gt;
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&#039;&#039;&#039;[[Guide to Head of Staff Equipment#Head of Security|Ekipmanlarının hepsine buradan bakabilirsin.]]&#039;&#039;&#039;&lt;br /&gt;
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==[[File:Hoscap.png|32px]] Otorite==&lt;br /&gt;
HoS olarak Güvenlik Personeli senin sorumluluğundadır. Onların ne yaptığını izleyip yönlendirmek, işlerini doğru yaptıklarından emin olmak önemlidir.&lt;br /&gt;
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===[[File:Helmet.png]] [[Security Officer|Güvenlik Memurları]]=== &lt;br /&gt;
Bunlar senin piyonların. Onlara bir görev ver ve halletsinler. Eğer ucubelik yapıyorlarsa veya beceriksizlerse onlara biraz bağır. Tekrarlarlarsa bir iki dakika hapse at, hala yapıyorlarsa demote et.&lt;br /&gt;
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===[[File:Policecap.png]] [[Warden|Warden]]=== &lt;br /&gt;
Brig&#039;i kollamakla sorumludur. Armory, mahkumlar, kameralar...&lt;br /&gt;
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===[[File:Detectivefedora.png]] [[Detective|Dedektif]]=== &lt;br /&gt;
Bir dedektiflik sanatı ustası. Suç mahallinin her karışını inceleyip bir [[Changeling|şeyleri]] [[Heretic|açığa]] [[Traitor|çıkarır]].&lt;br /&gt;
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===[[File:Fedora.png]] [[Lawyer|Avukatlar]]===&lt;br /&gt;
Avukatlar geneld ehiç bir işe yaramaz, kendini Saul Goodman sanıp kapital suçu olan permadaki mahkumla görüşme izni alıp onu kaçırma planı yapar, tutuklanıp demote edilir.&lt;br /&gt;
Bazen de hayatsız gibi tüm uzay yasası kitabını ezberleyip her bir suçluyu hapse attığında panele kaç dakika girdiğini izler, mahkumu 1 saniye fazla tuttuğunda seni radyo üzerinden şikayet eder.&lt;br /&gt;
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==[[File:Clipboard paper.png]] Atamalar==&lt;br /&gt;
Oyuna giren her Güvenlik Memuru bir departman güvenliği olarak atanır. Medbay, Science, Engineering ve Supply. Bu departmanlardan birine atanan Memurlar, o departmana ek erişim kazanırlar. Ayrıca departmanların içerisinde küçük bir departman güvenlik noktası bulunur. Memurlar atandıkları departmana göre renkli kol bandına sahiptirler. Eğer bir departman tehlikede ise, o departmana daha fazla memur atamanız önerilir.&lt;br /&gt;
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==[[File:Handcuffs.png]] [[Brig]]==&lt;br /&gt;
[[File:Thebrig.png|300px|thumb|alt=Brig|The [[Brig]] is where most of your &amp;quot;in-and-out&amp;quot; prisoners will make their stay.]]&lt;br /&gt;
Mahkumların tutulduğu bölge. Güvenlik personeli, [[Heads of Staff|Komuta Üyeleri]] ve Avukat&#039;ın brig koridoruna erişimi vardır.  Warden odasında bulunan tuşlar ile belirli yerlerin shutterlarını kapatabilirsin. Security camları elektrikli olduğundan içeri girmeye çalışan suçluların camları kırmaları zordur.&lt;br /&gt;
&lt;br /&gt;
Mahkumlar sürekli kaçmaya çalışır. Mahkumların üstünü ararken kaçmalarını zorlaştırmak için kelepçelilerken yatağa bağla (tehlikeli değiller ise kelepçelerini çözmeyi unutma). &#039;&#039;&#039;HÜCRE PANELİNE ZAMAN GİRMEYİ UNUTMA!&#039;&#039;&#039; Bunu yapmazsan kapı kilitlenmez. Ayrıca mahkumların üstündekileri çıkarıp dolaba koymayı unutma. Mahkumun süresi bitince kapısı ve hücre dolabının kilidi açılacaktır. Bu sayede eşyalarını alıp çıkabilir.&lt;br /&gt;
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Bir suçlunun salınmak için çok tehlikeli olduğu kanıtlandığında, İdam edebilir ve &amp;lt;s&amp;gt;barbar değilsen&amp;lt;/s&amp;gt; gerçekten iyi bir HoS isen Permabrig&#039;e atabilirsin. Kimseyi iyi bir sebebin yoksa permabrig&#039;e koymaman gerektiğini biliyorsundur herhalde. Çünkü permabrigden kaçmak zordur ve süre belirleyicisi olmadığından mahkumun kaç dakika kaldığını göremezsin. Eğer birini insancıl yollarla idam etmek istiyorsan, ölümcül enjeksiyon şırıngası kullanabilirsin. Ayrıca bir mahkumu idam ediyorsan ve istasyonda Asimov [[AI]] bulunuyor ise, gizlice yapmaya çalış çünkü [[AI]] sana engel olmaya çalışabilir.&lt;br /&gt;
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Ya da mahkumu Lavaland Gulag&#039;a sürgün edebilirsin. Kaçmanın neredeyse imkansız olduğu bu Lavaland maden bölgesinde mahkumu &amp;quot;&#039;&#039;&#039;yanlışlıkla&#039;&#039;&#039;&amp;quot; lav gölüne ittirmediğinden emin ol.&lt;br /&gt;
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==Dann&#039;ım yaa!==&lt;br /&gt;
Departmanında &amp;lt;s&amp;gt;bazenleri&amp;lt;/s&amp;gt; neredeyse her zaman yetersiz personel olacaktır. Bu sorun oluşturabilir. Özellikle kriz durumlarında! Neyse ki böyle durumlarda gönüllü mürettebatı departmanına alabilirsin.&lt;br /&gt;
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Ofisindeki ID konsolu sayesinde insanlara Security departmanına erişim verebilir, ofisindeki kutuda bulunan kol bandını bu gönüllü mürettebata verip onların &amp;quot;Acting Security&amp;quot; olduğunu diğer mürettebatın farkında olması için verebilirsin. Ayrıca onları [[Security_items#Mindshield_Implant|mindshield implant]] ile implantlamayı unutma.&lt;br /&gt;
&lt;br /&gt;
Mürettebatı &amp;quot;geçici&amp;quot; Güvenlik Memuru yaparak onların Security üyesi gibi davranmasına izin verirsin. Mürettebatı atayarak [[Clown|deneyimsiz]] veya düpedüz [[Traitor|suçlu]] insanları departmanına almanın riskleri olsa da kritik durumlarda iyi bir rol oynayabilirler. &lt;br /&gt;
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==[[File:StunBaton.gif|32px]] Günden Güne==&lt;br /&gt;
Bir çok &amp;lt;s&amp;gt;ucube&amp;lt;/s&amp;gt; garip insanla karşılacaksın. Her round farklı tehdit seviyesi ile karşılabilirsin, bunun için dikkatli olmak ve tehlike her ne ise bildirmek roundun yönünü değiştirebilen önemli bir faktördür. Tehditin ne olduğunu belirleyip ona göre departmanları, departmanını ve Memurlarını hazırlamak, durum kötüye gitmeden ilgilenebilmenizi sağlar.&lt;br /&gt;
&lt;br /&gt;
Kartında bütün departmanların basit accessi bulunur. Bu sayede bütün departmanların giriş kapılarını açabilirsin. [[Cargo Technician|Kargocu]] veya [[Quartermaster|QM]] yoksa, departmanına bir şeyler sipariş edebilirsin.&lt;br /&gt;
===[[File:Flash.gif|32px]]İsyan Kontrolu===&lt;br /&gt;
[[Revolution]] olduğunda, her Komuta üyesi gibi sen de bir hedefsin. Revlerin öldürmesi en zor olduğu komuta üyesi sen olsan da, etrafta flaşlama sesi duyduğunda hemen atlama. Her an her yerden 10 kişi çıkıp sana saldırıp öldürebilir.&lt;br /&gt;
&lt;br /&gt;
Revolution&#039;u yenmek için 2 seçeneğin var; Bir [[shitcurity|canavar]] gibi hepsini öldür, ya da onları tutuklayıp [[Security_items#Mindshield_Implant|Mindshield Implant]] enjekte et.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Önemli&#039;&#039;&#039;: Eğer birisi implantlanmasına rağmen kendine gelmediyse (resisting the implant), onlar Head Revolution&#039;dur ve öldürülmeleri gerektir.&lt;br /&gt;
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===[[File:Ritual knife.png|32px]] Engizisyon===&lt;br /&gt;
With a cult on board, you quickly become both very important and very vulnerable. For all your gear, nothing but the [[Chaplain]] can protect you from a heretic with a piece of rune-etched paper. Success in defeating a cult is based primarily around resource management and thoroughness in your actions - It can be very difficult for the dark one&#039;s followers to complete their task when faced with a responsive Security team. It&#039;s important to acknowledge firstly the danger of a cult: It&#039;s members, much like during a revolution, blend in with the crew at large, yet can disable you instantly and drag you off to be sacrificed while you try in vain to scream for help.&lt;br /&gt;
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The [[Chaplain]] is easily the most important person on board, barring almost nothing: They provide you with an endless source of Holy Water, your primary weapon in staving off the cult and rescuing crewmembers from it&#039;s grasp. It should be your top priority to secure them inside the Brig the instant a cult presence is confirmed, as they will very likely be an early target. Luckily, their null rod keeps them safe from magic, and can oftentimes mean the difference between victory and defeat. Force-feeding enough holy water to a cultist will force the darkness out of them, bringing them back to your side. Similarly, when applied to the floor, it is an invalid location for Wraiths attempting to jaunt.&lt;br /&gt;
&lt;br /&gt;
One of your greatest allies outside of the [[Chaplain]] is the [[AI]]: It&#039;s constant camera view of the station cannot see runes, but it can easily report and lock down suspicious congregations of humans. Equipping it with a P.A.L.A.D.I.N. lawset gains you an extremely powerful surveillance unit that can single-handedly flush out the cult into your waiting arms. Be aware, however, that a Wraith can very easily kill the [[AI]]. Your comrade may be sadly short-lived.&lt;br /&gt;
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Oftentimes, the cult will transition from a stealthy threat to a very blatant one with constructs and armor. Apply judicious amounts of laser fire and try not to get in melee range. Constructs are incredibly dangerous in the later stages of the game where they are able to mass-produce shells and shards. More often than not, it&#039;s best to begin evacuation when constructs start appearing en masse, as it is indicative of a very strong cult presence.&lt;br /&gt;
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Constructs, as mentioned, can be a massive mid to end game threat from a cult. Juggernauts will make up the bulk of the cult forces, not only do they have a heafty health pool but their unique armor will deflect a good portion of energy attacks, the best way to kill a Juggernaut is to use a ballistic weapon, such as a buckshot Riot Shotgun or a cargo ordered Auto Rifle.  &lt;br /&gt;
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&#039;&#039;&#039;Important&#039;&#039;&#039;: Out of Holy Water? Chaplain dead, MIA, or never showed up? [[Cargo]] can order you religious supply crates, and [[Botany]] can mutate melons into holy-melons, which are rich in holy water.&lt;br /&gt;
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===[[File:Nuke.gif|32px]] Being Nuclear/Wild===&lt;br /&gt;
Red hardsuits, dead AIs, telecomms explosions, oh my! Nuclear Emergencies are perhaps some of the most individually demanding rounds for a Head of Security, requiring a large deal of knowledge and raw robusting skill to overcome the terrorist strike team aboard the station. The premise is simple: There is a fukken disk, and you need to keep it. Fortunately you will start the shift with the pinpointer, making your job of finding the Captain, Clown or Operative with the nuke disk much easier.. The operatives all have pinpointers of their own, so remember that hiding the disk is never a viable option, as they can track it down. Similarly, leaving the z-level with the disk (or destroying it) will cause it to respawn at a random predetermined point on the station, which is typically a worst-case scenario.&lt;br /&gt;
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When shit hits the fan (The AI mysteriously dies and Telecommunications is now a smoking wreck), your first priority should be to locate and secure the disk. This typically involves dragging the Captain to Brig and using your desk announcement system (Which does work with comms down) to summon your loyal minions to the brig. They&#039;ll want the bulletproof armors and some lethal weaponry, and potentially the Ion Rifle, depending on what was brought.&lt;br /&gt;
Typically, it&#039;s a good idea to arm some assorted crewmen on top of your own forces, as they provide valuable meat shields for the more important people. Nuke ops also like to bomb and/or raid the armory, so your brig may become the front lines of battle.&lt;br /&gt;
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Did you lose the disk? It ain&#039;t over &#039;til it&#039;s over, so don&#039;t be afraid to don your special Hardsuit and chase those chucklefucks right back to their own shuttle. So long as the disk escapes on the Emergency Shuttle, you are in the green. Worst case scenario you can still evacuate to the mining station/gulag.&lt;br /&gt;
There are four possible endings for a Nuclear Emergency:&lt;br /&gt;
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===[[File:Blob core.gif|32px]] Biohazard Containment ===&lt;br /&gt;
For once, a problem you can&#039;t solve by harmbatoning. With a blob on board, you take on a unique support role that will see you bouncing between the frontline and the supply lines in the rear. Once a blob has been confirmed, your first and highest priority should be to empty out the Armory and distribute the energy weapons. Typically, it&#039;s a good idea to stow the Tasers and Shotguns, seeing as they&#039;re next to useless against biomass and some chucklefuck can and will waste precious time trying to use them. Against certain chemical variants, the Riot Gear is incredibly strong as well. &#039;&#039;&#039;Fuck the Ion Rifle. Hide the Ion Rifle. Someone will take it and Ion you and ruin your day&#039;&#039;&#039;; it sounds like common sense but you will save yourself a world of hurt by just shoving it in a locked locker.&lt;br /&gt;
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Once you&#039;ve ensured the crew is armed, it&#039;s usually best to gauge where you&#039;re needed and bounce between fighting the blob and making sure new weapons crates get unlocked. You&#039;re going to be one of the three or four jobs on the station who can open up the incredibly cost-efficient laser crates (3 guns for 15 points!) so try and remember how important you are. Beyond that, you carry a couple of guns yourself, and the more fire support the merrier. Finally, when you&#039;re not lasering blob or opening crates, start fetching rechargers from the Brig or nearby Security posts to bring to the front where they&#039;re needed.&lt;br /&gt;
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==[[File:Light Bulb.png]]Tips== &lt;br /&gt;
*If you label all the items in the armory, and all items you distribute, you&#039;ll know exactly who fucked up and how when said items turn up in the backpack of the Clown&lt;br /&gt;
*There are muzzles and straitjackets in the prison wing for restraining dangerous prisoners&lt;br /&gt;
*If you fill an air tank with 20% O2 and 80% N2O, set the pressure to 101kpa, put on someone along with a mask, and turn their internals on, you can give them a fate worse than death for close to eternity. This also keeps changelings from reviving easily, but they can just use adrenals (they also work while asleep) and then turn off internals to escape. It&#039;s still good to buy you time to get to the kitchen or cremator.&lt;br /&gt;
*You can use the gulag shuttle (or any other shuttle, but the gulag one is the most reliable) to gib changelings. Surprisingly useful if the gibber and cremator were destroyed.&lt;br /&gt;
*The Armory has a few types of special implants - If you run out, more can be ordered from Cargo&lt;br /&gt;
**Chemical implants can be triggered by the recipient or remotely via a prisoner control console&lt;br /&gt;
** Each Chemical implant can be filled up with 50 units of chemicals injected into the implant while it is still in it&#039;s casing&lt;br /&gt;
**Tracking Implants have three functions: They tell you the approximate distance to your target, the direction from your current position (With the tracker), and acting as a teleportation beacon&lt;br /&gt;
**Suspected Changelings can be implanted with a tracking implant, as it gives a special HUD icon, ex. I didn&#039;t implant that person but they have an implant, probably a ling&lt;br /&gt;
**You can use tracking implants to give completely private orders to individual officers even while Telecomms is down&lt;br /&gt;
*Giving a lethal parole implant is an effective way to keep track of your prisoners: Ask Chemistry for the deadliest 50u they can make and pump it into an implant&lt;br /&gt;
*Permabrig&#039;s electric razor is impractical; many people can be recognized on sight from their hairstyles and shaving them bald removes that&lt;br /&gt;
* Taking a Riot Shotgun, &amp;lt;s&amp;gt;filling it with buckshot shells,&amp;lt;/s&amp;gt; taking it out back and sawing it off with a circular saw will let you put it in your backpack, giving you a perfect counter to energy sword/shield users.&lt;br /&gt;
* Disablers can be ordered from cargo for cheap (1,500 points as opposed to 2000-3000 for other weapons), and are a nice alternative to giving civilians high-lethal laser guns because they:&lt;br /&gt;
**Take at least three shots to do anything more than slow, due to the lack of a proper taser bolt option&lt;br /&gt;
**Have 20 shots before needing to recharge&lt;br /&gt;
**Are easy to identify&lt;br /&gt;
**Don&#039;t have a lethal function&lt;br /&gt;
*If you can get Sergeant Araneus a sentience potion from Xenobio, he can help assist security. Besides, a giant spider patrolling the brig gives you several badass points.&lt;br /&gt;
*Keeping a close eye on your Officers and other staff is usually a very good idea. Keep tabs on your Officer&#039;s life signs by getting a portable Crew Monitor from Medbay. The [[CMO]] will most likely not mind. &lt;br /&gt;
**This however will not be able to detect [[Changeling|Changelings]] if they are fully disquised. Beware of these creatures infiltrating your security force. They are one of the biggest threats to you and your team simply because of their ability to assimilate into any scenario seemlessly. &#039;&#039;The enemy might be right next to you and you would never know.&#039;&#039;&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
{{meslekler}}&lt;br /&gt;
[[kategori:meslekler]]&lt;/div&gt;</summary>
		<author><name>Ansekishoku</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.tr/index.php?title=Head_of_Security&amp;diff=1511</id>
		<title>Head of Security</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.tr/index.php?title=Head_of_Security&amp;diff=1511"/>
		<updated>2023-04-30T21:27:39Z</updated>

		<summary type="html">&lt;p&gt;Ansekishoku: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;BU SAYFA DEĞİŞECEK, SİLİNECEK VE EKLENECEKTİR.&amp;lt;/big&amp;gt;&lt;br /&gt;
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{{JobHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = GÜVENLİK &amp;amp; KOMUTA PERSONELİ&lt;br /&gt;
|imagebgcolor = pink&lt;br /&gt;
|img = Hos.png&lt;br /&gt;
|img_generic = Generic_hos.png&lt;br /&gt;
|jobtitle = Head Of Security&lt;br /&gt;
|access = [[Armory|Security&#039;de]] [[Brig|her]] [[Security Office|yer]], Head of Security Ofisi, [[Maintenance]], [[Medbay]], [[Research Division|Science Departmanı]], [[Bridge]], [[Engineering|Engineering Departmanı]], [[Construction Area]], [[Cargo Office|Kargo Ofisi]], [[Mining]], [[Gateway]], Kişisel dolaplar, Silah izni&lt;br /&gt;
|additional = Yok&lt;br /&gt;
|difficulty = Çok zor&lt;br /&gt;
|superior = [[Captain|Kaptan]]&lt;br /&gt;
|duties = Departmanların güvende olduğundan emin ol, Güvenlik personelini koordine et.&lt;br /&gt;
|guides = [[Guide to security]], [[Guide to Trials]], [[Chain of Command]], [[Space Law]], [[Guide to Head of Staff Equipment|Head of Staff Equipment]], [[Security items]]&lt;br /&gt;
|quote = Palyaçoyu dövmeyi bırakın da işinize dönün! Tehdit seviyemiz kırmızı yıldız. Her an her şey olabilir, hazırlıklı olun!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Security Officer|Güvenlik Memuru&#039;ndan]] terfi edildin. Memur olmak yeterince zor değil miydi? O zaman doğru yerdesin. Umarım. Bütün [[Jobs#Security|Güvenlik Departmanı&#039;nın]] başı olmak, istasyonu ve mürettebatını korumakla görevlendirilmek kolay bir iş değil.&lt;br /&gt;
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&#039;&#039;&#039;Asgari gereksinimler:&#039;&#039;&#039; Takımını hayatta tutmaya çalış. Birlikte çalışmak, iletişimde olmak ve büyük sorunlardan ziyade küçük sorunlarla ilgilenip [[Shitcurity|Bokurity&#039;e]] (d)evrilmemek.&lt;br /&gt;
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==[[File:Bulletproofhelm.png]]&#039;&#039;&#039;Güvenlik Güçleri&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color:salmon; font-size: 200%;&amp;quot;&amp;gt;[[File:StunBaton.gif|64px]]&#039;&#039;&#039;[[Guide to security|İyi bir HoS olmak istiyorsan, iyi bir Güvenlik Memuru olman lazım. Eğer Security&#039;de yeni isen, bu sayfayı oku ve bir Memur olmanın içini dışını öğren.]]&#039;&#039;&#039;[[File:StunBaton.gif|64px]]&amp;lt;/span&amp;gt;&lt;br /&gt;
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[[Security|Güvenlik]] başı olarak, [[Brig]], [[Bridge]] ve [[Courtroom]] bölgelerini kollamak, Güvenlik memurları&#039;nın [[shitcurity|her şeyi mahvetmediklerinden]] emin olmak önemlidir. İşi Memurlarına bırak (Güvenlik memurlarının giremediği ama senin erişebildiğin yerlere gitmek, Security departmanı&#039;nın sayıca az olması, acil bir durumda veya kırmızı alarmda olmanız durumu haricinde). Security Departmanı&#039;nda istasyona en fazla erişimi olan sensin.&lt;br /&gt;
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==Ofisin==&lt;br /&gt;
[[File:hos-office.png|300px|thumb|alt=Security Office|Ofisin genelde [[Security Office]]&#039;in yanında olur. Mavi kapı ve güzel görünümlü bir halı sayesinde odanı diğer odalardan ayırt edebilirsin!]]&lt;br /&gt;
Ofisinde güvenlik terminalleri, HoS MODsuitin, sıradan ofis malzemeleri, HoS Damgası ve gizlilik için için shutter butonları vardır.&lt;br /&gt;
&lt;br /&gt;
Dolabında ise özel silahın olan [[Guide to Head of Staff Equipment#Head of Security|X-01 Multiphase Energy Gun]], telescopic riot shield, [[Security_items#Mindshield_Implant|mindshield implant kutusu]], [[Flashbang|bir kutu flaş bombası]], dolu [[Security Belt]], kıyafetler bulunur.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide to Head of Staff Equipment#Head of Security|Ekipmanlarının hepsine buradan bakabilirsin.]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[File:Hoscap.png|32px]] Otorite==&lt;br /&gt;
HoS olarak Güvenlik Personeli senin sorumluluğundadır. Onların ne yaptığını izleyip yönlendirmek, işlerini doğru yaptıklarından emin olmak önemlidir.&lt;br /&gt;
&lt;br /&gt;
===[[File:Helmet.png]] [[Security Officer|Güvenlik Memurları]]=== &lt;br /&gt;
Bunlar senin piyonların. Onlara bir görev ver ve halletsinler. Eğer ucubelik yapıyorlarsa veya beceriksizlerse onlara biraz bağır. Tekrarlarlarsa bir iki dakika hapse at, hala yapıyorlarsa demote et.&lt;br /&gt;
&lt;br /&gt;
===[[File:Policecap.png]] [[Warden|Warden]]=== &lt;br /&gt;
Brig&#039;i kollamakla sorumludur. Armory, mahkumlar, kameralar...&lt;br /&gt;
&lt;br /&gt;
===[[File:Detectivefedora.png]] [[Detective|Dedektif]]=== &lt;br /&gt;
Bir dedektiflik sanatı ustası. Suç mahallinin her karışını inceleyip bir [[Changeling|şeyleri]] [[Heretic|açığa]] [[Traitor|çıkarır]].&lt;br /&gt;
&lt;br /&gt;
===[[File:Fedora.png]] [[Lawyer|Avukatlar]]===&lt;br /&gt;
Avukatlar geneld ehiç bir işe yaramaz, kendini Saul Goodman sanıp kapital suçu olan permadaki mahkumla görüşme izni alıp onu kaçırma planı yapar, tutuklanıp demote edilir.&lt;br /&gt;
Bazen de hayatsız gibi tüm uzay yasası kitabını ezberleyip her bir suçluyu hapse attığında panele kaç dakika girdiğini izler, mahkumu 1 saniye fazla tuttuğunda seni radyo üzerinden şikayet eder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[File:Clipboard paper.png]] Atamalar==&lt;br /&gt;
Oyuna giren her Güvenlik Memuru bir departman güvenliği olarak atanır. Medbay, Science, Engineering ve Supply. Bu departmanlardan birine atanan Memurlar, o departmana ek erişim kazanırlar. Ayrıca departmanların içerisinde küçük bir departman güvenlik noktası bulunur. Memurlar atandıkları departmana göre renkli kol bandına sahiptirler. Eğer bir departman tehlikede ise, o departmana daha fazla memur atamanız önerilir.&lt;br /&gt;
&lt;br /&gt;
==[[File:Handcuffs.png]] [[Brig]]==&lt;br /&gt;
[[File:Thebrig.png|300px|thumb|alt=Brig|The [[Brig]] is where most of your &amp;quot;in-and-out&amp;quot; prisoners will make their stay.]]&lt;br /&gt;
Mahkumların tutulduğu bölge. Güvenlik personeli, [[Heads of Staff|Komuta Üyeleri]] ve Avukat&#039;ın brig koridoruna erişimi vardır.  Warden odasında bulunan tuşlar ile belirli yerlerin shutterlarını kapatabilirsin. Security camları elektrikli olduğundan içeri girmeye çalışan suçluların camları kırmaları zordur.&lt;br /&gt;
&lt;br /&gt;
Mahkumlar sürekli kaçmaya çalışır. Mahkumların üstünü ararken kaçmalarını zorlaştırmak için kelepçelilerken yatağa bağla (tehlikeli değiller ise kelepçelerini çözmeyi unutma). &#039;&#039;&#039;HÜCRE PANELİNE ZAMAN GİRMEYİ UNUTMA!&#039;&#039;&#039; Bunu yapmazsan kapı kilitlenmez. Ayrıca mahkumların üstündekileri çıkarıp dolaba koymayı unutma. Mahkumun süresi bitince kapısı ve hücre dolabının kilidi açılacaktır. Bu sayede eşyalarını alıp çıkabilir.&lt;br /&gt;
&lt;br /&gt;
Bir suçlunun salınmak için çok tehlikeli olduğu kanıtlandığında, İdam edebilir ve &amp;lt;s&amp;gt;barbar değilsen&amp;lt;/s&amp;gt; gerçekten iyi bir HoS isen Permabrig&#039;e atabilirsin. Kimseyi iyi bir sebebin yoksa permabrig&#039;e koymaman gerektiğini biliyorsundur herhalde. Çünkü permabrigden kaçmak zordur ve süre belirleyicisi olmadığından mahkumun kaç dakika kaldığını göremezsin. Eğer birini insancıl yollarla idam etmek istiyorsan, ölümcül enjeksiyon şırıngası kullanabilirsin. Ayrıca bir mahkumu idam ediyorsan ve istasyonda Asimov [[AI]] bulunuyor ise, gizlice yapmaya çalış çünkü [[AI]] sana engel olmaya çalışabilir.&lt;br /&gt;
&lt;br /&gt;
Ya da mahkumu Lavaland Gulag&#039;a sürgün edebilirsin. Kaçmanın neredeyse imkansız olduğu bu Lavaland maden bölgesinde mahkumu &amp;quot;&#039;&#039;&#039;yanlışlıkla&#039;&#039;&#039;&amp;quot; lav gölüne ittirmediğinden emin ol.&lt;br /&gt;
&lt;br /&gt;
==Dann&#039;ım yaa!==&lt;br /&gt;
