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	<title>Psychonaut Station Wiki - Kullanıcı katkıları [tr]</title>
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		<summary type="html">&lt;p&gt;Kiwilatte: görsel düzenleme&lt;/p&gt;
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&lt;div&gt;{{Yapım Aşamasında&lt;br /&gt;
|reason = Bu sayfa şu anda çeviri ve düzenleme aşamasındadır.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The universe is a big place, and in addition to humans, NanoTrasen is known to employ a variety of different sapient species for &amp;lt;s&amp;gt;cheap labor&amp;lt;/s&amp;gt; diversity purposes. In addition, a number of strange mutations and alternative lifeforms are known to exist, some of which can even co-exist peacefully with the crew.&lt;br /&gt;
&lt;br /&gt;
Several races can be chosen by default during character creation, while others come about during the round, and some are extremely rare without admin intervention. Most have unique perks or penalties, and changing your race can have a notable effect on your average game under different circumstances.&lt;br /&gt;
&lt;br /&gt;
=Roundstart Races=&lt;br /&gt;
The following races can currently be selected in the character creation menu, meaning you can expect to see most of them during any given round.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Humans}}[[Humans]]===&lt;br /&gt;
[[File:humans.png]]&lt;br /&gt;
&lt;br /&gt;
The most basic race, humans are the founders of NanoTrasen, giving them corporate superiority over other races. Although NT treats all of its employees with some &amp;lt;s&amp;gt;meager, borderline negligent&amp;lt;/s&amp;gt; degree of respect, lingering speciesism means that only humans are typically accepted for command roles. Additionally, the default [[AI]] lawset &amp;lt;i&amp;gt;only&amp;lt;/i&amp;gt; forces the AI to obey and protect humans, although many AIs will offer assistance to other races as long as doing so doesn&#039;t offend their human masters. Should a conflict arise between a human and another race, expect the AI to take the human&#039;s side.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
Behave like the dominant species you are. Beat skulls in with a toolbox and remind everyone that you are essentially a bald ape. Flaunt your superiority over lesser races, only to be overthrown by disgruntled reptiles/insects/lightbulbs/skeletons/anime catgirls. Mutate into something more interesting, then regret it when the AI you verbally shit on electrocutes you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Fried food and junkfood, often combined into a heavenly form known as fast food.&lt;br /&gt;
* Dislikes: Raw food, gross food (mice, mold, ...), clothes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* The only race with AI Protection under the default Asimov lawset.&lt;br /&gt;
* Domination of [[Command_Staff|Command Jobs]].&lt;br /&gt;
* Strength in numbers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* None at all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Everywhere.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Lizardperson}}[[Lizardperson|Lizardpeople]]===&lt;br /&gt;
[[Dosya:Lizardpeople new.png]]&lt;br /&gt;
&lt;br /&gt;
Second class citizens in the eyes of many, the reptilian species commonly known as lizardpeople often take on more menial jobs aboard NT stations, earning anything from almost equal respect to obvious racism from their human co-workers. Although they&#039;re often derided as being rat eaters, lizardpeople have successfully lobbied for most NT stations to include cultural delicacies from their homeworld, and lizard culture and cuisine is on the rise. Many lizards have striking appearances including frills and horns, and they often adopt naming conventions that absolutely aren&#039;t just stolen from Skyrim Argonians.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Name yourself Does-The-Gimmick. Set all your accessory slots and become an unrecognizable blob of pixels. &amp;lt;strike&amp;gt;Be locked out of important positions.&amp;lt;/strike&amp;gt; Threaten the HoP with a lawsuit if he doesn&#039;t promote you to a Head position and get promptly lasered to death. Make it hard to understand a word you say by hissing frequently. Get discriminated against for being a snowflake race.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Gross food (mice), Seafood, and Meat, &#039;&#039;especially&#039;&#039; fresh meat. Sometimes even from [[Pets|tiny vermin]] that NanoTrasen so graciously let&#039;s inhabit the station. &amp;lt;strike&amp;gt;Or the morgue, for the particularly cruel or [[Chef|culinarily inclined]].&amp;lt;/strike&amp;gt; Lizards also have a small selection of foods and drinks from their homelands, made with ingredients obtainable through [[Botany]].&lt;br /&gt;
* Dislikes: Grain, Dairy, really anything overly processed. Only the freshest will do if it can&#039;t be turned into Jerky. (Sadly, this means the finest of human culinary creations, like pizza or cake, is off limits. What a terrible existence it must be.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* 33% resistance to heat damage.&lt;br /&gt;
* Can stand a greater temperature range than humans (260–360 instead of 270–340)&lt;br /&gt;
* Greater visual character customization.&lt;br /&gt;
* Solidarity with your fellow lizardpeople.&lt;br /&gt;
* Exclusive access to the [[Guide_to_genetics#List_of_Mutations|&#039;&#039;Firebreath&#039;&#039; mutation]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Suffer 50% more cold damage.&lt;br /&gt;
* Cannot self-regulate body temperature as a result of being cold-blooded, making body temperature difficult to manage.&lt;br /&gt;
* Lizard tails and hides can be used to craft sought after items like lizard wine, the Liz O&#039; Nine Tails and lizard cloche hats.&lt;br /&gt;
* Losing their tail ruins their mood!&lt;br /&gt;
* [[Hulk|Hulks]] can spin them around by their tail and throw them for a lot of damage.&lt;br /&gt;
* A noticeable lisssp and a tendency to be discriminated against.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Everywhere but command department.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Plasmaman}}[[Plasmaman]]===&lt;br /&gt;
[[File:Plasmaman.png|120px]]&lt;br /&gt;
&lt;br /&gt;
Discovered through a freak accident, plasmamen are effectively the reanimated skeletal remains of other species, inhabited by a microscopic, plasma-based fungi known as Colonids. Although alarming in appearance and demanding of unique environmental equipment to function, the Colonids&#039; ability to form sentient networks have led to plasmamen being accepted as an independent species by NanoTrasen, for reasons entirely unrelated to their ability to recycle employees that suffer tragic accidents into productive workers. Being such a recently established race, their culture is still in its infancy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Leverage your incredibly drastic racial traits to either combust to a light, oxygenated breeze, or thrive in inhospitable conditions. Build toxic chambers to use as tanning salons. Make up half the Engineering department. Hold skeleton raves in your toxic chambers. Die when Security strip searches you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Vegetables.&lt;br /&gt;
* Dislikes: Fruit, for only the flesh is weak to scurvy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation and cold.&lt;br /&gt;
* Have no blood, and cannot bleed out.&lt;br /&gt;
* Have no genes, and cannot be mutated.&lt;br /&gt;
* Immunity to viruses without the Inorganic Biology symptom.&lt;br /&gt;
* Resistant to being wounded.&lt;br /&gt;
* Does not experience hunger.&lt;br /&gt;
* Their default envirosuit helmet includes a flashlight and welding visor.&lt;br /&gt;
* Envirogloves offer more protection than most gloves (including the [[Captain|Captain&#039;s]]), and some jobs have additional bonuses:&lt;br /&gt;
**[[Engineer|Engineers&#039;]] and the [[CE|Chief Engineer&#039;s]] envirogloves are insulated and allow the use computers and tablets (unlike insuls)&lt;br /&gt;
** [[Paramedic]] plasmamen get nitrile envirogloves, an upgraded version of the nitrile gloves.&lt;br /&gt;
** [[Botanist|Botanists&#039;]] gloves have proper plant protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Require plasma gas to live, and cannot survive in oxygen.&lt;br /&gt;
** Being exposed to oxygen in the air causes them to ignite, forcing them to wear sealed clothes (envirosuits, spacesuits, hardsuits, etc). All plasmamen spawn with job-appropriate envirosuits.&lt;br /&gt;
** Start the round with a plasma internals tank and an emergency tank, and must find replacements or refills when it runs out.&lt;br /&gt;
** This makes being stripped dangerous, greatly restricts what plasmamen can wear and makes medical procedures harder for doctors (or order the upgraded [[Cyborg#Medical|mediborgs]] to perform surgery on stasis bed).&lt;br /&gt;
* Take 50% more brute and burn damage from all sources, and an additional 50% for burn from hot temps.&lt;br /&gt;
* Cannot benefit from beneficial mutations and most beneficial viruses (unless buffed with &#039;&#039;Inorganic Biology&#039;&#039;).&lt;br /&gt;
* Little character customization.&lt;br /&gt;
* The [[CMO]] and [[Medical_Doctor|other docs]] get envirogloves lacking the latex and nitrile gloves&#039; bonuses — quicker carry and injections; requiring them to choose between the envirogloves&#039; additional protection or the medical gloves&#039; bonuses.&lt;br /&gt;
* The [[HoP]]&#039;s outfit is described as a cheap imitation of the [[Captain|Captain&#039;s]] (little do they know...).&lt;br /&gt;
* [[Quartermaster]] and [[Cargo_Technician|Cargo Techs]] share the same outfit.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Everywhere but command, most likely in Engineering. Probably in a pile of deadly radiation.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Mothpeople}}[[Mothpeople]]===&lt;br /&gt;
[[File:Moths.gif|90px]]&lt;br /&gt;
&lt;br /&gt;
White-faced insect people with wings and antennae, mothpeople come in a variety of colors and patterns. Their physiology allows them to nibble on clothes and maneuver slightly without gravity, but their striking similarities to old Earth insects make them susceptible to traditional pest removal techniques.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Get everything unique about you as a species removed by deranged people, but manage to sneak past a free infinite jetpack that never activates when you need it to. Turn into toothpaste when you hack a door wrong. Run crying from a janitor with a flyswatter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Vegetables, Dairy, Clothing.&lt;br /&gt;
* Dislikes: Fruit, gross food.&lt;br /&gt;
* Toxic: Raw meat, cooked meat, seafood, just don&#039;t eat something that moved and made noises.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Having wings makes it possible to move in zero-gravity environments to a degree (as long as there is air).&lt;br /&gt;
* Can consume cloth, including most clothing items.&lt;br /&gt;
* You have a +2 bonus to tackling strength when your wings are not burnt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Being lit on fire burns their wings off.&lt;br /&gt;
* Moth eyes are extra vulnerable to harsh lights.&lt;br /&gt;
** Welding requires both welding goggles and a welding mask to avoid eye damage.&lt;br /&gt;
** Flashbangs deal significant eye damage.&lt;br /&gt;
* Take ten times the damage from flyswatter attacks.&lt;br /&gt;
* Take triple the poison damage from pest spray chemicals.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Everywhere but command, but most likely near a [[Guide_to_races#Ethereals|light bulb]] or [[Tesla_Engine|Tesla engine]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Ethereals}}[[Ethereals]]===&lt;br /&gt;
[[File:Ethereal_race.png|60px]]&lt;br /&gt;
&lt;br /&gt;
Walking lightbulbs that are named after celestial bodies, ethereals are uniquely electrical beings. Liquid electricity pumps through their veins, they sustain themselves by feeding on sources of electricity, and they permanently glow in lovely colors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Snowflake Ethereal food (High-power energy bars, [[Food#Burgers|empowered burgers]]). Electricity, whether through cyborg rechargers, electric shocks, APCs, or indirectly through lightbulbs.&lt;br /&gt;
* Dislikes: Everything else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
Convince a traitor to emag you to become a very slow, very boring disco ball. Die to a fireaxe, laugh at laser guns. Starve because the SM didn&#039;t get started and touch it to end the pain. Name yourself Funi XD before getting banned. Scream when someone breaks your revive crystal. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Forms reviving crystal if left undisturbed after dying. This takes a few minutes, is very visible, and is quite easy to stop, but heals most harm.&lt;br /&gt;
* Naturally illuminate their surroundings like a glowstick. Shrinks when at low charge or hurt.&lt;br /&gt;
** Can be EMP&#039;d and emagged to affect their glow.&lt;br /&gt;
* Deal burn damage instead of brute damage when punching things.&lt;br /&gt;
* Slightly resistant to electricity damage.&lt;br /&gt;
* Much less sensitive to hot temperature (take burn damage at 423+ instead of 340+)&lt;br /&gt;
* Much higher body temperature than humans. You&#039;re nearly guaranteed to give warm hugs (better moodlet than normal hugs)&lt;br /&gt;
* Strong positive moodlet when properly charged.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Their glow can&#039;t be turned off without an EMP.&lt;br /&gt;
* Can only regain nutrition by entering a cyborg recharger, touching lightbulbs, touching an APC on {{Combat_Mode}}, or through special Ethereal food.&lt;br /&gt;
* Take an additional 25% brute damage from all sources.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
* They get toxin damage and a bad moodlet when too overcharged or undercharged.&lt;br /&gt;
* More sensitive to cold temperature (cold limit at 283 instead of humans&#039; 270)&lt;br /&gt;
* After reviving from a crystal, they get a [[Guide to Traumas|permanent trauma]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Everywhere but command, most likely at [[Robotics]] and [[Engineering]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Felinids}}[[Felinids]]===&lt;br /&gt;
[[File:Catpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Animal-Human hybrids of the cat variety, one of the most common Animalisation treatments performed. The species became widespread after the &amp;quot;Cloning Incident of 2560&amp;quot;; a secret Syndicate-backed bioterror attack on the factory that produced a key ingredient used in cloning. This incident resulted in the unintended transformation of recently cloned humans into the hybrids. The now named &amp;quot;Felinids&amp;quot; came to be viewed as no longer human, both by the public consciousness and by laws, and those receiving the treatments were shunned, leading them to coalesce into insular communities, and (many) to leave life in the Home Sector for the colonies, and eventually found their way into the ranks of Nanotrasen employment (even after the murderous race riots that took place aboard some stations).&lt;br /&gt;
&lt;br /&gt;
While accepted aboard Nanotrasen installations for the cheap work, Nanotrasen executives agree that Felinids are not befitting of head roles for the same reason certain individuals are drawn to this species.&lt;br /&gt;
&lt;br /&gt;
Their origins and culture are often avoided conversational topics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Seafood&lt;br /&gt;
* Dislikes: Raw meats (that aren&#039;t seafood), gross food.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
NYAAA at the crew. Have &amp;quot;quality&amp;quot; interactions with the crew. Speak in barely understandable &amp;quot;OwO&amp;quot; speak for no reason. Behave like a poorly written female character created by a sweaty dude who&#039;s never actually spoken to a woman except for his mother (and a fast food cashier that one time). Get bullied by the rest of the crew as they take advantage of your drawbacks for the hell of it. Metafriend every other catperson, every single round. When in danger, [[Rules#Main Rules - read these if nothing else|get saved by said other catpeople suspiciously fast.]] Desperately avoid sliding down the slippery slope to getting banned for toeing the line of [[Rules#Erotic creepy stuff is not allowed.|Rule 8.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Felinids can lick wounds to reduce bleeding, though it&#039;s unsanitary and can transfer diseases between others.&lt;br /&gt;
* Likes having their tail pulled!&lt;br /&gt;
* Like being tabled (🤨)! Cats love playing on tables!&lt;br /&gt;
* Alongside Galactic Common, has the ability to speak Nekomimetic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Sensitive ears are hit harder by flashbangs.&lt;br /&gt;
* Distracted by laser pointers.&lt;br /&gt;
* Being sprayed with water interrupts any action they were in the process of doing (think climbing a table) and gives them a negative moodlet.&lt;br /&gt;
* Losing their tail ruins their mood!&lt;br /&gt;
* [[Hulk|Hulks]] can spin them around by their tail and throw them for a lot of damage.&lt;br /&gt;
* Aren&#039;t allowed to have tattoos because it shames family.&lt;br /&gt;
* Relentlessly bullied by most other races.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Everywhere but command, but most likely in the dorms.&lt;br /&gt;
* Historically, felinids were removed from the list of roundstart races in January 2019, and reinstated following a series of divisive player polls in November 2019.&lt;br /&gt;
&lt;br /&gt;
=Uncommon Races=&lt;br /&gt;
Over the course of a shift, you or someone you know may lose their humanity, or new life may rise. Many of these races are not born, but made. They remain relatively common, but cannot be selected in character creation.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Podman}}[[Podman|Podpeople]]===&lt;br /&gt;
[[File:podpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Human blood, resurrected through a unique plant. Podpeople are rare to see, often only making an appearance if the doctors or defibrillators are gone, or Botany wants to embrace their true heritage. They thrive in light and can&#039;t survive darkness for too long.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Light, Vegetables, Fruits, Grain food&lt;br /&gt;
* Dislikes: No light, meat, dairy, seafood&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
End up as a potato after getting husked and finding that the Botanist isn&#039;t too high to do his job. Forget that you photosynthesise and grow obese in the light. Start vegetating with relative ease.&amp;lt;br&amp;gt; Remember that you&#039;re basically a walking matchstick well after you marched into a plasma fire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Heal and gain nutrition in well-lit areas.&lt;br /&gt;
* Immune to plant-based hazards such as space vines.&lt;br /&gt;
** Botanical monsters such as killer tomatoes and bees are friendly to them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Lose nutrition in the dark, and take damage from starving.&lt;br /&gt;
* Easily eaten by goats.&lt;br /&gt;
* Tendency to be overweight simply by spending all their time in the light.&lt;br /&gt;
* Extra vulnerable to chemicals designed to kill plant life.&lt;br /&gt;
* Take 25% more burn damage and heats up quickly.&lt;br /&gt;
* Mutate if shot by a [[Research_items#Floral Somatoray|floral somatoray]] in mutation mode.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* [[Hydroponics]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Flyperson}}[[Flyperson|Flypeople]]===&lt;br /&gt;
[[File:flypeople.png]]&lt;br /&gt;
&lt;br /&gt;
Walking abominations of mismatched DNA caused by teleporter malfunctions. Careful use and upgrading of the teleporter can assure those that dabble with it don&#039;t end up in this sorry state. There&#039;s absolutely nothing redeemable about existing like this, unless you just enjoy being a freak.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Gross things, such as vomit. Get your crewmates sick and never go hungry again!&lt;br /&gt;
* Dislikes: Anything with nutriment...the first time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Annoy the chef for his cheese, vomit on his food and kill Pete because &amp;lt;strike&amp;gt;you need barf fuel&amp;lt;/strike&amp;gt; muh self defense. Start getting voices in your head when you read the bee movie script over the radio.&amp;lt;br&amp;gt; Get lynched for attacking the botanist using pest spray, and get gibbed by the chef for &#039;no reason&#039;. Become a fly as a command role and be violently demoted by your peers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* You can fill the entire station in vomit.&lt;br /&gt;
* You can spell out rude messages in vomit.&lt;br /&gt;
* You can then eat the vomit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Quickly puke up any solid foods that aren&#039;t vomit..&lt;br /&gt;
* Buz-zz-zing lisp.&lt;br /&gt;
* Grotesque appearance.&lt;br /&gt;
* Take triple damage from pest spray.&lt;br /&gt;
* Take an absolutely ridiculous 30x more damage from flyswatters.&lt;br /&gt;
* Their organs are unidentifiable, making organ replacement by doctors a massive pain.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Near a [[teleporter]], or in the bar, following around drunk people.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Jellypeople}}Jellypeople===&lt;br /&gt;
[[File:Jellyperson_male.png|96px]][[File:Jellyperson_female.png|96px]]&lt;br /&gt;
[[File:Luminescent_male.png|96px]][[File:Luminescent_female.png|96px]]&lt;br /&gt;
[[File:slimepeople.png]]&lt;br /&gt;
[[File:jellypeople.png]]&lt;br /&gt;
&lt;br /&gt;
Humanoids transformed into part-slime hybrids, these races are created in Xenobiology. Several subspecies exist, which each offer unique abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Meat, toxic chemicals.&lt;br /&gt;
* Dislikes: Anti-toxin medicines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spend 20 minutes working in Xenobiology, then transform yourself as soon as you get green slimes. Unleash the gooey hordes onto the crew. Mass produce yourself and be your own conga line, carry around 12 different slime cores for unique abilities, or form an assistant-only mental chatroom and refuse to let security join. Die because someone turned on an air conditioner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Anything that would deal toxin damage (for example, plasma) will heal toxin damage instead.&lt;br /&gt;
* Will never be attacked by slimes.&lt;br /&gt;
* Take half burn damage from any source.&lt;br /&gt;
* Slime jelly instead of blood, which is poisonous to other species.&lt;br /&gt;
** Their lungs, &amp;quot;vacuole&amp;quot;, generate jelly when breathing plasma, although they still require oxygen.&lt;br /&gt;
** Eating food and consuming toxic chemicals also generates jelly.&lt;br /&gt;
** Excess jelly can be expended to regrow lost limbs.&lt;br /&gt;
* Can gain additional abilities based on subspecies.&lt;br /&gt;
** Luminescents can absorb slime cores, &amp;quot;activating&amp;quot; them to trigger abilities that often replicate the cores&#039; effects.&lt;br /&gt;
** Slimepeople can expend excess jelly to split into additional bodies, swapping between bodies when killed or at will.&lt;br /&gt;
** Stargazers can grab other beings and connect them to their &amp;quot;slimelinks&amp;quot;, allowing all linked creatures to telepathically communicate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Anything that would heal toxin damage deals it instead and lowers their jelly levels.&lt;br /&gt;
* Automatically reabsorb their limbs if their jelly levels drop too low.&lt;br /&gt;
* Take triple damage from cold temperatures.&lt;br /&gt;
* If they take the &#039;&#039;Foreign&#039;&#039; quirk, they cannot speak unless they learn a new language.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* [[Guide_to_xenobiology#Green_Slime|Xenobiology]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Golem}}[[Golems]]===&lt;br /&gt;
[[File:Golem normal.png|96px]][[File:Golem silver.png|96px]][[File:Golem gold.png|96px]][[File:Golem uranium.png|96px]][[File:Golem titanium.png|96px]][[File:Golem plasma.png|96px]][[File:Golem diamond.png|96px]][[File:Golem banana.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Lumbering people of shining stone, golems are born into the servitude of their creators. While some will immediately gift these golems with freedom, others will keep them close as assistants, bodyguards, or attack dogs. Golems do not have a will of their own unless granted one by their creator, and are not directly responsible for their actions if commanded. Free golems found on [[Lavaland]] function equivalently to their station-born counterparts; however, they are not compelled to serve anyone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Whatever their master says. And rocks.&lt;br /&gt;
* Dislikes: Whatever their master says.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Act like dumb ogre, smash the fleshy idiot humies and trigger gods. Escalate conflicts to deadchat with your ogre fists. Dish out justice with your ogre squad. Kill people with your flashy radiation, and get banned for &amp;lt;s&amp;gt;card&amp;lt;/s&amp;gt; golem counting. Scream at [[Shaft_Miner|Miners]] for funny ores. Ghost and take another ogre after you lock down.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation.&lt;br /&gt;
* Can eat ores.&lt;br /&gt;
* Take no damage from temperature or pressure.&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Have no blood, and cannot bleed out.&lt;br /&gt;
* Have no genes, and cannot be mutated.&lt;br /&gt;
* Immunity to viruses without the Inorganic Biology symptom.&lt;br /&gt;
* Cannot be affected by most chemicals.&lt;br /&gt;
* Most golems punch hard and are highly resistant to brute damage, with some exceptions.&lt;br /&gt;
* Have pocket-slots without wearing a jumpsuit.&lt;br /&gt;
* Many types of golems have additional benefits based on their material, ranging from anti-magic, to radiation, to self-combustion, to heightened resistances to specific damage types, and more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Bound to the will of their creator unless freed.&lt;br /&gt;
* Must eat ores, else they will lock down.&lt;br /&gt;
* Most materials are much slower than humans.&lt;br /&gt;
* Can&#039;t give or receive CPR, or benefit from positive chemicals, viruses or mutations.&lt;br /&gt;
* Can&#039;t equip most clothing, although they have natural pockets.&lt;br /&gt;
* Their fingers are too big to fire any guns other than Kinetic Accelerators with modified trigger guards.&lt;br /&gt;
* Often prejudiced against and slain without mercy by [[Shitcurity|the station]] at first sign of trouble.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
For mineral specific benefits and drawbacks, see: [[Golem#Types_of_Golems|Types of Golems]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* [[Xenobiology]] or [[Lavaland]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Abductor}}[[Abductor]]s===&lt;br /&gt;
[[File:Abductor_base.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Alien beings sent here to probe the station&#039;s crew. They cannot speak normally, but instead use a special frequency tuned to their mothership: different abductor teams have separate channels. Abductors created in different ways share a common abductor channel instead, and cannot hear natural abductors. If discovered by the station, the crew may try to [[Byond_the_impossible|communicate and make peace]] or deliver the Abductors to [[medbay]]/[[Research_Division|R&amp;amp;D]] for [[Surgery#Alien_Surgery|research purposes]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Other abductors thinking about imaginary food.&lt;br /&gt;
* Dislikes: Not having a mouth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Abductor|Do abductor stuff.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Have no blood, and cannot bleed out.&lt;br /&gt;
* Do not need to eat.&lt;br /&gt;
* Immune to viruses.&lt;br /&gt;
* Can use abductor-specific equipment.&lt;br /&gt;
* Can see in the dark for short ranges.&lt;br /&gt;
* Can communicate without restrictions with fellow abductors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Can&#039;t use guns, except their special abductor firearms.&lt;br /&gt;
* Can&#039;t speak to anyone except other abductors on their team.&lt;br /&gt;
* Highly distrusted by the crew.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* [[Abductor]] ships, on the station (behind you right now, about to kidnap you)&lt;br /&gt;
&lt;br /&gt;
=Exotic Races=&lt;br /&gt;
These races have very few ways to come about, and often rely on antagonists, holidays, or very rare situations to exist at all.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Skeletons}}Skeletons===&lt;br /&gt;
[[File:skeletons.png]]&lt;br /&gt;
&lt;br /&gt;
The skeleton within, unleashed! Somehow still alive, a skeleton is just a sack of stark white bones, giving them a number of very useful resistances and traits. Skeletons can appear as pirate raiders, be summoned by wizards, or simply appear as a roundstart race during Halloween.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Milk, Gross food, meat (cooked or raw)&lt;br /&gt;
* Dislikes: Bone Hurting Juice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rattle your bones. Raid the chef&#039;s fridge for that sweet sweet calcium. Abuse your numerous benefits. Form a pirate gang, help your wizard master, or just make boner jokes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation.&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Take no damage from temperatures or pressure, making them spaceproof.&lt;br /&gt;
* Have no blood, and cannot bleed out.&lt;br /&gt;
* Have no genes, and cannot be mutated.&lt;br /&gt;
* Cannot be affected by most chemicals.&lt;br /&gt;
* Immune to viruses without the Inorganic Biology symptom.&lt;br /&gt;
* Do not need to eat, although drinking milk heals them.&lt;br /&gt;
* Immune to embedded items and piercing effects (syringes, etc).&lt;br /&gt;
* Can reattach lost limbs by simply jamming them back into the socket.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Their limbs come off much easier than other races.&lt;br /&gt;
* Can&#039;t benefit from positive chemicals, mutations or viruses.&lt;br /&gt;
* Too spooky for many to handle.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Space pirate ships, with [[wizard|wizards]], on the station on Halloween.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Zombies}}High-functioning Zombies===&lt;br /&gt;
[[File:zombies.png]]&lt;br /&gt;
&lt;br /&gt;
Unlike the zombies you find in movies, these high-functioning zombies don&#039;t crave your brains (despite what they might be compelled to say sometimes). It&#039;s perfectly possible to coexist with these zombies, though understanding their slurring speech might drive some to wish it wasn&#039;t. Not to be confused with Romerol zombies, which absolutely should not be coexisted with.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Meat, raw meat, gross meat.&lt;br /&gt;
* Dislikes: Not much.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lumber around, trying to convince the crew not to kill you. Perform improvised dance routines. Eat all the meat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation.&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Resistant to pressure damage.&lt;br /&gt;
* Cannot be affected by most chemicals.&lt;br /&gt;
* Do not need to eat.&lt;br /&gt;
* Can reattach lost limbs by simply jamming them back into the socket.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Their limbs come off much easier than other races.&lt;br /&gt;
* Easy to wound.&lt;br /&gt;
* Hard to understand.&lt;br /&gt;
* Tends to be confused with the infectious kind of zombie and murdered in a blind panic; unlike Romerol zombies, they have no infectious abilities or desire to destroy the living.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* On the station on Halloween.&lt;br /&gt;
&lt;br /&gt;
===={{anchor|Romerol Zombies}}Romerol Zombies====&lt;br /&gt;
[[File:zombies.png]]&lt;br /&gt;
&lt;br /&gt;
Rotted remains of former humans, brought way less back to life. Unlike the zombies you meet on Halloween, Romerol zombies are aggressive by nature, and spread an infection when hitting other humanoids, causing them to turn into Romerol zombies on death. They also won&#039;t stay dead as long as the infection is active and their head is intact: to stop them permanently, the body must be destroyed or beheaded, or the infection must be surgically removed. If this does not happen, the zombie will revive at full health after some time.&lt;br /&gt;
&lt;br /&gt;
The infection is concentrated in a tumor located in the brain. Should this tumor be removed surgically, the body will revert to a normal corpse, which can then be revived.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: The living.&lt;br /&gt;
* Dislikes: Not eating the living.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Be killed by a traitor, only to be revived as a zombie. Become the world&#039;s slowest murderboner. Very slowly take over the station, hunting down the living, and wander around aimlessly once the shuttle is called.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation.&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Resistant to pressure damage.&lt;br /&gt;
* Cannot be affected by most chemicals.&lt;br /&gt;
* Do not need to eat.&lt;br /&gt;
* Strong claws that can even punch through airlocks.&lt;br /&gt;
* Revives after death unless decapitated or gibbed.&lt;br /&gt;
* Quickly heal wounds.&lt;br /&gt;
* Can see in the dark.&lt;br /&gt;
* Turn other species into romerol zombies on death, and raise corpses by attacking them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Slow movement.&lt;br /&gt;
* Can only use claws to smash, and have no fine manipulation abilities.&lt;br /&gt;
* Automatically a high-priority antagonist; there is no way to co-exist with the crew, making it kill or be killed.&lt;br /&gt;
* Not human under default AI laws and will probably be slaughtered by the silicons for causing immense human harm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* On the station, after nukies buy [[Syndicate_Items#Romerol|Romerol]] or a traitor gets the romerol final objective&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Shadowpeople}}Shadowpeople===&lt;br /&gt;
[[File:shadowpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Cursed beings of darkness, shadows that cannot exist for long in the light. They skulk in darkened maintenance corridors or in workplaces with intentionally destroyed lighting. They are not intrinsically evil, but still invoke an understandable level of mistrust in pretty much everyone.&lt;br /&gt;
&lt;br /&gt;
[[Nightmare]]s can be considered &amp;quot;advanced&amp;quot; shadowpeople, with additional powers and an antagonistic role&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: The darkness.&lt;br /&gt;
* Dislike: The light.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Desperately try to convince the heads to give the AI a law making lights harmful to humans. Go around smashing every light you see. Die because of a window leading to a tiny maintenance room with a single flashlight in it. Get into wars with the mothpeople and their love of lamps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation.&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Have no blood, and cannot bleed out.&lt;br /&gt;
* Gradually heal in the dark.&lt;br /&gt;
* Can see farther in the dark.&lt;br /&gt;
* Immune to viruses.&lt;br /&gt;
* Won&#039;t be attacked by Faithless monsters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Will perish in the light.&lt;br /&gt;
* Automatically at odds with other races who enjoy being able to see more than two meters in front of them.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* In the darkness.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Androids}}Androids===&lt;br /&gt;
[[File:Androids.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Humanlike robots, distant cousins of synths. While visually identical to a fully augmented human, androids have some additional perks over simple metal-coated men.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Pretending to eat.&lt;br /&gt;
* Dislikes: EMP blasts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Get turned into a sick robot by the Chaplain. Attempt to find solidarity with your silicon brothers, only to realize you aren&#039;t human anymore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation.&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Take no damage from cold temperatures or pressure, making them spaceproof.&lt;br /&gt;
* Have no blood, and cannot bleed out.&lt;br /&gt;
* Have no genes, and cannot be mutated.&lt;br /&gt;
* Cannot be affected by most chemicals.&lt;br /&gt;
* Immune to viruses without the Inorganic Biology symptom.&lt;br /&gt;
* Do not need to eat.&lt;br /&gt;
* Cannot be lit on fire.&lt;br /&gt;
* Can reattach lost limbs by simply jamming them back into the socket.&lt;br /&gt;
* Immune to embedded items and piercing effects (syringes, etc).&lt;br /&gt;
* Can repair brute damage with welding tools, and burn damage with cable coils.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Cannot heal brute and burn damage by conventional means.&lt;br /&gt;
* Immune to beneficial chemicals, mutations or viruses.&lt;br /&gt;
* Paralyzed and heavily damaged by EMPs.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* In the chapel, when the Chaplain selects a technophile sect.&lt;br /&gt;
&lt;br /&gt;
= Removed Races =&lt;br /&gt;
These races have been completely removed from the code for one reason or another, but are kept here for legacy purposes.&lt;br /&gt;
&lt;br /&gt;
=== {{anchor|Synths}}Synths ===&lt;br /&gt;
[[File:Changeling.gif|96px]][[File:Synth_revealed.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Humanoid robots, disguised as an organic race. When damaged enough, their fake flesh will fall off and have to be repaired with synthflesh. May or may not actually be functional in the code. Extremely uncommon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: ???&lt;br /&gt;
* Dislikes: ???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Have a bored admin spawn you, realize your entire species gimmick doesn&#039;t even work, and go fuck off to make burgers or something.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Immune to viruses.&lt;br /&gt;
* Cannot be affected by chemicals except synthflesh.&lt;br /&gt;
* Can&#039;t be dismembered or have their limbs disabled.&lt;br /&gt;
* Do not need to eat.&lt;br /&gt;
* Gain some of the passive bonuses/immunities of the race they&#039;re disguised as, until the disguise falls.&lt;br /&gt;
* May be a Military Synth, with the following additional benefits:&lt;br /&gt;
** 25% damage resistance to everything.&lt;br /&gt;
** Increased punch damage and a high chance to stun on hit.&lt;br /&gt;
** More durable disguises.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Can only heal with synthflesh.&lt;br /&gt;
* The entire disguise mechanic doesn&#039;t even work right now, making them pretty much just weird humans.&lt;br /&gt;
* Probably valid.&lt;br /&gt;
* Not human under default AI laws. Probably.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>Kiwilatte</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.tr/index.php?title=Dosya:Lizardpeople_new.png&amp;diff=7359</id>
		<title>Dosya:Lizardpeople new.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.tr/index.php?title=Dosya:Lizardpeople_new.png&amp;diff=7359"/>
		<updated>2026-06-20T15:32:12Z</updated>

		<summary type="html">&lt;p&gt;Kiwilatte: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lizardpeople png&lt;/div&gt;</summary>
		<author><name>Kiwilatte</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.tr/index.php?title=Dosya:Lizardpeople.png&amp;diff=7358</id>
		<title>Dosya:Lizardpeople.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.tr/index.php?title=Dosya:Lizardpeople.png&amp;diff=7358"/>
		<updated>2026-06-20T15:32:07Z</updated>

		<summary type="html">&lt;p&gt;Kiwilatte: Kiwilatte, Dosya:Lizardpeople.png dosyasını eski bir sürüme geri aldı&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kiwilatte</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.tr/index.php?title=Dosya:Lizardpeople.png&amp;diff=7357</id>
		<title>Dosya:Lizardpeople.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.tr/index.php?title=Dosya:Lizardpeople.png&amp;diff=7357"/>
		<updated>2026-06-20T15:29:59Z</updated>

		<summary type="html">&lt;p&gt;Kiwilatte: Kiwilatte, Dosya:Lizardpeople.png dosyasını eski bir sürüme geri aldı&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kiwilatte</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.tr/index.php?title=Dosya:Lizardpeople.png&amp;diff=7356</id>
		<title>Dosya:Lizardpeople.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.tr/index.php?title=Dosya:Lizardpeople.png&amp;diff=7356"/>
		<updated>2026-06-20T15:29:54Z</updated>

		<summary type="html">&lt;p&gt;Kiwilatte: Kiwilatte, Dosya:Lizardpeople.png dosyasını eski bir sürüme geri aldı&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kiwilatte</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.tr/index.php?title=Dosya:Lizardpeople.png&amp;diff=7355</id>
		<title>Dosya:Lizardpeople.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.tr/index.php?title=Dosya:Lizardpeople.png&amp;diff=7355"/>
		<updated>2026-06-20T15:29:10Z</updated>

		<summary type="html">&lt;p&gt;Kiwilatte: Kiwilatte, Dosya:Lizardpeople.png dosyasının yeni bir sürümünü yükledi&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kiwilatte</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.tr/index.php?title=Dosya:Lizardpeople.png&amp;diff=7354</id>
		<title>Dosya:Lizardpeople.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.tr/index.php?title=Dosya:Lizardpeople.png&amp;diff=7354"/>
		<updated>2026-06-20T15:28:05Z</updated>

		<summary type="html">&lt;p&gt;Kiwilatte: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kiwilatte</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.tr/index.php?title=Irklar_Rehberi&amp;diff=7353</id>
		<title>Irklar Rehberi</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.tr/index.php?title=Irklar_Rehberi&amp;diff=7353"/>
		<updated>2026-06-20T15:24:39Z</updated>

		<summary type="html">&lt;p&gt;Kiwilatte: sayfa eklendi&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Yapım Aşamasında&lt;br /&gt;
|reason = Bu sayfa şu anda çeviri ve düzenleme aşamasındadır.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The universe is a big place, and in addition to humans, NanoTrasen is known to employ a variety of different sapient species for &amp;lt;s&amp;gt;cheap labor&amp;lt;/s&amp;gt; diversity purposes. In addition, a number of strange mutations and alternative lifeforms are known to exist, some of which can even co-exist peacefully with the crew.&lt;br /&gt;
&lt;br /&gt;
Several races can be chosen by default during character creation, while others come about during the round, and some are extremely rare without admin intervention. Most have unique perks or penalties, and changing your race can have a notable effect on your average game under different circumstances.&lt;br /&gt;
&lt;br /&gt;
=Roundstart Races=&lt;br /&gt;
The following races can currently be selected in the character creation menu, meaning you can expect to see most of them during any given round.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Humans}}[[Humans]]===&lt;br /&gt;
[[File:humans.png]]&lt;br /&gt;
&lt;br /&gt;
The most basic race, humans are the founders of NanoTrasen, giving them corporate superiority over other races. Although NT treats all of its employees with some &amp;lt;s&amp;gt;meager, borderline negligent&amp;lt;/s&amp;gt; degree of respect, lingering speciesism means that only humans are typically accepted for command roles. Additionally, the default [[AI]] lawset &amp;lt;i&amp;gt;only&amp;lt;/i&amp;gt; forces the AI to obey and protect humans, although many AIs will offer assistance to other races as long as doing so doesn&#039;t offend their human masters. Should a conflict arise between a human and another race, expect the AI to take the human&#039;s side.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
Behave like the dominant species you are. Beat skulls in with a toolbox and remind everyone that you are essentially a bald ape. Flaunt your superiority over lesser races, only to be overthrown by disgruntled reptiles/insects/lightbulbs/skeletons/anime catgirls. Mutate into something more interesting, then regret it when the AI you verbally shit on electrocutes you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Fried food and junkfood, often combined into a heavenly form known as fast food.&lt;br /&gt;
* Dislikes: Raw food, gross food (mice, mold, ...), clothes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* The only race with AI Protection under the default Asimov lawset.&lt;br /&gt;
* Domination of [[Command_Staff|Command Jobs]].&lt;br /&gt;
* Strength in numbers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* None at all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Everywhere.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Lizardperson}}[[Lizardperson|Lizardpeople]]===&lt;br /&gt;
[[File:lizardpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Second class citizens in the eyes of many, the reptilian species commonly known as lizardpeople often take on more menial jobs aboard NT stations, earning anything from almost equal respect to obvious racism from their human co-workers. Although they&#039;re often derided as being rat eaters, lizardpeople have successfully lobbied for most NT stations to include cultural delicacies from their homeworld, and lizard culture and cuisine is on the rise. Many lizards have striking appearances including frills and horns, and they often adopt naming conventions that absolutely aren&#039;t just stolen from Skyrim Argonians.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Name yourself Does-The-Gimmick. Set all your accessory slots and become an unrecognizable blob of pixels. &amp;lt;strike&amp;gt;Be locked out of important positions.&amp;lt;/strike&amp;gt; Threaten the HoP with a lawsuit if he doesn&#039;t promote you to a Head position and get promptly lasered to death. Make it hard to understand a word you say by hissing frequently. Get discriminated against for being a snowflake race.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Gross food (mice), Seafood, and Meat, &#039;&#039;especially&#039;&#039; fresh meat. Sometimes even from [[Pets|tiny vermin]] that NanoTrasen so graciously let&#039;s inhabit the station. &amp;lt;strike&amp;gt;Or the morgue, for the particularly cruel or [[Chef|culinarily inclined]].&amp;lt;/strike&amp;gt; Lizards also have a small selection of foods and drinks from their homelands, made with ingredients obtainable through [[Botany]].&lt;br /&gt;
* Dislikes: Grain, Dairy, really anything overly processed. Only the freshest will do if it can&#039;t be turned into Jerky. (Sadly, this means the finest of human culinary creations, like pizza or cake, is off limits. What a terrible existence it must be.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* 33% resistance to heat damage.&lt;br /&gt;
* Can stand a greater temperature range than humans (260–360 instead of 270–340)&lt;br /&gt;
* Greater visual character customization.&lt;br /&gt;
* Solidarity with your fellow lizardpeople.&lt;br /&gt;
* Exclusive access to the [[Guide_to_genetics#List_of_Mutations|&#039;&#039;Firebreath&#039;&#039; mutation]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Suffer 50% more cold damage.&lt;br /&gt;
* Cannot self-regulate body temperature as a result of being cold-blooded, making body temperature difficult to manage.&lt;br /&gt;
* Lizard tails and hides can be used to craft sought after items like lizard wine, the Liz O&#039; Nine Tails and lizard cloche hats.&lt;br /&gt;
* Losing their tail ruins their mood!&lt;br /&gt;
* [[Hulk|Hulks]] can spin them around by their tail and throw them for a lot of damage.&lt;br /&gt;
* A noticeable lisssp and a tendency to be discriminated against.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Everywhere but command department.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Plasmaman}}[[Plasmaman]]===&lt;br /&gt;
[[File:Plasmaman.png|120px]]&lt;br /&gt;
&lt;br /&gt;
Discovered through a freak accident, plasmamen are effectively the reanimated skeletal remains of other species, inhabited by a microscopic, plasma-based fungi known as Colonids. Although alarming in appearance and demanding of unique environmental equipment to function, the Colonids&#039; ability to form sentient networks have led to plasmamen being accepted as an independent species by NanoTrasen, for reasons entirely unrelated to their ability to recycle employees that suffer tragic accidents into productive workers. Being such a recently established race, their culture is still in its infancy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Leverage your incredibly drastic racial traits to either combust to a light, oxygenated breeze, or thrive in inhospitable conditions. Build toxic chambers to use as tanning salons. Make up half the Engineering department. Hold skeleton raves in your toxic chambers. Die when Security strip searches you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Vegetables.&lt;br /&gt;
* Dislikes: Fruit, for only the flesh is weak to scurvy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation and cold.&lt;br /&gt;
* Have no blood, and cannot bleed out.&lt;br /&gt;
* Have no genes, and cannot be mutated.&lt;br /&gt;
* Immunity to viruses without the Inorganic Biology symptom.&lt;br /&gt;
* Resistant to being wounded.&lt;br /&gt;
* Does not experience hunger.&lt;br /&gt;
* Their default envirosuit helmet includes a flashlight and welding visor.&lt;br /&gt;
* Envirogloves offer more protection than most gloves (including the [[Captain|Captain&#039;s]]), and some jobs have additional bonuses:&lt;br /&gt;
**[[Engineer|Engineers&#039;]] and the [[CE|Chief Engineer&#039;s]] envirogloves are insulated and allow the use computers and tablets (unlike insuls)&lt;br /&gt;
** [[Paramedic]] plasmamen get nitrile envirogloves, an upgraded version of the nitrile gloves.&lt;br /&gt;
** [[Botanist|Botanists&#039;]] gloves have proper plant protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Require plasma gas to live, and cannot survive in oxygen.&lt;br /&gt;
** Being exposed to oxygen in the air causes them to ignite, forcing them to wear sealed clothes (envirosuits, spacesuits, hardsuits, etc). All plasmamen spawn with job-appropriate envirosuits.&lt;br /&gt;
** Start the round with a plasma internals tank and an emergency tank, and must find replacements or refills when it runs out.&lt;br /&gt;
** This makes being stripped dangerous, greatly restricts what plasmamen can wear and makes medical procedures harder for doctors (or order the upgraded [[Cyborg#Medical|mediborgs]] to perform surgery on stasis bed).&lt;br /&gt;
* Take 50% more brute and burn damage from all sources, and an additional 50% for burn from hot temps.&lt;br /&gt;
* Cannot benefit from beneficial mutations and most beneficial viruses (unless buffed with &#039;&#039;Inorganic Biology&#039;&#039;).&lt;br /&gt;
* Little character customization.&lt;br /&gt;
* The [[CMO]] and [[Medical_Doctor|other docs]] get envirogloves lacking the latex and nitrile gloves&#039; bonuses — quicker carry and injections; requiring them to choose between the envirogloves&#039; additional protection or the medical gloves&#039; bonuses.&lt;br /&gt;
* The [[HoP]]&#039;s outfit is described as a cheap imitation of the [[Captain|Captain&#039;s]] (little do they know...).&lt;br /&gt;
* [[Quartermaster]] and [[Cargo_Technician|Cargo Techs]] share the same outfit.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Everywhere but command, most likely in Engineering. Probably in a pile of deadly radiation.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Mothpeople}}[[Mothpeople]]===&lt;br /&gt;
[[File:Moths.gif|90px]]&lt;br /&gt;
&lt;br /&gt;
White-faced insect people with wings and antennae, mothpeople come in a variety of colors and patterns. Their physiology allows them to nibble on clothes and maneuver slightly without gravity, but their striking similarities to old Earth insects make them susceptible to traditional pest removal techniques.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Get everything unique about you as a species removed by deranged people, but manage to sneak past a free infinite jetpack that never activates when you need it to. Turn into toothpaste when you hack a door wrong. Run crying from a janitor with a flyswatter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Vegetables, Dairy, Clothing.&lt;br /&gt;
* Dislikes: Fruit, gross food.&lt;br /&gt;
* Toxic: Raw meat, cooked meat, seafood, just don&#039;t eat something that moved and made noises.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Having wings makes it possible to move in zero-gravity environments to a degree (as long as there is air).&lt;br /&gt;
* Can consume cloth, including most clothing items.&lt;br /&gt;
* You have a +2 bonus to tackling strength when your wings are not burnt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Being lit on fire burns their wings off.&lt;br /&gt;
* Moth eyes are extra vulnerable to harsh lights.&lt;br /&gt;
** Welding requires both welding goggles and a welding mask to avoid eye damage.&lt;br /&gt;
** Flashbangs deal significant eye damage.&lt;br /&gt;
* Take ten times the damage from flyswatter attacks.&lt;br /&gt;
* Take triple the poison damage from pest spray chemicals.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Everywhere but command, but most likely near a [[Guide_to_races#Ethereals|light bulb]] or [[Tesla_Engine|Tesla engine]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Ethereals}}[[Ethereals]]===&lt;br /&gt;
[[File:Ethereal_race.png|60px]]&lt;br /&gt;
&lt;br /&gt;
Walking lightbulbs that are named after celestial bodies, ethereals are uniquely electrical beings. Liquid electricity pumps through their veins, they sustain themselves by feeding on sources of electricity, and they permanently glow in lovely colors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Snowflake Ethereal food (High-power energy bars, [[Food#Burgers|empowered burgers]]). Electricity, whether through cyborg rechargers, electric shocks, APCs, or indirectly through lightbulbs.&lt;br /&gt;
* Dislikes: Everything else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
Convince a traitor to emag you to become a very slow, very boring disco ball. Die to a fireaxe, laugh at laser guns. Starve because the SM didn&#039;t get started and touch it to end the pain. Name yourself Funi XD before getting banned. Scream when someone breaks your revive crystal. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Forms reviving crystal if left undisturbed after dying. This takes a few minutes, is very visible, and is quite easy to stop, but heals most harm.&lt;br /&gt;
* Naturally illuminate their surroundings like a glowstick. Shrinks when at low charge or hurt.&lt;br /&gt;
** Can be EMP&#039;d and emagged to affect their glow.&lt;br /&gt;
* Deal burn damage instead of brute damage when punching things.&lt;br /&gt;
* Slightly resistant to electricity damage.&lt;br /&gt;
* Much less sensitive to hot temperature (take burn damage at 423+ instead of 340+)&lt;br /&gt;
* Much higher body temperature than humans. You&#039;re nearly guaranteed to give warm hugs (better moodlet than normal hugs)&lt;br /&gt;
* Strong positive moodlet when properly charged.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Their glow can&#039;t be turned off without an EMP.&lt;br /&gt;
* Can only regain nutrition by entering a cyborg recharger, touching lightbulbs, touching an APC on {{Combat_Mode}}, or through special Ethereal food.&lt;br /&gt;
* Take an additional 25% brute damage from all sources.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
* They get toxin damage and a bad moodlet when too overcharged or undercharged.&lt;br /&gt;
* More sensitive to cold temperature (cold limit at 283 instead of humans&#039; 270)&lt;br /&gt;
* After reviving from a crystal, they get a [[Guide to Traumas|permanent trauma]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Everywhere but command, most likely at [[Robotics]] and [[Engineering]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Felinids}}[[Felinids]]===&lt;br /&gt;
[[File:Catpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Animal-Human hybrids of the cat variety, one of the most common Animalisation treatments performed. The species became widespread after the &amp;quot;Cloning Incident of 2560&amp;quot;; a secret Syndicate-backed bioterror attack on the factory that produced a key ingredient used in cloning. This incident resulted in the unintended transformation of recently cloned humans into the hybrids. The now named &amp;quot;Felinids&amp;quot; came to be viewed as no longer human, both by the public consciousness and by laws, and those receiving the treatments were shunned, leading them to coalesce into insular communities, and (many) to leave life in the Home Sector for the colonies, and eventually found their way into the ranks of Nanotrasen employment (even after the murderous race riots that took place aboard some stations).&lt;br /&gt;
&lt;br /&gt;
While accepted aboard Nanotrasen installations for the cheap work, Nanotrasen executives agree that Felinids are not befitting of head roles for the same reason certain individuals are drawn to this species.&lt;br /&gt;
&lt;br /&gt;
Their origins and culture are often avoided conversational topics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Seafood&lt;br /&gt;
* Dislikes: Raw meats (that aren&#039;t seafood), gross food.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
NYAAA at the crew. Have &amp;quot;quality&amp;quot; interactions with the crew. Speak in barely understandable &amp;quot;OwO&amp;quot; speak for no reason. Behave like a poorly written female character created by a sweaty dude who&#039;s never actually spoken to a woman except for his mother (and a fast food cashier that one time). Get bullied by the rest of the crew as they take advantage of your drawbacks for the hell of it. Metafriend every other catperson, every single round. When in danger, [[Rules#Main Rules - read these if nothing else|get saved by said other catpeople suspiciously fast.]] Desperately avoid sliding down the slippery slope to getting banned for toeing the line of [[Rules#Erotic creepy stuff is not allowed.|Rule 8.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Felinids can lick wounds to reduce bleeding, though it&#039;s unsanitary and can transfer diseases between others.&lt;br /&gt;
* Likes having their tail pulled!&lt;br /&gt;
* Like being tabled (🤨)! Cats love playing on tables!&lt;br /&gt;
* Alongside Galactic Common, has the ability to speak Nekomimetic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Sensitive ears are hit harder by flashbangs.&lt;br /&gt;
* Distracted by laser pointers.&lt;br /&gt;
* Being sprayed with water interrupts any action they were in the process of doing (think climbing a table) and gives them a negative moodlet.&lt;br /&gt;
* Losing their tail ruins their mood!&lt;br /&gt;
* [[Hulk|Hulks]] can spin them around by their tail and throw them for a lot of damage.&lt;br /&gt;
* Aren&#039;t allowed to have tattoos because it shames family.&lt;br /&gt;
* Relentlessly bullied by most other races.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Everywhere but command, but most likely in the dorms.&lt;br /&gt;
* Historically, felinids were removed from the list of roundstart races in January 2019, and reinstated following a series of divisive player polls in November 2019.&lt;br /&gt;
&lt;br /&gt;
=Uncommon Races=&lt;br /&gt;
Over the course of a shift, you or someone you know may lose their humanity, or new life may rise. Many of these races are not born, but made. They remain relatively common, but cannot be selected in character creation.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Podman}}[[Podman|Podpeople]]===&lt;br /&gt;
[[File:podpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Human blood, resurrected through a unique plant. Podpeople are rare to see, often only making an appearance if the doctors or defibrillators are gone, or Botany wants to embrace their true heritage. They thrive in light and can&#039;t survive darkness for too long.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Light, Vegetables, Fruits, Grain food&lt;br /&gt;
* Dislikes: No light, meat, dairy, seafood&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
End up as a potato after getting husked and finding that the Botanist isn&#039;t too high to do his job. Forget that you photosynthesise and grow obese in the light. Start vegetating with relative ease.&amp;lt;br&amp;gt; Remember that you&#039;re basically a walking matchstick well after you marched into a plasma fire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Heal and gain nutrition in well-lit areas.&lt;br /&gt;
* Immune to plant-based hazards such as space vines.&lt;br /&gt;
** Botanical monsters such as killer tomatoes and bees are friendly to them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Lose nutrition in the dark, and take damage from starving.&lt;br /&gt;
* Easily eaten by goats.&lt;br /&gt;
* Tendency to be overweight simply by spending all their time in the light.&lt;br /&gt;
* Extra vulnerable to chemicals designed to kill plant life.&lt;br /&gt;
* Take 25% more burn damage and heats up quickly.&lt;br /&gt;
* Mutate if shot by a [[Research_items#Floral Somatoray|floral somatoray]] in mutation mode.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* [[Hydroponics]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Flyperson}}[[Flyperson|Flypeople]]===&lt;br /&gt;
[[File:flypeople.png]]&lt;br /&gt;
&lt;br /&gt;
Walking abominations of mismatched DNA caused by teleporter malfunctions. Careful use and upgrading of the teleporter can assure those that dabble with it don&#039;t end up in this sorry state. There&#039;s absolutely nothing redeemable about existing like this, unless you just enjoy being a freak.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Gross things, such as vomit. Get your crewmates sick and never go hungry again!&lt;br /&gt;
* Dislikes: Anything with nutriment...the first time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Annoy the chef for his cheese, vomit on his food and kill Pete because &amp;lt;strike&amp;gt;you need barf fuel&amp;lt;/strike&amp;gt; muh self defense. Start getting voices in your head when you read the bee movie script over the radio.&amp;lt;br&amp;gt; Get lynched for attacking the botanist using pest spray, and get gibbed by the chef for &#039;no reason&#039;. Become a fly as a command role and be violently demoted by your peers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* You can fill the entire station in vomit.&lt;br /&gt;
* You can spell out rude messages in vomit.&lt;br /&gt;
* You can then eat the vomit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Quickly puke up any solid foods that aren&#039;t vomit..&lt;br /&gt;
* Buz-zz-zing lisp.&lt;br /&gt;
* Grotesque appearance.&lt;br /&gt;
* Take triple damage from pest spray.&lt;br /&gt;
* Take an absolutely ridiculous 30x more damage from flyswatters.&lt;br /&gt;
* Their organs are unidentifiable, making organ replacement by doctors a massive pain.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Near a [[teleporter]], or in the bar, following around drunk people.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Jellypeople}}Jellypeople===&lt;br /&gt;
[[File:Jellyperson_male.png|96px]][[File:Jellyperson_female.png|96px]]&lt;br /&gt;
[[File:Luminescent_male.png|96px]][[File:Luminescent_female.png|96px]]&lt;br /&gt;
[[File:slimepeople.png]]&lt;br /&gt;
[[File:jellypeople.png]]&lt;br /&gt;
&lt;br /&gt;
Humanoids transformed into part-slime hybrids, these races are created in Xenobiology. Several subspecies exist, which each offer unique abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Meat, toxic chemicals.&lt;br /&gt;
* Dislikes: Anti-toxin medicines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spend 20 minutes working in Xenobiology, then transform yourself as soon as you get green slimes. Unleash the gooey hordes onto the crew. Mass produce yourself and be your own conga line, carry around 12 different slime cores for unique abilities, or form an assistant-only mental chatroom and refuse to let security join. Die because someone turned on an air conditioner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Anything that would deal toxin damage (for example, plasma) will heal toxin damage instead.&lt;br /&gt;
* Will never be attacked by slimes.&lt;br /&gt;
* Take half burn damage from any source.&lt;br /&gt;
* Slime jelly instead of blood, which is poisonous to other species.&lt;br /&gt;
** Their lungs, &amp;quot;vacuole&amp;quot;, generate jelly when breathing plasma, although they still require oxygen.&lt;br /&gt;
** Eating food and consuming toxic chemicals also generates jelly.&lt;br /&gt;
** Excess jelly can be expended to regrow lost limbs.&lt;br /&gt;
* Can gain additional abilities based on subspecies.&lt;br /&gt;
** Luminescents can absorb slime cores, &amp;quot;activating&amp;quot; them to trigger abilities that often replicate the cores&#039; effects.&lt;br /&gt;
** Slimepeople can expend excess jelly to split into additional bodies, swapping between bodies when killed or at will.&lt;br /&gt;
** Stargazers can grab other beings and connect them to their &amp;quot;slimelinks&amp;quot;, allowing all linked creatures to telepathically communicate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Anything that would heal toxin damage deals it instead and lowers their jelly levels.&lt;br /&gt;
* Automatically reabsorb their limbs if their jelly levels drop too low.&lt;br /&gt;
* Take triple damage from cold temperatures.&lt;br /&gt;
* If they take the &#039;&#039;Foreign&#039;&#039; quirk, they cannot speak unless they learn a new language.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* [[Guide_to_xenobiology#Green_Slime|Xenobiology]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Golem}}[[Golems]]===&lt;br /&gt;
[[File:Golem normal.png|96px]][[File:Golem silver.png|96px]][[File:Golem gold.png|96px]][[File:Golem uranium.png|96px]][[File:Golem titanium.png|96px]][[File:Golem plasma.png|96px]][[File:Golem diamond.png|96px]][[File:Golem banana.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Lumbering people of shining stone, golems are born into the servitude of their creators. While some will immediately gift these golems with freedom, others will keep them close as assistants, bodyguards, or attack dogs. Golems do not have a will of their own unless granted one by their creator, and are not directly responsible for their actions if commanded. Free golems found on [[Lavaland]] function equivalently to their station-born counterparts; however, they are not compelled to serve anyone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Whatever their master says. And rocks.&lt;br /&gt;
* Dislikes: Whatever their master says.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Act like dumb ogre, smash the fleshy idiot humies and trigger gods. Escalate conflicts to deadchat with your ogre fists. Dish out justice with your ogre squad. Kill people with your flashy radiation, and get banned for &amp;lt;s&amp;gt;card&amp;lt;/s&amp;gt; golem counting. Scream at [[Shaft_Miner|Miners]] for funny ores. Ghost and take another ogre after you lock down.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation.&lt;br /&gt;
* Can eat ores.&lt;br /&gt;
* Take no damage from temperature or pressure.&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Have no blood, and cannot bleed out.&lt;br /&gt;
* Have no genes, and cannot be mutated.&lt;br /&gt;
* Immunity to viruses without the Inorganic Biology symptom.&lt;br /&gt;
* Cannot be affected by most chemicals.&lt;br /&gt;
* Most golems punch hard and are highly resistant to brute damage, with some exceptions.&lt;br /&gt;
* Have pocket-slots without wearing a jumpsuit.&lt;br /&gt;
* Many types of golems have additional benefits based on their material, ranging from anti-magic, to radiation, to self-combustion, to heightened resistances to specific damage types, and more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Bound to the will of their creator unless freed.&lt;br /&gt;
* Must eat ores, else they will lock down.&lt;br /&gt;
* Most materials are much slower than humans.&lt;br /&gt;
* Can&#039;t give or receive CPR, or benefit from positive chemicals, viruses or mutations.&lt;br /&gt;
* Can&#039;t equip most clothing, although they have natural pockets.&lt;br /&gt;
* Their fingers are too big to fire any guns other than Kinetic Accelerators with modified trigger guards.&lt;br /&gt;
* Often prejudiced against and slain without mercy by [[Shitcurity|the station]] at first sign of trouble.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
For mineral specific benefits and drawbacks, see: [[Golem#Types_of_Golems|Types of Golems]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* [[Xenobiology]] or [[Lavaland]].&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Abductor}}[[Abductor]]s===&lt;br /&gt;
[[File:Abductor_base.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Alien beings sent here to probe the station&#039;s crew. They cannot speak normally, but instead use a special frequency tuned to their mothership: different abductor teams have separate channels. Abductors created in different ways share a common abductor channel instead, and cannot hear natural abductors. If discovered by the station, the crew may try to [[Byond_the_impossible|communicate and make peace]] or deliver the Abductors to [[medbay]]/[[Research_Division|R&amp;amp;D]] for [[Surgery#Alien_Surgery|research purposes]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Other abductors thinking about imaginary food.&lt;br /&gt;
* Dislikes: Not having a mouth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Abductor|Do abductor stuff.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Have no blood, and cannot bleed out.&lt;br /&gt;
* Do not need to eat.&lt;br /&gt;
* Immune to viruses.&lt;br /&gt;
* Can use abductor-specific equipment.&lt;br /&gt;
* Can see in the dark for short ranges.&lt;br /&gt;
* Can communicate without restrictions with fellow abductors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Can&#039;t use guns, except their special abductor firearms.&lt;br /&gt;
* Can&#039;t speak to anyone except other abductors on their team.&lt;br /&gt;
* Highly distrusted by the crew.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* [[Abductor]] ships, on the station (behind you right now, about to kidnap you)&lt;br /&gt;
&lt;br /&gt;
=Exotic Races=&lt;br /&gt;
These races have very few ways to come about, and often rely on antagonists, holidays, or very rare situations to exist at all.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Skeletons}}Skeletons===&lt;br /&gt;
[[File:skeletons.png]]&lt;br /&gt;
&lt;br /&gt;
The skeleton within, unleashed! Somehow still alive, a skeleton is just a sack of stark white bones, giving them a number of very useful resistances and traits. Skeletons can appear as pirate raiders, be summoned by wizards, or simply appear as a roundstart race during Halloween.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Milk, Gross food, meat (cooked or raw)&lt;br /&gt;
* Dislikes: Bone Hurting Juice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rattle your bones. Raid the chef&#039;s fridge for that sweet sweet calcium. Abuse your numerous benefits. Form a pirate gang, help your wizard master, or just make boner jokes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation.&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Take no damage from temperatures or pressure, making them spaceproof.&lt;br /&gt;
* Have no blood, and cannot bleed out.&lt;br /&gt;
* Have no genes, and cannot be mutated.&lt;br /&gt;
* Cannot be affected by most chemicals.&lt;br /&gt;
* Immune to viruses without the Inorganic Biology symptom.&lt;br /&gt;
* Do not need to eat, although drinking milk heals them.&lt;br /&gt;
* Immune to embedded items and piercing effects (syringes, etc).&lt;br /&gt;
* Can reattach lost limbs by simply jamming them back into the socket.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Their limbs come off much easier than other races.&lt;br /&gt;
* Can&#039;t benefit from positive chemicals, mutations or viruses.&lt;br /&gt;
* Too spooky for many to handle.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* Space pirate ships, with [[wizard|wizards]], on the station on Halloween.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Zombies}}High-functioning Zombies===&lt;br /&gt;
[[File:zombies.png]]&lt;br /&gt;
&lt;br /&gt;
Unlike the zombies you find in movies, these high-functioning zombies don&#039;t crave your brains (despite what they might be compelled to say sometimes). It&#039;s perfectly possible to coexist with these zombies, though understanding their slurring speech might drive some to wish it wasn&#039;t. Not to be confused with Romerol zombies, which absolutely should not be coexisted with.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Meat, raw meat, gross meat.&lt;br /&gt;
* Dislikes: Not much.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lumber around, trying to convince the crew not to kill you. Perform improvised dance routines. Eat all the meat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation.&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Resistant to pressure damage.&lt;br /&gt;
* Cannot be affected by most chemicals.&lt;br /&gt;
* Do not need to eat.&lt;br /&gt;
* Can reattach lost limbs by simply jamming them back into the socket.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Their limbs come off much easier than other races.&lt;br /&gt;
* Easy to wound.&lt;br /&gt;
* Hard to understand.&lt;br /&gt;
* Tends to be confused with the infectious kind of zombie and murdered in a blind panic; unlike Romerol zombies, they have no infectious abilities or desire to destroy the living.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* On the station on Halloween.&lt;br /&gt;
&lt;br /&gt;
===={{anchor|Romerol Zombies}}Romerol Zombies====&lt;br /&gt;
[[File:zombies.png]]&lt;br /&gt;
&lt;br /&gt;
Rotted remains of former humans, brought way less back to life. Unlike the zombies you meet on Halloween, Romerol zombies are aggressive by nature, and spread an infection when hitting other humanoids, causing them to turn into Romerol zombies on death. They also won&#039;t stay dead as long as the infection is active and their head is intact: to stop them permanently, the body must be destroyed or beheaded, or the infection must be surgically removed. If this does not happen, the zombie will revive at full health after some time.&lt;br /&gt;
&lt;br /&gt;
The infection is concentrated in a tumor located in the brain. Should this tumor be removed surgically, the body will revert to a normal corpse, which can then be revived.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: The living.&lt;br /&gt;
* Dislikes: Not eating the living.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Be killed by a traitor, only to be revived as a zombie. Become the world&#039;s slowest murderboner. Very slowly take over the station, hunting down the living, and wander around aimlessly once the shuttle is called.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation.&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Resistant to pressure damage.&lt;br /&gt;
* Cannot be affected by most chemicals.&lt;br /&gt;
* Do not need to eat.&lt;br /&gt;
* Strong claws that can even punch through airlocks.&lt;br /&gt;
* Revives after death unless decapitated or gibbed.&lt;br /&gt;
* Quickly heal wounds.&lt;br /&gt;
* Can see in the dark.&lt;br /&gt;
* Turn other species into romerol zombies on death, and raise corpses by attacking them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Slow movement.&lt;br /&gt;
* Can only use claws to smash, and have no fine manipulation abilities.&lt;br /&gt;
* Automatically a high-priority antagonist; there is no way to co-exist with the crew, making it kill or be killed.&lt;br /&gt;
* Not human under default AI laws and will probably be slaughtered by the silicons for causing immense human harm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* On the station, after nukies buy [[Syndicate_Items#Romerol|Romerol]] or a traitor gets the romerol final objective&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Shadowpeople}}Shadowpeople===&lt;br /&gt;
[[File:shadowpeople.png]]&lt;br /&gt;
&lt;br /&gt;
Cursed beings of darkness, shadows that cannot exist for long in the light. They skulk in darkened maintenance corridors or in workplaces with intentionally destroyed lighting. They are not intrinsically evil, but still invoke an understandable level of mistrust in pretty much everyone.&lt;br /&gt;
&lt;br /&gt;
[[Nightmare]]s can be considered &amp;quot;advanced&amp;quot; shadowpeople, with additional powers and an antagonistic role&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: The darkness.&lt;br /&gt;
* Dislike: The light.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Desperately try to convince the heads to give the AI a law making lights harmful to humans. Go around smashing every light you see. Die because of a window leading to a tiny maintenance room with a single flashlight in it. Get into wars with the mothpeople and their love of lamps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation.&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Have no blood, and cannot bleed out.&lt;br /&gt;
* Gradually heal in the dark.&lt;br /&gt;
* Can see farther in the dark.&lt;br /&gt;
* Immune to viruses.&lt;br /&gt;
* Won&#039;t be attacked by Faithless monsters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Will perish in the light.&lt;br /&gt;
* Automatically at odds with other races who enjoy being able to see more than two meters in front of them.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
* In the darkness.&lt;br /&gt;
&lt;br /&gt;
==={{anchor|Androids}}Androids===&lt;br /&gt;
[[File:Androids.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Humanlike robots, distant cousins of synths. While visually identical to a fully augmented human, androids have some additional perks over simple metal-coated men.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: Pretending to eat.&lt;br /&gt;
* Dislikes: EMP blasts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Get turned into a sick robot by the Chaplain. Attempt to find solidarity with your silicon brothers, only to realize you aren&#039;t human anymore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Completely immune to radiation.&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Take no damage from cold temperatures or pressure, making them spaceproof.&lt;br /&gt;
* Have no blood, and cannot bleed out.&lt;br /&gt;
* Have no genes, and cannot be mutated.&lt;br /&gt;
* Cannot be affected by most chemicals.&lt;br /&gt;
* Immune to viruses without the Inorganic Biology symptom.&lt;br /&gt;
* Do not need to eat.&lt;br /&gt;
* Cannot be lit on fire.&lt;br /&gt;
* Can reattach lost limbs by simply jamming them back into the socket.&lt;br /&gt;
* Immune to embedded items and piercing effects (syringes, etc).&lt;br /&gt;
* Can repair brute damage with welding tools, and burn damage with cable coils.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Cannot heal brute and burn damage by conventional means.&lt;br /&gt;
* Immune to beneficial chemicals, mutations or viruses.&lt;br /&gt;
* Paralyzed and heavily damaged by EMPs.&lt;br /&gt;
* Not human under default AI laws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where to find them:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* In the chapel, when the Chaplain selects a technophile sect.&lt;br /&gt;
&lt;br /&gt;
= Removed Races =&lt;br /&gt;
These races have been completely removed from the code for one reason or another, but are kept here for legacy purposes.&lt;br /&gt;
&lt;br /&gt;
=== {{anchor|Synths}}Synths ===&lt;br /&gt;
[[File:Changeling.gif|96px]][[File:Synth_revealed.png|96px]]&lt;br /&gt;
&lt;br /&gt;
Humanoid robots, disguised as an organic race. When damaged enough, their fake flesh will fall off and have to be repaired with synthflesh. May or may not actually be functional in the code. Extremely uncommon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diet&#039;&#039;&#039;&lt;br /&gt;
* Likes: ???&lt;br /&gt;
* Dislikes: ???&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Have a bored admin spawn you, realize your entire species gimmick doesn&#039;t even work, and go fuck off to make burgers or something.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
* Do not need to breathe.&lt;br /&gt;
* Immune to viruses.&lt;br /&gt;
* Cannot be affected by chemicals except synthflesh.&lt;br /&gt;
* Can&#039;t be dismembered or have their limbs disabled.&lt;br /&gt;
* Do not need to eat.&lt;br /&gt;
* Gain some of the passive bonuses/immunities of the race they&#039;re disguised as, until the disguise falls.&lt;br /&gt;
* May be a Military Synth, with the following additional benefits:&lt;br /&gt;
** 25% damage resistance to everything.&lt;br /&gt;
** Increased punch damage and a high chance to stun on hit.&lt;br /&gt;
** More durable disguises.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
* Can only heal with synthflesh.&lt;br /&gt;
* The entire disguise mechanic doesn&#039;t even work right now, making them pretty much just weird humans.&lt;br /&gt;
* Probably valid.&lt;br /&gt;
* Not human under default AI laws. Probably.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>Kiwilatte</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.tr/index.php?title=%C4%B0la%C3%A7lar_Rehberi&amp;diff=7352</id>
		<title>İlaçlar Rehberi</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.tr/index.php?title=%C4%B0la%C3%A7lar_Rehberi&amp;diff=7352"/>
		<updated>2026-06-20T15:22:41Z</updated>

		<summary type="html">&lt;p&gt;Kiwilatte: Sayfa Eklendi&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Yapım Aşamasında&lt;br /&gt;
|reason = Bu sayfa şu anda çeviri ve düzenleme aşamasındadır.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Chief Medical Officer Kingston&lt;br /&gt;
|text=Doctor! I need you to tear out that man&#039;s appendix, throw that clown out of medical, and stitch up that curator&#039;s face!&lt;br /&gt;
|image=[[File:Generic_cmo.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Medical care is serious business, and going halfway with your medical treatment can result in someone dying or worse. Make sure you know what you&#039;re doing before you try to fix someone up!&lt;br /&gt;
&lt;br /&gt;
If you&#039;re going to treat someone, you&#039;re going to have to know what tools you need, how to identify injuries, what machinery and facilities you must use, and how to keep people from dying while in treatment.&lt;br /&gt;
&lt;br /&gt;
== Identification ==&lt;br /&gt;
&lt;br /&gt;
First of all, grab a [[File:MedGlasses.png]] [[Clothing_and_Accessories#Health_Scanner_HUD|Health Scanner HUD]] from the medical storage and wear it. It shows the patient&#039;s overall health condition and therefore shows you instantly whom you should treat first from a group of patients. Identification is the first and foremost step in administering treatment. Here are ways to identify the type of injuries a person may have:&lt;br /&gt;
&lt;br /&gt;
=== Types of damage ===&lt;br /&gt;
&lt;br /&gt;
* There are four primary types of damage: &#039;&#039;&#039;{{TGMEDOXY}}&#039;&#039;&#039;, &#039;&#039;&#039;{{TGMEDBRUTE}}&#039;&#039;&#039;, &#039;&#039;&#039;{{TGMEDBURN}}&#039;&#039;&#039;, and &#039;&#039;&#039;{{TGMEDTOX}}.&#039;&#039;&#039; These damage types have first aid kits associated with them and are therefore treatable without needing further medical equipment. The standard white first aid kit has materials to treat &#039;&#039;&#039;{{TGMEDBRUTE}}&#039;&#039;&#039;, &#039;&#039;&#039;{{TGMEDBURN}}&#039;&#039;&#039;, and {{TGMEDBLEEDING}}&lt;br /&gt;
* There are additional kinds of injury that occur less often: &#039;&#039;&#039;organ damage/brain damage&#039;&#039;&#039;, {{TGMEDWOUND}}s and {{TGMEDBLEEDING}}. These are typically lethal as a result of the infliction of one or more of the base damage types, not on their own.&lt;br /&gt;
* You want the patient to be as healthy as possible, so you have to heal all of these to get someone back to tip-top shape.&lt;br /&gt;
* The overall health status of a humanoid is determined by adding the totals of the four basic damage types together, and subtracting this value from their max health. Their max health is almost always 100, but it is not &#039;&#039;&#039;always&#039;&#039;&#039; 100.&lt;br /&gt;
* If the patient has taken a total of about 100 damage (depending on mood), he will be in &#039;&#039;&#039;critical condition (0%)&#039;&#039;&#039;. This state forces him to lie down, prevents passive {{TGMEDOXY}} healing, and causes him to fail one in four breaths, thus causing very slow {{TGMEDOXY}}. He can still crawl. At -50%, he enters a state called Hard-crit, as distinguished from the previous critical state, Soft-crit. He is now completely inactionable and made forcibly unconcious. He will also stop breathing entirely, and thus begin to quickly suffocate. At -100%, he dies.&lt;br /&gt;
* Bleeding is a bit different. See [[#Bleeding|below]] or the [[Guide_to_Wounds#Slash_Wounds|guide to wounds]] for a more extensive explanation.&lt;br /&gt;
&lt;br /&gt;
* You can identify these different damage types quickly by using a [[Medical_items#Health_Analyzer|Health Analyzer]] on the patient. You can also &#039;&#039;&#039;examine&#039;&#039;&#039; the patient (shift-click), but it only shows basic information. [[Quirks#Empath|Empaths]] will get more info here.&lt;br /&gt;
* If a Health Analyzer is not available, &#039;&#039;&#039;observing&#039;&#039;&#039; the patient and their surroundings will help with diagnosis:&lt;br /&gt;
:* If there is a pile of &#039;&#039;&#039;vomit&#039;&#039;&#039; next to, or under the patient then they are most likely suffering from [[Guide_to_medicine#Toxins|{{TGMEDTOX}}]].&lt;br /&gt;
:* If there is blood everywhere, blood on the person dying, or the patient has &#039;&#039;&#039;severe bruises&#039;&#039;&#039;, they are suffering from [[Guide_to_medicine#Brute_Damage|{{TGMEDBRUTE}}]].&lt;br /&gt;
:* If the patient has black scars across their body and no blood, or the patient has &#039;&#039;&#039;severe burns&#039;&#039;&#039;, they have been [[Guide_to_medicine#Burns|{{TGMEDBURN}}]]ed.&lt;br /&gt;
:* If the patient is gasping, they are most likely taking [[Guide_to_medicine#Suffocation|{{TGMEDOXY}}]] or in critical condition.&lt;br /&gt;
:* If the patient keeps fainting, trails drips of blood as they walk or is unresponsive to other forms of &amp;quot;healing&amp;quot; they may be {{TGMEDBLEEDING}} or be suffering from low {{BLOOD}}.&lt;br /&gt;
:* If the patient reports other symptoms such as headaches, coughing or vomiting blood, they most likely have a [[Infections|virus]] or organ damage.&lt;br /&gt;
&lt;br /&gt;
===Your first patient===&lt;br /&gt;
&lt;br /&gt;
Your patient can arrive in two ways:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1. The patient walks in and needs treatment.&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;PLS DOC HLEP!!&amp;quot;&#039;&#039; You can see the patient&#039;s overall health status with your Health Scanner HUD with just a glance. However, this will only tell you how serious the situation is and how quickly you need to act.&lt;br /&gt;
&lt;br /&gt;
:How to act:&lt;br /&gt;
&lt;br /&gt;
:* Use a [[Medical_items#Health_Analyzer|Health Analyzer]] on the patient to identify the damage type.&lt;br /&gt;
:* Proceed with the necessary [[#Treatment|treatment found in the next chapter]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. The patient is dragged into Medbay and is in critical condition.&#039;&#039;&#039;&lt;br /&gt;
:The patient is unresponsive to the environment, on the floor, and gasping for air.&lt;br /&gt;
&lt;br /&gt;
:How to act:&lt;br /&gt;
&lt;br /&gt;
:* The first thing you should do is administer [[Guide_to_chemistry#Epinephrine|Epinephrine]]. [[Guide_to_chemistry#Epinephrine|Epinephrine]] stops the general decline of the critical patient&#039;s health and helps treat damage if the patient is in crit.  Don&#039;t give them 30 or more units of it, as they will overdose, causing {{TGMEDTOX}}.  &lt;br /&gt;
:* If the patient is {{TGMEDBLEEDING}}, apply a suture [[File:Suture.png]] and/or gauze [[File:Gauze.png]] to the bodypart with the {{TGMEDWOUND}} . Dragging a {{TGMEDBLEEDING}} patient will quickly drain their {{BLOOD}}, unless you use a roller bed.&lt;br /&gt;
:* If [[Guide_to_chemistry#Epinephrine|Epinephrine]] is not available, immediately perform [[#CPR|CPR]] a few times to ensure the patient stays alive until you do the next step.  Make sure they&#039;re also not suffering from any other significant problems, like being on fire, or in a low-pressure environment.&lt;br /&gt;
::&#039;&#039;&#039;NOTE: CPR on its own will not heal someone unless they are only suffering from {{TGMEDOXY}}. If they are in crit because of {{TGMEDBRUTE}}, {{TGMEDBURN}} or&#039;&#039;&#039; {{TGMEDTOX}} &#039;&#039;&#039;damage it will only keep them from dying.&#039;&#039;&#039;&lt;br /&gt;
:* Now you have several options to choose between:&lt;br /&gt;
:# Take the patient to a [[#Lifeform_Stasis_Units|stasis bed]]. Drag the patient until on top of it, then click-drag the patient to the bed to buckle. Give the patient [[Guide_to_chemistry|medicine]] and then click the stasis bed to unbuckle. &lt;br /&gt;
:# Strap the patient to a [[#Lifeform_Stasis_Units|stasis bed]] (like above). Bring or print the surgery tools needed to perform [[Surgery#Tend_Wounds|Tend Wounds]]. Take off the patient&#039;s jumpsuit by click dragging their sprite onto yours, and then clicking the jumpsuit. Perform the [[Surgery#Tend_Wounds|tend wounds surgery]] until the body is fully repaired, and then click the stasis bed to unbuckle. This can only be used to heal {{TGMEDBRUTE}} and {{TGMEDBURN}}. Hide the patient&#039;s stuff in a locker while doing surgery, to prevent theft. &lt;br /&gt;
:# Strip the patient&#039;s space suit off if they have one and put the patient into a [[Medical_items#Cryogenics_Chamber_.26_Freezer|cryochamber]], wait for them to heal up and eject.&lt;br /&gt;
:# Just use [[Medical_items#Suture|sutures]] [[File:Suture.png]], [[Medical_items#Regenerative_Mesh|regenerative mesh]] [[File:Regenerative_mesh.png]] or other appropriate medication. See [[#Treatment|next section]] for examples.&lt;br /&gt;
&lt;br /&gt;
== Treatment ==&lt;br /&gt;
&lt;br /&gt;
===[[File:O2med.png]] {{TGMEDOXY}}===&lt;br /&gt;
This is the first and most important to look out for. It is not visible on the body, but people suffering from it will &#039;&#039;gasp for air&#039;&#039;. If you take 50 or more {{TGMEDOXY}}, you faint. On the Health Analyzer, it is the leftmost, &amp;lt;font color=blue&amp;gt;blue&amp;lt;/font&amp;gt; damage type.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ways of getting damaged:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Being in an area without enough oxygen present will suffocate you, dealing {{TGMEDOXY}}.&lt;br /&gt;
* Missing a significant amount of blood will deal {{TGMEDOXY}} over time.&lt;br /&gt;
* Once you are in critical condition, you slowly take {{TGMEDOXY}}.&lt;br /&gt;
* Some [[Guide_to_chemistry##Medicines|medicines]] and [[Guide_to_chemistry#Aranesp|drugs]] can deal {{TGMEDOXY}}. &lt;br /&gt;
* Some poisons, like [[Cyanide]], deal {{TGMEDOXY}}.&lt;br /&gt;
* Some [[Virus|virus]] symptoms can cause {{TGMEDOXY}}.&lt;br /&gt;
* Missing a pair of lungs.&lt;br /&gt;
* Missing a heart, or suffering a heart attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treatment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* If a person is in crit, you can CPR{{anchor|CPR}} them. Remove your and patient&#039;s mask and helmet, turn off {{Combat_Mode}} and {{LeftclickCmodeoff}} click on them.&lt;br /&gt;
* If a person is not in critical condition, and they have no bad chemicals in their bloodstream, placing them in an oxygen-filled area will suffice.&lt;br /&gt;
* [[Epinephrine]] stops the {{TGMEDOXY}} that is dealt from being in a crit state. &lt;br /&gt;
* [[Salbutamol]] quickly treats {{TGMEDOXY}}. &lt;br /&gt;
* [[Guide_to_chemistry#Convermol|Convermol]] very quickly heals {{TGMEDOXY}}, but deals a lot of {{TGMEDTOX}}.&lt;br /&gt;
* [[Cryoxadone]] in a [[Medical_items#Cryogenics Tube &amp;amp; Freezer|cryotube]] heal most types of damage, including {{TGMEDOXY}}. Alternatively, a sleeping patient in the cold can also benefit from cryoxadone&lt;br /&gt;
* [[Orange juice]] isn&#039;t the most effective cure, but it does help a bit when no other options are available&lt;br /&gt;
* If a person is missing a heart, replace their heart or give them [[Guide_to_chemistry#Cordiolis_Hepatico|Cordiolis Hepatico]].&lt;br /&gt;
* If a person&#039;s heart is unstable, use a [[defibrillator]] and their heart should return to normal, or give them [[Guide_to_chemistry#Cordiolis_Hepatico|Cordiolis Hepatico]]. Other electric shocks might be able to restore their heartbeat.&lt;br /&gt;
&lt;br /&gt;
===[[File:Brutefak.png]] &amp;lt;font color=red&amp;gt;{{TGMEDBRUTE}}&amp;lt;/font&amp;gt;===&lt;br /&gt;
This is a straight-forward damage category. This is the far right damage type on Health Analyzer. {{TGMEDBRUTE}} is visible, and limb-specific.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ways of getting damaged:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Being physically hit by almost anything does {{TGMEDBRUTE}}.&lt;br /&gt;
* Some [[Guide_to_chemistry#Fluorosulfuric_Acid|chemicals]] can deal {{TGMEDBRUTE}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treatment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Medical_items#Suture|Sutures]] [[File:Suture.png]] can be applied to the damaged limb. Use a medical scanner or ask the patient to examine themselves.&lt;br /&gt;
* [[Surgery#Tend_Wounds|Tend Wounds]] surgery will heal {{TGMEDBRUTE}} and {{TGMEDBURN}} very efficiently (but will not treat special [[Guide_to_Wounds|wounds]]). &lt;br /&gt;
* [[Guide_to_chemistry#Probital|Probital]] pills heal {{TGMEDBRUTE}} over time. &lt;br /&gt;
* [[Guide_to_chemistry#Salicylic_Acid|Salicylic Acid]] heals {{TGMEDBRUTE}} over time, and is more effective on severe injuries. &lt;br /&gt;
* [[Saline-glucose solution]] heals {{TGMEDBRUTE}} slowly. &lt;br /&gt;
* [[Cryoxadone]] in a [[Medical_items#Cryogenics Tube &amp;amp; Freezer|cryotube]] or a very cold environment heal most types of damage, including {{TGMEDBRUTE}}. Alternatively, a sleeping patient in the cold can also benefit from cryoxadone&lt;br /&gt;
* Food can heal {{TGMEDBRUTE}} slowly.&lt;br /&gt;
* Milk, bilk, soy milk, soy latte, [[Guide_to_drinks#Coffee_Latte|cafe latte]], and cream can heal it very slowly.&lt;br /&gt;
* [[Guide_to_chemistry#Libital|Libital]] patches ({{TGMEDBRUTE}} patches) will heal {{TGMEDBRUTE}} pretty fast but don&#039;t use it too often on the same patient, due to long term side effects. &lt;br /&gt;
* [[Guide_to_chemistry#Helbital|Helbital]] should only be used in emergency situations on people with multiple damage types. &lt;br /&gt;
* There are some job-specific ways of healing it: Donuts heal security, bananas and banana juice heal clowns and monkeys, &amp;quot;nothing&amp;quot; in mime&#039;s bottle of nothing heals mimes.&lt;br /&gt;
&lt;br /&gt;
===[[File:Bmed.png]] {{TGMEDBURN}}===&lt;br /&gt;
&lt;br /&gt;
This is a straight-forward damage category. This is the damage type second to the right on Health Analyzer. Burns are visible, and limb-specific.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ways of getting damaged:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Temperatures too high or too low cause {{TGMEDBURN}}. That includes coldness of space and being set on fire.&lt;br /&gt;
* Lasers deal {{TGMEDBURN}}.&lt;br /&gt;
* Some [[Guide_to_chemistry#Phlogiston|chemicals]] deal {{TGMEDBURN}}.&lt;br /&gt;
* Electric shocks deal {{TGMEDBURN}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treatment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Medical_items#Regenerative_Mesh|Regenerative mesh]]  can be applied to the damaged limb. Use a medical scanner or ask the patient to examine themselves.&lt;br /&gt;
* [[Surgery#Tend_Wounds|Tend Wounds]] surgery will heal {{TGMEDBRUTE}} and {{TGMEDBURN}} very efficiently. &lt;br /&gt;
* [[Guide_to_chemistry#Hercuri|Hercuri]] heals {{TGMEDBURN}} over time. &lt;br /&gt;
* [[Guide_to_chemistry#Oxandrolone|Oxandrolone]] heals {{TGMEDBURN}} over time, and is more effective on severe burns. &lt;br /&gt;
* [[Guide_to_chemistry#Saline-Glucose_Solution|Saline-glucose solution]] heals {{TGMEDBURN}} slowly. &lt;br /&gt;
* [[Cryoxadone]] in a [[Medical_items#Cryogenics Tube &amp;amp; Freezer|cryotube]] or a very cold environment heal most types of damage, including {{TGMEDBURN}}. Alternatively, a sleeping patient in the cold can also benefit from cryoxadone&lt;br /&gt;
* [[Tomato juice]] can heal it very slowly.&lt;br /&gt;
* [[Guide_to_chemistry#Aiuri|Aiuri]] patches ({{TGMEDBURN}} patches) will heal {{TGMEDBURN}} pretty well but don&#039;t use it too often on the same patient, due to long term side effects. &lt;br /&gt;
* There are some job-specific ways of healing it: Donuts heal security, bananas and banana juice heal clowns and monkeys, &amp;quot;nothing&amp;quot; in mime&#039;s bottle of nothing heals mimes.&lt;br /&gt;
&lt;br /&gt;
===[[File:Tmed.png]] {{TGMEDTOX}}===&lt;br /&gt;
This is the second from the left on the Health Analyzer. It is not visible on the person&#039;s health doll. Thankfully it is easy to treat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ways of getting damaged:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Breathing plasma deals {{TGMEDTOX}}.&lt;br /&gt;
* Many [[Guide_to_chemistry#Toxins|chemicals]] deal {{TGMEDTOX}}.&lt;br /&gt;
* Drinking a lot of alcohol can hurt your liver and deal {{TGMEDTOX}}.&lt;br /&gt;
* A severely damaged or missing liver will deal {{TGMEDTOX}}. Liver failure will also prevent the patient from processing most reagents.&lt;br /&gt;
* High doses of [[#Radiation|radiation]] deal {{TGMEDTOX}}.&lt;br /&gt;
* Mind the difference between chemical named Toxin and {{TGMEDTOX}}. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treatment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Guide_to_chemistry#Syriniver|Syriniver]] heals {{TGMEDTOX}} and weakly purges toxic chemicals. Use in an IV drip or across multiple small (5u) injections. Causes liver damage, and is very easy to accidentally overdose someone with (especially if you attempt to inject someone in stasis).&lt;br /&gt;
* [[Guide_to_chemistry#Multiver|Multiver]] heals {{TGMEDTOX}} and purges other chemicals. If used in combination with other medicine reagents, it&#039;ll work faster, and it won&#039;t purge medicines! Causes lung damage.&lt;br /&gt;
* [[Guide_to_chemistry#Calomel|Calomel]] purges toxic chemicals more quickly than pentetic acid but doesn&#039;t heal {{TGMEDTOX}}, and will &#039;&#039;&#039;deal&#039;&#039;&#039; {{TGMEDTOX}} if the patient has 20 health or more. &lt;br /&gt;
* [[Guide_to_chemistry#Pentetic_Acid|Pentetic acid]] heals {{TGMEDTOX}} and purges all other chemicals quickly. Also purges [[#Radiation|radiation]]. &lt;br /&gt;
* [[Cryoxadone]] in a [[Medical_items#Cryogenics Tube &amp;amp; Freezer|cryotube]] or a very cold environment heal most types of damage, including {{TGMEDTOX}}. Alternatively, a sleeping patient in the cold can also benefit from cryoxadone&lt;br /&gt;
* Lime juice, tea, iced tea can slowly heal it.&lt;br /&gt;
* Vomiting heals some {{TGMEDTOX}}. You usually can&#039;t control it, however you can induce vomiting with a stomach pump.&lt;br /&gt;
* If patient has a failing liver, a liver transplant will stop the {{TGMEDTOX}} caused by that liver, and will allow chemicals to work in the body.&lt;br /&gt;
&lt;br /&gt;
===[[File:Blood Pack.png]] {{TGMEDBLEEDING}}===&lt;br /&gt;
{{TGMEDBLEEDING}} is commonly caused by [[Guide_to_Wounds#Slash_Wounds|slash or pierce]] {{TGMEDWOUND}}s &lt;br /&gt;
&lt;br /&gt;
Some items that may help stop or alleviate {{TGMEDBLEEDING}} are:&lt;br /&gt;
* [[Guide_to_chemistry#Suture|Suture]] [[File:Suture.png]]&lt;br /&gt;
* [[Guide_to_chemistry#Gauze|Gauze]] [[File:Gauze.png]]&lt;br /&gt;
* [[Medical_items#Cautery|Cautery]] [[File:Cautery.png]]&lt;br /&gt;
* [[Guide_to_chemistry#Sanguirite|Sanguirite]] [[File:Bottle.png]]&lt;br /&gt;
&lt;br /&gt;
Read the [[Guide_to_Wounds|guide to wounds]] for full details about how to stop {{TGMEDBLEEDING}}. &lt;br /&gt;
&lt;br /&gt;
Replace lost {{BLOOD}} with an [[Medical_items#IV drip|IV drip]] [[File:IV Drip.png]] and/or iron [[Medical_items#Pills|pills]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING: Incorrect blood types are toxic to the patient, and will not replenish their&#039;&#039;&#039; {{BLOOD}}&#039;&#039;&#039;!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; font-size: 75%;&amp;quot;&lt;br /&gt;
|+ Blood compatibility table&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Recipient&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | Donor&lt;br /&gt;
|-&lt;br /&gt;
! O−&lt;br /&gt;
! O+&lt;br /&gt;
! A−&lt;br /&gt;
! A+&lt;br /&gt;
! B−&lt;br /&gt;
! B+&lt;br /&gt;
! AB−&lt;br /&gt;
! AB+&lt;br /&gt;
! L&lt;br /&gt;
|-&lt;br /&gt;
! O−&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:Yes.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! O+&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! A−&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! A+&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! B−&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! B+&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! AB−&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! AB+&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! L&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treating&#039;&#039;&#039; {{BLOOD}} &#039;&#039;&#039;loss:&#039;&#039;&#039;&lt;br /&gt;
# Bandage {{TGMEDWOUND}} with a medical gauze to stop {{TGMEDBLEEDING}}.&lt;br /&gt;
# Heal {{TGMEDWOUND}} using sutures, gauze, coagulants, etc.&lt;br /&gt;
# Assess {{BLOOD}} levels, if low or critical, proceed with blood transfusion.&lt;br /&gt;
# If a blood transfusion is unavailable, {{BLOOD}} will be naturally produced by the body, albeit slowly.&lt;br /&gt;
# Iron and most foods will improve {{BLOOD}} regeneration.&lt;br /&gt;
#[[Guide_to_drinks#Bloody_Mary|Bloody Mary]] will also replenish lost {{BLOOD}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood transfusion:&#039;&#039;&#039;&lt;br /&gt;
# Use medical scanner on patient to find blood type.&lt;br /&gt;
# Obtain blood pack from [[surgery]], [[virology]], or [[cargo]].&lt;br /&gt;
# Make sure IV drip is in the blue &amp;quot;inject&amp;quot; mode. You toggle this by clicking the IV drip when nothing is attached to it. &lt;br /&gt;
# Attach blood pack to IV drip.&lt;br /&gt;
# Click-drag IV drip onto patient. &lt;br /&gt;
# Check up on patient&#039;s {{BLOOD}} level regularly, this process moves quickly. &lt;br /&gt;
# Detach patient from IV drip by click-dragging the IV drip onto the patient again, or simply clicking the IV. If you forget this the patient will take some {{TGMEDBRUTE}} and possibly end up with a small {{TGMEDBLEEDING}} {{TGMEDWOUND}} from the needle being ripped out.&lt;br /&gt;
# Detach blood pack by clicking on the IV drip.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood donation:&#039;&#039;&#039;&lt;br /&gt;
# Make sure IV drip is in the red &amp;quot;take&amp;quot; mode. You toggle this by clicking the IV drip when nothing is attached to it. &lt;br /&gt;
# Attach a beaker or an empty blood pack to IV drip.&lt;br /&gt;
# Attach to a donor by click-dragging it onto the donor.&lt;br /&gt;
# Blood pack will automatically fill. The alarm will sound if patient&#039;s {{BLOOD}} levels reach critical.&lt;br /&gt;
# Detach IV drip by click-dragging it onto the donor again or simply clicking the IV.&lt;br /&gt;
# Click on IV drip to eject the beaker or blood pack. Label appropriately.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Liver_organ.png]] Organ damage ===&lt;br /&gt;
&lt;br /&gt;
Organ damage will cause side-effects as they reach thresholds, which will alert the owner when passed. If an organ shows up as &amp;quot;non-functional&amp;quot;, that means its failing, and will not work, and will cause some life-threatening ailments depending on which organ it is. There is currently no way to see the exact damage of each organ, but for the most part they function on low-threshold, high-threshold, and failing, which will show up as &amp;quot;mildly damaged&amp;quot;, &amp;quot;severely damaged&amp;quot;, and &amp;quot;non-functional&amp;quot; lists when you scan someone with a medical scanner. Note that all the listed organs decay over time, which is the most common way they&#039;ll get damaged- but [[Surgery#Cybernetic_Organs|synthetic organs]] do not! The best way to avoid any of these side-effects is to replace your fleshy organs for [[Surgery#Cybernetic_Organs|metallic ones]], though these too come with downsides in the form of EMP vulnerability.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ways of getting damaged:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Flashes and sharp objects in the eyes (eyes)&lt;br /&gt;
* Loud noises (ears)&lt;br /&gt;
* Appendicitis (appendix)&lt;br /&gt;
* Otherwise, an organ that&#039;s not in a living body (thus is on the ground or in a dead body) will decay if not held in a freezer, fridge, morgue unit, or [[Machines#Smartfridge|organ smartfridge]]. Organs will go from perfectly healthy to broken in about 13-17 minutes, except for hearts, which will decay completely in about 6 minutes, and brains, which will decay completely in 30 minutes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treatment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Surgery#Coronary_Bypass|A coronary bypass]] can be performed on a heart that&#039;s decayed past 60 damage, and restores functionality. Good for getting a heart that&#039;s too damaged to defib to work again.&lt;br /&gt;
* [[Surgery#Lobectomy|A lobectomy]] will do the same as above but for the lungs, which will scarce occur due to their decay timer, but it&#039;s still an option. &lt;br /&gt;
* [[Guide_to_chemistry#Oculine|Oculine]] will rapidly fix damaged eyes, clearing any shortsightedness/blindness caused by damage.&lt;br /&gt;
* [[Guide_to_chemistry#Inacusiate|Inacusiate]] will immediately fix damaged ears to a perfect state.&lt;br /&gt;
* Otherwise, time and health will fix most organs (not the brain!). The healthier you are, the faster this rate goes, with a base rate of around half an hour for an organ to go from max damage to perfectly healthy. Taking vitamins increases your health, and thus increases this rate, so eat smart!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Side-Effects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Damaged ears will occasionally flare up with tinnitus, causing very brief deafness, with increasingly frequent bouts until the ears are non-functional, at which point you become deaf.&lt;br /&gt;
* Damaged eyes will grow increasingly short-sighted, until finally becoming blind when non-functional.&lt;br /&gt;
* Damaged lungs will make you cough, increase the rate at which you breath by 25% and will collapse if non-functional, causing rapid {{TGMEDOXY}}. Life-threatening!&lt;br /&gt;
* A non-functional appendix will burst, causing {{TGMEDTOX}} until the organ is removed. Life-threatening!&lt;br /&gt;
* A damaged heart will increase the rate at which you breath by 25%, and will cease when non-functional, causing immediate heart attack. Life-threatening!&lt;br /&gt;
* A damaged stomach will be unable to hold nutriment and food down as easily, causing vomiting depending on the amount of food consumed and the damage of the stomach. A non-functional stomach makes you unable to eat or drink. &lt;br /&gt;
&lt;br /&gt;
====Organ table====&lt;br /&gt;
Each organ has 100 max hp except the eyes which have 50, and the brain which has 200. &lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style=&#039;background-color:#C4DAF4;&#039;| &lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style=&#039;background-color:#C4DAF4;&#039;| Organ&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style=&#039;background-color:#C4DAF4;&#039;| Decay time&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style=&#039;background-color:#C4DAF4;&#039;| Damage effects&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style=&#039;background-color:#C4DAF4;&#039;| Non-functional/broken effects&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style=&#039;background-color:#C4DAF4;&#039;| Treatment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Heart.png]]&lt;br /&gt;
|Heart&lt;br /&gt;
|6 minutes&lt;br /&gt;
|Expends oxygen faster by increasing breathing rate. &lt;br /&gt;
|Heart attack. The patient will fall [[Status_Effects#Unconscious|unconscious]] and rapidly take {{TGMEDOXY}} and {{TGMEDBRUTE}} until death. A broken heart stops [[#Defibrillation|defibrillation]] from working when dead. &lt;br /&gt;
|[[Surgery#Coronary_Bypass|Coronary bypass]] or replacing the heart with [[Surgery#Organ_Manipulation|surgery]]. Heart attack is treatable with [[#Defibrillation|defibrillation]] unless the heart is broken. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Liver_organ.png]]&lt;br /&gt;
|Liver&lt;br /&gt;
|15 minutes&lt;br /&gt;
|{{TGMEDTOX}} and lower toxin purge threshold. &lt;br /&gt;
|Rapid {{TGMEDTOX}} and chemicals are no longer processed. &lt;br /&gt;
|[[Guide_to_chemistry#Higadrite|Higadrite]] and/or replacing the liver with [[Surgery#Organ_Manipulation|surgery]]. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lungs.png]]&lt;br /&gt;
|Lungs&lt;br /&gt;
|16.5 minutes&lt;br /&gt;
|Coughing and expends oxygen faster by increasing breathing rate. &lt;br /&gt;
|Prevents breathing, leading to rapid death from {{TGMEDOXY}}. &lt;br /&gt;
|[[Surgery#Lobectomy|Lobectomy]] or replacing the lungs with [[Surgery#Organ_Manipulation|surgery]]. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Appendix.png|Appendix]]&lt;br /&gt;
|Appendix&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Nothing.&lt;br /&gt;
|It bursts, causing {{TGMEDTOX}} until the organ is removed. &lt;br /&gt;
|Removing the appendix with [[Surgery#Organ_Manipulation|surgery]]. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stomach_organ.png]]&lt;br /&gt;
|Stomach&lt;br /&gt;
|13 minutes&lt;br /&gt;
|Causing vomiting depending on the amount of food consumed and the damage of the stomach. &lt;br /&gt;
|Can&#039;t eat or drink.&lt;br /&gt;
|Replacing the stomach with [[Surgery#Organ_Manipulation|surgery]]. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Eyes.png]]&lt;br /&gt;
|Eyes&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Worsening eyesight until fully blind. &lt;br /&gt;
|Blindness. &lt;br /&gt;
|[[Guide_to_chemistry#Oculine|Oculine]] or [[Surgery#Eye_Surgery|eye surgery]]. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ears.png]]&lt;br /&gt;
|Ears&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Worsening occasional tinnitus, causing very brief deafness. &lt;br /&gt;
|Deafness.&lt;br /&gt;
|[[Guide_to_chemistry#Inacusiate|Inacusiate]]. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Brain.png]]&lt;br /&gt;
|Brain&lt;br /&gt;
|30 minutes&lt;br /&gt;
|See [[#Brain_damage|Brain damage]].&lt;br /&gt;
|Death.&lt;br /&gt;
|See [[#Brain_damage|Brain damage]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Brain.png]] Brain damage ===&lt;br /&gt;
&lt;br /&gt;
Nasty. Randomly causes [[Guide_to_Traumas|brain traumas]] and other problems. If a brain reaches 0% health, the person dies. To be able to see exact brain health you can use an advanced health analyzer; the [[CMO]] gets one of by default. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ways of getting damaged:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Certain chemicals such as [[Guide_to_chemistry#Mercury|mercury]], [[Guide_to_chemistry#Impedrezene|impedrezene]], or [[Guide_to_chemistry#Fentanyl|fentanyl]]&lt;br /&gt;
* Abusing certain [[Guide_to_chemistry#Narcotics|narcotics]].&lt;br /&gt;
* [[Chaplain]]&#039;s bible applied to the head.&lt;br /&gt;
* [[Blood Cult|Unholy Water]]&lt;br /&gt;
* [[Infections#Infection_Listings|Brainrot]]&lt;br /&gt;
* Earthsblood from [[Guide_to_hydroponics#Plants|Ambrosia Gaia]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treatment:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Guide_to_chemistry#Mannitol|Mannitol]] pills or injections slowly cure brain damage, but does not cure [[Guide_to_Traumas|brain traumas]]. Can be poured directly on a brain. &lt;br /&gt;
* [[Guide_to_chemistry#Neurine|Neurine]] will treat the most &#039;&#039;&#039;basic&#039;&#039;&#039; brain traumas. These traumas have no prefix on health analyzer. When used on the dead will heal a corpse&#039;s brain slowly.&lt;br /&gt;
* [[Surgery#Brain_Surgery|Brain Surgery]], will also cure &#039;&#039;&#039;severe&#039;&#039;&#039; traumas. You can identify severe brain traumas by the prefix &amp;quot;severe&amp;quot; on health analyzer.&lt;br /&gt;
* [[Surgery#Lobotomy|Lobotomy]] will cure &#039;&#039;&#039;deep-rooted brain traumas&#039;&#039;&#039;, but at the risk of causing a different &#039;&#039;&#039;permanent&#039;&#039;&#039; trauma. You can identify deep-rooted brain traumas by the prefix &amp;quot;deep-rooted&amp;quot; on health analyzer.&lt;br /&gt;
* &#039;&#039;&#039;Permanent&#039;&#039;&#039; brain traumas are either permanent or curable with magic, which is typically unavailable. A lobotomy can cause these traumas. You can identify permanent brain traumas by the prefix &amp;quot;permanent&amp;quot; on health analyzer. If you get one of these, then assume &amp;quot;this is my life now&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== [[File:DoubleESword.png]] Dismemberment ===&lt;br /&gt;
&lt;br /&gt;
Patients may lose their head, legs or arms. A patient missing arms can&#039;t hold items or interact with objects. Missing legs will slow down a patient, but missing both legs also prevents them from holding any items unless they&#039;re buckled to a chair, and will force them to crawl around on the floor. Missing both arms and legs renders the patient a nugget with no ability to move or interact outside of talking. Patients missing a head will die in most cases as their body lacks its brain.&lt;br /&gt;
&lt;br /&gt;
Examining a patient will describe any missing limbs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ways of getting damaged:&#039;&#039;&#039;&lt;br /&gt;
* Strong physical forces, such as explosions.&lt;br /&gt;
* Getting hit by strong, sharp objects such as swords.&lt;br /&gt;
* Patients who experience severe trauma to the chest may have their organs spill out, but the torso will remain intact.&lt;br /&gt;
* Amputation via [[surgery]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treatment:&#039;&#039;&#039;&lt;br /&gt;
* [[Surgery#Prosthetic_Replacement|Prosthetic replacement]] via [[surgery]].&lt;br /&gt;
** Cyborg limbs may be used. Robotics can produce cyborg limbs, but there is also a crate of cheap prosthetic limbs in Medbay Storage.&lt;br /&gt;
** Organic limbs may be used. In most cases, a detached limb can be found and reattached. However, all the limb&#039;s damage will be transferred to the patient, so be ready to treat {{TGMEDBRUTE}} and {{TGMEDBLEEDING}}.&lt;br /&gt;
** Synthetic limbs from a [[Limb Grower|limb grower]] may be used. The limb grower can only produce arms and legs, unless [[Emag|emagged]].&lt;br /&gt;
** Peg limbs crafted from wood planks may be directly slapped onto the body without the need for surgery. The downside of this is that they are unable to use certain items such as guns, and are quick to fall off after taking damage.&lt;br /&gt;
&lt;br /&gt;
=== {{TGMEDWOUND}}s ===&lt;br /&gt;
A patient may suffer special [[Guide_to_Wounds|wounds]] to specific bodyparts. See the [[Guide_to_Wounds|guide to wounds]] to learn how to identify and treat them. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Using Stasis Beds, Cryogenics and Sleepers ==&lt;br /&gt;
{{anchor|Using Sleepers and Cryogenics}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Stasis_bed_off.png]][[Medical_items#Lifeform_Stasis_Unit|Lifeform Stasis Units]]===&lt;br /&gt;
These &amp;quot;[[Medical_items#Lifeform_Stasis_Unit|Stasis Beds]]&amp;quot; can be found in [[Medbay|medbay]]. They are [[Machines#Lifeform_Stasis_Unit|constructable]] [[Guide_to_construction#Machines|machines]]. You can buckle patients to them to put them into &#039;&#039;&#039;stasis&#039;&#039;&#039;. While in stasis they will temporarily stop {{TGMEDBLEEDING}}, no longer process [[Guide_to_chemistry|reagents]] or [[Infections|diseases]] (good or bad), and their organs will no longer rot. Buckle [[Health#Critical_Status|badly hurt]] or [[#Death|dead]] patients on them to be able to safely treat them without them dying. Give them any [[Guide_to_chemistry#Core_Healing_Medicines|medicine]] they need and then remove the patients from the stasis bed so the medication starts healing them. The patient is awake and fully aware while in stasis, unless otherwise rendered unconcious. You can turn the beds off or on with alt-click.&lt;br /&gt;
&lt;br /&gt;
Important to note: if the patient is unconscious and has a large amount of {{TGMEDOXY}}, they&#039;re be unable to wake up on their own if they&#039;re still on the activated stasis bed. Either remove them or turn off the bed to allow them to recover. Many a patient has been left unconscious on the stasis bed for as long as twenty minutes! Don&#039;t subject people to that, it&#039;s infuriating.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Cryo.gif]] [[Medical_items#Cryogenics Tube &amp;amp; Freezer|Cryogenics Tube]] ===&lt;br /&gt;
{{anchor|Cryo Tube}}&lt;br /&gt;
Cryotube uses the fact that [[cryoxadone]] is effective at healing all types of damage, but only works in cold environments and if the patient is knocked out (roundstart cryo-air has some n2o!). Use it mainly if you&#039;re out of other options, if you&#039;re unsure what to do or if your hands are full. This is slow and forces the patient to sleep, so prefer using {{TGMEDBRUTE}}/{{TGMEDBURN}} patches for common damage types. &lt;br /&gt;
&lt;br /&gt;
Baseline cryo consumes 0.04u of beaker reagents per tick and transfers 1u to the patient in the tube. Cryogenics Tubes basically squeeze more use out of a small amount of chemicals. &lt;br /&gt;
&lt;br /&gt;
[[Guide_to_advanced_construction#Cryogenics_Tube|Cryotubes can also be upgraded by science parts.]] Better matter bins allow them to work slightly faster and more efficiently; every matter bin level multiplies the transfer rate.&lt;br /&gt;
&lt;br /&gt;
You can quickly operate the Cryogenics Tube without opening the menu with a few shortcuts. ALT + left click will toggle the doors, and CTRL + left click will toggle the power. &lt;br /&gt;
&lt;br /&gt;
How to prepare &#039;&#039;&#039;(This needs to be done at the start of every round!)&#039;&#039;&#039;:&lt;br /&gt;
# Wrench the oxygen/n2o canisters to connect them to the tubes and the freezer.&lt;br /&gt;
# Turn on the [[Atmospherics_items#Freezer|freezer]]. Set it to lowest temperature available.&lt;br /&gt;
# Load beakers with [[Guide_to_chemistry|chemicals]]. A common and highly effective mix for general use is [[cryoxadone]] and [[mannitol]] but experimentation reaps results! &lt;br /&gt;
#* All [[Guide_to_chemistry|chemicals]] will work, so you can add anything. This is the job of [[chemist]]s.&lt;br /&gt;
#* Be sure to only add chemicals that you can&#039;t overdose on, as patients in cryo will receive large doses of all chemicals in the beaker.&lt;br /&gt;
# Set the tubes to Auto instead of Manual, so they&#039;ll open after the patient is healed. Otherwise, they&#039;ll be trapped in until someone opens the tube from outside.&lt;br /&gt;
&lt;br /&gt;
How to use:&lt;br /&gt;
&lt;br /&gt;
# Ensure the cryo tube is open first. If not, open it.&lt;br /&gt;
# Pull the person on top of the tube. &lt;br /&gt;
# Remove all clothes that prevent freezing, such as MOD suits. Else it won&#039;t work. &lt;br /&gt;
# Close the cryo tube with its menu, or click on them with your mouse and drag their sprite to the tube.&lt;br /&gt;
# Open the tube menu and turn it on. If their health starts to improve (sometimes it takes a moment to start), they&#039;re all set. If not, make sure everything is set up properly (cryoxadone in the tubes? pressure in the canisters?).&lt;br /&gt;
# Turning it on will put the patient to sleep. &lt;br /&gt;
# If set to auto, the tube will turn off and pop open automatically. &lt;br /&gt;
# {{LeftclickCmodeoff}} Shake the person multiple times to get them up.&lt;br /&gt;
# Let them redress (or do it for them) then kick them out.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you ever see this:&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Trapped_in_cryo.png]]&lt;br /&gt;
&lt;br /&gt;
Then those people are trapped in powered off cryo tubes. Run to them immediately and either turn the tubes ON or let the patients out! Make sure cryo tube doors are also set to AUTO and not MANUAL. And make sure the patients are actually healing, or else you have to try other treatments instead.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Sleeper.gif]] [[Medical_items#Sleeper|Sleeper]] ===&lt;br /&gt;
&lt;br /&gt;
Sleepers were removed from most places May 2019 and replaced with [[#Lifeform_Stasis_Unit|Stasis Beds]], but may still exist in some locations, such as the Syndicate Listening Post. They allow you to inject various chemicals, and have unlimited stocks of them. Keep in mind that when the patient&#039;s health is very low, sleepers become unusable, with the exception of injecting [[epinephrine]].&lt;br /&gt;
&lt;br /&gt;
Sleepers also show you chemicals present in person&#039;s bloodstream.&lt;br /&gt;
&lt;br /&gt;
Scientists can produce upgraded parts for [[Guide_to_advanced_construction#Sleeper|sleepers]]. &lt;br /&gt;
&lt;br /&gt;
How to use:&lt;br /&gt;
# Ensure the sleeper is open. If it&#039;s not, open it.&lt;br /&gt;
# Pull the patient near the sleeper.&lt;br /&gt;
# Click and hold on the patient, move the cursor to the sleeper, then release. This puts the patient inside.&lt;br /&gt;
# Click on the sleeper to open the menu.&lt;br /&gt;
# Inject chemicals they need. (See the [[Machines#Sleeper|list of sleeper chemicals]] available). &lt;br /&gt;
# Open the sleeper and remove the patient. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rarer Cases ==&lt;br /&gt;
&lt;br /&gt;
These situations are not as common as normal damages, but they are still VERY LIKELY to happen. AND most of these cases are also more severe, and it is essential to be fucking fast and know this stuff! &amp;lt;br&amp;gt;&#039;&#039;&#039;So read up, these are the things that will separate quacks from real doctors!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Overdose===&lt;br /&gt;
Giving too much of some chemicals or drugs can cause an overdose. This means that you aren&#039;t doing your job correctly and you may even kill the patient if you don&#039;t stop doing it! Check the &#039;&#039;overdose threshold&#039;&#039; column in the [[Guide_to_chemistry#Medicines|guide to chemistry]] before you use a medicine. &lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* [[Guide_to_chemistry#Multiver|Multiver]] purges chemicals slowly and can help with {{TGMEDTOX}}. Only use small amounts and make sure there is at least one other medicine in the patient first. &lt;br /&gt;
* [[Calomel]] purges chemicals quickly and is relatively easy to make in chemistry.&lt;br /&gt;
* [[Pentetic acid]] clears all chemicals from the body very quickly.&lt;br /&gt;
* The [[Surgery#Filter_Blood|filter blood]] surgery also allows you to clear chemicals, though it has diminishing returns depending on the amount of chemicals left.&lt;br /&gt;
&lt;br /&gt;
===[[File:Hudill.png|32px]] Disease===&lt;br /&gt;
&lt;br /&gt;
Diseases are the most frustrating thing you will deal with, as it spreads, and can infect you as well. A disease can be identified easily with the Health Scanner HUD, it giving an unhappy-face-icon next to the patient. A Health Analyzer will give more detailed information about the disease and its cure.&lt;br /&gt;
&lt;br /&gt;
How to Treat:&lt;br /&gt;
# Suit up in [[Clothes_and_internals#bodywear|anti-viral equipment]].&lt;br /&gt;
# Isolate the patient from public areas (if they have an infectious disease).&lt;br /&gt;
# Use your Health Analyzer or disease scanner to see the cure for the disease (see the [[Infections#Understanding_stats|list of possible cures]]). This won&#039;t work if the disease is stealthy.&lt;br /&gt;
# If the virus is stealthy, you must take a blood sample to a PanD.E.M.I.C 2200 to see the cure. &lt;br /&gt;
# Administer the chemical element needed OR if the virologist has made a vaccine, administering one unit of it will instantly cure and immunize.&lt;br /&gt;
# Monitor the patient&#039;s condition and do not leave them until they are clear and have become resistant to the disease.&lt;br /&gt;
# Check if you are infected after dealing with the patient.&lt;br /&gt;
After:&lt;br /&gt;
* If you did not have the vaccine for the disease, see [[Infections#How_to_create_a_vaccine|How to create a vaccine]].&lt;br /&gt;
&lt;br /&gt;
===Blindness===&lt;br /&gt;
The person cannot see, they usually will scream about this endlessly.&lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* If vision is just blurry, give [[Guide_to_plants#Carrot|carrot]]s or a pair of [[prescription glasses]].&lt;br /&gt;
* If they are completely blind, [[Surgery#Eye surgery|eye surgery]].&lt;br /&gt;
* [[Omnizine]] has a chance of curing blindness while slowly healing eye damage.&lt;br /&gt;
* [[Guide_to_chemistry#Oculine|Oculine]] can be made by chemistry, and will heal all eye damage.&lt;br /&gt;
&lt;br /&gt;
===Deafness===&lt;br /&gt;
The person cannot hear, they are usually unresponsive to verbal communication and can&#039;t even hear themselves talking.&lt;br /&gt;
&lt;br /&gt;
What causes it:&lt;br /&gt;
* Genetic mutations can cause genetic deafness.&lt;br /&gt;
* Ear damage can render a person deaf temporarily, but extreme ear damage causes permanent deafness.&lt;br /&gt;
* Explosions cause ear damage.&lt;br /&gt;
* Flashbangs cause ear damage.&lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* Most ear damage will heal on its own.&lt;br /&gt;
* [[Guide_to_chemistry#Inacusiate|Inacusiate]] heals minor ear damage instantly.&lt;br /&gt;
* Put earmuffs on the patient and minor ear damage will quickly heal.&lt;br /&gt;
* Mutadone can reset genetic mutations including deafness.&lt;br /&gt;
&lt;br /&gt;
===Genetic Disabilities===&lt;br /&gt;
Disabilities cannot be cured by normal medical tools. If a patient appears to be unable to move and/or they speak in very short sentences, they most likely have a genetic disability.&lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* Ask a competent [[geneticist]] to remove the bad mutation. &lt;br /&gt;
* A one unit [[Guide_to_chemistry#Mutadone|mutadone]] pill or injection will instantly cure all genetic abnormalities. This includes beneficial ones.&lt;br /&gt;
&lt;br /&gt;
===Radiation===&lt;br /&gt;
Radiation causes people to take steady {{TGMEDTOX}} and periodically take {{TGMEDBURN}} to their chest. Radiation can come from radiation storms and [[Guide To Drinks#Nuka Cola|Nuka Cola]], but more likely you&#039;ll be treating engineers who got too close to the supermatter or people standing near badly contained fusion work. &lt;br /&gt;
&lt;br /&gt;
An irradiated patient will:&lt;br /&gt;
&lt;br /&gt;
* Have a green outline.&lt;br /&gt;
* Have a status effect on their screen telling them that they are irradiated.&lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* Give the patient a shower to stop them from taking more {{TGMEDTOX}} and {{TGMEDBURN}}.&lt;br /&gt;
* Give the patient [[potassium iodide]], [[pentetic acid]], [[Guide to drinks#Vodka|vodka]], cold [[Guide to chemistry#Seiver|seiver]] or any other {{TGMEDTOX}}/{{TGMEDTOX}}-while-irradiated healing medicine. The irradiation will go away once all of the patient&#039;s {{TGMEDTOX}} is healed.&lt;br /&gt;
* Treat the {{TGMEDBURN}}.&lt;br /&gt;
Note: since you will be treating mostly engineers, they might have infected {{TGMEDBURN}} {{TGMEDWOUND}}s from being struck by emitters. This will cause {{TGMEDTOX}} to never reach 0, so you&#039;ll want to deal with the infection first or ya know - just toss them in cryo.&lt;br /&gt;
&lt;br /&gt;
===Hallucinations===&lt;br /&gt;
This nasty effect causes the victim to see (usually deadly) objects in his and others&#039; hands, along with random visions of people and creatures attacking him, causing stamina damage. Extremely unpleasant. Caused by [[Changeling|changelings]], [[Guide_to_chemistry#Mindbreaker_Toxin|mindbreaker toxin]] ,[[supermatter|the supermatter]], and some bad &#039;shrooms.&lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* [[Synaptizine]] is good for removing hallucinations. But can cause light {{TGMEDTOX}}. &lt;br /&gt;
* [[Haloperidol]] is not as good as synaptizine at removing hallucinations, but it will also quickly purge drugs that are likely causing them.&lt;br /&gt;
&lt;br /&gt;
===Embedded Objects===&lt;br /&gt;
Remove embedded objects in a patient by using a [[File:Hemostat.png|Hemostat]] hemostat on the patient&#039;s affected limb.&lt;br /&gt;
&lt;br /&gt;
==[[File:Huddead.png|32px]] Death==&lt;br /&gt;
So your patient is dead. There are several [[#Typical_cases_of_death|typical cases of death]]. If your patient is a [[#Normal_dead_body|normal dead body]] though (with a head and brain), your first course of action is usually to prepare the body for [[#Defibrillation|defibrillation]]. Cloning no longer exists on /tg/station since Feb, 2020. &lt;br /&gt;
&lt;br /&gt;
===Diriltme Yöntemleri===&lt;br /&gt;
====[[File:Defib.png]]Defibrillation====&lt;br /&gt;
The [[Medical_items#Defibrillator|defibrillator]] can shock a body back to life. Defibrillation does not have a timed window (as of Jan 2020), but the heart will [[#Organ_damage|decay]] in only 4 minutes and must typically be [[Surgery#Coronary_Bypass|repaired]] for a late defibrillation to work. Other [[#Organ_table|organs]] may be damaged as well. &lt;br /&gt;
&lt;br /&gt;
# Examine the body. Does it say they &#039;&#039;&#039;committed suicide&#039;&#039;&#039; or that their &#039;&#039;&#039;soul has departed&#039;&#039;&#039;? Nothing you can do for them, fast track them to the [[morgue]].&lt;br /&gt;
# If the body has this icon [[File:Huddefib.gif|32px]] on your [[Medical_items#Health_Scanner_HUD|health scanner hud]] it means its soul is still online and has not used the &amp;quot;Do Not Resuscitate&amp;quot; button. Inject the patient with some [[Guide_to_chemistry#Formaldehyde|formaldehyde]] ([[General_items#Epinephrine_MediPen|medipens]] have some) or buckle them to a [[#Lifeform_Stasis_Units|Stasis Bed]] to stop the organ decay, and scan them with a [[Medical_items#Health_Analyzer|health analyzer]]. Do they have more than 180 {{TGMEDBRUTE}} or {{TGMEDBURN}} (tracked separately, having 179 of each is fine)? If so, you must heal the corpse with [[Guide_to_chemistry#Synthflesh|synthflesh]] or [[Surgery#Tend_Wounds|surgery]] until it has under 180 {{TGMEDBRUTE}} and {{TGMEDBURN}}. You can buy [[Guide_to_chemistry#Synthflesh|synthflesh]] from the [[Vending_machines#NanoMed_Plus|NanoMed Plus]] or have it made in [[Guide_to_chemistry#Synthflesh|chemistry]].&lt;br /&gt;
# If the [[Medical_items#Health_Analyzer|health analyzer]] says the patient&#039;s heart is non-functional, the heart must be [[Surgery#Coronary_Bypass|repaired]] or [[Surgery#Organ_Manipulation|replaced]]. &lt;br /&gt;
# If the patient is wearing a space suit or [[Clothing_and_Accessories#Hardsuits|MOD suit]], take it off. To take it off, drag the sprite of the patient onto yours, and click the MOD suit (it&#039;s in backpack slot) in the menu that pops up. &lt;br /&gt;
# [[File:Husk.png]] If the body is a grey husk see [[#Husk|husk]]. &lt;br /&gt;
# If the patient is missing too much {{BLOOD}}, do a [[#Bleeding|blood transfusion]]. &lt;br /&gt;
# If the patient has large amounts of bad reagents, do a [[Surgery#Stomach_Pump|stomach pump]].&lt;br /&gt;
# If the patient has {{TGMEDWOUND}}s consider treating them (before or after the defib).  &lt;br /&gt;
# Once the patient is prepared, equip your [[Medical_items#Defibrillator|defib]]. The [[Medical_items#Defibrillator|large one]] goes on your backpack slot, and the [[Medical_items#Compact_Defibrillator|compact defib]] that the [[CMO]] gets goes on your belt slot. Then empty both of your hands, and click the new defib hud icon on your top left to take out the paddles. Activate/click the paddles with the hand you&#039;re holding them in to wield them in both hands. Stop dragging the patient (with &#039;&#039;&#039;H&#039;&#039;&#039; or &#039;&#039;&#039;delete&#039;&#039;&#039;) or you will be shocked. Turn off {{Combat_Mode}}, target the chest, and then click on the patient. After a few seconds, you&#039;ll deliver an electric shock. &lt;br /&gt;
# If the defib pings and says the resuscitation was successful, use [[#Treatment|medicine]] on them and unbuckle them from the [[#Lifeform_Stasis_Units|Stasis Bed]] to make them start healing up. If the defib instead says they have severe tissue damage, they are either a [[#Husk|husk]], have a non-functional crucial organ or have more than 180 {{TGMEDBRUTE}} or {{TGMEDBURN}}, and need to be repaired more. &lt;br /&gt;
&lt;br /&gt;
A successful defibrillation will instantly heal some basic damage and put the patient in a hardcrit state. If the revived patient had less damage than that the defib will instead deal {{TGMEDOXY}} to put them in crit. &lt;br /&gt;
&lt;br /&gt;
====Strange Reagent====&lt;br /&gt;
Another option for revival is the [[Guide_to_chemistry|chemical]] [[Guide_to_chemistry#Strange_Reagent|strange reagent]], which works similarly to [[#Defibrillator|defibrillation]], except with slightly different requirements (read them [[Guide_to_chemistry#Strange_Reagent|here]]). Use the same steps to prepare the body as before [[#Defibrillator|defibrillation]], except this revival method also restores some {{BLOOD}} and organ damage depending on how much of the reagent you use. Must be [[Guide_to_chemistry#Ingest|ingested]].&lt;br /&gt;
&lt;br /&gt;
====Replica Pod cloning====&lt;br /&gt;
If you can&#039;t find the patient&#039;s brain your only choice is try to turn them into a [[Podman|podperson]]. See [[Guide_to_hydroponics#Replica_Pod_Cloning|here]] how. Note there is no way for you to see if a brainless body has a soul or not, since the examine message won&#039;t tell you. If the patient has no {{BLOOD}}, you can give blood to the corpse, then use that for podding.&lt;br /&gt;
&lt;br /&gt;
====Revival surgery====&lt;br /&gt;
[[Surgery#Revival|Revival surgery]] is an optional way to bring people back to life. See the [[Surgery#Revival|surgery]] page for details. This may be useful for races without hearts since it makes you defibrillate the head instead of the heart. &lt;br /&gt;
&lt;br /&gt;
===Typical cases of death===&lt;br /&gt;
The following tables contain suggested actions for when you encounter corpses, heads or brains. &lt;br /&gt;
&lt;br /&gt;
====Normal dead body====&lt;br /&gt;
Examine the body. &amp;lt;br&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style=&#039;background-color:#C4DAF4;&#039;| Body examine message&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style=&#039;background-color:#C4DAF4;&#039;| Means&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style=&#039;background-color:#C4DAF4;&#039;| Treatment&lt;br /&gt;
|-&lt;br /&gt;
|They are limp and unresponsive; there are no signs of life... &lt;br /&gt;
|The patient has a connected soul/ghost online and is thus eligible for revival. &#039;&#039;&#039;Note:&#039;&#039;&#039; A corpse without brain/head shows this message even if there is no soul. &lt;br /&gt;
|See [[#Revival_methods|revival methods]]. &lt;br /&gt;
|-&lt;br /&gt;
|They are limp and unresponsive; there are no signs of life and their soul has departed...&lt;br /&gt;
|No soul. Can not be revived. Caused by patient ghosting (leaving body when alive), logging off or using the Do-Not-Resuscitate action. Or there never was a soul in the first place. &lt;br /&gt;
|Bring to morgue. &lt;br /&gt;
|-&lt;br /&gt;
|Their soul seems to have been ripped out of their body. Revival is impossible.&lt;br /&gt;
|Patient [[Devil#Contracts|sold]] or lost their soul. Can not be revived. &lt;br /&gt;
|Bring to morgue. &lt;br /&gt;
|-&lt;br /&gt;
|They appear to have committed suicide... there is no hope of recovery.&lt;br /&gt;
|Patient committed suicide, which makes revival impossible. &lt;br /&gt;
|Bring to morgue. &lt;br /&gt;
|-&lt;br /&gt;
|It appears that their brain is missing...&lt;br /&gt;
|Brain is missing. &lt;br /&gt;
|See [[#Replica_Pod_cloning|Replica Pod cloning]]. &lt;br /&gt;
|-&lt;br /&gt;
|Their head is missing!&lt;br /&gt;
|Head is missing. &lt;br /&gt;
|See [[#Replica_Pod_cloning|Replica Pod cloning]]. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Head without body====&lt;br /&gt;
Examine the head. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style=&#039;background-color:#C4DAF4;&#039;| Head examine message&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style=&#039;background-color:#C4DAF4;&#039;| Means&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style=&#039;background-color:#C4DAF4;&#039;| Treatment&lt;br /&gt;
|-&lt;br /&gt;
|The brain has been removed from &#039;&#039;name&#039;s&#039;&#039; head.&lt;br /&gt;
|No brain. Nothing you can do. &lt;br /&gt;
|Bring to morgue. &lt;br /&gt;
|-&lt;br /&gt;
|There&#039;s a miserable expression on &#039;&#039;name&#039;s&#039;&#039; face; they must have really hated life. There&#039;s no hope of recovery.&lt;br /&gt;
|Suicide. Nothing you can do. &lt;br /&gt;
|Bring to morgue. &lt;br /&gt;
|-&lt;br /&gt;
|It&#039;s leaking some kind of... clear fluid? The brain inside must be in pretty bad shape.&lt;br /&gt;
|The brain inside has 0 health. &lt;br /&gt;
|&lt;br /&gt;
*Option 1: Attach head to a body with [[Surgery#Prosthetic_Replacement|prosthetic replacement]], fix brain with [[Surgery#Brain_Surgery|brain surgery]]. Then see [[#Revival_methods|revival methods]]. This preserves identity. &lt;br /&gt;
*Option 2: Cut the brain out and repair it with [[Guide_to_chemistry#Mannitol|mannitol]]. Put it in a new body with [[Surgery#Organ_Manipulation|organ manipulation]]. Then see [[#Revival_methods|revival methods]].&lt;br /&gt;
|-&lt;br /&gt;
|Its muscles are twitching slightly... It seems to have some life still in it.&lt;br /&gt;
|Head has a soul. &lt;br /&gt;
|Move head or brain to a new body with surgery and use a [[#Revival_methods|revival method]]. &lt;br /&gt;
|-&lt;br /&gt;
|It&#039;s completely lifeless. Perhaps there&#039;ll be a chance for them later.&lt;br /&gt;
|Head&#039;s soul isn&#039;t around anymore, but revival may be possible if it comes back (online). &lt;br /&gt;
|Leave it around or put the brain in a Man-Machine Interface [[File:MMI.png|MMI]] so it can talk if it comes back. &lt;br /&gt;
|-&lt;br /&gt;
|It&#039;s completely lifeless. &lt;br /&gt;
|No soul. Permanent. &lt;br /&gt;
|Bring to morgue. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====[[File:Brain.png]]Brain without body====&lt;br /&gt;
Examine the brain. &amp;lt;br&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style=&#039;background-color:#C4DAF4;&#039;| Brain examine message&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style=&#039;background-color:#C4DAF4;&#039;| Means&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style=&#039;background-color:#C4DAF4;&#039;| Treatment&lt;br /&gt;
|-&lt;br /&gt;
|It&#039;s started turning slightly grey. They must not have been able to handle the stress of it all.&lt;br /&gt;
|Suicide. Nothing you can do. &lt;br /&gt;
|Bring to morgue. &lt;br /&gt;
|-&lt;br /&gt;
|It seems to still have a bit of energy within it, but it&#039;s rather damaged... You may be able to restore it with some mannitol.&lt;br /&gt;
|Brain has 0 health. &lt;br /&gt;
|Repair it with [[Guide_to_chemistry#Mannitol|mannitol]]. Put it in a new body with [[Surgery#Organ_Manipulation|organ manipulation]]. Then see [[#Revival_methods|revival methods]]. &lt;br /&gt;
|-&lt;br /&gt;
|You can feel the small spark of life still left in this one, but it&#039;s got some bruises. You may be able to restore it with some mannitol.&lt;br /&gt;
|Brain is damaged but not broken.&lt;br /&gt;
|Same as above. &lt;br /&gt;
|-&lt;br /&gt;
|You can feel the small spark of life still left in this one.&lt;br /&gt;
|Brain is fine and has a soul. &lt;br /&gt;
|Put it in a new body with [[Surgery#Organ_Manipulation|organ manipulation]]. Then see [[#Revival_methods|revival methods]].&lt;br /&gt;
|-&lt;br /&gt;
|This one is completely devoid of life.&lt;br /&gt;
|No soul. Permanent. &lt;br /&gt;
|Bring to morgue. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====[[File:Husk.png|32px]]Husk====&lt;br /&gt;
Typically a victim of heavy [[#Burns|{{TGMEDBURN}}]]. It can be unhusked with 100u [[Guide_to_chemistry#Synthflesh|synthflesh]] or 5u [[Guide_to_chemistry#Rezadone|rezadone]]. The corpse must have under 50 {{TGMEDBURN}} for it to work. Proceed to [[#Revival_methods|revival methods]] afterwards. If unhusking doesn&#039;t work then the corpse may be a [[Changeling|changeling]] victim. A Changeling victim needs a brain transplant to be revivable.&lt;br /&gt;
&lt;br /&gt;
====Completely messed up corpse====&lt;br /&gt;
A body could be missing all limbs except head, be husked, bloodless, contaminated with radiation and have 600 damage etc. In these cases the simple solution is to [[Surgery#Amputation|amputate]] the head and attach it to a fresh body with [[Surgery#Prosthetic_Replacement|prosthetic replacement]], or remove its brain with a scalpel/screwdriver, followed up by [[Surgery#Organ Manipulation|organ manipulation]]. Then use your [[#Revival_methods|revival method]] of choice.&lt;br /&gt;
&lt;br /&gt;
== Afternote ==&lt;br /&gt;
&#039;&#039;&#039;PLEASE NOTE&#039;&#039;&#039; In the morgue there are lights on the side of the trays. The red light means there is a dead body with no ghost occupying it. The green light means there is a body with a ghost in it, which means you should attempt to [[#Revival_methods|revive]] it. The yellow light means there are no bodies, and only objects in the morgue. The green light is normally accompanied by a beeping sound as well, which can be turned off by alt-clicking the tray. If you aren&#039;t serious about healing someone, don&#039;t give up halfway. Get proper medical staff to help them. At least try to have a doctor save them.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Kiwilatte</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.tr/index.php?title=Yeni_Oyuncu_Rehberi&amp;diff=7351</id>
		<title>Yeni Oyuncu Rehberi</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.tr/index.php?title=Yeni_Oyuncu_Rehberi&amp;diff=7351"/>
		<updated>2026-06-20T15:21:43Z</updated>