Departmanında &amp;lt;s&amp;gt;bazenleri&amp;lt;/s&amp;gt; neredeyse her zaman yetersiz personel olacaktır. Bu sorun oluşturabilir. Özellikle kriz durumlarında! Neyse ki böyle durumlarda gönüllü mürettebatı departmanına alabilirsin.&lt;br /&gt;
&lt;br /&gt;
Ofisindeki ID konsolu sayesinde insanlara Security departmanına erişim verebilir, ofisindeki kutuda bulunan kol bandını bu gönüllü mürettebata verip onların &amp;quot;Acting Security&amp;quot; olduğunu diğer mürettebatın farkında olması için verebilirsin. Ayrıca onları [[Security_items#Mindshield_Implant|mindshield implant]] ile implantlamayı unutma.&lt;br /&gt;
&lt;br /&gt;
Mürettebatı &amp;quot;geçici&amp;quot; Güvenlik Memuru yaparak onların Security üyesi gibi davranmasına izin verirsin. Mürettebatı atayarak [[Clown|deneyimsiz]] veya düpedüz [[Traitor|suçlu]] insanları departmanına almanın riskleri olsa da kritik durumlarda iyi bir rol oynayabilirler. &lt;br /&gt;
&lt;br /&gt;
==[[File:StunBaton.gif|32px]] Günden Güne==&lt;br /&gt;
Bir çok &amp;lt;s&amp;gt;ucube&amp;lt;/s&amp;gt; garip insanla karşılacaksın. Her round farklı tehdit seviyesi ile karşılabilirsin, bunun için dikkatli olmak ve tehlike her ne ise bildirmek roundun yönünü değiştirebilen önemli bir faktördür. Tehditin ne olduğunu belirleyip ona göre departmanları, departmanını ve Memurlarını hazırlamak, durum kötüye gitmeden ilgilenebilmenizi sağlar.&lt;br /&gt;
&lt;br /&gt;
Kartında bütün departmanların basit accessi bulunur. Bu sayede bütün departmanların giriş kapılarını açabilirsin. [[Cargo Technician|Kargocu]] veya [[Quartermaster|QM]] yoksa, departmanına bir şeyler sipariş edebilirsin.&lt;br /&gt;
===[[File:Flash.gif|32px]]İsyan Kontrolu===&lt;br /&gt;
[[Revolution]] olduğunda, her Komuta üyesi gibi sen de bir hedefsin. Revlerin öldürmesi en zor olduğu komuta üyesi sen olsan da, etrafta flaşlama sesi duyduğunda hemen atlama. Her an her yerden 10 kişi çıkıp sana saldırıp öldürebilir.&lt;br /&gt;
&lt;br /&gt;
Revolution&#039;u yenmek için 2 seçeneğin var; Bir [[shitcurity|canavar]] gibi hepsini öldür, ya da onları tutuklayıp [[Security_items#Mindshield_Implant|Mindshield Implant]] enjekte et. Eğer birisi implantlanmasına rağmen kendine gelmediyse, onlar Head Revolution&#039;dur ve öldürülmeleri gerektir.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remember&#039;&#039;&#039;: If anyone &#039;seems to reject an implant, they are a Head Revolutionary and must be either killed or exiled if you intend to win control of the station. While you could shove them through the gateway or onto the penal colony, it&#039;s just as good to beat them to death in the Brig and leave their body to rot in the Warden&#039;s office - Or better yet, out of sight in the Gulag where nobody will ever find it.&lt;br /&gt;
&lt;br /&gt;
===[[File:Ritual knife.png|32px]] The Inquisition===&lt;br /&gt;
With a cult on board, you quickly become both very important and very vulnerable. For all your gear, nothing but the [[Chaplain]] can protect you from a heretic with a piece of rune-etched paper. Success in defeating a cult is based primarily around resource management and thoroughness in your actions - It can be very difficult for the dark one&#039;s followers to complete their task when faced with a responsive Security team. It&#039;s important to acknowledge firstly the danger of a cult: It&#039;s members, much like during a revolution, blend in with the crew at large, yet can disable you instantly and drag you off to be sacrificed while you try in vain to scream for help.&lt;br /&gt;
&lt;br /&gt;
The [[Chaplain]] is easily the most important person on board, barring almost nothing: They provide you with an endless source of Holy Water, your primary weapon in staving off the cult and rescuing crewmembers from it&#039;s grasp. It should be your top priority to secure them inside the Brig the instant a cult presence is confirmed, as they will very likely be an early target. Luckily, their null rod keeps them safe from magic, and can oftentimes mean the difference between victory and defeat. Force-feeding enough holy water to a cultist will force the darkness out of them, bringing them back to your side. Similarly, when applied to the floor, it is an invalid location for Wraiths attempting to jaunt.&lt;br /&gt;
&lt;br /&gt;
One of your greatest allies outside of the [[Chaplain]] is the [[AI]]: It&#039;s constant camera view of the station cannot see runes, but it can easily report and lock down suspicious congregations of humans. Equipping it with a P.A.L.A.D.I.N. lawset gains you an extremely powerful surveillance unit that can single-handedly flush out the cult into your waiting arms. Be aware, however, that a Wraith can very easily kill the [[AI]]. Your comrade may be sadly short-lived.&lt;br /&gt;
&lt;br /&gt;
Oftentimes, the cult will transition from a stealthy threat to a very blatant one with constructs and armor. Apply judicious amounts of laser fire and try not to get in melee range. Constructs are incredibly dangerous in the later stages of the game where they are able to mass-produce shells and shards. More often than not, it&#039;s best to begin evacuation when constructs start appearing en masse, as it is indicative of a very strong cult presence.&lt;br /&gt;
&lt;br /&gt;
Constructs, as mentioned, can be a massive mid to end game threat from a cult. Juggernauts will make up the bulk of the cult forces, not only do they have a heafty health pool but their unique armor will deflect a good portion of energy attacks, the best way to kill a Juggernaut is to use a ballistic weapon, such as a buckshot Riot Shotgun or a cargo ordered Auto Rifle.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important&#039;&#039;&#039;: Out of Holy Water? Chaplain dead, MIA, or never showed up? [[Cargo]] can order you religious supply crates, and [[Botany]] can mutate melons into holy-melons, which are rich in holy water.&lt;br /&gt;
&lt;br /&gt;
===[[File:Nuke.gif|32px]] Being Nuclear/Wild===&lt;br /&gt;
Red hardsuits, dead AIs, telecomms explosions, oh my! Nuclear Emergencies are perhaps some of the most individually demanding rounds for a Head of Security, requiring a large deal of knowledge and raw robusting skill to overcome the terrorist strike team aboard the station. The premise is simple: There is a fukken disk, and you need to keep it. Fortunately you will start the shift with the pinpointer, making your job of finding the Captain, Clown or Operative with the nuke disk much easier.. The operatives all have pinpointers of their own, so remember that hiding the disk is never a viable option, as they can track it down. Similarly, leaving the z-level with the disk (or destroying it) will cause it to respawn at a random predetermined point on the station, which is typically a worst-case scenario.&lt;br /&gt;
&lt;br /&gt;
When shit hits the fan (The AI mysteriously dies and Telecommunications is now a smoking wreck), your first priority should be to locate and secure the disk. This typically involves dragging the Captain to Brig and using your desk announcement system (Which does work with comms down) to summon your loyal minions to the brig. They&#039;ll want the bulletproof armors and some lethal weaponry, and potentially the Ion Rifle, depending on what was brought.&lt;br /&gt;
Typically, it&#039;s a good idea to arm some assorted crewmen on top of your own forces, as they provide valuable meat shields for the more important people. Nuke ops also like to bomb and/or raid the armory, so your brig may become the front lines of battle.&lt;br /&gt;
&lt;br /&gt;
Did you lose the disk? It ain&#039;t over &#039;til it&#039;s over, so don&#039;t be afraid to don your special Hardsuit and chase those chucklefucks right back to their own shuttle. So long as the disk escapes on the Emergency Shuttle, you are in the green. Worst case scenario you can still evacuate to the mining station/gulag.&lt;br /&gt;
There are four possible endings for a Nuclear Emergency:&lt;br /&gt;
&lt;br /&gt;
===[[File:Blob core.gif|32px]] Biohazard Containment ===&lt;br /&gt;
For once, a problem you can&#039;t solve by harmbatoning. With a blob on board, you take on a unique support role that will see you bouncing between the frontline and the supply lines in the rear. Once a blob has been confirmed, your first and highest priority should be to empty out the Armory and distribute the energy weapons. Typically, it&#039;s a good idea to stow the Tasers and Shotguns, seeing as they&#039;re next to useless against biomass and some chucklefuck can and will waste precious time trying to use them. Against certain chemical variants, the Riot Gear is incredibly strong as well. &#039;&#039;&#039;Fuck the Ion Rifle. Hide the Ion Rifle. Someone will take it and Ion you and ruin your day&#039;&#039;&#039;; it sounds like common sense but you will save yourself a world of hurt by just shoving it in a locked locker.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve ensured the crew is armed, it&#039;s usually best to gauge where you&#039;re needed and bounce between fighting the blob and making sure new weapons crates get unlocked. You&#039;re going to be one of the three or four jobs on the station who can open up the incredibly cost-efficient laser crates (3 guns for 15 points!) so try and remember how important you are. Beyond that, you carry a couple of guns yourself, and the more fire support the merrier. Finally, when you&#039;re not lasering blob or opening crates, start fetching rechargers from the Brig or nearby Security posts to bring to the front where they&#039;re needed.&lt;br /&gt;
&lt;br /&gt;
==[[File:Light Bulb.png]]Tips== &lt;br /&gt;
*If you label all the items in the armory, and all items you distribute, you&#039;ll know exactly who fucked up and how when said items turn up in the backpack of the Clown&lt;br /&gt;
*There are muzzles and straitjackets in the prison wing for restraining dangerous prisoners&lt;br /&gt;
*If you fill an air tank with 20% O2 and 80% N2O, set the pressure to 101kpa, put on someone along with a mask, and turn their internals on, you can give them a fate worse than death for close to eternity. This also keeps changelings from reviving easily, but they can just use adrenals (they also work while asleep) and then turn off internals to escape. It&#039;s still good to buy you time to get to the kitchen or cremator.&lt;br /&gt;
*You can use the gulag shuttle (or any other shuttle, but the gulag one is the most reliable) to gib changelings. Surprisingly useful if the gibber and cremator were destroyed.&lt;br /&gt;
*The Armory has a few types of special implants - If you run out, more can be ordered from Cargo&lt;br /&gt;
**Chemical implants can be triggered by the recipient or remotely via a prisoner control console&lt;br /&gt;
** Each Chemical implant can be filled up with 50 units of chemicals injected into the implant while it is still in it&#039;s casing&lt;br /&gt;
**Tracking Implants have three functions: They tell you the approximate distance to your target, the direction from your current position (With the tracker), and acting as a teleportation beacon&lt;br /&gt;
**Suspected Changelings can be implanted with a tracking implant, as it gives a special HUD icon, ex. I didn&#039;t implant that person but they have an implant, probably a ling&lt;br /&gt;
**You can use tracking implants to give completely private orders to individual officers even while Telecomms is down&lt;br /&gt;
*Giving a lethal parole implant is an effective way to keep track of your prisoners: Ask Chemistry for the deadliest 50u they can make and pump it into an implant&lt;br /&gt;
*Permabrig&#039;s electric razor is impractical; many people can be recognized on sight from their hairstyles and shaving them bald removes that&lt;br /&gt;
* Taking a Riot Shotgun, &amp;lt;s&amp;gt;filling it with buckshot shells,&amp;lt;/s&amp;gt; taking it out back and sawing it off with a circular saw will let you put it in your backpack, giving you a perfect counter to energy sword/shield users.&lt;br /&gt;
* Disablers can be ordered from cargo for cheap (1,500 points as opposed to 2000-3000 for other weapons), and are a nice alternative to giving civilians high-lethal laser guns because they:&lt;br /&gt;
**Take at least three shots to do anything more than slow, due to the lack of a proper taser bolt option&lt;br /&gt;
**Have 20 shots before needing to recharge&lt;br /&gt;
**Are easy to identify&lt;br /&gt;
**Don&#039;t have a lethal function&lt;br /&gt;
*If you can get Sergeant Araneus a sentience potion from Xenobio, he can help assist security. Besides, a giant spider patrolling the brig gives you several badass points.&lt;br /&gt;
*Keeping a close eye on your Officers and other staff is usually a very good idea. Keep tabs on your Officer&#039;s life signs by getting a portable Crew Monitor from Medbay. The [[CMO]] will most likely not mind. &lt;br /&gt;
**This however will not be able to detect [[Changeling|Changelings]] if they are fully disquised. Beware of these creatures infiltrating your security force. They are one of the biggest threats to you and your team simply because of their ability to assimilate into any scenario seemlessly. &#039;&#039;The enemy might be right next to you and you would never know.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{meslekler}}&lt;br /&gt;
[[kategori:meslekler]]&lt;/div&gt;</summary>
		<author><name>Ansekishoku</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.tr/index.php?title=Dosya:Medbay.png&amp;diff=1409</id>
		<title>Dosya:Medbay.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.tr/index.php?title=Dosya:Medbay.png&amp;diff=1409"/>
		<updated>2023-04-29T01:34:05Z</updated>

		<summary type="html">&lt;p&gt;Ansekishoku: &lt;/p&gt;
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		<author><name>Ansekishoku</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.tr/index.php?title=Head_of_Security&amp;diff=1405</id>
		<title>Head of Security</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.tr/index.php?title=Head_of_Security&amp;diff=1405"/>
		<updated>2023-04-29T01:30:26Z</updated>

		<summary type="html">&lt;p&gt;Ansekishoku: &lt;/p&gt;
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&lt;div&gt;&amp;lt;big&amp;gt;BU SAYFA DEĞİŞECEK, SİLİNECEK VE EKLENECEKTİR.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{JobHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = GÜVENLİK &amp;amp; KOMUTA PERSONELİ&lt;br /&gt;
|imagebgcolor = pink&lt;br /&gt;
|img = Hos.png&lt;br /&gt;
|img_generic = Generic_hos.png&lt;br /&gt;
|jobtitle = Head Of Security&lt;br /&gt;
|access = [[Armory|Security&#039;de]] [[Brig|her]] [[Security Office|yer]], Head of Security Ofisi, [[Maintenance]], [[Medbay]], [[Research Division|Science Departmanı]], [[Bridge]], [[Engineering|Engineering Departmanı]], [[Construction Area]], [[Cargo Office|Kargo Ofisi]], [[Mining]], [[Gateway]], Kişisel dolaplar, Silah izni&lt;br /&gt;
|additional = Yok&lt;br /&gt;
|difficulty = Çok zor&lt;br /&gt;
|superior = [[Captain|Kaptan]]&lt;br /&gt;
|duties = Departmanların güvende olduğundan emin ol, Güvenlik personelini koordine et.&lt;br /&gt;
|guides = [[Guide to security]], [[Guide to Trials]], [[Chain of Command]], [[Space Law]], [[Guide to Head of Staff Equipment|Head of Staff Equipment]], [[Security items]]&lt;br /&gt;
|quote = Palyaçoyu dövmeyi bırakın da işinize dönün! Tehdit seviyemiz kırmızı yıldız. Her an her şey olabilir, hazırlıklı olun!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Security Officer|Güvenlik Memuru&#039;ndan]] terfi edildin. Memur olmak yeterince zor değil miydi? O zaman doğru yerdesin. Umarım. Bütün [[Jobs#Security|Güvenlik Departmanı&#039;nın]] başı olmak, istasyonu ve mürettebatını korumakla görevlendirilmek kolay bir iş değil.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Asgari gereksinimler:&#039;&#039;&#039; Takımını hayatta tutmaya çalış. Birlikte çalışmak, iletişimde olmak ve büyük sorunlardan ziyade küçük sorunlarla ilgilenip [[Shitcurity|Bokurity&#039;e]] (d)evrilmemek.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[File:Bulletproofhelm.png]]&#039;&#039;&#039;Güvenlik Güçleri&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color:salmon; font-size: 200%;&amp;quot;&amp;gt;[[File:StunBaton.gif|64px]]&#039;&#039;&#039;[[Guide to security|İyi bir HoS olmak istiyorsan, iyi bir Güvenlik Memuru olman lazım. Eğer Security&#039;de yeni isen, bu sayfayı oku ve bir Memur olmanın içini dışını öğren.]]&#039;&#039;&#039;[[File:StunBaton.gif|64px]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Security|Güvenlik]] başı olarak, [[Brig]], [[Bridge]] ve [[Courtroom]] bölgelerini kollamak, Güvenlik memurları&#039;nın [[shitcurity|her şeyi mahvetmediklerinden]] emin olmak önemlidir. İşi Memurlarına bırak (Güvenlik memurlarının giremediği ama senin erişebildiğin yerlere gitmek, Security departmanı&#039;nın sayıca az olması, acil bir durumda veya kırmızı alarmda olmanız durumu haricinde). Security Departmanı&#039;nda istasyona en fazla erişimi olan sensin.&lt;br /&gt;
&lt;br /&gt;
==Ofisin==&lt;br /&gt;
[[File:hos-office.png|300px|thumb|alt=Security Office|Ofisin genelde [[Security Office]]&#039;in yanında olur. Mavi kapı ve güzel görünümlü bir halı sayesinde odanı diğer odalardan ayırt edebilirsin!]]&lt;br /&gt;
Ofisinde güvenlik terminalleri, HoS MODsuitin, sıradan ofis malzemeleri, HoS Damgası ve gizlilik için için shutter butonları vardır.&lt;br /&gt;
&lt;br /&gt;
Dolabında ise özel silahın olan [[Guide to Head of Staff Equipment#Head of Security|X-01 Multiphase Energy Gun]], telescopic riot shield, [[Security_items#Mindshield_Implant|mindshield implant kutusu]], [[Flashbang|bir kutu flaş bombası]], dolu [[Security Belt]], kıyafetler bulunur.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide to Head of Staff Equipment#Head of Security|Ekipmanlarının hepsine buradan bakabilirsin.]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[File:Hoscap.png|32px]] Otorite==&lt;br /&gt;
HoS olarak Güvenlik Personeli senin sorumluluğundadır. Onların ne yaptığını izleyip yönlendirmek, işlerini doğru yaptıklarından emin olmak önemlidir.&lt;br /&gt;
&lt;br /&gt;
===[[File:Helmet.png]] [[Security Officer|Güvenlik Memurları]]=== &lt;br /&gt;
Bunlar senin piyonların. Onlara bir görev ver ve halletsinler. Eğer ucubelik yapıyorlarsa veya beceriksizlerse onlara biraz bağır. Tekrarlarlarsa bir iki dakika hapse at, hala yapıyorlarsa demote et.&lt;br /&gt;
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===[[File:Policecap.png]] [[Warden|Warden]]=== &lt;br /&gt;
Brig&#039;i kollamakla sorumludur. Armory, mahkumlar, kameralar...&lt;br /&gt;
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===[[File:Detectivefedora.png]] [[Detective|Dedektif]]=== &lt;br /&gt;
Bir dedektiflik sanatı ustası. Suç mahallinin her karışını inceleyip bir [[Changeling|şeyleri]] [[Heretic|açığa]] [[Traitor|çıkarır]].&lt;br /&gt;
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===[[File:Fedora.png]] [[Lawyer|Avukatlar]]===&lt;br /&gt;
Avukatlar geneld ehiç bir işe yaramaz, kendini Saul Goodman sanıp kapital suçu olan permadaki mahkumla görüşme izni alıp onu kaçırma planı yapar, tutuklanıp demote edilir.&lt;br /&gt;
Bazen de hayatsız gibi tüm uzay yasası kitabını ezberleyip her bir suçluyu hapse attığında panele kaç dakika girdiğini izler, mahkumu 1 saniye fazla tuttuğunda seni radyo üzerinden şikayet eder.&lt;br /&gt;
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==[[File:Clipboard paper.png]] Atamalar==&lt;br /&gt;
Oyuna giren her Güvenlik Memuru bir departman güvenliği olarak atanır. Medbay, Science, Engineering ve Supply. Bu departmanlardan birine atanan Memurlar, o departmana ek erişim kazanırlar. Ayrıca departmanların içerisinde küçük bir departman güvenlik noktası bulunur. Memurlar atandıkları departmana göre renkli kol bandına sahiptirler. Eğer bir departman tehlikede ise, o departmana daha fazla memur atamanız önerilir.&lt;br /&gt;
&lt;br /&gt;
==[[File:Handcuffs.png]] [[Brig]]==&lt;br /&gt;
[[File:Thebrig.png|300px|thumb|alt=Brig|The [[Brig]] is where most of your &amp;quot;in-and-out&amp;quot; prisoners will make their stay.]]&lt;br /&gt;
Mahkumların tutulduğu bölge. Güvenlik personeli, [[Heads of Staff|Komuta Üyeleri]] ve Avukat&#039;ın brig koridoruna erişimi vardır.  Warden odasında bulunan tuşlar ile belirli yerlerin shutterlarını kapatabilirsin. Security camları elektrikli olduğundan içeri girmeye çalışan suçluların camları kırmaları zordur.&lt;br /&gt;
&lt;br /&gt;
Mahkumlar sürekli kaçmaya çalışır. Mahkumların üstünü ararken kaçmalarını zorlaştırmak için kelepçelilerken yatağa bağla (tehlikeli değiller ise kelepçelerini çözmeyi unutma). &#039;&#039;&#039;HÜCRE PANELİNE ZAMAN GİRMEYİ UNUTMA!&#039;&#039;&#039; Bunu yapmazsan kapı kilitlenmez. Ayrıca mahkumların üstündekileri çıkarıp dolaba koymayı unutma. Mahkumun süresi bitince kapısı ve hücre dolabının kilidi açılacaktır. Bu sayede eşyalarını alıp çıkabilir.&lt;br /&gt;
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Bir suçlunun salınmak için çok tehlikeli olduğu kanıtlandığında, İdam edebilir ve &amp;lt;s&amp;gt;barbar değilsen&amp;lt;/s&amp;gt; gerçekten iyi bir HoS isen Permabrig&#039;e atabilirsin. Kimseyi iyi bir sebebin yoksa permabrig&#039;e koymaman gerektiğini biliyorsundur herhalde. Çünkü permabrigden kaçmak zordur ve süre belirleyicisi olmadığından mahkumun kaç dakika kaldığını göremezsin. Eğer birini insancıl yollarla idam etmek istiyorsan, ölümcül enjeksiyon şırıngası kullanabilirsin. Ayrıca bir mahkumu idam ediyorsan ve istasyonda Asimov [[AI]] bulunuyor ise, gizlice yapmaya çalış çünkü [[AI]] sana engel olmaya çalışabilir.&lt;br /&gt;
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Ya da mahkumu Lavaland Gulag&#039;a sürgün edebilirsin. Kaçmanın neredeyse imkansız olduğu bu Lavaland maden bölgesinde mahkumu &amp;quot;&#039;&#039;&#039;yanlışlıkla&#039;&#039;&#039;&amp;quot; lav gölüne ittirmediğinden emin ol.&lt;br /&gt;
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==Dann&#039;ım yaa!==&lt;br /&gt;
Departmanında &amp;lt;s&amp;gt;bazenleri&amp;lt;/s&amp;gt; neredeyse her zaman yetersiz personel olacaktır. Bu sorun oluşturabilir. Özellikle kriz durumlarında! Neyse ki böyle durumlarda gönüllü mürettebatı departmanına alabilirsin.&lt;br /&gt;
&lt;br /&gt;
Ofisindeki ID konsolu sayesinde insanlara Security departmanına erişim verebilir, ofisindeki kutuda bulunan kol bandını bu gönüllü mürettebata verip onların &amp;quot;Acting Security&amp;quot; olduğunu diğer mürettebatın farkında olması için verebilirsin. Ayrıca onları [[Security_items#Mindshield_Implant|mindshield implant]] ile implantlamayı unutma.&lt;br /&gt;
&lt;br /&gt;
Mürettebatı &amp;quot;geçici&amp;quot; Güvenlik Memuru yaparak onların Security üyesi gibi davranmasına izin verirsin. Mürettebatı atayarak [[Clown|deneyimsiz]] veya düpedüz [[Traitor|suçlu]] insanları departmanına almanın riskleri olsa da kritik durumlarda iyi bir rol oynayabilirler. &lt;br /&gt;
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==[[File:StunBaton.gif|32px]] Günden Güne==&lt;br /&gt;
Bir çok &amp;lt;s&amp;gt;ucube&amp;lt;/s&amp;gt; garip insanla karşılacaksın. Her round farklı tehdit seviyesi ile karşılabilirsin, bunun için dikkatli olmak ve tehlike her ne ise bildirmek roundun yönünü değiştirebilen önemli bir faktördür. Tehditin ne olduğunu belirleyip ona göre departmanları, departmanını ve Memurlarını hazırlamak, durum kötüye gitmeden ilgilenebilmenizi sağlar.&lt;br /&gt;
&lt;br /&gt;
Kartında bütün departmanların basit accessi bulunur. Bu sayede bütün departmanların giriş kapılarını açabilirsin. [[Cargo Technician|Kargocu]] veya [[Quartermaster|QM]] yoksa, departmanına bir şeyler sipariş edebilirsin.&lt;br /&gt;
==[[File:Multiphase gun stun.gif]] Shut it Down==&lt;br /&gt;
If the situation on the station is spiraling out of control, and your control of the brig is in question, you can attempt to lock down the brig to hostile forces. Within the Warden&#039;s Office, and your Office, are controls that allow you to lock down the brig, these will activate massive blast doors that can selectively seal off the brig, making it significantly harder for anyone to get into the brig, and more predictable. You can then use security barricades to seal off entrances, as well as using the Security Door Control to bolt off select doors to the brig (usually held by the Warden).&lt;br /&gt;
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===[[File:Flash.gif|32px]] Riot Control===&lt;br /&gt;
The Head of Security is a target while in [[Revolution]] mode. He&#039;s also one of the toughest people to attempt to attack directly. It is important to be reserved when you hear of flashing in random locations and don&#039;t immediately run out and start beating skulls in. This makes you an easy victim. Bear in mind that some traitors will attempt to fool you into thinking a revolution is on - a false revolutionary might instead be carrying several [[Syndicate Items|strange and powerful]] weapons. That being said, just like any other head of staff in a revolution, you need to keep on the move. Staying in one place for long -- even a place people wouldn&#039;t expect you to be -- makes you a much easier target for a mob attack or stealthy bombing.&lt;br /&gt;
&lt;br /&gt;
To decommission a revolutionary, you have two options: Beat their head in like the [[shitcurity|monster]] they always knew you were, or forcibly inject a [[Security_items#Mindshield_Implant|Mindshield Implant]] into their brain. The former, while a good deal more satisfying, is both unreliable and dangerous - It&#039;s easy to accidentally bludgeon someone not only out of the revolution but also out of their mortal coil. The latter takes more time and is limited in uses, but ensures people will stay on your side, barring an implant removal surgery. Don&#039;t be afraid to start tazing and implanting passers-by once a revolution is on board.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;DO NOT TRY TO WIN A REVOLUTION BY TURTLING. YOU WILL LOSE THE WAR OF ATTRITION.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remember&#039;&#039;&#039;: If anyone &#039;seems to reject an implant, they are a Head Revolutionary and must be either killed or exiled if you intend to win control of the station. While you could shove them through the gateway or onto the penal colony, it&#039;s just as good to beat them to death in the Brig and leave their body to rot in the Warden&#039;s office - Or better yet, out of sight in the Gulag where nobody will ever find it.&lt;br /&gt;
&lt;br /&gt;
===[[File:Ritual knife.png|32px]] The Inquisition===&lt;br /&gt;
With a cult on board, you quickly become both very important and very vulnerable. For all your gear, nothing but the [[Chaplain]] can protect you from a heretic with a piece of rune-etched paper. Success in defeating a cult is based primarily around resource management and thoroughness in your actions - It can be very difficult for the dark one&#039;s followers to complete their task when faced with a responsive Security team. It&#039;s important to acknowledge firstly the danger of a cult: It&#039;s members, much like during a revolution, blend in with the crew at large, yet can disable you instantly and drag you off to be sacrificed while you try in vain to scream for help.&lt;br /&gt;
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The [[Chaplain]] is easily the most important person on board, barring almost nothing: They provide you with an endless source of Holy Water, your primary weapon in staving off the cult and rescuing crewmembers from it&#039;s grasp. It should be your top priority to secure them inside the Brig the instant a cult presence is confirmed, as they will very likely be an early target. Luckily, their null rod keeps them safe from magic, and can oftentimes mean the difference between victory and defeat. Force-feeding enough holy water to a cultist will force the darkness out of them, bringing them back to your side. Similarly, when applied to the floor, it is an invalid location for Wraiths attempting to jaunt.&lt;br /&gt;
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One of your greatest allies outside of the [[Chaplain]] is the [[AI]]: It&#039;s constant camera view of the station cannot see runes, but it can easily report and lock down suspicious congregations of humans. Equipping it with a P.A.L.A.D.I.N. lawset gains you an extremely powerful surveillance unit that can single-handedly flush out the cult into your waiting arms. Be aware, however, that a Wraith can very easily kill the [[AI]]. Your comrade may be sadly short-lived.&lt;br /&gt;
&lt;br /&gt;
Oftentimes, the cult will transition from a stealthy threat to a very blatant one with constructs and armor. Apply judicious amounts of laser fire and try not to get in melee range. Constructs are incredibly dangerous in the later stages of the game where they are able to mass-produce shells and shards. More often than not, it&#039;s best to begin evacuation when constructs start appearing en masse, as it is indicative of a very strong cult presence.&lt;br /&gt;
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Constructs, as mentioned, can be a massive mid to end game threat from a cult. Juggernauts will make up the bulk of the cult forces, not only do they have a heafty health pool but their unique armor will deflect a good portion of energy attacks, the best way to kill a Juggernaut is to use a ballistic weapon, such as a buckshot Riot Shotgun or a cargo ordered Auto Rifle.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important&#039;&#039;&#039;: Out of Holy Water? Chaplain dead, MIA, or never showed up? [[Cargo]] can order you religious supply crates, and [[Botany]] can mutate melons into holy-melons, which are rich in holy water.&lt;br /&gt;
&lt;br /&gt;
===[[File:Nuke.gif|32px]] Being Nuclear/Wild===&lt;br /&gt;
Red hardsuits, dead AIs, telecomms explosions, oh my! Nuclear Emergencies are perhaps some of the most individually demanding rounds for a Head of Security, requiring a large deal of knowledge and raw robusting skill to overcome the terrorist strike team aboard the station. The premise is simple: There is a fukken disk, and you need to keep it. Fortunately you will start the shift with the pinpointer, making your job of finding the Captain, Clown or Operative with the nuke disk much easier.. The operatives all have pinpointers of their own, so remember that hiding the disk is never a viable option, as they can track it down. Similarly, leaving the z-level with the disk (or destroying it) will cause it to respawn at a random predetermined point on the station, which is typically a worst-case scenario.&lt;br /&gt;
&lt;br /&gt;
When shit hits the fan (The AI mysteriously dies and Telecommunications is now a smoking wreck), your first priority should be to locate and secure the disk. This typically involves dragging the Captain to Brig and using your desk announcement system (Which does work with comms down) to summon your loyal minions to the brig. They&#039;ll want the bulletproof armors and some lethal weaponry, and potentially the Ion Rifle, depending on what was brought.&lt;br /&gt;
Typically, it&#039;s a good idea to arm some assorted crewmen on top of your own forces, as they provide valuable meat shields for the more important people. Nuke ops also like to bomb and/or raid the armory, so your brig may become the front lines of battle.&lt;br /&gt;
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Did you lose the disk? It ain&#039;t over &#039;til it&#039;s over, so don&#039;t be afraid to don your special Hardsuit and chase those chucklefucks right back to their own shuttle. So long as the disk escapes on the Emergency Shuttle, you are in the green. Worst case scenario you can still evacuate to the mining station/gulag.&lt;br /&gt;
There are four possible endings for a Nuclear Emergency:&lt;br /&gt;
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===[[File:Blob core.gif|32px]] Biohazard Containment ===&lt;br /&gt;
For once, a problem you can&#039;t solve by harmbatoning. With a blob on board, you take on a unique support role that will see you bouncing between the frontline and the supply lines in the rear. Once a blob has been confirmed, your first and highest priority should be to empty out the Armory and distribute the energy weapons. Typically, it&#039;s a good idea to stow the Tasers and Shotguns, seeing as they&#039;re next to useless against biomass and some chucklefuck can and will waste precious time trying to use them. Against certain chemical variants, the Riot Gear is incredibly strong as well. &#039;&#039;&#039;Fuck the Ion Rifle. Hide the Ion Rifle. Someone will take it and Ion you and ruin your day&#039;&#039;&#039;; it sounds like common sense but you will save yourself a world of hurt by just shoving it in a locked locker.&lt;br /&gt;
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Once you&#039;ve ensured the crew is armed, it&#039;s usually best to gauge where you&#039;re needed and bounce between fighting the blob and making sure new weapons crates get unlocked. You&#039;re going to be one of the three or four jobs on the station who can open up the incredibly cost-efficient laser crates (3 guns for 15 points!) so try and remember how important you are. Beyond that, you carry a couple of guns yourself, and the more fire support the merrier. Finally, when you&#039;re not lasering blob or opening crates, start fetching rechargers from the Brig or nearby Security posts to bring to the front where they&#039;re needed.&lt;br /&gt;
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==[[File:Light Bulb.png]]Tips== &lt;br /&gt;
*If you label all the items in the armory, and all items you distribute, you&#039;ll know exactly who fucked up and how when said items turn up in the backpack of the Clown&lt;br /&gt;
*There are muzzles and straitjackets in the prison wing for restraining dangerous prisoners&lt;br /&gt;
*If you fill an air tank with 20% O2 and 80% N2O, set the pressure to 101kpa, put on someone along with a mask, and turn their internals on, you can give them a fate worse than death for close to eternity. This also keeps changelings from reviving easily, but they can just use adrenals (they also work while asleep) and then turn off internals to escape. It&#039;s still good to buy you time to get to the kitchen or cremator.&lt;br /&gt;
*You can use the gulag shuttle (or any other shuttle, but the gulag one is the most reliable) to gib changelings. Surprisingly useful if the gibber and cremator were destroyed.&lt;br /&gt;
*The Armory has a few types of special implants - If you run out, more can be ordered from Cargo&lt;br /&gt;
**Chemical implants can be triggered by the recipient or remotely via a prisoner control console&lt;br /&gt;
** Each Chemical implant can be filled up with 50 units of chemicals injected into the implant while it is still in it&#039;s casing&lt;br /&gt;
**Tracking Implants have three functions: They tell you the approximate distance to your target, the direction from your current position (With the tracker), and acting as a teleportation beacon&lt;br /&gt;
**Suspected Changelings can be implanted with a tracking implant, as it gives a special HUD icon, ex. I didn&#039;t implant that person but they have an implant, probably a ling&lt;br /&gt;
**You can use tracking implants to give completely private orders to individual officers even while Telecomms is down&lt;br /&gt;
*Giving a lethal parole implant is an effective way to keep track of your prisoners: Ask Chemistry for the deadliest 50u they can make and pump it into an implant&lt;br /&gt;
*Permabrig&#039;s electric razor is impractical; many people can be recognized on sight from their hairstyles and shaving them bald removes that&lt;br /&gt;
* Taking a Riot Shotgun, &amp;lt;s&amp;gt;filling it with buckshot shells,&amp;lt;/s&amp;gt; taking it out back and sawing it off with a circular saw will let you put it in your backpack, giving you a perfect counter to energy sword/shield users.&lt;br /&gt;
* Disablers can be ordered from cargo for cheap (1,500 points as opposed to 2000-3000 for other weapons), and are a nice alternative to giving civilians high-lethal laser guns because they:&lt;br /&gt;
**Take at least three shots to do anything more than slow, due to the lack of a proper taser bolt option&lt;br /&gt;
**Have 20 shots before needing to recharge&lt;br /&gt;
**Are easy to identify&lt;br /&gt;
**Don&#039;t have a lethal function&lt;br /&gt;
*If you can get Sergeant Araneus a sentience potion from Xenobio, he can help assist security. Besides, a giant spider patrolling the brig gives you several badass points.&lt;br /&gt;
*Keeping a close eye on your Officers and other staff is usually a very good idea. Keep tabs on your Officer&#039;s life signs by getting a portable Crew Monitor from Medbay. The [[CMO]] will most likely not mind. &lt;br /&gt;
**This however will not be able to detect [[Changeling|Changelings]] if they are fully disquised. Beware of these creatures infiltrating your security force. They are one of the biggest threats to you and your team simply because of their ability to assimilate into any scenario seemlessly. &#039;&#039;The enemy might be right next to you and you would never know.&#039;&#039;&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
{{meslekler}}&lt;br /&gt;
[[kategori:meslekler]]&lt;/div&gt;</summary>
		<author><name>Ansekishoku</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.tr/index.php?title=Head_of_Security&amp;diff=1401</id>
		<title>Head of Security</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.tr/index.php?title=Head_of_Security&amp;diff=1401"/>
		<updated>2023-04-29T01:27:25Z</updated>

		<summary type="html">&lt;p&gt;Ansekishoku: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;BU SAYFA DEĞİŞECEK, SİLİNECEK VE EKLENECEKTİR.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{JobHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = GÜVENLİK &amp;amp; KOMUTA PERSONELİ&lt;br /&gt;
|imagebgcolor = pink&lt;br /&gt;
|img = Hos.png&lt;br /&gt;
|img_generic = Generic_hos.png&lt;br /&gt;
|jobtitle = Head Of Security&lt;br /&gt;
|access = [[Armory|Security&#039;de]] [[Brig|her]] [[Security Office|yer]], Head of Security Ofisi, [[Maintenance]], [[Medbay]], [[Research Division|Science Departmanı]], [[Bridge]], [[Engineering|Engineering Departmanı]], [[Construction Area]], [[Cargo Office|Kargo Ofisi]], [[Mining]], [[Gateway]], Kişisel dolaplar, Silah izni&lt;br /&gt;
|additional = Yok&lt;br /&gt;
|difficulty = Çok zor&lt;br /&gt;
|superior = [[Captain|Kaptan]]&lt;br /&gt;
|duties = Departmanların güvende olduğundan emin ol, Güvenlik personelini koordine et.&lt;br /&gt;
|guides = [[Guide to security]], [[Guide to Trials]], [[Chain of Command]], [[Space Law]], [[Guide to Head of Staff Equipment|Head of Staff Equipment]], [[Security items]]&lt;br /&gt;
|quote = Palyaçoyu dövmeyi bırakın da işinize dönün! Tehdit seviyemiz kırmızı yıldız. Her an her şey olabilir, hazırlıklı olun!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Security Officer|Güvenlik Memuru&#039;ndan]] terfi edildin. Memur olmak yeterince zor değil miydi? O zaman doğru yerdesin. Umarım. Bütün [[Jobs#Security|Güvenlik Departmanı&#039;nın]] başı olmak, istasyonu ve mürettebatını korumakla görevlendirilmek kolay bir iş değil.&lt;br /&gt;
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&#039;&#039;&#039;Asgari gereksinimler:&#039;&#039;&#039; Takımını hayatta tutmaya çalış. Birlikte çalışmak, iletişimde olmak ve büyük sorunlardan ziyade küçük sorunlarla ilgilenip [[Shitcurity|Bokurity&#039;e]] (d)evrilmemek.&lt;br /&gt;
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==[[File:Bulletproofhelm.png]]&#039;&#039;&#039;Güvenlik Güçleri&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color:salmon; font-size: 200%;&amp;quot;&amp;gt;[[File:StunBaton.gif|64px]]&#039;&#039;&#039;[[Guide to security|İyi bir HoS olmak istiyorsan, iyi bir Güvenlik Memuru olman lazım. Eğer Security&#039;de yeni isen, bu sayfayı oku ve bir Memur olmanın içini dışını öğren.]]&#039;&#039;&#039;[[File:StunBaton.gif|64px]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Security|Güvenlik]] başı olarak, [[Brig]], [[Bridge]] ve [[Courtroom]] bölgelerini kollamak, Güvenlik memurları&#039;nın [[shitcurity|her şeyi mahvetmediklerinden]] emin olmak önemlidir. İşi Memurlarına bırak (Güvenlik memurlarının giremediği ama senin erişebildiğin yerlere gitmek, Security departmanı&#039;nın sayıca az olması, acil bir durumda veya kırmızı alarmda olmanız durumu haricinde). Security Departmanı&#039;nda istasyona en fazla erişimi olan sensin.&lt;br /&gt;
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==Ofisin==&lt;br /&gt;
[[File:hos-office.png|300px|thumb|alt=Security Office|Ofisin genelde [[Security Office]]&#039;in yanında olur. Mavi kapı ve güzel görünümlü bir halı sayesinde odanı diğer odalardan ayırt edebilirsin!]]&lt;br /&gt;
Ofisinde güvenlik terminalleri, HoS MODsuitin, sıradan ofis malzemeleri, HoS Damgası ve gizlilik için için shutter butonları vardır.&lt;br /&gt;
&lt;br /&gt;
Dolabında ise özel silahın olan [[Guide to Head of Staff Equipment#Head of Security|X-01 Multiphase Energy Gun]], telescopic riot shield, [[Security_items#Mindshield_Implant|mindshield implant kutusu]], [[Flashbang|bir kutu flaş bombası]], dolu [[Security Belt]], kıyafetler bulunur.&lt;br /&gt;
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&#039;&#039;&#039;[[Guide to Head of Staff Equipment#Head of Security|Ekipmanlarının hepsine buradan bakabilirsin.]]&#039;&#039;&#039;&lt;br /&gt;
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==[[File:Hoscap.png|32px]] Otorite==&lt;br /&gt;
HoS olarak Güvenlik Personeli senin sorumluluğundadır. Onların ne yaptığını izleyip yönlendirmek, işlerini doğru yaptıklarından emin olmak önemlidir.&lt;br /&gt;
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===[[File:Helmet.png]] [[Security Officer|Güvenlik Memurları]]=== &lt;br /&gt;
Bunlar senin piyonların. Onlara bir görev ver ve halletsinler. Eğer ucubelik yapıyorlarsa veya beceriksizlerse onlara biraz bağır. Tekrarlarlarsa bir iki dakika hapse at, hala yapıyorlarsa demote et.&lt;br /&gt;
&lt;br /&gt;
===[[File:Policecap.png]] [[Warden|Warden]]=== &lt;br /&gt;
Brig&#039;i kollamakla sorumludur. Armory, mahkumlar, kameralar...&lt;br /&gt;
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===[[File:Detectivefedora.png]] [[Detective|Dedektif]]=== &lt;br /&gt;
Bir dedektiflik sanatı ustası. Suç mahallinin her karışını inceleyip bir [[Changeling|şeyleri]] [[Heretic|açığa]] [[Traitor|çıkarır]].&lt;br /&gt;
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===[[File:Fedora.png]] [[Lawyer|Avukatlar]]===&lt;br /&gt;
Avukatlar geneld ehiç bir işe yaramaz, kendini Saul Goodman sanıp kapital suçu olan permadaki mahkumla görüşme izni alıp onu kaçırma planı yapar, tutuklanıp demote edilir.&lt;br /&gt;
Bazen de hayatsız gibi tüm uzay yasası kitabını ezberleyip her bir suçluyu hapse attığında panele kaç dakika girdiğini izler, mahkumu 1 saniye fazla tuttuğunda seni radyo üzerinden şikayet eder.&lt;br /&gt;
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==[[File:Clipboard paper.png]] Atamalar==&lt;br /&gt;
Oyuna giren her Güvenlik Memuru bir departman güvenliği olarak atanır. Medbay, Science, Engineering ve Supply. Bu departmanlardan birine atanan Memurlar, o departmana ek erişim kazanırlar. Ayrıca departmanların içerisinde küçük bir departman güvenlik noktası bulunur. Memurlar atandıkları departmana göre renkli kol bandına sahiptirler. Eğer bir departman tehlikede ise, o departmana daha fazla memur atamanız önerilir.&lt;br /&gt;
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==[[File:Handcuffs.png]] [[Brig]]==&lt;br /&gt;
[[File:Thebrig.png|300px|thumb|alt=Brig|The [[Brig]] is where most of your &amp;quot;in-and-out&amp;quot; prisoners will make their stay.]]&lt;br /&gt;
Mahkumların tutulduğu bölge. Güvenlik personeli, [[Heads of Staff|Komuta Üyeleri]] ve Avukat&#039;ın brig koridoruna erişimi vardır.  Warden odasında bulunan tuşlar ile belirli yerlerin shutterlarını kapatabilirsin. Security camları elektrikli olduğundan içeri girmeye çalışan suçluların camları kırmaları zordur.&lt;br /&gt;
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Mahkumlar sürekli kaçmaya çalışır. Mahkumların üstünü ararken kaçmalarını zorlaştırmak için kelepçelilerken yatağa bağla (tehlikeli değiller ise kelepçelerini çözmeyi unutma). &#039;&#039;&#039;HÜCRE PANELİNE ZAMAN GİRMEYİ UNUTMA!&#039;&#039;&#039; Bunu yapmazsan kapı kilitlenmez. Ayrıca mahkumların üstündekileri çıkarıp dolaba koymayı unutma. Mahkumun süresi bitince kapısı ve hücre dolabının kilidi açılacaktır. Bu sayede eşyalarını alıp çıkabilir.&lt;br /&gt;
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Bir suçlunun salınmak için çok tehlikeli olduğu kanıtlandığında, İdam edebilir ve &amp;lt;s&amp;gt;barbar değilsen&amp;lt;/s&amp;gt; gerçekten iyi bir HoS isen Permabrig&#039;e atabilirsin. Kimseyi iyi bir sebebin yoksa permabrig&#039;e koymaman gerektiğini biliyorsundur herhalde. Çünkü permabrigden kaçmak zordur ve süre belirleyicisi olmadığından mahkumun kaç dakika kaldığını göremezsin. Eğer birini insancıl yollarla idam etmek istiyorsan, ölümcül enjeksiyon şırıngası kullanabilirsin. Ayrıca bir mahkumu idam ediyorsan ve istasyonda Asimov [[AI]] bulunuyor ise, gizlice yapmaya çalış çünkü [[AI]] sana engel olmaya çalışabilir.&lt;br /&gt;
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Ya da mahkumu Lavaland Gulag&#039;a sürgün edebilirsin. Kaçmanın neredeyse imkansız olduğu bu Lavaland maden bölgesinde mahkumu &amp;quot;&#039;&#039;&#039;yanlışlıkla&#039;&#039;&#039;&amp;quot; lav gölüne ittirmediğinden emin ol.&lt;br /&gt;
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==Dann&#039;ım yaa!==&lt;br /&gt;
Departmanında &amp;lt;s&amp;gt;bazenleri&amp;lt;/s&amp;gt; neredeyse her zaman yetersiz personel olacaktır. Bu sorun oluşturabilir. Özellikle kriz durumlarında! Neyse ki böyle durumlarda gönüllü mürettebatı departmanına alabilirsin.&lt;br /&gt;
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Ofisindeki ID konsolu sayesinde insanlara Security departmanına erişim verebilir, ofisindeki kutuda bulunan kol bandını bu gönüllü mürettebata verip onların &amp;quot;Acting Security&amp;quot; olduğunu diğer mürettebatın farkında olması için verebilirsin. Ayrıca onları [[Security_items#Mindshield_Implant|mindshield implant]] ile implantlamayı unutma.&lt;br /&gt;
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Mürettebatı &amp;quot;geçici&amp;quot; Güvenlik Memuru yaparak onların Security üyesi gibi davranmasına izin verirsin. Mürettebatı atayarak [[Clown|deneyimsiz]] veya düpedüz [[Traitor|suçlu]] insanları departmanına almanın riskleri olsa da kritik durumlarda iyi bir rol oynayabilirler. &lt;br /&gt;
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==[[File:StunBaton.gif|32px]] Günden Güne==&lt;br /&gt;
Bir çok &amp;lt;s&amp;gt;ucube&amp;lt;/s&amp;gt; garip insanla karşılacaksın. Her round farklı tehdit seviyesi ile karşılabilirsin, bunun için dikkatli olmak ve tehlike her ne ise bildirmek roundun yönünü değiştirebilen önemli bir faktördür. Tehditin ne olduğunu belirleyip ona göre departmanları, departmanını ve Memurlarını hazırlamak, durum kötüye gitmeden ilgilenebilmenizi sağlar.&lt;br /&gt;
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Kartında bütün departmanların basit accessi bulunur. Bu sayede bütün departmanların giriş kapılarını açabilirsin. [[Cargo Technician|Kargocu]] veya [[Quartermaster|QM]] yoksa, departmanına bir şeyler sipariş edebilirsin.&lt;br /&gt;
==[[File:Multiphase gun stun.gif]] Shut it Down==&lt;br /&gt;
If the situation on the station is spiraling out of control, and your control of the brig is in question, you can attempt to lock down the brig to hostile forces. Within the Warden&#039;s Office, and your Office, are controls that allow you to lock down the brig, these will activate massive blast doors that can selectively seal off the brig, making it significantly harder for anyone to get into the brig, and more predictable. You can then use security barricades to seal off entrances, as well as using the Security Door Control to bolt off select doors to the brig (usually held by the Warden).&lt;br /&gt;
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===[[File:Flash.gif|32px]] Riot Control===&lt;br /&gt;
The Head of Security is a target while in [[Revolution]] mode. He&#039;s also one of the toughest people to attempt to attack directly. It is important to be reserved when you hear of flashing in random locations and don&#039;t immediately run out and start beating skulls in. This makes you an easy victim. Bear in mind that some traitors will attempt to fool you into thinking a revolution is on - a false revolutionary might instead be carrying several [[Syndicate Items|strange and powerful]] weapons. That being said, just like any other head of staff in a revolution, you need to keep on the move. Staying in one place for long -- even a place people wouldn&#039;t expect you to be -- makes you a much easier target for a mob attack or stealthy bombing.&lt;br /&gt;
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To decommission a revolutionary, you have two options: Beat their head in like the [[shitcurity|monster]] they always knew you were, or forcibly inject a [[Security_items#Mindshield_Implant|Mindshield Implant]] into their brain. The former, while a good deal more satisfying, is both unreliable and dangerous - It&#039;s easy to accidentally bludgeon someone not only out of the revolution but also out of their mortal coil. The latter takes more time and is limited in uses, but ensures people will stay on your side, barring an implant removal surgery. Don&#039;t be afraid to start tazing and implanting passers-by once a revolution is on board.&lt;br /&gt;
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&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;DO NOT TRY TO WIN A REVOLUTION BY TURTLING. YOU WILL LOSE THE WAR OF ATTRITION.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Remember&#039;&#039;&#039;: If anyone &#039;seems to reject an implant, they are a Head Revolutionary and must be either killed or exiled if you intend to win control of the station. While you could shove them through the gateway or onto the penal colony, it&#039;s just as good to beat them to death in the Brig and leave their body to rot in the Warden&#039;s office - Or better yet, out of sight in the Gulag where nobody will ever find it.&lt;br /&gt;
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===[[File:Ritual knife.png|32px]] The Inquisition===&lt;br /&gt;
With a cult on board, you quickly become both very important and very vulnerable. For all your gear, nothing but the [[Chaplain]] can protect you from a heretic with a piece of rune-etched paper. Success in defeating a cult is based primarily around resource management and thoroughness in your actions - It can be very difficult for the dark one&#039;s followers to complete their task when faced with a responsive Security team. It&#039;s important to acknowledge firstly the danger of a cult: It&#039;s members, much like during a revolution, blend in with the crew at large, yet can disable you instantly and drag you off to be sacrificed while you try in vain to scream for help.&lt;br /&gt;
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The [[Chaplain]] is easily the most important person on board, barring almost nothing: They provide you with an endless source of Holy Water, your primary weapon in staving off the cult and rescuing crewmembers from it&#039;s grasp. It should be your top priority to secure them inside the Brig the instant a cult presence is confirmed, as they will very likely be an early target. Luckily, their null rod keeps them safe from magic, and can oftentimes mean the difference between victory and defeat. Force-feeding enough holy water to a cultist will force the darkness out of them, bringing them back to your side. Similarly, when applied to the floor, it is an invalid location for Wraiths attempting to jaunt.&lt;br /&gt;