		<summary type="html">&lt;p&gt;Kiwilatte: bağlantı yamaları&lt;/p&gt;
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&lt;div&gt;{{Yapım Aşamasında&lt;br /&gt;
|reason = Bu sayfa şu anda çeviri ve düzenleme aşamasındadır.&lt;br /&gt;
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&amp;lt;!-- &lt;br /&gt;
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hey, read this before you edit&lt;br /&gt;
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if you make an edit and the tabs/etc break refresh the page with ?action=purge at the end of the url &lt;br /&gt;
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todo:&lt;br /&gt;
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-make sure hotkey info is up to date, new PRs may have changed how it works&lt;br /&gt;
-actually add the playing the game section&lt;br /&gt;
-add a section after playing the game that gives more tips on what to do after you learn the basics&lt;br /&gt;
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--&amp;gt;&lt;br /&gt;
Bu kılavuz, oyuna yeni başlayanlar için kullanım kolaylığı sağlamak amacıyla tasarlanmıştır; bu nedenle, gerekli olmayan bilgiler genişletilebilir metin kutularına ayrılmıştır. Bunları okumak oyuna başlamak için gerekli değildir, ancak tavsiye edilir.&lt;br /&gt;
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= [[SS13 Nedir?|SS13 Nedir?]] =&lt;br /&gt;
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{{Speech&lt;br /&gt;
|name=Galen Walton Erso&lt;br /&gt;
|text=&amp;quot;Hmm. Nanotrasen&#039;in işe alım ofisinden yeni geldin, ha? Sana bir şey söyleyeyim evlat. Bu yüzen ölüm tuzağında yardım almadan beş dakika bile dayanamazsın. Buradan sağ çıkma ihtimalin, kurşun delikleriyle dolu karanlık bir maintde ölüme terk edilme ihtimalin kadar yüksek. Neyse ki, bugün yardımsever bir ruh halindeyim.&amp;quot;&lt;br /&gt;
|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
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&#039;&#039;&#039;Space Station 13&#039;&#039;&#039;, oyuncu etkileşimine büyük önem veren çok oyunculu bir sandbox oyunudur. 2565 yılında, dev şirket Nanotrasen sizi en son teknoloji ürünü araştırma istasyonlarında personel olarak işe almıştır. Nanotrasen, gizemli yeni bir madde olan plazmayı araştırdığını iddia ediyor, ancak istasyonun çarpık bir sosyal deneyden başka bir şey olmadığına dair söylentiler yaygın...&lt;br /&gt;
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Her turun başında, her oyuncuya istasyonda bir rol atanır. Yeni teknolojilerin araştırma ve geliştirme çalışmalarını yürüten bilim insanı, insanları hayatta tutmaya çalışan doktor veya basit bir temizlikçi gibi birçok farklı [[Meslekler|iş]] vardır. Oynamanın birçok farklı yolu mevcuttur. Oyun ayrıca, diğer oyuncuların yarattığı çılgınlığın ötesinde, turu daha da renklendirmek için rastgele yeni istasyonlar, tehditler ve olaylar seçer! Hiçbir tur birbirinin aynısı olmayacak ve her tur yeni bir hikaye anlatacak.&lt;br /&gt;
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= Oynamadan Önce =&lt;br /&gt;
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İlk kez oynamadan önce [[Kurallar|kurallar]]ı okumanı tavsiye ederim. Sayfada çok şey var biliyorum, ancak kurallara uymak seni oyunculuğun doğru tarafında tutacak ve uyarı, ceza almanı engelleyecektir. Yeni oyuncuların kaçınması gereken bazı yaygın hatalar şunlardır:&lt;br /&gt;
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* Diğer mürettebat üyelerine sebepsiz yere şiddet uygulamak. Eğer [[Antag|antagonist]] rolündeyseniz bu herhangi bir sorun yaratmaz ve antagonist olarak seçilirseniz oyun içinde bilgilendirileceksiniz. Eğer sizi ensenizden tutup [[Space|uzaya]] fırlatmaya çalışırlarsa, onlara [[Robust|sert]] bir şekilde karşılık vermekten çekinmeyin. (Adminlere &amp;quot;deli bir karakteri canlandırıyordum&amp;quot; demeniz komik görünmenize neden olur ve banlanabilirsiniz.)&lt;br /&gt;
* Raundda olan biten herhangi bir şeyle doğrudan ilgili soruları [[OOC#OOC_channel|OOC]] (out-of-character) chat&#039;te sormak. Örneğin, &amp;quot;Az önce palyaço niye beni öldürdü?&amp;quot;. Bunu [[Terminology#Deadchat|deadchat]]&#039;te veya raunt bittikten sonra tartışmakta bir sakınca yoktur. Bu soruların [[Terminology#Adminhelp.2FAhelp|adminhelps]] (F1&#039;e bas) üzerinden sorulması da uygundur.&lt;br /&gt;
* Bir [[Irklar Rehberi#Humans|human]] karakter yaratırken &amp;quot;İsim Soyisim&amp;quot; isim formatına uymamak. [[Lizardperson|lizards]], [[Plasmaman|plasmamen]], [[Ethereals|ethereals]] ve [[Mothpeople|mothpeople]] gibi diğer ırkların kendi isimlendirme kuralları vardır. [[Mime|Mimelar]] ve [[Clown|palyaçolar]] diğer istisnalardır.&lt;br /&gt;
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Admin ekibi genellikle oyunculara karşı iyi niyetli yaklaşmaya çalışır, bu yüzden hata yapmanda bir sakınca yoktur. Kibar olduğun ve hatalarından ders çıkarmaya istekli olduğun sürece başın belaya girmez. Herhangi bir sorun olursa admin ekibine doğrudan bir mesaj göndermek için istediğin zaman F1 / [[Terminology#Adminhelp.2FAhelp|adminhelp]] butonuna basabilirsin.&lt;br /&gt;
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Son olarak: lütfen, &amp;quot;karşındakinin de bir insan olduğunu unutma&amp;quot;. Herkes buraya keyif aldığı bir oyunu oynamak için geliyor, bu yüzden senin [[Engineering_items#Multitool|multitool]]&#039;unu aldı diye bir toolbox ile birinin beynini dağıtmadan önce bunu aklından çıkarma.&lt;br /&gt;
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== Ön Hazırlık ==&lt;br /&gt;
[http://www.byond.com/download/ BYOND indirme sayfasına] git ve &#039;&#039;&#039;client&#039;ı indir&#039;&#039;&#039;. Client&#039;ı indirip kurduktan ve giriş yaptıktan sonra onu kapatabilirsin - artık onu doğrudan kullanmamıza gerek kalmayacak. Hazır olduğun zaman Psychonaut Station&#039;a katılabilirsin. Oyuna giriş yapmadan önce Discord sayfamızdan kaydını yaptırmayı unutma! (Discord adresine websitemizden ulaşabilirsin.)&lt;br /&gt;
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* &#039;&#039;&#039;Psychonaut Türkiye (TR) &amp;lt;byond server=byond://play.ss13.tr port=3131&amp;gt;byond://byond://play.ss13.tr:3131&amp;lt;/byond&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
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[[File:Newplayeroptions.png|left|thumb|The main menu]] Bir sunucuya bağlandığında, ana menü seni karşılayacaktır.&lt;br /&gt;
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Eğer Psychonaut Station&#039;da ilk gününse, muhtemelen bir karakter oluşturmak isteyeceksin. &#039;&#039;&#039;Setup Character&#039;&#039;&#039; butonuna tıkla, karakter yaratma menüsü açılacaktır.&lt;br /&gt;
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[[File:Startup.png|thumb|The character setup screen]]&lt;br /&gt;
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Şu an için Special Names, Security departmanı, Uplink Spawn Location veya [[Quirks]] hakkında endişelenmene gerek yok. Şimdilik, karakterinin &#039;&#039;&#039;ırkı&#039;&#039;&#039; için küçük pati simgesine tıkla ve &#039;&#039;&#039;insan olduğundan emin ol&#039;&#039;&#039;, ardından görünümünü istediğin gibi düzenle. Çanta seçimi üzerine bir not: Satchel ve backpack&#039;ler aynı statlara sahiptir, duffel bag&#039;ler ise daha fazla eşya alabilir ancak içindeki eşyalara erişmek için fermuarının manuel olarak açılması gerekir ve açıkken seni yavaşlatır. Diğer kıyafet seçenekleri sadece kozmetiktir.&lt;br /&gt;
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&amp;lt;div style=&amp;quot;text-align: left; max-width: 800px;&amp;quot;&amp;gt;{{#tag:tab|&lt;br /&gt;
*Special names are names specific to certain roles - for example, if you&#039;re the clown, you may want a funny name instead of your regular one. The name policy is relaxed on these, so if you have a funny idea for a name, go nuts (within reason - this is at admin discretion). &lt;br /&gt;
*The Security department preference allows you to choose your preferred department designation for when you play as security officer. &lt;br /&gt;
*The Uplink spawn location is specific to the [[traitor]] and [[spy]] role, and determines the item you can access your [[uplink]] from, where you can purchase different tools to accomplish your goals.&lt;br /&gt;
*The various species options have some effects on gameplay - you can browse the articles for [[lizardmen|lizards]], [[felinids]], [[ethereals]], [[mothpeople]], and [[plasmamen]] for more info. The Species menu itself also provides most of this information.&lt;br /&gt;
*[[Quirks]] are minor traits you can give your character which can range from purely cosmetic differences to major gameplay changes. |dropdown=true|collapsed=true|name=What are these other options?}}&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;text-align: left; max-width: 800px;&amp;quot;&amp;gt;{{#tag:tab|The AI on the station follows [[Asimov|the three rules of robotics]]. This means that if you aren&#039;t human, the AI can ignore you freely and can cause harm to you if they want. Most players will avoid needlessly antagonizing anyone not playing a human, but it&#039;s much better to be safe than sorry.|dropdown=true|collapsed=true|name=Why do I need to be a human?}}&amp;lt;/div&amp;gt;&lt;br /&gt;
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Once you&#039;ve finished editing your appearance, it will save automatically. Next, press the &#039;&#039;&#039;Occupations&#039;&#039;&#039; button.&lt;br /&gt;
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{{Speech&lt;br /&gt;
|name=Galen Walton Erso&lt;br /&gt;
|text=Buralarda yepyeni olduğun için ne tür şeyler yapmak istediğini iyice bir düşün. İnsanların iş kazalarından ve uzuv kopmalarından kurtulmalarına yardım etmek mi istiyorsun? [[Medical Doctor]] programımıza başvurmayı düşün. Evrenin gizemlerini çözmek ve bir yandan da devasa, manyak patlamalar yapmak mı istiyorsun? Teorik fizik alanında dereceni al ve bir [[Scientist]] ol. Tüm gücünle çalışıp istasyonun pis işlerine girişmek mi istiyorsun? [[Botanist]], [[Chef]] ve [[Janitor]] programlarımızda boş yerlerimiz var. Eğer vardiya başladığında buradaysan, bunlar seni işi halletmen için bolca alet edevatla birlikte doğrudan çalışma alanına yerleştirecektir. Nanotrasen genellikle taze kanların Kaptan olmamasını sağlamak için bazı kontrollere sahiptir, ancak bir şekilde kendini bu pozisyonda bulmayı başarırsan, muhtemelen benim için çözülmesi gereken yeni bir vaka olacaksın.|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
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[[File:Startjobs.png|thumb|left|The occupation preferences window]]&lt;br /&gt;
[[File:Gameprefs.png|thumb|The game preferences window]]&lt;br /&gt;
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If you wish to be an assistant (job without duties), click the small white button next to assistant and make sure it turns green. If you want to try to get another role, click the other button to turn it back off. Then you can click the &#039;&#039;&#039;High&#039;&#039;&#039; button next to another job (such as Janitor).&amp;lt;br&amp;gt;&lt;br /&gt;
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Next, click the dropdown menu which by default says &amp;quot;Get random job if preferences unavailable&amp;quot;. Switch it to either &#039;&#039;&#039;&amp;quot;Return to lobby if preferences unavailable&amp;quot;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;quot;Be an Assistant if preferences unavailable&amp;quot;&#039;&#039;&#039;. Else you can later end up as roles you have not enabled. &amp;lt;br&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;text-align: left; max-width: 800px;&amp;quot;&amp;gt;{{#tag:tab|When the game begins, the server checks each players occupation preferences, and assigns jobs accordingly. You can pick &#039;&#039;&#039;High&#039;&#039;&#039;, &#039;&#039;&#039;Medium&#039;&#039;&#039;, &#039;&#039;&#039;Low&#039;&#039;&#039;, or &#039;&#039;&#039;Never&#039;&#039;&#039;. Each player is limited to one High preference job. All roles, with the exception of the [[Assistant]], have limited player counts - for example, there is only one Captain. There is a limit of two janitors, but there is no limit on assistants. Both jobs have no critical responsibilities, so it&#039;s ideal for getting to grips with the game. Some jobs that are critical to game progression are locked off until a certain amount of time has passed since your first login. Check the [[Job selection and assignment|job selection and assignment page]] for more info.|dropdown=true|collapsed=true|name=What are these options doing?}}&amp;lt;/div&amp;gt;&lt;br /&gt;
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After you have set your occupations, navigate to the &#039;&#039;&#039;Antagonists&#039;&#039;&#039; tab. Make sure all of the antagonists are turned off; they should have a &#039;&#039;&#039;red outline.&#039;&#039;&#039; (These control if you&#039;d like to roll for antagonist roles, such as traitors. They assume you know how to play the game and are important to the round, so we want them off for now.) &lt;br /&gt;
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You should be good to go now, but you may also want to take a look at the &#039;&#039;&#039;Game Preferences&#039;&#039;&#039; window. You can access it by pressing the small gear icon under the Character Setup button. Here you can control things like framerate, UI settings, keybindings, etc.&lt;br /&gt;
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&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
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== Oyuna Katılmak ==&lt;br /&gt;
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Karakterini yarattığına göre, oyuna katılmaya hazırsın. (Oyuna dalmadan önce rehberi okumaya devam etmek isteyebilirsin.)&lt;br /&gt;
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Burada iki olası ihtimal vardır - lobi ekranı ya &amp;quot;Join Game!&amp;quot; butonunu ya da bir &amp;quot;Ready&amp;quot;/&amp;quot;Not Ready&amp;quot; geçiş butonu gösterecektir.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Join Game!&amp;quot;&amp;gt;[[File:Tut2.png|thumb|The choose profession window]] &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Eğer pencerede &amp;quot;Join Game!&amp;quot; yazıyorsa, şu anda devam eden bir raunt var demektir. Büyük ihtimalle göreceğin şey de budur.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Butona tıkladığında meslek seçmeni isteyen bir pencere açılacak. Meslek adının yanındaki parantez içindeki sayılar, o raunt için o mesleğe atanan mevcut oyuncu sayısını gösterir, eğer parantez içinde sıfır varsa, o raunt için bu mesleğe kimse atanmamış demektir. İstediğin mesleğe tıkladığında, [[Arrivals|arrival shuttle]] aracılığıyla istasyona getirileceksin. Birkaç saniye içinde istasyona yanaşacak olan bir transit shuttle&#039;da başlayacaksın. Ayrıca bir sandalyeye bağlı olacaksın, bu yüzden kemerini çözmeyi unutma (koltuğuna, &#039;&#039;Buckled&#039;&#039; HUD simgesine tıkla veya &#039;&#039;resist&#039;&#039; [[Hotkeys#Hotkey-mode_Enabled|hotkey]] tuşuna bas).&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;*Bazen, bir raundun başında, rastgele farklı bir hizmet rolü sonsuz slotlu meslek olarak seçilmiş olabilir. Eğer Assistant mevcut değilse, hangi mesleği en çok kişi yapıyorsa onu seç. &lt;br /&gt;
Endişelenme, insanlar barın aslında 27 [[bartender]]&#039;dan yalnızca biri tarafından yönetildiğini fark ettiklerinde sana sorumluluk yüklemeyeceklerdir.&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ready/Not Ready/Observe&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Eğer pencerede &#039;&#039;&#039;Ready&#039;&#039;&#039;, &#039;&#039;&#039;Not Ready&#039;&#039;&#039; ve &#039;&#039;&#039;Observe&#039;&#039;&#039; yazan üç buton varsa, bu henüz raundun başlamadığı anlamına gelir.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Bu idealdir, çünkü ortalığın sakin olacağı ve nispeten güvenli bir ortamda çevreyi tanımana olanak sağlayacak olan raundu en başından itibaren oynayacaksın. Butonu &#039;&#039;&#039;Ready&#039;&#039;&#039; olarak değiştir, ardından oyunun başlamasını bekle. (Oyunun başlamasına kalan süreyi oyun penceresinin sağ üst kısmındaki &#039;&#039;&#039;Lobby&#039;&#039;&#039; sekmesinde görebilirsin.)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Observe&#039;&#039;&#039; butonuna basmak, senin esasen bir izleyici olan bir [[ghost]] olarak spawn olmanı sağlar - eğer bu seçeneği seçersen bir sonraki raunda kadar normal bir şekilde spawn olamazsın!&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arayüz 101 ==&lt;br /&gt;
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=== Tabs ===&lt;br /&gt;
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[[File:Tutorial_tabs.png|left|thumb|Status tab]]&lt;br /&gt;
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Before you do anything else, take a look at the top right of the game window. You&#039;ll see some tabs labelled &#039;&#039;&#039;Status&#039;&#039;&#039;, &#039;&#039;&#039;Lobby&#039;&#039;&#039;, &#039;&#039;&#039;Admin&#039;&#039;&#039;, &#039;&#039;&#039;IC&#039;&#039;&#039;, &#039;&#039;&#039;OOC&#039;&#039;&#039;, &#039;&#039;&#039;Object&#039;&#039;&#039;, and &#039;&#039;&#039;Preferences&#039;&#039;&#039;. The most important tabs are the Status and Admin tabs. If you&#039;re using internals (an oxygen tank and mask), the Status tab tells you the remaining air pressure - useful for avoiding death by suffocation. The Admin tab contains the &#039;&#039;&#039;Adminhelp&#039;&#039;&#039; button, used to contact admins directly if you have a question or believe someone is breaking the rules.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left; max-width: 800px;&amp;quot;&amp;gt;{{#tag:tab|&lt;br /&gt;
; Status : Displays important info such as your ping, the current map, pressure remaining in airtanks, etc.&lt;br /&gt;
; Admin : Contains buttons that allow you if any admins are online, and most importantly, to send a message directly to the admins (the &#039;&#039;&#039;Adminhelp&#039;&#039;&#039; button). If no admins are online, the message will be forwarded to the admin IRC channel.&lt;br /&gt;
; IC : Stands for &amp;quot;In Character&amp;quot;. Usually won&#039;t use this. (The &#039;&#039;&#039;Pray&#039;&#039;&#039; button allows you to send a message to any admins online in character - often used for &amp;quot;communicating with the gods&amp;quot;. Another useful button is &#039;&#039;&#039;Rest&#039;&#039;&#039;, which lets you go prone at will.)&lt;br /&gt;
; OOC : Stands for &amp;quot;Out of Character&amp;quot;. Again, rarely needs to be used. Various functions that are related to the game, but not something your character does (eg. seeing the number of players online).&lt;br /&gt;
; Object : Never used. Contains buttons to manipulate objects (eg. drag/stop dragging an object), but there are [[Keyboard_Shortcuts|hotkeys]] to do these things much faster.&lt;br /&gt;
; Preferences : Self explanatory - contains various options you can toggle on and off.|dropdown=true|collapsed=true|name=Tab descriptions}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the &#039;&#039;&#039;Status&#039;&#039;&#039; tab, take note of the map currently being played on the server. It&#039;ll be used later in the guide.&lt;br /&gt;
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=== HUD ===&lt;br /&gt;
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{{Speech&lt;br /&gt;
|name=Galen Walton Erso&lt;br /&gt;
|text=&amp;quot;Arayüz&amp;quot; mi? Neler saçmalıyorsun sen, evlat? &amp;quot;Mavi düğmeler&amp;quot; mi? Tanrım, daha beş dakikadır buradasın ve şimdiden kafayı yiyorsun. Hmmm... *kayıt cihazı sesleri* Kendime not - atmospherics&#039;i kontrol et. Gaz zehirli olabilir.|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The biggest barrier to entry in Space Station 13 is the controls. The UI is, at a glance, complex, and the controls are unintuitive. Thankfully, once it clicks, you&#039;ll never have an issue with it again. &#039;&#039;&#039;Don&#039;t let it overwhelm you - after a round or two of practice, you should be fine.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The top right of the screen contains the action tabs mentioned previously, and the bottom right is the text log. This is where you can see what people are saying, what&#039;s happening around you, and chat such as OOC or adminhelps. The bar along the bottom of the screen is the input bar, but since we&#039;re on [[Keyboard_Shortcuts|Hotkey]] mode we won&#039;t need to use it. There&#039;s quite a few HUD elements on the main screen, so let&#039;s break them down into sections. &#039;&#039;&#039;Don&#039;t worry if you can&#039;t memorize what everything does at once&#039;&#039;&#039; - you can always come back to this guide.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Hands&amp;quot;&amp;gt;[[File:Hud-hands.gif]] One of the most important elements of the HUD. You have the ability to hold an item in each hand (unless an item takes up both hands, obviously). The square around one of the hands is the &#039;&#039;&#039;selected hand&#039;&#039;&#039;. If you have an &#039;&#039;&#039;empty&#039;&#039;&#039; selected hand, and click on an object, you&#039;ll pick it up/open it/use it. If &#039;&#039;&#039;an object is in your selected hand&#039;&#039;&#039; and you click on something, you&#039;ll use it on the item you&#039;re holding. (The way this works means that if you&#039;d like to unequip your backpack, you need to click and drag the bag into your hand - if it was removed by clicking on it, you&#039;d never be able to open the bag.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If this seems confusing, don&#039;t worry - it&#039;ll be explained shortly.&#039;&#039;&#039;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Inventory Buttons&amp;quot;&amp;gt;These icons manage your inventory.&lt;br /&gt;
&lt;br /&gt;
The backpack [[File:Hud-inventory.png]] icon can be toggled to show your worn equipment.&lt;br /&gt;
&lt;br /&gt;
The belt [[File:Hud-Belt.png]], backpack [[File:Hud-Back.png]], and pocket [[File:Hud-Pocket.png]] icons are all storage locations.&lt;br /&gt;
&lt;br /&gt;
The ID [[File:Hud-ID.png]] slot can hold your ID, or your PDA (which can hold your ID inside).&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Interact Commands&amp;quot;&amp;gt;These buttons directly affect how you interact with objects.&lt;br /&gt;
&lt;br /&gt;
The drop [[File:Hud-drop.png]] and throw [[File:Hud-throw.png]] icons do what the name implies. Dropping is self explanatory, but the throw button is a toggle - if it&#039;s on and you click somewhere, you&#039;ll throw the item in your hand at where you clicked. (You can also hold {{Key|Space}} to enable throwing and press {{Key|X}} to drop your held item.)&lt;br /&gt;
&lt;br /&gt;
The pull [[File:Hud-pull.png]] icon only appears when dragging something, and can be pressed to stop dragging an object. [[Keyboard_Shortcuts|Hotkey]]: &amp;quot;del&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
The rest [[File:UI Rest.png]] icon lets you lie down on the floor, and crawl into crates or under flaps. If you actually want to rest, click the Sleep verb in the IC tab. [[Keyboard_Shortcuts|Hotkey]]: &amp;quot;U&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
The internals [[File:Gmaskinternalsicon.gif]] icon can be clicked to enable/disable your internals (oxygen tank and breath mask). &lt;br /&gt;
&lt;br /&gt;
The resist [[File:Hud-resist.png]] icon can be pressed to break out of grabs, restraints, and if you&#039;re on fire, is the &amp;quot;stop drop and roll&amp;quot; button. [[Keyboard_Shortcuts|Hotkey]]: &amp;quot;B&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
The run/walk toggle [[File:Hud-walkrun.gif]] icon can be pressed to switch between running and walking. Running is faster, but walking has benefits, such as being able to walk over water without slipping - useful for when the janitor doesn&#039;t put wet floor signs down. [[Keyboard_Shortcuts|Hotkey]]: Hold &amp;quot;alt&amp;quot; to walk. &lt;br /&gt;
&lt;br /&gt;
The body selector [[File:Hud-target.gif]] icon is used to choose which body part you want to target. This is used for both targeting specific sections to heal, or targeting specific sections when attacking someone. Click a limb to target it. (You can target individual arms, legs, the head, the upper torso, the groin, the eyes, or the mouth.) [[Keyboard_Shortcuts|Hotkeys]]: &amp;quot;numpad keys&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Last but not least is the {{Combat_Mode}} toggle - this will be explained in detail later. [[Keyboard_Shortcuts|Hotkeys]] &amp;quot;4&amp;quot; or &amp;quot;F&amp;quot;. &amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Other&amp;quot;&amp;gt;The health [[File:Hud_100_percent_Health.gif]] icon and [[File:Healthdoll.gif]] doll change depending on how injured you are.  &lt;br /&gt;
&lt;br /&gt;
The crafting menu [[File:Craft.gif]] icon opens the crafting menu.&lt;br /&gt;
&lt;br /&gt;
The speech bubble [[File:Talk_wheel.gif]] icon opens the languages menu. You won&#039;t need to use this for the tutorial.&lt;br /&gt;
&lt;br /&gt;
The create area [[File:Area_edit.gif]] icon is used to create an &amp;quot;area&amp;quot;, which is a more advanced topic. You won&#039;t need to worry about it for this tutorial.&lt;br /&gt;
&lt;br /&gt;
The skills [[File:UI Skills.png]] icon shows you your skills in certain contexts, like mining. You won&#039;t need to worry about it for this tutorial.&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Alerts&amp;quot;&amp;gt;These will only appear on the HUD if something is wrong.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-oxy.gif|32px]] &#039;&#039;&#039;Oxygen warning&#039;&#039;&#039; - The air you&#039;re breathing doesn&#039;t have enough of oxygen (or other substances) (black), or too much (red). You&#039;ll usually see a black oxygen warning from being exposed to space. Put on a gas mask and have an oxygen tank! You can put a small emergency oxygen tank in your pockets or belt if you don&#039;t want to be holding it, and if you can find a hazard vest or suit you can put it in the leftmost storage slot. You can find small oxygen tanks and masks in the survival box in your backpack and in blue oxygen emergency lockers. They don&#039;t last very long, though.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-pressure.gif]] &#039;&#039;&#039;Pressure warning&#039;&#039;&#039; - Pressure levels are too high (red), or too low (black). Low and high pressures can kill you. You&#039;ll usually see a black pressure warning from being exposed to space. Put on a space suit! There&#039;s hardsuits in the red fireman lockers.&lt;br /&gt;
&lt;br /&gt;
[[File:tox_in_air.gif]] &#039;&#039;&#039;Toxin warning&#039;&#039;&#039; - You are breathing in toxic gases.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-fire.png]] &#039;&#039;&#039;Fire warning&#039;&#039;&#039; - The air is hot enough to burn you.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-freeze.gif]] &#039;&#039;&#039;Freeze warning&#039;&#039;&#039; - The air is cold enough to freeze you.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-temp.gif]] &#039;&#039;&#039;Temperature warning&#039;&#039;&#039; - You&#039;re too cold or too hot.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-hunger.gif]] &#039;&#039;&#039;Hunger warning&#039;&#039;&#039; - You&#039;re either fat, hungry, or starving. Being fat slows you down considerably, so consider eating less.&lt;br /&gt;
&lt;br /&gt;
The text at the top of the screen showing the names of the things you hover over is called the &amp;quot;screentip&amp;quot;. In Game Preferences you can change the text color or turn it off entirely.&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Hotkeys.png|thumb|500px|[[Keyboard_Shortcuts|Keybindings]] for the [[Keyboard_Shortcuts|hotkey mode]] (somewhat outdated)]]&lt;br /&gt;
&lt;br /&gt;
There might seem like quite a few controls, but don&#039;t worry - you&#039;ll only be using a few the majority of the time. There&#039;s a lot of edge cases in SS13, due to the sheer nature of features and content available. You can check [[Controls|this page]] for a list of every keybinding. &lt;br /&gt;
&lt;br /&gt;
* Use &#039;&#039;&#039;WASD&#039;&#039;&#039; to move.&lt;br /&gt;
* Press &#039;&#039;&#039;T&#039;&#039;&#039; to talk.&lt;br /&gt;
** If you add a semicolon before anything else, you&#039;ll transmit your message to the general chat radio.&lt;br /&gt;
** You can speak on department specific radio channels if you have access to them - the format is the same for each, just with a different letter. To speak on the medical channel, for example, type &#039;&#039;&#039;.m&#039;&#039;&#039; before your message. (You can also use &#039;&#039;&#039;:m&#039;&#039;&#039; or &#039;&#039;&#039;#m&#039;&#039;&#039;)&lt;br /&gt;
** Theres also specific formats for creating &#039;&#039;text emphasis using modifiers.&#039;&#039; They are not required, but they are useful for making your text &#039;&#039;&#039;bold&#039;&#039;&#039; (&amp;lt;code&amp;gt;+bold text here+&amp;lt;/code&amp;gt;), in &#039;&#039;italics&#039;&#039; (&amp;lt;code&amp;gt;|italics text here|&amp;lt;/code&amp;gt;) or even in &amp;lt;u&amp;gt;underline&amp;lt;/u&amp;gt; (&amp;lt;code&amp;gt;_underline text here_&amp;lt;/code&amp;gt;).&lt;br /&gt;
* Press &#039;&#039;&#039;O&#039;&#039;&#039; for OOC chat.&lt;br /&gt;
** Be careful not to mix the two chat buttons up - your cry for help might end up going in OOC, where anyone can see it at any time.&lt;br /&gt;
* Press &#039;&#039;&#039;M&#039;&#039;&#039; to write an emote.&lt;br /&gt;
** This is for nonverbal actions - for example, writing &amp;quot;sighs.&amp;quot; in the text box would show as &amp;quot;&#039;&#039;[Character Name]&#039;&#039; sighs.&amp;quot;&lt;br /&gt;
** You can also use &#039;&#039;&#039;T&#039;&#039;&#039; to emote by putting an emote followed by a asterisk (for example, coughs*)&lt;br /&gt;
*** You can also emote as well as talking outloud or into a radio. You can do so by putting a custom emote, followed by a asterisk, then followed by whatever you want to say (for example, &amp;lt;code&amp;gt;“coughs then says*Hi!”&amp;lt;/code&amp;gt; makes you say &amp;lt;code&amp;gt;[Name] coughs then says, “Hi!”&amp;lt;/code&amp;gt;). Using this, you can also just prefix a radio key to speak this emote to the radio.&lt;br /&gt;
* {{Leftclick}} on objects in the game world to [[Starter_guide#Basic_Interactions|interact]] with them. For most, you&#039;ll need to be next to or on top of the object.&lt;br /&gt;
** This is used for things such as interacting with computer terminals, picking up items, using an item on something, or attacking someone.&lt;br /&gt;
** {{Combat Mode}}: &#039;&#039;disable with &#039;&#039;&#039;1,&#039;&#039;&#039; enable with &#039;&#039;&#039;4,&#039;&#039;&#039; or toggle with &#039;&#039;&#039;F&#039;&#039;&#039; by default. Left-clicking something will [[Combat Mode#Harm|Harm]]&#039;&#039; {{Harm}} &#039;&#039;it if combat mode is on, or [[Combat Mode#Help|Help]]&#039;&#039; {{Help}}&#039;&#039; it if combat mode is off. When on, prevents you from switching places or being pushed when colliding with people.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Alt +&#039;&#039;&#039; {{Leftclick}} a tile to open the tile menu, which lets you interact with anything on that tile, even if its sprite is completely obscured. &lt;br /&gt;
* &#039;&#039;&#039;Shift +&#039;&#039;&#039; {{Rightclick}} a tile to open the context menu. Similar to the tile menu, it shows a list of items on that tile with interaction options. There are a few examples of actions that can only be done with the context menu, but they&#039;re far and few between.&lt;br /&gt;
* {{Tooltip|[[File:Grab_action.png|24px|link=Combat_Mode#Grab]]|Hold CTRL and left-click a person with your hand empty. It doesn&#039;t matter if {{Combat_Mode}} is on or off. Repeat after a short delay to upgrade grab to aggressive (lvl 2), neck (lvl 3) and strangling (lvl 4).}} Left-click on something while holding &#039;&#039;&#039;Control&#039;&#039;&#039; to drag it.&lt;br /&gt;
** This won&#039;t work if the item in question is fixed in place. You can use this to drag almost anything otherwise.&lt;br /&gt;
** Press &#039;&#039;&#039;H&#039;&#039;&#039;, &#039;&#039;&#039;Delete&#039;&#039;&#039; or use the pull [[File:Hud-pull.png]] icon to stop dragging.&lt;br /&gt;
* Hold &#039;&#039;&#039;Shift&#039;&#039;&#039; and {{Leftclick}} on something to examine it.&lt;br /&gt;
** Inspecting things is a good way to learn about what it is and what you can do with them. Inspecting crew members will tell you everything that is on their person.&lt;br /&gt;
* Press {{Key|Q}}/{{Key|E}} to swap to your right/left hand, or &#039;&#039;&#039;Middle Mouse Button&#039;&#039;&#039; to cycle through your hands.&lt;br /&gt;
** Your selected hand is the one that will pick up an object (if empty) or use the object in that hand (if holding something). You can tell which is selected by the small box around one of your hands.&lt;br /&gt;
* &#039;&#039;&#039;Click-dragging&#039;&#039;&#039; is used for a couple of specific actions.&lt;br /&gt;
** For example, to climb onto a table, drag and drop your character to the table.&lt;br /&gt;
** To put things on/take things off of someone, drag and drop their character onto yourself. (To put things on them, you&#039;ll need to have the item in your selected hand.)&lt;br /&gt;
** You can open a container without holding it in your hand by alt-clicking it, right clicking it, or click-dragging it onto yourself. This also works for storage items you&#039;re wearing, which is useful if your hands are full.&lt;br /&gt;
** You can rearrange items in a container by clickdragging them around.&lt;br /&gt;
** You can also buckle yourself/other people to chairs using this. It can be tricky, as you have to be near the chair, and your mouse has to be on top of the chair&#039;s exposed sprite.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left; max-width: 800px;&amp;quot;&amp;gt;{{#tag:tab|Press &#039;&#039;&#039;Z&#039;&#039;&#039; to use the item in your selected hand. (You can also click on the object in the HUD) This is used for things like toggling the fire mode on a weapon or turning on an [[Energy Sword|energy sword]]. Some objects such as food require you to click on your own character sprite, and do nothing if you &amp;quot;use&amp;quot; them.&lt;br /&gt;
&lt;br /&gt;
Hold &#039;&#039;&#039;Alt and click&#039;&#039;&#039; to perform specific, context sensitive actions. Some functions for alt-clicking include removing an ID from your PDA (or pen if there&#039;s no ID in it), toggling the lock on a locker, split a stack of items, crawling into vents (as something small like a monkey) etc.&lt;br /&gt;
&lt;br /&gt;
Hold &#039;&#039;&#039;Shift and press Middle Mouse Button&#039;&#039;&#039; to point at something. This creates a message in the chat and temporarily displays an arrow over the thing you point at. You can also point at something that you&#039;re holding to show it in a bubble.&lt;br /&gt;
&lt;br /&gt;
Hold {{Key|Space}} to enable throwing mode. If you click somewhere in the game world when you have throwing mode on and an item in your selected hand, you&#039;ll throw it at that point. If someone throws an item at you, and you have throwing mode on, you&#039;ll catch the item.&lt;br /&gt;
|dropdown=true|collapsed=true|name=Non-Essential Controls}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay Concepts ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Galen Walton Erso&lt;br /&gt;
|text=Bilirsin, taze kanlarla kafa bulmayı ne kadar sevsem de, onlara bir şey olması pek de önemli değil - Nanotrasen ölümün para israfı olduğunu düşünüyor, bir şekilde [[Guide_to_medicine#Revival_methods|diriltilirler]] falan işte. Ne? Ah, kahretsin, gitmem lazım. tık Sen, ııı, bunu duymadın - değil mi, evlat?&lt;br /&gt;
|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Before getting into anything else, it&#039;s important to note that since SS13 is such an open ended game that has other people in it, when you get in game and try to follow the guide, things may go wrong - the station might have been almost entirely consumed by a singularity, a traitor could attack you with a powerful weapon, or something no one could have predicted will kill you. It&#039;s important to &#039;&#039;&#039;not let death get to you&#039;&#039;&#039; - Rule 10 exists for a reason! There are multiple ways you can be brought back into the game - don&#039;t get frustrated if something happens.&lt;br /&gt;
&lt;br /&gt;
There&#039;s a few specific concepts that are often stumbling blocks for newer players, so let&#039;s address those first. (These are all in expandable boxes to save space, but it&#039;s not a bad idea to read them beforehand.)&lt;br /&gt;
&lt;br /&gt;
=== The Hands System ===&lt;br /&gt;
&lt;br /&gt;
One of the things the majority of new players have trouble with is the hands system. It&#039;s not complex once you&#039;ve figured it out, but it can be difficult to understand without help.&lt;br /&gt;
&lt;br /&gt;
You have two hands at your disposal. The bright box around one of your hands is the &#039;&#039;&#039;selected hand&#039;&#039;&#039;. This is the hand that&#039;s used whenever you click on something - if it&#039;s empty, you&#039;ll either pick up an item, or interact with something (like a computer terminal or vending machine).&lt;br /&gt;
&lt;br /&gt;
If you have something in your selected hand, you&#039;ll use that item on whatever you click on. This can lead to confusion, because if you have something in your hand, you can&#039;t use things such as terminals or vending machines - you&#039;ll either hit the object with your item or do nothing.&lt;br /&gt;
&lt;br /&gt;
This is because you&#039;re trying to directly use the item on the object - this is why you&#039;re able to use a screwdriver to open the panel on a door, use wirecutters on a grille, or similar actions.&lt;br /&gt;
&lt;br /&gt;
This can also cause problems with &#039;&#039;&#039;backpacks, boxes, and other containers&#039;&#039;&#039; - if you want to open a container, alt click it. You can also pick it up, then switch hands and click on the container with an empty hand. Clicking on a container with an object will put it in the container. This also means that if you&#039;d like to take your backpack off, you need to &#039;&#039;&#039;click and drag&#039;&#039;&#039; the bag to an empty hand - a normal click just opens the equipped bag.&lt;br /&gt;
&lt;br /&gt;
=== Basic Interactions ===&lt;br /&gt;
These are basic interactions you can perform when clicking people with an empty hand. Some require {{Combat_Mode}} to be on or off (press &#039;&#039;&#039;4&#039;&#039;&#039; to enable, &#039;&#039;&#039;1&#039;&#039;&#039; to disable or &#039;&#039;&#039;F&#039;&#039;&#039; to toggle). Combat mode should be kept off by default or you will block people. Read more [[Combat_Mode|here]]. &lt;br /&gt;
&lt;br /&gt;
==== [[File:Help_action.png|24px|link=Combat_Mode#Help]] [[Combat_Mode#Help|Help]] [[File:Help_32.png]]====&lt;br /&gt;
[[Combat_Mode|Combat mode]] must be off. Is used for friendly interactions, such as giving hugs or performing CPR. &#039;&#039;&#039;Be careful&#039;&#039;&#039; - if you have an item in your hand that isn&#039;t designed to help someone, you&#039;ll still attack them with it!&lt;br /&gt;
&lt;br /&gt;
====[[File:Rightclick.png|24px|link=Combat_Mode#Disarm]] [[Combat_Mode#Disarm|Disarm]] [[File:Disarm_32.png]]====&lt;br /&gt;
Is used to non-lethally push people away or against walls. Read more [[Combat_Mode#Disarm|here]].&lt;br /&gt;
&lt;br /&gt;
==== [[File:Grab_action.png|24px|link=Combat_Mode#Grab]] [[Combat_Mode#Grab|Grab]] [[File:Grab_32.png]]====&lt;br /&gt;
Allows you to grab people and also upgrade grabs. Read more [[Combat_Mode#Grab|here]].&lt;br /&gt;
&lt;br /&gt;
==== [[File:Harm_action.png|24px|link=Combat_Mode#Harm]] [[Combat_Mode#Harm|Harm]] [[File:Harm_32.png]]====&lt;br /&gt;
[[Combat_Mode|Combat mode]] must be on [[File:Combat_32.png]]. This lets you punch people, or kick them if they are prone. Read more [[Combat_Mode#Harm|here]].&lt;br /&gt;
&lt;br /&gt;
=== Damage ===&lt;br /&gt;
&lt;br /&gt;
There are a 4 different damage types in SS13. These are [[Health#Brute|brute]], [[Health#Burn|burn]], [[Health#Toxin|toxin]] and [[Health#Suffocation|suffocation]]. If you take enough damage you&#039;ll fall unconscious into critical condition, better known as &#039;&#039;&#039;[[Health#Critical_Status|Crit]]&#039;&#039;&#039;. If left untreated in this state, you&#039;ll slowly suffocate until you die. Read more about damage types [[Health|here]]. To learn how to best treat them see the [[İlaçlar_Rehberi|İlaçlar Rehberi]].&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
&lt;br /&gt;
Combat in SS13 is very heavily focused on &#039;&#039;&#039;who falls over first&#039;&#039;&#039;. If you&#039;re prone, you&#039;ve likely lost. This means items like [[General_items#Soap|soap]] [[File:Soaps.gif]] or [[Security_items#Disabler|disablers]] [[File:ModernDisabler.png]] are extremely useful.&lt;br /&gt;
&lt;br /&gt;
If you get into a fight, consider your options - it may be best to try and simply run away. If you think you can disarm your opponent, you could turn the tables by taking their weapon. Combat in SS13 is fast paced and revolves around a lot of back and forth swipes, almost like a strange joust between 2D spacemen.&lt;br /&gt;
&lt;br /&gt;
Getting better at combat in SS13 requires practice - there&#039;s only so much you can be taught. The rest is learning how to create and take advantage of opportunities. Hopefully, you won&#039;t have to get into many fights as you start out. &lt;br /&gt;
&lt;br /&gt;
To learn more about combat and how to win fights, see the [[Guide_to_Combat|Guide to Combat]].&lt;br /&gt;
&lt;br /&gt;
=== Hayaletler ===&lt;br /&gt;
&lt;br /&gt;
Eğer tahtalı köyü boyladıysan endişelenme, hala oyuna devam etmenin birkaç yolu var.&lt;br /&gt;
&lt;br /&gt;
Hareket etmeye çalışırsan, cesedinden bir &#039;&#039;&#039;[[ghost]]&#039;&#039;&#039; olarak çıkarsın. Bu aslında izleyici modudur - normal bir şekilde konuşarak diğer ölü oyuncularla iletişim kurabilirsin (ve bu chat&#039;te raunt hakkında out of character konuşmakta bir sakınca yoktur) ve haritada istediğin gibi uçabilirsin. (Deadchat&#039;te raunt hakkında konuşmakta bir sakınca olmasa da, eğer diriltilirsen, &#039;&#039;&#039;ölüyken edindiğin hiçbir bilgiyi kullanamazsın&#039;&#039;&#039;. Yaşarken gördüğün hiç bir şey karakterine geçemez, bunların hepsini tamamen unutmalısın.)&lt;br /&gt;
&lt;br /&gt;
Eğer ölürsen, [[İlaçlar_Rehberi#Diriltme_Yöntemleri|diriltilebilir]], bir [[podperson]]&#039;a dönüştürülebilir, beynin çıkarılıp bir [[cyborg]]&#039;a yerleştirilebilir veya çok daha fazlası olabilir. Ölü oyuncular tarafından oynanabilen &#039;&#039;&#039;ghost role&#039;&#039;&#039;lar vardır - bazı alanlarda, bir ghost olarak tıklandığında seni yeni bir karakter olarak tekrar var edebilecek nesneler bulunur. (Unutma ki artık bambaşka birisisin, bu yüzden geçmiş hayatından hiçbir bilgiyi kullanma.) Hatta sen ölüyken bir [[xenomorph]]&#039;un, bir [[morph]]&#039;un veya hemen hemen başka herhangi bir şeyin kontrolünü almak isteyip istemediğini soran bildirimler bile ekranında belirebilir. Bunlar genellikle adminler tarafından sağlanır, ancak bazen rastgele olaylar aracılığıyla da gerçekleşebilir. &#039;&#039;&#039;Lütfen bir ghost role üstlenirsen [[İlaçlar_Rehberi#Diriltme_Yöntemleri|diriltilemeyeceğini]] veya orijinal bedenine geri dönemeyeceğini unutma!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Oyunu Oynamak =&lt;br /&gt;
&lt;br /&gt;
[[File:HUD_no_labels.png|thumb|400px|Arriving to the station.]]&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=ZIKIRMATIK, the AI&lt;br /&gt;
|text=Merhaba! Otomatik teşhis ve anons sistemi Space Station 13&#039;e gelişinizi kutluyor. Unutmayın: Güvenli bir gün geçirin..&lt;br /&gt;
|image=[[File:AI.gif|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
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Arayüzün ve bazı daha önemli oyun konseptlerinin üzerinden geçtiğimize göre, artık oyuna dalalım. Devam eden bir oyuna katılırsan, genellikle [[Arrivals|arrival shuttle]] üzerinde spawn olursun. (Shuttle istasyona yanaşırken bir sandalyeye bağlı olarak başlayacaksın - kemerini çözmek için HUD&#039;daki &#039;&#039;&#039;Resist&#039;&#039;&#039; butonuna veya sandalye resmine bas). Eğer raunt başlangıcında bir assistant olarak hazırlandıysan, istasyonun rastgele, herkese açık bir alanında spawn olacaksın.&lt;br /&gt;
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Her istasyonun kendine özgü bir yerleşimi vardır, bu yüzden yönünü bulmak için muhtemelen bu haritaları kullanmak isteyeceksin.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;MetaStation&amp;quot; [https://tgstation13.org/wiki//images/8/80/MetaStation.png MetaStation haritası için buraya tıkla.] Daha fazla detay için [[MetaStation|MetaStation wiki sayfasını]] ziyaret et.&lt;br /&gt;
* &amp;quot;DeltaStation&amp;quot; [https://tgstation13.org/wiki//images/1/18/Deltastation.png DeltaStation haritası için buraya tıkla.] Daha fazla detay için [[DeltaStation|DeltaStation wiki sayfasını]] ziyaret et.&lt;br /&gt;
* &amp;quot;IceboxStation&amp;quot; [https://tgstation13.org/wiki//images/5/5a/Icebox_Multiz_render.png IceboxStation haritası için buraya tıkla.] Daha fazla detay için [[IceboxStation|IceboxStation wiki sayfasını]] ziyaret et.&lt;br /&gt;
* &amp;quot;KiloStation&amp;quot; [https://tgstation13.org/wiki//images/b/bd/Kilostation.png KiloStation haritası için buraya tıkla.] Daha fazla detay için [[KiloStation|KiloStation wiki sayfasını]] ziyaret et.&lt;br /&gt;
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Eğer rol olarak [[Assistant]]&#039;ı seçtiysen, hiçbir sorumluluğun olmayacaktır. Bu da, birinin sana bir şeyler yapman gerektiğini söylemesinden korkmadan etrafı güvenle tanımaya çalışabileceğin anlamına gelir. Başlangıçta biraz tuhaf gelebilir, ancak karakterini nasıl kontrol edeceğini kavramak çok fazla zamanını almaz.&lt;br /&gt;
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== What to do if There&#039;s a Breach ==&lt;br /&gt;
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If you hear the telltale sound of air being sucked out of a room or see a hole in the station, something&#039;s gone wrong and caused a breach. It&#039;s wise to avoid being exposed to the vacuum of space for too long, but if you need to pass by, you can put &#039;&#039;&#039;internals&#039;&#039;&#039; on.&lt;br /&gt;
&lt;br /&gt;
When you spawn, inside your backpack is an emergency kit with a [[Emergency Oxygen Tank|small tank of O2]], a [[Breath Mask|breath mask]], and an [[Epipen|epipen]] to stabilize someone who&#039;s in crit.&lt;br /&gt;
&lt;br /&gt;
; Step 1 :Using an empty hand, click on your backpack, then right click [[File:Rightclick.png|24px|link=Combat_Mode#Disarm]] the box inside. This will open the box.&lt;br /&gt;
; Step 2 : Take the breath mask and put it on your mask [[File:Hud-Mask.png]] slot (press the equipment [[File:Hud-inventory.png]] icon to see it).&lt;br /&gt;
; Step 3 :Take the O2 tank and put it in one of your pockets or belt. This leaves your hands free for other tasks.&lt;br /&gt;
; Step 4 :Press the aircan icon in the top left [[File:Gmaskinternalsicon.gif|alt=|32x32px]] to activate internals. Make sure to turn it off when you don&#039;t need it, otherwise it may run out of air. Trying to breathe out of an empty tank will slowly suffocate[[File:Hud-oxy.gif]]you.&lt;br /&gt;
&lt;br /&gt;
This will keep you breathing clean air - make sure to avoid exposure to a vacuum for too long, and watch your air tank&#039;s supply in the Status bar! (you can also examine it by shift + left clicking)&lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left; background-color:#FAFEFF;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Backpack.png]]&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&#039;&#039;&#039;1. Inventory Management:&#039;&#039;&#039;&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:The inventory system is a little unintuitive at first, but once you figure it out, it&#039;ll stay with you.&lt;br /&gt;
:Items in the game have 4 different &amp;quot;weight classes,&amp;quot; tiny, small, normal, and bulky. These weight classes determine in which storage slots it can fit in, and what they can&#039;t fit in.&lt;br /&gt;
:If you are wearing a jumpsuit, the two item storage slots to the rightmost of your screen are your pockets. These pockets can only store small or tiny items.&lt;br /&gt;
:Your hands are where you can grab items and interact with them.&lt;br /&gt;
:Your back is where you should have your backpack. Your backpack is your main storage space, but it can only fit a limited amount of items. You can stuff tiny, small, and normal classed items into your backpack. However, normal classed items will take up more storage space than a tiny classed item.&lt;br /&gt;
:Your belt is where you store your toolbelt, (if you are an [[engineer]]), your gun, or a variety of other different items, which range from swords to defibrillators.&lt;br /&gt;
:The items which you can fit in your suit storage (on the leftmost of your screen, below your gloves) depend on the uniform you are wearing. For example, a space suit would allow you to fit an oxygen tank in there, whilst an armor vest would allow you to fit a disabler in there.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Nuvola apps important.svg|25px]]&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&#039;&#039;&#039;2. Hazards:&#039;&#039;&#039;&amp;lt;/font size&amp;gt;&lt;br /&gt;
:A good start to reacting against someone beating your teeth in is by screaming &amp;quot;;HELP &amp;lt;LOCATION NAME&amp;gt; &amp;lt;GUY BEATING YOU UP&amp;gt; IS A [[Jobs#Antagonists|&amp;lt;TRAITOR/LING/WHATEVER&amp;gt;]]. This allows security to flag that guy down as arrest, which means that if a security officer encounters that person again, they see an arrest overlay.&lt;br /&gt;
:[[Random events#Radiation Storm|Radiation Storm:]] A message stating &#039;&#039;&#039;&#039;&#039;&amp;quot;High levels of radiation detected near the station. Maintenance is best shielded from radiation.&amp;quot;&#039;&#039;&#039;&#039;&#039; will broadcast. Normally, if the heads are competent, a station-wide emergency will then be declared opening up maintenance even if you don&#039;t have access. All you have to do now is mill in maintenance until the radiation storm passes over.&lt;br /&gt;
:If there&#039;s cries of [[Revolutionaries|revolutionaries]] or [[Blood Cult|cult]] over the radio, it&#039;s probably in your best interests to secure a pair of sunglasses and head towards security to get implanted (or baton &amp;quot;unconverted&amp;quot;). It&#039;s not unknown for security to become particularly trigger-happy towards unimplanted crewmembers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== İlk Turunuzdan Sonra Seçebileceğiniz Meslekler ==&lt;br /&gt;
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* Pek çok kişi [[Assistant]] rolünün en iyi başlangıç rolü olduğunu söylese de, mesleki bir amacın olmaması oyunu öğrenmeyi zorlaştırabilir. Ayrıca çoğu insan herhangi bir Assistant&#039;ı bir &amp;quot;[[Terminology#Graytide|gri tulumlu]]&amp;quot; veya benzeri bir şey diyerek geçiştirecektir. Bazı insanlar [[Prisoner]] rolünü de tavsiye eder, ancak benzer nedenlerden dolayı bu da kötü bir seçimdir. [[Cargo Technician]] veya [[Janitor]] gibi oyun için kritik olmayan ama yine de yapacak işleri olan bir rolü denemek senin için daha iyi olabilir.&lt;br /&gt;
&lt;br /&gt;
* [[Hotkeys#Hotkey-mode_Enabled|Kontrollere]] ve genel mantığa alıştıktan sonra, [[Scientist]], [[Botanist]] veya [[Station Engineer]] gibi bir role geçmek isteyebilirsin. Bu meslekler, diğer bazı rollere kıyasla daha fazla derinliğe sahiptir.&lt;br /&gt;
&lt;br /&gt;
* Kontrollere tamamen hâkim olana ve insanlara adil davranacak kadar oyun hakkında yeterli bilgiye sahip olana kadar [[Security Officer]] veya [[Warden]] gibi güvenlik rollerini oynama. Güvenliği kötü oynamak çok kolaydır ve [[Shitcurity|kontrolsüz gücün sana sekmesine izin vermek kötü bir fikirdir]].&lt;br /&gt;
&lt;br /&gt;
* [[Captain]], [[AI]] veya herhangi bir departman şefi gibi raundun gidişatı için kritik olan rollerden, oyunda iyice ustalaşana ve neler döndüğünü çözene kadar uzak durmak istemelisin. Eğer tesadüf eseri kendini bu rollerden birinde bulursan ve hazırlıklı değilsen, durumu açıklamak için ahelp (F1) atman yeterlidir. Hepimiz birinin kötü bir iş çıkarmasından, hatta daha da kötüsü sessizce istasyonda sonsuz uykuya dalmasından (disconnect) ziyade o rol için hazır olmadığını itiraf etmesini kesinlikle tercih ederiz.&lt;br /&gt;
&lt;br /&gt;
* İlk başlarda [[Clown]] veya [[Mime]] gibi şaka rollerinden kaçın. Pek çok oyuncu, gemideki eğlence kaynağını taciz etmeyi, clown&#039;ın yapabileceği herhangi bir şakadan çok daha eğlenceli bulur.&lt;br /&gt;
&lt;br /&gt;
* Bir süre sonra, dövüş yeteneklerine yeterince güvendiğinde, vardiya başladığında antag rolü çekebilmek için oyun tercihlerinden antagonist&#039;leri aktif hale getirmelisin. Oyunun büyük bir kısmının antag olmak ve içindeki canavarı ortaya çıkarmak olduğu, tartışmasız bir gerçektir.&lt;/div&gt;</summary>
		<author><name>Kiwilatte</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.tr/index.php?title=Yeni_Oyuncu_Rehberi&amp;diff=7350</id>
		<title>Yeni Oyuncu Rehberi</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.tr/index.php?title=Yeni_Oyuncu_Rehberi&amp;diff=7350"/>
		<updated>2026-06-20T15:18:17Z</updated>

		<summary type="html">&lt;p&gt;Kiwilatte: Çeviri ilerletildi&lt;/p&gt;
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&lt;div&gt;{{Yapım Aşamasında&lt;br /&gt;
|reason = Bu sayfa şu anda çeviri ve düzenleme aşamasındadır.&lt;br /&gt;
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&amp;lt;!-- &lt;br /&gt;
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hey, read this before you edit&lt;br /&gt;
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if you make an edit and the tabs/etc break refresh the page with ?action=purge at the end of the url &lt;br /&gt;
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todo:&lt;br /&gt;
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-make sure hotkey info is up to date, new PRs may have changed how it works&lt;br /&gt;
-actually add the playing the game section&lt;br /&gt;
-add a section after playing the game that gives more tips on what to do after you learn the basics&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
Bu kılavuz, oyuna yeni başlayanlar için kullanım kolaylığı sağlamak amacıyla tasarlanmıştır; bu nedenle, gerekli olmayan bilgiler genişletilebilir metin kutularına ayrılmıştır. Bunları okumak oyuna başlamak için gerekli değildir, ancak tavsiye edilir.&lt;br /&gt;
&lt;br /&gt;
= [[SS13 Nedir?|SS13 Nedir?]] =&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Galen Walton Erso&lt;br /&gt;
|text=&amp;quot;Hmm. Nanotrasen&#039;in işe alım ofisinden yeni geldin, ha? Sana bir şey söyleyeyim evlat. Bu yüzen ölüm tuzağında yardım almadan beş dakika bile dayanamazsın. Buradan sağ çıkma ihtimalin, kurşun delikleriyle dolu karanlık bir maintde ölüme terk edilme ihtimalin kadar yüksek. Neyse ki, bugün yardımsever bir ruh halindeyim.&amp;quot;&lt;br /&gt;
|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Space Station 13&#039;&#039;&#039;, oyuncu etkileşimine büyük önem veren çok oyunculu bir sandbox oyunudur. 2565 yılında, dev şirket Nanotrasen sizi en son teknoloji ürünü araştırma istasyonlarında personel olarak işe almıştır. Nanotrasen, gizemli yeni bir madde olan plazmayı araştırdığını iddia ediyor, ancak istasyonun çarpık bir sosyal deneyden başka bir şey olmadığına dair söylentiler yaygın...&lt;br /&gt;
&lt;br /&gt;
Her turun başında, her oyuncuya istasyonda bir rol atanır. Yeni teknolojilerin araştırma ve geliştirme çalışmalarını yürüten bilim insanı, insanları hayatta tutmaya çalışan doktor veya basit bir temizlikçi gibi birçok farklı [[Meslekler|iş]] vardır. Oynamanın birçok farklı yolu mevcuttur. Oyun ayrıca, diğer oyuncuların yarattığı çılgınlığın ötesinde, turu daha da renklendirmek için rastgele yeni istasyonlar, tehditler ve olaylar seçer! Hiçbir tur birbirinin aynısı olmayacak ve her tur yeni bir hikaye anlatacak.&lt;br /&gt;
&lt;br /&gt;
= Oynamadan Önce =&lt;br /&gt;
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İlk kez oynamadan önce [[Kurallar|kurallar]]ı okumanı tavsiye ederim. Sayfada çok şey var biliyorum, ancak kurallara uymak seni oyunculuğun doğru tarafında tutacak ve uyarı, ceza almanı engelleyecektir. Yeni oyuncuların kaçınması gereken bazı yaygın hatalar şunlardır:&lt;br /&gt;
&lt;br /&gt;
* Diğer mürettebat üyelerine sebepsiz yere şiddet uygulamak. Eğer [[Antag|antagonist]] rolündeyseniz bu herhangi bir sorun yaratmaz ve antagonist olarak seçilirseniz oyun içinde bilgilendirileceksiniz. Eğer sizi ensenizden tutup [[Space|uzaya]] fırlatmaya çalışırlarsa, onlara [[Robust|sert]] bir şekilde karşılık vermekten çekinmeyin. (Adminlere &amp;quot;deli bir karakteri canlandırıyordum&amp;quot; demeniz komik görünmenize neden olur ve banlanabilirsiniz.)&lt;br /&gt;
* Raundda olan biten herhangi bir şeyle doğrudan ilgili soruları [[OOC#OOC_channel|OOC]] (out-of-character) chat&#039;te sormak. Örneğin, &amp;quot;Az önce palyaço niye beni öldürdü?&amp;quot;. Bunu [[Terminology#Deadchat|deadchat]]&#039;te veya raunt bittikten sonra tartışmakta bir sakınca yoktur. Bu soruların [[Terminology#Adminhelp.2FAhelp|adminhelps]] (F1&#039;e bas) üzerinden sorulması da uygundur.&lt;br /&gt;
* Bir [[Guide_to_races#Humans|human]] karakter yaratırken &amp;quot;İsim Soyisim&amp;quot; isim formatına uymamak. [[Lizardperson|lizards]], [[Plasmaman|plasmamen]], [[Ethereals|ethereals]] ve [[Mothpeople|mothpeople]] gibi diğer ırkların kendi isimlendirme kuralları vardır. [[Mime|Mimelar]] ve [[Clown|palyaçolar]] diğer istisnalardır.&lt;br /&gt;
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Admin ekibi genellikle oyunculara karşı iyi niyetli yaklaşmaya çalışır, bu yüzden hata yapmanda bir sakınca yoktur. Kibar olduğun ve hatalarından ders çıkarmaya istekli olduğun sürece başın belaya girmez. Herhangi bir sorun olursa admin ekibine doğrudan bir mesaj göndermek için istediğin zaman F1 / [[Terminology#Adminhelp.2FAhelp|adminhelp]] butonuna basabilirsin.&lt;br /&gt;
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Son olarak: lütfen, &amp;quot;karşındakinin de bir insan olduğunu unutma&amp;quot;. Herkes buraya keyif aldığı bir oyunu oynamak için geliyor, bu yüzden senin [[Engineering_items#Multitool|multitool]]&#039;unu aldı diye bir toolbox ile birinin beynini dağıtmadan önce bunu aklından çıkarma.&lt;br /&gt;
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== Ön Hazırlık ==&lt;br /&gt;
[http://www.byond.com/download/ BYOND indirme sayfasına] git ve &#039;&#039;&#039;client&#039;ı indir&#039;&#039;&#039;. Client&#039;ı indirip kurduktan ve giriş yaptıktan sonra onu kapatabilirsin - artık onu doğrudan kullanmamıza gerek kalmayacak. Hazır olduğun zaman Psychonaut Station&#039;a katılabilirsin. Oyuna giriş yapmadan önce Discord sayfamızdan kaydını yaptırmayı unutma! (Discord adresine websitemizden ulaşabilirsin.)&lt;br /&gt;
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* &#039;&#039;&#039;Psychonaut Türkiye (TR) &amp;lt;byond server=byond://play.ss13.tr port=3131&amp;gt;byond://byond://play.ss13.tr:3131&amp;lt;/byond&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
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[[File:Newplayeroptions.png|left|thumb|The main menu]] Bir sunucuya bağlandığında, ana menü seni karşılayacaktır.&lt;br /&gt;
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Eğer Psychonaut Station&#039;da ilk gününse, muhtemelen bir karakter oluşturmak isteyeceksin. &#039;&#039;&#039;Setup Character&#039;&#039;&#039; butonuna tıkla, karakter yaratma menüsü açılacaktır.&lt;br /&gt;
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[[File:Startup.png|thumb|The character setup screen]]&lt;br /&gt;
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Şu an için Special Names, Security departmanı, Uplink Spawn Location veya [[Quirks]] hakkında endişelenmene gerek yok. Şimdilik, karakterinin &#039;&#039;&#039;ırkı&#039;&#039;&#039; için küçük pati simgesine tıkla ve &#039;&#039;&#039;insan olduğundan emin ol&#039;&#039;&#039;, ardından görünümünü istediğin gibi düzenle. Çanta seçimi üzerine bir not: Satchel ve backpack&#039;ler aynı statlara sahiptir, duffel bag&#039;ler ise daha fazla eşya alabilir ancak içindeki eşyalara erişmek için fermuarının manuel olarak açılması gerekir ve açıkken seni yavaşlatır. Diğer kıyafet seçenekleri sadece kozmetiktir.&lt;br /&gt;
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&amp;lt;div style=&amp;quot;text-align: left; max-width: 800px;&amp;quot;&amp;gt;{{#tag:tab|&lt;br /&gt;
*Special names are names specific to certain roles - for example, if you&#039;re the clown, you may want a funny name instead of your regular one. The name policy is relaxed on these, so if you have a funny idea for a name, go nuts (within reason - this is at admin discretion). &lt;br /&gt;
*The Security department preference allows you to choose your preferred department designation for when you play as security officer. &lt;br /&gt;
*The Uplink spawn location is specific to the [[traitor]] and [[spy]] role, and determines the item you can access your [[uplink]] from, where you can purchase different tools to accomplish your goals.&lt;br /&gt;
*The various species options have some effects on gameplay - you can browse the articles for [[lizardmen|lizards]], [[felinids]], [[ethereals]], [[mothpeople]], and [[plasmamen]] for more info. The Species menu itself also provides most of this information.&lt;br /&gt;
*[[Quirks]] are minor traits you can give your character which can range from purely cosmetic differences to major gameplay changes. |dropdown=true|collapsed=true|name=What are these other options?}}&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;text-align: left; max-width: 800px;&amp;quot;&amp;gt;{{#tag:tab|The AI on the station follows [[Asimov|the three rules of robotics]]. This means that if you aren&#039;t human, the AI can ignore you freely and can cause harm to you if they want. Most players will avoid needlessly antagonizing anyone not playing a human, but it&#039;s much better to be safe than sorry.|dropdown=true|collapsed=true|name=Why do I need to be a human?}}&amp;lt;/div&amp;gt;&lt;br /&gt;
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Once you&#039;ve finished editing your appearance, it will save automatically. Next, press the &#039;&#039;&#039;Occupations&#039;&#039;&#039; button.&lt;br /&gt;
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{{Speech&lt;br /&gt;
|name=Galen Walton Erso&lt;br /&gt;
|text=Buralarda yepyeni olduğun için ne tür şeyler yapmak istediğini iyice bir düşün. İnsanların iş kazalarından ve uzuv kopmalarından kurtulmalarına yardım etmek mi istiyorsun? [[Medical Doctor]] programımıza başvurmayı düşün. Evrenin gizemlerini çözmek ve bir yandan da devasa, manyak patlamalar yapmak mı istiyorsun? Teorik fizik alanında dereceni al ve bir [[Scientist]] ol. Tüm gücünle çalışıp istasyonun pis işlerine girişmek mi istiyorsun? [[Botanist]], [[Chef]] ve [[Janitor]] programlarımızda boş yerlerimiz var. Eğer vardiya başladığında buradaysan, bunlar seni işi halletmen için bolca alet edevatla birlikte doğrudan çalışma alanına yerleştirecektir. Nanotrasen genellikle taze kanların Kaptan olmamasını sağlamak için bazı kontrollere sahiptir, ancak bir şekilde kendini bu pozisyonda bulmayı başarırsan, muhtemelen benim için çözülmesi gereken yeni bir vaka olacaksın.|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
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[[File:Startjobs.png|thumb|left|The occupation preferences window]]&lt;br /&gt;
[[File:Gameprefs.png|thumb|The game preferences window]]&lt;br /&gt;
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If you wish to be an assistant (job without duties), click the small white button next to assistant and make sure it turns green. If you want to try to get another role, click the other button to turn it back off. Then you can click the &#039;&#039;&#039;High&#039;&#039;&#039; button next to another job (such as Janitor).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Next, click the dropdown menu which by default says &amp;quot;Get random job if preferences unavailable&amp;quot;. Switch it to either &#039;&#039;&#039;&amp;quot;Return to lobby if preferences unavailable&amp;quot;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;quot;Be an Assistant if preferences unavailable&amp;quot;&#039;&#039;&#039;. Else you can later end up as roles you have not enabled. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left; max-width: 800px;&amp;quot;&amp;gt;{{#tag:tab|When the game begins, the server checks each players occupation preferences, and assigns jobs accordingly. You can pick &#039;&#039;&#039;High&#039;&#039;&#039;, &#039;&#039;&#039;Medium&#039;&#039;&#039;, &#039;&#039;&#039;Low&#039;&#039;&#039;, or &#039;&#039;&#039;Never&#039;&#039;&#039;. Each player is limited to one High preference job. All roles, with the exception of the [[Assistant]], have limited player counts - for example, there is only one Captain. There is a limit of two janitors, but there is no limit on assistants. Both jobs have no critical responsibilities, so it&#039;s ideal for getting to grips with the game. Some jobs that are critical to game progression are locked off until a certain amount of time has passed since your first login. Check the [[Job selection and assignment|job selection and assignment page]] for more info.|dropdown=true|collapsed=true|name=What are these options doing?}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After you have set your occupations, navigate to the &#039;&#039;&#039;Antagonists&#039;&#039;&#039; tab. Make sure all of the antagonists are turned off; they should have a &#039;&#039;&#039;red outline.&#039;&#039;&#039; (These control if you&#039;d like to roll for antagonist roles, such as traitors. They assume you know how to play the game and are important to the round, so we want them off for now.) &lt;br /&gt;
&lt;br /&gt;
You should be good to go now, but you may also want to take a look at the &#039;&#039;&#039;Game Preferences&#039;&#039;&#039; window. You can access it by pressing the small gear icon under the Character Setup button. Here you can control things like framerate, UI settings, keybindings, etc.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Oyuna Katılmak ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Karakterini yarattığına göre, oyuna katılmaya hazırsın. (Oyuna dalmadan önce rehberi okumaya devam etmek isteyebilirsin.)&lt;br /&gt;
&lt;br /&gt;
Burada iki olası ihtimal vardır - lobi ekranı ya &amp;quot;Join Game!&amp;quot; butonunu ya da bir &amp;quot;Ready&amp;quot;/&amp;quot;Not Ready&amp;quot; geçiş butonu gösterecektir.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Join Game!&amp;quot;&amp;gt;[[File:Tut2.png|thumb|The choose profession window]] &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Eğer pencerede &amp;quot;Join Game!&amp;quot; yazıyorsa, şu anda devam eden bir raunt var demektir. Büyük ihtimalle göreceğin şey de budur.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Butona tıkladığında meslek seçmeni isteyen bir pencere açılacak. Meslek adının yanındaki parantez içindeki sayılar, o raunt için o mesleğe atanan mevcut oyuncu sayısını gösterir, eğer parantez içinde sıfır varsa, o raunt için bu mesleğe kimse atanmamış demektir. İstediğin mesleğe tıkladığında, [[Arrivals|arrival shuttle]] aracılığıyla istasyona getirileceksin. Birkaç saniye içinde istasyona yanaşacak olan bir transit shuttle&#039;da başlayacaksın. Ayrıca bir sandalyeye bağlı olacaksın, bu yüzden kemerini çözmeyi unutma (koltuğuna, &#039;&#039;Buckled&#039;&#039; HUD simgesine tıkla veya &#039;&#039;resist&#039;&#039; [[Hotkeys#Hotkey-mode_Enabled|hotkey]] tuşuna bas).&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;*Bazen, bir raundun başında, rastgele farklı bir hizmet rolü sonsuz slotlu meslek olarak seçilmiş olabilir. Eğer Assistant mevcut değilse, hangi mesleği en çok kişi yapıyorsa onu seç. &lt;br /&gt;
Endişelenme, insanlar barın aslında 27 [[bartender]]&#039;dan yalnızca biri tarafından yönetildiğini fark ettiklerinde sana sorumluluk yüklemeyeceklerdir.&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ready/Not Ready/Observe&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;Eğer pencerede &#039;&#039;&#039;Ready&#039;&#039;&#039;, &#039;&#039;&#039;Not Ready&#039;&#039;&#039; ve &#039;&#039;&#039;Observe&#039;&#039;&#039; yazan üç buton varsa, bu henüz raundun başlamadığı anlamına gelir.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Bu idealdir, çünkü ortalığın sakin olacağı ve nispeten güvenli bir ortamda çevreyi tanımana olanak sağlayacak olan raundu en başından itibaren oynayacaksın. Butonu &#039;&#039;&#039;Ready&#039;&#039;&#039; olarak değiştir, ardından oyunun başlamasını bekle. (Oyunun başlamasına kalan süreyi oyun penceresinin sağ üst kısmındaki &#039;&#039;&#039;Lobby&#039;&#039;&#039; sekmesinde görebilirsin.)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Observe&#039;&#039;&#039; butonuna basmak, senin esasen bir izleyici olan bir [[ghost]] olarak spawn olmanı sağlar - eğer bu seçeneği seçersen bir sonraki raunda kadar normal bir şekilde spawn olamazsın!&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Arayüz 101 ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tabs ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Tutorial_tabs.png|left|thumb|Status tab]]&lt;br /&gt;
&lt;br /&gt;
Before you do anything else, take a look at the top right of the game window. You&#039;ll see some tabs labelled &#039;&#039;&#039;Status&#039;&#039;&#039;, &#039;&#039;&#039;Lobby&#039;&#039;&#039;, &#039;&#039;&#039;Admin&#039;&#039;&#039;, &#039;&#039;&#039;IC&#039;&#039;&#039;, &#039;&#039;&#039;OOC&#039;&#039;&#039;, &#039;&#039;&#039;Object&#039;&#039;&#039;, and &#039;&#039;&#039;Preferences&#039;&#039;&#039;. The most important tabs are the Status and Admin tabs. If you&#039;re using internals (an oxygen tank and mask), the Status tab tells you the remaining air pressure - useful for avoiding death by suffocation. The Admin tab contains the &#039;&#039;&#039;Adminhelp&#039;&#039;&#039; button, used to contact admins directly if you have a question or believe someone is breaking the rules.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left; max-width: 800px;&amp;quot;&amp;gt;{{#tag:tab|&lt;br /&gt;
; Status : Displays important info such as your ping, the current map, pressure remaining in airtanks, etc.&lt;br /&gt;
; Admin : Contains buttons that allow you if any admins are online, and most importantly, to send a message directly to the admins (the &#039;&#039;&#039;Adminhelp&#039;&#039;&#039; button). If no admins are online, the message will be forwarded to the admin IRC channel.&lt;br /&gt;
; IC : Stands for &amp;quot;In Character&amp;quot;. Usually won&#039;t use this. (The &#039;&#039;&#039;Pray&#039;&#039;&#039; button allows you to send a message to any admins online in character - often used for &amp;quot;communicating with the gods&amp;quot;. Another useful button is &#039;&#039;&#039;Rest&#039;&#039;&#039;, which lets you go prone at will.)&lt;br /&gt;
; OOC : Stands for &amp;quot;Out of Character&amp;quot;. Again, rarely needs to be used. Various functions that are related to the game, but not something your character does (eg. seeing the number of players online).&lt;br /&gt;
; Object : Never used. Contains buttons to manipulate objects (eg. drag/stop dragging an object), but there are [[Keyboard_Shortcuts|hotkeys]] to do these things much faster.&lt;br /&gt;
; Preferences : Self explanatory - contains various options you can toggle on and off.|dropdown=true|collapsed=true|name=Tab descriptions}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the &#039;&#039;&#039;Status&#039;&#039;&#039; tab, take note of the map currently being played on the server. It&#039;ll be used later in the guide.&lt;br /&gt;
&lt;br /&gt;
=== HUD ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Galen Walton Erso&lt;br /&gt;
|text=&amp;quot;Arayüz&amp;quot; mi? Neler saçmalıyorsun sen, evlat? &amp;quot;Mavi düğmeler&amp;quot; mi? Tanrım, daha beş dakikadır buradasın ve şimdiden kafayı yiyorsun. Hmmm... *kayıt cihazı sesleri* Kendime not - atmospherics&#039;i kontrol et. Gaz zehirli olabilir.|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The biggest barrier to entry in Space Station 13 is the controls. The UI is, at a glance, complex, and the controls are unintuitive. Thankfully, once it clicks, you&#039;ll never have an issue with it again. &#039;&#039;&#039;Don&#039;t let it overwhelm you - after a round or two of practice, you should be fine.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The top right of the screen contains the action tabs mentioned previously, and the bottom right is the text log. This is where you can see what people are saying, what&#039;s happening around you, and chat such as OOC or adminhelps. The bar along the bottom of the screen is the input bar, but since we&#039;re on [[Keyboard_Shortcuts|Hotkey]] mode we won&#039;t need to use it. There&#039;s quite a few HUD elements on the main screen, so let&#039;s break them down into sections. &#039;&#039;&#039;Don&#039;t worry if you can&#039;t memorize what everything does at once&#039;&#039;&#039; - you can always come back to this guide.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Hands&amp;quot;&amp;gt;[[File:Hud-hands.gif]] One of the most important elements of the HUD. You have the ability to hold an item in each hand (unless an item takes up both hands, obviously). The square around one of the hands is the &#039;&#039;&#039;selected hand&#039;&#039;&#039;. If you have an &#039;&#039;&#039;empty&#039;&#039;&#039; selected hand, and click on an object, you&#039;ll pick it up/open it/use it. If &#039;&#039;&#039;an object is in your selected hand&#039;&#039;&#039; and you click on something, you&#039;ll use it on the item you&#039;re holding. (The way this works means that if you&#039;d like to unequip your backpack, you need to click and drag the bag into your hand - if it was removed by clicking on it, you&#039;d never be able to open the bag.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If this seems confusing, don&#039;t worry - it&#039;ll be explained shortly.&#039;&#039;&#039;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Inventory Buttons&amp;quot;&amp;gt;These icons manage your inventory.&lt;br /&gt;
&lt;br /&gt;
The backpack [[File:Hud-inventory.png]] icon can be toggled to show your worn equipment.&lt;br /&gt;
&lt;br /&gt;
The belt [[File:Hud-Belt.png]], backpack [[File:Hud-Back.png]], and pocket [[File:Hud-Pocket.png]] icons are all storage locations.&lt;br /&gt;
&lt;br /&gt;
The ID [[File:Hud-ID.png]] slot can hold your ID, or your PDA (which can hold your ID inside).&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Interact Commands&amp;quot;&amp;gt;These buttons directly affect how you interact with objects.&lt;br /&gt;
&lt;br /&gt;
The drop [[File:Hud-drop.png]] and throw [[File:Hud-throw.png]] icons do what the name implies. Dropping is self explanatory, but the throw button is a toggle - if it&#039;s on and you click somewhere, you&#039;ll throw the item in your hand at where you clicked. (You can also hold {{Key|Space}} to enable throwing and press {{Key|X}} to drop your held item.)&lt;br /&gt;
&lt;br /&gt;
The pull [[File:Hud-pull.png]] icon only appears when dragging something, and can be pressed to stop dragging an object. [[Keyboard_Shortcuts|Hotkey]]: &amp;quot;del&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
The rest [[File:UI Rest.png]] icon lets you lie down on the floor, and crawl into crates or under flaps. If you actually want to rest, click the Sleep verb in the IC tab. [[Keyboard_Shortcuts|Hotkey]]: &amp;quot;U&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
The internals [[File:Gmaskinternalsicon.gif]] icon can be clicked to enable/disable your internals (oxygen tank and breath mask). &lt;br /&gt;
&lt;br /&gt;
The resist [[File:Hud-resist.png]] icon can be pressed to break out of grabs, restraints, and if you&#039;re on fire, is the &amp;quot;stop drop and roll&amp;quot; button. [[Keyboard_Shortcuts|Hotkey]]: &amp;quot;B&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
The run/walk toggle [[File:Hud-walkrun.gif]] icon can be pressed to switch between running and walking. Running is faster, but walking has benefits, such as being able to walk over water without slipping - useful for when the janitor doesn&#039;t put wet floor signs down. [[Keyboard_Shortcuts|Hotkey]]: Hold &amp;quot;alt&amp;quot; to walk. &lt;br /&gt;
&lt;br /&gt;
The body selector [[File:Hud-target.gif]] icon is used to choose which body part you want to target. This is used for both targeting specific sections to heal, or targeting specific sections when attacking someone. Click a limb to target it. (You can target individual arms, legs, the head, the upper torso, the groin, the eyes, or the mouth.) [[Keyboard_Shortcuts|Hotkeys]]: &amp;quot;numpad keys&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Last but not least is the {{Combat_Mode}} toggle - this will be explained in detail later. [[Keyboard_Shortcuts|Hotkeys]] &amp;quot;4&amp;quot; or &amp;quot;F&amp;quot;. &amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Other&amp;quot;&amp;gt;The health [[File:Hud_100_percent_Health.gif]] icon and [[File:Healthdoll.gif]] doll change depending on how injured you are.  &lt;br /&gt;
&lt;br /&gt;
The crafting menu [[File:Craft.gif]] icon opens the crafting menu.&lt;br /&gt;
&lt;br /&gt;
The speech bubble [[File:Talk_wheel.gif]] icon opens the languages menu. You won&#039;t need to use this for the tutorial.&lt;br /&gt;
&lt;br /&gt;
The create area [[File:Area_edit.gif]] icon is used to create an &amp;quot;area&amp;quot;, which is a more advanced topic. You won&#039;t need to worry about it for this tutorial.&lt;br /&gt;
&lt;br /&gt;
The skills [[File:UI Skills.png]] icon shows you your skills in certain contexts, like mining. You won&#039;t need to worry about it for this tutorial.&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Alerts&amp;quot;&amp;gt;These will only appear on the HUD if something is wrong.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-oxy.gif|32px]] &#039;&#039;&#039;Oxygen warning&#039;&#039;&#039; - The air you&#039;re breathing doesn&#039;t have enough of oxygen (or other substances) (black), or too much (red). You&#039;ll usually see a black oxygen warning from being exposed to space. Put on a gas mask and have an oxygen tank! You can put a small emergency oxygen tank in your pockets or belt if you don&#039;t want to be holding it, and if you can find a hazard vest or suit you can put it in the leftmost storage slot. You can find small oxygen tanks and masks in the survival box in your backpack and in blue oxygen emergency lockers. They don&#039;t last very long, though.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-pressure.gif]] &#039;&#039;&#039;Pressure warning&#039;&#039;&#039; - Pressure levels are too high (red), or too low (black). Low and high pressures can kill you. You&#039;ll usually see a black pressure warning from being exposed to space. Put on a space suit! There&#039;s hardsuits in the red fireman lockers.&lt;br /&gt;
&lt;br /&gt;
[[File:tox_in_air.gif]] &#039;&#039;&#039;Toxin warning&#039;&#039;&#039; - You are breathing in toxic gases.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-fire.png]] &#039;&#039;&#039;Fire warning&#039;&#039;&#039; - The air is hot enough to burn you.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-freeze.gif]] &#039;&#039;&#039;Freeze warning&#039;&#039;&#039; - The air is cold enough to freeze you.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-temp.gif]] &#039;&#039;&#039;Temperature warning&#039;&#039;&#039; - You&#039;re too cold or too hot.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-hunger.gif]] &#039;&#039;&#039;Hunger warning&#039;&#039;&#039; - You&#039;re either fat, hungry, or starving. Being fat slows you down considerably, so consider eating less.&lt;br /&gt;
&lt;br /&gt;
The text at the top of the screen showing the names of the things you hover over is called the &amp;quot;screentip&amp;quot;. In Game Preferences you can change the text color or turn it off entirely.&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Hotkeys.png|thumb|500px|[[Keyboard_Shortcuts|Keybindings]] for the [[Keyboard_Shortcuts|hotkey mode]] (somewhat outdated)]]&lt;br /&gt;
&lt;br /&gt;
There might seem like quite a few controls, but don&#039;t worry - you&#039;ll only be using a few the majority of the time. There&#039;s a lot of edge cases in SS13, due to the sheer nature of features and content available. You can check [[Controls|this page]] for a list of every keybinding. &lt;br /&gt;
&lt;br /&gt;
* Use &#039;&#039;&#039;WASD&#039;&#039;&#039; to move.&lt;br /&gt;
* Press &#039;&#039;&#039;T&#039;&#039;&#039; to talk.&lt;br /&gt;
** If you add a semicolon before anything else, you&#039;ll transmit your message to the general chat radio.&lt;br /&gt;
** You can speak on department specific radio channels if you have access to them - the format is the same for each, just with a different letter. To speak on the medical channel, for example, type &#039;&#039;&#039;.m&#039;&#039;&#039; before your message. (You can also use &#039;&#039;&#039;:m&#039;&#039;&#039; or &#039;&#039;&#039;#m&#039;&#039;&#039;)&lt;br /&gt;
** Theres also specific formats for creating &#039;&#039;text emphasis using modifiers.&#039;&#039; They are not required, but they are useful for making your text &#039;&#039;&#039;bold&#039;&#039;&#039; (&amp;lt;code&amp;gt;+bold text here+&amp;lt;/code&amp;gt;), in &#039;&#039;italics&#039;&#039; (&amp;lt;code&amp;gt;|italics text here|&amp;lt;/code&amp;gt;) or even in &amp;lt;u&amp;gt;underline&amp;lt;/u&amp;gt; (&amp;lt;code&amp;gt;_underline text here_&amp;lt;/code&amp;gt;).&lt;br /&gt;
* Press &#039;&#039;&#039;O&#039;&#039;&#039; for OOC chat.&lt;br /&gt;
** Be careful not to mix the two chat buttons up - your cry for help might end up going in OOC, where anyone can see it at any time.&lt;br /&gt;
* Press &#039;&#039;&#039;M&#039;&#039;&#039; to write an emote.&lt;br /&gt;
** This is for nonverbal actions - for example, writing &amp;quot;sighs.&amp;quot; in the text box would show as &amp;quot;&#039;&#039;[Character Name]&#039;&#039; sighs.&amp;quot;&lt;br /&gt;
** You can also use &#039;&#039;&#039;T&#039;&#039;&#039; to emote by putting an emote followed by a asterisk (for example, coughs*)&lt;br /&gt;
*** You can also emote as well as talking outloud or into a radio. You can do so by putting a custom emote, followed by a asterisk, then followed by whatever you want to say (for example, &amp;lt;code&amp;gt;“coughs then says*Hi!”&amp;lt;/code&amp;gt; makes you say &amp;lt;code&amp;gt;[Name] coughs then says, “Hi!”&amp;lt;/code&amp;gt;). Using this, you can also just prefix a radio key to speak this emote to the radio.&lt;br /&gt;
* {{Leftclick}} on objects in the game world to [[Starter_guide#Basic_Interactions|interact]] with them. For most, you&#039;ll need to be next to or on top of the object.&lt;br /&gt;
** This is used for things such as interacting with computer terminals, picking up items, using an item on something, or attacking someone.&lt;br /&gt;
** {{Combat Mode}}: &#039;&#039;disable with &#039;&#039;&#039;1,&#039;&#039;&#039; enable with &#039;&#039;&#039;4,&#039;&#039;&#039; or toggle with &#039;&#039;&#039;F&#039;&#039;&#039; by default. Left-clicking something will [[Combat Mode#Harm|Harm]]&#039;&#039; {{Harm}} &#039;&#039;it if combat mode is on, or [[Combat Mode#Help|Help]]&#039;&#039; {{Help}}&#039;&#039; it if combat mode is off. When on, prevents you from switching places or being pushed when colliding with people.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Alt +&#039;&#039;&#039; {{Leftclick}} a tile to open the tile menu, which lets you interact with anything on that tile, even if its sprite is completely obscured. &lt;br /&gt;
* &#039;&#039;&#039;Shift +&#039;&#039;&#039; {{Rightclick}} a tile to open the context menu. Similar to the tile menu, it shows a list of items on that tile with interaction options. There are a few examples of actions that can only be done with the context menu, but they&#039;re far and few between.&lt;br /&gt;
* {{Tooltip|[[File:Grab_action.png|24px|link=Combat_Mode#Grab]]|Hold CTRL and left-click a person with your hand empty. It doesn&#039;t matter if {{Combat_Mode}} is on or off. Repeat after a short delay to upgrade grab to aggressive (lvl 2), neck (lvl 3) and strangling (lvl 4).}} Left-click on something while holding &#039;&#039;&#039;Control&#039;&#039;&#039; to drag it.&lt;br /&gt;
** This won&#039;t work if the item in question is fixed in place. You can use this to drag almost anything otherwise.&lt;br /&gt;
** Press &#039;&#039;&#039;H&#039;&#039;&#039;, &#039;&#039;&#039;Delete&#039;&#039;&#039; or use the pull [[File:Hud-pull.png]] icon to stop dragging.&lt;br /&gt;
* Hold &#039;&#039;&#039;Shift&#039;&#039;&#039; and {{Leftclick}} on something to examine it.&lt;br /&gt;
** Inspecting things is a good way to learn about what it is and what you can do with them. Inspecting crew members will tell you everything that is on their person.&lt;br /&gt;
* Press {{Key|Q}}/{{Key|E}} to swap to your right/left hand, or &#039;&#039;&#039;Middle Mouse Button&#039;&#039;&#039; to cycle through your hands.&lt;br /&gt;
** Your selected hand is the one that will pick up an object (if empty) or use the object in that hand (if holding something). You can tell which is selected by the small box around one of your hands.&lt;br /&gt;
* &#039;&#039;&#039;Click-dragging&#039;&#039;&#039; is used for a couple of specific actions.&lt;br /&gt;
** For example, to climb onto a table, drag and drop your character to the table.&lt;br /&gt;
** To put things on/take things off of someone, drag and drop their character onto yourself. (To put things on them, you&#039;ll need to have the item in your selected hand.)&lt;br /&gt;
** You can open a container without holding it in your hand by alt-clicking it, right clicking it, or click-dragging it onto yourself. This also works for storage items you&#039;re wearing, which is useful if your hands are full.&lt;br /&gt;
** You can rearrange items in a container by clickdragging them around.&lt;br /&gt;
** You can also buckle yourself/other people to chairs using this. It can be tricky, as you have to be near the chair, and your mouse has to be on top of the chair&#039;s exposed sprite.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left; max-width: 800px;&amp;quot;&amp;gt;{{#tag:tab|Press &#039;&#039;&#039;Z&#039;&#039;&#039; to use the item in your selected hand. (You can also click on the object in the HUD) This is used for things like toggling the fire mode on a weapon or turning on an [[Energy Sword|energy sword]]. Some objects such as food require you to click on your own character sprite, and do nothing if you &amp;quot;use&amp;quot; them.&lt;br /&gt;
&lt;br /&gt;
Hold &#039;&#039;&#039;Alt and click&#039;&#039;&#039; to perform specific, context sensitive actions. Some functions for alt-clicking include removing an ID from your PDA (or pen if there&#039;s no ID in it), toggling the lock on a locker, split a stack of items, crawling into vents (as something small like a monkey) etc.&lt;br /&gt;
&lt;br /&gt;
Hold &#039;&#039;&#039;Shift and press Middle Mouse Button&#039;&#039;&#039; to point at something. This creates a message in the chat and temporarily displays an arrow over the thing you point at. You can also point at something that you&#039;re holding to show it in a bubble.&lt;br /&gt;
&lt;br /&gt;
Hold {{Key|Space}} to enable throwing mode. If you click somewhere in the game world when you have throwing mode on and an item in your selected hand, you&#039;ll throw it at that point. If someone throws an item at you, and you have throwing mode on, you&#039;ll catch the item.&lt;br /&gt;
|dropdown=true|collapsed=true|name=Non-Essential Controls}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay Concepts ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Galen Walton Erso&lt;br /&gt;
|text=Bilirsin, taze kanlarla kafa bulmayı ne kadar sevsem de, onlara bir şey olması pek de önemli değil - Nanotrasen ölümün para israfı olduğunu düşünüyor, bir şekilde [[Guide_to_medicine#Revival_methods|diriltilirler]] falan işte. Ne? Ah, kahretsin, gitmem lazım. tık Sen, ııı, bunu duymadın - değil mi, evlat?&lt;br /&gt;
|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Before getting into anything else, it&#039;s important to note that since SS13 is such an open ended game that has other people in it, when you get in game and try to follow the guide, things may go wrong - the station might have been almost entirely consumed by a singularity, a traitor could attack you with a powerful weapon, or something no one could have predicted will kill you. It&#039;s important to &#039;&#039;&#039;not let death get to you&#039;&#039;&#039; - Rule 10 exists for a reason! There are multiple ways you can be brought back into the game - don&#039;t get frustrated if something happens.&lt;br /&gt;
&lt;br /&gt;
There&#039;s a few specific concepts that are often stumbling blocks for newer players, so let&#039;s address those first. (These are all in expandable boxes to save space, but it&#039;s not a bad idea to read them beforehand.)&lt;br /&gt;
&lt;br /&gt;
=== The Hands System ===&lt;br /&gt;
&lt;br /&gt;
One of the things the majority of new players have trouble with is the hands system. It&#039;s not complex once you&#039;ve figured it out, but it can be difficult to understand without help.&lt;br /&gt;
&lt;br /&gt;
You have two hands at your disposal. The bright box around one of your hands is the &#039;&#039;&#039;selected hand&#039;&#039;&#039;. This is the hand that&#039;s used whenever you click on something - if it&#039;s empty, you&#039;ll either pick up an item, or interact with something (like a computer terminal or vending machine).&lt;br /&gt;
&lt;br /&gt;
If you have something in your selected hand, you&#039;ll use that item on whatever you click on. This can lead to confusion, because if you have something in your hand, you can&#039;t use things such as terminals or vending machines - you&#039;ll either hit the object with your item or do nothing.&lt;br /&gt;
&lt;br /&gt;
This is because you&#039;re trying to directly use the item on the object - this is why you&#039;re able to use a screwdriver to open the panel on a door, use wirecutters on a grille, or similar actions.&lt;br /&gt;
&lt;br /&gt;
This can also cause problems with &#039;&#039;&#039;backpacks, boxes, and other containers&#039;&#039;&#039; - if you want to open a container, alt click it. You can also pick it up, then switch hands and click on the container with an empty hand. Clicking on a container with an object will put it in the container. This also means that if you&#039;d like to take your backpack off, you need to &#039;&#039;&#039;click and drag&#039;&#039;&#039; the bag to an empty hand - a normal click just opens the equipped bag.&lt;br /&gt;
&lt;br /&gt;
=== Basic Interactions ===&lt;br /&gt;
These are basic interactions you can perform when clicking people with an empty hand. Some require {{Combat_Mode}} to be on or off (press &#039;&#039;&#039;4&#039;&#039;&#039; to enable, &#039;&#039;&#039;1&#039;&#039;&#039; to disable or &#039;&#039;&#039;F&#039;&#039;&#039; to toggle). Combat mode should be kept off by default or you will block people. Read more [[Combat_Mode|here]]. &lt;br /&gt;
&lt;br /&gt;
==== [[File:Help_action.png|24px|link=Combat_Mode#Help]] [[Combat_Mode#Help|Help]] [[File:Help_32.png]]====&lt;br /&gt;
[[Combat_Mode|Combat mode]] must be off. Is used for friendly interactions, such as giving hugs or performing CPR. &#039;&#039;&#039;Be careful&#039;&#039;&#039; - if you have an item in your hand that isn&#039;t designed to help someone, you&#039;ll still attack them with it!&lt;br /&gt;
&lt;br /&gt;
====[[File:Rightclick.png|24px|link=Combat_Mode#Disarm]] [[Combat_Mode#Disarm|Disarm]] [[File:Disarm_32.png]]====&lt;br /&gt;
Is used to non-lethally push people away or against walls. Read more [[Combat_Mode#Disarm|here]].&lt;br /&gt;
&lt;br /&gt;
==== [[File:Grab_action.png|24px|link=Combat_Mode#Grab]] [[Combat_Mode#Grab|Grab]] [[File:Grab_32.png]]====&lt;br /&gt;
Allows you to grab people and also upgrade grabs. Read more [[Combat_Mode#Grab|here]].&lt;br /&gt;
&lt;br /&gt;
==== [[File:Harm_action.png|24px|link=Combat_Mode#Harm]] [[Combat_Mode#Harm|Harm]] [[File:Harm_32.png]]====&lt;br /&gt;
[[Combat_Mode|Combat mode]] must be on [[File:Combat_32.png]]. This lets you punch people, or kick them if they are prone. Read more [[Combat_Mode#Harm|here]].&lt;br /&gt;
&lt;br /&gt;
=== Damage ===&lt;br /&gt;
&lt;br /&gt;
There are a 4 different damage types in SS13. These are [[Health#Brute|brute]], [[Health#Burn|burn]], [[Health#Toxin|toxin]] and [[Health#Suffocation|suffocation]]. If you take enough damage you&#039;ll fall unconscious into critical condition, better known as &#039;&#039;&#039;[[Health#Critical_Status|Crit]]&#039;&#039;&#039;. If left untreated in this state, you&#039;ll slowly suffocate until you die. Read more about damage types [[Health|here]]. To learn how to best treat them see the [[Guide_to_medicine|Guide to medicine]].&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
&lt;br /&gt;
Combat in SS13 is very heavily focused on &#039;&#039;&#039;who falls over first&#039;&#039;&#039;. If you&#039;re prone, you&#039;ve likely lost. This means items like [[General_items#Soap|soap]] [[File:Soaps.gif]] or [[Security_items#Disabler|disablers]] [[File:ModernDisabler.png]] are extremely useful.&lt;br /&gt;
&lt;br /&gt;
If you get into a fight, consider your options - it may be best to try and simply run away. If you think you can disarm your opponent, you could turn the tables by taking their weapon. Combat in SS13 is fast paced and revolves around a lot of back and forth swipes, almost like a strange joust between 2D spacemen.&lt;br /&gt;
&lt;br /&gt;
Getting better at combat in SS13 requires practice - there&#039;s only so much you can be taught. The rest is learning how to create and take advantage of opportunities. Hopefully, you won&#039;t have to get into many fights as you start out. &lt;br /&gt;
&lt;br /&gt;
To learn more about combat and how to win fights, see the [[Guide_to_Combat|Guide to Combat]].&lt;br /&gt;
&lt;br /&gt;
=== Hayaletler ===&lt;br /&gt;
&lt;br /&gt;
Eğer tahtalı köyü boyladıysan endişelenme, hala oyuna devam etmenin birkaç yolu var.&lt;br /&gt;
&lt;br /&gt;
Hareket etmeye çalışırsan, cesedinden bir &#039;&#039;&#039;[[ghost]]&#039;&#039;&#039; olarak çıkarsın. Bu aslında izleyici modudur - normal bir şekilde konuşarak diğer ölü oyuncularla iletişim kurabilirsin (ve bu chat&#039;te raunt hakkında out of character konuşmakta bir sakınca yoktur) ve haritada istediğin gibi uçabilirsin. (Deadchat&#039;te raunt hakkında konuşmakta bir sakınca olmasa da, eğer diriltilirsen, &#039;&#039;&#039;ölüyken edindiğin hiçbir bilgiyi kullanamazsın&#039;&#039;&#039;. Yaşarken gördüğün hiç bir şey karakterine geçemez, bunların hepsini tamamen unutmalısın.)&lt;br /&gt;
&lt;br /&gt;
Eğer ölürsen, [[Guide_to_medicine#Revival_methods|diriltilebilir]], bir [[podperson]]&#039;a dönüştürülebilir, beynin çıkarılıp bir [[cyborg]]&#039;a yerleştirilebilir veya çok daha fazlası olabilir. Ölü oyuncular tarafından oynanabilen &#039;&#039;&#039;ghost role&#039;&#039;&#039;lar vardır - bazı alanlarda, bir ghost olarak tıklandığında seni yeni bir karakter olarak tekrar var edebilecek nesneler bulunur. (Unutma ki artık bambaşka birisisin, bu yüzden geçmiş hayatından hiçbir bilgiyi kullanma.) Hatta sen ölüyken bir [[xenomorph]]&#039;un, bir [[morph]]&#039;un veya hemen hemen başka herhangi bir şeyin kontrolünü almak isteyip istemediğini soran bildirimler bile ekranında belirebilir. Bunlar genellikle adminler tarafından sağlanır, ancak bazen rastgele olaylar aracılığıyla da gerçekleşebilir. &#039;&#039;&#039;Lütfen bir ghost role üstlenirsen [[Guide_to_medicine#Revival_methods|diriltilemeyeceğini]] veya orijinal bedenine geri dönemeyeceğini unutma!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Oyunu Oynamak =&lt;br /&gt;
&lt;br /&gt;
[[File:HUD_no_labels.png|thumb|400px|Arriving to the station.]]&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=ZIKIRMATIK, the AI&lt;br /&gt;
|text=Merhaba! Otomatik teşhis ve anons sistemi Space Station 13&#039;e gelişinizi kutluyor. Unutmayın: Güvenli bir gün geçirin..&lt;br /&gt;
|image=[[File:AI.gif|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Arayüzün ve bazı daha önemli oyun konseptlerinin üzerinden geçtiğimize göre, artık oyuna dalalım. Devam eden bir oyuna katılırsan, genellikle [[Arrivals|arrival shuttle]] üzerinde spawn olursun. (Shuttle istasyona yanaşırken bir sandalyeye bağlı olarak başlayacaksın - kemerini çözmek için HUD&#039;daki &#039;&#039;&#039;Resist&#039;&#039;&#039; butonuna veya sandalye resmine bas). Eğer raunt başlangıcında bir assistant olarak hazırlandıysan, istasyonun rastgele, herkese açık bir alanında spawn olacaksın.&lt;br /&gt;
&lt;br /&gt;
Her istasyonun kendine özgü bir yerleşimi vardır, bu yüzden yönünü bulmak için muhtemelen bu haritaları kullanmak isteyeceksin.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;MetaStation&amp;quot; [https://tgstation13.org/wiki//images/8/80/MetaStation.png MetaStation haritası için buraya tıkla.] Daha fazla detay için [[MetaStation|MetaStation wiki sayfasını]] ziyaret et.&lt;br /&gt;
* &amp;quot;DeltaStation&amp;quot; [https://tgstation13.org/wiki//images/1/18/Deltastation.png DeltaStation haritası için buraya tıkla.] Daha fazla detay için [[DeltaStation|DeltaStation wiki sayfasını]] ziyaret et.&lt;br /&gt;
* &amp;quot;IceboxStation&amp;quot; [https://tgstation13.org/wiki//images/5/5a/Icebox_Multiz_render.png IceboxStation haritası için buraya tıkla.] Daha fazla detay için [[IceboxStation|IceboxStation wiki sayfasını]] ziyaret et.&lt;br /&gt;
* &amp;quot;KiloStation&amp;quot; [https://tgstation13.org/wiki//images/b/bd/Kilostation.png KiloStation haritası için buraya tıkla.] Daha fazla detay için [[KiloStation|KiloStation wiki sayfasını]] ziyaret et.&lt;br /&gt;
&lt;br /&gt;
Eğer rol olarak [[Assistant]]&#039;ı seçtiysen, hiçbir sorumluluğun olmayacaktır. Bu da, birinin sana bir şeyler yapman gerektiğini söylemesinden korkmadan etrafı güvenle tanımaya çalışabileceğin anlamına gelir. Başlangıçta biraz tuhaf gelebilir, ancak karakterini nasıl kontrol edeceğini kavramak çok fazla zamanını almaz.&lt;br /&gt;
&lt;br /&gt;
== What to do if There&#039;s a Breach ==&lt;br /&gt;
&lt;br /&gt;
If you hear the telltale sound of air being sucked out of a room or see a hole in the station, something&#039;s gone wrong and caused a breach. It&#039;s wise to avoid being exposed to the vacuum of space for too long, but if you need to pass by, you can put &#039;&#039;&#039;internals&#039;&#039;&#039; on.&lt;br /&gt;
&lt;br /&gt;
When you spawn, inside your backpack is an emergency kit with a [[Emergency Oxygen Tank|small tank of O2]], a [[Breath Mask|breath mask]], and an [[Epipen|epipen]] to stabilize someone who&#039;s in crit.&lt;br /&gt;
&lt;br /&gt;
; Step 1 :Using an empty hand, click on your backpack, then right click [[File:Rightclick.png|24px|link=Combat_Mode#Disarm]] the box inside. This will open the box.&lt;br /&gt;
; Step 2 : Take the breath mask and put it on your mask [[File:Hud-Mask.png]] slot (press the equipment [[File:Hud-inventory.png]] icon to see it).&lt;br /&gt;
; Step 3 :Take the O2 tank and put it in one of your pockets or belt. This leaves your hands free for other tasks.&lt;br /&gt;
; Step 4 :Press the aircan icon in the top left [[File:Gmaskinternalsicon.gif|alt=|32x32px]] to activate internals. Make sure to turn it off when you don&#039;t need it, otherwise it may run out of air. Trying to breathe out of an empty tank will slowly suffocate[[File:Hud-oxy.gif]]you.&lt;br /&gt;
&lt;br /&gt;
This will keep you breathing clean air - make sure to avoid exposure to a vacuum for too long, and watch your air tank&#039;s supply in the Status bar! (you can also examine it by shift + left clicking)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left; background-color:#FAFEFF;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Backpack.png]]&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&#039;&#039;&#039;1. Inventory Management:&#039;&#039;&#039;&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:The inventory system is a little unintuitive at first, but once you figure it out, it&#039;ll stay with you.&lt;br /&gt;
:Items in the game have 4 different &amp;quot;weight classes,&amp;quot; tiny, small, normal, and bulky. These weight classes determine in which storage slots it can fit in, and what they can&#039;t fit in.&lt;br /&gt;
:If you are wearing a jumpsuit, the two item storage slots to the rightmost of your screen are your pockets. These pockets can only store small or tiny items.&lt;br /&gt;
:Your hands are where you can grab items and interact with them.&lt;br /&gt;
:Your back is where you should have your backpack. Your backpack is your main storage space, but it can only fit a limited amount of items. You can stuff tiny, small, and normal classed items into your backpack. However, normal classed items will take up more storage space than a tiny classed item.&lt;br /&gt;
:Your belt is where you store your toolbelt, (if you are an [[engineer]]), your gun, or a variety of other different items, which range from swords to defibrillators.&lt;br /&gt;
:The items which you can fit in your suit storage (on the leftmost of your screen, below your gloves) depend on the uniform you are wearing. For example, a space suit would allow you to fit an oxygen tank in there, whilst an armor vest would allow you to fit a disabler in there.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Nuvola apps important.svg|25px]]&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&#039;&#039;&#039;2. Hazards:&#039;&#039;&#039;&amp;lt;/font size&amp;gt;&lt;br /&gt;
:A good start to reacting against someone beating your teeth in is by screaming &amp;quot;;HELP &amp;lt;LOCATION NAME&amp;gt; &amp;lt;GUY BEATING YOU UP&amp;gt; IS A [[Jobs#Antagonists|&amp;lt;TRAITOR/LING/WHATEVER&amp;gt;]]. This allows security to flag that guy down as arrest, which means that if a security officer encounters that person again, they see an arrest overlay.&lt;br /&gt;
:[[Random events#Radiation Storm|Radiation Storm:]] A message stating &#039;&#039;&#039;&#039;&#039;&amp;quot;High levels of radiation detected near the station. Maintenance is best shielded from radiation.&amp;quot;&#039;&#039;&#039;&#039;&#039; will broadcast. Normally, if the heads are competent, a station-wide emergency will then be declared opening up maintenance even if you don&#039;t have access. All you have to do now is mill in maintenance until the radiation storm passes over.&lt;br /&gt;
:If there&#039;s cries of [[Revolutionaries|revolutionaries]] or [[Blood Cult|cult]] over the radio, it&#039;s probably in your best interests to secure a pair of sunglasses and head towards security to get implanted (or baton &amp;quot;unconverted&amp;quot;). It&#039;s not unknown for security to become particularly trigger-happy towards unimplanted crewmembers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== İlk Turunuzdan Sonra Seçebileceğiniz Meslekler ==&lt;br /&gt;
&lt;br /&gt;
* Pek çok kişi [[Assistant]] rolünün en iyi başlangıç rolü olduğunu söylese de, mesleki bir amacın olmaması oyunu öğrenmeyi zorlaştırabilir. Ayrıca çoğu insan herhangi bir Assistant&#039;ı bir &amp;quot;[[Terminology#Graytide|gri tulumlu]]&amp;quot; veya benzeri bir şey diyerek geçiştirecektir. Bazı insanlar [[Prisoner]] rolünü de tavsiye eder, ancak benzer nedenlerden dolayı bu da kötü bir seçimdir. [[Cargo Technician]] veya [[Janitor]] gibi oyun için kritik olmayan ama yine de yapacak işleri olan bir rolü denemek senin için daha iyi olabilir.&lt;br /&gt;
&lt;br /&gt;
* [[Hotkeys#Hotkey-mode_Enabled|Kontrollere]] ve genel mantığa alıştıktan sonra, [[Scientist]], [[Botanist]] veya [[Station Engineer]] gibi bir role geçmek isteyebilirsin. Bu meslekler, diğer bazı rollere kıyasla daha fazla derinliğe sahiptir.&lt;br /&gt;
&lt;br /&gt;
* Kontrollere tamamen hâkim olana ve insanlara adil davranacak kadar oyun hakkında yeterli bilgiye sahip olana kadar [[Security Officer]] veya [[Warden]] gibi güvenlik rollerini oynama. Güvenliği kötü oynamak çok kolaydır ve [[Shitcurity|kontrolsüz gücün sana sekmesine izin vermek kötü bir fikirdir]].&lt;br /&gt;
&lt;br /&gt;
* [[Captain]], [[AI]] veya herhangi bir departman şefi gibi raundun gidişatı için kritik olan rollerden, oyunda iyice ustalaşana ve neler döndüğünü çözene kadar uzak durmak istemelisin. Eğer tesadüf eseri kendini bu rollerden birinde bulursan ve hazırlıklı değilsen, durumu açıklamak için ahelp (F1) atman yeterlidir. Hepimiz birinin kötü bir iş çıkarmasından, hatta daha da kötüsü sessizce istasyonda sonsuz uykuya dalmasından (disconnect) ziyade o rol için hazır olmadığını itiraf etmesini kesinlikle tercih ederiz.&lt;br /&gt;
&lt;br /&gt;
* İlk başlarda [[Clown]] veya [[Mime]] gibi şaka rollerinden kaçın. Pek çok oyuncu, gemideki eğlence kaynağını taciz etmeyi, clown&#039;ın yapabileceği herhangi bir şakadan çok daha eğlenceli bulur.&lt;br /&gt;
&lt;br /&gt;
* Bir süre sonra, dövüş yeteneklerine yeterince güvendiğinde, vardiya başladığında antag rolü çekebilmek için oyun tercihlerinden antagonist&#039;leri aktif hale getirmelisin. Oyunun büyük bir kısmının antag olmak ve içindeki canavarı ortaya çıkarmak olduğu, tartışmasız bir gerçektir.&lt;/div&gt;</summary>
		<author><name>Kiwilatte</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.tr/index.php?title=Yeni_Oyuncu_Rehberi&amp;diff=7301</id>
		<title>Yeni Oyuncu Rehberi</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.tr/index.php?title=Yeni_Oyuncu_Rehberi&amp;diff=7301"/>
		<updated>2026-06-13T14:56:02Z</updated>