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One of your greatest allies outside of the [[Chaplain]] is the [[AI]]: It&#039;s constant camera view of the station cannot see runes, but it can easily report and lock down suspicious congregations of humans. Equipping it with a P.A.L.A.D.I.N. lawset gains you an extremely powerful surveillance unit that can single-handedly flush out the cult into your waiting arms. Be aware, however, that a Wraith can very easily kill the [[AI]]. Your comrade may be sadly short-lived.&lt;br /&gt;
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Oftentimes, the cult will transition from a stealthy threat to a very blatant one with constructs and armor. Apply judicious amounts of laser fire and try not to get in melee range. Constructs are incredibly dangerous in the later stages of the game where they are able to mass-produce shells and shards. More often than not, it&#039;s best to begin evacuation when constructs start appearing en masse, as it is indicative of a very strong cult presence.&lt;br /&gt;
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Constructs, as mentioned, can be a massive mid to end game threat from a cult. Juggernauts will make up the bulk of the cult forces, not only do they have a heafty health pool but their unique armor will deflect a good portion of energy attacks, the best way to kill a Juggernaut is to use a ballistic weapon, such as a buckshot Riot Shotgun or a cargo ordered Auto Rifle.  &lt;br /&gt;
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&#039;&#039;&#039;Important&#039;&#039;&#039;: Out of Holy Water? Chaplain dead, MIA, or never showed up? [[Cargo]] can order you religious supply crates, and [[Botany]] can mutate melons into holy-melons, which are rich in holy water.&lt;br /&gt;
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===[[File:Nuke.gif|32px]] Being Nuclear/Wild===&lt;br /&gt;
Red hardsuits, dead AIs, telecomms explosions, oh my! Nuclear Emergencies are perhaps some of the most individually demanding rounds for a Head of Security, requiring a large deal of knowledge and raw robusting skill to overcome the terrorist strike team aboard the station. The premise is simple: There is a fukken disk, and you need to keep it. Fortunately you will start the shift with the pinpointer, making your job of finding the Captain, Clown or Operative with the nuke disk much easier.. The operatives all have pinpointers of their own, so remember that hiding the disk is never a viable option, as they can track it down. Similarly, leaving the z-level with the disk (or destroying it) will cause it to respawn at a random predetermined point on the station, which is typically a worst-case scenario.&lt;br /&gt;
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When shit hits the fan (The AI mysteriously dies and Telecommunications is now a smoking wreck), your first priority should be to locate and secure the disk. This typically involves dragging the Captain to Brig and using your desk announcement system (Which does work with comms down) to summon your loyal minions to the brig. They&#039;ll want the bulletproof armors and some lethal weaponry, and potentially the Ion Rifle, depending on what was brought.&lt;br /&gt;
Typically, it&#039;s a good idea to arm some assorted crewmen on top of your own forces, as they provide valuable meat shields for the more important people. Nuke ops also like to bomb and/or raid the armory, so your brig may become the front lines of battle.&lt;br /&gt;
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Did you lose the disk? It ain&#039;t over &#039;til it&#039;s over, so don&#039;t be afraid to don your special Hardsuit and chase those chucklefucks right back to their own shuttle. So long as the disk escapes on the Emergency Shuttle, you are in the green. Worst case scenario you can still evacuate to the mining station/gulag.&lt;br /&gt;
There are four possible endings for a Nuclear Emergency:&lt;br /&gt;
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===[[File:Blob core.gif|32px]] Biohazard Containment ===&lt;br /&gt;
For once, a problem you can&#039;t solve by harmbatoning. With a blob on board, you take on a unique support role that will see you bouncing between the frontline and the supply lines in the rear. Once a blob has been confirmed, your first and highest priority should be to empty out the Armory and distribute the energy weapons. Typically, it&#039;s a good idea to stow the Tasers and Shotguns, seeing as they&#039;re next to useless against biomass and some chucklefuck can and will waste precious time trying to use them. Against certain chemical variants, the Riot Gear is incredibly strong as well. &#039;&#039;&#039;Fuck the Ion Rifle. Hide the Ion Rifle. Someone will take it and Ion you and ruin your day&#039;&#039;&#039;; it sounds like common sense but you will save yourself a world of hurt by just shoving it in a locked locker.&lt;br /&gt;
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Once you&#039;ve ensured the crew is armed, it&#039;s usually best to gauge where you&#039;re needed and bounce between fighting the blob and making sure new weapons crates get unlocked. You&#039;re going to be one of the three or four jobs on the station who can open up the incredibly cost-efficient laser crates (3 guns for 15 points!) so try and remember how important you are. Beyond that, you carry a couple of guns yourself, and the more fire support the merrier. Finally, when you&#039;re not lasering blob or opening crates, start fetching rechargers from the Brig or nearby Security posts to bring to the front where they&#039;re needed.&lt;br /&gt;
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==[[File:Light Bulb.png]]Tips== &lt;br /&gt;
*If you label all the items in the armory, and all items you distribute, you&#039;ll know exactly who fucked up and how when said items turn up in the backpack of the Clown&lt;br /&gt;
*There are muzzles and straitjackets in the prison wing for restraining dangerous prisoners&lt;br /&gt;
*If you fill an air tank with 20% O2 and 80% N2O, set the pressure to 101kpa, put on someone along with a mask, and turn their internals on, you can give them a fate worse than death for close to eternity. This also keeps changelings from reviving easily, but they can just use adrenals (they also work while asleep) and then turn off internals to escape. It&#039;s still good to buy you time to get to the kitchen or cremator.&lt;br /&gt;
*You can use the gulag shuttle (or any other shuttle, but the gulag one is the most reliable) to gib changelings. Surprisingly useful if the gibber and cremator were destroyed.&lt;br /&gt;
*The Armory has a few types of special implants - If you run out, more can be ordered from Cargo&lt;br /&gt;
**Chemical implants can be triggered by the recipient or remotely via a prisoner control console&lt;br /&gt;
** Each Chemical implant can be filled up with 50 units of chemicals injected into the implant while it is still in it&#039;s casing&lt;br /&gt;
**Tracking Implants have three functions: They tell you the approximate distance to your target, the direction from your current position (With the tracker), and acting as a teleportation beacon&lt;br /&gt;
**Suspected Changelings can be implanted with a tracking implant, as it gives a special HUD icon, ex. I didn&#039;t implant that person but they have an implant, probably a ling&lt;br /&gt;
**You can use tracking implants to give completely private orders to individual officers even while Telecomms is down&lt;br /&gt;
*Giving a lethal parole implant is an effective way to keep track of your prisoners: Ask Chemistry for the deadliest 50u they can make and pump it into an implant&lt;br /&gt;
*Permabrig&#039;s electric razor is impractical; many people can be recognized on sight from their hairstyles and shaving them bald removes that&lt;br /&gt;
* Taking a Riot Shotgun, &amp;lt;s&amp;gt;filling it with buckshot shells,&amp;lt;/s&amp;gt; taking it out back and sawing it off with a circular saw will let you put it in your backpack, giving you a perfect counter to energy sword/shield users.&lt;br /&gt;
* Disablers can be ordered from cargo for cheap (1,500 points as opposed to 2000-3000 for other weapons), and are a nice alternative to giving civilians high-lethal laser guns because they:&lt;br /&gt;
**Take at least three shots to do anything more than slow, due to the lack of a proper taser bolt option&lt;br /&gt;
**Have 20 shots before needing to recharge&lt;br /&gt;
**Are easy to identify&lt;br /&gt;
**Don&#039;t have a lethal function&lt;br /&gt;
*If you can get Sergeant Araneus a sentience potion from Xenobio, he can help assist security. Besides, a giant spider patrolling the brig gives you several badass points.&lt;br /&gt;
*Keeping a close eye on your Officers and other staff is usually a very good idea. Keep tabs on your Officer&#039;s life signs by getting a portable Crew Monitor from Medbay. The [[CMO]] will most likely not mind. &lt;br /&gt;
**This however will not be able to detect [[Changeling|Changelings]] if they are fully disquised. Beware of these creatures infiltrating your security force. They are one of the biggest threats to you and your team simply because of their ability to assimilate into any scenario seemlessly. &#039;&#039;The enemy might be right next to you and you would never know.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Ansekishoku</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.tr/index.php?title=Head_of_Security&amp;diff=1400</id>
		<title>Head of Security</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.tr/index.php?title=Head_of_Security&amp;diff=1400"/>
		<updated>2023-04-29T01:04:47Z</updated>

		<summary type="html">&lt;p&gt;Ansekishoku: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;BU SAYFA DEĞİŞECEK, SİLİNECEK VE EKLENECEKTİR.&amp;lt;/big&amp;gt;&lt;br /&gt;
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{{JobHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = GÜVENLİK &amp;amp; KOMUTA PERSONELİ&lt;br /&gt;
|imagebgcolor = pink&lt;br /&gt;
|img = Hos.png&lt;br /&gt;
|img_generic = Generic_hos.png&lt;br /&gt;
|jobtitle = Head Of Security&lt;br /&gt;
|access = [[Armory|Security&#039;de]] [[Brig|her]] [[Security Office|yer]], Head of Security Ofisi, [[Maintenance]], [[Medbay]], [[Research Division|Science Departmanı]], [[Bridge]], [[Engineering|Engineering Departmanı]], [[Construction Area]], [[Cargo Office|Kargo Ofisi]], [[Mining]], [[Gateway]], Kişisel dolaplar, Silah izni&lt;br /&gt;
|additional = Yok&lt;br /&gt;
|difficulty = Çok zor&lt;br /&gt;
|superior = [[Captain|Kaptan]]&lt;br /&gt;
|duties = Departmanların güvende olduğundan emin ol, Güvenlik personelini koordine et.&lt;br /&gt;
|guides = [[Guide to security]], [[Guide to Trials]], [[Chain of Command]], [[Space Law]], [[Guide to Head of Staff Equipment|Head of Staff Equipment]], [[Security items]]&lt;br /&gt;
|quote = Palyaçoyu dövmeyi bırakın da işinize dönün! Tehdit seviyemiz kırmızı yıldız. Her an her şey olabilir, hazırlıklı olun!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Security Officer|Güvenlik Memuru&#039;ndan]] terfi edildin. Memur olmak yeterince zor değil miydi? O zaman doğru yerdesin. Umarım. Bütün [[Jobs#Security|Güvenlik Departmanı&#039;nın]] başı olmak, istasyonu ve mürettebatını korumakla görevlendirilmek kolay bir iş değil.&lt;br /&gt;
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&#039;&#039;&#039;Asgari gereksinimler:&#039;&#039;&#039; Takımını hayatta tutmaya çalış. Birlikte çalışmak, iletişimde olmak ve büyük sorunlardan ziyade küçük sorunlarla ilgilenip [[Shitcurity|Bokurity&#039;e]] (d)evrilmemek.&lt;br /&gt;
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==[[File:Bulletproofhelm.png]]&#039;&#039;&#039;Güvenlik Güçleri&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color:salmon; font-size: 200%;&amp;quot;&amp;gt;[[File:StunBaton.gif|64px]]&#039;&#039;&#039;[[Guide to security|İyi bir HoS olmak istiyorsan, iyi bir Güvenlik Memuru olman lazım. Eğer Security&#039;de yeni isen, bu sayfayı oku ve bir Memur olmanın içini dışını öğren.]]&#039;&#039;&#039;[[File:StunBaton.gif|64px]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Security|Güvenlik]] başı olarak, [[Brig]], [[Bridge]] ve [[Courtroom]] bölgelerini kollamak, Güvenlik memurları&#039;nın [[shitcurity|her şeyi mahvetmediklerinden]] emin olmak önemlidir. İşi Memurlarına bırak (Güvenlik memurlarının giremediği ama senin erişebildiğin yerlere gitmek, Security departmanı&#039;nın sayıca az olması, acil bir durumda veya kırmızı alarmda olmanız durumu haricinde). Security Departmanı&#039;nda istasyona en fazla erişimi olan sensin.&lt;br /&gt;
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==Ofisin==&lt;br /&gt;
[[File:hos-office.png|300px|thumb|alt=Security Office|Ofisin genelde [[Security Office]]&#039;in yanında olur. Mavi kapı ve güzel görünümlü bir halı sayesinde odanı diğer odalardan ayırt edebilirsin!]]&lt;br /&gt;
Ofisinde güvenlik terminalleri, HoS MODsuitin, sıradan ofis malzemeleri, HoS Damgası ve gizlilik için için shutter butonları vardır.&lt;br /&gt;
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Dolabında ise özel silahın olan [[Guide to Head of Staff Equipment#Head of Security|X-01 Multiphase Energy Gun]], telescopic riot shield, [[Security_items#Mindshield_Implant|mindshield implant kutusu]], [[Flashbang|bir kutu flaş bombası]], dolu [[Security Belt]], kıyafetler bulunur.&lt;br /&gt;
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&#039;&#039;&#039;[[Guide to Head of Staff Equipment#Head of Security|Ekipmanlarının hepsine buradan bakabilirsin.]]&#039;&#039;&#039;&lt;br /&gt;
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==[[File:Hoscap.png|32px]] Otorite==&lt;br /&gt;
HoS olarak Güvenlik Personeli senin sorumluluğundadır. Onların ne yaptığını izleyip yönlendirmek, işlerini doğru yaptıklarından emin olmak önemlidir.&lt;br /&gt;
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===[[File:Helmet.png]] [[Security Officer|Güvenlik Memurları]]=== &lt;br /&gt;
Bunlar senin piyonların. Onlara bir görev ver ve halletsinler. Eğer ucubelik yapıyorlarsa veya beceriksizlerse onlara biraz bağır. Tekrarlarlarsa bir iki dakika hapse at, hala yapıyorlarsa demote et.&lt;br /&gt;
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===[[File:Policecap.png]] [[Warden|Warden]]=== &lt;br /&gt;
Brig&#039;i kollamakla sorumludur. Armory, mahkumlar, kameralar...&lt;br /&gt;
&lt;br /&gt;
===[[File:Detectivefedora.png]] [[Detective|Dedektif]]=== &lt;br /&gt;
Bir dedektiflik sanatı ustası. Suç mahallinin her karışını inceleyip bir [[Changeling|şeyleri]] [[Heretic|açığa]] [[Traitor|çıkarır]].&lt;br /&gt;
&lt;br /&gt;
===[[File:Fedora.png]] [[Lawyer|Avukatlar]]===&lt;br /&gt;
Avukatlar geneld ehiç bir işe yaramaz, kendini Saul Goodman sanıp kapital suçu olan permadaki mahkumla görüşme izni alıp onu kaçırma planı yapar, tutuklanıp demote edilir.&lt;br /&gt;
Bazen de hayatsız gibi tüm uzay yasası kitabını ezberleyip her bir suçluyu hapse attığında panele kaç dakika girdiğini izler, mahkumu 1 saniye fazla tuttuğunda seni radyo üzerinden şikayet eder.&lt;br /&gt;
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==[[File:Clipboard paper.png]] Atamalar==&lt;br /&gt;
Oyuna giren her Güvenlik Memuru bir departman güvenliği olarak atanır. Medbay, Science, Engineering ve Supply. Bu departmanlardan birine atanan Memurlar, o departmana ek erişim kazanırlar. Ayrıca departmanların içerisinde küçük bir departman güvenlik noktası bulunur. Memurlar atandıkları departmana göre renkli kol bandına sahiptirler. Eğer bir departman tehlikede ise, o departmana daha fazla memur atamanız önerilir.&lt;br /&gt;
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==[[File:Handcuffs.png]] [[Brig]]==&lt;br /&gt;
[[File:Thebrig.png|300px|thumb|alt=Brig|The [[Brig]] is where most of your &amp;quot;in-and-out&amp;quot; prisoners will make their stay.]]&lt;br /&gt;
Mahkumların tutulduğu bölge. Güvenlik personeli, [[Heads of Staff|Komuta Üyeleri]] ve Avukat&#039;ın brig koridoruna erişimi vardır.  Warden odasında bulunan tuşlar ile belirli yerlerin shutterlarını kapatabilirsin. Security camları elektrikli olduğundan içeri girmeye çalışan suçluların camları kırmaları zordur.&lt;br /&gt;
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Mahkumlar sürekli kaçmaya çalışır. Mahkumların üstünü ararken kaçmalarını zorlaştırmak için kelepçelilerken yatağa bağla (tehlikeli değiller ise kelepçelerini çözmeyi unutma). &#039;&#039;&#039;HÜCRE PANELİNE ZAMAN GİRMEYİ UNUTMA!&#039;&#039;&#039; Bunu yapmazsan kapı kilitlenmez. Ayrıca mahkumların üstündekileri çıkarıp dolaba koymayı unutma. Mahkumun süresi bitince kapısı ve hücre dolabının kilidi açılacaktır. Bu sayede eşyalarını alıp çıkabilir.&lt;br /&gt;
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Bir suçlunun salınmak için çok tehlikeli olduğu kanıtlandığında, İdam edebilir ve &amp;lt;s&amp;gt;barbar değilsen&amp;lt;/s&amp;gt; gerçekten iyi bir HoS isen Permabrig&#039;e atabilirsin. Kimseyi iyi bir sebebin yoksa permabrig&#039;e koymaman gerektiğini biliyorsundur herhalde. Çünkü permabrigden kaçmak zordur ve süre belirleyicisi olmadığından mahkumun kaç dakika kaldığını göremezsin. Eğer birini insancıl yollarla idam etmek istiyorsan, ölümcül enjeksiyon şırıngası kullanabilirsin. Ayrıca bir mahkumu idam ediyorsan ve istasyonda Asimov [[AI]] bulunuyor ise, gizlice yapmaya çalış çünkü [[AI]] sana engel olmaya çalışabilir.&lt;br /&gt;
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Ya da mahkumu Lavaland Gulag&#039;a sürgün edebilirsin. Kaçmanın neredeyse imkansız olduğu bu Lavaland maden bölgesinde mahkumu &amp;quot;&#039;&#039;&#039;yanlışlıkla&#039;&#039;&#039;&amp;quot; lav gölüne ittirmediğinden emin ol.&lt;br /&gt;
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==You&#039;re My Favourite Deputy==&lt;br /&gt;
You&#039;re &amp;lt;s&amp;gt;occasionally&amp;lt;/s&amp;gt; almost always going to get an understaffed (or entirely absent) department staff. This is going to pose a problem, especially during times of crisis. Luckily you are capable of deputizing &amp;lt;s&amp;gt;volunteering members of the crew&amp;lt;/s&amp;gt;  perma prisoneers without having to make them full officers.&lt;br /&gt;
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With your access to the Bridge ID Console, you can give people security access. A box of armbands in your office can also be used as a badge for those who you have deputized. Hand them some gear and cuffs, give them a briefing of what you expect from them, consider [[Security_items#Mindshield_Implant|mindshield implant]]ing them, and set them loose on the station.&lt;br /&gt;
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By deputizing a crewman, you are authorizing them to act as a member of security. Altought you &amp;lt;s&amp;gt;run the risk of&amp;lt;/s&amp;gt; are only deputizing those who are [[Clown|inexperienced]] or downright [[Traitor|treasonous]], they can prove to be a valuable asset in extraordinary circumstances. &lt;br /&gt;
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==[[File:StunBaton.gif|32px]] Day to Day==&lt;br /&gt;
You&#039;ll be dealing with the possibility of several different types of threats to the station on a round-to-round basis. It&#039;s generally a good idea to be alert and ready to call out exactly what the flavor of the shift is as soon as you can confirm it, so that your officers can be informed in their decisions from that point on. Knowing how to deal with everything that can be thrown at you is crucial to working well as the Head of Security, and while this guide provides a good start, experience is the greatest teacher.&lt;br /&gt;
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You have basic departmental access, which means you can easily get into Engineering, Science, Medbay, and Cargo and &amp;lt;s&amp;gt;help yourself to choice goodies&amp;lt;/s&amp;gt; investigate crime.&lt;br /&gt;
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==[[File:Multiphase gun stun.gif]] Shut it Down==&lt;br /&gt;
If the situation on the station is spiraling out of control, and your control of the brig is in question, you can attempt to lock down the brig to hostile forces. Within the Warden&#039;s Office, and your Office, are controls that allow you to lock down the brig, these will activate massive blast doors that can selectively seal off the brig, making it significantly harder for anyone to get into the brig, and more predictable. You can then use security barricades to seal off entrances, as well as using the Security Door Control to bolt off select doors to the brig (usually held by the Warden).&lt;br /&gt;
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===[[File:Flash.gif|32px]] Riot Control===&lt;br /&gt;
The Head of Security is a target while in [[Revolution]] mode. He&#039;s also one of the toughest people to attempt to attack directly. It is important to be reserved when you hear of flashing in random locations and don&#039;t immediately run out and start beating skulls in. This makes you an easy victim. Bear in mind that some traitors will attempt to fool you into thinking a revolution is on - a false revolutionary might instead be carrying several [[Syndicate Items|strange and powerful]] weapons. That being said, just like any other head of staff in a revolution, you need to keep on the move. Staying in one place for long -- even a place people wouldn&#039;t expect you to be -- makes you a much easier target for a mob attack or stealthy bombing.&lt;br /&gt;
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To decommission a revolutionary, you have two options: Beat their head in like the [[shitcurity|monster]] they always knew you were, or forcibly inject a [[Security_items#Mindshield_Implant|Mindshield Implant]] into their brain. The former, while a good deal more satisfying, is both unreliable and dangerous - It&#039;s easy to accidentally bludgeon someone not only out of the revolution but also out of their mortal coil. The latter takes more time and is limited in uses, but ensures people will stay on your side, barring an implant removal surgery. Don&#039;t be afraid to start tazing and implanting passers-by once a revolution is on board.&lt;br /&gt;
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&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;DO NOT TRY TO WIN A REVOLUTION BY TURTLING. YOU WILL LOSE THE WAR OF ATTRITION.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Remember&#039;&#039;&#039;: If anyone &#039;seems to reject an implant, they are a Head Revolutionary and must be either killed or exiled if you intend to win control of the station. While you could shove them through the gateway or onto the penal colony, it&#039;s just as good to beat them to death in the Brig and leave their body to rot in the Warden&#039;s office - Or better yet, out of sight in the Gulag where nobody will ever find it.&lt;br /&gt;
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===[[File:Ritual knife.png|32px]] The Inquisition===&lt;br /&gt;
With a cult on board, you quickly become both very important and very vulnerable. For all your gear, nothing but the [[Chaplain]] can protect you from a heretic with a piece of rune-etched paper. Success in defeating a cult is based primarily around resource management and thoroughness in your actions - It can be very difficult for the dark one&#039;s followers to complete their task when faced with a responsive Security team. It&#039;s important to acknowledge firstly the danger of a cult: It&#039;s members, much like during a revolution, blend in with the crew at large, yet can disable you instantly and drag you off to be sacrificed while you try in vain to scream for help.&lt;br /&gt;
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The [[Chaplain]] is easily the most important person on board, barring almost nothing: They provide you with an endless source of Holy Water, your primary weapon in staving off the cult and rescuing crewmembers from it&#039;s grasp. It should be your top priority to secure them inside the Brig the instant a cult presence is confirmed, as they will very likely be an early target. Luckily, their null rod keeps them safe from magic, and can oftentimes mean the difference between victory and defeat. Force-feeding enough holy water to a cultist will force the darkness out of them, bringing them back to your side. Similarly, when applied to the floor, it is an invalid location for Wraiths attempting to jaunt.&lt;br /&gt;
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One of your greatest allies outside of the [[Chaplain]] is the [[AI]]: It&#039;s constant camera view of the station cannot see runes, but it can easily report and lock down suspicious congregations of humans. Equipping it with a P.A.L.A.D.I.N. lawset gains you an extremely powerful surveillance unit that can single-handedly flush out the cult into your waiting arms. Be aware, however, that a Wraith can very easily kill the [[AI]]. Your comrade may be sadly short-lived.&lt;br /&gt;
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Oftentimes, the cult will transition from a stealthy threat to a very blatant one with constructs and armor. Apply judicious amounts of laser fire and try not to get in melee range. Constructs are incredibly dangerous in the later stages of the game where they are able to mass-produce shells and shards. More often than not, it&#039;s best to begin evacuation when constructs start appearing en masse, as it is indicative of a very strong cult presence.&lt;br /&gt;
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Constructs, as mentioned, can be a massive mid to end game threat from a cult. Juggernauts will make up the bulk of the cult forces, not only do they have a heafty health pool but their unique armor will deflect a good portion of energy attacks, the best way to kill a Juggernaut is to use a ballistic weapon, such as a buckshot Riot Shotgun or a cargo ordered Auto Rifle.  &lt;br /&gt;
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&#039;&#039;&#039;Important&#039;&#039;&#039;: Out of Holy Water? Chaplain dead, MIA, or never showed up? [[Cargo]] can order you religious supply crates, and [[Botany]] can mutate melons into holy-melons, which are rich in holy water.&lt;br /&gt;