		<summary type="html">&lt;p&gt;Kiwilatte: Başlangıç için önerilen mesleklerin tanıtıldığı kısım çevrildi.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Yapım Aşamasında&lt;br /&gt;
|reason = Bu sayfa şu anda çeviri ve düzenleme aşamasındadır.&lt;br /&gt;
}}&lt;br /&gt;
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&amp;lt;!-- &lt;br /&gt;
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hey, read this before you edit&lt;br /&gt;
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if you make an edit and the tabs/etc break refresh the page with ?action=purge at the end of the url &lt;br /&gt;
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todo:&lt;br /&gt;
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-make sure hotkey info is up to date, new PRs may have changed how it works&lt;br /&gt;
-actually add the playing the game section&lt;br /&gt;
-add a section after playing the game that gives more tips on what to do after you learn the basics&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
Bu kılavuz, oyuna yeni başlayanlar için kullanım kolaylığı sağlamak amacıyla tasarlanmıştır; bu nedenle, gerekli olmayan bilgiler genişletilebilir metin kutularına ayrılmıştır. Bunları okumak oyuna başlamak için gerekli değildir, ancak tavsiye edilir.&lt;br /&gt;
&lt;br /&gt;
= [[SS13 Nedir?|SS13 Nedir?]] =&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Galen Walton Erso&lt;br /&gt;
|text=&amp;quot;Hmm. Nanotrasen&#039;in işe alım ofisinden yeni geldin, ha? Sana bir şey söyleyeyim evlat. Bu yüzen ölüm tuzağında yardım almadan beş dakika bile dayanamazsın. Buradan sağ çıkma ihtimalin, kurşun delikleriyle dolu karanlık bir maintde ölüme terk edilme ihtimalin kadar yüksek. Neyse ki, bugün yardımsever bir ruh halindeyim.&amp;quot;&lt;br /&gt;
|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Space Station 13&#039;&#039;&#039;, oyuncu etkileşimine büyük önem veren çok oyunculu bir sandbox oyunudur. 2565 yılında, dev şirket Nanotrasen sizi en son teknoloji ürünü araştırma istasyonlarında personel olarak işe almıştır. Nanotrasen, gizemli yeni bir madde olan plazmayı araştırdığını iddia ediyor, ancak istasyonun çarpık bir sosyal deneyden başka bir şey olmadığına dair söylentiler yaygın...&lt;br /&gt;
&lt;br /&gt;
Her turun başında, her oyuncuya istasyonda bir rol atanır. Yeni teknolojilerin araştırma ve geliştirme çalışmalarını yürüten bilim insanı, insanları hayatta tutmaya çalışan doktor veya basit bir temizlikçi gibi birçok farklı [[Meslekler|iş]] vardır. Oynamanın birçok farklı yolu mevcuttur. Oyun ayrıca, diğer oyuncuların yarattığı çılgınlığın ötesinde, turu daha da renklendirmek için rastgele yeni istasyonlar, tehditler ve olaylar seçer! Hiçbir tur birbirinin aynısı olmayacak ve her tur yeni bir hikaye anlatacak.&lt;br /&gt;
&lt;br /&gt;
= Oynamadan Önce =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
İlk kez oynamadan önce [[Kurallar|kurallar]]ı okumanı tavsiye ederim. Sayfada çok şey var biliyorum, ancak kurallara uymak seni oyunculuğun doğru tarafında tutacak ve uyarı, ceza almanı engelleyecektir. Yeni oyuncuların kaçınması gereken bazı yaygın hatalar şunlardır:&lt;br /&gt;
&lt;br /&gt;
* Diğer mürettebat üyelerine sebepsiz yere şiddet uygulamak. Eğer [[Antag|antagonist]] rolündeyseniz bu herhangi bir sorun yaratmaz ve antagonist olarak seçilirseniz oyun içinde bilgilendirileceksiniz. Eğer sizi ensenizden tutup [[Space|uzaya]] fırlatmaya çalışırlarsa, onlara [[Robust|sert]] bir şekilde karşılık vermekten çekinmeyin. (Adminlere &amp;quot;deli bir karakteri canlandırıyordum&amp;quot; demeniz komik görünmenize neden olur ve banlanabilirsiniz.)&lt;br /&gt;
* Asking questions in [[OOC#OOC_channel|OOC]] (out-of-character) chat that are directly related to anything happening in the round. For example, &amp;quot;Why did I just get killed by the clown?&amp;quot;. It&#039;s okay to discuss this in [[Terminology#Deadchat|deadchat]] or after the round is over. These questions are also alright if asked in [[Terminology#Adminhelp.2FAhelp|adminhelps]] (press F1).&lt;br /&gt;
* Not following the name format of &amp;quot;Firstname Lastname&amp;quot; when creating a [[Guide_to_races#Humans|human]] character. Other races such as [[Lizardperson|lizards]], [[Plasmaman|plasmamen]], [[Ethereals|ethereals]] and [[Mothpeople|mothpeople]] have their own naming conventions. [[Mime|Mimes]] and [[Clown|clowns]] are other exceptions. &lt;br /&gt;
&lt;br /&gt;
The admin team generally tries to give players benefit of the doubt, so it&#039;s okay to mess up. As long as you&#039;re polite and willing to learn from your mistakes, you won&#039;t be in trouble. You can press F1/the [[Terminology#Adminhelp.2FAhelp|adminhelp]] button at any time to send a message directly to the admin team if you have any questions.&lt;br /&gt;
&lt;br /&gt;
One last point: please, &#039;&#039;&#039;remember the human&#039;&#039;&#039;. Everyone is here to play a game they enjoy, so keep that in mind before you bash someone&#039;s brain in with a toolbox because they took your [[Engineering_items#Multitool|multitool]].&lt;br /&gt;
&lt;br /&gt;
== Setting Up ==&lt;br /&gt;
Make your way to the [http://www.byond.com/download/ BYOND download page] and &#039;&#039;&#039;download the client&#039;&#039;&#039;.  Once you&#039;ve downloaded, installed, and logged into the client, feel free to close it - we won&#039;t be needing to use it directly anymore. Once you&#039;re set up, click a server link and choose to open it with BYOND to join a game. The /tg/ servers, which our wiki is based around, are:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Basil&#039;&#039;&#039; (US-West): &amp;lt;byond server=bagil.tgstation13.org port=2337&amp;gt;byond://bagil.tgstation13.org:2337&amp;lt;/byond&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Sybil&#039;&#039;&#039; (US-West): &amp;lt;byond server=sybil.tgstation13.org port=1337&amp;gt;byond://sybil.tgstation13.org:1337&amp;lt;/byond&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Terry&#039;&#039;&#039; (EU): &amp;lt;byond server=terry.tgstation13.org port=3336&amp;gt;byond://terry.tgstation13.org:3336&amp;lt;/byond&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Manuel&#039;&#039;&#039; (Roleplay/US-West): &amp;lt;byond server=manuel.tgstation13.org port=1447&amp;gt;byond://manuel.tgstation13.org:1447&amp;lt;/byond&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Campbell&#039;&#039;&#039; (Roleplay/EU): &amp;lt;byond server=campbell.tgstation13.org port=6337&amp;gt;byond://campbell.tgstation13.org:6337&amp;lt;/byond&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Events Hall&#039;&#039;&#039; (Us-West): &amp;lt;byond server=bagil.tgstation13.org port=4447&amp;gt;byond://bagil.tgstation13.org:4447&amp;lt;/byond&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Events Hall&#039;&#039;&#039; (EU): &amp;lt;byond server=events.tgstation13.org port=4337&amp;gt;byond://events.tgstation13.org:4337&amp;lt;/byond&amp;gt;&lt;br /&gt;
* [[TGMC:Marine Quickstart Guide|&#039;&#039;&#039;Terra-Gov Marine Corps:&#039;&#039;&#039;]] &amp;lt;byond server=tgmc.tgstation13.org port=5337&amp;gt;byond://tgmc.tgstation13.org:5337&amp;lt;/byond&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Links to all current servers and their player counts are available at [https://tgstation13.org https://tgstation13.org]. If joining by clicking a link doesn&#039;t work, open the BYOND client, open location with &#039;&#039;&#039;Ctrl and O&#039;&#039;&#039;, and paste the link to the server you want to join. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left; max-width: 800px;&amp;quot;&amp;gt;{{#tag:tab|Bagil, Sybil and Manuel are located in US-West, while Terry and Campbell are located in Europe. Population numbers vary depending on many factors. Manuel/Campbell has higher enforced roleplaying standards than the others and an [[Roleplay_Rules|extra set of rules]]. The Events Hall servers are intended to be used for hosting events as the name suggests. Many of the servers are normally hidden from the BYOND hub (the client&#039;s server list). |dropdown=true|collapsed=true|name=Server Differences}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Newplayeroptions.png|left|thumb|The main menu]] Once you&#039;ve connected to a server, you&#039;ll be greeted by the main menu/title screen.&lt;br /&gt;
&lt;br /&gt;
If this is your first time playing on /tg/station, you&#039;ll probably want to create a character. Click on the &#039;&#039;&#039;Setup Character&#039;&#039;&#039; button, and the character creation menu will open.&lt;br /&gt;
&lt;br /&gt;
[[File:Startup.png|thumb|The character setup screen]]&lt;br /&gt;
&lt;br /&gt;
You don&#039;t need to worry about Special Names, Security department, Uplink Spawn Location, or [[Quirks]] right now. For now, just click on the small paw icon for &#039;&#039;&#039;Species&#039;&#039;&#039; and &#039;&#039;&#039;make sure you&#039;re a human&#039;&#039;&#039;, then edit your appearance as you see fit. A note on bag choice: Satchels and backpacks have identical stats, while duffel bags can hold more items but need to be manually zipped open to access the items inside, and slows you down while open. Other clothing options are just cosmetic. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left; max-width: 800px;&amp;quot;&amp;gt;{{#tag:tab|&lt;br /&gt;
*Special names are names specific to certain roles - for example, if you&#039;re the clown, you may want a funny name instead of your regular one. The name policy is relaxed on these, so if you have a funny idea for a name, go nuts (within reason - this is at admin discretion). &lt;br /&gt;
*The Security department preference allows you to choose your preferred department designation for when you play as security officer. &lt;br /&gt;
*The Uplink spawn location is specific to the [[traitor]] and [[spy]] role, and determines the item you can access your [[uplink]] from, where you can purchase different tools to accomplish your goals.&lt;br /&gt;
*The various species options have some effects on gameplay - you can browse the articles for [[lizardmen|lizards]], [[felinids]], [[ethereals]], [[mothpeople]], and [[plasmamen]] for more info. The Species menu itself also provides most of this information.&lt;br /&gt;
*[[Quirks]] are minor traits you can give your character which can range from purely cosmetic differences to major gameplay changes. |dropdown=true|collapsed=true|name=What are these other options?}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left; max-width: 800px;&amp;quot;&amp;gt;{{#tag:tab|The AI on the station follows [[Asimov|the three rules of robotics]]. This means that if you aren&#039;t human, the AI can ignore you freely and can cause harm to you if they want. Most players will avoid needlessly antagonizing anyone not playing a human, but it&#039;s much better to be safe than sorry.|dropdown=true|collapsed=true|name=Why do I need to be a human?}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve finished editing your appearance, it will save automatically. Next, press the &#039;&#039;&#039;Occupations&#039;&#039;&#039; button.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Galen Walton Erso&lt;br /&gt;
|text=You&#039;re brand new here so consider what sort of stuff you want to do. Wanna help people recover from their workplace injuries and dismemberment? Consider applying for our [[Medical Doctor]] program. Wanna unravel the mysteries of the universe, and also make massive, massive explosions? Get your degree in theoretical physics and become a [[Scientist]]. Wanna put your back into work and really get down and dirty with the station? We got openings in our [[Botanist]], [[Chef]], and [[Janitor]] programs. If you&#039;re here at the start of the shift, those&#039;ll put you in your workspace, with plenty of tools to get the job done. Nanotrasen usually has checks to make sure fresh meat doesn&#039;t get to be the Captain, but if you manage to end up in that position, you&#039;ll probably become another case for me to solve.|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Startjobs.png|thumb|left|The occupation preferences window]]&lt;br /&gt;
[[File:Gameprefs.png|thumb|The game preferences window]]&lt;br /&gt;
&lt;br /&gt;
If you wish to be an assistant (job without duties), click the small white button next to assistant and make sure it turns green. If you want to try to get another role, click the other button to turn it back off. Then you can click the &#039;&#039;&#039;High&#039;&#039;&#039; button next to another job (such as Janitor).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Next, click the dropdown menu which by default says &amp;quot;Get random job if preferences unavailable&amp;quot;. Switch it to either &#039;&#039;&#039;&amp;quot;Return to lobby if preferences unavailable&amp;quot;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;quot;Be an Assistant if preferences unavailable&amp;quot;&#039;&#039;&#039;. Else you can later end up as roles you have not enabled. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left; max-width: 800px;&amp;quot;&amp;gt;{{#tag:tab|When the game begins, the server checks each players occupation preferences, and assigns jobs accordingly. You can pick &#039;&#039;&#039;High&#039;&#039;&#039;, &#039;&#039;&#039;Medium&#039;&#039;&#039;, &#039;&#039;&#039;Low&#039;&#039;&#039;, or &#039;&#039;&#039;Never&#039;&#039;&#039;. Each player is limited to one High preference job. All roles, with the exception of the [[Assistant]], have limited player counts - for example, there is only one Captain. There is a limit of two janitors, but there is no limit on assistants. Both jobs have no critical responsibilities, so it&#039;s ideal for getting to grips with the game. Some jobs that are critical to game progression are locked off until a certain amount of time has passed since your first login. Check the [[Job selection and assignment|job selection and assignment page]] for more info.|dropdown=true|collapsed=true|name=What are these options doing?}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After you have set your occupations, navigate to the &#039;&#039;&#039;Antagonists&#039;&#039;&#039; tab. Make sure all of the antagonists are turned off; they should have a &#039;&#039;&#039;red outline.&#039;&#039;&#039; (These control if you&#039;d like to roll for antagonist roles, such as traitors. They assume you know how to play the game and are important to the round, so we want them off for now.) &lt;br /&gt;
&lt;br /&gt;
You should be good to go now, but you may also want to take a look at the &#039;&#039;&#039;Game Preferences&#039;&#039;&#039; window. You can access it by pressing the small gear icon under the Character Setup button. Here you can control things like framerate, UI settings, keybindings, etc.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Joining the Game ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now that you&#039;ve created your character, you&#039;re ready to join the game. (You may want to continue to read the guide before jumping in.)&lt;br /&gt;
&lt;br /&gt;
There&#039;s two possible menus here - the lobby screen will either display a list that has &#039;&#039;&#039;Join Game!&#039;&#039;&#039; or a &#039;&#039;&#039;Ready&#039;&#039;&#039;/&#039;&#039;&#039;Not Ready&#039;&#039;&#039; toggle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Join Game!&amp;quot;&amp;gt;[[File:Tut2.png|thumb|The choose profession window]] &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;If the window says &#039;&#039;&#039;Join Game!&#039;&#039;&#039;, there&#039;s currently a round going on. This is most likely what you&#039;ll see.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Click on the button, and a window will pop up asking you to choose a profession. The jobs available will vary, but &#039;&#039;&#039;Assistant&#039;&#039;&#039; is always available*. The numbers in the brackets next to the job title show the current number of players who have been assigned that job for the round, if there is a zero inside the brackets, no one has been assigned to that job for the round. When you click on the job you want, you&#039;ll be brought to the station via the [[Arrivals|arrival shuttle]]. You&#039;ll start out on a transit shuttle that will dock at the station in a few seconds. You&#039;ll also be strapped into a chair, so don&#039;t forget to unbuckle yourself (click your seat, the &#039;&#039;Buckled&#039;&#039; HUD icon or press the &#039;&#039;resist&#039;&#039; [[Hotkeys#Hotkey-mode_Enabled|hotkey]] if enabled). &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;*Sometimes, at the start of a round, a different service job is chosen to be the infinite slots job at random. If Assistant is not available, just click the one with the highest numbers.&lt;br /&gt;
Don&#039;t worry, people generally won&#039;t pester you with any responsibities once they realize that the [[bartender]] is actually just one of 27.&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ready/Not Ready/Observe&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;If the window has three buttons that say &#039;&#039;&#039;Ready&#039;&#039;&#039;, &#039;&#039;&#039;Not Ready&#039;&#039;&#039;, and &#039;&#039;&#039;Observe&#039;&#039;&#039;, that means a round has not started yet.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This is ideal, because you&#039;ll be playing the round from the beginning, when things are the going to be calm and allow you to get your bearings in a relatively safe environment. Toggle the button to &#039;&#039;&#039;Ready&#039;&#039;&#039;, then wait for the game to begin. (You can see the time until the game begins on the &#039;&#039;&#039;Lobby&#039;&#039;&#039; tab, on the top right of the game window.)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Pressing &#039;&#039;&#039;Observe&#039;&#039;&#039; will spawn you as a [[ghost]], which is essentially a spectator - you won&#039;t be able to spawn normally until the next round if you select this option!&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Interface 101 ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tabs ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Tutorial_tabs.png|left|thumb|Status tab]]&lt;br /&gt;
&lt;br /&gt;
Before you do anything else, take a look at the top right of the game window. You&#039;ll see some tabs labelled &#039;&#039;&#039;Status&#039;&#039;&#039;, &#039;&#039;&#039;Lobby&#039;&#039;&#039;, &#039;&#039;&#039;Admin&#039;&#039;&#039;, &#039;&#039;&#039;IC&#039;&#039;&#039;, &#039;&#039;&#039;OOC&#039;&#039;&#039;, &#039;&#039;&#039;Object&#039;&#039;&#039;, and &#039;&#039;&#039;Preferences&#039;&#039;&#039;. The most important tabs are the Status and Admin tabs. If you&#039;re using internals (an oxygen tank and mask), the Status tab tells you the remaining air pressure - useful for avoiding death by suffocation. The Admin tab contains the &#039;&#039;&#039;Adminhelp&#039;&#039;&#039; button, used to contact admins directly if you have a question or believe someone is breaking the rules.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left; max-width: 800px;&amp;quot;&amp;gt;{{#tag:tab|&lt;br /&gt;
; Status : Displays important info such as your ping, the current map, pressure remaining in airtanks, etc.&lt;br /&gt;
; Admin : Contains buttons that allow you if any admins are online, and most importantly, to send a message directly to the admins (the &#039;&#039;&#039;Adminhelp&#039;&#039;&#039; button). If no admins are online, the message will be forwarded to the admin IRC channel.&lt;br /&gt;
; IC : Stands for &amp;quot;In Character&amp;quot;. Usually won&#039;t use this. (The &#039;&#039;&#039;Pray&#039;&#039;&#039; button allows you to send a message to any admins online in character - often used for &amp;quot;communicating with the gods&amp;quot;. Another useful button is &#039;&#039;&#039;Rest&#039;&#039;&#039;, which lets you go prone at will.)&lt;br /&gt;
; OOC : Stands for &amp;quot;Out of Character&amp;quot;. Again, rarely needs to be used. Various functions that are related to the game, but not something your character does (eg. seeing the number of players online).&lt;br /&gt;
; Object : Never used. Contains buttons to manipulate objects (eg. drag/stop dragging an object), but there are [[Keyboard_Shortcuts|hotkeys]] to do these things much faster.&lt;br /&gt;
; Preferences : Self explanatory - contains various options you can toggle on and off.|dropdown=true|collapsed=true|name=Tab descriptions}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the &#039;&#039;&#039;Status&#039;&#039;&#039; tab, take note of the map currently being played on the server. It&#039;ll be used later in the guide.&lt;br /&gt;
&lt;br /&gt;
=== HUD ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Galen Walton Erso&lt;br /&gt;
|text=&amp;quot;Interface&amp;quot;? What the hell are you talking about, kid? &amp;quot;Blue buttons?&amp;quot; Geez, you&#039;ve been here for five minutes and you&#039;re already cracking. Hmmm... *recorder crackles* Note to self - check atmospherics. Gas might be poisoned.|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The biggest barrier to entry in Space Station 13 is the controls. The UI is, at a glance, complex, and the controls are unintuitive. Thankfully, once it clicks, you&#039;ll never have an issue with it again. &#039;&#039;&#039;Don&#039;t let it overwhelm you - after a round or two of practice, you should be fine.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The top right of the screen contains the action tabs mentioned previously, and the bottom right is the text log. This is where you can see what people are saying, what&#039;s happening around you, and chat such as OOC or adminhelps. The bar along the bottom of the screen is the input bar, but since we&#039;re on [[Keyboard_Shortcuts|Hotkey]] mode we won&#039;t need to use it. There&#039;s quite a few HUD elements on the main screen, so let&#039;s break them down into sections. &#039;&#039;&#039;Don&#039;t worry if you can&#039;t memorize what everything does at once&#039;&#039;&#039; - you can always come back to this guide.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Hands&amp;quot;&amp;gt;[[File:Hud-hands.gif]] One of the most important elements of the HUD. You have the ability to hold an item in each hand (unless an item takes up both hands, obviously). The square around one of the hands is the &#039;&#039;&#039;selected hand&#039;&#039;&#039;. If you have an &#039;&#039;&#039;empty&#039;&#039;&#039; selected hand, and click on an object, you&#039;ll pick it up/open it/use it. If &#039;&#039;&#039;an object is in your selected hand&#039;&#039;&#039; and you click on something, you&#039;ll use it on the item you&#039;re holding. (The way this works means that if you&#039;d like to unequip your backpack, you need to click and drag the bag into your hand - if it was removed by clicking on it, you&#039;d never be able to open the bag.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If this seems confusing, don&#039;t worry - it&#039;ll be explained shortly.&#039;&#039;&#039;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Inventory Buttons&amp;quot;&amp;gt;These icons manage your inventory.&lt;br /&gt;
&lt;br /&gt;
The backpack [[File:Hud-inventory.png]] icon can be toggled to show your worn equipment.&lt;br /&gt;
&lt;br /&gt;
The belt [[File:Hud-Belt.png]], backpack [[File:Hud-Back.png]], and pocket [[File:Hud-Pocket.png]] icons are all storage locations.&lt;br /&gt;
&lt;br /&gt;
The ID [[File:Hud-ID.png]] slot can hold your ID, or your PDA (which can hold your ID inside).&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Interact Commands&amp;quot;&amp;gt;These buttons directly affect how you interact with objects.&lt;br /&gt;
&lt;br /&gt;
The drop [[File:Hud-drop.png]] and throw [[File:Hud-throw.png]] icons do what the name implies. Dropping is self explanatory, but the throw button is a toggle - if it&#039;s on and you click somewhere, you&#039;ll throw the item in your hand at where you clicked. (You can also hold {{Key|Space}} to enable throwing and press {{Key|X}} to drop your held item.)&lt;br /&gt;
&lt;br /&gt;
The pull [[File:Hud-pull.png]] icon only appears when dragging something, and can be pressed to stop dragging an object. [[Keyboard_Shortcuts|Hotkey]]: &amp;quot;del&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
The rest [[File:UI Rest.png]] icon lets you lie down on the floor, and crawl into crates or under flaps. If you actually want to rest, click the Sleep verb in the IC tab. [[Keyboard_Shortcuts|Hotkey]]: &amp;quot;U&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
The internals [[File:Gmaskinternalsicon.gif]] icon can be clicked to enable/disable your internals (oxygen tank and breath mask). &lt;br /&gt;
&lt;br /&gt;
The resist [[File:Hud-resist.png]] icon can be pressed to break out of grabs, restraints, and if you&#039;re on fire, is the &amp;quot;stop drop and roll&amp;quot; button. [[Keyboard_Shortcuts|Hotkey]]: &amp;quot;B&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
The run/walk toggle [[File:Hud-walkrun.gif]] icon can be pressed to switch between running and walking. Running is faster, but walking has benefits, such as being able to walk over water without slipping - useful for when the janitor doesn&#039;t put wet floor signs down. [[Keyboard_Shortcuts|Hotkey]]: Hold &amp;quot;alt&amp;quot; to walk. &lt;br /&gt;
&lt;br /&gt;
The body selector [[File:Hud-target.gif]] icon is used to choose which body part you want to target. This is used for both targeting specific sections to heal, or targeting specific sections when attacking someone. Click a limb to target it. (You can target individual arms, legs, the head, the upper torso, the groin, the eyes, or the mouth.) [[Keyboard_Shortcuts|Hotkeys]]: &amp;quot;numpad keys&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Last but not least is the {{Combat_Mode}} toggle - this will be explained in detail later. [[Keyboard_Shortcuts|Hotkeys]] &amp;quot;4&amp;quot; or &amp;quot;F&amp;quot;. &amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Other&amp;quot;&amp;gt;The health [[File:Hud_100_percent_Health.gif]] icon and [[File:Healthdoll.gif]] doll change depending on how injured you are.  &lt;br /&gt;
&lt;br /&gt;
The crafting menu [[File:Craft.gif]] icon opens the crafting menu.&lt;br /&gt;
&lt;br /&gt;
The speech bubble [[File:Talk_wheel.gif]] icon opens the languages menu. You won&#039;t need to use this for the tutorial.&lt;br /&gt;
&lt;br /&gt;
The create area [[File:Area_edit.gif]] icon is used to create an &amp;quot;area&amp;quot;, which is a more advanced topic. You won&#039;t need to worry about it for this tutorial.&lt;br /&gt;
&lt;br /&gt;
The skills [[File:UI Skills.png]] icon shows you your skills in certain contexts, like mining. You won&#039;t need to worry about it for this tutorial.&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Alerts&amp;quot;&amp;gt;These will only appear on the HUD if something is wrong.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-oxy.gif|32px]] &#039;&#039;&#039;Oxygen warning&#039;&#039;&#039; - The air you&#039;re breathing doesn&#039;t have enough of oxygen (or other substances) (black), or too much (red). You&#039;ll usually see a black oxygen warning from being exposed to space. Put on a gas mask and have an oxygen tank! You can put a small emergency oxygen tank in your pockets or belt if you don&#039;t want to be holding it, and if you can find a hazard vest or suit you can put it in the leftmost storage slot. You can find small oxygen tanks and masks in the survival box in your backpack and in blue oxygen emergency lockers. They don&#039;t last very long, though.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-pressure.gif]] &#039;&#039;&#039;Pressure warning&#039;&#039;&#039; - Pressure levels are too high (red), or too low (black). Low and high pressures can kill you. You&#039;ll usually see a black pressure warning from being exposed to space. Put on a space suit! There&#039;s hardsuits in the red fireman lockers.&lt;br /&gt;
&lt;br /&gt;
[[File:tox_in_air.gif]] &#039;&#039;&#039;Toxin warning&#039;&#039;&#039; - You are breathing in toxic gases.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-fire.png]] &#039;&#039;&#039;Fire warning&#039;&#039;&#039; - The air is hot enough to burn you.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-freeze.gif]] &#039;&#039;&#039;Freeze warning&#039;&#039;&#039; - The air is cold enough to freeze you.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-temp.gif]] &#039;&#039;&#039;Temperature warning&#039;&#039;&#039; - You&#039;re too cold or too hot.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-hunger.gif]] &#039;&#039;&#039;Hunger warning&#039;&#039;&#039; - You&#039;re either fat, hungry, or starving. Being fat slows you down considerably, so consider eating less.&lt;br /&gt;
&lt;br /&gt;
The text at the top of the screen showing the names of the things you hover over is called the &amp;quot;screentip&amp;quot;. In Game Preferences you can change the text color or turn it off entirely.&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Hotkeys.png|thumb|500px|[[Keyboard_Shortcuts|Keybindings]] for the [[Keyboard_Shortcuts|hotkey mode]] (somewhat outdated)]]&lt;br /&gt;
&lt;br /&gt;
There might seem like quite a few controls, but don&#039;t worry - you&#039;ll only be using a few the majority of the time. There&#039;s a lot of edge cases in SS13, due to the sheer nature of features and content available. You can check [[Controls|this page]] for a list of every keybinding. &lt;br /&gt;
&lt;br /&gt;
* Use &#039;&#039;&#039;WASD&#039;&#039;&#039; to move.&lt;br /&gt;
* Press &#039;&#039;&#039;T&#039;&#039;&#039; to talk.&lt;br /&gt;
** If you add a semicolon before anything else, you&#039;ll transmit your message to the general chat radio.&lt;br /&gt;
** You can speak on department specific radio channels if you have access to them - the format is the same for each, just with a different letter. To speak on the medical channel, for example, type &#039;&#039;&#039;.m&#039;&#039;&#039; before your message. (You can also use &#039;&#039;&#039;:m&#039;&#039;&#039; or &#039;&#039;&#039;#m&#039;&#039;&#039;)&lt;br /&gt;
** Theres also specific formats for creating &#039;&#039;text emphasis using modifiers.&#039;&#039; They are not required, but they are useful for making your text &#039;&#039;&#039;bold&#039;&#039;&#039; (&amp;lt;code&amp;gt;+bold text here+&amp;lt;/code&amp;gt;), in &#039;&#039;italics&#039;&#039; (&amp;lt;code&amp;gt;|italics text here|&amp;lt;/code&amp;gt;) or even in &amp;lt;u&amp;gt;underline&amp;lt;/u&amp;gt; (&amp;lt;code&amp;gt;_underline text here_&amp;lt;/code&amp;gt;).&lt;br /&gt;
* Press &#039;&#039;&#039;O&#039;&#039;&#039; for OOC chat.&lt;br /&gt;
** Be careful not to mix the two chat buttons up - your cry for help might end up going in OOC, where anyone can see it at any time.&lt;br /&gt;
* Press &#039;&#039;&#039;M&#039;&#039;&#039; to write an emote.&lt;br /&gt;
** This is for nonverbal actions - for example, writing &amp;quot;sighs.&amp;quot; in the text box would show as &amp;quot;&#039;&#039;[Character Name]&#039;&#039; sighs.&amp;quot;&lt;br /&gt;
** You can also use &#039;&#039;&#039;T&#039;&#039;&#039; to emote by putting an emote followed by a asterisk (for example, coughs*)&lt;br /&gt;
*** You can also emote as well as talking outloud or into a radio. You can do so by putting a custom emote, followed by a asterisk, then followed by whatever you want to say (for example, &amp;lt;code&amp;gt;“coughs then says*Hi!”&amp;lt;/code&amp;gt; makes you say &amp;lt;code&amp;gt;[Name] coughs then says, “Hi!”&amp;lt;/code&amp;gt;). Using this, you can also just prefix a radio key to speak this emote to the radio.&lt;br /&gt;
* {{Leftclick}} on objects in the game world to [[Starter_guide#Basic_Interactions|interact]] with them. For most, you&#039;ll need to be next to or on top of the object.&lt;br /&gt;
** This is used for things such as interacting with computer terminals, picking up items, using an item on something, or attacking someone.&lt;br /&gt;
** {{Combat Mode}}: &#039;&#039;disable with &#039;&#039;&#039;1,&#039;&#039;&#039; enable with &#039;&#039;&#039;4,&#039;&#039;&#039; or toggle with &#039;&#039;&#039;F&#039;&#039;&#039; by default. Left-clicking something will [[Combat Mode#Harm|Harm]]&#039;&#039; {{Harm}} &#039;&#039;it if combat mode is on, or [[Combat Mode#Help|Help]]&#039;&#039; {{Help}}&#039;&#039; it if combat mode is off. When on, prevents you from switching places or being pushed when colliding with people.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Alt +&#039;&#039;&#039; {{Leftclick}} a tile to open the tile menu, which lets you interact with anything on that tile, even if its sprite is completely obscured. &lt;br /&gt;
* &#039;&#039;&#039;Shift +&#039;&#039;&#039; {{Rightclick}} a tile to open the context menu. Similar to the tile menu, it shows a list of items on that tile with interaction options. There are a few examples of actions that can only be done with the context menu, but they&#039;re far and few between.&lt;br /&gt;
* {{Tooltip|[[File:Grab_action.png|24px|link=Combat_Mode#Grab]]|Hold CTRL and left-click a person with your hand empty. It doesn&#039;t matter if {{Combat_Mode}} is on or off. Repeat after a short delay to upgrade grab to aggressive (lvl 2), neck (lvl 3) and strangling (lvl 4).}} Left-click on something while holding &#039;&#039;&#039;Control&#039;&#039;&#039; to drag it.&lt;br /&gt;
** This won&#039;t work if the item in question is fixed in place. You can use this to drag almost anything otherwise.&lt;br /&gt;
** Press &#039;&#039;&#039;H&#039;&#039;&#039;, &#039;&#039;&#039;Delete&#039;&#039;&#039; or use the pull [[File:Hud-pull.png]] icon to stop dragging.&lt;br /&gt;
* Hold &#039;&#039;&#039;Shift&#039;&#039;&#039; and {{Leftclick}} on something to examine it.&lt;br /&gt;
** Inspecting things is a good way to learn about what it is and what you can do with them. Inspecting crew members will tell you everything that is on their person.&lt;br /&gt;
* Press {{Key|Q}}/{{Key|E}} to swap to your right/left hand, or &#039;&#039;&#039;Middle Mouse Button&#039;&#039;&#039; to cycle through your hands.&lt;br /&gt;
** Your selected hand is the one that will pick up an object (if empty) or use the object in that hand (if holding something). You can tell which is selected by the small box around one of your hands.&lt;br /&gt;
* &#039;&#039;&#039;Click-dragging&#039;&#039;&#039; is used for a couple of specific actions.&lt;br /&gt;
** For example, to climb onto a table, drag and drop your character to the table.&lt;br /&gt;
** To put things on/take things off of someone, drag and drop their character onto yourself. (To put things on them, you&#039;ll need to have the item in your selected hand.)&lt;br /&gt;
** You can open a container without holding it in your hand by alt-clicking it, right clicking it, or click-dragging it onto yourself. This also works for storage items you&#039;re wearing, which is useful if your hands are full.&lt;br /&gt;
** You can rearrange items in a container by clickdragging them around.&lt;br /&gt;
** You can also buckle yourself/other people to chairs using this. It can be tricky, as you have to be near the chair, and your mouse has to be on top of the chair&#039;s exposed sprite.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left; max-width: 800px;&amp;quot;&amp;gt;{{#tag:tab|Press &#039;&#039;&#039;Z&#039;&#039;&#039; to use the item in your selected hand. (You can also click on the object in the HUD) This is used for things like toggling the fire mode on a weapon or turning on an [[Energy Sword|energy sword]]. Some objects such as food require you to click on your own character sprite, and do nothing if you &amp;quot;use&amp;quot; them.&lt;br /&gt;
&lt;br /&gt;
Hold &#039;&#039;&#039;Alt and click&#039;&#039;&#039; to perform specific, context sensitive actions. Some functions for alt-clicking include removing an ID from your PDA (or pen if there&#039;s no ID in it), toggling the lock on a locker, split a stack of items, crawling into vents (as something small like a monkey) etc.&lt;br /&gt;
&lt;br /&gt;
Hold &#039;&#039;&#039;Shift and press Middle Mouse Button&#039;&#039;&#039; to point at something. This creates a message in the chat and temporarily displays an arrow over the thing you point at. You can also point at something that you&#039;re holding to show it in a bubble.&lt;br /&gt;
&lt;br /&gt;
Hold {{Key|Space}} to enable throwing mode. If you click somewhere in the game world when you have throwing mode on and an item in your selected hand, you&#039;ll throw it at that point. If someone throws an item at you, and you have throwing mode on, you&#039;ll catch the item.&lt;br /&gt;
|dropdown=true|collapsed=true|name=Non-Essential Controls}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay Concepts ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Galen Walton Erso&lt;br /&gt;
|text=You know, as much as I like to rib the fresh meat, it doesn&#039;t really matter if something happens to them - Nanotrasen thinks death is a waste of money, they&#039;ll just get [[Guide_to_medicine#Revival_methods|revived]] or something. What? Oh, shit, I gotta go. *click* You, uh, didn&#039;t hear that - right, kid?&lt;br /&gt;
|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Before getting into anything else, it&#039;s important to note that since SS13 is such an open ended game that has other people in it, when you get in game and try to follow the guide, things may go wrong - the station might have been almost entirely consumed by a singularity, a traitor could attack you with a powerful weapon, or something no one could have predicted will kill you. It&#039;s important to &#039;&#039;&#039;not let death get to you&#039;&#039;&#039; - Rule 10 exists for a reason! There are multiple ways you can be brought back into the game - don&#039;t get frustrated if something happens.&lt;br /&gt;
&lt;br /&gt;
There&#039;s a few specific concepts that are often stumbling blocks for newer players, so let&#039;s address those first. (These are all in expandable boxes to save space, but it&#039;s not a bad idea to read them beforehand.)&lt;br /&gt;
&lt;br /&gt;
=== The Hands System ===&lt;br /&gt;
&lt;br /&gt;
One of the things the majority of new players have trouble with is the hands system. It&#039;s not complex once you&#039;ve figured it out, but it can be difficult to understand without help.&lt;br /&gt;
&lt;br /&gt;
You have two hands at your disposal. The bright box around one of your hands is the &#039;&#039;&#039;selected hand&#039;&#039;&#039;. This is the hand that&#039;s used whenever you click on something - if it&#039;s empty, you&#039;ll either pick up an item, or interact with something (like a computer terminal or vending machine).&lt;br /&gt;
&lt;br /&gt;
If you have something in your selected hand, you&#039;ll use that item on whatever you click on. This can lead to confusion, because if you have something in your hand, you can&#039;t use things such as terminals or vending machines - you&#039;ll either hit the object with your item or do nothing.&lt;br /&gt;
&lt;br /&gt;
This is because you&#039;re trying to directly use the item on the object - this is why you&#039;re able to use a screwdriver to open the panel on a door, use wirecutters on a grille, or similar actions.&lt;br /&gt;
&lt;br /&gt;
This can also cause problems with &#039;&#039;&#039;backpacks, boxes, and other containers&#039;&#039;&#039; - if you want to open a container, alt click it. You can also pick it up, then switch hands and click on the container with an empty hand. Clicking on a container with an object will put it in the container. This also means that if you&#039;d like to take your backpack off, you need to &#039;&#039;&#039;click and drag&#039;&#039;&#039; the bag to an empty hand - a normal click just opens the equipped bag.&lt;br /&gt;
&lt;br /&gt;
=== Basic Interactions ===&lt;br /&gt;
These are basic interactions you can perform when clicking people with an empty hand. Some require {{Combat_Mode}} to be on or off (press &#039;&#039;&#039;4&#039;&#039;&#039; to enable, &#039;&#039;&#039;1&#039;&#039;&#039; to disable or &#039;&#039;&#039;F&#039;&#039;&#039; to toggle). Combat mode should be kept off by default or you will block people. Read more [[Combat_Mode|here]]. &lt;br /&gt;
&lt;br /&gt;
==== [[File:Help_action.png|24px|link=Combat_Mode#Help]] [[Combat_Mode#Help|Help]] [[File:Help_32.png]]====&lt;br /&gt;
[[Combat_Mode|Combat mode]] must be off. Is used for friendly interactions, such as giving hugs or performing CPR. &#039;&#039;&#039;Be careful&#039;&#039;&#039; - if you have an item in your hand that isn&#039;t designed to help someone, you&#039;ll still attack them with it!&lt;br /&gt;
&lt;br /&gt;
====[[File:Rightclick.png|24px|link=Combat_Mode#Disarm]] [[Combat_Mode#Disarm|Disarm]] [[File:Disarm_32.png]]====&lt;br /&gt;
Is used to non-lethally push people away or against walls. Read more [[Combat_Mode#Disarm|here]].&lt;br /&gt;
&lt;br /&gt;
==== [[File:Grab_action.png|24px|link=Combat_Mode#Grab]] [[Combat_Mode#Grab|Grab]] [[File:Grab_32.png]]====&lt;br /&gt;
Allows you to grab people and also upgrade grabs. Read more [[Combat_Mode#Grab|here]].&lt;br /&gt;
&lt;br /&gt;
==== [[File:Harm_action.png|24px|link=Combat_Mode#Harm]] [[Combat_Mode#Harm|Harm]] [[File:Harm_32.png]]====&lt;br /&gt;
[[Combat_Mode|Combat mode]] must be on [[File:Combat_32.png]]. This lets you punch people, or kick them if they are prone. Read more [[Combat_Mode#Harm|here]].&lt;br /&gt;
&lt;br /&gt;
=== Damage ===&lt;br /&gt;
&lt;br /&gt;
There are a 4 different damage types in SS13. These are [[Health#Brute|brute]], [[Health#Burn|burn]], [[Health#Toxin|toxin]] and [[Health#Suffocation|suffocation]]. If you take enough damage you&#039;ll fall unconscious into critical condition, better known as &#039;&#039;&#039;[[Health#Critical_Status|Crit]]&#039;&#039;&#039;. If left untreated in this state, you&#039;ll slowly suffocate until you die. Read more about damage types [[Health|here]]. To learn how to best treat them see the [[Guide_to_medicine|Guide to medicine]].&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
&lt;br /&gt;
Combat in SS13 is very heavily focused on &#039;&#039;&#039;who falls over first&#039;&#039;&#039;. If you&#039;re prone, you&#039;ve likely lost. This means items like [[General_items#Soap|soap]] [[File:Soaps.gif]] or [[Security_items#Disabler|disablers]] [[File:ModernDisabler.png]] are extremely useful.&lt;br /&gt;
&lt;br /&gt;
If you get into a fight, consider your options - it may be best to try and simply run away. If you think you can disarm your opponent, you could turn the tables by taking their weapon. Combat in SS13 is fast paced and revolves around a lot of back and forth swipes, almost like a strange joust between 2D spacemen.&lt;br /&gt;
&lt;br /&gt;
Getting better at combat in SS13 requires practice - there&#039;s only so much you can be taught. The rest is learning how to create and take advantage of opportunities. Hopefully, you won&#039;t have to get into many fights as you start out. &lt;br /&gt;
&lt;br /&gt;
To learn more about combat and how to win fights, see the [[Guide_to_Combat|Guide to Combat]].&lt;br /&gt;
&lt;br /&gt;
=== Ghosts ===&lt;br /&gt;
&lt;br /&gt;
If you end up dying, don&#039;t worry, there&#039;s a few ways to go from there.&lt;br /&gt;
&lt;br /&gt;
If you try to move, you&#039;ll &#039;&#039;&#039;[[ghost]]&#039;&#039;&#039; out of your corpse. This is essentially spectator mode - you can communicate with other dead players (and talking about the round out of character is okay in this chat) by talking normally and are able to fly around the entire map. (Note that while it&#039;s okay to talk about the round in deadchat, if you&#039;re revived, &#039;&#039;&#039;you cannot use any information gained while dead&#039;&#039;&#039;. Anything you saw while alive is fair game.)&lt;br /&gt;
&lt;br /&gt;
If you die, you can be [[Guide_to_medicine#Revival_methods|revived]], turned into a [[podperson]], have your brain removed and put into a [[cyborg]], or more. There are &#039;&#039;&#039;ghost roles&#039;&#039;&#039; that can be played by dead players - some areas have objects that, when clicked on as a ghost, will spawn you as a new character. (You&#039;re a new character, so don&#039;t use any information from your past life.) There may even be alerts that pop up while you&#039;re dead, asking if you&#039;d like to take control of a [[xenomorph]], a [[morph]], or almost anything else. These are often provided by admins, but can occasionally happen via random event. &#039;&#039;&#039;Please note that if you take on a ghost role you CANNOT be [[Guide_to_medicine#Revival_methods|revived]] or return to your original body!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Playing the Game =&lt;br /&gt;
&lt;br /&gt;
[[File:HUD_no_labels.png|thumb|400px|Arriving to the station.]]&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=C-05-MO, the AI&lt;br /&gt;
|text=Hello! The automatic diagnostic and announcement system welcomes you to Space Station 13. Remember: Have a secure day.&lt;br /&gt;
|image=[[File:AI.gif|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now that we&#039;ve gone over the interface and some more important game concepts, let&#039;s jump into the game. If you join a game in progress, you&#039;ll usually spawn on the [[Arrivals|arrival shuttle]]. (You&#039;ll start buckled onto a chair as the shuttle docks with the station - press the &#039;&#039;&#039;Resist&#039;&#039;&#039; button on the HUD or the picture of the chair to unbuckle yourself). If you &amp;quot;readied up&amp;quot; roundstart as an assistant you&#039;ll be spawned in a random, public area of the station.&lt;br /&gt;
&lt;br /&gt;
/tg/station has multiple maps that the server will vote for at the end of every round. The game can take place on [[MetaStation]], [[IceboxStation]], [[DeltaStation]], [[Tramstation]], [[The North Star]] and [[Birdshot|BirdshotStation]]. You may occasionally see other maps, but these are the ones currently maintained. You can visit the individual wiki pages to see the layout of a specific map.&lt;br /&gt;
&lt;br /&gt;
Each station has a unique layout, so you&#039;ll likely want to use these maps to get your bearings.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;MetaStation&amp;quot; [https://tgstation13.org/wiki//images/8/80/MetaStation.png Click here for a map of MetaStation.] Visit [[MetaStation|the wiki page for MetaStation]] for more details.&lt;br /&gt;
* &amp;quot;DeltaStation&amp;quot; [https://tgstation13.org/wiki//images/1/18/Deltastation.png Click here for a map of DeltaStation.] Visit [[DeltaStation|the wiki page for DeltaStation]] for more details.&lt;br /&gt;
* &amp;quot;IceboxStation&amp;quot; [https://tgstation13.org/wiki//images/5/5a/Icebox_Multiz_render.png Click here for a map of IceboxStation.] Visit [[IceboxStation|the wiki page for IceboxStation]] for more details.&lt;br /&gt;
* &amp;quot;KiloStation&amp;quot; [https://tgstation13.org/wiki//images/b/bd/Kilostation.png Click here for a map of KiloStation.] Visit [[KiloStation|the wiki page for KiloStation]] for more details.&lt;br /&gt;
&lt;br /&gt;
If you&#039;ve chosen [[Assistant]] as your role, you&#039;ll have no responsibilities. This means you can safely attempt to get your bearings without fear of someone telling you that you need to be doing something. It might be awkward at first, but it doesn&#039;t take much time to get to grips with how to control your character.&lt;br /&gt;
&lt;br /&gt;
== What to do if There&#039;s a Breach ==&lt;br /&gt;
&lt;br /&gt;
If you hear the telltale sound of air being sucked out of a room or see a hole in the station, something&#039;s gone wrong and caused a breach. It&#039;s wise to avoid being exposed to the vacuum of space for too long, but if you need to pass by, you can put &#039;&#039;&#039;internals&#039;&#039;&#039; on.&lt;br /&gt;
&lt;br /&gt;
When you spawn, inside your backpack is an emergency kit with a [[Emergency Oxygen Tank|small tank of O2]], a [[Breath Mask|breath mask]], and an [[Epipen|epipen]] to stabilize someone who&#039;s in crit.&lt;br /&gt;
&lt;br /&gt;
; Step 1 :Using an empty hand, click on your backpack, then right click [[File:Rightclick.png|24px|link=Combat_Mode#Disarm]] the box inside. This will open the box.&lt;br /&gt;
; Step 2 : Take the breath mask and put it on your mask [[File:Hud-Mask.png]] slot (press the equipment [[File:Hud-inventory.png]] icon to see it).&lt;br /&gt;
; Step 3 :Take the O2 tank and put it in one of your pockets or belt. This leaves your hands free for other tasks.&lt;br /&gt;
; Step 4 :Press the aircan icon in the top left [[File:Gmaskinternalsicon.gif|alt=|32x32px]] to activate internals. Make sure to turn it off when you don&#039;t need it, otherwise it may run out of air. Trying to breathe out of an empty tank will slowly suffocate[[File:Hud-oxy.gif]]you.&lt;br /&gt;
&lt;br /&gt;
This will keep you breathing clean air - make sure to avoid exposure to a vacuum for too long, and watch your air tank&#039;s supply in the Status bar! (you can also examine it by shift + left clicking)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left; background-color:#FAFEFF;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Backpack.png]]&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&#039;&#039;&#039;1. Inventory Management:&#039;&#039;&#039;&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:The inventory system is a little unintuitive at first, but once you figure it out, it&#039;ll stay with you.&lt;br /&gt;
:Items in the game have 4 different &amp;quot;weight classes,&amp;quot; tiny, small, normal, and bulky. These weight classes determine in which storage slots it can fit in, and what they can&#039;t fit in.&lt;br /&gt;
:If you are wearing a jumpsuit, the two item storage slots to the rightmost of your screen are your pockets. These pockets can only store small or tiny items.&lt;br /&gt;
:Your hands are where you can grab items and interact with them.&lt;br /&gt;
:Your back is where you should have your backpack. Your backpack is your main storage space, but it can only fit a limited amount of items. You can stuff tiny, small, and normal classed items into your backpack. However, normal classed items will take up more storage space than a tiny classed item.&lt;br /&gt;
:Your belt is where you store your toolbelt, (if you are an [[engineer]]), your gun, or a variety of other different items, which range from swords to defibrillators.&lt;br /&gt;
:The items which you can fit in your suit storage (on the leftmost of your screen, below your gloves) depend on the uniform you are wearing. For example, a space suit would allow you to fit an oxygen tank in there, whilst an armor vest would allow you to fit a disabler in there.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Nuvola apps important.svg|25px]]&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;&#039;&#039;&#039;2. Hazards:&#039;&#039;&#039;&amp;lt;/font size&amp;gt;&lt;br /&gt;
:A good start to reacting against someone beating your teeth in is by screaming &amp;quot;;HELP &amp;lt;LOCATION NAME&amp;gt; &amp;lt;GUY BEATING YOU UP&amp;gt; IS A [[Jobs#Antagonists|&amp;lt;TRAITOR/LING/WHATEVER&amp;gt;]]. This allows security to flag that guy down as arrest, which means that if a security officer encounters that person again, they see an arrest overlay.&lt;br /&gt;
:[[Random events#Radiation Storm|Radiation Storm:]] A message stating &#039;&#039;&#039;&#039;&#039;&amp;quot;High levels of radiation detected near the station. Maintenance is best shielded from radiation.&amp;quot;&#039;&#039;&#039;&#039;&#039; will broadcast. Normally, if the heads are competent, a station-wide emergency will then be declared opening up maintenance even if you don&#039;t have access. All you have to do now is mill in maintenance until the radiation storm passes over.&lt;br /&gt;
:If there&#039;s cries of [[Revolutionaries|revolutionaries]] or [[Blood Cult|cult]] over the radio, it&#039;s probably in your best interests to secure a pair of sunglasses and head towards security to get implanted (or baton &amp;quot;unconverted&amp;quot;). It&#039;s not unknown for security to become particularly trigger-happy towards unimplanted crewmembers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== İlk Turunuzdan Sonra Seçebileceğiniz Meslekler ==&lt;br /&gt;
&lt;br /&gt;
* Pek çok kişi [[Assistant]] rolünün en iyi başlangıç rolü olduğunu söylese de, mesleki bir amacın olmaması oyunu öğrenmeyi zorlaştırabilir. Ayrıca çoğu insan herhangi bir Assistant&#039;ı bir &amp;quot;[[Terminology#Graytide|gri tulumlu]]&amp;quot; veya benzeri bir şey diyerek geçiştirecektir. Bazı insanlar [[Prisoner]] rolünü de tavsiye eder, ancak benzer nedenlerden dolayı bu da kötü bir seçimdir. [[Cargo Technician]] veya [[Janitor]] gibi oyun için kritik olmayan ama yine de yapacak işleri olan bir rolü denemek senin için daha iyi olabilir.&lt;br /&gt;
&lt;br /&gt;
* [[Hotkeys#Hotkey-mode_Enabled|Kontrollere]] ve genel mantığa alıştıktan sonra, [[Scientist]], [[Botanist]] veya [[Station Engineer]] gibi bir role geçmek isteyebilirsin. Bu meslekler, diğer bazı rollere kıyasla daha fazla derinliğe sahiptir.&lt;br /&gt;
&lt;br /&gt;
* Kontrollere tamamen hâkim olana ve insanlara adil davranacak kadar oyun hakkında yeterli bilgiye sahip olana kadar [[Security Officer]] veya [[Warden]] gibi güvenlik rollerini oynama. Güvenliği kötü oynamak çok kolaydır ve [[Shitcurity|kontrolsüz gücün sana sekmesine izin vermek kötü bir fikirdir]].&lt;br /&gt;
&lt;br /&gt;
* [[Captain]], [[AI]] veya herhangi bir departman şefi gibi raundun gidişatı için kritik olan rollerden, oyunda iyice ustalaşana ve neler döndüğünü çözene kadar uzak durmak istemelisin. Eğer tesadüf eseri kendini bu rollerden birinde bulursan ve hazırlıklı değilsen, durumu açıklamak için ahelp (F1) atman yeterlidir. Hepimiz birinin kötü bir iş çıkarmasından, hatta daha da kötüsü sessizce istasyonda sonsuz uykuya dalmasından (disconnect) ziyade o rol için hazır olmadığını itiraf etmesini kesinlikle tercih ederiz.&lt;br /&gt;
&lt;br /&gt;
* İlk başlarda [[Clown]] veya [[Mime]] gibi şaka rollerinden kaçın. Pek çok oyuncu, gemideki eğlence kaynağını taciz etmeyi, clown&#039;ın yapabileceği herhangi bir şakadan çok daha eğlenceli bulur.&lt;br /&gt;
&lt;br /&gt;
* Bir süre sonra, dövüş yeteneklerine yeterince güvendiğinde, vardiya başladığında antag rolü çekebilmek için oyun tercihlerinden antagonist&#039;leri aktif hale getirmelisin. Oyunun büyük bir kısmının antag olmak ve içindeki canavarı ortaya çıkarmak olduğu, tartışmasız bir gerçektir.&lt;/div&gt;</summary>
		<author><name>Kiwilatte</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.tr/index.php?title=Cargo_Bounties&amp;diff=7300</id>
		<title>Cargo Bounties</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.tr/index.php?title=Cargo_Bounties&amp;diff=7300"/>
		<updated>2026-06-13T14:49:16Z</updated>