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===[[File:Nuke.gif|32px]] Being Nuclear/Wild===&lt;br /&gt;
Red hardsuits, dead AIs, telecomms explosions, oh my! Nuclear Emergencies are perhaps some of the most individually demanding rounds for a Head of Security, requiring a large deal of knowledge and raw robusting skill to overcome the terrorist strike team aboard the station. The premise is simple: There is a fukken disk, and you need to keep it. Fortunately you will start the shift with the pinpointer, making your job of finding the Captain, Clown or Operative with the nuke disk much easier.. The operatives all have pinpointers of their own, so remember that hiding the disk is never a viable option, as they can track it down. Similarly, leaving the z-level with the disk (or destroying it) will cause it to respawn at a random predetermined point on the station, which is typically a worst-case scenario.&lt;br /&gt;
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When shit hits the fan (The AI mysteriously dies and Telecommunications is now a smoking wreck), your first priority should be to locate and secure the disk. This typically involves dragging the Captain to Brig and using your desk announcement system (Which does work with comms down) to summon your loyal minions to the brig. They&#039;ll want the bulletproof armors and some lethal weaponry, and potentially the Ion Rifle, depending on what was brought.&lt;br /&gt;
Typically, it&#039;s a good idea to arm some assorted crewmen on top of your own forces, as they provide valuable meat shields for the more important people. Nuke ops also like to bomb and/or raid the armory, so your brig may become the front lines of battle.&lt;br /&gt;
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Did you lose the disk? It ain&#039;t over &#039;til it&#039;s over, so don&#039;t be afraid to don your special Hardsuit and chase those chucklefucks right back to their own shuttle. So long as the disk escapes on the Emergency Shuttle, you are in the green. Worst case scenario you can still evacuate to the mining station/gulag.&lt;br /&gt;
There are four possible endings for a Nuclear Emergency:&lt;br /&gt;
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===[[File:Blob core.gif|32px]] Biohazard Containment ===&lt;br /&gt;
For once, a problem you can&#039;t solve by harmbatoning. With a blob on board, you take on a unique support role that will see you bouncing between the frontline and the supply lines in the rear. Once a blob has been confirmed, your first and highest priority should be to empty out the Armory and distribute the energy weapons. Typically, it&#039;s a good idea to stow the Tasers and Shotguns, seeing as they&#039;re next to useless against biomass and some chucklefuck can and will waste precious time trying to use them. Against certain chemical variants, the Riot Gear is incredibly strong as well. &#039;&#039;&#039;Fuck the Ion Rifle. Hide the Ion Rifle. Someone will take it and Ion you and ruin your day&#039;&#039;&#039;; it sounds like common sense but you will save yourself a world of hurt by just shoving it in a locked locker.&lt;br /&gt;
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Once you&#039;ve ensured the crew is armed, it&#039;s usually best to gauge where you&#039;re needed and bounce between fighting the blob and making sure new weapons crates get unlocked. You&#039;re going to be one of the three or four jobs on the station who can open up the incredibly cost-efficient laser crates (3 guns for 15 points!) so try and remember how important you are. Beyond that, you carry a couple of guns yourself, and the more fire support the merrier. Finally, when you&#039;re not lasering blob or opening crates, start fetching rechargers from the Brig or nearby Security posts to bring to the front where they&#039;re needed.&lt;br /&gt;
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==[[File:Light Bulb.png]]Tips== &lt;br /&gt;
*If you label all the items in the armory, and all items you distribute, you&#039;ll know exactly who fucked up and how when said items turn up in the backpack of the Clown&lt;br /&gt;
*There are muzzles and straitjackets in the prison wing for restraining dangerous prisoners&lt;br /&gt;
*If you fill an air tank with 20% O2 and 80% N2O, set the pressure to 101kpa, put on someone along with a mask, and turn their internals on, you can give them a fate worse than death for close to eternity. This also keeps changelings from reviving easily, but they can just use adrenals (they also work while asleep) and then turn off internals to escape. It&#039;s still good to buy you time to get to the kitchen or cremator.&lt;br /&gt;
*You can use the gulag shuttle (or any other shuttle, but the gulag one is the most reliable) to gib changelings. Surprisingly useful if the gibber and cremator were destroyed.&lt;br /&gt;
*The Armory has a few types of special implants - If you run out, more can be ordered from Cargo&lt;br /&gt;
**Chemical implants can be triggered by the recipient or remotely via a prisoner control console&lt;br /&gt;
** Each Chemical implant can be filled up with 50 units of chemicals injected into the implant while it is still in it&#039;s casing&lt;br /&gt;
**Tracking Implants have three functions: They tell you the approximate distance to your target, the direction from your current position (With the tracker), and acting as a teleportation beacon&lt;br /&gt;
**Suspected Changelings can be implanted with a tracking implant, as it gives a special HUD icon, ex. I didn&#039;t implant that person but they have an implant, probably a ling&lt;br /&gt;
**You can use tracking implants to give completely private orders to individual officers even while Telecomms is down&lt;br /&gt;
*Giving a lethal parole implant is an effective way to keep track of your prisoners: Ask Chemistry for the deadliest 50u they can make and pump it into an implant&lt;br /&gt;
*Permabrig&#039;s electric razor is impractical; many people can be recognized on sight from their hairstyles and shaving them bald removes that&lt;br /&gt;
* Taking a Riot Shotgun, &amp;lt;s&amp;gt;filling it with buckshot shells,&amp;lt;/s&amp;gt; taking it out back and sawing it off with a circular saw will let you put it in your backpack, giving you a perfect counter to energy sword/shield users.&lt;br /&gt;
* Disablers can be ordered from cargo for cheap (1,500 points as opposed to 2000-3000 for other weapons), and are a nice alternative to giving civilians high-lethal laser guns because they:&lt;br /&gt;
**Take at least three shots to do anything more than slow, due to the lack of a proper taser bolt option&lt;br /&gt;
**Have 20 shots before needing to recharge&lt;br /&gt;
**Are easy to identify&lt;br /&gt;
**Don&#039;t have a lethal function&lt;br /&gt;
*If you can get Sergeant Araneus a sentience potion from Xenobio, he can help assist security. Besides, a giant spider patrolling the brig gives you several badass points.&lt;br /&gt;
*Keeping a close eye on your Officers and other staff is usually a very good idea. Keep tabs on your Officer&#039;s life signs by getting a portable Crew Monitor from Medbay. The [[CMO]] will most likely not mind. &lt;br /&gt;
**This however will not be able to detect [[Changeling|Changelings]] if they are fully disquised. Beware of these creatures infiltrating your security force. They are one of the biggest threats to you and your team simply because of their ability to assimilate into any scenario seemlessly. &#039;&#039;The enemy might be right next to you and you would never know.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Ansekishoku</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.tr/index.php?title=Head_of_Security&amp;diff=1399</id>
		<title>Head of Security</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.tr/index.php?title=Head_of_Security&amp;diff=1399"/>
		<updated>2023-04-29T00:49:21Z</updated>

		<summary type="html">&lt;p&gt;Ansekishoku: &lt;/p&gt;
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&lt;div&gt;&amp;lt;big&amp;gt;BU SAYFA DEĞİŞECEK, SİLİNECEK VE EKLENECEKTİR.&amp;lt;/big&amp;gt;&lt;br /&gt;
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{{JobHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = GÜVENLİK &amp;amp; KOMUTA PERSONELİ&lt;br /&gt;
|imagebgcolor = pink&lt;br /&gt;
|img = Hos.png&lt;br /&gt;
|img_generic = Generic_hos.png&lt;br /&gt;
|jobtitle = Head Of Security&lt;br /&gt;
|access = [[Armory|Security&#039;de]] [[Brig|her]] [[Security Office|yer]], Head of Security Ofisi, [[Maintenance]], [[Medbay]], [[Research Division|Science Departmanı]], [[Bridge]], [[Engineering|Engineering Departmanı]], [[Construction Area]], [[Cargo Office|Kargo Ofisi]], [[Mining]], [[Gateway]], Kişisel dolaplar, Silah izni&lt;br /&gt;
|additional = Yok&lt;br /&gt;
|difficulty = Çok zor&lt;br /&gt;
|superior = [[Captain|Kaptan]]&lt;br /&gt;
|duties = Departmanların güvende olduğundan emin ol, Güvenlik personelini koordine et.&lt;br /&gt;
|guides = [[Guide to security]], [[Guide to Trials]], [[Chain of Command]], [[Space Law]], [[Guide to Head of Staff Equipment|Head of Staff Equipment]], [[Security items]]&lt;br /&gt;
|quote = Palyaçoyu dövmeyi bırakın da işinize dönün! Tehdit seviyemiz kırmızı yıldız. Her an her şey olabilir, hazırlıklı olun!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Security Officer|Güvenlik Memuru&#039;ndan]] terfi edildin. Memur olmak yeterince zor değil miydi? O zaman doğru yerdesin. Umarım. Bütün [[Jobs#Security|Güvenlik Departmanı&#039;nın]] başı olmak, istasyonu ve mürettebatını korumakla görevlendirilmek kolay bir iş değil.&lt;br /&gt;
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&#039;&#039;&#039;Asgari gereksinimler:&#039;&#039;&#039; Takımını hayatta tutmaya çalış. Birlikte çalışmak, iletişimde olmak ve büyük sorunlardan ziyade küçük sorunlarla ilgilenip [[Shitcurity|Bokurity&#039;e]] (d)evrilmemek.&lt;br /&gt;
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==[[File:Bulletproofhelm.png]]&#039;&#039;&#039;Güvenlik Güçleri&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color:salmon; font-size: 200%;&amp;quot;&amp;gt;[[File:StunBaton.gif|64px]]&#039;&#039;&#039;[[Guide to security|İyi bir HoS olmak istiyorsan, iyi bir Güvenlik Memuru olman lazım. Eğer Security&#039;de yeni isen, bu sayfayı oku ve bir Memur olmanın içini dışını öğren.]]&#039;&#039;&#039;[[File:StunBaton.gif|64px]]&amp;lt;/span&amp;gt;&lt;br /&gt;
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[[Security|Güvenlik]] başı olarak, [[Brig]], [[Bridge]] ve [[Courtroom]] bölgelerini kollamak, Güvenlik memurları&#039;nın [[shitcurity|her şeyi mahvetmediklerinden]] emin olmak önemlidir. İşi Memurlarına bırak (Güvenlik memurlarının giremediği ama senin erişebildiğin yerlere gitmek, Security departmanı&#039;nın sayıca az olması, acil bir durumda veya kırmızı alarmda olmanız durumu haricinde). Security Departmanı&#039;nda istasyona en fazla erişimi olan sensin.&lt;br /&gt;
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==Ofisin==&lt;br /&gt;
[[File:hos-office.png|300px|thumb|alt=Security Office|Ofisin genelde [[Security Office]]&#039;in yanında olur. Mavi kapı ve güzel görünümlü bir halı sayesinde odanı diğer odalardan ayırt edebilirsin!]]&lt;br /&gt;
Ofisinde güvenlik terminalleri, HoS MODsuitin, sıradan ofis malzemeleri, HoS Damgası ve gizlilik için için shutter butonları vardır.&lt;br /&gt;
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Dolabında ise özel silahın olan [[Guide to Head of Staff Equipment#Head of Security|X-01 Multiphase Energy Gun]], telescopic riot shield, [[Security_items#Mindshield_Implant|mindshield implant kutusu]], [[Flashbang|bir kutu flaş bombası]], dolu [[Security Belt]], kıyafetler bulunur.&lt;br /&gt;
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&#039;&#039;&#039;[[Guide to Head of Staff Equipment#Head of Security|Ekipmanlarının hepsine buradan bakabilirsin.]]&#039;&#039;&#039;&lt;br /&gt;
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==[[File:Hoscap.png|32px]] Otorite==&lt;br /&gt;
HoS olarak Güvenlik Personeli senin sorumluluğundadır. Onların ne yaptığını izleyip yönlendirmek, işlerini doğru yaptıklarından emin olmak önemlidir.&lt;br /&gt;
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===[[File:Helmet.png]] [[Security Officer|Güvenlik Memurları]]=== &lt;br /&gt;
Bunlar senin piyonların. Onlara bir görev ver ve halletsinler. Eğer ucubelik yapıyorlarsa veya beceriksizlerse onlara biraz bağır. Tekrarlarlarsa bir iki dakika hapse at, hala yapıyorlarsa demote et.&lt;br /&gt;
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===[[File:Policecap.png]] [[Warden|Warden]]=== &lt;br /&gt;
Brig&#039;i kollamakla sorumludur. Armory, mahkumlar, kameralar...&lt;br /&gt;
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===[[File:Detectivefedora.png]] [[Detective|Dedektif]]=== &lt;br /&gt;
Bir dedektiflik sanatı ustası. Suç mahallinin her karışını inceleyip bir [[Changeling|şeyleri]] [[Heretic|açığa]] [[Traitor|çıkarır]].&lt;br /&gt;
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===[[File:Fedora.png]] [[Lawyer|Avukatlar]]===&lt;br /&gt;
Avukatlar geneld ehiç bir işe yaramaz, kendini Saul Goodman sanıp kapital suçu olan permadaki mahkumla görüşme izni alıp onu kaçırma planı yapar, tutuklanıp demote edilir.&lt;br /&gt;
Bazen de hayatsız gibi tüm uzay yasası kitabını ezberleyip her bir suçluyu hapse attığında panele kaç dakika girdiğini izler, mahkumu 1 saniye fazla tuttuğunda seni radyo üzerinden şikayet eder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[File:Clipboard paper.png]] Atamalar==&lt;br /&gt;
Oyuna giren her Güvenlik Memuru bir departman güvenliği olarak atanır. Medbay, Science, Engineering ve Supply. Bu departmanlardan birine atanan Memurlar, o departmana ek erişim kazanırlar. Ayrıca departmanların içerisinde küçük bir departman güvenlik noktası bulunur. Memurlar atandıkları departmana göre renkli kol bandına sahiptirler. Eğer bir departman tehlikede ise, o departmana daha fazla memur atamanız önerilir.&lt;br /&gt;
&lt;br /&gt;
==[[File:Handcuffs.png]] [[Brig]]==&lt;br /&gt;
[[File:Thebrig.png|300px|thumb|alt=Brig|The [[Brig]] is where most of your &amp;quot;in-and-out&amp;quot; prisoners will make their stay.]]&lt;br /&gt;
Mahkumların tutulduğu bölge. Güvenlik personeli, [[Heads of Staff|Komuta Üyeleri]] ve Avukat&#039;ın brig koridoruna erişimi vardır.  Warden odasında bulunan tuşlar ile belirli yerlerin shutterlarını kapatabilirsin. Security camları elektrikli olduğundan içeri girmeye çalışan suçluların camları kırmaları zordur.&lt;br /&gt;
&lt;br /&gt;
Mahkumlar sürekli kaçmaya çalışır.  or handcuff them to the bed as you investigate their items (make sure to release them if they aren&#039;t super dangerous). And &#039;&#039;&#039;SET A GOD DAMN TIME TO THE TIMER&#039;&#039;&#039; -- it won&#039;t lock the door unless you do this. Remember that [[Station Engineer|some]] [[Quartermaster|prisoners]] may have a toolbelt or insulated gloves, thus a means to escape if left unsupervised. Remember to remove possible weapons, unless you want [[robust|a]] [[Handcuffs|nasty]] [[Stun Baton|surprise]], but you already knew that, [[Shitcurity|right?]]&lt;br /&gt;
&lt;br /&gt;
In the event that a prisoner has been deemed too dangerous to release, they can either be executed or, if you aren&#039;t &amp;lt;strike&amp;gt;a barbarian&amp;lt;/strike&amp;gt; a true manly HoS, taken to the [[Prison Wing]]. The prison wing is located to the upper left of the Warden&#039;s Office. It can comfortably hold just as many prisoners as the normal brig, but it has real airlocks to block the cells and the entire wing can be locked down with impenetrable security shutters. It also has no automatic timer, so don&#039;t put someone in a permanent cell without a very good reason. If you wish to execute someone the humane way, you can also use the &amp;lt;s&amp;gt;lethal injection&amp;lt;/s&amp;gt; prisoner transfer chamber located to the left of the prison wing. If you do go this route make sure you keep it reasonably a secret from any Asimov silicons, i.e. don&#039;t talk about execution over security radio.&lt;br /&gt;
&lt;br /&gt;
Or you can banish a prisoner to the Lavaland Gulag. A comfortable, out of the way location where escape is 99% impossible. Just make sure to not &amp;quot;&amp;quot;&#039;&#039;&#039;accidently&#039;&#039;&#039;&amp;quot;&amp;quot; push the prisoner into the lava lake......&lt;br /&gt;
&lt;br /&gt;
==You&#039;re My Favourite Deputy==&lt;br /&gt;
You&#039;re &amp;lt;s&amp;gt;occasionally&amp;lt;/s&amp;gt; almost always going to get an understaffed (or entirely absent) department staff. This is going to pose a problem, especially during times of crisis. Luckily you are capable of deputizing &amp;lt;s&amp;gt;volunteering members of the crew&amp;lt;/s&amp;gt;  perma prisoneers without having to make them full officers.&lt;br /&gt;
&lt;br /&gt;
With your access to the Bridge ID Console, you can give people security access. A box of armbands in your office can also be used as a badge for those who you have deputized. Hand them some gear and cuffs, give them a briefing of what you expect from them, consider [[Security_items#Mindshield_Implant|mindshield implant]]ing them, and set them loose on the station.&lt;br /&gt;
&lt;br /&gt;
By deputizing a crewman, you are authorizing them to act as a member of security. Altought you &amp;lt;s&amp;gt;run the risk of&amp;lt;/s&amp;gt; are only deputizing those who are [[Clown|inexperienced]] or downright [[Traitor|treasonous]], they can prove to be a valuable asset in extraordinary circumstances. &lt;br /&gt;
&lt;br /&gt;
==[[File:StunBaton.gif|32px]] Day to Day==&lt;br /&gt;
You&#039;ll be dealing with the possibility of several different types of threats to the station on a round-to-round basis. It&#039;s generally a good idea to be alert and ready to call out exactly what the flavor of the shift is as soon as you can confirm it, so that your officers can be informed in their decisions from that point on. Knowing how to deal with everything that can be thrown at you is crucial to working well as the Head of Security, and while this guide provides a good start, experience is the greatest teacher.&lt;br /&gt;
&lt;br /&gt;
You have basic departmental access, which means you can easily get into Engineering, Science, Medbay, and Cargo and &amp;lt;s&amp;gt;help yourself to choice goodies&amp;lt;/s&amp;gt; investigate crime.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[File:Multiphase gun stun.gif]] Shut it Down==&lt;br /&gt;
If the situation on the station is spiraling out of control, and your control of the brig is in question, you can attempt to lock down the brig to hostile forces. Within the Warden&#039;s Office, and your Office, are controls that allow you to lock down the brig, these will activate massive blast doors that can selectively seal off the brig, making it significantly harder for anyone to get into the brig, and more predictable. You can then use security barricades to seal off entrances, as well as using the Security Door Control to bolt off select doors to the brig (usually held by the Warden).&lt;br /&gt;
&lt;br /&gt;
===[[File:Flash.gif|32px]] Riot Control===&lt;br /&gt;
The Head of Security is a target while in [[Revolution]] mode. He&#039;s also one of the toughest people to attempt to attack directly. It is important to be reserved when you hear of flashing in random locations and don&#039;t immediately run out and start beating skulls in. This makes you an easy victim. Bear in mind that some traitors will attempt to fool you into thinking a revolution is on - a false revolutionary might instead be carrying several [[Syndicate Items|strange and powerful]] weapons. That being said, just like any other head of staff in a revolution, you need to keep on the move. Staying in one place for long -- even a place people wouldn&#039;t expect you to be -- makes you a much easier target for a mob attack or stealthy bombing.&lt;br /&gt;
&lt;br /&gt;
To decommission a revolutionary, you have two options: Beat their head in like the [[shitcurity|monster]] they always knew you were, or forcibly inject a [[Security_items#Mindshield_Implant|Mindshield Implant]] into their brain. The former, while a good deal more satisfying, is both unreliable and dangerous - It&#039;s easy to accidentally bludgeon someone not only out of the revolution but also out of their mortal coil. The latter takes more time and is limited in uses, but ensures people will stay on your side, barring an implant removal surgery. Don&#039;t be afraid to start tazing and implanting passers-by once a revolution is on board.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;DO NOT TRY TO WIN A REVOLUTION BY TURTLING. YOU WILL LOSE THE WAR OF ATTRITION.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remember&#039;&#039;&#039;: If anyone &#039;seems to reject an implant, they are a Head Revolutionary and must be either killed or exiled if you intend to win control of the station. While you could shove them through the gateway or onto the penal colony, it&#039;s just as good to beat them to death in the Brig and leave their body to rot in the Warden&#039;s office - Or better yet, out of sight in the Gulag where nobody will ever find it.&lt;br /&gt;
&lt;br /&gt;
===[[File:Ritual knife.png|32px]] The Inquisition===&lt;br /&gt;
With a cult on board, you quickly become both very important and very vulnerable. For all your gear, nothing but the [[Chaplain]] can protect you from a heretic with a piece of rune-etched paper. Success in defeating a cult is based primarily around resource management and thoroughness in your actions - It can be very difficult for the dark one&#039;s followers to complete their task when faced with a responsive Security team. It&#039;s important to acknowledge firstly the danger of a cult: It&#039;s members, much like during a revolution, blend in with the crew at large, yet can disable you instantly and drag you off to be sacrificed while you try in vain to scream for help.&lt;br /&gt;
&lt;br /&gt;
The [[Chaplain]] is easily the most important person on board, barring almost nothing: They provide you with an endless source of Holy Water, your primary weapon in staving off the cult and rescuing crewmembers from it&#039;s grasp. It should be your top priority to secure them inside the Brig the instant a cult presence is confirmed, as they will very likely be an early target. Luckily, their null rod keeps them safe from magic, and can oftentimes mean the difference between victory and defeat. Force-feeding enough holy water to a cultist will force the darkness out of them, bringing them back to your side. Similarly, when applied to the floor, it is an invalid location for Wraiths attempting to jaunt.&lt;br /&gt;
&lt;br /&gt;
One of your greatest allies outside of the [[Chaplain]] is the [[AI]]: It&#039;s constant camera view of the station cannot see runes, but it can easily report and lock down suspicious congregations of humans. Equipping it with a P.A.L.A.D.I.N. lawset gains you an extremely powerful surveillance unit that can single-handedly flush out the cult into your waiting arms. Be aware, however, that a Wraith can very easily kill the [[AI]]. Your comrade may be sadly short-lived.&lt;br /&gt;
&lt;br /&gt;
Oftentimes, the cult will transition from a stealthy threat to a very blatant one with constructs and armor. Apply judicious amounts of laser fire and try not to get in melee range. Constructs are incredibly dangerous in the later stages of the game where they are able to mass-produce shells and shards. More often than not, it&#039;s best to begin evacuation when constructs start appearing en masse, as it is indicative of a very strong cult presence.&lt;br /&gt;
&lt;br /&gt;
Constructs, as mentioned, can be a massive mid to end game threat from a cult. Juggernauts will make up the bulk of the cult forces, not only do they have a heafty health pool but their unique armor will deflect a good portion of energy attacks, the best way to kill a Juggernaut is to use a ballistic weapon, such as a buckshot Riot Shotgun or a cargo ordered Auto Rifle.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important&#039;&#039;&#039;: Out of Holy Water? Chaplain dead, MIA, or never showed up? [[Cargo]] can order you religious supply crates, and [[Botany]] can mutate melons into holy-melons, which are rich in holy water.&lt;br /&gt;
&lt;br /&gt;
===[[File:Nuke.gif|32px]] Being Nuclear/Wild===&lt;br /&gt;
Red hardsuits, dead AIs, telecomms explosions, oh my! Nuclear Emergencies are perhaps some of the most individually demanding rounds for a Head of Security, requiring a large deal of knowledge and raw robusting skill to overcome the terrorist strike team aboard the station. The premise is simple: There is a fukken disk, and you need to keep it. Fortunately you will start the shift with the pinpointer, making your job of finding the Captain, Clown or Operative with the nuke disk much easier.. The operatives all have pinpointers of their own, so remember that hiding the disk is never a viable option, as they can track it down. Similarly, leaving the z-level with the disk (or destroying it) will cause it to respawn at a random predetermined point on the station, which is typically a worst-case scenario.&lt;br /&gt;
&lt;br /&gt;
When shit hits the fan (The AI mysteriously dies and Telecommunications is now a smoking wreck), your first priority should be to locate and secure the disk. This typically involves dragging the Captain to Brig and using your desk announcement system (Which does work with comms down) to summon your loyal minions to the brig. They&#039;ll want the bulletproof armors and some lethal weaponry, and potentially the Ion Rifle, depending on what was brought.&lt;br /&gt;
Typically, it&#039;s a good idea to arm some assorted crewmen on top of your own forces, as they provide valuable meat shields for the more important people. Nuke ops also like to bomb and/or raid the armory, so your brig may become the front lines of battle.&lt;br /&gt;
&lt;br /&gt;
Did you lose the disk? It ain&#039;t over &#039;til it&#039;s over, so don&#039;t be afraid to don your special Hardsuit and chase those chucklefucks right back to their own shuttle. So long as the disk escapes on the Emergency Shuttle, you are in the green. Worst case scenario you can still evacuate to the mining station/gulag.&lt;br /&gt;
There are four possible endings for a Nuclear Emergency:&lt;br /&gt;
&lt;br /&gt;
===[[File:Blob core.gif|32px]] Biohazard Containment ===&lt;br /&gt;
For once, a problem you can&#039;t solve by harmbatoning. With a blob on board, you take on a unique support role that will see you bouncing between the frontline and the supply lines in the rear. Once a blob has been confirmed, your first and highest priority should be to empty out the Armory and distribute the energy weapons. Typically, it&#039;s a good idea to stow the Tasers and Shotguns, seeing as they&#039;re next to useless against biomass and some chucklefuck can and will waste precious time trying to use them. Against certain chemical variants, the Riot Gear is incredibly strong as well. &#039;&#039;&#039;Fuck the Ion Rifle. Hide the Ion Rifle. Someone will take it and Ion you and ruin your day&#039;&#039;&#039;; it sounds like common sense but you will save yourself a world of hurt by just shoving it in a locked locker.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve ensured the crew is armed, it&#039;s usually best to gauge where you&#039;re needed and bounce between fighting the blob and making sure new weapons crates get unlocked. You&#039;re going to be one of the three or four jobs on the station who can open up the incredibly cost-efficient laser crates (3 guns for 15 points!) so try and remember how important you are. Beyond that, you carry a couple of guns yourself, and the more fire support the merrier. Finally, when you&#039;re not lasering blob or opening crates, start fetching rechargers from the Brig or nearby Security posts to bring to the front where they&#039;re needed.&lt;br /&gt;
&lt;br /&gt;
==[[File:Light Bulb.png]]Tips== &lt;br /&gt;
*If you label all the items in the armory, and all items you distribute, you&#039;ll know exactly who fucked up and how when said items turn up in the backpack of the Clown&lt;br /&gt;
*There are muzzles and straitjackets in the prison wing for restraining dangerous prisoners&lt;br /&gt;
*If you fill an air tank with 20% O2 and 80% N2O, set the pressure to 101kpa, put on someone along with a mask, and turn their internals on, you can give them a fate worse than death for close to eternity. This also keeps changelings from reviving easily, but they can just use adrenals (they also work while asleep) and then turn off internals to escape. It&#039;s still good to buy you time to get to the kitchen or cremator.&lt;br /&gt;
*You can use the gulag shuttle (or any other shuttle, but the gulag one is the most reliable) to gib changelings. Surprisingly useful if the gibber and cremator were destroyed.&lt;br /&gt;
*The Armory has a few types of special implants - If you run out, more can be ordered from Cargo&lt;br /&gt;
**Chemical implants can be triggered by the recipient or remotely via a prisoner control console&lt;br /&gt;
** Each Chemical implant can be filled up with 50 units of chemicals injected into the implant while it is still in it&#039;s casing&lt;br /&gt;
**Tracking Implants have three functions: They tell you the approximate distance to your target, the direction from your current position (With the tracker), and acting as a teleportation beacon&lt;br /&gt;
**Suspected Changelings can be implanted with a tracking implant, as it gives a special HUD icon, ex. I didn&#039;t implant that person but they have an implant, probably a ling&lt;br /&gt;
**You can use tracking implants to give completely private orders to individual officers even while Telecomms is down&lt;br /&gt;
*Giving a lethal parole implant is an effective way to keep track of your prisoners: Ask Chemistry for the deadliest 50u they can make and pump it into an implant&lt;br /&gt;
*Permabrig&#039;s electric razor is impractical; many people can be recognized on sight from their hairstyles and shaving them bald removes that&lt;br /&gt;
* Taking a Riot Shotgun, &amp;lt;s&amp;gt;filling it with buckshot shells,&amp;lt;/s&amp;gt; taking it out back and sawing it off with a circular saw will let you put it in your backpack, giving you a perfect counter to energy sword/shield users.&lt;br /&gt;
* Disablers can be ordered from cargo for cheap (1,500 points as opposed to 2000-3000 for other weapons), and are a nice alternative to giving civilians high-lethal laser guns because they:&lt;br /&gt;
**Take at least three shots to do anything more than slow, due to the lack of a proper taser bolt option&lt;br /&gt;
**Have 20 shots before needing to recharge&lt;br /&gt;
**Are easy to identify&lt;br /&gt;
**Don&#039;t have a lethal function&lt;br /&gt;
*If you can get Sergeant Araneus a sentience potion from Xenobio, he can help assist security. Besides, a giant spider patrolling the brig gives you several badass points.&lt;br /&gt;
*Keeping a close eye on your Officers and other staff is usually a very good idea. Keep tabs on your Officer&#039;s life signs by getting a portable Crew Monitor from Medbay. The [[CMO]] will most likely not mind. &lt;br /&gt;
**This however will not be able to detect [[Changeling|Changelings]] if they are fully disquised. Beware of these creatures infiltrating your security force. They are one of the biggest threats to you and your team simply because of their ability to assimilate into any scenario seemlessly. &#039;&#039;The enemy might be right next to you and you would never know.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Ansekishoku</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.tr/index.php?title=Dosya:Thebrig.png&amp;diff=1398</id>
		<title>Dosya:Thebrig.png</title>
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	<entry>
		<id>https://wiki.ss13.tr/index.php?title=Head_of_Security&amp;diff=1377</id>
		<title>Head of Security</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.tr/index.php?title=Head_of_Security&amp;diff=1377"/>
		<updated>2023-04-28T16:37:12Z</updated>

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&lt;div&gt;&amp;lt;big&amp;gt;BU SAYFA DEĞİŞECEK, SİLİNECEK VE EKLENECEKTİR.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{JobHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = GÜVENLİK &amp;amp; KOMUTA PERSONELİ&lt;br /&gt;
|imagebgcolor = pink&lt;br /&gt;
|img = Hos.png&lt;br /&gt;
|img_generic = Generic_hos.png&lt;br /&gt;
|jobtitle = Head Of Security&lt;br /&gt;
|access = [[Armory|Security&#039;de]] [[Brig|her]] [[Security Office|yer]], Head of Security Ofisi, [[Maintenance]], [[Medbay]], [[Research Division|Science Departmanı]], [[Bridge]], [[Engineering|Engineering Departmanı]], [[Construction Area]], [[Cargo Office|Kargo Ofisi]], [[Mining]], [[Gateway]], Kişisel dolaplar, Silah izni&lt;br /&gt;
|additional = Yok&lt;br /&gt;
|difficulty = Çok zor&lt;br /&gt;
|superior = [[Captain|Kaptan]]&lt;br /&gt;
|duties = Departmanların güvende olduğundan emin ol, Güvenlik personelini koordine et.&lt;br /&gt;
|guides = [[Guide to security]], [[Guide to Trials]], [[Chain of Command]], [[Space Law]], [[Guide to Head of Staff Equipment|Head of Staff Equipment]], [[Security items]]&lt;br /&gt;
|quote = Palyaçoyu dövmeyi bırakın da işinize dönün! Tehdit seviyemiz kırmızı yıldız. Her an her şey olabilir, hazırlıklı olun!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Security Officer|Güvenlik Memuru&#039;ndan]] terfi edildin. Memur olmak yeterince zor değil miydi? O zaman doğru yerdesin. Umarım. Bütün [[Jobs#Security|Güvenlik Departmanı&#039;nın]] başı olmak, istasyonu ve mürettebatını korumakla görevlendirilmek kolay bir iş değil.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Asgari gereksinimler:&#039;&#039;&#039; Takımını hayatta tutmaya çalış. Birlikte çalışmak, iletişimde olmak ve büyük sorunlardan ziyade küçük sorunlarla ilgilenip [[Shitcurity|Bokurity&#039;e]] (d)evrilmemek.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[File:Bulletproofhelm.png]]&#039;&#039;&#039;Güvenlik Güçleri&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color:salmon; font-size: 200%;&amp;quot;&amp;gt;[[File:StunBaton.gif|64px]]&#039;&#039;&#039;[[Guide to security|İyi bir HoS olmak istiyorsan, iyi bir Güvenlik Memuru olman lazım. Eğer Security&#039;de yeni isen, bu sayfayı oku ve bir Memur olmanın içini dışını öğren.]]&#039;&#039;&#039;[[File:StunBaton.gif|64px]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Security|Güvenlik]] başı olarak, [[Brig]], [[Bridge]] ve [[Courtroom]] bölgelerini kollamak, Güvenlik memurları&#039;nın [[shitcurity|her şeyi mahvetmediklerinden]] emin olmak önemlidir. İşi Memurlarına bırak (Güvenlik memurlarının giremediği ama senin erişebildiğin yerlere gitmek, Security departmanı&#039;nın sayıca az olması, acil bir durumda veya kırmızı alarmda olmanız durumu haricinde). Security Departmanı&#039;nda istasyona en fazla erişimi olan sensin.&lt;br /&gt;
&lt;br /&gt;
==Ofisin==&lt;br /&gt;
[[File:hos-office.png|300px|thumb|alt=Security Office|Ofisin genelde [[Security Office]]&#039;in yanında olur. Mavi kapı ve güzel görünümlü bir halı sayesinde odanı diğer odalardan ayırt edebilirsin!]]&lt;br /&gt;
Ofisinde güvenlik terminalleri, HoS MODsuitin, sıradan ofis malzemeleri, HoS Damgası ve gizlilik için için shutter butonları vardır.&lt;br /&gt;
&lt;br /&gt;
Dolabında ise özel silahın olan [[Guide to Head of Staff Equipment#Head of Security|X-01 Multiphase Energy Gun]], telescopic riot shield, [[Security_items#Mindshield_Implant|mindshield implant kutusu]], [[Flashbang|bir kutu flaş bombası]], dolu [[Security Belt]], kıyafetler bulunur.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide to Head of Staff Equipment#Head of Security|Ekipmanlarının hepsine buradan bakabilirsin.]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[File:Hoscap.png|32px]] Otorite==&lt;br /&gt;
HoS olarak Güvenlik Personeli senin sorumluluğundadır. Onların ne yaptığını izleyip yönlendirmek, işlerini doğru yaptıklarından emin olmak önemlidir.&lt;br /&gt;
&lt;br /&gt;
===[[File:Helmet.png]] [[Security Officer|Güvenlik Memurları]]=== &lt;br /&gt;
Bunlar senin piyonların. Onlara bir görev ver ve halletsinler. Eğer ucubelik yapıyorlarsa veya beceriksizlerse onlara biraz bağır. Tekrarlarlarsa bir iki dakika hapse at, hala yapıyorlarsa demote et.&lt;br /&gt;
&lt;br /&gt;
===[[File:Policecap.png]] [[Warden|Warden]]=== &lt;br /&gt;
Brig&#039;i kollamakla sorumludur. Armory, mahkumlar, kameralar...&lt;br /&gt;
&lt;br /&gt;
===[[File:Detectivefedora.png]] [[Detective|Dedektif]]=== &lt;br /&gt;
Bir dedektiflik sanatı ustası. Suç mahallinin her karışını inceleyip bir [[Changeling|şeyleri]] [[Heretic|açığa]] [[Traitor|çıkarır]].&lt;br /&gt;
&lt;br /&gt;
===[[File:Fedora.png]] [[Lawyer|Avukatlar]]===&lt;br /&gt;
Avukatlar geneld ehiç bir işe yaramaz, kendini Saul Goodman sanıp kapital suçu olan permadaki mahkumla görüşme izni alıp onu kaçırma planı yapar, tutuklanıp demote edilir.&lt;br /&gt;
Bazen de hayatsız gibi tüm uzay yasası kitabını ezberleyip her bir suçluyu hapse attığında panele kaç dakika girdiğini izler, mahkumu 1 saniye fazla tuttuğunda seni radyo üzerinden şikayet eder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[File:Clipboard paper.png]] Atamalar==&lt;br /&gt;
Oyuna giren her Güvenlik Memuru bir departman güvenliği olarak atanır. Medbay, Science, Engineering ve Supply. Bu departmanlardan birine atanan Memurlar, o departmana ek erişim kazanırlar. Ayrıca departmanların içerisinde küçük bir departman güvenlik noktası bulunur. Memurlar atandıkları departmana göre renkli kol bandına sahiptirler. Eğer bir departman tehlikede ise, o departmana daha fazla memur atamanız önerilir.&lt;br /&gt;
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==[[File:Handcuffs.png]] [[Brig]]==&lt;br /&gt;
[[File:Thebrig.png|300px|thumb|alt=Brig|The [[Brig]] is where most of your &amp;quot;in-and-out&amp;quot; prisoners will make their stay.]]&lt;br /&gt;
The holding area for prisoners. Security personnel, [[Heads of Staff]], and the Lawyer have access to the hallway, but only Security personnel can use the cell controls. It&#039;s still possible for normal crewmembers to view the cells through the windows behind them. As the windows are electrified, though, they&#039;re not a valid means of entry unless the person happens to have insulated gloves.&lt;br /&gt;
&lt;br /&gt;
Prisoners try to flee all the time, so do something about the doors (portable flasher), or handcuff them to the bed as you investigate their items (make sure to release them if they aren&#039;t super dangerous). And &#039;&#039;&#039;SET A GOD DAMN TIME TO THE TIMER&#039;&#039;&#039; -- it won&#039;t lock the door unless you do this. Remember that [[Station Engineer|some]] [[Quartermaster|prisoners]] may have a toolbelt or insulated gloves, thus a means to escape if left unsupervised. Remember to remove possible weapons, unless you want [[robust|a]] [[Handcuffs|nasty]] [[Stun Baton|surprise]], but you already knew that, [[Shitcurity|right?]]&lt;br /&gt;
&lt;br /&gt;
In the event that a prisoner has been deemed too dangerous to release, they can either be executed or, if you aren&#039;t &amp;lt;strike&amp;gt;a barbarian&amp;lt;/strike&amp;gt; a true manly HoS, taken to the [[Prison Wing]]. The prison wing is located to the upper left of the Warden&#039;s Office. It can comfortably hold just as many prisoners as the normal brig, but it has real airlocks to block the cells and the entire wing can be locked down with impenetrable security shutters. It also has no automatic timer, so don&#039;t put someone in a permanent cell without a very good reason. If you wish to execute someone the humane way, you can also use the &amp;lt;s&amp;gt;lethal injection&amp;lt;/s&amp;gt; prisoner transfer chamber located to the left of the prison wing. If you do go this route make sure you keep it reasonably a secret from any Asimov silicons, i.e. don&#039;t talk about execution over security radio.&lt;br /&gt;
&lt;br /&gt;
Or you can banish a prisoner to the Lavaland Gulag. A comfortable, out of the way location where escape is 99% impossible. Just make sure to not &amp;quot;&amp;quot;&#039;&#039;&#039;accidently&#039;&#039;&#039;&amp;quot;&amp;quot; push the prisoner into the lava lake......&lt;br /&gt;
&lt;br /&gt;
==You&#039;re My Favourite Deputy==&lt;br /&gt;
You&#039;re &amp;lt;s&amp;gt;occasionally&amp;lt;/s&amp;gt; almost always going to get an understaffed (or entirely absent) department staff. This is going to pose a problem, especially during times of crisis. Luckily you are capable of deputizing &amp;lt;s&amp;gt;volunteering members of the crew&amp;lt;/s&amp;gt;  perma prisoneers without having to make them full officers.&lt;br /&gt;
&lt;br /&gt;
With your access to the Bridge ID Console, you can give people security access. A box of armbands in your office can also be used as a badge for those who you have deputized. Hand them some gear and cuffs, give them a briefing of what you expect from them, consider [[Security_items#Mindshield_Implant|mindshield implant]]ing them, and set them loose on the station.&lt;br /&gt;
&lt;br /&gt;
By deputizing a crewman, you are authorizing them to act as a member of security. Altought you &amp;lt;s&amp;gt;run the risk of&amp;lt;/s&amp;gt; are only deputizing those who are [[Clown|inexperienced]] or downright [[Traitor|treasonous]], they can prove to be a valuable asset in extraordinary circumstances. &lt;br /&gt;
&lt;br /&gt;
==[[File:StunBaton.gif|32px]] Day to Day==&lt;br /&gt;
You&#039;ll be dealing with the possibility of several different types of threats to the station on a round-to-round basis. It&#039;s generally a good idea to be alert and ready to call out exactly what the flavor of the shift is as soon as you can confirm it, so that your officers can be informed in their decisions from that point on. Knowing how to deal with everything that can be thrown at you is crucial to working well as the Head of Security, and while this guide provides a good start, experience is the greatest teacher.&lt;br /&gt;
&lt;br /&gt;
You have basic departmental access, which means you can easily get into Engineering, Science, Medbay, and Cargo and &amp;lt;s&amp;gt;help yourself to choice goodies&amp;lt;/s&amp;gt; investigate crime.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[File:Multiphase gun stun.gif]] Shut it Down==&lt;br /&gt;
If the situation on the station is spiraling out of control, and your control of the brig is in question, you can attempt to lock down the brig to hostile forces. Within the Warden&#039;s Office, and your Office, are controls that allow you to lock down the brig, these will activate massive blast doors that can selectively seal off the brig, making it significantly harder for anyone to get into the brig, and more predictable. You can then use security barricades to seal off entrances, as well as using the Security Door Control to bolt off select doors to the brig (usually held by the Warden).&lt;br /&gt;
&lt;br /&gt;
===[[File:Flash.gif|32px]] Riot Control===&lt;br /&gt;
The Head of Security is a target while in [[Revolution]] mode. He&#039;s also one of the toughest people to attempt to attack directly. It is important to be reserved when you hear of flashing in random locations and don&#039;t immediately run out and start beating skulls in. This makes you an easy victim. Bear in mind that some traitors will attempt to fool you into thinking a revolution is on - a false revolutionary might instead be carrying several [[Syndicate Items|strange and powerful]] weapons. That being said, just like any other head of staff in a revolution, you need to keep on the move. Staying in one place for long -- even a place people wouldn&#039;t expect you to be -- makes you a much easier target for a mob attack or stealthy bombing.&lt;br /&gt;
&lt;br /&gt;
To decommission a revolutionary, you have two options: Beat their head in like the [[shitcurity|monster]] they always knew you were, or forcibly inject a [[Security_items#Mindshield_Implant|Mindshield Implant]] into their brain. The former, while a good deal more satisfying, is both unreliable and dangerous - It&#039;s easy to accidentally bludgeon someone not only out of the revolution but also out of their mortal coil. The latter takes more time and is limited in uses, but ensures people will stay on your side, barring an implant removal surgery. Don&#039;t be afraid to start tazing and implanting passers-by once a revolution is on board.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;DO NOT TRY TO WIN A REVOLUTION BY TURTLING. YOU WILL LOSE THE WAR OF ATTRITION.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remember&#039;&#039;&#039;: If anyone &#039;seems to reject an implant, they are a Head Revolutionary and must be either killed or exiled if you intend to win control of the station. While you could shove them through the gateway or onto the penal colony, it&#039;s just as good to beat them to death in the Brig and leave their body to rot in the Warden&#039;s office - Or better yet, out of sight in the Gulag where nobody will ever find it.&lt;br /&gt;
&lt;br /&gt;
===[[File:Ritual knife.png|32px]] The Inquisition===&lt;br /&gt;
With a cult on board, you quickly become both very important and very vulnerable. For all your gear, nothing but the [[Chaplain]] can protect you from a heretic with a piece of rune-etched paper. Success in defeating a cult is based primarily around resource management and thoroughness in your actions - It can be very difficult for the dark one&#039;s followers to complete their task when faced with a responsive Security team. It&#039;s important to acknowledge firstly the danger of a cult: It&#039;s members, much like during a revolution, blend in with the crew at large, yet can disable you instantly and drag you off to be sacrificed while you try in vain to scream for help.&lt;br /&gt;
&lt;br /&gt;
The [[Chaplain]] is easily the most important person on board, barring almost nothing: They provide you with an endless source of Holy Water, your primary weapon in staving off the cult and rescuing crewmembers from it&#039;s grasp. It should be your top priority to secure them inside the Brig the instant a cult presence is confirmed, as they will very likely be an early target. Luckily, their null rod keeps them safe from magic, and can oftentimes mean the difference between victory and defeat. Force-feeding enough holy water to a cultist will force the darkness out of them, bringing them back to your side. Similarly, when applied to the floor, it is an invalid location for Wraiths attempting to jaunt.&lt;br /&gt;
&lt;br /&gt;
One of your greatest allies outside of the [[Chaplain]] is the [[AI]]: It&#039;s constant camera view of the station cannot see runes, but it can easily report and lock down suspicious congregations of humans. Equipping it with a P.A.L.A.D.I.N. lawset gains you an extremely powerful surveillance unit that can single-handedly flush out the cult into your waiting arms. Be aware, however, that a Wraith can very easily kill the [[AI]]. Your comrade may be sadly short-lived.&lt;br /&gt;
&lt;br /&gt;
Oftentimes, the cult will transition from a stealthy threat to a very blatant one with constructs and armor. Apply judicious amounts of laser fire and try not to get in melee range. Constructs are incredibly dangerous in the later stages of the game where they are able to mass-produce shells and shards. More often than not, it&#039;s best to begin evacuation when constructs start appearing en masse, as it is indicative of a very strong cult presence.&lt;br /&gt;
&lt;br /&gt;
Constructs, as mentioned, can be a massive mid to end game threat from a cult. Juggernauts will make up the bulk of the cult forces, not only do they have a heafty health pool but their unique armor will deflect a good portion of energy attacks, the best way to kill a Juggernaut is to use a ballistic weapon, such as a buckshot Riot Shotgun or a cargo ordered Auto Rifle.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important&#039;&#039;&#039;: Out of Holy Water? Chaplain dead, MIA, or never showed up? [[Cargo]] can order you religious supply crates, and [[Botany]] can mutate melons into holy-melons, which are rich in holy water.&lt;br /&gt;
&lt;br /&gt;
===[[File:Nuke.gif|32px]] Being Nuclear/Wild===&lt;br /&gt;
Red hardsuits, dead AIs, telecomms explosions, oh my! Nuclear Emergencies are perhaps some of the most individually demanding rounds for a Head of Security, requiring a large deal of knowledge and raw robusting skill to overcome the terrorist strike team aboard the station. The premise is simple: There is a fukken disk, and you need to keep it. Fortunately you will start the shift with the pinpointer, making your job of finding the Captain, Clown or Operative with the nuke disk much easier.. The operatives all have pinpointers of their own, so remember that hiding the disk is never a viable option, as they can track it down. Similarly, leaving the z-level with the disk (or destroying it) will cause it to respawn at a random predetermined point on the station, which is typically a worst-case scenario.&lt;br /&gt;
&lt;br /&gt;
When shit hits the fan (The AI mysteriously dies and Telecommunications is now a smoking wreck), your first priority should be to locate and secure the disk. This typically involves dragging the Captain to Brig and using your desk announcement system (Which does work with comms down) to summon your loyal minions to the brig. They&#039;ll want the bulletproof armors and some lethal weaponry, and potentially the Ion Rifle, depending on what was brought.&lt;br /&gt;
Typically, it&#039;s a good idea to arm some assorted crewmen on top of your own forces, as they provide valuable meat shields for the more important people. Nuke ops also like to bomb and/or raid the armory, so your brig may become the front lines of battle.&lt;br /&gt;
&lt;br /&gt;
Did you lose the disk? It ain&#039;t over &#039;til it&#039;s over, so don&#039;t be afraid to don your special Hardsuit and chase those chucklefucks right back to their own shuttle. So long as the disk escapes on the Emergency Shuttle, you are in the green. Worst case scenario you can still evacuate to the mining station/gulag.&lt;br /&gt;
There are four possible endings for a Nuclear Emergency:&lt;br /&gt;
&lt;br /&gt;
===[[File:Blob core.gif|32px]] Biohazard Containment ===&lt;br /&gt;
For once, a problem you can&#039;t solve by harmbatoning. With a blob on board, you take on a unique support role that will see you bouncing between the frontline and the supply lines in the rear. Once a blob has been confirmed, your first and highest priority should be to empty out the Armory and distribute the energy weapons. Typically, it&#039;s a good idea to stow the Tasers and Shotguns, seeing as they&#039;re next to useless against biomass and some chucklefuck can and will waste precious time trying to use them. Against certain chemical variants, the Riot Gear is incredibly strong as well. &#039;&#039;&#039;Fuck the Ion Rifle. Hide the Ion Rifle. Someone will take it and Ion you and ruin your day&#039;&#039;&#039;; it sounds like common sense but you will save yourself a world of hurt by just shoving it in a locked locker.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve ensured the crew is armed, it&#039;s usually best to gauge where you&#039;re needed and bounce between fighting the blob and making sure new weapons crates get unlocked. You&#039;re going to be one of the three or four jobs on the station who can open up the incredibly cost-efficient laser crates (3 guns for 15 points!) so try and remember how important you are. Beyond that, you carry a couple of guns yourself, and the more fire support the merrier. Finally, when you&#039;re not lasering blob or opening crates, start fetching rechargers from the Brig or nearby Security posts to bring to the front where they&#039;re needed.&lt;br /&gt;