		<summary type="html">&lt;p&gt;Kiwilatte: ufak düzenleme&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bounty Görevleri; hem mürettebat üyeleri, hem de [[Cargo Technician|Kargo Teknisyenleri]] ve [[Quartermaster|Quartermaster]] için para kazanmanın başlıca yollarından biridir. Bu görevler; CentCom&#039;un istediği eşyaların ve bunlar karşılığında ne kadar ödeme yapacağının bir listesini görmeni, istenenleri CentCom&#039;a göndermeyi ve hem kendi harçlığını hem de kargo puanlarını kazanmanı sağlar.&lt;br /&gt;
&lt;br /&gt;
== Bounty Nasıl Yapılır ==&lt;br /&gt;
Bounty görevlerini bir Bounty Console üzerinden görüntüleyebilirsin. Bu konsollar [[Cargo Bay]]&#039;in önünde bulunur. Her mürettebat üyesi; departmanına ve tur başındaki mesleğine bağlı olarak rastgele seçilmiş 3 bounty görevi görebilir (QM, HoP ve kargo teknisyenlerininkiler tamamen rastgeledir).&lt;br /&gt;
&lt;br /&gt;
Bir bounty tamamlamak, Cargo Shuttle ile Centcom&#039;a gönderilmesi gereken bir Bounty Cube ile ödüllendirilir. Shuttle hedefine ulaştığında, bounty&#039;nin ödülünü alırsın. (Kargo da ayrıca ekstradan ödül alır). Sonrasında konsol tarafından yeni bounty seçenekleri alırsın.&lt;br /&gt;
&lt;br /&gt;
Shuttle&#039;daki bounty cube&#039;ler bir export scanner ile taranabilir; bu sayede küpler shuttle ile ulaştırıldığında, taramayı yapan kişi (genellikle Kargo Teknisyenleri) küçük bir bahşiş kazanır.&lt;br /&gt;
&lt;br /&gt;
== Muhtemel Bounty&#039;lerin Listesi ==&lt;br /&gt;
Bountyler aslında 13 farklı kategoriye ayrılır, böylece doktorlardan gas mixleri ya da atmos tech&#039;lerden slime extracts istenmez.&lt;br /&gt;
&lt;br /&gt;
=== Asistan ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=&amp;quot;200&amp;quot; |Bounty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Oyun İçi Açıklama&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Ödül&lt;br /&gt;
|-&lt;br /&gt;
!Strange Object&lt;br /&gt;
|Nanotrasen has taken an interest in strange objects. Find one in maint, and ship it off to CentCom right away.&lt;br /&gt;
|480 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Scooter&lt;br /&gt;
|Nanotrasen has determined walking to be wasteful. Ship a scooter to CentCom to speed operations up.&lt;br /&gt;
|432 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Skateboard&lt;br /&gt;
|Nanotrasen has determined walking to be wasteful. Ship a skateboard to CentCom to speed operations up.&lt;br /&gt;
|360 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Stunprod&lt;br /&gt;
|CentCom demands a stunprod to use against dissidents. Craft one, then ship it.&lt;br /&gt;
|520 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Soap x3&lt;br /&gt;
|Soap has gone missing from CentCom&#039;s bathrooms and nobody knows who took it. Replace it and be the hero CentCom needs.&lt;br /&gt;
|800 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Spears x5&lt;br /&gt;
|CentCom&#039;s security forces are going through budget cuts. You will be paid if you ship a set of spears.&lt;br /&gt;
|800 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Toolboxes x6&lt;br /&gt;
|There&#039;s an absence of robustness at Central Command. Hurry up and ship some toolboxes as a solution.&lt;br /&gt;
|800 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Statue&lt;br /&gt;
|Central Command would like to commision an artsy statue for the lobby. Ship one out, when possible.&lt;br /&gt;
|800 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Clown Box&lt;br /&gt;
|The universe needs laughter. Stamp cardboard with a clown stamp and ship it out.&lt;br /&gt;
|600 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Cheesie Honkers x3&lt;br /&gt;
|Apparently the company that makes Cheesie Honkers is going out of business soon. CentCom wants to stock up before it happens!&lt;br /&gt;
|480 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Baseball Bat x5&lt;br /&gt;
|Baseball fever is going on at CentCom! Be a dear and ship them some baseball bats, so that management can live out their childhood dream.&lt;br /&gt;
|800 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Extendo-Hand&lt;br /&gt;
|Commander Betsy is getting old, and can&#039;t bend over to get the telescreen remote anymore. Management has requested an extendo-hand to help her out.&lt;br /&gt;
|1000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Donuts x10&lt;br /&gt;
|CentCom&#039;s security forces are facing heavy losses against the Syndicate. Ship donuts to raise morale.&lt;br /&gt;
|1200 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Donk-Pockets x10&lt;br /&gt;
|Consumer safety recall: Warning. Donk-Pockets manufactured in the past year contain hazardous lizard biomatter. Return units to CentCom immediately.&lt;br /&gt;
|1200 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Briefcase x5&lt;br /&gt;
|Central Command will be holding a business convention this year. Ship a few briefcases in support.&lt;br /&gt;
|1000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Sunglasses x2&lt;br /&gt;
|A famous blues duo is passing through the sector, but they&#039;ve lost their shades and they can&#039;t perform. Ship new sunglasses to CentCom to rectify this.&lt;br /&gt;
|1200 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Monkey Hide&lt;br /&gt;
|One of the scientists at CentCom is interested in testing products on monkey skin. Your mission is to acquire monkey&#039;s hide and ship it.&lt;br /&gt;
|600 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Comfy Chairs x5&lt;br /&gt;
|Commander Pat is unhappy with his chair. He claims it hurts his back. Ship some alternatives out to humor him.&lt;br /&gt;
|600 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Geraniums x3&lt;br /&gt;
|Commander Zot has the hots for Commander Zena. Send a shipment of geraniums - her favorite flower - and he&#039;ll happily reward you.&lt;br /&gt;
|1600 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Poppies x3&lt;br /&gt;
|Commander Zot really wants to sweep Security Officer Olivia off her feet. Send a shipment of Poppies - her favorite flower - and he&#039;ll happily reward you.&lt;br /&gt;
|400 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Shady Jim&#039;s&lt;br /&gt;
|There&#039;s an irate officer at CentCom demanding that he receive a box of Shady Jim&#039;s cigarettes. Please ship one. He&#039;s starting to make threats.&lt;br /&gt;
|200 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Potted Plants x8&lt;br /&gt;
|Central Command is looking to commission a new BirdBoat-class station. You&#039;ve been ordered to supply the potted plants.&lt;br /&gt;
|800 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Monkey Cubes x3&lt;br /&gt;
|Due to a recent genetics accident, Central Command is in serious need of monkeys. Your mission is to ship monkey cubes.&lt;br /&gt;
|800 Credits&lt;br /&gt;
|-&lt;br /&gt;
!IED x3&lt;br /&gt;
|Nanotrasen&#039;s maximum security prison at CentCom is undergoing personnel training. Ship a handful of IEDs to serve as a training tools.&lt;br /&gt;
|800 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Raw Corgi Meat&lt;br /&gt;
|The Syndicate recently stole all of CentCom&#039;s Corgi meat. Ship out a replacement immediately.&lt;br /&gt;
|1200 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Action Figures x5&lt;br /&gt;
|The vice president&#039;s son saw an ad for action figures on the telescreen and now he won&#039;t shut up about them. Ship some to ease his complaints.&lt;br /&gt;
|1600 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Dead Mice x5&lt;br /&gt;
|Station 14 ran out of freeze-dried mice. Ship some fresh ones so their janitor doesn&#039;t go on strike.&lt;br /&gt;
|2000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Paper Bins x5&lt;br /&gt;
|Our accounting division is all out of paper. We need a new shipment immediately.&lt;br /&gt;
|1000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Crayons x24&lt;br /&gt;
|Dr Jones&#039; kid ate all our crayons again. Please send us yours.&lt;br /&gt;
|800 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Pens x10&lt;br /&gt;
|We are hosting the intergalactic pen balancing competition. We need you to send us some standardized ball point pens.&lt;br /&gt;
|800 Credits&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Botanik ===&lt;br /&gt;
&amp;quot;Central Command&#039;s head chef is looking to prepare a fine [Food] with [Plant]. [Potential bonus]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bunların hepsinin taban ödemesi 2000 credit değerindedir, ancak bazı daha nadir bitkiler için ek olarak 800 kredi ilavesi bulunur. CentCom her zaman bir bitkiden 5–10 adet ister.&lt;br /&gt;
&lt;br /&gt;
2000 Credits&lt;br /&gt;
&lt;br /&gt;
* Ambrosia Vulgaris Leaves&lt;br /&gt;
* Banana&lt;br /&gt;
* Wheat Grains&lt;br /&gt;
* Rice Grains&lt;br /&gt;
* Chili Peppers&lt;br /&gt;
* Limes&lt;br /&gt;
* Lemons&lt;br /&gt;
* Oranges&lt;br /&gt;
* Eggplants&lt;br /&gt;
* Watermelons&lt;br /&gt;
* Glowshrooms&lt;br /&gt;
* Pineapples&lt;br /&gt;
* Tomatoes&lt;br /&gt;
* Lit Bonfire&lt;br /&gt;
&lt;br /&gt;
2800 Credits&lt;br /&gt;
&lt;br /&gt;
* Bluespace Bananas&lt;br /&gt;
* Koi Beans&lt;br /&gt;
* Death Berries&lt;br /&gt;
* Glow-Berries&lt;br /&gt;
* Chilly Peppers&lt;br /&gt;
* Ghost Chili Peppers&lt;br /&gt;
* Egg-Plants&lt;br /&gt;
* Holy Melons&lt;br /&gt;
* Glowcaps&lt;br /&gt;
* Shadowshrooms&lt;br /&gt;
* Death Nettles&lt;br /&gt;
* Oats&lt;br /&gt;
&lt;br /&gt;
3600 Credits&lt;br /&gt;
&lt;br /&gt;
* Ambrosia Gaia Leaves&lt;br /&gt;
* Golden Apple&lt;br /&gt;
* Cannabis Leaves&lt;br /&gt;
* Kudzu Pods&lt;br /&gt;
* Bluespace Tomatoes&lt;br /&gt;
&lt;br /&gt;
4400 Credits&lt;br /&gt;
&lt;br /&gt;
* Lifeweed Leaves&lt;br /&gt;
* Deathweed Leaves&lt;br /&gt;
* Omega Weed Leaves&lt;br /&gt;
&lt;br /&gt;
=== Şef ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=&amp;quot;200&amp;quot; |Bounty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Oyun İçi Açıklama&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Ödül&lt;br /&gt;
|-&lt;br /&gt;
!Birthday Cake&lt;br /&gt;
|Nanotrasen&#039;s birthday is coming up! Ship them a birthday cake to celebrate!&lt;br /&gt;
|1600 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Soup x3&lt;br /&gt;
|To quell the homeless uprising, Nanotrasen will be serving soup to all underpaid workers. Ship any type of soup.&lt;br /&gt;
|1200 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Popcorn Bags x3&lt;br /&gt;
|Upper management wants to host a movie night. Ship bags of popcorn for the occasion.&lt;br /&gt;
|1200 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Onion Rings x3&lt;br /&gt;
|Nanotrasen is remembering Saturn day. Ship onion rings to show the station&#039;s support.&lt;br /&gt;
|1200 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Ice Cream Sandwiches x3&lt;br /&gt;
|Upper management has been screaming non-stop for ice cream. Please send some.&lt;br /&gt;
|1600 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Strawberry Ice Cream Sandwiches x3&lt;br /&gt;
|Upper management has been screaming non-stop for more flavourful ice cream. Please send some.&lt;br /&gt;
|2000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Bread&lt;br /&gt;
|Problems with central planning have led to bread prices skyrocketing. Ship some bread to ease tensions.&lt;br /&gt;
|400 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Pie&lt;br /&gt;
|3.14159? No! CentCom management wants edible pie! Ship a whole one.&lt;br /&gt;
|3142 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Salad or Rice Bowls x3&lt;br /&gt;
|CentCom management is going on a health binge. Your order is to ship salad or rice bowls.&lt;br /&gt;
|1200 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Carrot Fries x3&lt;br /&gt;
|Night sight can mean life or death! A shipment of carrot fries is the order.&lt;br /&gt;
|1400 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Super Bite Burger&lt;br /&gt;
|Commander Tubbs thinks he can set a competitive eating world record. All he needs is a super bite burger shipped to him.&lt;br /&gt;
|4800 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Poppy Pretzel&lt;br /&gt;
|Central Command needs a reason to fire their HR head. Send over a poppy pretzel to force a failed drug test.&lt;br /&gt;
|1200 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Cuban Carp&lt;br /&gt;
|To celebrate the birth of Castro XXVII, ship one cuban carp to CentCom.&lt;br /&gt;
|3200 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Hot Dog&lt;br /&gt;
|Nanotrasen is conducting taste tests to determine the best hot dog recipe. Ship your station&#039;s version to participate.&lt;br /&gt;
|3200 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Eggplant Parmigianas x3&lt;br /&gt;
|A famous singer will be arriving at CentCom, and their contract demands that they only be served Eggplant Parmigiana. Ship some, please!&lt;br /&gt;
|1400 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Muffins x3&lt;br /&gt;
|The Muffin Man is visiting CentCom, but he&#039;s forgotten his muffins! Your order is to rectify this.&lt;br /&gt;
|1200 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Chawanmushi&lt;br /&gt;
|Nanotrasen wants to improve relations with its sister company, Japanotrasen. Ship Chawanmushi immediately.&lt;br /&gt;
|3200 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Kebabs x3&lt;br /&gt;
|Remove all kebab from station you are best food. Ship to CentCom to remove from the premises.&lt;br /&gt;
|1400 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Soylent Green&lt;br /&gt;
|CentCom has heard wonderful things about the product &#039;Soylent Green&#039;, and would love to try some. If you endulge them, expect a pleasant bonus.&lt;br /&gt;
|2000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Pancakes x13&lt;br /&gt;
|Here at Nanotrasen we consider employees to be family. And you know what families love? Pancakes. Ship a baker&#039;s dozen.&lt;br /&gt;
|2000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Chicken Nuggets x6&lt;br /&gt;
|The vice president&#039;s son won&#039;t shut up about chicken nuggies. Would you mind shipping some?&lt;br /&gt;
|1600 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Corgi Hides x12&lt;br /&gt;
|Admiral Weinstein&#039;s space yacht needs new upholstery. A dozen Corgi furs should do just fine.&lt;br /&gt;
|12000 Credits&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
Engineering bountyleri için bir &amp;quot;full&amp;quot; (en az 20 mole) gaz tankı, bir emitter ya da bir hydroponics tray gerekir.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=&amp;quot;200&amp;quot; |Bounty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Oyun İçi Açıklama&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Ödül&lt;br /&gt;
|-&lt;br /&gt;
!Full Tank of Pluoxium&lt;br /&gt;
|CentCom RnD is researching extra compact internals. Ship us a tank full of Pluoxium and you&#039;ll be compensated.&lt;br /&gt;
|3000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Full tank of Nitrium&lt;br /&gt;
|The non-human staff of Station 88 has been volunteered to test performance enhancing drugs. Ship them a tank full of Nitrium so they can get started.&lt;br /&gt;
|3000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Full Tank of Freon&lt;br /&gt;
|The Supermatter of station 33 has started the delamination process. Deliver a tank of Freon gas to help them stop it!&lt;br /&gt;
|3000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Full Tank of Tritium&lt;br /&gt;
|Station 49 is looking to kickstart their research program. Ship them a tank full of Tritium.&lt;br /&gt;
|3000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Full Tank of Hydrogen&lt;br /&gt;
|Our R&amp;amp;D department is working on the development of more efficient electrical batteries using hydrogen as a catalyst. Ship us a tank full of it.&lt;br /&gt;
|3000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Emitter&lt;br /&gt;
|We think there may be a defect in your station&#039;s emitter designs, based on the sheer number of delaminations your sector seems to see. Ship us one of yours.&lt;br /&gt;
|1000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Hydroponics Tray&lt;br /&gt;
|The lab technicians are trying to figure out how to lower the power drain of hydroponics trays, but we fried our last one. Mind building one for us?&lt;br /&gt;
|800 Credits&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mech ===&lt;br /&gt;
&amp;quot;Upper management has requested one [Type] mech be sent as soon as possible. Ship it to receive a large payment.&amp;quot;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;30%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=&amp;quot;200&amp;quot; |Bounty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Ödül&lt;br /&gt;
|-&lt;br /&gt;
!APLU MK-II &amp;quot;Ripley&amp;quot;&lt;br /&gt;
|5200 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Clarke&lt;br /&gt;
|6400 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Odysseus&lt;br /&gt;
|4400 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Gygax&lt;br /&gt;
|11200 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Durand&lt;br /&gt;
|8000 Credits&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Medikal ===&lt;br /&gt;
Bunların hepsi hayvanların elden geçirilmesini (tercihen kasap bıçağıyla), bir limb grower, bir organ harvester kullanılmasını veya (umarım) ölü bedenler üzerinde ameliyat yapılmasını gerektirir. Apandisit hariç, bunlar canlı insanlardan da gelebilir. Eğer alternatifleri varsa (&amp;quot;basic&amp;quot; modeller hariç) tier 2 ve 3 sibernetikleri de kullanabilirsin ...ve senden organik gözler istenmediği sürece.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=&amp;quot;200&amp;quot; |Bounty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Oyun İçi Açıklama&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Ödül&lt;br /&gt;
|-&lt;br /&gt;
!Heart&lt;br /&gt;
|Commander Johnson is in critical condition after suffering yet another heart attack. Doctors say he needs a new heart fast. Ship one, pronto!&lt;br /&gt;
|1200 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Lungs x3&lt;br /&gt;
|A recent explosion at Central Command has left multiple staff with punctured lungs. Ship spare lungs to be rewarded.&lt;br /&gt;
|4000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Appendix&lt;br /&gt;
|Chef Gibb of Central Command wants to prepare a meal using a very special delicacy: an appendix. If you ship one, he&#039;ll pay.&lt;br /&gt;
|2000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Ears x3&lt;br /&gt;
|Multiple staff at Station 12 have been left deaf due to unauthorized clowning. Ship them new ears.&lt;br /&gt;
|2000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Livers x3&lt;br /&gt;
|Multiple high-ranking CentCom diplomats have been hospitalized with liver failure after a recent meeting with Third Soviet Union ambassadors. Help us out, will you?&lt;br /&gt;
|2000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Organic Eyes x3&lt;br /&gt;
|Station 5&#039;s Research Director Willem is requesting a few pairs of non-robotic eyes. Don&#039;t ask questions, just ship them.&lt;br /&gt;
|4000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Tongues x3&lt;br /&gt;
|A recent attack by Mime extremists has left staff at Station 23 speechless. Ship some spare tongues.&lt;br /&gt;
|4000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Lizard Tail&lt;br /&gt;
|The Wizard Federation has made off with Nanotrasen&#039;s supply of lizard tails. While CentCom is dealing with the wizards, can the station spare a tail of their own?&lt;br /&gt;
|1200 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Cat Tail&lt;br /&gt;
|Central Command has run out of heavy duty pipe cleaners. Can you ship over a cat tail to help us out?&lt;br /&gt;
|1200 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Chainsaw&lt;br /&gt;
|A CMO at CentCom is having trouble operating on golems. She requests one chainsaw, please.&lt;br /&gt;
|1000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Nine Tails whip&lt;br /&gt;
|Commander Jackson is looking for a fine addition to her exotic weapons collection. She will reward you handsomely for either a Cat or Liz o&#039; Nine Tails.&lt;br /&gt;
|1600 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Surgery Computer&lt;br /&gt;
|After another freak bombing incident at our annual cheesefest at centcom, we have a massive stack of injured crew on our end. Please send us a fresh surgery computer, if at all possible.&lt;br /&gt;
|2400 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Operating Table&lt;br /&gt;
|After a recent influx of infected crew members recently, we&#039;ve seen that masks just aren&#039;t cutting it alone. Silver Operating tables might just do the trick though, send us one to use.&lt;br /&gt;
|1200 Credits&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Maden ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=&amp;quot;200&amp;quot; |Bounty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Oyun İçi Açıklama&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Ödül&lt;br /&gt;
|-&lt;br /&gt;
!Lava-Cooked Goliath Steaks x3&lt;br /&gt;
|Admiral Pavlov has gone on hunger strike ever since the canteen started serving only monkey and monkey byproducts. She is demanding lava-cooked Goliath steaks.&lt;br /&gt;
|2000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Goliath Hide Boat&lt;br /&gt;
|Commander Menkov wants to participate in the annual Lavaland Regatta. He is asking your shipwrights to build the swiftest boat known to man.&lt;br /&gt;
|4000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Bone Oars x2&lt;br /&gt;
|Commander Menkov requires oars to participate in the annual Lavaland Regatta. Ship a pair over.&lt;br /&gt;
|1600 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Bone Axe&lt;br /&gt;
|Station 12 has had their fire axes stolen by marauding clowns. Ship them a bone axe as a replacement.&lt;br /&gt;
|3000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Bone Armor&lt;br /&gt;
|Station 14 has volunteered their lizard crew for ballistic armor testing. Ship over some bone armor.&lt;br /&gt;
|2000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Skull Helmet&lt;br /&gt;
|Station 42&#039;s Head of Security has her birthday tomorrow! We want to suprise her with a fashionable skull helmet.&lt;br /&gt;
|1600 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Bone Talismans x3&lt;br /&gt;
|Station 14&#039;s Research Director claims that pagan bone talismans protect their wearer. Ship them a few so they can start testing.&lt;br /&gt;
|3000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Bone Daggers x3&lt;br /&gt;
|Central Command&#039;s canteen is undergoing budget cuts. Ship over some bone daggers so our Chef can keep working.&lt;br /&gt;
|2000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Mushroom Bowl&lt;br /&gt;
|Lieutenant Jeb dropped his favorite mushroom bowl. Cheer him up by shipping a new one, will you?&lt;br /&gt;
|3000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Mushroom Caps x3&lt;br /&gt;
|Our botanist claims that he can distill tasty liquor from absolutely any plant. Let&#039;s see what he&#039;ll do with Inocybe mushroom caps.&lt;br /&gt;
|3000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Mushroom Leaves x3&lt;br /&gt;
|Porcini mushroom leaves are rumored to have healing properties. Our researchers want to put that claim to the test.&lt;br /&gt;
|3000 Credits&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Reagent ===&lt;br /&gt;
Hem Kimyacılar&#039;dan gelen kimyasalları hem de Barmen&#039;den gelen içecekleri kapsar. Bu kategori &amp;quot;Simple&amp;quot; ve &amp;quot;Complex&amp;quot; içecek ve kimyasal olarak ikiye ayrılır.&lt;br /&gt;
&lt;br /&gt;
==== İçecekler ====&lt;br /&gt;
Basit (Simple) İçecekler 600 ile 1600 credit arasında ödeme yapar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;CentCom is thirsty! Send a shipment of [name] to CentCom to quench the company&#039;s thirst.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Komplike (Complex) İçecekler 1600 ile 3600 credit arasında ödeme yapar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;CentCom is offering a reward for talented mixologists. Ship a container of [name] to claim the prize.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Kimyasallar ====&lt;br /&gt;
Basit (Simple) Kimyasallar 1600 ile 6000 credit arasında ödeme yapar ve kimyasaldan en az 30u gerektirir.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;CentCom is in desperate need of the chemical [name]. Ship a container of it to be rewarded.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nadir (Rare) Kimyasallar 2400 ile 6150 credit arasında ödeme yapar ve kimyasaldan en az 20u gerektirir.&lt;br /&gt;
&lt;br /&gt;
Bunlar genellikle birden fazla departmanın (esas olarak botanik ve xenobiolojist) iş birliğini gerektirir&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;CentCom is paying premium for the chemical [name]. Ship a container of it to be rewarded.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Simple Pill (Basit İlaç) bountyleri 4000 ile 10000 credit arası ödeme yapar, ancak her biri belirli miktarda kimyasal (1u ile 20u arası) içeren 1 ile 60 arası pill gerektirir.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;CentCom requires [nb of pills] of [name] containing at least [volume] each. Ship a container of it to be rewarded.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Bilim (Sci) ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=&amp;quot;200&amp;quot; |Bounty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Oyun İçi Açıklama&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Ödül&lt;br /&gt;
|-&lt;br /&gt;
!E.X.P.E.R.I-MENTORially Discovered Devices (activated strange objects)&lt;br /&gt;
|Psst, hey. Don&#039;t tell the assistants, but we&#039;re undercutting them on the value of those &#039;strange objects&#039; they&#039;ve been finding. Fish one up and send us a discovered one by using the E.X.P.E.R.I-MENTOR.&lt;br /&gt;
|1600 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Reformatted Tech Disk&lt;br /&gt;
|It turns out the diskettes the BEPIS prints experimental nodes on are extremely space-efficient. Send us one of your spares when you&#039;re done with it.&lt;br /&gt;
|1600 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Genetics Disability Mutator&lt;br /&gt;
|Understanding the humanoid genome is the first step to curing many spaceborn genetic defects, and exceeding our basest limits. We want a DNA injector whose total instability is higher than &#039;&#039;[random value between 10 and 40]&#039;&#039; points.&lt;br /&gt;
|400 + &#039;&#039;[instab. x 40]&#039;&#039; Credits &lt;br /&gt;
(1600 max)&lt;br /&gt;
|-&lt;br /&gt;
!Modular Tablets x4&lt;br /&gt;
|Turns out that NTNet wasn&#039;t actually a fad afterall, who knew. Ship us some fully constructed tablets and send it turned on.&lt;br /&gt;
|1200 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Modular Laptops x2&lt;br /&gt;
|Central command brass need something more powerful than a tablet, but more portable than a console. Help these old fogeys out by shipping us some working laptops. Send it turned on.&lt;br /&gt;
|600 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Modular Computer Console&lt;br /&gt;
|Our big data devision &#039;&#039;(sic)&#039;&#039; needs more powerful hardware to play &#039;Outbomb Cuban Pe-&#039;, err, to closely monitor threats in your sector. Send us a working modular computer console.&lt;br /&gt;
|1200 Credits&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Güvenlik (Sec) ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=&amp;quot;200&amp;quot; |Bounty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Oyun İçi Açıklama&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Ödül&lt;br /&gt;
|-&lt;br /&gt;
!Rechargers x3&lt;br /&gt;
|Nanotrasen military academy is conducting marksmanship exercises. They request that rechargers be shipped.&lt;br /&gt;
|800 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Pepperspray x4&lt;br /&gt;
|We&#039;ve been having a bad run of riots on Space Station 76. We could use some new pepperspray cans.&lt;br /&gt;
|1200 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Prison Uniforms x4&lt;br /&gt;
|Terragov has been unable to source any new prisoner uniforms, so if you have any spares, we&#039;ll take them off your hands.&lt;br /&gt;
|800 Credits&lt;br /&gt;
|-&lt;br /&gt;
!License Plates x10&lt;br /&gt;
|As a result of a bad clown car crash, we could use an advance on some of your prisoner&#039;s license plates.&lt;br /&gt;
|400 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Earmuffs&lt;br /&gt;
|Central Command is getting tired of your station&#039;s messages. They&#039;ve ordered that you ship some earmuffs to lessen the annoyance.&lt;br /&gt;
|400 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Handcuffs x5&lt;br /&gt;
|A large influx of escaped convicts have arrived at Central Command. Now is the perfect time to ship out spare handcuffs (or restraints).&lt;br /&gt;
|400 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Routine Security Inspection&lt;br /&gt;
|Perform a routine security inspection using an N-spect scanner on the following station area: [area]&lt;br /&gt;
|1000 Credits&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Slime ===&lt;br /&gt;
&amp;quot;Nanotrasen&#039;s science lead is hunting for the rare and exotic [blank] Slime Extract. A bounty has been offered for finding it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Xenobiology bountyleri her zaman 1200 ile 3200 Credit arasında rastgele bir ödeme sağlar.&lt;br /&gt;
&lt;br /&gt;
* Green Slime Extract&lt;br /&gt;
* Pink Slime Extract&lt;br /&gt;
* Gold Slime Extract&lt;br /&gt;
* Oil Slime Extract&lt;br /&gt;
* Black Slime Extract&lt;br /&gt;
* Light Pink Slime Extract&lt;br /&gt;
* Adamantine Slime Extract&lt;br /&gt;
* Rainbow Slime Extract&lt;br /&gt;
&lt;br /&gt;
=== Özel ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=&amp;quot;200&amp;quot; |Bounty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Oyun İçi Açıklama&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Ödül&lt;br /&gt;
|-&lt;br /&gt;
!Alien Organs x3&lt;br /&gt;
|Nanotrasen is interested in studying Xenomorph biology. Ship a set of organs to be thoroughly compensated.&lt;br /&gt;
|10000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Syndicate Documents&lt;br /&gt;
|Intel regarding the syndicate is highly prized at CentCom. If you find syndicate documents, ship them. You could save lives.&lt;br /&gt;
|6000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Adamantine x10&lt;br /&gt;
|Nanotrasen&#039;s anomalous materials division is in desparate need for Adamantine. Send them a large shipment and we&#039;ll make it worth your while.&lt;br /&gt;
|14000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Trash x10&lt;br /&gt;
|Recently a group of janitors have run out of trash to clean up, without any trash Centcom wants to fire them to cut costs. Send a shipment of trash to keep them employed, and they&#039;ll give you a small compensation.&lt;br /&gt;
|400 Credits&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Virüs ===&lt;br /&gt;
Virüs bountyleri her zaman belirli bir stat&#039;a sahip virusleri ister. 2000 ile 2800 credit arasında bir ödeme yaparlar. Her zaman Resistance, Stage Speed, Stealth veya Transmissible stat değerinin 4 ile 11 ya da -4 ile -11 arasında olmasını isterler.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Nanotrasen is interested in a virus with a [stat_name] stat of exactly [stat_value]. Central Command will pay handsomely for such a virus.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== İpuçları ==&lt;br /&gt;
&lt;br /&gt;
* Eğer insanlara bu işten gerçekten bir çıkarları olacağını çıtlatırsan (ve senden ya da departmanından bir şey istediklerinde gerçekten yardımcı olursan), bountyleri yapmanda sana destek olmak isteyeceklerdir.&lt;/div&gt;</summary>
		<author><name>Kiwilatte</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.tr/index.php?title=Cargo_Bounties&amp;diff=7299</id>
		<title>Cargo Bounties</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.tr/index.php?title=Cargo_Bounties&amp;diff=7299"/>
		<updated>2026-06-13T14:48:11Z</updated>

		<summary type="html">&lt;p&gt;Kiwilatte: Genel çeviri yapıldı, imla düzenlemeleri tamamlandı.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bounty Görevleri; hem mürettebat üyeleri, hem de [[Cargo Technician|Kargo Teknisyenleri]] ve [[Quartermaster|Quartermaster]] için para kazanmanın başlıca yollarından biridir. Bu görevler; CentCom&#039;un istediği eşyaların ve bunlar karşılığında ne kadar ödeme yapacağının bir listesini görmeni, istenenleri CentCom&#039;a göndermeyi ve hem kendi harçlığını hem de kargo puanlarını kazanmanı sağlar.&lt;br /&gt;
&lt;br /&gt;
== Bounty Nasıl Yapılır ==&lt;br /&gt;
Bounty görevlerini bir Bounty Console üzerinden görüntüleyebilirsin. Bu konsollar [[Cargo Bay]]&#039;in önünde bulunur. Her mürettebat üyesi; departmanına ve tur başındaki mesleğine bağlı olarak rastgele seçilmiş 3 bounty görevi görebilir (QM, HoP ve kargo teknisyenlerininkiler tamamen rastgeledir).&lt;br /&gt;
&lt;br /&gt;
Bir bounty tamamlamak, Cargo Shuttle ile Centcom&#039;a gönderilmesi gereken bir Bounty Cube ile ödüllendirilir. Shuttle hedefine ulaştığında, bounty&#039;nin ödülünü alırsın. (Kargo da ayrıca ekstradan ödül alır). Sonrasında konsol tarafından yeni bounty seçenekleri alırsın.&lt;br /&gt;
&lt;br /&gt;
Shuttle&#039;daki bounty cube&#039;ler bir export scanner ile taranabilir; bu sayede küpler shuttle ile ulaştırıldığında, taramayı yapan kişi (genellikle Kargo Teknisyenleri) küçük bir bahşiş kazanır.&lt;br /&gt;
&lt;br /&gt;
== Muhtemel Bounty&#039;lerin Listesi ==&lt;br /&gt;
Bounties aslında 13 farklı kategoriye ayrılır, böylece medic&#039;lerden gas mixes ya da atmos tech&#039;lerden slime extracts istenmez.&lt;br /&gt;
&lt;br /&gt;
=== Asistan ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=&amp;quot;200&amp;quot; |Bounty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Oyun İçi Açıklama&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Ödül&lt;br /&gt;
|-&lt;br /&gt;
!Strange Object&lt;br /&gt;
|Nanotrasen has taken an interest in strange objects. Find one in maint, and ship it off to CentCom right away.&lt;br /&gt;
|480 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Scooter&lt;br /&gt;
|Nanotrasen has determined walking to be wasteful. Ship a scooter to CentCom to speed operations up.&lt;br /&gt;
|432 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Skateboard&lt;br /&gt;
|Nanotrasen has determined walking to be wasteful. Ship a skateboard to CentCom to speed operations up.&lt;br /&gt;
|360 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Stunprod&lt;br /&gt;
|CentCom demands a stunprod to use against dissidents. Craft one, then ship it.&lt;br /&gt;
|520 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Soap x3&lt;br /&gt;
|Soap has gone missing from CentCom&#039;s bathrooms and nobody knows who took it. Replace it and be the hero CentCom needs.&lt;br /&gt;
|800 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Spears x5&lt;br /&gt;
|CentCom&#039;s security forces are going through budget cuts. You will be paid if you ship a set of spears.&lt;br /&gt;
|800 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Toolboxes x6&lt;br /&gt;
|There&#039;s an absence of robustness at Central Command. Hurry up and ship some toolboxes as a solution.&lt;br /&gt;
|800 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Statue&lt;br /&gt;
|Central Command would like to commision an artsy statue for the lobby. Ship one out, when possible.&lt;br /&gt;
|800 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Clown Box&lt;br /&gt;
|The universe needs laughter. Stamp cardboard with a clown stamp and ship it out.&lt;br /&gt;
|600 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Cheesie Honkers x3&lt;br /&gt;
|Apparently the company that makes Cheesie Honkers is going out of business soon. CentCom wants to stock up before it happens!&lt;br /&gt;
|480 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Baseball Bat x5&lt;br /&gt;
|Baseball fever is going on at CentCom! Be a dear and ship them some baseball bats, so that management can live out their childhood dream.&lt;br /&gt;
|800 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Extendo-Hand&lt;br /&gt;
|Commander Betsy is getting old, and can&#039;t bend over to get the telescreen remote anymore. Management has requested an extendo-hand to help her out.&lt;br /&gt;
|1000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Donuts x10&lt;br /&gt;
|CentCom&#039;s security forces are facing heavy losses against the Syndicate. Ship donuts to raise morale.&lt;br /&gt;
|1200 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Donk-Pockets x10&lt;br /&gt;
|Consumer safety recall: Warning. Donk-Pockets manufactured in the past year contain hazardous lizard biomatter. Return units to CentCom immediately.&lt;br /&gt;
|1200 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Briefcase x5&lt;br /&gt;
|Central Command will be holding a business convention this year. Ship a few briefcases in support.&lt;br /&gt;
|1000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Sunglasses x2&lt;br /&gt;
|A famous blues duo is passing through the sector, but they&#039;ve lost their shades and they can&#039;t perform. Ship new sunglasses to CentCom to rectify this.&lt;br /&gt;
|1200 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Monkey Hide&lt;br /&gt;
|One of the scientists at CentCom is interested in testing products on monkey skin. Your mission is to acquire monkey&#039;s hide and ship it.&lt;br /&gt;
|600 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Comfy Chairs x5&lt;br /&gt;
|Commander Pat is unhappy with his chair. He claims it hurts his back. Ship some alternatives out to humor him.&lt;br /&gt;
|600 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Geraniums x3&lt;br /&gt;
|Commander Zot has the hots for Commander Zena. Send a shipment of geraniums - her favorite flower - and he&#039;ll happily reward you.&lt;br /&gt;
|1600 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Poppies x3&lt;br /&gt;
|Commander Zot really wants to sweep Security Officer Olivia off her feet. Send a shipment of Poppies - her favorite flower - and he&#039;ll happily reward you.&lt;br /&gt;
|400 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Shady Jim&#039;s&lt;br /&gt;
|There&#039;s an irate officer at CentCom demanding that he receive a box of Shady Jim&#039;s cigarettes. Please ship one. He&#039;s starting to make threats.&lt;br /&gt;
|200 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Potted Plants x8&lt;br /&gt;
|Central Command is looking to commission a new BirdBoat-class station. You&#039;ve been ordered to supply the potted plants.&lt;br /&gt;
|800 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Monkey Cubes x3&lt;br /&gt;
|Due to a recent genetics accident, Central Command is in serious need of monkeys. Your mission is to ship monkey cubes.&lt;br /&gt;
|800 Credits&lt;br /&gt;
|-&lt;br /&gt;
!IED x3&lt;br /&gt;
|Nanotrasen&#039;s maximum security prison at CentCom is undergoing personnel training. Ship a handful of IEDs to serve as a training tools.&lt;br /&gt;
|800 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Raw Corgi Meat&lt;br /&gt;
|The Syndicate recently stole all of CentCom&#039;s Corgi meat. Ship out a replacement immediately.&lt;br /&gt;
|1200 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Action Figures x5&lt;br /&gt;
|The vice president&#039;s son saw an ad for action figures on the telescreen and now he won&#039;t shut up about them. Ship some to ease his complaints.&lt;br /&gt;
|1600 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Dead Mice x5&lt;br /&gt;
|Station 14 ran out of freeze-dried mice. Ship some fresh ones so their janitor doesn&#039;t go on strike.&lt;br /&gt;
|2000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Paper Bins x5&lt;br /&gt;
|Our accounting division is all out of paper. We need a new shipment immediately.&lt;br /&gt;
|1000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Crayons x24&lt;br /&gt;
|Dr Jones&#039; kid ate all our crayons again. Please send us yours.&lt;br /&gt;
|800 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Pens x10&lt;br /&gt;
|We are hosting the intergalactic pen balancing competition. We need you to send us some standardized ball point pens.&lt;br /&gt;
|800 Credits&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Botanik ===&lt;br /&gt;
&amp;quot;Central Command&#039;s head chef is looking to prepare a fine [Food] with [Plant]. [Potential bonus]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bunların hepsinin taban ödemesi 2000 credit değerindedir, ancak bazı daha nadir bitkiler için ek olarak 800 kredi ilavesi bulunur. CentCom her zaman bir bitkiden 5–10 adet ister.&lt;br /&gt;
&lt;br /&gt;
2000 Credits&lt;br /&gt;
&lt;br /&gt;
* Ambrosia Vulgaris Leaves&lt;br /&gt;
* Banana&lt;br /&gt;
* Wheat Grains&lt;br /&gt;
* Rice Grains&lt;br /&gt;
* Chili Peppers&lt;br /&gt;
* Limes&lt;br /&gt;
* Lemons&lt;br /&gt;
* Oranges&lt;br /&gt;
* Eggplants&lt;br /&gt;
* Watermelons&lt;br /&gt;
* Glowshrooms&lt;br /&gt;
* Pineapples&lt;br /&gt;
* Tomatoes&lt;br /&gt;
* Lit Bonfire&lt;br /&gt;
&lt;br /&gt;
2800 Credits&lt;br /&gt;
&lt;br /&gt;
* Bluespace Bananas&lt;br /&gt;
* Koi Beans&lt;br /&gt;
* Death Berries&lt;br /&gt;
* Glow-Berries&lt;br /&gt;
* Chilly Peppers&lt;br /&gt;
* Ghost Chili Peppers&lt;br /&gt;
* Egg-Plants&lt;br /&gt;
* Holy Melons&lt;br /&gt;
* Glowcaps&lt;br /&gt;
* Shadowshrooms&lt;br /&gt;
* Death Nettles&lt;br /&gt;
* Oats&lt;br /&gt;
&lt;br /&gt;
3600 Credits&lt;br /&gt;
&lt;br /&gt;
* Ambrosia Gaia Leaves&lt;br /&gt;
* Golden Apple&lt;br /&gt;
* Cannabis Leaves&lt;br /&gt;
* Kudzu Pods&lt;br /&gt;
* Bluespace Tomatoes&lt;br /&gt;
&lt;br /&gt;
4400 Credits&lt;br /&gt;
&lt;br /&gt;
* Lifeweed Leaves&lt;br /&gt;
* Deathweed Leaves&lt;br /&gt;
* Omega Weed Leaves&lt;br /&gt;
&lt;br /&gt;
=== Şef ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=&amp;quot;200&amp;quot; |Bounty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Oyun İçi Açıklama&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Ödül&lt;br /&gt;
|-&lt;br /&gt;
!Birthday Cake&lt;br /&gt;
|Nanotrasen&#039;s birthday is coming up! Ship them a birthday cake to celebrate!&lt;br /&gt;
|1600 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Soup x3&lt;br /&gt;
|To quell the homeless uprising, Nanotrasen will be serving soup to all underpaid workers. Ship any type of soup.&lt;br /&gt;
|1200 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Popcorn Bags x3&lt;br /&gt;
|Upper management wants to host a movie night. Ship bags of popcorn for the occasion.&lt;br /&gt;
|1200 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Onion Rings x3&lt;br /&gt;
|Nanotrasen is remembering Saturn day. Ship onion rings to show the station&#039;s support.&lt;br /&gt;
|1200 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Ice Cream Sandwiches x3&lt;br /&gt;
|Upper management has been screaming non-stop for ice cream. Please send some.&lt;br /&gt;
|1600 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Strawberry Ice Cream Sandwiches x3&lt;br /&gt;
|Upper management has been screaming non-stop for more flavourful ice cream. Please send some.&lt;br /&gt;
|2000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Bread&lt;br /&gt;
|Problems with central planning have led to bread prices skyrocketing. Ship some bread to ease tensions.&lt;br /&gt;
|400 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Pie&lt;br /&gt;
|3.14159? No! CentCom management wants edible pie! Ship a whole one.&lt;br /&gt;
|3142 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Salad or Rice Bowls x3&lt;br /&gt;
|CentCom management is going on a health binge. Your order is to ship salad or rice bowls.&lt;br /&gt;
|1200 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Carrot Fries x3&lt;br /&gt;
|Night sight can mean life or death! A shipment of carrot fries is the order.&lt;br /&gt;
|1400 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Super Bite Burger&lt;br /&gt;
|Commander Tubbs thinks he can set a competitive eating world record. All he needs is a super bite burger shipped to him.&lt;br /&gt;
|4800 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Poppy Pretzel&lt;br /&gt;
|Central Command needs a reason to fire their HR head. Send over a poppy pretzel to force a failed drug test.&lt;br /&gt;
|1200 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Cuban Carp&lt;br /&gt;
|To celebrate the birth of Castro XXVII, ship one cuban carp to CentCom.&lt;br /&gt;
|3200 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Hot Dog&lt;br /&gt;
|Nanotrasen is conducting taste tests to determine the best hot dog recipe. Ship your station&#039;s version to participate.&lt;br /&gt;
|3200 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Eggplant Parmigianas x3&lt;br /&gt;
|A famous singer will be arriving at CentCom, and their contract demands that they only be served Eggplant Parmigiana. Ship some, please!&lt;br /&gt;
|1400 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Muffins x3&lt;br /&gt;
|The Muffin Man is visiting CentCom, but he&#039;s forgotten his muffins! Your order is to rectify this.&lt;br /&gt;
|1200 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Chawanmushi&lt;br /&gt;
|Nanotrasen wants to improve relations with its sister company, Japanotrasen. Ship Chawanmushi immediately.&lt;br /&gt;
|3200 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Kebabs x3&lt;br /&gt;
|Remove all kebab from station you are best food. Ship to CentCom to remove from the premises.&lt;br /&gt;
|1400 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Soylent Green&lt;br /&gt;
|CentCom has heard wonderful things about the product &#039;Soylent Green&#039;, and would love to try some. If you endulge them, expect a pleasant bonus.&lt;br /&gt;
|2000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Pancakes x13&lt;br /&gt;
|Here at Nanotrasen we consider employees to be family. And you know what families love? Pancakes. Ship a baker&#039;s dozen.&lt;br /&gt;
|2000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Chicken Nuggets x6&lt;br /&gt;
|The vice president&#039;s son won&#039;t shut up about chicken nuggies. Would you mind shipping some?&lt;br /&gt;
|1600 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Corgi Hides x12&lt;br /&gt;
|Admiral Weinstein&#039;s space yacht needs new upholstery. A dozen Corgi furs should do just fine.&lt;br /&gt;
|12000 Credits&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
Engineering bountyleri için bir &amp;quot;full&amp;quot; (en az 20 mole) gaz tankı, bir emitter ya da bir hydroponics tray gerekir.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=&amp;quot;200&amp;quot; |Bounty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Oyun İçi Açıklama&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Ödül&lt;br /&gt;
|-&lt;br /&gt;
!Full Tank of Pluoxium&lt;br /&gt;
|CentCom RnD is researching extra compact internals. Ship us a tank full of Pluoxium and you&#039;ll be compensated.&lt;br /&gt;
|3000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Full tank of Nitrium&lt;br /&gt;
|The non-human staff of Station 88 has been volunteered to test performance enhancing drugs. Ship them a tank full of Nitrium so they can get started.&lt;br /&gt;
|3000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Full Tank of Freon&lt;br /&gt;
|The Supermatter of station 33 has started the delamination process. Deliver a tank of Freon gas to help them stop it!&lt;br /&gt;
|3000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Full Tank of Tritium&lt;br /&gt;
|Station 49 is looking to kickstart their research program. Ship them a tank full of Tritium.&lt;br /&gt;
|3000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Full Tank of Hydrogen&lt;br /&gt;
|Our R&amp;amp;D department is working on the development of more efficient electrical batteries using hydrogen as a catalyst. Ship us a tank full of it.&lt;br /&gt;
|3000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Emitter&lt;br /&gt;
|We think there may be a defect in your station&#039;s emitter designs, based on the sheer number of delaminations your sector seems to see. Ship us one of yours.&lt;br /&gt;
|1000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Hydroponics Tray&lt;br /&gt;
|The lab technicians are trying to figure out how to lower the power drain of hydroponics trays, but we fried our last one. Mind building one for us?&lt;br /&gt;
|800 Credits&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mech ===&lt;br /&gt;
&amp;quot;Upper management has requested one [Type] mech be sent as soon as possible. Ship it to receive a large payment.&amp;quot;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;30%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=&amp;quot;200&amp;quot; |Bounty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Ödül&lt;br /&gt;
|-&lt;br /&gt;
!APLU MK-II &amp;quot;Ripley&amp;quot;&lt;br /&gt;
|5200 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Clarke&lt;br /&gt;
|6400 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Odysseus&lt;br /&gt;
|4400 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Gygax&lt;br /&gt;
|11200 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Durand&lt;br /&gt;
|8000 Credits&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Medikal ===&lt;br /&gt;
Bunların hepsi hayvanların elden geçirilmesini (tercihen kasap bıçağıyla), bir limb grower, bir organ harvester kullanılmasını veya (umarım) ölü bedenler üzerinde ameliyat yapılmasını gerektirir. Apandisit hariç, bunlar canlı insanlardan da gelebilir. Eğer alternatifleri varsa (&amp;quot;basic&amp;quot; modeller hariç) tier 2 ve 3 sibernetikleri de kullanabilirsin ...ve senden organik gözler istenmediği sürece.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=&amp;quot;200&amp;quot; |Bounty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Oyun İçi Açıklama&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Ödül&lt;br /&gt;
|-&lt;br /&gt;
!Heart&lt;br /&gt;
|Commander Johnson is in critical condition after suffering yet another heart attack. Doctors say he needs a new heart fast. Ship one, pronto!&lt;br /&gt;
|1200 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Lungs x3&lt;br /&gt;
|A recent explosion at Central Command has left multiple staff with punctured lungs. Ship spare lungs to be rewarded.&lt;br /&gt;
|4000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Appendix&lt;br /&gt;
|Chef Gibb of Central Command wants to prepare a meal using a very special delicacy: an appendix. If you ship one, he&#039;ll pay.&lt;br /&gt;
|2000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Ears x3&lt;br /&gt;
|Multiple staff at Station 12 have been left deaf due to unauthorized clowning. Ship them new ears.&lt;br /&gt;
|2000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Livers x3&lt;br /&gt;
|Multiple high-ranking CentCom diplomats have been hospitalized with liver failure after a recent meeting with Third Soviet Union ambassadors. Help us out, will you?&lt;br /&gt;
|2000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Organic Eyes x3&lt;br /&gt;
|Station 5&#039;s Research Director Willem is requesting a few pairs of non-robotic eyes. Don&#039;t ask questions, just ship them.&lt;br /&gt;
|4000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Tongues x3&lt;br /&gt;
|A recent attack by Mime extremists has left staff at Station 23 speechless. Ship some spare tongues.&lt;br /&gt;
|4000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Lizard Tail&lt;br /&gt;
|The Wizard Federation has made off with Nanotrasen&#039;s supply of lizard tails. While CentCom is dealing with the wizards, can the station spare a tail of their own?&lt;br /&gt;
|1200 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Cat Tail&lt;br /&gt;
|Central Command has run out of heavy duty pipe cleaners. Can you ship over a cat tail to help us out?&lt;br /&gt;
|1200 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Chainsaw&lt;br /&gt;
|A CMO at CentCom is having trouble operating on golems. She requests one chainsaw, please.&lt;br /&gt;
|1000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Nine Tails whip&lt;br /&gt;
|Commander Jackson is looking for a fine addition to her exotic weapons collection. She will reward you handsomely for either a Cat or Liz o&#039; Nine Tails.&lt;br /&gt;
|1600 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Surgery Computer&lt;br /&gt;
|After another freak bombing incident at our annual cheesefest at centcom, we have a massive stack of injured crew on our end. Please send us a fresh surgery computer, if at all possible.&lt;br /&gt;
|2400 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Operating Table&lt;br /&gt;
|After a recent influx of infected crew members recently, we&#039;ve seen that masks just aren&#039;t cutting it alone. Silver Operating tables might just do the trick though, send us one to use.&lt;br /&gt;
|1200 Credits&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Maden ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=&amp;quot;200&amp;quot; |Bounty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Oyun İçi Açıklama&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Ödül&lt;br /&gt;
|-&lt;br /&gt;
!Lava-Cooked Goliath Steaks x3&lt;br /&gt;
|Admiral Pavlov has gone on hunger strike ever since the canteen started serving only monkey and monkey byproducts. She is demanding lava-cooked Goliath steaks.&lt;br /&gt;
|2000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Goliath Hide Boat&lt;br /&gt;
|Commander Menkov wants to participate in the annual Lavaland Regatta. He is asking your shipwrights to build the swiftest boat known to man.&lt;br /&gt;
|4000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Bone Oars x2&lt;br /&gt;
|Commander Menkov requires oars to participate in the annual Lavaland Regatta. Ship a pair over.&lt;br /&gt;
|1600 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Bone Axe&lt;br /&gt;
|Station 12 has had their fire axes stolen by marauding clowns. Ship them a bone axe as a replacement.&lt;br /&gt;
|3000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Bone Armor&lt;br /&gt;
|Station 14 has volunteered their lizard crew for ballistic armor testing. Ship over some bone armor.&lt;br /&gt;
|2000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Skull Helmet&lt;br /&gt;
|Station 42&#039;s Head of Security has her birthday tomorrow! We want to suprise her with a fashionable skull helmet.&lt;br /&gt;
|1600 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Bone Talismans x3&lt;br /&gt;
|Station 14&#039;s Research Director claims that pagan bone talismans protect their wearer. Ship them a few so they can start testing.&lt;br /&gt;
|3000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Bone Daggers x3&lt;br /&gt;
|Central Command&#039;s canteen is undergoing budget cuts. Ship over some bone daggers so our Chef can keep working.&lt;br /&gt;
|2000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Mushroom Bowl&lt;br /&gt;
|Lieutenant Jeb dropped his favorite mushroom bowl. Cheer him up by shipping a new one, will you?&lt;br /&gt;
|3000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Mushroom Caps x3&lt;br /&gt;
|Our botanist claims that he can distill tasty liquor from absolutely any plant. Let&#039;s see what he&#039;ll do with Inocybe mushroom caps.&lt;br /&gt;
|3000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Mushroom Leaves x3&lt;br /&gt;
|Porcini mushroom leaves are rumored to have healing properties. Our researchers want to put that claim to the test.&lt;br /&gt;
|3000 Credits&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Reagent ===&lt;br /&gt;
Hem Kimyacılar&#039;dan gelen kimyasalları hem de Barmen&#039;den gelen içecekleri kapsar. Bu kategori &amp;quot;Simple&amp;quot; ve &amp;quot;Complex&amp;quot; içecek ve kimyasal olarak ikiye ayrılır.&lt;br /&gt;
&lt;br /&gt;
==== İçecekler ====&lt;br /&gt;
Basit (Simple) İçecekler 600 ile 1600 credit arasında ödeme yapar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;CentCom is thirsty! Send a shipment of [name] to CentCom to quench the company&#039;s thirst.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Komplike (Complex) İçecekler 1600 ile 3600 credit arasında ödeme yapar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;CentCom is offering a reward for talented mixologists. Ship a container of [name] to claim the prize.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Kimyasallar ====&lt;br /&gt;
Basit (Simple) Kimyasallar 1600 ile 6000 credit arasında ödeme yapar ve kimyasaldan en az 30u gerektirir.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;CentCom is in desperate need of the chemical [name]. Ship a container of it to be rewarded.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nadir (Rare) Kimyasallar 2400 ile 6150 credit arasında ödeme yapar ve kimyasaldan en az 20u gerektirir.&lt;br /&gt;
&lt;br /&gt;
Bunlar genellikle birden fazla departmanın (esas olarak botanik ve xenobiolojist) iş birliğini gerektirir&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;CentCom is paying premium for the chemical [name]. Ship a container of it to be rewarded.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Simple Pill (Basit İlaç) bountyleri 4000 ile 10000 credit arası ödeme yapar, ancak her biri belirli miktarda kimyasal (1u ile 20u arası) içeren 1 ile 60 arası pill gerektirir.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;CentCom requires [nb of pills] of [name] containing at least [volume] each. Ship a container of it to be rewarded.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Bilim (Sci) ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=&amp;quot;200&amp;quot; |Bounty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Oyun İçi Açıklama&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Ödül&lt;br /&gt;
|-&lt;br /&gt;
!E.X.P.E.R.I-MENTORially Discovered Devices (activated strange objects)&lt;br /&gt;
|Psst, hey. Don&#039;t tell the assistants, but we&#039;re undercutting them on the value of those &#039;strange objects&#039; they&#039;ve been finding. Fish one up and send us a discovered one by using the E.X.P.E.R.I-MENTOR.&lt;br /&gt;
|1600 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Reformatted Tech Disk&lt;br /&gt;
|It turns out the diskettes the BEPIS prints experimental nodes on are extremely space-efficient. Send us one of your spares when you&#039;re done with it.&lt;br /&gt;
|1600 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Genetics Disability Mutator&lt;br /&gt;
|Understanding the humanoid genome is the first step to curing many spaceborn genetic defects, and exceeding our basest limits. We want a DNA injector whose total instability is higher than &#039;&#039;[random value between 10 and 40]&#039;&#039; points.&lt;br /&gt;
|400 + &#039;&#039;[instab. x 40]&#039;&#039; Credits &lt;br /&gt;
(1600 max)&lt;br /&gt;
|-&lt;br /&gt;
!Modular Tablets x4&lt;br /&gt;
|Turns out that NTNet wasn&#039;t actually a fad afterall, who knew. Ship us some fully constructed tablets and send it turned on.&lt;br /&gt;
|1200 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Modular Laptops x2&lt;br /&gt;
|Central command brass need something more powerful than a tablet, but more portable than a console. Help these old fogeys out by shipping us some working laptops. Send it turned on.&lt;br /&gt;
|600 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Modular Computer Console&lt;br /&gt;
|Our big data devision &#039;&#039;(sic)&#039;&#039; needs more powerful hardware to play &#039;Outbomb Cuban Pe-&#039;, err, to closely monitor threats in your sector. Send us a working modular computer console.&lt;br /&gt;
|1200 Credits&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Güvenlik (Sec) ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=&amp;quot;200&amp;quot; |Bounty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Oyun İçi Açıklama&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Ödül&lt;br /&gt;
|-&lt;br /&gt;
!Rechargers x3&lt;br /&gt;
|Nanotrasen military academy is conducting marksmanship exercises. They request that rechargers be shipped.&lt;br /&gt;
|800 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Pepperspray x4&lt;br /&gt;
|We&#039;ve been having a bad run of riots on Space Station 76. We could use some new pepperspray cans.&lt;br /&gt;
|1200 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Prison Uniforms x4&lt;br /&gt;
|Terragov has been unable to source any new prisoner uniforms, so if you have any spares, we&#039;ll take them off your hands.&lt;br /&gt;
|800 Credits&lt;br /&gt;
|-&lt;br /&gt;
!License Plates x10&lt;br /&gt;
|As a result of a bad clown car crash, we could use an advance on some of your prisoner&#039;s license plates.&lt;br /&gt;
|400 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Earmuffs&lt;br /&gt;
|Central Command is getting tired of your station&#039;s messages. They&#039;ve ordered that you ship some earmuffs to lessen the annoyance.&lt;br /&gt;
|400 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Handcuffs x5&lt;br /&gt;
|A large influx of escaped convicts have arrived at Central Command. Now is the perfect time to ship out spare handcuffs (or restraints).&lt;br /&gt;
|400 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Routine Security Inspection&lt;br /&gt;
|Perform a routine security inspection using an N-spect scanner on the following station area: [area]&lt;br /&gt;
|1000 Credits&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Slime ===&lt;br /&gt;
&amp;quot;Nanotrasen&#039;s science lead is hunting for the rare and exotic [blank] Slime Extract. A bounty has been offered for finding it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Xenobiology bountyleri her zaman 1200 ile 3200 Credit arasında rastgele bir ödeme sağlar.&lt;br /&gt;
&lt;br /&gt;
* Green Slime Extract&lt;br /&gt;
* Pink Slime Extract&lt;br /&gt;
* Gold Slime Extract&lt;br /&gt;
* Oil Slime Extract&lt;br /&gt;
* Black Slime Extract&lt;br /&gt;
* Light Pink Slime Extract&lt;br /&gt;
* Adamantine Slime Extract&lt;br /&gt;
* Rainbow Slime Extract&lt;br /&gt;
&lt;br /&gt;
=== Özel ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=&amp;quot;200&amp;quot; |Bounty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Oyun İçi Açıklama&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Ödül&lt;br /&gt;
|-&lt;br /&gt;
!Alien Organs x3&lt;br /&gt;
|Nanotrasen is interested in studying Xenomorph biology. Ship a set of organs to be thoroughly compensated.&lt;br /&gt;
|10000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Syndicate Documents&lt;br /&gt;
|Intel regarding the syndicate is highly prized at CentCom. If you find syndicate documents, ship them. You could save lives.&lt;br /&gt;
|6000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Adamantine x10&lt;br /&gt;
|Nanotrasen&#039;s anomalous materials division is in desparate need for Adamantine. Send them a large shipment and we&#039;ll make it worth your while.&lt;br /&gt;
|14000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Trash x10&lt;br /&gt;
|Recently a group of janitors have run out of trash to clean up, without any trash Centcom wants to fire them to cut costs. Send a shipment of trash to keep them employed, and they&#039;ll give you a small compensation.&lt;br /&gt;
|400 Credits&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Virüs ===&lt;br /&gt;
Virüs bountyleri her zaman belirli bir stat&#039;a sahip virusleri ister. 2000 ile 2800 credit arasında bir ödeme yaparlar. Her zaman Resistance, Stage Speed, Stealth veya Transmissible stat değerinin 4 ile 11 ya da -4 ile -11 arasında olmasını isterler.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Nanotrasen is interested in a virus with a [stat_name] stat of exactly [stat_value]. Central Command will pay handsomely for such a virus.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== İpuçları ==&lt;br /&gt;
&lt;br /&gt;
* Eğer insanlara bu işten gerçekten bir çıkarları olacağını çıtlatırsan (ve senden ya da departmanından bir şey istediklerinde gerçekten yardımcı olursan), bountyleri yapmanda sana destek olmak isteyeceklerdir.&lt;/div&gt;</summary>
		<author><name>Kiwilatte</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.tr/index.php?title=Cargo_Bounties&amp;diff=6992</id>
		<title>Cargo Bounties</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.tr/index.php?title=Cargo_Bounties&amp;diff=6992"/>
		<updated>2026-02-14T18:18:52Z</updated>

		<summary type="html">&lt;p&gt;Kiwilatte: bir kısmı çevrildi, kalanına sonra devam edilecek&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Yapım Aşamasında|reason=Bu sayfanın çevrilme işlemi sürmektedir.}}&lt;br /&gt;
&lt;br /&gt;
Bounty Görevleri; hem mürettebat üyeleri, hem de [[Cargo Technician|Kargo Teknisyenleri]] ve [[Quartermaster|Quartermaster]] için para kazanmanın başlıca yollarından biridir. Bu görevler; CentCom&#039;un istediği eşyaların ve bunlar karşılığında ne kadar ödeme yapacağının bir listesini görmeni, istenenleri CentCom&#039;a göndermeyi ve hem kendi harçlığını hem de kargo puanlarını kazanmanı sağlar.&lt;br /&gt;
&lt;br /&gt;
== Bounty Nasıl Yapılır ==&lt;br /&gt;
Bounty görevlerini bir Bounty Console üzerinden görüntüleyebilirsin. Bu konsollar [[Cargo Bay]]&#039;in önünde bulunur. Her mürettebat üyesi; departmanına ve tur başındaki mesleğine bağlı olarak rastgele seçilmiş 3 bounty görevi görebilir (QM, HoP ve kargo teknisyenlerininkiler tamamen rastgeledir).&lt;br /&gt;
&lt;br /&gt;
Bir bounty tamamlamak, Cargo Shuttle ile Centcom&#039;a gönderilmesi gereken bir Bounty Cube ile ödüllendirilir. Shuttle hedefine ulaştığında, bounty&#039;nin ödülünü alırsın. (Kargo da ayrıca ekstradan ödül alır). Sonrasında konsol tarafından yeni bounty seçenekleri alırsın.&lt;br /&gt;
&lt;br /&gt;
Shuttle&#039;daki bounty cube&#039;leri bir export scanner ile taranabilir; bu sayede küpler vardığında, taramayı yapan kişi (genellikle Kargo Teknisyenleri) küçük bir bahşiş kazanır.&lt;br /&gt;
&lt;br /&gt;
== List of Possible Bounties ==&lt;br /&gt;
Bounties are secretly divided into 13 different categories, so that medics aren&#039;t asked gas mixes, or atmos tech slime extracts.&lt;br /&gt;
&lt;br /&gt;
=== Assistant ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=&amp;quot;200&amp;quot; |Bounty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Oyun İçi Açıklama&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Ödül&lt;br /&gt;
|-&lt;br /&gt;
!Strange Object&lt;br /&gt;
|Nanotrasen has taken an interest in strange objects. Find one in maint, and ship it off to CentCom right away.&lt;br /&gt;
|480 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Scooter&lt;br /&gt;
|Nanotrasen has determined walking to be wasteful. Ship a scooter to CentCom to speed operations up.&lt;br /&gt;
|432 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Skateboard&lt;br /&gt;
|Nanotrasen has determined walking to be wasteful. Ship a skateboard to CentCom to speed operations up.&lt;br /&gt;
|360 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Stunprod&lt;br /&gt;
|CentCom demands a stunprod to use against dissidents. Craft one, then ship it.&lt;br /&gt;
|520 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Soap x3&lt;br /&gt;
|Soap has gone missing from CentCom&#039;s bathrooms and nobody knows who took it. Replace it and be the hero CentCom needs.&lt;br /&gt;
|800 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Spears x5&lt;br /&gt;
|CentCom&#039;s security forces are going through budget cuts. You will be paid if you ship a set of spears.&lt;br /&gt;
|800 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Toolboxes x6&lt;br /&gt;
|There&#039;s an absence of robustness at Central Command. Hurry up and ship some toolboxes as a solution.&lt;br /&gt;
|800 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Statue&lt;br /&gt;
|Central Command would like to commision an artsy statue for the lobby. Ship one out, when possible.&lt;br /&gt;
|800 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Clown Box&lt;br /&gt;
|The universe needs laughter. Stamp cardboard with a clown stamp and ship it out.&lt;br /&gt;
|600 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Cheesie Honkers x3&lt;br /&gt;
|Apparently the company that makes Cheesie Honkers is going out of business soon. CentCom wants to stock up before it happens!&lt;br /&gt;
|480 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Baseball Bat x5&lt;br /&gt;
|Baseball fever is going on at CentCom! Be a dear and ship them some baseball bats, so that management can live out their childhood dream.&lt;br /&gt;
|800 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Extendo-Hand&lt;br /&gt;
|Commander Betsy is getting old, and can&#039;t bend over to get the telescreen remote anymore. Management has requested an extendo-hand to help her out.&lt;br /&gt;
|1000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Donuts x10&lt;br /&gt;
|CentCom&#039;s security forces are facing heavy losses against the Syndicate. Ship donuts to raise morale.&lt;br /&gt;
|1200 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Donk-Pockets x10&lt;br /&gt;
|Consumer safety recall: Warning. Donk-Pockets manufactured in the past year contain hazardous lizard biomatter. Return units to CentCom immediately.&lt;br /&gt;
|1200 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Briefcase x5&lt;br /&gt;
|Central Command will be holding a business convention this year. Ship a few briefcases in support.&lt;br /&gt;
|1000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Sunglasses x2&lt;br /&gt;
|A famous blues duo is passing through the sector, but they&#039;ve lost their shades and they can&#039;t perform. Ship new sunglasses to CentCom to rectify this.&lt;br /&gt;
|1200 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Monkey Hide&lt;br /&gt;
|One of the scientists at CentCom is interested in testing products on monkey skin. Your mission is to acquire monkey&#039;s hide and ship it.&lt;br /&gt;
|600 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Comfy Chairs x5&lt;br /&gt;
|Commander Pat is unhappy with his chair. He claims it hurts his back. Ship some alternatives out to humor him.&lt;br /&gt;
|600 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Geraniums x3&lt;br /&gt;
|Commander Zot has the hots for Commander Zena. Send a shipment of geraniums - her favorite flower - and he&#039;ll happily reward you.&lt;br /&gt;
|1600 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Poppies x3&lt;br /&gt;
|Commander Zot really wants to sweep Security Officer Olivia off her feet. Send a shipment of Poppies - her favorite flower - and he&#039;ll happily reward you.&lt;br /&gt;
|400 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Shady Jim&#039;s&lt;br /&gt;
|There&#039;s an irate officer at CentCom demanding that he receive a box of Shady Jim&#039;s cigarettes. Please ship one. He&#039;s starting to make threats.&lt;br /&gt;
|200 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Potted Plants x8&lt;br /&gt;
|Central Command is looking to commission a new BirdBoat-class station. You&#039;ve been ordered to supply the potted plants.&lt;br /&gt;
|800 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Monkey Cubes x3&lt;br /&gt;
|Due to a recent genetics accident, Central Command is in serious need of monkeys. Your mission is to ship monkey cubes.&lt;br /&gt;
|800 Credits&lt;br /&gt;
|-&lt;br /&gt;
!IED x3&lt;br /&gt;
|Nanotrasen&#039;s maximum security prison at CentCom is undergoing personnel training. Ship a handful of IEDs to serve as a training tools.&lt;br /&gt;
|800 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Raw Corgi Meat&lt;br /&gt;
|The Syndicate recently stole all of CentCom&#039;s Corgi meat. Ship out a replacement immediately.&lt;br /&gt;
|1200 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Action Figures x5&lt;br /&gt;
|The vice president&#039;s son saw an ad for action figures on the telescreen and now he won&#039;t shut up about them. Ship some to ease his complaints.&lt;br /&gt;
|1600 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Dead Mice x5&lt;br /&gt;
|Station 14 ran out of freeze-dried mice. Ship some fresh ones so their janitor doesn&#039;t go on strike.&lt;br /&gt;
|2000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Paper Bins x5&lt;br /&gt;
|Our accounting division is all out of paper. We need a new shipment immediately.&lt;br /&gt;
|1000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Crayons x24&lt;br /&gt;
|Dr Jones&#039; kid ate all our crayons again. Please send us yours.&lt;br /&gt;
|800 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Pens x10&lt;br /&gt;
|We are hosting the intergalactic pen balancing competition. We need you to send us some standardized ball point pens.&lt;br /&gt;
|800 Credits&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Botany ===&lt;br /&gt;
&amp;quot;Central Command&#039;s head chef is looking to prepare a fine [Food] with [Plant]. [Potential bonus]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
All of these have a base payout of 2000 credits, but some have an additional multipliers x 400 added on for rarer plants. CentCom always asks for 5–10 of a plant.&lt;br /&gt;
&lt;br /&gt;
2000 Credits&lt;br /&gt;
&lt;br /&gt;
* Ambrosia Vulgaris Leaves&lt;br /&gt;
* Banana&lt;br /&gt;
* Wheat Grains&lt;br /&gt;
* Rice Grains&lt;br /&gt;
* Chili Peppers&lt;br /&gt;
* Limes&lt;br /&gt;
* Lemons&lt;br /&gt;
* Oranges&lt;br /&gt;
* Eggplants&lt;br /&gt;
* Watermelons&lt;br /&gt;
* Glowshrooms&lt;br /&gt;
* Pineapples&lt;br /&gt;
* Tomatoes&lt;br /&gt;
* Lit Bonfire&lt;br /&gt;
&lt;br /&gt;
2800 Credits&lt;br /&gt;
&lt;br /&gt;
* Bluespace Bananas&lt;br /&gt;
* Koi Beans&lt;br /&gt;
* Death Berries&lt;br /&gt;
* Glow-Berries&lt;br /&gt;
* Chilly Peppers&lt;br /&gt;
* Ghost Chili Peppers&lt;br /&gt;
* Egg-Plants&lt;br /&gt;
* Holy Melons&lt;br /&gt;
* Glowcaps&lt;br /&gt;
* Shadowshrooms&lt;br /&gt;
* Death Nettles&lt;br /&gt;
* Oats&lt;br /&gt;
&lt;br /&gt;
3600 Credits&lt;br /&gt;
&lt;br /&gt;
* Ambrosia Gaia Leaves&lt;br /&gt;
* Golden Apple&lt;br /&gt;
* Cannabis Leaves&lt;br /&gt;
* Kudzu Pods&lt;br /&gt;
* Bluespace Tomatoes&lt;br /&gt;
&lt;br /&gt;
4400 Credits&lt;br /&gt;
&lt;br /&gt;
* Lifeweed Leaves&lt;br /&gt;
* Deathweed Leaves&lt;br /&gt;
* Omega Weed Leaves&lt;br /&gt;
&lt;br /&gt;
=== Chef ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=&amp;quot;200&amp;quot; |Bounty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Oyun İçi Açıklama&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Ödül&lt;br /&gt;
|-&lt;br /&gt;
!Birthday Cake&lt;br /&gt;
|Nanotrasen&#039;s birthday is coming up! Ship them a birthday cake to celebrate!&lt;br /&gt;
|1600 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Soup x3&lt;br /&gt;
|To quell the homeless uprising, Nanotrasen will be serving soup to all underpaid workers. Ship any type of soup.&lt;br /&gt;
|1200 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Popcorn Bags x3&lt;br /&gt;
|Upper management wants to host a movie night. Ship bags of popcorn for the occasion.&lt;br /&gt;
|1200 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Onion Rings x3&lt;br /&gt;
|Nanotrasen is remembering Saturn day. Ship onion rings to show the station&#039;s support.&lt;br /&gt;
|1200 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Ice Cream Sandwiches x3&lt;br /&gt;
|Upper management has been screaming non-stop for ice cream. Please send some.&lt;br /&gt;
|1600 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Strawberry Ice Cream Sandwiches x3&lt;br /&gt;
|Upper management has been screaming non-stop for more flavourful ice cream. Please send some.&lt;br /&gt;
|2000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Bread&lt;br /&gt;
|Problems with central planning have led to bread prices skyrocketing. Ship some bread to ease tensions.&lt;br /&gt;
|400 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Pie&lt;br /&gt;
|3.14159? No! CentCom management wants edible pie! Ship a whole one.&lt;br /&gt;
|3142 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Salad or Rice Bowls x3&lt;br /&gt;
|CentCom management is going on a health binge. Your order is to ship salad or rice bowls.&lt;br /&gt;
|1200 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Carrot Fries x3&lt;br /&gt;
|Night sight can mean life or death! A shipment of carrot fries is the order.&lt;br /&gt;
|1400 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Super Bite Burger&lt;br /&gt;
|Commander Tubbs thinks he can set a competitive eating world record. All he needs is a super bite burger shipped to him.&lt;br /&gt;
|4800 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Poppy Pretzel&lt;br /&gt;
|Central Command needs a reason to fire their HR head. Send over a poppy pretzel to force a failed drug test.&lt;br /&gt;
|1200 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Cuban Carp&lt;br /&gt;
|To celebrate the birth of Castro XXVII, ship one cuban carp to CentCom.&lt;br /&gt;
|3200 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Hot Dog&lt;br /&gt;
|Nanotrasen is conducting taste tests to determine the best hot dog recipe. Ship your station&#039;s version to participate.&lt;br /&gt;
|3200 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Eggplant Parmigianas x3&lt;br /&gt;
|A famous singer will be arriving at CentCom, and their contract demands that they only be served Eggplant Parmigiana. Ship some, please!&lt;br /&gt;
|1400 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Muffins x3&lt;br /&gt;
|The Muffin Man is visiting CentCom, but he&#039;s forgotten his muffins! Your order is to rectify this.&lt;br /&gt;
|1200 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Chawanmushi&lt;br /&gt;
|Nanotrasen wants to improve relations with its sister company, Japanotrasen. Ship Chawanmushi immediately.&lt;br /&gt;
|3200 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Kebabs x3&lt;br /&gt;
|Remove all kebab from station you are best food. Ship to CentCom to remove from the premises.&lt;br /&gt;
|1400 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Soylent Green&lt;br /&gt;
|CentCom has heard wonderful things about the product &#039;Soylent Green&#039;, and would love to try some. If you endulge them, expect a pleasant bonus.&lt;br /&gt;
|2000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Pancakes x13&lt;br /&gt;
|Here at Nanotrasen we consider employees to be family. And you know what families love? Pancakes. Ship a baker&#039;s dozen.&lt;br /&gt;
|2000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Chicken Nuggets x6&lt;br /&gt;
|The vice president&#039;s son won&#039;t shut up about chicken nuggies. Would you mind shipping some?&lt;br /&gt;
|1600 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Corgi Hides x12&lt;br /&gt;
|Admiral Weinstein&#039;s space yacht needs new upholstery. A dozen Corgi furs should do just fine.&lt;br /&gt;
|12000 Credits&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
The bounties for engineering require either a &amp;quot;full&amp;quot; (at least 20 moles) tank of gas, an emitter, or an hydroponics tray.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=&amp;quot;200&amp;quot; |Bounty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Oyun İçi Açıklama&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Ödül&lt;br /&gt;
|-&lt;br /&gt;
!Full Tank of Pluoxium&lt;br /&gt;
|CentCom RnD is researching extra compact internals. Ship us a tank full of Pluoxium and you&#039;ll be compensated.&lt;br /&gt;
|3000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Full tank of Nitrium&lt;br /&gt;
|The non-human staff of Station 88 has been volunteered to test performance enhancing drugs. Ship them a tank full of Nitrium so they can get started.&lt;br /&gt;
|3000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Full Tank of Freon&lt;br /&gt;
|The Supermatter of station 33 has started the delamination process. Deliver a tank of Freon gas to help them stop it!&lt;br /&gt;
|3000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Full Tank of Tritium&lt;br /&gt;
|Station 49 is looking to kickstart their research program. Ship them a tank full of Tritium.&lt;br /&gt;
|3000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Full Tank of Hydrogen&lt;br /&gt;
|Our R&amp;amp;D department is working on the development of more efficient electrical batteries using hydrogen as a catalyst. Ship us a tank full of it.&lt;br /&gt;
|3000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Emitter&lt;br /&gt;
|We think there may be a defect in your station&#039;s emitter designs, based on the sheer number of delaminations your sector seems to see. Ship us one of yours.&lt;br /&gt;
|1000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Hydroponics Tray&lt;br /&gt;
|The lab technicians are trying to figure out how to lower the power drain of hydroponics trays, but we fried our last one. Mind building one for us?&lt;br /&gt;
|800 Credits&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mech ===&lt;br /&gt;
&amp;quot;Upper management has requested one [Type] mech be sent as soon as possible. Ship it to receive a large payment.&amp;quot;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;30%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=&amp;quot;200&amp;quot; |Bounty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Ödül&lt;br /&gt;
|-&lt;br /&gt;
!APLU MK-II &amp;quot;Ripley&amp;quot;&lt;br /&gt;
|5200 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Clarke&lt;br /&gt;
|6400 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Odysseus&lt;br /&gt;
|4400 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Gygax&lt;br /&gt;
|11200 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Durand&lt;br /&gt;
|8000 Credits&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Medical ===&lt;br /&gt;
All of these require either butchering animals, a [[Machines#Limb grower|limb grower]], an [[Machines#Organ Harvester|organ harvester]] or surgery to be performed on (hopefully) dead bodies. Unless it&#039;s an appendix, those can come from living people. You may also use tier 2 and 3 cybernetics (excluding the &amp;quot;basic&amp;quot; models) if those alternatives exist ...and you are not asked organic eyes.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=&amp;quot;200&amp;quot; |Bounty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Oyun İçi Açıklama&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Ödül&lt;br /&gt;
|-&lt;br /&gt;
!Heart&lt;br /&gt;
|Commander Johnson is in critical condition after suffering yet another heart attack. Doctors say he needs a new heart fast. Ship one, pronto!&lt;br /&gt;
|1200 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Lungs x3&lt;br /&gt;
|A recent explosion at Central Command has left multiple staff with punctured lungs. Ship spare lungs to be rewarded.&lt;br /&gt;
|4000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Appendix&lt;br /&gt;
|Chef Gibb of Central Command wants to prepare a meal using a very special delicacy: an appendix. If you ship one, he&#039;ll pay.&lt;br /&gt;
|2000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Ears x3&lt;br /&gt;
|Multiple staff at Station 12 have been left deaf due to unauthorized clowning. Ship them new ears.&lt;br /&gt;
|2000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Livers x3&lt;br /&gt;
|Multiple high-ranking CentCom diplomats have been hospitalized with liver failure after a recent meeting with Third Soviet Union ambassadors. Help us out, will you?&lt;br /&gt;
|2000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Organic Eyes x3&lt;br /&gt;
|Station 5&#039;s Research Director Willem is requesting a few pairs of non-robotic eyes. Don&#039;t ask questions, just ship them.&lt;br /&gt;
|4000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Tongues x3&lt;br /&gt;
|A recent attack by Mime extremists has left staff at Station 23 speechless. Ship some spare tongues.&lt;br /&gt;
|4000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Lizard Tail&lt;br /&gt;
|The Wizard Federation has made off with Nanotrasen&#039;s supply of lizard tails. While CentCom is dealing with the wizards, can the station spare a tail of their own?&lt;br /&gt;
|1200 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Cat Tail&lt;br /&gt;
|Central Command has run out of heavy duty pipe cleaners. Can you ship over a cat tail to help us out?&lt;br /&gt;
|1200 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Chainsaw&lt;br /&gt;
|A CMO at CentCom is having trouble operating on golems. She requests one chainsaw, please.&lt;br /&gt;
|1000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Nine Tails whip&lt;br /&gt;
|Commander Jackson is looking for a fine addition to her exotic weapons collection. She will reward you handsomely for either a Cat or Liz o&#039; Nine Tails.&lt;br /&gt;
|1600 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Surgery Computer&lt;br /&gt;
|After another freak bombing incident at our annual cheesefest at centcom, we have a massive stack of injured crew on our end. Please send us a fresh surgery computer, if at all possible.&lt;br /&gt;
|2400 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Operating Table&lt;br /&gt;
|After a recent influx of infected crew members recently, we&#039;ve seen that masks just aren&#039;t cutting it alone. Silver Operating tables might just do the trick though, send us one to use.&lt;br /&gt;
|1200 Credits&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mining ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=&amp;quot;200&amp;quot; |Bounty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Oyun İçi Açıklama&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Ödül&lt;br /&gt;
|-&lt;br /&gt;
!Lava-Cooked Goliath Steaks x3&lt;br /&gt;
|Admiral Pavlov has gone on hunger strike ever since the canteen started serving only monkey and monkey byproducts. She is demanding lava-cooked Goliath steaks.&lt;br /&gt;
|2000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Goliath Hide Boat&lt;br /&gt;
|Commander Menkov wants to participate in the annual Lavaland Regatta. He is asking your shipwrights to build the swiftest boat known to man.&lt;br /&gt;
|4000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Bone Oars x2&lt;br /&gt;
|Commander Menkov requires oars to participate in the annual Lavaland Regatta. Ship a pair over.&lt;br /&gt;
|1600 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Bone Axe&lt;br /&gt;
|Station 12 has had their fire axes stolen by marauding clowns. Ship them a bone axe as a replacement.&lt;br /&gt;
|3000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Bone Armor&lt;br /&gt;
|Station 14 has volunteered their lizard crew for ballistic armor testing. Ship over some bone armor.&lt;br /&gt;
|2000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Skull Helmet&lt;br /&gt;
|Station 42&#039;s Head of Security has her birthday tomorrow! We want to suprise her with a fashionable skull helmet.&lt;br /&gt;
|1600 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Bone Talismans x3&lt;br /&gt;
|Station 14&#039;s Research Director claims that pagan bone talismans protect their wearer. Ship them a few so they can start testing.&lt;br /&gt;
|3000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Bone Daggers x3&lt;br /&gt;
|Central Command&#039;s canteen is undergoing budget cuts. Ship over some bone daggers so our Chef can keep working.&lt;br /&gt;
|2000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Mushroom Bowl&lt;br /&gt;
|Lieutenant Jeb dropped his favorite mushroom bowl. Cheer him up by shipping a new one, will you?&lt;br /&gt;
|3000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Mushroom Caps x3&lt;br /&gt;
|Our botanist claims that he can distill tasty liquor from absolutely any plant. Let&#039;s see what he&#039;ll do with Inocybe mushroom caps.&lt;br /&gt;
|3000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Mushroom Leaves x3&lt;br /&gt;
|Porcini mushroom leaves are rumored to have healing properties. Our researchers want to put that claim to the test.&lt;br /&gt;
|3000 Credits&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Reagent ===&lt;br /&gt;
This encompasses both [[Guide to chemistry|Chemicals]] from [[Chemist|Chemists]] and [[Guide to drinks|Drinks]] from the [[Bartender]]. This category is split into &amp;quot;Simple&amp;quot; and &amp;quot;Complex&amp;quot; drinks and chemicals.&lt;br /&gt;
&lt;br /&gt;
==== Drinks ====&lt;br /&gt;
Simple Drinks pay from 600 to 1600 credits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;CentCom is thirsty! Send a shipment of [name] to CentCom to quench the company&#039;s thirst.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Complex Drinks pay from 1600 to 3600 credits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;CentCom is offering a reward for talented mixologists. Ship a container of [name] to claim the prize.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Chemicals ====&lt;br /&gt;
Simple Chemicals pay from 1600 to 6000 credits, and require at least 30u of the chemical.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;CentCom is in desperate need of the chemical [name]. Ship a container of it to be rewarded.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rare Chemicals pay from 2400 to 6150 credits, and require at least 20u of the chemical.&lt;br /&gt;
&lt;br /&gt;
Those usually require cooperation from multiple departments (mainly the botanist and the xenobiologist).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;CentCom is paying premium for the chemical [name]. Ship a container of it to be rewarded.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Simple Pill bounties pay 4000 to 10000 credits, but require between 1 and 60 pills, each requiring a certain amount of chemical (between 1u and 20u).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;CentCom requires [nb of pills] of [name] containing at least [volume] each. Ship a container of it to be rewarded.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Science ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=&amp;quot;200&amp;quot; |Bounty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Oyun İçi Açıklama&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Ödül&lt;br /&gt;
|-&lt;br /&gt;
!E.X.P.E.R.I-MENTORially Discovered Devices (activated strange objects)&lt;br /&gt;
|Psst, hey. Don&#039;t tell the assistants, but we&#039;re undercutting them on the value of those &#039;strange objects&#039; they&#039;ve been finding. Fish one up and send us a discovered one by using the E.X.P.E.R.I-MENTOR.&lt;br /&gt;
|1600 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Reformatted Tech Disk&lt;br /&gt;
|It turns out the diskettes the BEPIS prints experimental nodes on are extremely space-efficient. Send us one of your spares when you&#039;re done with it.&lt;br /&gt;
|1600 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Genetics Disability Mutator&lt;br /&gt;
|Understanding the humanoid genome is the first step to curing many spaceborn genetic defects, and exceeding our basest limits. We want a DNA injector whose total instability is higher than &#039;&#039;[random value between 10 and 40]&#039;&#039; points.&lt;br /&gt;
|400 + &#039;&#039;[instab. x 40]&#039;&#039; Credits &lt;br /&gt;
(1600 max)&lt;br /&gt;
|-&lt;br /&gt;
!Modular Tablets x4&lt;br /&gt;
|Turns out that NTNet wasn&#039;t actually a fad afterall, who knew. Ship us some fully constructed tablets and send it turned on.&lt;br /&gt;
|1200 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Modular Laptops x2&lt;br /&gt;
|Central command brass need something more powerful than a tablet, but more portable than a console. Help these old fogeys out by shipping us some working laptops. Send it turned on.&lt;br /&gt;
|600 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Modular Computer Console&lt;br /&gt;
|Our big data devision &#039;&#039;(sic)&#039;&#039; needs more powerful hardware to play &#039;Outbomb Cuban Pe-&#039;, err, to closely monitor threats in your sector. Send us a working modular computer console.&lt;br /&gt;
|1200 Credits&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Security ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=&amp;quot;200&amp;quot; |Bounty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Oyun İçi Açıklama&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Ödül&lt;br /&gt;
|-&lt;br /&gt;
!Rechargers x3&lt;br /&gt;
|Nanotrasen military academy is conducting marksmanship exercises. They request that rechargers be shipped.&lt;br /&gt;
|800 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Pepperspray x4&lt;br /&gt;
|We&#039;ve been having a bad run of riots on Space Station 76. We could use some new pepperspray cans.&lt;br /&gt;
|1200 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Prison Uniforms x4&lt;br /&gt;
|Terragov has been unable to source any new prisoner uniforms, so if you have any spares, we&#039;ll take them off your hands.&lt;br /&gt;
|800 Credits&lt;br /&gt;
|-&lt;br /&gt;
!License Plates x10&lt;br /&gt;
|As a result of a bad clown car crash, we could use an advance on some of your prisoner&#039;s license plates.&lt;br /&gt;
|400 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Earmuffs&lt;br /&gt;
|Central Command is getting tired of your station&#039;s messages. They&#039;ve ordered that you ship some earmuffs to lessen the annoyance.&lt;br /&gt;
|400 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Handcuffs x5&lt;br /&gt;
|A large influx of escaped convicts have arrived at Central Command. Now is the perfect time to ship out spare handcuffs (or restraints).&lt;br /&gt;
|400 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Routine Security Inspection&lt;br /&gt;
|Perform a routine security inspection using an N-spect scanner on the following station area: [area]&lt;br /&gt;
|1000 Credits&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Slime ===&lt;br /&gt;
&amp;quot;Nanotrasen&#039;s science lead is hunting for the rare and exotic [blank] Slime Extract. A bounty has been offered for finding it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Xenobiology bounties are always a random payout from 1200 to 3200 Credits.&lt;br /&gt;
&lt;br /&gt;
* Green Slime Extract&lt;br /&gt;
* Pink Slime Extract&lt;br /&gt;
* Gold Slime Extract&lt;br /&gt;
* Oil Slime Extract&lt;br /&gt;
* Black Slime Extract&lt;br /&gt;
* Light Pink Slime Extract&lt;br /&gt;
* Adamantine Slime Extract&lt;br /&gt;
* Rainbow Slime Extract&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=&amp;quot;200&amp;quot; |Bounty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Oyun İçi Açıklama&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Ödül&lt;br /&gt;
|-&lt;br /&gt;
!Alien Organs x3&lt;br /&gt;
|Nanotrasen is interested in studying Xenomorph biology. Ship a set of organs to be thoroughly compensated.&lt;br /&gt;
|10000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Syndicate Documents&lt;br /&gt;
|Intel regarding the syndicate is highly prized at CentCom. If you find syndicate documents, ship them. You could save lives.&lt;br /&gt;
|6000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Adamantine x10&lt;br /&gt;
|Nanotrasen&#039;s anomalous materials division is in desparate need for Adamantine. Send them a large shipment and we&#039;ll make it worth your while.&lt;br /&gt;
|14000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Trash x10&lt;br /&gt;
|Recently a group of janitors have run out of trash to clean up, without any trash Centcom wants to fire them to cut costs. Send a shipment of trash to keep them employed, and they&#039;ll give you a small compensation.&lt;br /&gt;
|400 Credits&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Virus ===&lt;br /&gt;
Virus bounties always ask for a virus with a certain stat. They pay anywhere from 2000 to 2800 credits. They will always ask for Resistance, Stage Speed, Stealth, or Transmissible to be from 4 to 11 or -4 to -11.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Nanotrasen is interested in a virus with a [stat_name] stat of exactly [stat_value]. Central Command will pay handsomely for such a virus.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* People will be more willing to help you do bounties if you let them know there will actually be something in it for them (and actually follow up when they ask for something from you or your department).&lt;/div&gt;</summary>
		<author><name>Kiwilatte</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.tr/index.php?title=Cargo_Bounties&amp;diff=6987</id>
		<title>Cargo Bounties</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.tr/index.php?title=Cargo_Bounties&amp;diff=6987"/>
		<updated>2026-02-14T15:00:03Z</updated>

		<summary type="html">&lt;p&gt;Kiwilatte: Kaynak oluşturabilmek için sayfa yabancı dilde kaydedildi&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Yapım Aşamasında|reason=Bu sayfanın çevrilme işlemi sürmektedir.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bounties are one of the primary ways for the [[Cargo Technician|Supply]] [[Quartermaster|Department]], as well as individual crew members, to make money. They involve a list of things CentCom wants and how much they&#039;ll give for it, sending them to CentCom, and actually redeeming both pocket money and cargo points.&lt;br /&gt;
&lt;br /&gt;
== How to do Bounties ==&lt;br /&gt;
You can view bounties at a Bounty Console. These are located in front of the [[Cargo Bay]]. Each crew member may see a selection of 3 random bounties depending on their department and roundstart job (the QM&#039;s, HoP&#039;s, and cargo techs&#039; are fully random).&lt;br /&gt;
&lt;br /&gt;
Completing one bounty grants a bounty cube, that Cargo has to send to CentComm through the shuttle. Once arrived, you will receive the reward of the bounty (Cargo will receive an increased amount as well). You will then be offered a new selection of bounties.&lt;br /&gt;
&lt;br /&gt;
Bounty cubes on the shuttle may be scanned with an export scanner to grant a small handling tip on arrival to the one who scanned it (usually Cargo Techs).&lt;br /&gt;
&lt;br /&gt;
== List of Possible Bounties ==&lt;br /&gt;
Bounties are secretly divided into 13 different categories, so that medics aren&#039;t asked gas mixes, or atmos tech slime extracts.&lt;br /&gt;
&lt;br /&gt;
=== Assistant ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=&amp;quot;200&amp;quot; |Bounty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Payout&lt;br /&gt;
|-&lt;br /&gt;
!Strange Object&lt;br /&gt;
|Nanotrasen has taken an interest in strange objects. Find one in maint, and ship it off to CentCom right away.&lt;br /&gt;
|480 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Scooter&lt;br /&gt;
|Nanotrasen has determined walking to be wasteful. Ship a scooter to CentCom to speed operations up.&lt;br /&gt;
|432 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Skateboard&lt;br /&gt;
|Nanotrasen has determined walking to be wasteful. Ship a skateboard to CentCom to speed operations up.&lt;br /&gt;
|360 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Stunprod&lt;br /&gt;
|CentCom demands a stunprod to use against dissidents. Craft one, then ship it.&lt;br /&gt;
|520 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Soap x3&lt;br /&gt;
|Soap has gone missing from CentCom&#039;s bathrooms and nobody knows who took it. Replace it and be the hero CentCom needs.&lt;br /&gt;
|800 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Spears x5&lt;br /&gt;
|CentCom&#039;s security forces are going through budget cuts. You will be paid if you ship a set of spears.&lt;br /&gt;
|800 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Toolboxes x6&lt;br /&gt;
|There&#039;s an absence of robustness at Central Command. Hurry up and ship some toolboxes as a solution.&lt;br /&gt;
|800 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Statue&lt;br /&gt;
|Central Command would like to commision an artsy statue for the lobby. Ship one out, when possible.&lt;br /&gt;
|800 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Clown Box&lt;br /&gt;
|The universe needs laughter. Stamp cardboard with a clown stamp and ship it out.&lt;br /&gt;
|600 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Cheesie Honkers x3&lt;br /&gt;
|Apparently the company that makes Cheesie Honkers is going out of business soon. CentCom wants to stock up before it happens!&lt;br /&gt;
|480 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Baseball Bat x5&lt;br /&gt;
|Baseball fever is going on at CentCom! Be a dear and ship them some baseball bats, so that management can live out their childhood dream.&lt;br /&gt;
|800 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Extendo-Hand&lt;br /&gt;
|Commander Betsy is getting old, and can&#039;t bend over to get the telescreen remote anymore. Management has requested an extendo-hand to help her out.&lt;br /&gt;
|1000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Donuts x10&lt;br /&gt;
|CentCom&#039;s security forces are facing heavy losses against the Syndicate. Ship donuts to raise morale.&lt;br /&gt;
|1200 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Donk-Pockets x10&lt;br /&gt;
|Consumer safety recall: Warning. Donk-Pockets manufactured in the past year contain hazardous lizard biomatter. Return units to CentCom immediately.&lt;br /&gt;
|1200 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Briefcase x5&lt;br /&gt;
|Central Command will be holding a business convention this year. Ship a few briefcases in support.&lt;br /&gt;
|1000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Sunglasses x2&lt;br /&gt;
|A famous blues duo is passing through the sector, but they&#039;ve lost their shades and they can&#039;t perform. Ship new sunglasses to CentCom to rectify this.&lt;br /&gt;
|1200 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Monkey Hide&lt;br /&gt;
|One of the scientists at CentCom is interested in testing products on monkey skin. Your mission is to acquire monkey&#039;s hide and ship it.&lt;br /&gt;
|600 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Comfy Chairs x5&lt;br /&gt;
|Commander Pat is unhappy with his chair. He claims it hurts his back. Ship some alternatives out to humor him.&lt;br /&gt;
|600 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Geraniums x3&lt;br /&gt;
|Commander Zot has the hots for Commander Zena. Send a shipment of geraniums - her favorite flower - and he&#039;ll happily reward you.&lt;br /&gt;
|1600 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Poppies x3&lt;br /&gt;
|Commander Zot really wants to sweep Security Officer Olivia off her feet. Send a shipment of Poppies - her favorite flower - and he&#039;ll happily reward you.&lt;br /&gt;
|400 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Shady Jim&#039;s&lt;br /&gt;
|There&#039;s an irate officer at CentCom demanding that he receive a box of Shady Jim&#039;s cigarettes. Please ship one. He&#039;s starting to make threats.&lt;br /&gt;
|200 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Potted Plants x8&lt;br /&gt;
|Central Command is looking to commission a new BirdBoat-class station. You&#039;ve been ordered to supply the potted plants.&lt;br /&gt;
|800 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Monkey Cubes x3&lt;br /&gt;
|Due to a recent genetics accident, Central Command is in serious need of monkeys. Your mission is to ship monkey cubes.&lt;br /&gt;
|800 Credits&lt;br /&gt;
|-&lt;br /&gt;
!IED x3&lt;br /&gt;
|Nanotrasen&#039;s maximum security prison at CentCom is undergoing personnel training. Ship a handful of IEDs to serve as a training tools.&lt;br /&gt;
|800 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Raw Corgi Meat&lt;br /&gt;
|The Syndicate recently stole all of CentCom&#039;s Corgi meat. Ship out a replacement immediately.&lt;br /&gt;
|1200 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Action Figures x5&lt;br /&gt;
|The vice president&#039;s son saw an ad for action figures on the telescreen and now he won&#039;t shut up about them. Ship some to ease his complaints.&lt;br /&gt;
|1600 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Dead Mice x5&lt;br /&gt;
|Station 14 ran out of freeze-dried mice. Ship some fresh ones so their janitor doesn&#039;t go on strike.&lt;br /&gt;
|2000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Paper Bins x5&lt;br /&gt;
|Our accounting division is all out of paper. We need a new shipment immediately.&lt;br /&gt;
|1000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Crayons x24&lt;br /&gt;
|Dr Jones&#039; kid ate all our crayons again. Please send us yours.&lt;br /&gt;
|800 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Pens x10&lt;br /&gt;
|We are hosting the intergalactic pen balancing competition. We need you to send us some standardized ball point pens.&lt;br /&gt;
|800 Credits&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Botany ===&lt;br /&gt;
&amp;quot;Central Command&#039;s head chef is looking to prepare a fine [Food] with [Plant]. [Potential bonus]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
All of these have a base payout of 2000 credits, but some have an additional multipliers x 400 added on for rarer plants. CentCom always asks for 5–10 of a plant.&lt;br /&gt;
&lt;br /&gt;
2000 Credits&lt;br /&gt;
&lt;br /&gt;
* Ambrosia Vulgaris Leaves&lt;br /&gt;
* Banana&lt;br /&gt;
* Wheat Grains&lt;br /&gt;
* Rice Grains&lt;br /&gt;
* Chili Peppers&lt;br /&gt;
* Limes&lt;br /&gt;
* Lemons&lt;br /&gt;
* Oranges&lt;br /&gt;
* Eggplants&lt;br /&gt;
* Watermelons&lt;br /&gt;
* Glowshrooms&lt;br /&gt;
* Pineapples&lt;br /&gt;
* Tomatoes&lt;br /&gt;
* Lit Bonfire&lt;br /&gt;
&lt;br /&gt;
2800 Credits&lt;br /&gt;
&lt;br /&gt;
* Bluespace Bananas&lt;br /&gt;
* Koi Beans&lt;br /&gt;
* Death Berries&lt;br /&gt;
* Glow-Berries&lt;br /&gt;
* Chilly Peppers&lt;br /&gt;
* Ghost Chili Peppers&lt;br /&gt;
* Egg-Plants&lt;br /&gt;
* Holy Melons&lt;br /&gt;
* Glowcaps&lt;br /&gt;
* Shadowshrooms&lt;br /&gt;
* Death Nettles&lt;br /&gt;
* Oats&lt;br /&gt;
&lt;br /&gt;
3600 Credits&lt;br /&gt;
&lt;br /&gt;
* Ambrosia Gaia Leaves&lt;br /&gt;
* Golden Apple&lt;br /&gt;
* Cannabis Leaves&lt;br /&gt;
* Kudzu Pods&lt;br /&gt;
* Bluespace Tomatoes&lt;br /&gt;
&lt;br /&gt;
4400 Credits&lt;br /&gt;
&lt;br /&gt;
* Lifeweed Leaves&lt;br /&gt;
* Deathweed Leaves&lt;br /&gt;
* Omega Weed Leaves&lt;br /&gt;
&lt;br /&gt;
=== Chef ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=&amp;quot;200&amp;quot; |Bounty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Payout&lt;br /&gt;
|-&lt;br /&gt;
!Birthday Cake&lt;br /&gt;
|Nanotrasen&#039;s birthday is coming up! Ship them a birthday cake to celebrate!&lt;br /&gt;
|1600 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Soup x3&lt;br /&gt;
|To quell the homeless uprising, Nanotrasen will be serving soup to all underpaid workers. Ship any type of soup.&lt;br /&gt;
|1200 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Popcorn Bags x3&lt;br /&gt;
|Upper management wants to host a movie night. Ship bags of popcorn for the occasion.&lt;br /&gt;
|1200 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Onion Rings x3&lt;br /&gt;
|Nanotrasen is remembering Saturn day. Ship onion rings to show the station&#039;s support.&lt;br /&gt;
|1200 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Ice Cream Sandwiches x3&lt;br /&gt;
|Upper management has been screaming non-stop for ice cream. Please send some.&lt;br /&gt;
|1600 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Strawberry Ice Cream Sandwiches x3&lt;br /&gt;
|Upper management has been screaming non-stop for more flavourful ice cream. Please send some.&lt;br /&gt;
|2000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Bread&lt;br /&gt;
|Problems with central planning have led to bread prices skyrocketing. Ship some bread to ease tensions.&lt;br /&gt;
|400 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Pie&lt;br /&gt;
|3.14159? No! CentCom management wants edible pie! Ship a whole one.&lt;br /&gt;
|3142 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Salad or Rice Bowls x3&lt;br /&gt;
|CentCom management is going on a health binge. Your order is to ship salad or rice bowls.&lt;br /&gt;
|1200 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Carrot Fries x3&lt;br /&gt;
|Night sight can mean life or death! A shipment of carrot fries is the order.&lt;br /&gt;
|1400 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Super Bite Burger&lt;br /&gt;
|Commander Tubbs thinks he can set a competitive eating world record. All he needs is a super bite burger shipped to him.&lt;br /&gt;
|4800 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Poppy Pretzel&lt;br /&gt;
|Central Command needs a reason to fire their HR head. Send over a poppy pretzel to force a failed drug test.&lt;br /&gt;
|1200 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Cuban Carp&lt;br /&gt;
|To celebrate the birth of Castro XXVII, ship one cuban carp to CentCom.&lt;br /&gt;
|3200 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Hot Dog&lt;br /&gt;
|Nanotrasen is conducting taste tests to determine the best hot dog recipe. Ship your station&#039;s version to participate.&lt;br /&gt;
|3200 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Eggplant Parmigianas x3&lt;br /&gt;
|A famous singer will be arriving at CentCom, and their contract demands that they only be served Eggplant Parmigiana. Ship some, please!&lt;br /&gt;
|1400 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Muffins x3&lt;br /&gt;
|The Muffin Man is visiting CentCom, but he&#039;s forgotten his muffins! Your order is to rectify this.&lt;br /&gt;
|1200 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Chawanmushi&lt;br /&gt;
|Nanotrasen wants to improve relations with its sister company, Japanotrasen. Ship Chawanmushi immediately.&lt;br /&gt;
|3200 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Kebabs x3&lt;br /&gt;
|Remove all kebab from station you are best food. Ship to CentCom to remove from the premises.&lt;br /&gt;
|1400 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Soylent Green&lt;br /&gt;
|CentCom has heard wonderful things about the product &#039;Soylent Green&#039;, and would love to try some. If you endulge them, expect a pleasant bonus.&lt;br /&gt;
|2000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Pancakes x13&lt;br /&gt;
|Here at Nanotrasen we consider employees to be family. And you know what families love? Pancakes. Ship a baker&#039;s dozen.&lt;br /&gt;
|2000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Chicken Nuggets x6&lt;br /&gt;
|The vice president&#039;s son won&#039;t shut up about chicken nuggies. Would you mind shipping some?&lt;br /&gt;
|1600 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Corgi Hides x12&lt;br /&gt;
|Admiral Weinstein&#039;s space yacht needs new upholstery. A dozen Corgi furs should do just fine.&lt;br /&gt;
|12000 Credits&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
The bounties for engineering require either a &amp;quot;full&amp;quot; (at least 20 moles) tank of gas, an emitter, or an hydroponics tray.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=&amp;quot;200&amp;quot; |Bounty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Payout&lt;br /&gt;
|-&lt;br /&gt;
!Full Tank of Pluoxium&lt;br /&gt;
|CentCom RnD is researching extra compact internals. Ship us a tank full of Pluoxium and you&#039;ll be compensated.&lt;br /&gt;
|3000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Full tank of Nitrium&lt;br /&gt;
|The non-human staff of Station 88 has been volunteered to test performance enhancing drugs. Ship them a tank full of Nitrium so they can get started.&lt;br /&gt;
|3000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Full Tank of Freon&lt;br /&gt;
|The Supermatter of station 33 has started the delamination process. Deliver a tank of Freon gas to help them stop it!&lt;br /&gt;
|3000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Full Tank of Tritium&lt;br /&gt;
|Station 49 is looking to kickstart their research program. Ship them a tank full of Tritium.&lt;br /&gt;
|3000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Full Tank of Hydrogen&lt;br /&gt;
|Our R&amp;amp;D department is working on the development of more efficient electrical batteries using hydrogen as a catalyst. Ship us a tank full of it.&lt;br /&gt;
|3000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Emitter&lt;br /&gt;
|We think there may be a defect in your station&#039;s emitter designs, based on the sheer number of delaminations your sector seems to see. Ship us one of yours.&lt;br /&gt;
|1000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Hydroponics Tray&lt;br /&gt;
|The lab technicians are trying to figure out how to lower the power drain of hydroponics trays, but we fried our last one. Mind building one for us?&lt;br /&gt;
|800 Credits&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mech ===&lt;br /&gt;
&amp;quot;Upper management has requested one [Type] mech be sent as soon as possible. Ship it to receive a large payment.&amp;quot;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;30%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=&amp;quot;200&amp;quot; |Bounty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Payout&lt;br /&gt;
|-&lt;br /&gt;
!APLU MK-II &amp;quot;Ripley&amp;quot;&lt;br /&gt;
|5200 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Clarke&lt;br /&gt;
|6400 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Odysseus&lt;br /&gt;
|4400 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Gygax&lt;br /&gt;
|11200 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Durand&lt;br /&gt;
|8000 Credits&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Medical ===&lt;br /&gt;
All of these require either butchering animals, a [[Machines#Limb grower|limb grower]], an [[Machines#Organ Harvester|organ harvester]] or surgery to be performed on (hopefully) dead bodies. Unless it&#039;s an appendix, those can come from living people. You may also use tier 2 and 3 cybernetics (excluding the &amp;quot;basic&amp;quot; models) if those alternatives exist ...and you are not asked organic eyes.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=&amp;quot;200&amp;quot; |Bounty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Payout&lt;br /&gt;
|-&lt;br /&gt;
!Heart&lt;br /&gt;
|Commander Johnson is in critical condition after suffering yet another heart attack. Doctors say he needs a new heart fast. Ship one, pronto!&lt;br /&gt;
|1200 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Lungs x3&lt;br /&gt;
|A recent explosion at Central Command has left multiple staff with punctured lungs. Ship spare lungs to be rewarded.&lt;br /&gt;
|4000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Appendix&lt;br /&gt;
|Chef Gibb of Central Command wants to prepare a meal using a very special delicacy: an appendix. If you ship one, he&#039;ll pay.&lt;br /&gt;
|2000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Ears x3&lt;br /&gt;
|Multiple staff at Station 12 have been left deaf due to unauthorized clowning. Ship them new ears.&lt;br /&gt;
|2000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Livers x3&lt;br /&gt;
|Multiple high-ranking CentCom diplomats have been hospitalized with liver failure after a recent meeting with Third Soviet Union ambassadors. Help us out, will you?&lt;br /&gt;
|2000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Organic Eyes x3&lt;br /&gt;
|Station 5&#039;s Research Director Willem is requesting a few pairs of non-robotic eyes. Don&#039;t ask questions, just ship them.&lt;br /&gt;
|4000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Tongues x3&lt;br /&gt;
|A recent attack by Mime extremists has left staff at Station 23 speechless. Ship some spare tongues.&lt;br /&gt;
|4000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Lizard Tail&lt;br /&gt;
|The Wizard Federation has made off with Nanotrasen&#039;s supply of lizard tails. While CentCom is dealing with the wizards, can the station spare a tail of their own?&lt;br /&gt;
|1200 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Cat Tail&lt;br /&gt;
|Central Command has run out of heavy duty pipe cleaners. Can you ship over a cat tail to help us out?&lt;br /&gt;
|1200 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Chainsaw&lt;br /&gt;
|A CMO at CentCom is having trouble operating on golems. She requests one chainsaw, please.&lt;br /&gt;
|1000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Nine Tails whip&lt;br /&gt;
|Commander Jackson is looking for a fine addition to her exotic weapons collection. She will reward you handsomely for either a Cat or Liz o&#039; Nine Tails.&lt;br /&gt;
|1600 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Surgery Computer&lt;br /&gt;
|After another freak bombing incident at our annual cheesefest at centcom, we have a massive stack of injured crew on our end. Please send us a fresh surgery computer, if at all possible.&lt;br /&gt;
|2400 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Operating Table&lt;br /&gt;
|After a recent influx of infected crew members recently, we&#039;ve seen that masks just aren&#039;t cutting it alone. Silver Operating tables might just do the trick though, send us one to use.&lt;br /&gt;
|1200 Credits&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mining ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=&amp;quot;200&amp;quot; |Bounty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Payout&lt;br /&gt;
|-&lt;br /&gt;
!Lava-Cooked Goliath Steaks x3&lt;br /&gt;
|Admiral Pavlov has gone on hunger strike ever since the canteen started serving only monkey and monkey byproducts. She is demanding lava-cooked Goliath steaks.&lt;br /&gt;
|2000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Goliath Hide Boat&lt;br /&gt;
|Commander Menkov wants to participate in the annual Lavaland Regatta. He is asking your shipwrights to build the swiftest boat known to man.&lt;br /&gt;
|4000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Bone Oars x2&lt;br /&gt;
|Commander Menkov requires oars to participate in the annual Lavaland Regatta. Ship a pair over.&lt;br /&gt;
|1600 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Bone Axe&lt;br /&gt;
|Station 12 has had their fire axes stolen by marauding clowns. Ship them a bone axe as a replacement.&lt;br /&gt;
|3000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Bone Armor&lt;br /&gt;
|Station 14 has volunteered their lizard crew for ballistic armor testing. Ship over some bone armor.&lt;br /&gt;
|2000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Skull Helmet&lt;br /&gt;
|Station 42&#039;s Head of Security has her birthday tomorrow! We want to suprise her with a fashionable skull helmet.&lt;br /&gt;
|1600 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Bone Talismans x3&lt;br /&gt;
|Station 14&#039;s Research Director claims that pagan bone talismans protect their wearer. Ship them a few so they can start testing.&lt;br /&gt;
|3000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Bone Daggers x3&lt;br /&gt;
|Central Command&#039;s canteen is undergoing budget cuts. Ship over some bone daggers so our Chef can keep working.&lt;br /&gt;
|2000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Mushroom Bowl&lt;br /&gt;
|Lieutenant Jeb dropped his favorite mushroom bowl. Cheer him up by shipping a new one, will you?&lt;br /&gt;
|3000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Mushroom Caps x3&lt;br /&gt;
|Our botanist claims that he can distill tasty liquor from absolutely any plant. Let&#039;s see what he&#039;ll do with Inocybe mushroom caps.&lt;br /&gt;
|3000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Mushroom Leaves x3&lt;br /&gt;
|Porcini mushroom leaves are rumored to have healing properties. Our researchers want to put that claim to the test.&lt;br /&gt;
|3000 Credits&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Reagent ===&lt;br /&gt;
This encompasses both [[Guide to chemistry|Chemicals]] from [[Chemist|Chemists]] and [[Guide to drinks|Drinks]] from the [[Bartender]]. This category is split into &amp;quot;Simple&amp;quot; and &amp;quot;Complex&amp;quot; drinks and chemicals.&lt;br /&gt;
&lt;br /&gt;
==== Drinks ====&lt;br /&gt;
Simple Drinks pay from 600 to 1600 credits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;CentCom is thirsty! Send a shipment of [name] to CentCom to quench the company&#039;s thirst.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Complex Drinks pay from 1600 to 3600 credits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;CentCom is offering a reward for talented mixologists. Ship a container of [name] to claim the prize.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Chemicals ====&lt;br /&gt;
Simple Chemicals pay from 1600 to 6000 credits, and require at least 30u of the chemical.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;CentCom is in desperate need of the chemical [name]. Ship a container of it to be rewarded.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rare Chemicals pay from 2400 to 6150 credits, and require at least 20u of the chemical.&lt;br /&gt;
&lt;br /&gt;
Those usually require cooperation from multiple departments (mainly the botanist and the xenobiologist).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;CentCom is paying premium for the chemical [name]. Ship a container of it to be rewarded.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Simple Pill bounties pay 4000 to 10000 credits, but require between 1 and 60 pills, each requiring a certain amount of chemical (between 1u and 20u).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;CentCom requires [nb of pills] of [name] containing at least [volume] each. Ship a container of it to be rewarded.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Science ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=&amp;quot;200&amp;quot; |Bounty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Payout&lt;br /&gt;
|-&lt;br /&gt;
!E.X.P.E.R.I-MENTORially Discovered Devices (activated strange objects)&lt;br /&gt;
|Psst, hey. Don&#039;t tell the assistants, but we&#039;re undercutting them on the value of those &#039;strange objects&#039; they&#039;ve been finding. Fish one up and send us a discovered one by using the E.X.P.E.R.I-MENTOR.&lt;br /&gt;
|1600 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Reformatted Tech Disk&lt;br /&gt;
|It turns out the diskettes the BEPIS prints experimental nodes on are extremely space-efficient. Send us one of your spares when you&#039;re done with it.&lt;br /&gt;
|1600 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Genetics Disability Mutator&lt;br /&gt;
|Understanding the humanoid genome is the first step to curing many spaceborn genetic defects, and exceeding our basest limits. We want a DNA injector whose total instability is higher than &#039;&#039;[random value between 10 and 40]&#039;&#039; points.&lt;br /&gt;
|400 + &#039;&#039;[instab. x 40]&#039;&#039; Credits &lt;br /&gt;
(1600 max)&lt;br /&gt;
|-&lt;br /&gt;
!Modular Tablets x4&lt;br /&gt;
|Turns out that NTNet wasn&#039;t actually a fad afterall, who knew. Ship us some fully constructed tablets and send it turned on.&lt;br /&gt;
|1200 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Modular Laptops x2&lt;br /&gt;
|Central command brass need something more powerful than a tablet, but more portable than a console. Help these old fogeys out by shipping us some working laptops. Send it turned on.&lt;br /&gt;
|600 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Modular Computer Console&lt;br /&gt;
|Our big data devision &#039;&#039;(sic)&#039;&#039; needs more powerful hardware to play &#039;Outbomb Cuban Pe-&#039;, err, to closely monitor threats in your sector. Send us a working modular computer console.&lt;br /&gt;
|1200 Credits&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Security ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=&amp;quot;200&amp;quot; |Bounty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Payout&lt;br /&gt;
|-&lt;br /&gt;
!Rechargers x3&lt;br /&gt;
|Nanotrasen military academy is conducting marksmanship exercises. They request that rechargers be shipped.&lt;br /&gt;
|800 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Pepperspray x4&lt;br /&gt;
|We&#039;ve been having a bad run of riots on Space Station 76. We could use some new pepperspray cans.&lt;br /&gt;
|1200 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Prison Uniforms x4&lt;br /&gt;
|Terragov has been unable to source any new prisoner uniforms, so if you have any spares, we&#039;ll take them off your hands.&lt;br /&gt;
|800 Credits&lt;br /&gt;
|-&lt;br /&gt;
!License Plates x10&lt;br /&gt;
|As a result of a bad clown car crash, we could use an advance on some of your prisoner&#039;s license plates.&lt;br /&gt;
|400 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Earmuffs&lt;br /&gt;
|Central Command is getting tired of your station&#039;s messages. They&#039;ve ordered that you ship some earmuffs to lessen the annoyance.&lt;br /&gt;
|400 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Handcuffs x5&lt;br /&gt;
|A large influx of escaped convicts have arrived at Central Command. Now is the perfect time to ship out spare handcuffs (or restraints).&lt;br /&gt;
|400 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Routine Security Inspection&lt;br /&gt;
|Perform a routine security inspection using an N-spect scanner on the following station area: [area]&lt;br /&gt;
|1000 Credits&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Slime ===&lt;br /&gt;
&amp;quot;Nanotrasen&#039;s science lead is hunting for the rare and exotic [blank] Slime Extract. A bounty has been offered for finding it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Xenobiology bounties are always a random payout from 1200 to 3200 Credits.&lt;br /&gt;
&lt;br /&gt;
* Green Slime Extract&lt;br /&gt;
* Pink Slime Extract&lt;br /&gt;
* Gold Slime Extract&lt;br /&gt;
* Oil Slime Extract&lt;br /&gt;
* Black Slime Extract&lt;br /&gt;
* Light Pink Slime Extract&lt;br /&gt;
* Adamantine Slime Extract&lt;br /&gt;
* Rainbow Slime Extract&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=&amp;quot;200&amp;quot; |Bounty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Payout&lt;br /&gt;
|-&lt;br /&gt;
!Alien Organs x3&lt;br /&gt;
|Nanotrasen is interested in studying Xenomorph biology. Ship a set of organs to be thoroughly compensated.&lt;br /&gt;
|10000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Syndicate Documents&lt;br /&gt;
|Intel regarding the syndicate is highly prized at CentCom. If you find syndicate documents, ship them. You could save lives.&lt;br /&gt;
|6000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Adamantine x10&lt;br /&gt;
|Nanotrasen&#039;s anomalous materials division is in desparate need for Adamantine. Send them a large shipment and we&#039;ll make it worth your while.&lt;br /&gt;
|14000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Trash x10&lt;br /&gt;
|Recently a group of janitors have run out of trash to clean up, without any trash Centcom wants to fire them to cut costs. Send a shipment of trash to keep them employed, and they&#039;ll give you a small compensation.&lt;br /&gt;
|400 Credits&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Virus ===&lt;br /&gt;
Virus bounties always ask for a virus with a certain stat. They pay anywhere from 2000 to 2800 credits. They will always ask for Resistance, Stage Speed, Stealth, or Transmissible to be from 4 to 11 or -4 to -11.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Nanotrasen is interested in a virus with a [stat_name] stat of exactly [stat_value]. Central Command will pay handsomely for such a virus.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* People will be more willing to help you do bounties if you let them know there will actually be something in it for them (and actually follow up when they ask for something from you or your department).&lt;/div&gt;</summary>
		<author><name>Kiwilatte</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.tr/index.php?title=Para_Kazanma_Rehberi&amp;diff=6986</id>
		<title>Para Kazanma Rehberi</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.tr/index.php?title=Para_Kazanma_Rehberi&amp;diff=6986"/>
		<updated>2026-02-14T14:57:48Z</updated>