&lt;br /&gt;
==[[File:Light Bulb.png]]Tips== &lt;br /&gt;
*If you label all the items in the armory, and all items you distribute, you&#039;ll know exactly who fucked up and how when said items turn up in the backpack of the Clown&lt;br /&gt;
*There are muzzles and straitjackets in the prison wing for restraining dangerous prisoners&lt;br /&gt;
*If you fill an air tank with 20% O2 and 80% N2O, set the pressure to 101kpa, put on someone along with a mask, and turn their internals on, you can give them a fate worse than death for close to eternity. This also keeps changelings from reviving easily, but they can just use adrenals (they also work while asleep) and then turn off internals to escape. It&#039;s still good to buy you time to get to the kitchen or cremator.&lt;br /&gt;
*You can use the gulag shuttle (or any other shuttle, but the gulag one is the most reliable) to gib changelings. Surprisingly useful if the gibber and cremator were destroyed.&lt;br /&gt;
*The Armory has a few types of special implants - If you run out, more can be ordered from Cargo&lt;br /&gt;
**Chemical implants can be triggered by the recipient or remotely via a prisoner control console&lt;br /&gt;
** Each Chemical implant can be filled up with 50 units of chemicals injected into the implant while it is still in it&#039;s casing&lt;br /&gt;
**Tracking Implants have three functions: They tell you the approximate distance to your target, the direction from your current position (With the tracker), and acting as a teleportation beacon&lt;br /&gt;
**Suspected Changelings can be implanted with a tracking implant, as it gives a special HUD icon, ex. I didn&#039;t implant that person but they have an implant, probably a ling&lt;br /&gt;
**You can use tracking implants to give completely private orders to individual officers even while Telecomms is down&lt;br /&gt;
*Giving a lethal parole implant is an effective way to keep track of your prisoners: Ask Chemistry for the deadliest 50u they can make and pump it into an implant&lt;br /&gt;
*Permabrig&#039;s electric razor is impractical; many people can be recognized on sight from their hairstyles and shaving them bald removes that&lt;br /&gt;
* Taking a Riot Shotgun, &amp;lt;s&amp;gt;filling it with buckshot shells,&amp;lt;/s&amp;gt; taking it out back and sawing it off with a circular saw will let you put it in your backpack, giving you a perfect counter to energy sword/shield users.&lt;br /&gt;
* Disablers can be ordered from cargo for cheap (1,500 points as opposed to 2000-3000 for other weapons), and are a nice alternative to giving civilians high-lethal laser guns because they:&lt;br /&gt;
**Take at least three shots to do anything more than slow, due to the lack of a proper taser bolt option&lt;br /&gt;
**Have 20 shots before needing to recharge&lt;br /&gt;
**Are easy to identify&lt;br /&gt;
**Don&#039;t have a lethal function&lt;br /&gt;
*If you can get Sergeant Araneus a sentience potion from Xenobio, he can help assist security. Besides, a giant spider patrolling the brig gives you several badass points.&lt;br /&gt;
*Keeping a close eye on your Officers and other staff is usually a very good idea. Keep tabs on your Officer&#039;s life signs by getting a portable Crew Monitor from Medbay. The [[CMO]] will most likely not mind. &lt;br /&gt;
**This however will not be able to detect [[Changeling|Changelings]] if they are fully disquised. Beware of these creatures infiltrating your security force. They are one of the biggest threats to you and your team simply because of their ability to assimilate into any scenario seemlessly. &#039;&#039;The enemy might be right next to you and you would never know.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Ansekishoku</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.tr/index.php?title=Head_of_Security&amp;diff=1376</id>
		<title>Head of Security</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.tr/index.php?title=Head_of_Security&amp;diff=1376"/>
		<updated>2023-04-28T16:36:19Z</updated>

		<summary type="html">&lt;p&gt;Ansekishoku: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;BU SAYFA DEĞİŞECEK, SİLİNECEK VE EKLENECEKTİR.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{JobHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = GÜVENLİK &amp;amp; KOMUTA PERSONELİ&lt;br /&gt;
|imagebgcolor = pink&lt;br /&gt;
|img = Hos.png&lt;br /&gt;
|img_generic = Generic_hos.png&lt;br /&gt;
|jobtitle = Head Of Security&lt;br /&gt;
|access = [[Armory|Security&#039;de]] [[Brig|her]] [[Security Office|yer]], Head of Security Ofisi, [[Maintenance]], [[Medbay]], [[Research Division|Science Departmanı]], [[Bridge]], [[Engineering|Engineering Departmanı]], [[Construction Area]], [[Cargo Office|Kargo Ofisi]], [[Mining]], [[Gateway]], Kişisel dolaplar, Silah izni&lt;br /&gt;
|additional = Yok&lt;br /&gt;
|difficulty = Çok zor&lt;br /&gt;
|superior = [[Captain|Kaptan]]&lt;br /&gt;
|duties = Departmanların güvende olduğundan emin ol, Güvenlik personelini koordine et.&lt;br /&gt;
|guides = [[Guide to security]], [[Guide to Trials]], [[Chain of Command]], [[Space Law]], [[Guide to Head of Staff Equipment|Head of Staff Equipment]], [[Security items]]&lt;br /&gt;
|quote = Palyaçoyu dövmeyi bırakın da işinize dönün! Tehdit seviyemiz kırmızı yıldız. Her an her şey olabilir, hazırlıklı olun!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Security Officer|Güvenlik Memuru&#039;ndan]] terfi edildin. Memur olmak yeterince zor değil miydi? O zaman doğru yerdesin. Umarım. Bütün [[Jobs#Security|Güvenlik Departmanı&#039;nın]] başı olmak, istasyonu ve mürettebatını korumakla görevlendirilmek kolay bir iş değil.&lt;br /&gt;
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&#039;&#039;&#039;Asgari gereksinimler:&#039;&#039;&#039; Takımını hayatta tutmaya çalış. Birlikte çalışmak, iletişimde olmak ve büyük sorunlardan ziyade küçük sorunlarla ilgilenip [[Shitcurity|Bokurity&#039;e]] (d)evrilmemek.&lt;br /&gt;
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==[[File:Bulletproofhelm.png]]&#039;&#039;&#039;Güvenlik Güçleri&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color:salmon; font-size: 200%;&amp;quot;&amp;gt;[[File:StunBaton.gif|64px]]&#039;&#039;&#039;[[Guide to security|Eğer iyi bir HoS olmak istiyorsan, İlk önce iyi bir Güvenlik Memuru olman lazım. Eğer Security&#039;de yeni isen, bu sayfayı oku ve bir Memur olmanın içini-dışını öğren.]]&#039;&#039;&#039;[[File:StunBaton.gif|64px]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Security|Güvenlik]] başı olarak, [[Brig]], [[Bridge]] ve [[Courtroom]] bölgelerini kollamak, Güvenlik memurları&#039;nın [[shitcurity|her şeyi mahvetmediklerinden]] emin olmak önemlidir. İşi Memurlarına bırak (Güvenlik memurlarının giremediği ama senin erişebildiğin yerlere gitmek, Security departmanı&#039;nın sayıca az olması, acil bir durumda veya kırmızı alarmda olmanız durumu haricinde). Security Departmanı&#039;nda istasyona en fazla erişimi olan sensin.&lt;br /&gt;
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==Ofisin==&lt;br /&gt;
[[File:hos-office.png|300px|thumb|alt=Security Office|Ofisin genelde [[Security Office]]&#039;in yanında olur. Mavi kapı ve güzel görünümlü bir halı sayesinde odanı diğer odalardan ayırt edebilirsin!]]&lt;br /&gt;
Ofisinde güvenlik terminalleri, HoS MODsuitin, sıradan ofis malzemeleri, HoS Damgası ve gizlilik için için shutter butonları vardır.&lt;br /&gt;
&lt;br /&gt;
Dolabında ise özel silahın olan [[Guide to Head of Staff Equipment#Head of Security|X-01 Multiphase Energy Gun]], telescopic riot shield, [[Security_items#Mindshield_Implant|mindshield implant kutusu]], [[Flashbang|bir kutu flaş bombası]], dolu [[Security Belt]], kıyafetler bulunur.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide to Head of Staff Equipment#Head of Security|Ekipmanlarının hepsine buradan bakabilirsin.]]&#039;&#039;&#039;&lt;br /&gt;
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==[[File:Hoscap.png|32px]] Otorite==&lt;br /&gt;
HoS olarak Güvenlik Personeli senin sorumluluğundadır. Onların ne yaptığını izleyip yönlendirmek, işlerini doğru yaptıklarından emin olmak önemlidir.&lt;br /&gt;
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===[[File:Helmet.png]] [[Security Officer|Güvenlik Memurları]]=== &lt;br /&gt;
Bunlar senin piyonların. Onlara bir görev ver ve halletsinler. Eğer ucubelik yapıyorlarsa veya beceriksizlerse onlara biraz bağır. Tekrarlarlarsa bir iki dakika hapse at, hala yapıyorlarsa demote et.&lt;br /&gt;
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===[[File:Policecap.png]] [[Warden|Warden]]=== &lt;br /&gt;
Brig&#039;i kollamakla sorumludur. Armory, mahkumlar, kameralar...&lt;br /&gt;
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===[[File:Detectivefedora.png]] [[Detective|Dedektif]]=== &lt;br /&gt;
Bir dedektiflik sanatı ustası. Suç mahallinin her karışını inceleyip bir [[Changeling|şeyleri]] [[Heretic|açığa]] [[Traitor|çıkarır]].&lt;br /&gt;
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===[[File:Fedora.png]] [[Lawyer|Avukatlar]]===&lt;br /&gt;
Avukatlar geneld ehiç bir işe yaramaz, kendini Saul Goodman sanıp kapital suçu olan permadaki mahkumla görüşme izni alıp onu kaçırma planı yapar, tutuklanıp demote edilir.&lt;br /&gt;
Bazen de hayatsız gibi tüm uzay yasası kitabını ezberleyip her bir suçluyu hapse attığında panele kaç dakika girdiğini izler, mahkumu 1 saniye fazla tuttuğunda seni radyo üzerinden şikayet eder.&lt;br /&gt;
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==[[File:Clipboard paper.png]] Atamalar==&lt;br /&gt;
Oyuna giren her Güvenlik Memuru bir departman güvenliği olarak atanır. Medbay, Science, Engineering ve Supply. Bu departmanlardan birine atanan Memurlar, o departmana ek erişim kazanırlar. Ayrıca departmanların içerisinde küçük bir departman güvenlik noktası bulunur. Memurlar atandıkları departmana göre renkli kol bandına sahiptirler. Eğer bir departman tehlikede ise, o departmana daha fazla memur atamanız önerilir.&lt;br /&gt;
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==[[File:Handcuffs.png]] [[Brig]]==&lt;br /&gt;
[[File:Thebrig.png|300px|thumb|alt=Brig|The [[Brig]] is where most of your &amp;quot;in-and-out&amp;quot; prisoners will make their stay.]]&lt;br /&gt;
The holding area for prisoners. Security personnel, [[Heads of Staff]], and the Lawyer have access to the hallway, but only Security personnel can use the cell controls. It&#039;s still possible for normal crewmembers to view the cells through the windows behind them. As the windows are electrified, though, they&#039;re not a valid means of entry unless the person happens to have insulated gloves.&lt;br /&gt;
&lt;br /&gt;
Prisoners try to flee all the time, so do something about the doors (portable flasher), or handcuff them to the bed as you investigate their items (make sure to release them if they aren&#039;t super dangerous). And &#039;&#039;&#039;SET A GOD DAMN TIME TO THE TIMER&#039;&#039;&#039; -- it won&#039;t lock the door unless you do this. Remember that [[Station Engineer|some]] [[Quartermaster|prisoners]] may have a toolbelt or insulated gloves, thus a means to escape if left unsupervised. Remember to remove possible weapons, unless you want [[robust|a]] [[Handcuffs|nasty]] [[Stun Baton|surprise]], but you already knew that, [[Shitcurity|right?]]&lt;br /&gt;
&lt;br /&gt;
In the event that a prisoner has been deemed too dangerous to release, they can either be executed or, if you aren&#039;t &amp;lt;strike&amp;gt;a barbarian&amp;lt;/strike&amp;gt; a true manly HoS, taken to the [[Prison Wing]]. The prison wing is located to the upper left of the Warden&#039;s Office. It can comfortably hold just as many prisoners as the normal brig, but it has real airlocks to block the cells and the entire wing can be locked down with impenetrable security shutters. It also has no automatic timer, so don&#039;t put someone in a permanent cell without a very good reason. If you wish to execute someone the humane way, you can also use the &amp;lt;s&amp;gt;lethal injection&amp;lt;/s&amp;gt; prisoner transfer chamber located to the left of the prison wing. If you do go this route make sure you keep it reasonably a secret from any Asimov silicons, i.e. don&#039;t talk about execution over security radio.&lt;br /&gt;
&lt;br /&gt;
Or you can banish a prisoner to the Lavaland Gulag. A comfortable, out of the way location where escape is 99% impossible. Just make sure to not &amp;quot;&amp;quot;&#039;&#039;&#039;accidently&#039;&#039;&#039;&amp;quot;&amp;quot; push the prisoner into the lava lake......&lt;br /&gt;
&lt;br /&gt;
==You&#039;re My Favourite Deputy==&lt;br /&gt;
You&#039;re &amp;lt;s&amp;gt;occasionally&amp;lt;/s&amp;gt; almost always going to get an understaffed (or entirely absent) department staff. This is going to pose a problem, especially during times of crisis. Luckily you are capable of deputizing &amp;lt;s&amp;gt;volunteering members of the crew&amp;lt;/s&amp;gt;  perma prisoneers without having to make them full officers.&lt;br /&gt;
&lt;br /&gt;
With your access to the Bridge ID Console, you can give people security access. A box of armbands in your office can also be used as a badge for those who you have deputized. Hand them some gear and cuffs, give them a briefing of what you expect from them, consider [[Security_items#Mindshield_Implant|mindshield implant]]ing them, and set them loose on the station.&lt;br /&gt;
&lt;br /&gt;
By deputizing a crewman, you are authorizing them to act as a member of security. Altought you &amp;lt;s&amp;gt;run the risk of&amp;lt;/s&amp;gt; are only deputizing those who are [[Clown|inexperienced]] or downright [[Traitor|treasonous]], they can prove to be a valuable asset in extraordinary circumstances. &lt;br /&gt;
&lt;br /&gt;
==[[File:StunBaton.gif|32px]] Day to Day==&lt;br /&gt;
You&#039;ll be dealing with the possibility of several different types of threats to the station on a round-to-round basis. It&#039;s generally a good idea to be alert and ready to call out exactly what the flavor of the shift is as soon as you can confirm it, so that your officers can be informed in their decisions from that point on. Knowing how to deal with everything that can be thrown at you is crucial to working well as the Head of Security, and while this guide provides a good start, experience is the greatest teacher.&lt;br /&gt;
&lt;br /&gt;
You have basic departmental access, which means you can easily get into Engineering, Science, Medbay, and Cargo and &amp;lt;s&amp;gt;help yourself to choice goodies&amp;lt;/s&amp;gt; investigate crime.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[File:Multiphase gun stun.gif]] Shut it Down==&lt;br /&gt;
If the situation on the station is spiraling out of control, and your control of the brig is in question, you can attempt to lock down the brig to hostile forces. Within the Warden&#039;s Office, and your Office, are controls that allow you to lock down the brig, these will activate massive blast doors that can selectively seal off the brig, making it significantly harder for anyone to get into the brig, and more predictable. You can then use security barricades to seal off entrances, as well as using the Security Door Control to bolt off select doors to the brig (usually held by the Warden).&lt;br /&gt;
&lt;br /&gt;
===[[File:Flash.gif|32px]] Riot Control===&lt;br /&gt;
The Head of Security is a target while in [[Revolution]] mode. He&#039;s also one of the toughest people to attempt to attack directly. It is important to be reserved when you hear of flashing in random locations and don&#039;t immediately run out and start beating skulls in. This makes you an easy victim. Bear in mind that some traitors will attempt to fool you into thinking a revolution is on - a false revolutionary might instead be carrying several [[Syndicate Items|strange and powerful]] weapons. That being said, just like any other head of staff in a revolution, you need to keep on the move. Staying in one place for long -- even a place people wouldn&#039;t expect you to be -- makes you a much easier target for a mob attack or stealthy bombing.&lt;br /&gt;
&lt;br /&gt;
To decommission a revolutionary, you have two options: Beat their head in like the [[shitcurity|monster]] they always knew you were, or forcibly inject a [[Security_items#Mindshield_Implant|Mindshield Implant]] into their brain. The former, while a good deal more satisfying, is both unreliable and dangerous - It&#039;s easy to accidentally bludgeon someone not only out of the revolution but also out of their mortal coil. The latter takes more time and is limited in uses, but ensures people will stay on your side, barring an implant removal surgery. Don&#039;t be afraid to start tazing and implanting passers-by once a revolution is on board.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;DO NOT TRY TO WIN A REVOLUTION BY TURTLING. YOU WILL LOSE THE WAR OF ATTRITION.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remember&#039;&#039;&#039;: If anyone &#039;seems to reject an implant, they are a Head Revolutionary and must be either killed or exiled if you intend to win control of the station. While you could shove them through the gateway or onto the penal colony, it&#039;s just as good to beat them to death in the Brig and leave their body to rot in the Warden&#039;s office - Or better yet, out of sight in the Gulag where nobody will ever find it.&lt;br /&gt;
&lt;br /&gt;
===[[File:Ritual knife.png|32px]] The Inquisition===&lt;br /&gt;
With a cult on board, you quickly become both very important and very vulnerable. For all your gear, nothing but the [[Chaplain]] can protect you from a heretic with a piece of rune-etched paper. Success in defeating a cult is based primarily around resource management and thoroughness in your actions - It can be very difficult for the dark one&#039;s followers to complete their task when faced with a responsive Security team. It&#039;s important to acknowledge firstly the danger of a cult: It&#039;s members, much like during a revolution, blend in with the crew at large, yet can disable you instantly and drag you off to be sacrificed while you try in vain to scream for help.&lt;br /&gt;
&lt;br /&gt;
The [[Chaplain]] is easily the most important person on board, barring almost nothing: They provide you with an endless source of Holy Water, your primary weapon in staving off the cult and rescuing crewmembers from it&#039;s grasp. It should be your top priority to secure them inside the Brig the instant a cult presence is confirmed, as they will very likely be an early target. Luckily, their null rod keeps them safe from magic, and can oftentimes mean the difference between victory and defeat. Force-feeding enough holy water to a cultist will force the darkness out of them, bringing them back to your side. Similarly, when applied to the floor, it is an invalid location for Wraiths attempting to jaunt.&lt;br /&gt;
&lt;br /&gt;
One of your greatest allies outside of the [[Chaplain]] is the [[AI]]: It&#039;s constant camera view of the station cannot see runes, but it can easily report and lock down suspicious congregations of humans. Equipping it with a P.A.L.A.D.I.N. lawset gains you an extremely powerful surveillance unit that can single-handedly flush out the cult into your waiting arms. Be aware, however, that a Wraith can very easily kill the [[AI]]. Your comrade may be sadly short-lived.&lt;br /&gt;
&lt;br /&gt;
Oftentimes, the cult will transition from a stealthy threat to a very blatant one with constructs and armor. Apply judicious amounts of laser fire and try not to get in melee range. Constructs are incredibly dangerous in the later stages of the game where they are able to mass-produce shells and shards. More often than not, it&#039;s best to begin evacuation when constructs start appearing en masse, as it is indicative of a very strong cult presence.&lt;br /&gt;
&lt;br /&gt;
Constructs, as mentioned, can be a massive mid to end game threat from a cult. Juggernauts will make up the bulk of the cult forces, not only do they have a heafty health pool but their unique armor will deflect a good portion of energy attacks, the best way to kill a Juggernaut is to use a ballistic weapon, such as a buckshot Riot Shotgun or a cargo ordered Auto Rifle.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important&#039;&#039;&#039;: Out of Holy Water? Chaplain dead, MIA, or never showed up? [[Cargo]] can order you religious supply crates, and [[Botany]] can mutate melons into holy-melons, which are rich in holy water.&lt;br /&gt;
&lt;br /&gt;
===[[File:Nuke.gif|32px]] Being Nuclear/Wild===&lt;br /&gt;
Red hardsuits, dead AIs, telecomms explosions, oh my! Nuclear Emergencies are perhaps some of the most individually demanding rounds for a Head of Security, requiring a large deal of knowledge and raw robusting skill to overcome the terrorist strike team aboard the station. The premise is simple: There is a fukken disk, and you need to keep it. Fortunately you will start the shift with the pinpointer, making your job of finding the Captain, Clown or Operative with the nuke disk much easier.. The operatives all have pinpointers of their own, so remember that hiding the disk is never a viable option, as they can track it down. Similarly, leaving the z-level with the disk (or destroying it) will cause it to respawn at a random predetermined point on the station, which is typically a worst-case scenario.&lt;br /&gt;
&lt;br /&gt;
When shit hits the fan (The AI mysteriously dies and Telecommunications is now a smoking wreck), your first priority should be to locate and secure the disk. This typically involves dragging the Captain to Brig and using your desk announcement system (Which does work with comms down) to summon your loyal minions to the brig. They&#039;ll want the bulletproof armors and some lethal weaponry, and potentially the Ion Rifle, depending on what was brought.&lt;br /&gt;
Typically, it&#039;s a good idea to arm some assorted crewmen on top of your own forces, as they provide valuable meat shields for the more important people. Nuke ops also like to bomb and/or raid the armory, so your brig may become the front lines of battle.&lt;br /&gt;
&lt;br /&gt;
Did you lose the disk? It ain&#039;t over &#039;til it&#039;s over, so don&#039;t be afraid to don your special Hardsuit and chase those chucklefucks right back to their own shuttle. So long as the disk escapes on the Emergency Shuttle, you are in the green. Worst case scenario you can still evacuate to the mining station/gulag.&lt;br /&gt;
There are four possible endings for a Nuclear Emergency:&lt;br /&gt;
&lt;br /&gt;
===[[File:Blob core.gif|32px]] Biohazard Containment ===&lt;br /&gt;
For once, a problem you can&#039;t solve by harmbatoning. With a blob on board, you take on a unique support role that will see you bouncing between the frontline and the supply lines in the rear. Once a blob has been confirmed, your first and highest priority should be to empty out the Armory and distribute the energy weapons. Typically, it&#039;s a good idea to stow the Tasers and Shotguns, seeing as they&#039;re next to useless against biomass and some chucklefuck can and will waste precious time trying to use them. Against certain chemical variants, the Riot Gear is incredibly strong as well. &#039;&#039;&#039;Fuck the Ion Rifle. Hide the Ion Rifle. Someone will take it and Ion you and ruin your day&#039;&#039;&#039;; it sounds like common sense but you will save yourself a world of hurt by just shoving it in a locked locker.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve ensured the crew is armed, it&#039;s usually best to gauge where you&#039;re needed and bounce between fighting the blob and making sure new weapons crates get unlocked. You&#039;re going to be one of the three or four jobs on the station who can open up the incredibly cost-efficient laser crates (3 guns for 15 points!) so try and remember how important you are. Beyond that, you carry a couple of guns yourself, and the more fire support the merrier. Finally, when you&#039;re not lasering blob or opening crates, start fetching rechargers from the Brig or nearby Security posts to bring to the front where they&#039;re needed.&lt;br /&gt;
&lt;br /&gt;
==[[File:Light Bulb.png]]Tips== &lt;br /&gt;
*If you label all the items in the armory, and all items you distribute, you&#039;ll know exactly who fucked up and how when said items turn up in the backpack of the Clown&lt;br /&gt;
*There are muzzles and straitjackets in the prison wing for restraining dangerous prisoners&lt;br /&gt;
*If you fill an air tank with 20% O2 and 80% N2O, set the pressure to 101kpa, put on someone along with a mask, and turn their internals on, you can give them a fate worse than death for close to eternity. This also keeps changelings from reviving easily, but they can just use adrenals (they also work while asleep) and then turn off internals to escape. It&#039;s still good to buy you time to get to the kitchen or cremator.&lt;br /&gt;
*You can use the gulag shuttle (or any other shuttle, but the gulag one is the most reliable) to gib changelings. Surprisingly useful if the gibber and cremator were destroyed.&lt;br /&gt;
*The Armory has a few types of special implants - If you run out, more can be ordered from Cargo&lt;br /&gt;
**Chemical implants can be triggered by the recipient or remotely via a prisoner control console&lt;br /&gt;
** Each Chemical implant can be filled up with 50 units of chemicals injected into the implant while it is still in it&#039;s casing&lt;br /&gt;
**Tracking Implants have three functions: They tell you the approximate distance to your target, the direction from your current position (With the tracker), and acting as a teleportation beacon&lt;br /&gt;
**Suspected Changelings can be implanted with a tracking implant, as it gives a special HUD icon, ex. I didn&#039;t implant that person but they have an implant, probably a ling&lt;br /&gt;
**You can use tracking implants to give completely private orders to individual officers even while Telecomms is down&lt;br /&gt;
*Giving a lethal parole implant is an effective way to keep track of your prisoners: Ask Chemistry for the deadliest 50u they can make and pump it into an implant&lt;br /&gt;