		<summary type="html">&lt;p&gt;Kiwilatte: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Speech&lt;br /&gt;
|name=Kargo Teknisyeni Joey Quiver&lt;br /&gt;
|text=Evet, koca bir yığın enerji silahı sipariş etmek istiyorum, İĞNE ATSAM ENERJİ SİLAHINA ÇARPACAK kadar. Ne de olsa, yeteri kadar PLASMA karşılığında her şey ALINABİLİR veya SATILABİLİR.&lt;br /&gt;
|image=[[Dosya:Money_Cargo_Tech.gif|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
Space Station 13&#039;ün yerel şubendeki yeni kredi çağına hoş geldin. &#039;&#039;&#039;Krediler, Holokrediler, Nakit ve Madeni paralar,&#039;&#039;&#039; adını ne koyarsan koy, hepsi istasyonda para işlevi görür, ve kargo departmanından, istasyondaki otomatlardan, yada eski usul mal ve hizmet takası yoluyla ürün satın almak için kullanılabilir.&lt;br /&gt;
&lt;br /&gt;
== Para Kazanmak ==&lt;br /&gt;
&lt;br /&gt;
Vardiyanın başında, aşağıdaki tabloda listelendiği üzere, işinin göreceli zorluğuna ve tehlikesine bağlı olarak belirli bir miktar kredi ile başlarsın. Tur başında sahip olduğun paran otomatlardan bir şeyler satın almanı, veya mürettebat arkadaşların ile ticaret yapmanı sağlayan pasif bir para havuzu görevi görür. Ancak, başlangıç havuzunun dışında fazladan para kazanmanın birkaç yolu daha vardır:&lt;br /&gt;
&lt;br /&gt;
=== Maaş ===&lt;br /&gt;
Her 5 dakikada bir mürettebat, otomatik olarak hesabına yatan bir maaş alır. Sıradan işlere &#039;&#039;&#039;50 kredi&#039;&#039;&#039; verilirken, istasyonun işleyişi için kritik olmayan daha küçük boyutlu işlere &#039;&#039;&#039;25 kredi&#039;&#039;&#039; verilir. Ayrıca, eğer bir Departmanın Şefi olarak oynuyorsan başlangıç kredin daha yüksek, kritik olmayan bir işte yer alıyorsan daha düşük olacaktır.&lt;br /&gt;
&lt;br /&gt;
=== Fiyat Etiketli Malları İhraç Etmek ===&lt;br /&gt;
Herhangi bir ihracat satışından kendine pay biçmek için (mavi) bir Universal Tagger (yeşil olanı değil, o özel otomatlar içindir!) kullanabilirsin. ID kartını Sales Tagger eşyasına okut, ardından satıştan istediğin kâr miktarını maksimum %50&#039;ye kadar ayarlamak için alt-tıkla. Aklında olsun, yüksek pay talepleri, eğer &amp;lt;s&amp;gt;aşağılık pisliklerse&amp;lt;/s&amp;gt; kargo departmanı tarafından, çok fazla iş çıkardığı gerekçesiyle ihraç edilebilir mallarına el koymasıyla sonuçlanabilir. Mallar kargo mekiği (cargo shuttle) ile gönderildiğinde, kârın bir kısmı okuttuğun ID&#039;ye bağlı olan hesaba aktarılır.&lt;br /&gt;
&lt;br /&gt;
Hemen her meslek; &#039;&#039;yemekler&#039;&#039;, &#039;&#039;stok parçalar (stock parts)&#039;&#039;, &#039;&#039;makineler&#039;&#039;, &#039;&#039;vb.&#039;&#039; gibi kendisine bağlı olan en azından bir çeşit ihraç edilebilir ürüne sahiptir. Herhangi bir ürünün ihraç edilip edilemeyeceğinden emin değilsen, satıldığındaki temel değerini görmek için bir Export Scanner kullanabilirsin.&lt;br /&gt;
&lt;br /&gt;
Aynı amaçla barkod yazdırmak için bir tablet de kullanabilirsin.&lt;br /&gt;
&lt;br /&gt;
=== Bountyler ===&lt;br /&gt;
[[Cargo Bounties|Cargo Bounty&#039;leri]] için çeşitli eşyalar topla! ID&#039;ne bir ödül görevi (bounty task) atanacak ve görev tamamlandığında bir Bounty Cube eşyası alacaksın. Bounty Cube satıldığında kargo departmanına iyi miktarda kredi kazandırır ve sana da %10 pay verilir. Ödül seçimin işine bağlı olarak değişebilir; eğer aldığın bir ödül görevini beğenmezsen veya eşyaları bulamazsan, bu görevi kabul ettikten beş dakika sonra görevini değiştirebilirsin.&lt;br /&gt;
&lt;br /&gt;
=== Beş yıldız, şef! ===&lt;br /&gt;
Barmenler ve şefler Seating Indicator&#039;leri ve pratik robot restoran portalını kullanarak, belirli yiyecek ve içecekler karşılğında iyi para ödeyecek olan robot müşterileri - ödeme yapacak müşterileri - ışınlayabilirler. Şefler bir müşteriyi istenilen yiyecekle, barmenler ise istenilen içecekten 10u servis ederek müşteriyi memnun edebilirler. Bu yöntem, hızlıca para biriktirmek için oldukça seri bir yol olabilir.&lt;br /&gt;
&lt;br /&gt;
=== Zenginliğe Giden Yol ===&lt;br /&gt;
Ham cevheri bir Ore Redemption makinesine teslim etmek, ekibi sıkı çalışmalarının bir ödülü olarak madencilik puanı (mining points) ile ödüllendirir. Bir [[Shaft Miner|maden otomatında]] (mining vendor), madencilik puanlarını birçok farklı eşyayla — buna eski usul, halis muhlis moolah da dahil — takas edebilirsin. Bunun yanı sıra; işlenmiş cevherler, özellikle katı plazma (solid plasma) veya elmas gibi kıymetli kaynaklar, bir servet karşılığında satılabilir.&lt;br /&gt;
&lt;br /&gt;
=== Kısa Yoldan (Çanta) Dolusu Para ===&lt;br /&gt;
Sendika ajanları —veya kilidi açılmış bir sendika uplink&#039;ine sahip olan herhangi biri— 3 TC karşılığında nakit dolu bir evrak çantası satın alarak 5000 kredi gibi devasa bir miktar kazanabilir. Eğer özellikle gözü açık bir kargo teknisyeni veya Quartermaster o kadar fazla Bounty yapmadığını fark etmezse, bu parayla ÇOK ŞEY satın alabilirsin. (Gerçi sessiz kalmaları için onlara biraz pay verebilirsin...) Ek olarak, 7 TC karşılığında bir [[Sendika Eşyaları|CRAB-17]] cihazı satın alınabilir; bu cihaz, mürettebat kendi kredilerini kurtarmak için cihazın oluşturacağı makineye ulaşamadığı sürece, zamanla herkesin parasını anonim olarak sana sifonlar.&lt;br /&gt;
&lt;br /&gt;
=== Tohumu Bozuk İşler ===&lt;br /&gt;
Botaniklerin yararlanabileceği eşsiz bir gelir kaynağı var - Centcom, mutasyona uğramış tohumlar için ödeme yapmaya can atıyor! (Daha önce de bahsedilen) Sales Tagger eşyasına sahip olduğun sürece, yetiştirdiğin her çeşit nadir ve garip bitki türlerini etiketleyip kargolayabilir, ve karşılığında ödüllendirilirsin.&lt;br /&gt;
&lt;br /&gt;
=== Hazine Avcılığı ===&lt;br /&gt;
Uzaya saçılmış harabeler, daha maceracı tipler için, içinde çil çil nakit paranın da bulunduğu büyük miktarda ganimete ev sahipliği yapar. Eğer son sınırın (Final Frontier) tehlikelerini görmezden gelirsek, keşif yapmak para kazanmak için hızlı bir yoldur. Normal paranın yanı sıra, iyi bir kazanç elde etmek için Lavaland yadigarlarını (relic&#039;ler) ve silahlarını da satabilirsin.&lt;br /&gt;
&lt;br /&gt;
=== İş Arkadaşlarını Dolandır! ===&lt;br /&gt;
Bunun bir çok oyunculu oyun olduğunu unutma; dışarıda paraya (muhtemelen) senden daha az ihtiyacı olan bir sürü mürettebat arkadaşın var. Ticaret, hırsızlık ya da sadece nazikçe istemek sana kolayca kredi kazandırabilir; ayrıca el değmemiş bir pazara el atmak, paraya para dememeni sağlayabilir. Yeter ki [[Ana Kurallar|sunucu kurallarını]] ihlal etmediğinden emin ol.&lt;br /&gt;
&lt;br /&gt;
Mal veya hizmet alıp satarak kredi elde etmenin iyi yöntemlerinden biri de &#039;&#039;&#039;Newscaster&#039;&#039;&#039;lar üzerindeki &#039;&#039;&#039;bounty board&#039;&#039;&#039; (ödül panosu) özelliğidir. Bunlar, istasyonun her yerinde bulunur ve bir işi tamamladıktan sonra başvuranlara ödeme yapmana olanak tanır.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vend-a-Tray&#039;&#039;&#039;ler tur başında barmen ve şeflere sunulan eşsiz makinelerdir; içerisine satılmak üzere yiyecek ve içecekler konulmasını sağlar, karşılığında ise gelir kazandırır.&lt;br /&gt;
&lt;br /&gt;
Son olarak; &#039;&#039;&#039;Özel Otomat dolum paketleri ve devre kartları&#039;&#039;&#039; (Custom Vending Machine Refill/Board olarak geçer), autolathe ve protolathe kullanılarak üretilebilir. Bunlar sayesinde kendi otomatını yapabilir, ve satmak istediğin eşyaları yeşil universal scanner ile okutarak belirlediğin fiyattan satabilirsin. Otomatını doldurulup hazırladıktan sonra, mürettebata istediğin miktarda ürünü kolayca sunabilirsin.&lt;br /&gt;
&lt;br /&gt;
=== Banka Soymak ===&lt;br /&gt;
Yukarıdakilerin hiçbiri açgözlülüğünü tam olarak tatmin etmedi mi? İstasyonda ne var ne yoksa hepsine çökmek mi istiyorsun? Vault adı verilen odanın içerisinde kargonun parasını sifonlamanı, ve istasyonun iliğini kurutmanı sağlayacak bir makine var. Ancak güvenliğin öylece kenarda durup bunu izlemesini bekleme. Bu durum genellikle büyük bir halt olarak kabul edilir ve muhtemelen tüm kargo departmanının kutsal bir gazapla tepene binmesine neden olur.&lt;br /&gt;
&lt;br /&gt;
[[Kategori: Rehberler]]&lt;/div&gt;</summary>
		<author><name>Kiwilatte</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.tr/index.php?title=Para_Kazanma_Rehberi&amp;diff=6968</id>
		<title>Para Kazanma Rehberi</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.tr/index.php?title=Para_Kazanma_Rehberi&amp;diff=6968"/>
		<updated>2026-02-13T23:16:10Z</updated>

		<summary type="html">&lt;p&gt;Kiwilatte: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Speech&lt;br /&gt;
|name=Kargo Teknisyeni Joey Quiver&lt;br /&gt;
|text=Evet, koca bir yığın enerji silahı sipariş etmek istiyorum, İĞNE ATSAM ENERJİ SİLAHINA ÇARPACAK kadar. Ne de olsa, yeteri kadar PLASMA karşılığında her şey ALINABİLİR veya SATILABİLİR.&lt;br /&gt;
|image=[[Dosya:Money_Cargo_Tech.gif|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
Space Station 13&#039;ün yerel şubendeki yeni kredi çağına hoş geldin. &#039;&#039;&#039;Krediler, Holokrediler, Nakit ve Madeni paralar,&#039;&#039;&#039; adını ne koyarsan koy, hepsi istasyonda para işlevi görür, ve kargo departmanından, istasyondaki otomatlardan, yada eski usul mal ve hizmet takası yoluyla ürün satın almak için kullanılabilir.&lt;br /&gt;
&lt;br /&gt;
== Para Kazanmak ==&lt;br /&gt;
&lt;br /&gt;
Vardiyanın başında, aşağıdaki tabloda listelendiği üzere, işinin göreceli zorluğuna ve tehlikesine bağlı olarak belirli bir miktar kredi ile başlarsın. Tur başında sahip olduğun paran otomatlardan bir şeyler satın almanı, veya mürettebat arkadaşların ile ticaret yapmanı sağlayan pasif bir para havuzu görevi görür. Ancak, başlangıç havuzunun dışında fazladan para kazanmanın birkaç yolu daha vardır:&lt;br /&gt;
&lt;br /&gt;
=== Maaş ===&lt;br /&gt;
Her 5 dakikada bir mürettebat, otomatik olarak hesabına yatan bir maaş alır. Sıradan işlere &#039;&#039;&#039;50 kredi&#039;&#039;&#039; verilirken, istasyonun işleyişi için kritik olmayan daha küçük boyutlu işlere &#039;&#039;&#039;25 kredi&#039;&#039;&#039; verilir. Ayrıca, eğer bir Departmanın Şefi olarak oynuyorsan başlangıç kredin daha yüksek, kritik olmayan bir işte yer alıyorsan daha düşük olacaktır.&lt;br /&gt;
&lt;br /&gt;
=== Fiyat Etiketli Malları İhraç Etmek ===&lt;br /&gt;
Herhangi bir ihracat satışından kendine pay biçmek için (mavi) bir Universal Tagger (yeşil olanı değil, o özel otomatlar içindir!) kullanabilirsin. ID kartını Sales Tagger eşyasına okut, ardından satıştan istediğin kâr miktarını maksimum %50&#039;ye kadar ayarlamak için alt-tıkla. Aklında olsun, yüksek pay talepleri, eğer &amp;lt;s&amp;gt;aşağılık pisliklerse&amp;lt;/s&amp;gt; kargo departmanı tarafından, çok fazla iş çıkardığı gerekçesiyle ihraç edilebilir mallarına el koymasıyla sonuçlanabilir. Mallar kargo mekiği (cargo shuttle) ile gönderildiğinde, kârın bir kısmı okuttuğun ID&#039;ye bağlı olan hesaba aktarılır.&lt;br /&gt;
&lt;br /&gt;
Hemen her meslek; &#039;&#039;yemekler&#039;&#039;, &#039;&#039;stok parçalar (stock parts)&#039;&#039;, &#039;&#039;makineler&#039;&#039;, &#039;&#039;vb.&#039;&#039; gibi kendisine bağlı olan en azından bir çeşit ihraç edilebilir ürüne sahiptir. Herhangi bir ürünün ihraç edilip edilemeyeceğinden emin değilsen, satıldığındaki temel değerini görmek için bir Export Scanner kullanabilirsin.&lt;br /&gt;
&lt;br /&gt;
Aynı amaçla barkod yazdırmak için bir tablet de kullanabilirsin.&lt;br /&gt;
&lt;br /&gt;
=== Bountyler ===&lt;br /&gt;
[[Cargo Bounty|Cargo Bounty&#039;leri]] için çeşitli eşyalar topla! ID&#039;ne bir ödül görevi (bounty task) atanacak ve görev tamamlandığında bir Bounty Cube eşyası alacaksın. Bounty Cube satıldığında kargo departmanına iyi miktarda kredi kazandırır ve sana da %10 pay verilir. Ödül seçimin işine bağlı olarak değişebilir; eğer aldığın bir ödül görevini beğenmezsen veya eşyaları bulamazsan, bu görevi kabul ettikten beş dakika sonra görevini değiştirebilirsin.&lt;br /&gt;
&lt;br /&gt;
=== Beş yıldız, şef! ===&lt;br /&gt;
Barmenler ve şefler Seating Indicator&#039;leri ve pratik robot restoran portalını kullanarak, belirli yiyecek ve içecekler karşılğında iyi para ödeyecek olan robot müşterileri - ödeme yapacak müşterileri - ışınlayabilirler. Şefler bir müşteriyi istenilen yiyecekle, barmenler ise istenilen içecekten 10u servis ederek müşteriyi memnun edebilirler. Bu yöntem, hızlıca para biriktirmek için oldukça seri bir yol olabilir.&lt;br /&gt;
&lt;br /&gt;
=== Zenginliğe Giden Yol ===&lt;br /&gt;
Ham cevheri bir Ore Redemption makinesine teslim etmek, ekibi sıkı çalışmalarının bir ödülü olarak madencilik puanı (mining points) ile ödüllendirir. Bir [[Shaft Miner|maden otomatında]] (mining vendor), madencilik puanlarını birçok farklı eşyayla — buna eski usul, halis muhlis moolah da dahil — takas edebilirsin. Bunun yanı sıra; işlenmiş cevherler, özellikle katı plazma (solid plasma) veya elmas gibi kıymetli kaynaklar, bir servet karşılığında satılabilir.&lt;br /&gt;
&lt;br /&gt;
=== Kısa Yoldan (Çanta) Dolusu Para ===&lt;br /&gt;
Sendika ajanları —veya kilidi açılmış bir sendika uplink&#039;ine sahip olan herhangi biri— 3 TC karşılığında nakit dolu bir evrak çantası satın alarak 5000 kredi gibi devasa bir miktar kazanabilir. Eğer özellikle gözü açık bir kargo teknisyeni veya Quartermaster o kadar fazla Bounty yapmadığını fark etmezse, bu parayla ÇOK ŞEY satın alabilirsin. (Gerçi sessiz kalmaları için onlara biraz pay verebilirsin...) Ek olarak, 7 TC karşılığında bir [[Sendika Eşyaları|CRAB-17]] cihazı satın alınabilir; bu cihaz, mürettebat kendi kredilerini kurtarmak için cihazın oluşturacağı makineye ulaşamadığı sürece, zamanla herkesin parasını anonim olarak sana sifonlar.&lt;br /&gt;
&lt;br /&gt;
=== Tohumu Bozuk İşler ===&lt;br /&gt;
Botaniklerin yararlanabileceği eşsiz bir gelir kaynağı var - Centcom, mutasyona uğramış tohumlar için ödeme yapmaya can atıyor! (Daha önce de bahsedilen) Sales Tagger eşyasına sahip olduğun sürece, yetiştirdiğin her çeşit nadir ve garip bitki türlerini etiketleyip kargolayabilir, ve karşılığında ödüllendirilirsin.&lt;br /&gt;
&lt;br /&gt;
=== Hazine Avcılığı ===&lt;br /&gt;
Uzaya saçılmış harabeler, daha maceracı tipler için, içinde çil çil nakit paranın da bulunduğu büyük miktarda ganimete ev sahipliği yapar. Eğer son sınırın (Final Frontier) tehlikelerini görmezden gelirsek, keşif yapmak para kazanmak için hızlı bir yoldur. Normal paranın yanı sıra, iyi bir kazanç elde etmek için Lavaland yadigarlarını (relic&#039;ler) ve silahlarını da satabilirsin.&lt;br /&gt;
&lt;br /&gt;
=== İş Arkadaşlarını Dolandır! ===&lt;br /&gt;
Bunun bir çok oyunculu oyun olduğunu unutma; dışarıda paraya (muhtemelen) senden daha az ihtiyacı olan bir sürü mürettebat arkadaşın var. Ticaret, hırsızlık ya da sadece nazikçe istemek sana kolayca kredi kazandırabilir; ayrıca el değmemiş bir pazara el atmak, paraya para dememeni sağlayabilir. Yeter ki [[Ana Kurallar|sunucu kurallarını]] ihlal etmediğinden emin ol.&lt;br /&gt;
&lt;br /&gt;
Mal veya hizmet alıp satarak kredi elde etmenin iyi yöntemlerinden biri de &#039;&#039;&#039;Newscaster&#039;&#039;&#039;lar üzerindeki &#039;&#039;&#039;bounty board&#039;&#039;&#039; (ödül panosu) özelliğidir. Bunlar, istasyonun her yerinde bulunur ve bir işi tamamladıktan sonra başvuranlara ödeme yapmana olanak tanır.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vend-a-Tray&#039;&#039;&#039;ler tur başında barmen ve şeflere sunulan eşsiz makinelerdir; içerisine satılmak üzere yiyecek ve içecekler konulmasını sağlar, karşılığında ise gelir kazandırır.&lt;br /&gt;
&lt;br /&gt;
Son olarak; &#039;&#039;&#039;Özel Otomat dolum paketleri ve devre kartları&#039;&#039;&#039; (Custom Vending Machine Refill/Board olarak geçer), autolathe ve protolathe kullanılarak üretilebilir. Bunlar sayesinde kendi otomatını yapabilir, ve satmak istediğin eşyaları yeşil universal scanner ile okutarak belirlediğin fiyattan satabilirsin. Otomatını doldurulup hazırladıktan sonra, mürettebata istediğin miktarda ürünü kolayca sunabilirsin.&lt;br /&gt;
&lt;br /&gt;
=== Banka Soymak ===&lt;br /&gt;
Yukarıdakilerin hiçbiri açgözlülüğünü tam olarak tatmin etmedi mi? İstasyonda ne var ne yoksa hepsine çökmek mi istiyorsun? Vault adı verilen odanın içerisinde kargonun parasını sifonlamanı, ve istasyonun iliğini kurutmanı sağlayacak bir makine var. Ancak güvenliğin öylece kenarda durup bunu izlemesini bekleme. Bu durum genellikle büyük bir halt olarak kabul edilir ve muhtemelen tüm kargo departmanının kutsal bir gazapla tepene binmesine neden olur.&lt;br /&gt;
&lt;br /&gt;
[[Kategori: Rehberler]]&lt;/div&gt;</summary>
		<author><name>Kiwilatte</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.tr/index.php?title=Para_Kazanma_Rehberi&amp;diff=6967</id>
		<title>Para Kazanma Rehberi</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.tr/index.php?title=Para_Kazanma_Rehberi&amp;diff=6967"/>
		<updated>2026-02-13T23:13:53Z</updated>

		<summary type="html">&lt;p&gt;Kiwilatte: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Speech&lt;br /&gt;
|name=Kargo Teknisyeni Joey Quiver&lt;br /&gt;
|text=Evet, koca bir yığın enerji silahı sipariş etmek istiyorum, İĞNE ATSAM ENERJİ SİLAHINA ÇARPACAK kadar. Ne de olsa, yeteri kadar PLASMA karşılığında her şey ALINABİLİR veya SATILABİLİR.&lt;br /&gt;
|image=[[Dosya:Money_Cargo_Tech.gif|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
Space Station 13&#039;ün yerel şubendeki yeni kredi çağına hoş geldin. &#039;&#039;&#039;Krediler, Holokrediler, Nakit ve Madeni paralar,&#039;&#039;&#039; adını ne koyarsan koy, hepsi istasyonda para işlevi görür, ve kargo departmanından, istasyondaki otomatlardan, yada eski usul mal ve hizmet takası yoluyla ürün satın almak için kullanılabilir.&lt;br /&gt;
&lt;br /&gt;
== Para Kazanmak ==&lt;br /&gt;
&lt;br /&gt;
Vardiyanın başında, aşağıdaki tabloda listelendiği üzere, işinin göreceli zorluğuna ve tehlikesine bağlı olarak belirli bir miktar kredi ile başlarsın. Tur başında sahip olduğun paran otomatlardan bir şeyler satın almanı, veya mürettebat arkadaşların ile ticaret yapmanı sağlayan pasif bir para havuzu görevi görür. Ancak, başlangıç havuzunun dışında fazladan para kazanmanın birkaç yolu daha vardır:&lt;br /&gt;
&lt;br /&gt;
=== Maaş ===&lt;br /&gt;
Her 5 dakikada bir mürettebat, otomatik olarak hesabına yatan bir maaş alır. Sıradan işlere &#039;&#039;&#039;50 kredi&#039;&#039;&#039; verilirken, istasyonun işleyişi için kritik olmayan daha küçük boyutlu işlere &#039;&#039;&#039;25 kredi&#039;&#039;&#039; verilir. Ayrıca, eğer bir Departmanın Şefi olarak oynuyorsan başlangıç kredin daha yüksek, kritik olmayan bir işte yer alıyorsan daha düşük olacaktır.&lt;br /&gt;
&lt;br /&gt;
=== Fiyat Etiketli Malları İhraç Etmek ===&lt;br /&gt;
Herhangi bir ihracat satışından kendine pay biçmek için (mavi) bir Universal Tagger (yeşil olanı değil, o özel otomatlar içindir!) kullanabilirsin. ID kartını Sales Tagger eşyasına okut, ardından satıştan istediğin kâr miktarını maksimum %50&#039;ye kadar ayarlamak için alt-tıkla. Aklında olsun, yüksek pay talepleri, eğer &amp;lt;s&amp;gt;aşağılık pisliklerse&amp;lt;/s&amp;gt; kargo departmanı tarafından, çok fazla iş çıkardığı gerekçesiyle ihraç edilebilir mallarına el koymasıyla sonuçlanabilir. Mallar kargo mekiği (cargo shuttle) ile gönderildiğinde, kârın bir kısmı okuttuğun ID&#039;ye bağlı olan hesaba aktarılır.&lt;br /&gt;
&lt;br /&gt;
Hemen her iş; &#039;&#039;yemekler&#039;&#039;, &#039;&#039;stok parçalar (stock parts)&#039;&#039;, &#039;&#039;makineler&#039;&#039;, &#039;&#039;vb.&#039;&#039; gibi kendisine bağlı olan en azından bir çeşit ihraç edilebilir ürüne sahiptir. Herhangi bir ürünün ihraç edilip edilemeyeceğinden emin değilsen, satıldığındaki temel değerini görmek için bir Export Scanner kullanabilirsin.&lt;br /&gt;
&lt;br /&gt;
Aynı amaçla barkod yazdırmak için bir tablet de kullanabilirsin.&lt;br /&gt;
&lt;br /&gt;
=== Bountyler ===&lt;br /&gt;
[[Cargo Bounty|Cargo Bounty&#039;leri]] için çeşitli eşyalar topla! ID&#039;ne bir ödül görevi (bounty task) atanacak ve görev tamamlandığında bir Bounty Cube eşyası alacaksın. Bounty Cube satıldığında kargo departmanına iyi miktarda kredi kazandırır ve sana da %10 pay verilir. Ödül seçimin işine bağlı olarak değişebilir; eğer aldığın bir ödül görevini beğenmezsen veya eşyaları bulamazsan, bu görevi kabul ettikten beş dakika sonra görevini değiştirebilirsin.&lt;br /&gt;
&lt;br /&gt;
=== Beş yıldız, şef! ===&lt;br /&gt;
Barmenler ve şefler Seating Indicator&#039;leri ve pratik robot restoran portalını kullanarak, belirli yiyecek ve içecekler karşılğında iyi para ödeyecek olan robot müşterileri - ödeme yapacak müşterileri - ışınlayabilirler. Şefler bir müşteriyi istenilen yiyecekle, barmenler ise istenilen içecekten 10u servis ederek müşteriyi memnun edebilirler. Bu yöntem, hızlıca para biriktirmek için oldukça seri bir yol olabilir.&lt;br /&gt;
&lt;br /&gt;
=== Zenginliğe Giden Yol ===&lt;br /&gt;
Ham cevheri bir Ore Redemption makinesine teslim etmek, ekibi sıkı çalışmalarının bir ödülü olarak madencilik puanı (mining points) ile ödüllendirir. Bir [[Shaft Miner|maden otomatında]] (mining vendor), madencilik puanlarını birçok farklı eşyayla — buna eski usul, halis muhlis moolah da dahil — takas edebilirsin. Bunun yanı sıra; işlenmiş cevherler, özellikle katı plazma (solid plasma) veya elmas gibi kıymetli kaynaklar, bir servet karşılığında satılabilir.&lt;br /&gt;
&lt;br /&gt;
=== Kısa Yoldan (Çanta) Dolusu Para ===&lt;br /&gt;
Sendika ajanları —veya kilidi açılmış bir sendika uplink&#039;ine sahip olan herhangi biri— 3 TC karşılığında nakit dolu bir evrak çantası satın alarak 5000 kredi gibi devasa bir miktar kazanabilir. Eğer özellikle gözü açık bir kargo teknisyeni veya Quartermaster o kadar fazla Bounty yapmadığını fark etmezse, bu parayla ÇOK ŞEY satın alabilirsin. (Gerçi sessiz kalmaları için onlara biraz pay verebilirsin...) Ek olarak, 7 TC karşılığında bir [[Sendika Eşyaları|CRAB-17]] cihazı satın alınabilir; bu cihaz, mürettebat kendi kredilerini kurtarmak için cihazın oluşturacağı makineye ulaşamadığı sürece, zamanla herkesin parasını anonim olarak sana sifonlar.&lt;br /&gt;
&lt;br /&gt;
=== Tohumu Bozuk İşler ===&lt;br /&gt;
Botaniklerin yararlanabileceği eşsiz bir gelir kaynağı var - Centcom, mutasyona uğramış tohumlar için ödeme yapmaya can atıyor! (Daha önce de bahsedilen) Sales Tagger eşyasına sahip olduğun sürece, yetiştirdiğin her çeşit nadir ve garip bitki türlerini etiketleyip kargolayabilir, ve karşılığında ödüllendirilirsin.&lt;br /&gt;
&lt;br /&gt;
=== Hazine Avcılığı ===&lt;br /&gt;
Uzaya saçılmış harabeler, daha maceracı tipler için, içinde çil çil nakit paranın da bulunduğu büyük miktarda ganimete ev sahipliği yapar. Eğer son sınırın (Final Frontier) tehlikelerini görmezden gelirsek, keşif yapmak para kazanmak için hızlı bir yoldur. Normal paranın yanı sıra, iyi bir kazanç elde etmek için Lavaland yadigarlarını (relic&#039;ler) ve silahlarını da satabilirsin.&lt;br /&gt;
&lt;br /&gt;
=== İş Arkadaşlarını Dolandır! ===&lt;br /&gt;
Bunun bir çok oyunculu oyun olduğunu unutma; dışarıda paraya (muhtemelen) senden daha az ihtiyacı olan bir sürü mürettebat arkadaşın var. Ticaret, hırsızlık ya da sadece nazikçe istemek sana kolayca kredi kazandırabilir; ayrıca el değmemiş bir pazara el atmak, paraya para dememeni sağlayabilir. Yeter ki [[Ana Kurallar|sunucu kurallarını]] ihlal etmediğinden emin ol.&lt;br /&gt;
&lt;br /&gt;
Mal veya hizmet alıp satarak kredi elde etmenin iyi yöntemlerinden biri de &#039;&#039;&#039;Newscaster&#039;&#039;&#039;lar üzerindeki &#039;&#039;&#039;bounty board&#039;&#039;&#039; (ödül panosu) özelliğidir. Bunlar, istasyonun her yerinde bulunur ve bir işi tamamladıktan sonra başvuranlara ödeme yapmana olanak tanır.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vend-a-Tray&#039;&#039;&#039;ler tur başında barmen ve şeflere sunulan eşsiz makinelerdir; içerisine satılmak üzere yiyecek ve içecekler konulmasını sağlar, karşılığında ise gelir kazandırır.&lt;br /&gt;
&lt;br /&gt;
Son olarak; &#039;&#039;&#039;Özel Otomat dolum paketleri ve devre kartları&#039;&#039;&#039; (Custom Vending Machine Refill/Board olarak geçer), autolathe ve protolathe kullanılarak üretilebilir. Bunlar sayesinde kendi otomatını yapabilir, ve satmak istediğin eşyaları yeşil universal scanner ile okutarak belirlediğin fiyattan satabilirsin. Otomatını doldurulup hazırladıktan sonra, mürettebata istediğin miktarda ürünü kolayca sunabilirsin.&lt;br /&gt;
&lt;br /&gt;
=== Banka Soymak ===&lt;br /&gt;
Yukarıdakilerin hiçbiri açgözlülüğünü tam olarak tatmin etmedi mi? İstasyonda ne var ne yoksa hepsine çökmek mi istiyorsun? Vault adı verilen odanın içerisinde kargonun parasını sifonlamanı, ve istasyonun iliğini kurutmanı sağlayacak bir makine var. Ancak güvenliğin öylece kenarda durup bunu izlemesini bekleme. Bu durum genellikle büyük bir halt olarak kabul edilir ve muhtemelen tüm kargo departmanının kutsal bir gazapla tepene binmesine neden olur.&lt;br /&gt;
&lt;br /&gt;
[[Kategori: Rehberler]]&lt;/div&gt;</summary>
		<author><name>Kiwilatte</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.tr/index.php?title=Para_Kazanma_Rehberi&amp;diff=6966</id>
		<title>Para Kazanma Rehberi</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.tr/index.php?title=Para_Kazanma_Rehberi&amp;diff=6966"/>
		<updated>2026-02-13T23:12:15Z</updated>

		<summary type="html">&lt;p&gt;Kiwilatte: &amp;quot;{{Speech |name=Kargo Teknisyeni Joey Quiver |text=Evet, koca bir yığın enerji silahı sipariş etmek istiyorum, İĞNE ATSAM ENERJİ SİLAHINA ÇARPACAK kadar. Ne de olsa, her şey yeteri kadar PLASMA karşılığında ALINABİLİR veya SATILABİLİR. |image=right }} Space Station 13&amp;#039;ün yerel şubendeki yeni kredi çağına hoş geldin. &amp;#039;&amp;#039;&amp;#039;Krediler, Holokrediler, Nakit ve Madeni paralar,&amp;#039;&amp;#039;&amp;#039; adını ne koyarsan koy,...&amp;quot; içeriğiyle yeni sayfa oluşturdu&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Speech&lt;br /&gt;
|name=Kargo Teknisyeni Joey Quiver&lt;br /&gt;
|text=Evet, koca bir yığın enerji silahı sipariş etmek istiyorum, İĞNE ATSAM ENERJİ SİLAHINA ÇARPACAK kadar. Ne de olsa, her şey yeteri kadar PLASMA karşılığında ALINABİLİR veya SATILABİLİR.&lt;br /&gt;
|image=[[Dosya:Money_Cargo_Tech.gif|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
Space Station 13&#039;ün yerel şubendeki yeni kredi çağına hoş geldin. &#039;&#039;&#039;Krediler, Holokrediler, Nakit ve Madeni paralar,&#039;&#039;&#039; adını ne koyarsan koy, hepsi istasyonda para işlevi görür, ve kargo departmanından, istasyondaki otomatlardan, yada eski usul mal ve hizmet takası yoluyla ürün satın almak için kullanılabilir.&lt;br /&gt;
&lt;br /&gt;
== Para Kazanmak ==&lt;br /&gt;
&lt;br /&gt;
Vardiyanın başında, aşağıdaki tabloda listelendiği üzere, işinin göreceli zorluğuna ve tehlikesine bağlı olarak belirli bir miktar kredi ile başlarsın. Tur başında sahip olduğun paran otomatlardan bir şeyler satın almanı, veya mürettebat arkadaşların ile ticaret yapmanı sağlayan pasif bir para havuzu görevi görür. Ancak, başlangıç havuzunun dışında fazladan para kazanmanın birkaç yolu daha vardır:&lt;br /&gt;
&lt;br /&gt;
=== Maaş ===&lt;br /&gt;
Her 5 dakikada bir mürettebat, otomatik olarak hesabına yatan bir maaş alır. Sıradan işlere &#039;&#039;&#039;50 kredi&#039;&#039;&#039; verilirken, istasyonun işleyişi için kritik olmayan daha küçük boyutlu işlere &#039;&#039;&#039;25 kredi&#039;&#039;&#039; verilir. Ayrıca, eğer bir Departmanın Şefi olarak oynuyorsan başlangıç kredin daha yüksek, kritik olmayan bir işte yer alıyorsan daha düşük olacaktır.&lt;br /&gt;
&lt;br /&gt;
=== Fiyat Etiketli Malları İhraç Etmek ===&lt;br /&gt;
Herhangi bir ihracat satışından kendine pay biçmek için (mavi) bir Universal Tagger (yeşil olanı değil, o özel otomatlar içindir!) kullanabilirsin. ID kartını Sales Tagger eşyasına okut, ardından satıştan istediğin kâr miktarını maksimum %50&#039;ye kadar ayarlamak için alt-tıkla. Aklında olsun, yüksek pay talepleri, eğer &amp;lt;s&amp;gt;aşağılık pisliklerse&amp;lt;/s&amp;gt; kargo departmanı tarafından, çok fazla iş çıkardığı gerekçesiyle ihraç edilebilir mallarına el koymasıyla sonuçlanabilir. Mallar kargo mekiği (cargo shuttle) ile gönderildiğinde, kârın bir kısmı okuttuğun ID&#039;ye bağlı olan hesaba aktarılır.&lt;br /&gt;
&lt;br /&gt;
Hemen her iş; &#039;&#039;yemekler&#039;&#039;, &#039;&#039;stok parçalar (stock parts)&#039;&#039;, &#039;&#039;makineler&#039;&#039;, &#039;&#039;vb.&#039;&#039; gibi kendisine bağlı olan en azından bir çeşit ihraç edilebilir ürüne sahiptir. Herhangi bir ürünün ihraç edilip edilemeyeceğinden emin değilsen, satıldığındaki temel değerini görmek için bir Export Scanner kullanabilirsin.&lt;br /&gt;
&lt;br /&gt;
Aynı amaçla barkod yazdırmak için bir tablet de kullanabilirsin.&lt;br /&gt;
&lt;br /&gt;
=== Bountyler ===&lt;br /&gt;
[[Cargo Bounty|Cargo Bounty&#039;leri]] için çeşitli eşyalar topla! ID&#039;ne bir ödül görevi (bounty task) atanacak ve görev tamamlandığında bir Bounty Cube eşyası alacaksın. Bounty Cube satıldığında kargo departmanına iyi miktarda kredi kazandırır ve sana da %10 pay verilir. Ödül seçimin işine bağlı olarak değişebilir; eğer aldığın bir ödül görevini beğenmezsen veya eşyaları bulamazsan, bu görevi kabul ettikten beş dakika sonra görevini değiştirebilirsin.&lt;br /&gt;
&lt;br /&gt;
=== Beş yıldız, şef! ===&lt;br /&gt;
Barmenler ve şefler Seating Indicator&#039;leri ve pratik robot restoran portalını kullanarak, belirli yiyecek ve içecekler karşılğında iyi para ödeyecek olan robot müşterileri - ödeme yapacak müşterileri - ışınlayabilirler. Şefler bir müşteriyi istenilen yiyecekle, barmenler ise istenilen içecekten 10u servis ederek müşteriyi memnun edebilirler. Bu yöntem, hızlıca para biriktirmek için oldukça seri bir yol olabilir.&lt;br /&gt;
&lt;br /&gt;
=== Zenginliğe Giden Yol ===&lt;br /&gt;
Ham cevheri bir Ore Redemption makinesine teslim etmek, ekibi sıkı çalışmalarının bir ödülü olarak madencilik puanı (mining points) ile ödüllendirir. Bir [[Shaft Miner|maden otomatında]] (mining vendor), madencilik puanlarını birçok farklı eşyayla — buna eski usul, halis muhlis moolah da dahil — takas edebilirsin. Bunun yanı sıra; işlenmiş cevherler, özellikle katı plazma (solid plasma) veya elmas gibi kıymetli kaynaklar, bir servet karşılığında satılabilir.&lt;br /&gt;
&lt;br /&gt;
=== Kısa Yoldan (Çanta) Dolusu Para ===&lt;br /&gt;
Sendika ajanları —veya kilidi açılmış bir sendika uplink&#039;ine sahip olan herhangi biri— 3 TC karşılığında nakit dolu bir evrak çantası satın alarak 5000 kredi gibi devasa bir miktar kazanabilir. Eğer özellikle gözü açık bir kargo teknisyeni veya Quartermaster o kadar fazla Bounty yapmadığını fark etmezse, bu parayla ÇOK ŞEY satın alabilirsin. (Gerçi sessiz kalmaları için onlara biraz pay verebilirsin...) Ek olarak, 7 TC karşılığında bir [[Sendika Eşyaları|CRAB-17]] cihazı satın alınabilir; bu cihaz, mürettebat kendi kredilerini kurtarmak için cihazın oluşturacağı makineye ulaşamadığı sürece, zamanla herkesin parasını anonim olarak sana sifonlar.&lt;br /&gt;
&lt;br /&gt;
=== Tohumu Bozuk İşler ===&lt;br /&gt;
Botaniklerin yararlanabileceği eşsiz bir gelir kaynağı var - Centcom, mutasyona uğramış tohumlar için ödeme yapmaya can atıyor! (Daha önce de bahsedilen) Sales Tagger eşyasına sahip olduğun sürece, yetiştirdiğin her çeşit nadir ve garip bitki türlerini etiketleyip kargolayabilir, ve karşılığında ödüllendirilirsin.&lt;br /&gt;
&lt;br /&gt;
=== Hazine Avcılığı ===&lt;br /&gt;
Uzaya saçılmış harabeler, daha maceracı tipler için, içinde çil çil nakit paranın da bulunduğu büyük miktarda ganimete ev sahipliği yapar. Eğer son sınırın (Final Frontier) tehlikelerini görmezden gelirsek, keşif yapmak para kazanmak için hızlı bir yoldur. Normal paranın yanı sıra, iyi bir kazanç elde etmek için Lavaland yadigarlarını (relic&#039;ler) ve silahlarını da satabilirsin.&lt;br /&gt;
&lt;br /&gt;
=== İş Arkadaşlarını Dolandır! ===&lt;br /&gt;
Bunun bir çok oyunculu oyun olduğunu unutma; dışarıda paraya (muhtemelen) senden daha az ihtiyacı olan bir sürü mürettebat arkadaşın var. Ticaret, hırsızlık ya da sadece nazikçe istemek sana kolayca kredi kazandırabilir; ayrıca el değmemiş bir pazara el atmak, paraya para dememeni sağlayabilir. Yeter ki [[Ana Kurallar|sunucu kurallarını]] ihlal etmediğinden emin ol.&lt;br /&gt;
&lt;br /&gt;
Mal veya hizmet alıp satarak kredi elde etmenin iyi yöntemlerinden biri de &#039;&#039;&#039;Newscaster&#039;&#039;&#039;lar üzerindeki &#039;&#039;&#039;bounty board&#039;&#039;&#039; (ödül panosu) özelliğidir. Bunlar, istasyonun her yerinde bulunur ve bir işi tamamladıktan sonra başvuranlara ödeme yapmana olanak tanır.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vend-a-Tray&#039;&#039;&#039;ler tur başında barmen ve şeflere sunulan eşsiz makinelerdir; içerisine satılmak üzere yiyecek ve içecekler konulmasını sağlar, karşılığında ise gelir kazandırır.&lt;br /&gt;
&lt;br /&gt;
Son olarak; &#039;&#039;&#039;Özel Otomat dolum paketleri ve devre kartları&#039;&#039;&#039; (Custom Vending Machine Refill/Board olarak geçer), autolathe ve protolathe kullanılarak üretilebilir. Bunlar sayesinde kendi otomatını yapabilir, ve satmak istediğin eşyaları yeşil universal scanner ile okutarak belirlediğin fiyattan satabilirsin. Otomatını doldurulup hazırladıktan sonra, mürettebata istediğin miktarda ürünü kolayca sunabilirsin.&lt;br /&gt;
&lt;br /&gt;
=== Banka Soymak ===&lt;br /&gt;
Yukarıdakilerin hiçbiri açgözlülüğünü tam olarak tatmin etmedi mi? İstasyonda ne var ne yoksa hepsine çökmek mi istiyorsun? Vault adı verilen odanın içerisinde kargonun parasını sifonlamanı, ve istasyonun iliğini kurutmanı sağlayacak bir makine var. Ancak güvenliğin öylece kenarda durup bunu izlemesini bekleme. Bu durum genellikle büyük bir halt olarak kabul edilir ve muhtemelen tüm kargo departmanının kutsal bir gazapla tepene binmesine neden olur.&lt;br /&gt;
&lt;br /&gt;
[[Kategori: Rehberler]]&lt;/div&gt;</summary>
		<author><name>Kiwilatte</name></author>
	</entry>
	<entry>
		<id>https://wiki.ss13.tr/index.php?title=Dosya:Money_Cargo_Tech.gif&amp;diff=6965</id>
		<title>Dosya:Money Cargo Tech.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.ss13.tr/index.php?title=Dosya:Money_Cargo_Tech.gif&amp;diff=6965"/>
		<updated>2026-02-13T23:08:01Z</updated>

		<summary type="html">&lt;p&gt;Kiwilatte: &lt;/p&gt;
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&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kiwilatte</name></author>
	</entry>
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