*Permabrig&#039;s electric razor is impractical; many people can be recognized on sight from their hairstyles and shaving them bald removes that&lt;br /&gt;
* Taking a Riot Shotgun, &amp;lt;s&amp;gt;filling it with buckshot shells,&amp;lt;/s&amp;gt; taking it out back and sawing it off with a circular saw will let you put it in your backpack, giving you a perfect counter to energy sword/shield users.&lt;br /&gt;
* Disablers can be ordered from cargo for cheap (1,500 points as opposed to 2000-3000 for other weapons), and are a nice alternative to giving civilians high-lethal laser guns because they:&lt;br /&gt;
**Take at least three shots to do anything more than slow, due to the lack of a proper taser bolt option&lt;br /&gt;
**Have 20 shots before needing to recharge&lt;br /&gt;
**Are easy to identify&lt;br /&gt;
**Don&#039;t have a lethal function&lt;br /&gt;
*If you can get Sergeant Araneus a sentience potion from Xenobio, he can help assist security. Besides, a giant spider patrolling the brig gives you several badass points.&lt;br /&gt;
*Keeping a close eye on your Officers and other staff is usually a very good idea. Keep tabs on your Officer&#039;s life signs by getting a portable Crew Monitor from Medbay. The [[CMO]] will most likely not mind. &lt;br /&gt;
**This however will not be able to detect [[Changeling|Changelings]] if they are fully disquised. Beware of these creatures infiltrating your security force. They are one of the biggest threats to you and your team simply because of their ability to assimilate into any scenario seemlessly. &#039;&#039;The enemy might be right next to you and you would never know.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Ansekishoku</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.tr/index.php?title=Head_of_Security&amp;diff=1375</id>
		<title>Head of Security</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.tr/index.php?title=Head_of_Security&amp;diff=1375"/>
		<updated>2023-04-28T16:36:05Z</updated>

		<summary type="html">&lt;p&gt;Ansekishoku: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;BU SAYFA DEĞİŞECEK, SİLİNECEK VE EKLENECEKTİR. ŞU ANLIK TG KOPYASIDIR.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{JobHeader&lt;br /&gt;
|headerbgcolor = darkred&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = GÜVENLİK &amp;amp; KOMUTA PERSONELİ&lt;br /&gt;
|imagebgcolor = pink&lt;br /&gt;
|img = Hos.png&lt;br /&gt;
|img_generic = Generic_hos.png&lt;br /&gt;
|jobtitle = Head Of Security&lt;br /&gt;
|access = [[Armory|Security&#039;de]] [[Brig|her]] [[Security Office|yer]], Head of Security Ofisi, [[Maintenance]], [[Medbay]], [[Research Division|Science Departmanı]], [[Bridge]], [[Engineering|Engineering Departmanı]], [[Construction Area]], [[Cargo Office|Kargo Ofisi]], [[Mining]], [[Gateway]], Kişisel dolaplar, Silah izni&lt;br /&gt;
|additional = Yok&lt;br /&gt;
|difficulty = Çok zor&lt;br /&gt;
|superior = [[Captain|Kaptan]]&lt;br /&gt;
|duties = Departmanların güvende olduğundan emin ol, Güvenlik personelini koordine et.&lt;br /&gt;
|guides = [[Guide to security]], [[Guide to Trials]], [[Chain of Command]], [[Space Law]], [[Guide to Head of Staff Equipment|Head of Staff Equipment]], [[Security items]]&lt;br /&gt;
|quote = Palyaçoyu dövmeyi bırakın da işinize dönün! Tehdit seviyemiz kırmızı yıldız. Her an her şey olabilir, hazırlıklı olun!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Security Officer|Güvenlik Memuru&#039;ndan]] terfi edildin. Memur olmak yeterince zor değil miydi? O zaman doğru yerdesin. Umarım. Bütün [[Jobs#Security|Güvenlik Departmanı&#039;nın]] başı olmak, istasyonu ve mürettebatını korumakla görevlendirilmek kolay bir iş değil.&lt;br /&gt;
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&#039;&#039;&#039;Asgari gereksinimler:&#039;&#039;&#039; Takımını hayatta tutmaya çalış. Birlikte çalışmak, iletişimde olmak ve büyük sorunlardan ziyade küçük sorunlarla ilgilenip [[Shitcurity|Bokurity&#039;e]] (d)evrilmemek.&lt;br /&gt;
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==[[File:Bulletproofhelm.png]]&#039;&#039;&#039;Güvenlik Güçleri&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color:salmon; font-size: 200%;&amp;quot;&amp;gt;[[File:StunBaton.gif|64px]]&#039;&#039;&#039;[[Guide to security|Eğer iyi bir HoS olmak istiyorsan, İlk önce iyi bir Güvenlik Memuru olman lazım. Eğer Security&#039;de yeni isen, bu sayfayı oku ve bir Memur olmanın içini-dışını öğren.]]&#039;&#039;&#039;[[File:StunBaton.gif|64px]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Security|Güvenlik]] başı olarak, [[Brig]], [[Bridge]] ve [[Courtroom]] bölgelerini kollamak, Güvenlik memurları&#039;nın [[shitcurity|her şeyi mahvetmediklerinden]] emin olmak önemlidir. İşi Memurlarına bırak (Güvenlik memurlarının giremediği ama senin erişebildiğin yerlere gitmek, Security departmanı&#039;nın sayıca az olması, acil bir durumda veya kırmızı alarmda olmanız durumu haricinde). Security Departmanı&#039;nda istasyona en fazla erişimi olan sensin.&lt;br /&gt;
&lt;br /&gt;
==Ofisin==&lt;br /&gt;
[[File:hos-office.png|300px|thumb|alt=Security Office|Ofisin genelde [[Security Office]]&#039;in yanında olur. Mavi kapı ve güzel görünümlü bir halı sayesinde odanı diğer odalardan ayırt edebilirsin!]]&lt;br /&gt;
Ofisinde güvenlik terminalleri, HoS MODsuitin, sıradan ofis malzemeleri, HoS Damgası ve gizlilik için için shutter butonları vardır.&lt;br /&gt;
&lt;br /&gt;
Dolabında ise özel silahın olan [[Guide to Head of Staff Equipment#Head of Security|X-01 Multiphase Energy Gun]], telescopic riot shield, [[Security_items#Mindshield_Implant|mindshield implant kutusu]], [[Flashbang|bir kutu flaş bombası]], dolu [[Security Belt]], kıyafetler bulunur.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Guide to Head of Staff Equipment#Head of Security|Ekipmanlarının hepsine buradan bakabilirsin.]]&#039;&#039;&#039;&lt;br /&gt;
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==[[File:Hoscap.png|32px]] Otorite==&lt;br /&gt;
HoS olarak Güvenlik Personeli senin sorumluluğundadır. Onların ne yaptığını izleyip yönlendirmek, işlerini doğru yaptıklarından emin olmak önemlidir.&lt;br /&gt;
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===[[File:Helmet.png]] [[Security Officer|Güvenlik Memurları]]=== &lt;br /&gt;
Bunlar senin piyonların. Onlara bir görev ver ve halletsinler. Eğer ucubelik yapıyorlarsa veya beceriksizlerse onlara biraz bağır. Tekrarlarlarsa bir iki dakika hapse at, hala yapıyorlarsa demote et.&lt;br /&gt;
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===[[File:Policecap.png]] [[Warden|Warden]]=== &lt;br /&gt;
Brig&#039;i kollamakla sorumludur. Armory, mahkumlar, kameralar...&lt;br /&gt;
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===[[File:Detectivefedora.png]] [[Detective|Dedektif]]=== &lt;br /&gt;
Bir dedektiflik sanatı ustası. Suç mahallinin her karışını inceleyip bir [[Changeling|şeyleri]] [[Heretic|açığa]] [[Traitor|çıkarır]].&lt;br /&gt;
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===[[File:Fedora.png]] [[Lawyer|Avukatlar]]===&lt;br /&gt;
Avukatlar geneld ehiç bir işe yaramaz, kendini Saul Goodman sanıp kapital suçu olan permadaki mahkumla görüşme izni alıp onu kaçırma planı yapar, tutuklanıp demote edilir.&lt;br /&gt;
Bazen de hayatsız gibi tüm uzay yasası kitabını ezberleyip her bir suçluyu hapse attığında panele kaç dakika girdiğini izler, mahkumu 1 saniye fazla tuttuğunda seni radyo üzerinden şikayet eder.&lt;br /&gt;
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==[[File:Clipboard paper.png]] Atamalar==&lt;br /&gt;
Oyuna giren her Güvenlik Memuru bir departman güvenliği olarak atanır. Medbay, Science, Engineering ve Supply. Bu departmanlardan birine atanan Memurlar, o departmana ek erişim kazanırlar. Ayrıca departmanların içerisinde küçük bir departman güvenlik noktası bulunur. Memurlar atandıkları departmana göre renkli kol bandına sahiptirler. Eğer bir departman tehlikede ise, o departmana daha fazla memur atamanız önerilir.&lt;br /&gt;
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==[[File:Handcuffs.png]] [[Brig]]==&lt;br /&gt;
[[File:Thebrig.png|300px|thumb|alt=Brig|The [[Brig]] is where most of your &amp;quot;in-and-out&amp;quot; prisoners will make their stay.]]&lt;br /&gt;
The holding area for prisoners. Security personnel, [[Heads of Staff]], and the Lawyer have access to the hallway, but only Security personnel can use the cell controls. It&#039;s still possible for normal crewmembers to view the cells through the windows behind them. As the windows are electrified, though, they&#039;re not a valid means of entry unless the person happens to have insulated gloves.&lt;br /&gt;
&lt;br /&gt;
Prisoners try to flee all the time, so do something about the doors (portable flasher), or handcuff them to the bed as you investigate their items (make sure to release them if they aren&#039;t super dangerous). And &#039;&#039;&#039;SET A GOD DAMN TIME TO THE TIMER&#039;&#039;&#039; -- it won&#039;t lock the door unless you do this. Remember that [[Station Engineer|some]] [[Quartermaster|prisoners]] may have a toolbelt or insulated gloves, thus a means to escape if left unsupervised. Remember to remove possible weapons, unless you want [[robust|a]] [[Handcuffs|nasty]] [[Stun Baton|surprise]], but you already knew that, [[Shitcurity|right?]]&lt;br /&gt;
&lt;br /&gt;
In the event that a prisoner has been deemed too dangerous to release, they can either be executed or, if you aren&#039;t &amp;lt;strike&amp;gt;a barbarian&amp;lt;/strike&amp;gt; a true manly HoS, taken to the [[Prison Wing]]. The prison wing is located to the upper left of the Warden&#039;s Office. It can comfortably hold just as many prisoners as the normal brig, but it has real airlocks to block the cells and the entire wing can be locked down with impenetrable security shutters. It also has no automatic timer, so don&#039;t put someone in a permanent cell without a very good reason. If you wish to execute someone the humane way, you can also use the &amp;lt;s&amp;gt;lethal injection&amp;lt;/s&amp;gt; prisoner transfer chamber located to the left of the prison wing. If you do go this route make sure you keep it reasonably a secret from any Asimov silicons, i.e. don&#039;t talk about execution over security radio.&lt;br /&gt;
&lt;br /&gt;
Or you can banish a prisoner to the Lavaland Gulag. A comfortable, out of the way location where escape is 99% impossible. Just make sure to not &amp;quot;&amp;quot;&#039;&#039;&#039;accidently&#039;&#039;&#039;&amp;quot;&amp;quot; push the prisoner into the lava lake......&lt;br /&gt;
&lt;br /&gt;
==You&#039;re My Favourite Deputy==&lt;br /&gt;
You&#039;re &amp;lt;s&amp;gt;occasionally&amp;lt;/s&amp;gt; almost always going to get an understaffed (or entirely absent) department staff. This is going to pose a problem, especially during times of crisis. Luckily you are capable of deputizing &amp;lt;s&amp;gt;volunteering members of the crew&amp;lt;/s&amp;gt;  perma prisoneers without having to make them full officers.&lt;br /&gt;
&lt;br /&gt;
With your access to the Bridge ID Console, you can give people security access. A box of armbands in your office can also be used as a badge for those who you have deputized. Hand them some gear and cuffs, give them a briefing of what you expect from them, consider [[Security_items#Mindshield_Implant|mindshield implant]]ing them, and set them loose on the station.&lt;br /&gt;
&lt;br /&gt;
By deputizing a crewman, you are authorizing them to act as a member of security. Altought you &amp;lt;s&amp;gt;run the risk of&amp;lt;/s&amp;gt; are only deputizing those who are [[Clown|inexperienced]] or downright [[Traitor|treasonous]], they can prove to be a valuable asset in extraordinary circumstances. &lt;br /&gt;
&lt;br /&gt;
==[[File:StunBaton.gif|32px]] Day to Day==&lt;br /&gt;
You&#039;ll be dealing with the possibility of several different types of threats to the station on a round-to-round basis. It&#039;s generally a good idea to be alert and ready to call out exactly what the flavor of the shift is as soon as you can confirm it, so that your officers can be informed in their decisions from that point on. Knowing how to deal with everything that can be thrown at you is crucial to working well as the Head of Security, and while this guide provides a good start, experience is the greatest teacher.&lt;br /&gt;
&lt;br /&gt;
You have basic departmental access, which means you can easily get into Engineering, Science, Medbay, and Cargo and &amp;lt;s&amp;gt;help yourself to choice goodies&amp;lt;/s&amp;gt; investigate crime.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[File:Multiphase gun stun.gif]] Shut it Down==&lt;br /&gt;
If the situation on the station is spiraling out of control, and your control of the brig is in question, you can attempt to lock down the brig to hostile forces. Within the Warden&#039;s Office, and your Office, are controls that allow you to lock down the brig, these will activate massive blast doors that can selectively seal off the brig, making it significantly harder for anyone to get into the brig, and more predictable. You can then use security barricades to seal off entrances, as well as using the Security Door Control to bolt off select doors to the brig (usually held by the Warden).&lt;br /&gt;
&lt;br /&gt;
===[[File:Flash.gif|32px]] Riot Control===&lt;br /&gt;
The Head of Security is a target while in [[Revolution]] mode. He&#039;s also one of the toughest people to attempt to attack directly. It is important to be reserved when you hear of flashing in random locations and don&#039;t immediately run out and start beating skulls in. This makes you an easy victim. Bear in mind that some traitors will attempt to fool you into thinking a revolution is on - a false revolutionary might instead be carrying several [[Syndicate Items|strange and powerful]] weapons. That being said, just like any other head of staff in a revolution, you need to keep on the move. Staying in one place for long -- even a place people wouldn&#039;t expect you to be -- makes you a much easier target for a mob attack or stealthy bombing.&lt;br /&gt;
&lt;br /&gt;
To decommission a revolutionary, you have two options: Beat their head in like the [[shitcurity|monster]] they always knew you were, or forcibly inject a [[Security_items#Mindshield_Implant|Mindshield Implant]] into their brain. The former, while a good deal more satisfying, is both unreliable and dangerous - It&#039;s easy to accidentally bludgeon someone not only out of the revolution but also out of their mortal coil. The latter takes more time and is limited in uses, but ensures people will stay on your side, barring an implant removal surgery. Don&#039;t be afraid to start tazing and implanting passers-by once a revolution is on board.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;DO NOT TRY TO WIN A REVOLUTION BY TURTLING. YOU WILL LOSE THE WAR OF ATTRITION.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remember&#039;&#039;&#039;: If anyone &#039;seems to reject an implant, they are a Head Revolutionary and must be either killed or exiled if you intend to win control of the station. While you could shove them through the gateway or onto the penal colony, it&#039;s just as good to beat them to death in the Brig and leave their body to rot in the Warden&#039;s office - Or better yet, out of sight in the Gulag where nobody will ever find it.&lt;br /&gt;
&lt;br /&gt;
===[[File:Ritual knife.png|32px]] The Inquisition===&lt;br /&gt;
With a cult on board, you quickly become both very important and very vulnerable. For all your gear, nothing but the [[Chaplain]] can protect you from a heretic with a piece of rune-etched paper. Success in defeating a cult is based primarily around resource management and thoroughness in your actions - It can be very difficult for the dark one&#039;s followers to complete their task when faced with a responsive Security team. It&#039;s important to acknowledge firstly the danger of a cult: It&#039;s members, much like during a revolution, blend in with the crew at large, yet can disable you instantly and drag you off to be sacrificed while you try in vain to scream for help.&lt;br /&gt;
&lt;br /&gt;
The [[Chaplain]] is easily the most important person on board, barring almost nothing: They provide you with an endless source of Holy Water, your primary weapon in staving off the cult and rescuing crewmembers from it&#039;s grasp. It should be your top priority to secure them inside the Brig the instant a cult presence is confirmed, as they will very likely be an early target. Luckily, their null rod keeps them safe from magic, and can oftentimes mean the difference between victory and defeat. Force-feeding enough holy water to a cultist will force the darkness out of them, bringing them back to your side. Similarly, when applied to the floor, it is an invalid location for Wraiths attempting to jaunt.&lt;br /&gt;
&lt;br /&gt;
One of your greatest allies outside of the [[Chaplain]] is the [[AI]]: It&#039;s constant camera view of the station cannot see runes, but it can easily report and lock down suspicious congregations of humans. Equipping it with a P.A.L.A.D.I.N. lawset gains you an extremely powerful surveillance unit that can single-handedly flush out the cult into your waiting arms. Be aware, however, that a Wraith can very easily kill the [[AI]]. Your comrade may be sadly short-lived.&lt;br /&gt;
&lt;br /&gt;
Oftentimes, the cult will transition from a stealthy threat to a very blatant one with constructs and armor. Apply judicious amounts of laser fire and try not to get in melee range. Constructs are incredibly dangerous in the later stages of the game where they are able to mass-produce shells and shards. More often than not, it&#039;s best to begin evacuation when constructs start appearing en masse, as it is indicative of a very strong cult presence.&lt;br /&gt;
&lt;br /&gt;
Constructs, as mentioned, can be a massive mid to end game threat from a cult. Juggernauts will make up the bulk of the cult forces, not only do they have a heafty health pool but their unique armor will deflect a good portion of energy attacks, the best way to kill a Juggernaut is to use a ballistic weapon, such as a buckshot Riot Shotgun or a cargo ordered Auto Rifle.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important&#039;&#039;&#039;: Out of Holy Water? Chaplain dead, MIA, or never showed up? [[Cargo]] can order you religious supply crates, and [[Botany]] can mutate melons into holy-melons, which are rich in holy water.&lt;br /&gt;
&lt;br /&gt;
===[[File:Nuke.gif|32px]] Being Nuclear/Wild===&lt;br /&gt;
Red hardsuits, dead AIs, telecomms explosions, oh my! Nuclear Emergencies are perhaps some of the most individually demanding rounds for a Head of Security, requiring a large deal of knowledge and raw robusting skill to overcome the terrorist strike team aboard the station. The premise is simple: There is a fukken disk, and you need to keep it. Fortunately you will start the shift with the pinpointer, making your job of finding the Captain, Clown or Operative with the nuke disk much easier.. The operatives all have pinpointers of their own, so remember that hiding the disk is never a viable option, as they can track it down. Similarly, leaving the z-level with the disk (or destroying it) will cause it to respawn at a random predetermined point on the station, which is typically a worst-case scenario.&lt;br /&gt;
&lt;br /&gt;
When shit hits the fan (The AI mysteriously dies and Telecommunications is now a smoking wreck), your first priority should be to locate and secure the disk. This typically involves dragging the Captain to Brig and using your desk announcement system (Which does work with comms down) to summon your loyal minions to the brig. They&#039;ll want the bulletproof armors and some lethal weaponry, and potentially the Ion Rifle, depending on what was brought.&lt;br /&gt;
Typically, it&#039;s a good idea to arm some assorted crewmen on top of your own forces, as they provide valuable meat shields for the more important people. Nuke ops also like to bomb and/or raid the armory, so your brig may become the front lines of battle.&lt;br /&gt;
&lt;br /&gt;
Did you lose the disk? It ain&#039;t over &#039;til it&#039;s over, so don&#039;t be afraid to don your special Hardsuit and chase those chucklefucks right back to their own shuttle. So long as the disk escapes on the Emergency Shuttle, you are in the green. Worst case scenario you can still evacuate to the mining station/gulag.&lt;br /&gt;
There are four possible endings for a Nuclear Emergency:&lt;br /&gt;
&lt;br /&gt;
===[[File:Blob core.gif|32px]] Biohazard Containment ===&lt;br /&gt;
For once, a problem you can&#039;t solve by harmbatoning. With a blob on board, you take on a unique support role that will see you bouncing between the frontline and the supply lines in the rear. Once a blob has been confirmed, your first and highest priority should be to empty out the Armory and distribute the energy weapons. Typically, it&#039;s a good idea to stow the Tasers and Shotguns, seeing as they&#039;re next to useless against biomass and some chucklefuck can and will waste precious time trying to use them. Against certain chemical variants, the Riot Gear is incredibly strong as well. &#039;&#039;&#039;Fuck the Ion Rifle. Hide the Ion Rifle. Someone will take it and Ion you and ruin your day&#039;&#039;&#039;; it sounds like common sense but you will save yourself a world of hurt by just shoving it in a locked locker.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve ensured the crew is armed, it&#039;s usually best to gauge where you&#039;re needed and bounce between fighting the blob and making sure new weapons crates get unlocked. You&#039;re going to be one of the three or four jobs on the station who can open up the incredibly cost-efficient laser crates (3 guns for 15 points!) so try and remember how important you are. Beyond that, you carry a couple of guns yourself, and the more fire support the merrier. Finally, when you&#039;re not lasering blob or opening crates, start fetching rechargers from the Brig or nearby Security posts to bring to the front where they&#039;re needed.&lt;br /&gt;
&lt;br /&gt;
==[[File:Light Bulb.png]]Tips== &lt;br /&gt;
*If you label all the items in the armory, and all items you distribute, you&#039;ll know exactly who fucked up and how when said items turn up in the backpack of the Clown&lt;br /&gt;
*There are muzzles and straitjackets in the prison wing for restraining dangerous prisoners&lt;br /&gt;
*If you fill an air tank with 20% O2 and 80% N2O, set the pressure to 101kpa, put on someone along with a mask, and turn their internals on, you can give them a fate worse than death for close to eternity. This also keeps changelings from reviving easily, but they can just use adrenals (they also work while asleep) and then turn off internals to escape. It&#039;s still good to buy you time to get to the kitchen or cremator.&lt;br /&gt;
*You can use the gulag shuttle (or any other shuttle, but the gulag one is the most reliable) to gib changelings. Surprisingly useful if the gibber and cremator were destroyed.&lt;br /&gt;
*The Armory has a few types of special implants - If you run out, more can be ordered from Cargo&lt;br /&gt;
**Chemical implants can be triggered by the recipient or remotely via a prisoner control console&lt;br /&gt;
** Each Chemical implant can be filled up with 50 units of chemicals injected into the implant while it is still in it&#039;s casing&lt;br /&gt;
**Tracking Implants have three functions: They tell you the approximate distance to your target, the direction from your current position (With the tracker), and acting as a teleportation beacon&lt;br /&gt;
**Suspected Changelings can be implanted with a tracking implant, as it gives a special HUD icon, ex. I didn&#039;t implant that person but they have an implant, probably a ling&lt;br /&gt;
**You can use tracking implants to give completely private orders to individual officers even while Telecomms is down&lt;br /&gt;
*Giving a lethal parole implant is an effective way to keep track of your prisoners: Ask Chemistry for the deadliest 50u they can make and pump it into an implant&lt;br /&gt;
*Permabrig&#039;s electric razor is impractical; many people can be recognized on sight from their hairstyles and shaving them bald removes that&lt;br /&gt;
* Taking a Riot Shotgun, &amp;lt;s&amp;gt;filling it with buckshot shells,&amp;lt;/s&amp;gt; taking it out back and sawing it off with a circular saw will let you put it in your backpack, giving you a perfect counter to energy sword/shield users.&lt;br /&gt;
* Disablers can be ordered from cargo for cheap (1,500 points as opposed to 2000-3000 for other weapons), and are a nice alternative to giving civilians high-lethal laser guns because they:&lt;br /&gt;
**Take at least three shots to do anything more than slow, due to the lack of a proper taser bolt option&lt;br /&gt;
**Have 20 shots before needing to recharge&lt;br /&gt;
**Are easy to identify&lt;br /&gt;
**Don&#039;t have a lethal function&lt;br /&gt;
*If you can get Sergeant Araneus a sentience potion from Xenobio, he can help assist security. Besides, a giant spider patrolling the brig gives you several badass points.&lt;br /&gt;
*Keeping a close eye on your Officers and other staff is usually a very good idea. Keep tabs on your Officer&#039;s life signs by getting a portable Crew Monitor from Medbay. The [[CMO]] will most likely not mind. &lt;br /&gt;
**This however will not be able to detect [[Changeling|Changelings]] if they are fully disquised. Beware of these creatures infiltrating your security force. They are one of the biggest threats to you and your team simply because of their ability to assimilate into any scenario seemlessly. &#039;&#039;The enemy might be right next to you and you would never know.&#039;&#039;&lt;/div&gt;</summary>
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